Beautiful! Very well done, I liked the details in the step-by-step guide as I was able to do everything even it was my first time using Blender. Thumbs up!
Watched your tutorials the very first time today May 4, 2020. The theoretical calculation cinch it. Excellent tutorials. I hope you have updated to Blender 2.8 and doing the same tutorials (soon to be uploaded hopefully) . I'm new to Blender and installed the 2.8 version a few months ago (big mistake!). I wanted to learn Blender after watching a Blender animation on planetary gears. I wanted to learn how cars work and it brought me to Blender. Then to your tutorials. I will be looking forward to watching your gear tutorials version 2.8 hopefully soon. Advance many many thanks.
Very well explained. Excellent graphics. I wished they had also included mention for attention to " real world " application tolerances in manufacturing. These gears will not function in practice even at room temperature on those shafts centers'
It’s basically simple math and following certain design methods/rules then modeling the gear and teeth using the numbers you’ve calculated. Anyone can learn it ;)
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
you know there are plenty of tutorials of how to make wrong gears in AutoCAD and such ... the morons just use a circle arc for the teeth no fucks given doing this the proper, accurate way in a polygonal modelling tool earns you my respect
Amen. I'm trying to model a bevel gear in Plasticity right now, naively thinking it'd be easy, and when I noticed the size difference of the gap between the teeth at the outer edge versus the inner edge, it definitely didn't look like my reference image, and it's sent me down a proper rabbit-hole :P Wanting to be accurate can be a curse!
I have run into an issue where when i go to create the manifold towards the end. When i select the ring of vertices to Bridge the edge loops and close off the top and bottom of the gear i get the error, selected loops must have equal edge counts.
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
This tutorial is amazing and very useful even after years of differences. It worked perfectly thanks to you!
Thank you. Finally a practical way to make working helical Bevel gears. This is really a great help.
Beautiful! Very well done, I liked the details in the step-by-step guide as I was able to do everything even it was my first time using Blender.
Thumbs up!
Watched your tutorials the very first time today May 4, 2020. The theoretical calculation cinch it. Excellent tutorials. I hope you have updated to Blender 2.8 and doing the same tutorials (soon to be uploaded hopefully) . I'm new to Blender and installed the 2.8 version a few months ago (big mistake!). I wanted to learn Blender after watching a Blender animation on planetary gears. I wanted to learn how cars work and it brought me to Blender. Then to your tutorials. I will be looking forward to watching your gear tutorials version 2.8 hopefully soon. Advance many many thanks.
Very well explained. Excellent graphics. I wished they had also included mention for attention to " real world " application tolerances in manufacturing. These gears will not function in practice even at room temperature on those shafts centers'
thank you very much sir..this is very useful
This is amazing. I wish I were this smart.
you can do it too it just takes practice
It’s basically simple math and following certain design methods/rules then modeling the gear and teeth using the numbers you’ve calculated. Anyone can learn it ;)
great tutorial and super useful
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
Excellent tutorial!!
It worked. Took me 5 hours, no less...
wow, this is amazing !
Thank you.
Wow nice video
A Big Thanks you are the best =)
superb..!
Is the angle of pressure does not matter in the calculation?
how are you duplicating and moving at the same time
you know there are plenty of tutorials of how to make wrong gears in AutoCAD and such ... the morons just use a circle arc for the teeth no fucks given
doing this the proper, accurate way in a polygonal modelling tool earns you my respect
Amen. I'm trying to model a bevel gear in Plasticity right now, naively thinking it'd be easy, and when I noticed the size difference of the gap between the teeth at the outer edge versus the inner edge, it definitely didn't look like my reference image, and it's sent me down a proper rabbit-hole :P Wanting to be accurate can be a curse!
The final animation did not work for and I followed each step. Will you update it to the latest version of blender?
Blender has a gear maker, has had it for a long time was hoping this would explain how to use it
Tried using it at first but it is quite limited, especially if you want to make a pair of working gears. You still need this calculator at least.
I have run into an issue where when i go to create the manifold towards the end. When i select the ring of vertices to Bridge the edge loops and close off the top and bottom of the gear i get the error, selected loops must have equal edge counts.
Use Loop Tools>Bridge instead. You can turn Loop Tools in Add-ons menu in Preferences. Had the same issue and this solution worked perfectly.
@@mikoajbiako2294 Thank you!
I have trouble when positioning the gear pin or at minutes 19.50 to 20.00, can you help me?
same, did you figure out?
I think it could be cone base to apex hight thing (the far one)
for zed axes
for the problem at like 19:45, i just set the Z origan to Cone base-to-apex height (R cos δ) (far value) and moved smaller gear down by the first value in the x/y equation before rotating by 100
before placing a tooth tip how we can the two ends of side
select the tip vertex of each side and hit f - to create an edge between them.
Dear, what is your name of the software ?
Blender 3D, free open-source software available at www.blender.org.