The most obvious solution to the portal problem would be "Professor Carraway, why don't we just use a portal to go there?" "Simple: making a portal requires the caster to be very familiar with both here and there. Also, the energy cost goes up very quickly."
The fact that the solution is so simple and quick yet they never point this out just goes to show that the writers never even thought about the portal spell for more than a minute.
personal idea: most portal spells only work if some object or area has been enchanted to act as a destination. that is, you have to have already been there and done that in order to link up a portal. and it’s not a sure thing that you’ll be able to even create a link, because magic isn’t infallible, it can be blocked or drained. and also yeah adding in the high cost over distances that’s an extra step (maybe non-fixed portals drain you more). let’s say the setup mitigates some of that drain, by using ley lines or something, just to keep portals as hard magic, but still feasible.
My first thought was that maybe they could have it so you have to physically go there and add some sort of portal anchor with your sphere in order to make a portal there with that sphere, and portal anchors take a lot of training and/or power to make.
>The setting is about magic >The theme is about magic >The universe is about magic >The school is about magic 90% of the characters fight with physical weaponry Don't give me bullcrap about "Its enchanted weaponry" because it's count as battlemage, and non of these dolls IS a battlemage :|
Exactly. Like why does Caraway grab the arrow with his hand? He's a magic user. Why didn't he just block it with magic. Never mind that that's an impossible feat (clearly in there to make the creator's self-insert look cool even though using magic would look cooler visually). They show him using magic to divert other projectiles. Why not that one? WHY DOES A SHOW ABOUT MAGIC HAVE SO LITTLE MAGIC IN IT???
One of my thoughts was "man, that looks dangerous for kids. Hmm... yea, why aren't the weapons enchanted? Why not make an enchantment that makes weapons weaker to the point of being unable to cause harm? They're like... practice weapon enchantments! But then I'd dislike the idea of kids using weapons against each other simply because they're used to it not being harmful. Hmm... why not make them mark the student harmed? That way, teachers keep students who use such weapons so casually responsible. Not only that, there are many ways for students to cheat the system and avoid responsibility since the perpetrator isn't marked, meaning the students can make false accusations or even feign ignorance and pretend it wasn't them. That could teach a good lesson about how it's important to be serious by having the lying students later cause each other harm and OH WAIT I SOUND LIKE I CAN MAKE SOMETHING NEAT OUT OF THIS!" The flaws are starting to make me want to fix them, then release an improved version of the series, lol.
@@jk-2053 Or have them use the one thing every student learning weapons can use - armor. I guess they could argue "budget" here, but they already had to expend budget to design the characters' "gym clothes", so I don't see it costing more to have designed said "gym clothes" to include padding like my classmates and I use in sparring. Said armor would have made a lot - not all, but a lot - of the obstacle course seem more plausible too.
Like if they cast their spell to weapon,it should have some special effects around it or have some new moves that normal weapon couldn't use before for example like a anime called Black Clover where the main character sword is basically anti magic and only can use on non magic user or the main character leader uses darkness power to his katana and slice his opponent like nothing. If a place where magic is almost priority,you should use it even you're bad at it unless you don't have magic to begin with.
Hell you're talking about stupid 'magic' but I'm watching Rose kill those crabs, freaking holding her sword up to stab it through the large one that lands on her, and her expression is NOTHING but determined and heated as she fights. This same character is gonna lose their shit because she has to mercy kill a doomed sea dragon or freak because she cut Olive?! Rose you didn't give a single heck while being bathed in the blood of those crabs!
Fun fact: Raye worked on high guardian spice since middle school, but all he had for the pitch was some slice of life drawings of his beta designs for the four main girls because he thought he didn't have to develop ANYTHING (story, worldbuilding, magic system, etc etc) until he was greenlighted by Crunchyroll. Let's also not forget that he's been pitching since 2013!!! And it didn't even cross his mind to develop anything on his show. Truly a passionate man
I've been thinking of a story since middle school too. I lost most of rhe main stuff but that doesn't matter. I made THREE distinct languages and runes. (Just based on a ceaser shift cipher so like I said it doesn't matter.) But basically the concept is there and I have wrote like well over 50k words which are now all lost cause notebooks. But still. My point is there is a REASON why I don't go around and submit my story to every rando. Because I want it finished before I do.
This is very strange and unsettling to me. As a person who often spends all day thinking about my characters and their lives, and their worlds and the struggles they go through, drawing them for years and NOT thinking about them as characters sounds like a really inconceivable and even impossible thing. That's not to say my stories are better or even good for that matter, but I've done a lot of thinking about it and there would be a lot of details to explore if I had the right talent behind it. It just seems shocking to me that he got that far without putting more thought into it.
honestly this whole "new magic can do anything" could be easily rectified if they added literally any sort of basic rules in order to use it. for example base it on imagination and/or willpower so that the characters discipline will determine the strength of the magic itself prompting the need for active character development and also so it can set boundaries for characters so that they just cant pull any sort spell out their ass.
@@TuesdaysArt Aren't her creations like just whatever... something decides is best for the situation? I didn't think she had any input on what she creates
@@holyravioli8648 They say in the show that her power is creation and the only limitations are the ones she places on herself. Like, in the show. It might be a later addition to the show, but I know it's a thing.
I haven’t watched the show but from clips and these videos the “professional” guardians don’t seem like defenders/warriors. There’s no visual storytelling that says this guy is a trained fighter who uses high level magic. The only thing I see is the potions teacher with her three hair sticks/terrasphere. That little clip of her switching sticks when one needs to recharge is the only time I have seen a simple and easy way to say, “this character has survived to be an adult in a dangerous profession/world” The students get a slight pass since they’re still learning but they’re on thin ice if they’re supposedly “exceptionally gifted students”
Sad part is how easy the story could’ve been. I mean it’s not like there are anime series that’s about kids going to school to become a ninja, or a super hero. But then again they were story boarding before they even had the first script finish.
@@tgiacin435 Yeah, Naruto, My Hero Acadamia, Bleach, Harry Potter, RWBY, Little Witch Acadamia, Mucha Lucha, Full Metal Alchemist, Yugioh GX... You know I'm actually kind of impressed just with how often and better this concept has been done in other shows compared to High Guardian Spice now that I think of it.
@@wolfzend5964 that’s what make high guardian spice all the more sad because the concept has been done, and yet this is the hot garbage we get. They literally had a series about a school where you learn to play children card games, and the writers for HGS couldn’t have a solid script considering the creator was working on it for years apparently?
Exactly. They made explicit dialog around what guardians were and what the world was, but they _never backed up any of those words with action._ even worse, many of these explicitly stated comments contradict each other. So they're doing a bad job telling you what's going on, and they're doing an even worse job at proving it
Comment from the original upload: I really hate the excuse of “it will be explained in a later season” It just excuses bad story telling by saying that characters shouldn’t explain basic stuff in the first season It’s important to explain you’re logic of your world as early as you can so people won’t start building up questions to where you’re world becomes broken
yes, you need to explain YOU ARE logic of YOU ARE world as early as you can so people won't start building up questions to where YOU ARE world becomes broken. Autocorrect is literally one button press away.
Jesus Christ you all are d*cks Instead of commenting on the argument itself you only care about and only mention a spelling mistake. Once the first person has corrected it then no one else needs to. The rest of you were ramming it in unnecessarily. Edit: furthermore, it is not the end of the world. You ignored Op’s legitimate points just to be jerks about spelling. What a prick move.
Op, I personally agree with your points. The first season is the most important time to explain things like this. One, because the chances of a second season are not a guarantee. Two, it makes things happening in potential new seasons easily understandable from the get go.
Y'know, if the budget was that big of an issue for the animation department (yes, I know it actually was), they could've just had the characters teleport everywhere instead of walking. If they wanted to keep scenes like Snapdragon and Cal's argument, maybe they would have to float through some sort of dimensional rift, perhaps the Infinite Hallway, before they actually arrive where they want to be. THAT could be a cool limitation for teleporting; one character would have to wait a while depending on how far the desired location is, and maybe the rest of the party might need help while they're floating off in the Hallway, so they'd have to use it sparingly. Perhaps Sage could have teleported out of the dragon cave out of panic, forcing Rosemary, Thyme, and Parsley to use the Dragon to escape, since they aren't seen using spells that often (if at all), and aren't as experienced with magic as their spellcasting friend. That took me less than 10 minutes.
Yeah if Sage had just lost control of her terrasphere portal spell, making it only teleport her instead of the whole group as was intended, then that scene with the dragon egg would’ve been a little more excusable
I can see another video about that scene. "Why were they so worried? Sage teleported out and could go get help. They just has to wait." But that could be workes with. "Sage could have teleported a hundred miles away! We can't rely on her getting help in time."
That this is way better makes it just sad it honestly seems like they wanted to make a series for children (which 99% are just bad so yes i use that as an insult)
This is why in Star Trek they use the transporters. They had 0 budget for a shuttle or other craft to take people places so they used the transporters.
Why would Parsley even know about the Infinite Hallway when Rose doesn't? It's genuinely infuriating how Parsley just knows everything about the school, despite being a 1st year like everyone else. I know HP did this too with Hermione, but in her case, it's explained that she's a know-it-all who, upon getting her first summons to Hogwarts, started reading everything she could about the wizarding world. So it actually makes sense that she's knows more than Harry, whose guardians did everything in their power to keep all knowledge of that world from him. Here, Parsley is just a blacksmith. She has no special interest in the school. She doesn't seem stupid, but she isn't an avid reader and isn't seen talking to upperclassman or teachers, so where is her knowledge coming from? If anything, it would make more sense if Rose was the one who knew all about the school because her mother went there. It's just so infuriating that literally every issue this show has has such an easy solution, but the writers STILL couldn't think of it.
Agreed. Parsley could easily have been an upperclassman if they wanted her to be the knowledgeable one that much. Either that, or Rosemary could have been the knowledgeable one, as you pointed out. These writers are so inexperienced and incompetent.
That would be easily fixed in two ways: Make Sage a know-it-all character who's read about High Guardian Academy in books. Make Rosemary know about High Guardian Academy through Lavender and Caraway.
To be honest I think new magic would've been more balanced if terraspheres had to be made--what if they took years to make? What if the first years had to EARN them? That'd be more interesting than god-level instruments of power available at the store...
Would also show amaryllis' position of wealth and power. Already having her own terrasphere flaunting it over the other students that need to use the school's shitty rentals that occasionally backfire. And say ... school rentals can't use portals to keep them out of trouble.
Clearly not, that would ruin the entire point of the show! New magic is supposed to represent liberal ideals as compared to stupid, outdated, and silly conservative ideals, and therefore MUST be better in any way. It must not have any drawbacks or limitations whatsoever!
the point of them is to be easier than old magic, so them having a high cost kind of goes against it, but i think its fair if they still had higher level spells that still too time and effor to master. you can argue digital art is "easier" than traditional art, but you still have to put in work to be good at it. new magic could have been similar. a more convinient form of magic, but still something to learn
See, you're missing the best retort against "budget" for portals: if you use portals, then you don't have to animate sequences of people traveling to different places. Using portals would have been _cheaper_ than not having them.
Not necessarily. You can use After effects and use special tools that can actually mask the next background and add in particular effects around the ring. (That’s what they did for Marvel)
Honestly, I'd be perfectly willing to accept _"New_ Magic can do _aaaaanything!"_ as a bit of advertising hyperbole from a proud New Magic advocate trying to nudge her more reluctant students out of their comfort zones... if the show ever did anything, or even _refrained_ from doing anything, to suggest that New Magic _couldn't,_ at least not _literally,_ do "aaaaanything".
The way the sword is enchanted just reminded me of the falchion from Fire emblem, where the metal is enchanted so it doesn't break but the hilt isn't. Which is just to justify why it's design suddenly changed from one game to another. Which is an explanation that makes way more sense than most of the magic in this show.
If I remember right, Falchion's blade is made of Divine Dragon Naga's fang, so it's self-healing even after millennia (which may also explain its ability to heal its wielder).
Legit thought how fun it could've been to have it be like, "roses mom enchanted the blade before putting it on the hilt", so then they could write themselves out of that hilt hole, and give a bit more character to roses mom.
@@MrAuthor3DS It is (one) of Naga's fangs, though there are actually two Falchions made of two separate fangs; Marth's and Alm's. The explanation there is that Naga would occasionally bequeath powers onto virtuous humans, and in the case of the Falchions, she just literally gave her fangs. So it's ultimately up to each generation to take care of the hilt/pommel/etc. until they eventually suffer the wear and tear you'd expect. It's very likely that those parts have to be replaced after each game.
@@diarawisteria2218 Alm's Falchion was given to Mila and Duma by Naga as a keepsake to be held until they go mad and then its bestowed to Alm, just a minor note. oddly enough, it doesn't seem that Alm's Flachion is in Awakening, I wonder where it is...or maybe I forgot.(Lucina's is just Chrom's from the future, so they both have the same(Marth's) Falchion.
@@CodeMarbles Yep, by "bequeath powers onto humans", I was thinking more of Genealogy and totally forgot to clarify, thank you. I also don't remember where Alm's Falchion went.
The immortal terrasphere could literally have been fixed just by the book saying "It is rumored that some terraspheres can grant immortality" so that the reason there aren't anyone with them can be chalked up to "well it's just a rumor."
To add to this conversation, this could also be served as foreshadowing for future plot point, as this little trivial information can gives the viewer a tidbits on what the three-man-villain thingy (cant remember what they are actually called) are after, and why they are so persistent on trying to stop anyone that got in their way.
But why would a technical book mention a speculation or myth? This is like the Pokedex thing lmao. Scientifically studied facts, useless fun facts, myths, legends, just throw it all into the same biological encyclopedia, but only one out of those things for any individual Pokemon
Beating Mandrake by trapping him in the Infinite Hallway and blocking the entrance with a portal that leads further into the hallway sounds pretty cool.
Or they could have made a portal at the door and the other one somewhere in the hallway. That way he would fall for years at infinite speed like when you do it in the Portal games
The fact that the key to eternal life is so well known that it can be found in a first-year's textbook raises a question: are the Maiden, Mother, Crone trio just powerful mages? It kind of takes the mystery out of them if I'm wondering if they're actually goddesses, or if they're just normal schmucks who can cast magic really well. That's like introducing Artemis to a story and then saying she's just a normal human who's really good at archery.
Thats basically what happened in 40k with the emperor. Went from this mysterious almost deity like man to just a guy who is just a really strong psyker (mage basically). All because GW let a writer who hates the emperor expand on his backstory. Thats why you keep some things vague in storytelling, to keep them spicy.
Could have also just provided a line or two on why they don't use portals, this can range from not wanting to train laziness into them, getting them to see the sights and such or even that opening portals willy nilly is a gross miss-use of energy especially when there's a potential combat situation where it would be better used as an escape, really the providing an excuse angle is always better than flat out ignoring it.
These writers could just use “complex spell tier” as an excuse and it would make some sense, but they don’t. Like, just saying Terrasphere have tier and the more higher tier, the more powerful complex spell can be used, and also much more expensive. Bonus point if changing how Terrasphere use from conjuring any magic to STORING any magic. This way it could explain why not everyone use portal everywhere because it will eat up the spell charge. It’s show like once when the potion teacher throw the sphere after it run out. But it never fully explained or relevant ever after that.
@@redrasegarden I haven't watched Glitch Techs but if they gave an excuse due to range then yes, it would also help to say or present why portals can't also be chained one after another which is how I'd assume someone would overcome this range issue.
@@noirtreize2713 Funnily enough if they had done that then it would be a pretty cool set up for when Olive does turning people to stone thing later, complex spell that can used once regardless of skill and all that jazz.
@@vulpinitemplar5036 u should watch glitch techs if u got Netflix. Not only is it funny and action packed, but it displays relationships of all kinds beautifully. Admittedly the portal reason won’t come up till later in season 2 but it’s not a thing you will question in watching.
what i was taught was if you're adding a system to your world, it must see a reason to be used, and be used regularly for more than one purpose. the given example by our professor was "what is the purpose of necromancy?" well the short answer is every villain trope about an undead legion, hurr durr. but other uses were restoring lost limbs, allowing one to communicate with dead relatives or lovers, to ease the pain of dying or bring someone back to life. Necromancy was the big one because if you can get two necromancers together, whats stopping them from never dying? you don't even need to do the fancy rituals of becoming a lich.
Even if it is unlimited, it would still freak anyone if they were rotting alive. Ghouls from Fallout serve as a good example - a large chunk of them go nuts and return to monke How long can bones walk around before they start crumbling? Like, not the magical aspect of necromancy, I'm talking about structural integrity'n'shit
@@The-jy3yq it definitely depends on the limitations of the magic's ability. if the reanimated are revived and alive then it wouldnt be unreal for decomposition to be staved off entirely on the recently dead. but if it doesnt then... well definitely a limit.
@@swapertxking Staving off decomposition? Easy, just keep the body functioning properly! Oh. Your heart stopped yet you still live? Well, I guess you're now a walking pickle. Congratulations!
I will defend Rosemary's sword blade being enchanted, but the hilt, crossguard, and pommel (most specifically the pommel, as that is what broke.) were not. The blade could have been easily enchanted before the grip assembly were even made, maybe due to construction time constraints, or an obscure requirement that the enchantment in question only works on homogenous pieces of equipment, such as a single-piece single-material blade. But, _that is not established in the show._
i mean it could have easily been enchanted while being forged which means the hilt and pommel would be regular equipment. this actually makes perfect sense to me, enchanted swords are a dime a dozen in fantasy and it's usually just the blade itself, nothing else.
They added an explanation sort of like that in the fire emblem series, to explain why Falchion looks different. The blade is a magical, divine dragon tooth, the rest is man-made, and wears down over time. They definitely could have used the same sort of thing here.
@@urahara64360 or just smarter use of expensive materials, the blade is doing the majority of work and wear while the hilt just needs to keep that work off the wielders hands. why skimp on the damage doing part of a monster slaying weapon for a fancy hilt when a standard hilt will do the same exact thing, with just the occasional repair.
7:40 a good counter point would be; Japanese animation studios don't have the time, and in fact LESS TIME more often than not versus high guardian spice, and yet come up with better magic systems/ spells to show!
@User Name Manga creators get even less time to the point it affects their physical, and mental health. A rare few like Toriyama find ways of going a cheaper, and less health risk route. Expect when they go out like they did with cell and perfect cell... other than that they keep it time effective.
Wheel of time has such a good magic system that they created death doors out of their travelling system. Because their teleportation doorways are so sharp it's actually more effective to just use those doors to cut people in half then to jump around the battlefield. Edit: SPaG
"They didn't have the budget" Stray dog, a company with NO budget, blew this whole show out of the water with only 11 minutes of animation. They may have used a well known property as the base but they used brilliant short hand to explain to anyone not knowing it what was happening.
I think the fix to New Magic is very simple and only requires three bits of information. 1. Terraspheres are expensive and hard to make. Only the rich and/or powerful are able to get them and having multiple terraspheres like Professor Child-Murderer is a rarity. 2. Different spells require different amounts of magic. For instance, a spell of mermaid transmogrification would require a constant low level of magical energy, a laser blast takes little energy to use while a teleportation spell, ripping open the fabric of space, takes a whole ton of energy. 3. The terraspheres essentially serve as magical batteries, and when they run out of energy, they burn out and can't be used again until they recharge. Now if we combine these three facts, we get a few conclusions. Firstly, most people, especially students, will only have one terrasphere, if they manage to get any at all. This terrasphere is a limited resource so training with other weapons and/or old magic makes sense as a back-up option, and choosing which spells you use is important. Sure, you could teleport in, but that would essentially render your terrasphere useless once you get to your location. Also, if you use your new magic while on the mission, you might not have enough energy to teleport out again (which explains why they couldn't just escape the Dragon Cave that way). We can even expand terraspheres further by using them in different ways. Those mermaid rings? Specialised terraspheres that perform a single function, but have a limited charge (putting a time limit on their underwater adventure) and making Sage's rash decision *slightly* less insane. Hell, we can even have the 'unbreakable' aspect of Rosemary's sword be due to a specialised terrasphere in the hilt of her sword. We could even have *making* terraspheres be a part of the story. It'd be cool to have Parsley focus on that, rather than more traditional blacksmithing, which is what puts her at odds with her more traditional dwarvish family who don't really deal with magic. Like, imagine if Parsley was making cool enchanted weaponry and specialised 'one-use' terraspheres for different tasks, and she's the New Magic buff of the group and uses the terraspheres almost like Batman gadgets for utility and combat purposes. I came up with all that in 5 minutes. No budget needed.
Kinda reminds me of how elder scrolls games before skyrim handled magic, you only have so much magica and if you aren't skilled in the school of magic you're casting it will cost more magica or in morrowind you may even fail the cast. Then as you progress you gain access to more powerful spells that cost more magica.
Oh! And what if to make them you have to use questionable rituals that require some unethical ingredients (like blood or organs bc apparently this show is supposed to be more adult) Or like its supr dangerous and sage's mom had a friend or sibling that was killed so she saw new magic as dangerous and unstable while old magic was safer Boom! Reasonable explanation, Id also make it an optional thing to use new magic and sage takes it out of curiosity because shes never heard that story only that its dangerous, and she sees it is and has to learn to control it and use it less dangerously
The problem with magic in High Guardian Spice is a lot more fundamental than one may realize, because it commits cardinal sin of writing magic into a story. It is limitless. Well written magic has limits. And I'm not saying that settings with powerful magic are inherently badly written, but think about it - any show, story, whatever medium that has magic as a part of it, even very powerful magic that is commonly seen as a good show has limits to those powers. The most basic being - it is extremely complicated and takes decades of training. Or it consumes whatever magical resource given setting may be using. Those limits are necessary for us to be able to logically place magic into the world writers show us. By giving it limits, one gives it form, a shape - and that shape can fit the other elements of a show or a game. But the makers of the show... did not wish to make a piece of the whole that was fitting. They wanted an excuse. They wanted cheap and easy tool that would allow them to write into the show whatever random vaguely magical ideas popped into their minds and then wave off any questions with "whatever, abracadabra". Magic in HGS is not part of the world presented to us, viewers, but simply crutch allowing writers to no bother with narrative and world-building cohesion. I love magic. The concept of those wild, fantastical powers always captured my imagination. Whenever game offers me an option, I play some form of spellcaster. Whenever story presents magic in it, I desire to understand it. and watching this butchery of worldbuilding in HGS is that much more painful when you realize how vastly more interestingly and cleverly other publications tackle that issue.
No, the problem is more fundamental than even that; at its core, High Guardian Spice isn't meant to tell the story, it's meant as an ego trip for the writers to shove as much identity politics as they could in it. They were pretending to tell a story, but they got distracted so often to try to write Aster to show the audience how dumb all men are or making Professor Carroway do stuff to show how cool trans people are that it's not difficult to see the mindset the show was written from.
A recent anime Ranking of Kings did not explain magic but you could understand it. Healing magic was the most shown and nearly every time it was shown the character using it was sweating and nearly collapsed due to exhaustion. Just having visual cues can help you understand the limits of magic abilities.
Even I can write correct Magic. Types of magic operate differently, and what element they're attuned to further alters how they manifest. Ex. Basic Heal spell attuned to fire will specialized to cauterizing wounds. Magic Bolt basic is just raw magic channeled into an offensive blast, but attuned to wind it will cause harsh winds to Lash enemies. Fireball alone is just fire, but can be attuned to Electricity to charge the Fireball with lightning so you scorch and Zap a target. And the limitations are basic but blunt. Mana, and Ether. Mana is used for the base spell, and Ether is used to attune the element of said spell. Ether is naturally occurring and usually invisible, produced by natural elements (such as a river for Water Ether or Nature Ether from trees). Each being has mana it can use to cast magic, and when the mana is out no more magic until the user regenerates it through rest, eating, enchanted weapons that steal mana, or through potions. Bam. Instantly better than HGS. Use that for a show.
And when your cast has a vast variety of skills and power levels, the writing team either needs to find a way to make things fair between them, or make it so that the difference between the weakest and the strongest is made obvious. The former is ripe with worldbuilding material, while the latter can give the characters interesting challenges in their stories.
OP characters can work if the story is written well. Take for example Saiki k. He is a psychic who has almost every power in existence, but due to the nature of the show his over powered abilities get balanced out well in comedic situations. They also could’ve just had a teacher character just drop exposition on magic and its limits in an episode
There's also shows that don't focus much on the actual combat, Overlord is mostly a political comedy, Where OP McShitfuck stumbles into world domination cause hes afraid his friends kids might think hes lame. Sure there's "combat" every so often but its exclusively for the spectacle, cause the limits of power are well established and the main character can just revive anyone at anytime. The most we get out of a fight is "hey look, this is what it looks like when one side DOESN'T get completely curb-stomped and the fight lasts more than 10 seconds with 8 of those 10 being one person talking" Just to Clarify i love Overlord, but it ain't exactly an action thriller.
And it helps that Saiki is actively trying to limit himself a LOT so as not to literally destroy the fucking universe, so much so that he got his brother (whom he hates) to build those antennas to restrict his power use, and also that he can't really use his powers in public all that much because he absolutely hates being the center of attention. That way when there ARE actual problems he has to face that aren't easily solved, it's easily explained by "I'd rather not take the risk of blowing up the earth or my cover in half"
"All new magic practitioners should carry 3 terraspheres MINIMUM. New magic usage depends on skill. Less skilled people burn new magic much faster than skilled mages. A simple teleportation spell drains 85% of New Magic's Terrasphere reserves if you're just a novice."
I think the main problem with this show's "worldbuilding" is how constantly it just spits out these wild fantasy concepts and moves on from them almost immediately. They could have made a whole episode about them being trapped in an infinite hallway because of Rosemary being an idiot or something.
Nothing peeves me quite like having characters forget their abilities, like how many times in Naruto does he forget that he can make hundreds of clones of himself in situations where clones would be really effective, and that's an ability he has since episode 1
Actually, that last bit was probably part of the problem. "Oh, Hogwarts has funny moving stairs and forbidden corridors and magic shit like that. We should do something like that too!" "How about... an infinite hallway?" "Great, let's put it in the next episode!"
"That's what I notice alot of the time when people defend the terrible things in this show: they bring up a hundred excuses. Not good excuses but you know, excuses." That's me when the Naruto pairing wars keep erupting.
I think that the way they could have made new magic better is to have it like in Wizardry, where you can cast whatever you like but the bigger the spell, the more exhausted the caster gets. That way, it would be more reasonable why Sage's mom doesn't want her using new magic, and it would level the playing field with old magic.
Does a drugged arrow even count as magical? Plus, there’s the notorious lack of magical metals. (Aside from a nameless one). Just more proof that the writers had nothing planned for Parsley nor know the first thing about smithing.
the thing about the MCU's magic being flawed is that what they do with it is still really interesting and we get to see them do some cool stuff, the interesting action and storylines take your focus and you don't really get bored long enough (or at all) to think of the flaws or times people were being stupid and neglecting an obvious solution (like using a portal to cut off Thanos' arm to take away the infinity gauntlet)
@@guardianHQHogwarts is so much better as evil and abuse to LGBTQ People that J. K. Rowling is which even though I'm straight and definitely don't approve of, at least She knows how to write Character development and magic and everything else.
High guardian spice only really has the shield of "severe time mismanagement" to defend itself with, with a frail shield of "wasn't planned to be above a pg-13 rating" it's already a proven thing that the lead writer can and has done better then this
@TrainerblueTube they had a good amount of time and budget at their disposal is the thing, they just used it _badly_ call it time and budget issues if you really feel the need to, but it's really a self made issue this time since lead writer hadn't even a halfassed script to work with which is something most writers have when making their pitch
@TrainerblueTube budget has never been fully revealed, some numbers for average episode production(high budget for an anime, low budget for a cartoon) it started production in 2017 and was set to be done for 2019, that is a decent time frame to work with, and then for reasons it didn't release for another 2 years and fuck knows what the team was doing with those 2 years others have made much better with similar and significantly less, so neither of those are excuses that can be used in strong defense and even if it could it can't defend the bad writing, story has roots in a 2013 work and had a lot of time from then to 2017 to be refined into a solid basic narrative
I got around a lot of problems with the magic system in the story I’ve been working on by having mana be a somewhat limited resource. Only the nobility have mana (or so they think) and they have only so much in their bodies and using too much at once can have negative health consequences or using all of it can kill them. There are ways to quickly restore mana through potions but those take time and effort to prepare and time to take effect. There are also ways to store mana but the method of making those are only know to a limited group bound by a magic contract and require the local archduke’s permission to be made in addition to being extremely expensive.
That sounds interesting, just a question, do you plan on putting the classic "smart character" that comes up with mind-blowing plans and strategies? I mean, i like this type of characters but unfortunately it seems pretty hard to make, that's why not many shows have them
That's really cool! My idea for an old DnD campaign was that every living creature had different, random levels of magic derived from birth, so no fantasy race was inherently more adept at magic than others. And no matter how much your character leveled up, the magic stats would remain the same, just letting them learn new spells
@@constantdisappointment5658 but in that world theres the possibility of someone with high luck and intelligence create a spell who buffs the magic or that's an absolute law?
@@eumesmo8467 I made the main antagonist someone who basically invented necromancy in a sense that he sucks out their magic potential as they die, so his can grow. They don't become zombie servants, but I figured being a serial killer for the sake of reaching mastery in all other magic classes would be interesting enough haha
@@constantdisappointment5658 i see, that sounds cool, but that's a skill that only he can use or it can be learned? If it can be learned, then its something pretty bad to this world lol the amount of psychopaths trying to learn this would be ridiculous
These videos are awesome and I thoroughly enjoy watching you tear apart HGS. I’ve started writing a remaster and I was surprised with how little I had to change. It’s pretty much just slight tweaking to everything to make it good. Old magic gives you more control? Great then new magic must be chaotic and unstable. Parsley has a fight with her parents? Maybe she feels easily replaceable and seeing a new baby sister amplifies those feelings which makes her snap. Thyme thinks that her vial of healing water is the only one left? That’s because the well dried up after making a whole ass dragon. It’s lots of little things that make this show bad and I enjoy watching you pull it apart so I can logic out a way to put it back together.
The magic system is this trainwreck made me so mad I started to make my own, I'm not even an aspiring writer or anything, that's just how frustrated with it I am.
here's an idea. having eternal life in a first year spellbook could be a good idea for a plot point. what if the person that made the book doesn't know how to obtain the eternal life, so it says in the book that it's possible, but nobody knows how to do it, baiting unsuspecting students into trying to figure it out? use the students as labor as part of your evil plan and if anyone gets close to figuring it out keep a close eye on that one. a lot of discoveries over the course of human history were made by accident, so while that's very complicated, it isn't entirely out of the realm of possibility, and if it was done on purpose you're weeding out all of the lesser students for the extremely bright ones that could be useful to you. that way the powerful magic isn't waved around as a joke.
enchanted marksmen makes me think of the magic ranger class in dragons dogma where the arrows literally have elemental effects, explode on impact, follow targets or duplicate mid flight like a shotgun shot or one being shot into the air and one on the ground creates an areas of effect arrow rain, tipping arrows with potions feels a little more mundane compared to the name
The whole "they were going to explain it in the second season" gave me flashbacks to the "secret, good 4th season of Sherlock" that was supposed to set everything right
"High Guardian Academy is like Hogwarts" is not the compliment people think it is. Hogwarts had some MAJOR issues; not the least of which was its revolving door of D.A.D.A. teachers, at least two of which were engaged in fraudulent behavior.
fortunately, Hogwarts eventually does explain the D.A.D.A teacher thing (the position was cursed by Voldemort after his job application was denied, apparently) but...yeah it's still a pretty dumb reason and was possibly post-hoc
Hogwarts also has a clear goal: teach people how to use their natural magic talent (that devolve in accidental, and so dangerous, magic when not trained) and also teach a variety of valuable skills to find a job in the magical world, with ample choice of different jobs, so it make sense to teach many different skills, even if all magical related. What the goal of High Guardian Academy? Apparently, just to train people for a single job: being high guardians. What that job even involve? Nobody know, it’s left as vague as possibile, and the skills taught at the school seems completely random and not tematic at all. As random as it is the “selection” of the student by the school that “doesn’t takes just anyone, you know”.
@@andrewgreeb916 And excluding not magical history, literature, science, geography, phys. education, philosophy…basically, everything that is taught in a non magical school. Which are pretty important skills to have. At hogwarts they learn how to make magic/deal with magical things…and nothing else. It’s very focused in getting the skills for a magical job, not so much for any other kind of job.
There are a hundred of factors they could've used to give them justification for not using teleport willy nilly. Some of the examples already being used: 1. It's like fast travel, you need to already have been in the place before you can teleport into the place. And no, you can't taxi someone. 2. The farther you teleport, the more mana it consumes. Short-distance travel would be no sweat to an ordinary mage/magic user, but travelling between provinces would requires an entire party of mages working in sync. 3. Teleport could only work in a "home domain". 4. You could teleport willy nilly, but you have to travel through hell itself. WH40k style. 5. Mastery locked. You need to be a mage of some capability before you can even use the magic. Even if you have the chant, sigil, the spell, the mana to use it, but don't have the certain mastery of magic, you can't use it. 6. Teleport drains you for the amount of time it takes to go somewhere. Like if you teleport 40km away, you would feel like you ran for 40km.
3:01 To this point, it’s like trying to write JJBA part 5 if Giorno has GER from the start. Because GER’s such a broken stand, there would be no part 5 if he had it from the start, so he only gets it at the end, when it’s appropriate. Tl;dr, don’t include anything op if you either can’t write around it or if it’s not appropriate to have it by that point
Also Fugo's stand was super OP. I think the way Araki wrote off Fugo was appropriate for the story. It's so much better than trying to create arbitrary rules to justify the characters' actions, like in Guardian Spice.
"You thought this show was going to get a second season!?" I'm lowkey hoping it does. I've probably seen so many different people rip this show apart, that the amount of time spent analyzing it is likely 3x longer than the show itself. It really is a case study in how not to write fiction and I do in fact want a second season to continue tearing it apart. Who knows, the writing staff may even learn from some of their past mistakes. Now that's character development.
I feel like this show developed a hate-dom instead of a fandom. The opposite of fanbase who instead of appreciating the work of art and learning how to do the same, we tear it down and figure out why it doesn't work so that we can do better. I'm kinda with it. I kinda love that
It makes more sense for the sanctuaries to have stairs, since they are spaces that are used to train new sorcerers who can't make portals and it has been established that portals need to be maintained by at least one sorcerer expending effort, rather than being instantly and effortlessly created with items that can seemingly be easily used by anyone.
You know i think they could've somewhat kept new magic being kinda op if they put in a subplot that because new magic was so easy it basically ended whatever magic feudalism they had cause lets face it, to learn new magic you gotta have a lot of spare time something only nobles would have in this hypothetical era. Of course we keep in the whole environmental bent and bring in the actual argument that technological progression has brought more benefits to the lower classes but at the cost of the environment. Also with this hypothetical plot you could point out that sage's mother weirdness with new magic because she realizes that new magic is destructive but with it gone the old status quo would return and she basically can't say anything because she knows she doesn't even have a useful insight or point into fixing the mess and we still get the whole point of the magic system being the "message". and that is my ted talk of me putting way too much time of thought into this, RIP those 15-30 minutes.
I actually love High Guardian Spice. Watching videos roasting it has entertained me more than in years. Its awful writing/voice acting/animation makes me laugh too
Magic should have limits and a defined system, else it becomes a plot device to say "because magic" when a character gets out of a situation too easily.
Portal magic exists in my story but it's challenging to learn to use if you're not born with a 'proficiency' in that kind of magic (so basically when people are born in this world, some of them naturally have the ability to perform certain types of magic, although typically to a weak degree. If they train this power, they have the potential to be very powerful, usually more powerful than someone their age who had to learn that magic from scratch essentially. So one of the primary schools in this world is extremely picky with who gets accepted. If you weren't born with proficiency in something useful like water magic or fire magic or something rare like portal magic or soul magic [or if the Headmistress doesn't already have an interest in you], you're unlikely to get into the school) and even then it can be difficult without proper training. So citizens on the planet have used technology to create much weaker portals, with portal generators, the largest system of which being a monorail system. Basically there's stations all over the planet and on either end of the track spanning the length of the station is a giant portal. Unfortunately, if there's a severe power outage, it's unlikely the monorail can function due to the insane amount of power the portals use to literally bend space and time. There are also local train systems that use portals that can function during outages since instead of taking the train directly from one station to another, it sends the train through basically a pocket dimension that is shorter than the distance between the two stations but not a direct link. So portals are powerful but y'know, I actually made reasons as to why people aren't just portalling around everywhere
Neat. In my world portals are a thing, but are also a new type of magic that’s being experimented with, and it hasn’t been perfected yet. For example, sometimes when someone enters a portal, they don’t come out. At all. It’s pretty rare and normally happens in people who are untrained, but it’s still a big enough risk for it not to be used Willy nilly. But in the event of an emergency, the main city has really big one time use portals designed to keep everyone in one piece that can be used in an evacuation.
@@imachair4681 Backrooms portals lol. But that's srsly interesting. Imagine being so confident that you've finally cracked portals and then you just...don't come out. Terrifying
@@47ratsinahoodie ha thanks. Another thing is that the answer to the “why doesn’t everyone use magic?” Question is simply they do. Literally every person has magic. Not having it is the exception and is weird.
That sounds like something I’d actually wanna read! I was pretty hooked listening to the explanation. If you ever choose to publish the story somewhere I’d love to read it!
"What if the College of Winterhold questline but dumber" - HGS, probably But seriously, I hear about this show's magic system and think that even the Elder Scrolls pulling the occasional "this council of wizards decided xyz magic is stupid and now nobody knows these spells anymore" sounds solid in comparison. At least in those games, doing more than making poisons or throwing lightning around is said to take *actual decades* of dedicated study.
Last time in DragonBall Z, we used the Class Triangle to explain what the point of a Sword fighter is in a world with properly developed magic (in short, if you can kill someone with a spell but the casting takes time, you want some cover). This time around let's give some thought to how a proper fantasy series works around having OP magic. Examples are plenty, but let's work with one that's pretty much a classic by now, Dungeons and Dragons' magic system. So! Your character is a magic user, you're out there, ready to kill everything around you with your diss track in ancient Ligma, but you need to think of what spell to cast first! How about Wish? A blatantly OP spell that can make anything the caster requests happen by just asking really nicely, you could wish all your enemies dead or wish they be turned into Gold so you can make a profit with their corpses, or that they turn into you slaves and do your every bidding without even thinking about it, or turn them into hot chi- wait, what's that? You're level 3? Well, that's gonna make it kind of hard, you can't learn wish at such a low level, and even if you could, it's a level 9 spell, so you need to have access to a lvl 9 Spell Slot to use it (Very brief explanation, You gain Spell Slots as you level up, the spell slots are leveled based on the strength of the magic you can use with them, and you have a limited amount of them per day). So basically, you're too weak to cast the strongest spell in the game, come back later. What's that? You leveled up to the level cap and now have access to both Wish and the Spell Slot to use it? Nice, let's wish them all dea- you failed your roll and effectively wasted your turn. Also you only had 1 Spell Slot of that level so you can't try it again, but hey at least you didn't fail so hard that you can't ever attempt to use the spell ever again!.. Yes, that's a mechanic. So the strongest spell in the game takes long to learn, requires the user to be very strong to use it, can fail, uses up a very high value magic resource, and can be failed so hard you can no longer even try to use it. So an OP spell can balanced out by making it hard to access and very costly on the user?! Who would have thought?! Next you're gonna tell me the more scarce it is the more it adds up to stakes when the villain has it! In case you're wondering, yes, DnD has a teleportation spell, it's a high level spell (So you get limited daily uses of it) with a lot of restrictions, like for example, you can't teleport an item if it's being carried or held by someone, you also can't teleport an unwilling creature, and if you're not familiar enough with the place you're teleporting to, you can end up in the middle of God knows where, and you better pray you won't get killed before you can try again. But anyway, it was of vital importance for HGS to make the use of portals, what any other fantasy series would reserve to only a select few individuals, readily available for a pair of Ladies who don't look like they're particularly powerful, 'cause otherwise the girls would have had to, and I shudder just thinking about it, walk up the stairs to go to their room!
HGS basically is ALTA but if everyone in the show including Aang only fought with physical combat without using those oh-so-important magical techniques like water-bending that are instead used for useless stuff like moving a cup of tea from countertop to table.
If there were mages who could create food, the spell would either be taken by force (or the mages themselves enslaved) or mages would be paid to just create food all day since the land for agriculture could be used for something else. Given that High Guardian Academy believes in power making right (judging by the pensioner who keeps trying to kill her students), I can't imagine they would respect the humble farmers' labor or right to be 'inefficient'.
15:14 I want the infinite hallway to be a spell gone wrong from a previous generation of students and maybe for one of the teachers to have been that student (crazy lady one), the hallway should be blocked of tho and it's glow be what catches the characters attention U know...rather than out in the open Or if u want the students to see it, at least put like a clear glass box Infront of it for safety. Oh wait, I forgot the teachers couldn't care less about their students, teehee my bad
Honestly wouldn't a good solution to portals setting up some potential danger. Like imagine in the scene where Redbud is showing off new magic. What if her terashpere disintegrated during that and she fell. Thankfully she had another to safe herself or something. This would establish two things 1. Terashperes have a limited amount of power making them less OP 2. This can happen while a spell is being preformed Then in the cave Rosemary asks Sage to make a portal and she says she doesn't know how as its a complex spell and even if she did its too risky as what if her terasphere disintegrated at that moment. It would leave at least Sage stuck with no weapon to defend herself. As for Aloe and Annis maybe have the portal terashpere be used just for that secret room or state that Sage as a cheaper thus weaker terashpere as the school gave it to her to learn new magic or something like a training one. Would also explain why at least Sage only blast beams of magic. It's a less energy costing spell. And I came up with this in a few minutes
They honestly could have used "the infinite hallway" to fix their portal bullshit. Like there could have been a class lesson on portals and how hard they are to make and how creating portals without a firm knowledge of what you're doing can result in disaster. Then Caraway could explain that the infinite hallway was created by a student who attempted to make a complex portal without supervision and ended up creating an infinite hallway that they became trapped in and were never found, etc. This really could have been a chance to tie in a major plot hole with something they apparently wanted to focus on for a long ass time during the episode, instead of leaving us with too many chekhov's guns that never end up being fired.
Another good example of portal magic used right is probably Apparition and Floo powder in Harry Potter. Apparators use portals very sparingly, for they’re really specific and high level, and when they’re used, they’re used in important situations in tandem with a license confirming they’re able to use the magic in a proper manner. This causes lots of reasoning to be used when these portals are required to go places, and their limited distance influence decisions. Then there’s floo powder, which is limited to specific spaces, and distances, and locations, which has similar influence on decisions
i always write magic as being unstable and hard to do so its always the last resort as in you better take a boat there instead of risking all those kids lifes to shorten the trip using a portal... and it works fine.
My favourite part about the wonky magic system is how Sage accidentally kills a full grown dragon by slicing it open with new magic, but when she combines old and new into a mega-ultra-spell it merely punts Mandrake against a barrier and into a tree :P
Black Clover is the best example of "Portals done right." that i can think of with its Spatial Magic. I love how Finral is called "The Portal Guy" as an insult but takes pride in it after he realizes from Asta how it can be OP in combat.
Avatar (the animated series) shows perfectly how limitations spark creativity: So, those guys are waters benders. Where do we but them? What will they do? Where can we use bending trivially, just because we can? Having the theme "water" *simplifies* creating scenes. You really want something crazy to happen? No problem - let non benders build aircrafts inspired by thee airnation. Earth is every where? Put them on a steal ship. Steal is just heat threaded dirt? Great idea, but only someone exceptional gets the right feel for it - and the other prisoners of war have family and friends to loose, so... rebellion does not work in the first place. And what are going to do? Shink the ship your standing on - funny.
something that would have seemed interesting to me is that the portals were used as a means of transportation, like in harry potter, but that you had to pay a certain amount of money to use them so for people like rosemary, who is known that she could not pay for something like that, it was impossible to use them, and by the way raye said that the therraspheres can become different types of weapons, ¿why we don't see anyone else using them in that way?, who cares
tbh considering old magic usually draws from your power, why not have new magic drain your power instead. eg. you cast fireball in old magic and it drains mana. But new magic is faster and more powerful, but it drains life force. Which is why the teachers are crazy or inconsistent and why the show sometimes seems more afult than usual. Because new magic is being covered up because its slowly killing the user, or shortening their lifespan, but because its so easy nobody wants to admit the negatives. But that would require better writers.
and the reason it seems more adult on a childish show is because it's going for that serious story hidden behind kid friendly appearance. Like how new is seriously bad, but they hide it For some reason I can't edit on mobile so I added this.
BlazBlue has something similar to this with its Nox Nyctores - basically, the strongest of its world's magical weapons. They're so powerful, in fact, that they put a heavy mental strain on their users (and other downsides, like Yukianesa being so cold that Jin needs a special suit so he doesn't freeze while wielding it).
it could have been something like the teleportation magic in black clover, which is very standard yet has clear limits that get stablished with every character that can use it the one in the prot team can make portals to places he knows and later on, learns how to bend the teleportation magic into a sphere so anything that touches the sphere, gets teleported, making him have offensive potential now one guy can make doors in two places and they are conected, so they use him as a method of transoprtation whenever he is around, it is made a point that he is semi-vital to the operations they do going into details about the brother of the protag team guy would be spoilery but even with him, portals are used super offensively and it tells you a lot of how this transposition magic is inmensly powerful
Guardian spice feels like it's just single events padded with 10 unused events Write an end goal for an episode and then flood the path to goal with scenarios that never come up again.
You know. It would be interesting to see a building that has no stairs or doors because its designed for portal users. And the main cast have to go to that buikding for some reasin, and then they have to find some way to traverse it without portals because they can't use that magic.
If you want to know about a story that use portals in a smart way it should be The Wheel of Time... The books, not the stupid show! There they use a portal to spy on the enemies from above, where it would be really hard to notice. And just a little explanation could work... for example how about if the portals in the house of Anise and Allow only work in marks where the doors should be, making the portals work only inside of the house. Because yes, the house is pretty narrow and they didn't explain why is narrow and why they should use house-portals instead of stairs. Lets say maybe Lyngarth is overpopulated and many houses have to be narrow because of bad planning of whoever governs there. And maybe Anise and Allow couldn't get a normal house because those are really expensive. That could make Anise and Allow a little more interesting and give us an idea that there is something wrong in Lyngarth if a terra sphere with portal spells for a house is cheaper than a house with normal width and people there is overusing magic for stupid reasons making easier for the rot to spread. Just thinking a little about those small detalis can help so much... but that is the job of writters, right?... right...?
If someone makes a rewrite using this idea and makes a HGS Abridged joke about Thyme being against capitalism for this very reason I’ll ask for nothing else in this world.
14:46 This reminds me of the “two questions” bit of writing advice. If you can give reasons to two questions about a specific facet of your world, it makes it seem like everything has a reason. For example: “Why is Rose’s sword immutable?” “Because it is made from this special metal commonly found in caves around this region.” “Why aren’t there more immutable weapons if the metal is so common?” “Because the deposits are all aggressively defended by a species called the smergfluffle, which incorporates the metal into its carapace for defense.” And just like that, you have not only given a reason for this one part of the story and implied that there are reasons for other parts, but you have also introduced a possible antagonist or threat that may be used later!
Akazukin ChaCha did much better magic really. Like A LOT better. I mean, heck, it even did the anachronism stew as well & it was a more common thing not just because of more episodes(77 episodes were made), but because well it was more or less confirmed that it took place in the 1990s, just that some parts of Japan didn't upgrade in the last hundreds of years & well, it was a comedy so it was bound to be used as humor a couple of times.
@@letsreadtextbook1687 Are you from the Philippines? It's REALLY popular over there as far as I know & I am a big fan of this anime that's not from there nor am I even living there, so it's always interesting to see a fan from there.
Even Heaven Official's Blessing explains why you can't overuse teleportation. It drains a lot of mana for the user's body. Another character even asks why another character in the group can't use it. So it's explained that he has to save it for an emergency.
“There’s an infinite hallway in the school. Where does it come from? What’s its purpose?” It’s purpose is to be a cheap Castlevania reference so the creators can pretend they’re cool by referencing better fantasy series… (I’m also convinced that Vivi and Sophie were on the train in episode 1…)
I keep getting stuck on Thyme 'catching' Sage when she's flying off half-cocked with two massively bushy tree branches... And Sage... is just fine? Only slightly winded, after slamming face first into a mass of branches? Yeah...
13:31: what if Amaryllis's axe was sharper depending on the mood of its user? Ie: peace would have it be a normalish axe, combat brought it's true sharpness? Idk.
The main problem was not budget, but inexperience. I think they worked on multiple episodes at once, without knowing what came before. No plan whatsoever. Just a rough "Cute girls do cute things". Then Crunchy came and said: "Not enough meture topics" so they added swears, blood and a final arch for the cat girl. You can do a LOT with experience and no budget (look at early Trigger. Kill la Kill was made with a very tight budget (and it shows) and Inferno Cop was made with sticks and glue!).
The magic in Marvel is as broken if not More than in HGS remeber the Mirror dimension that Doctor Strange or any wizard forget they can use to kill the whole army of Thanos
Oh don’t get me wrong the magic in the mcu is poorly used as well. But even they realize how op portals are which makes it even more baffling that the high guardian spice writers didn’t
Magic in comics in general is vague, overpowered, inconsistent and just generally underdeveloped nonsense. It's why Dr. Strange comics don't usually last very long.
*A man sits in the back of his Library, smoking a pipe and reading a book. He slowly looks up and sees you.* "Oh. Hi there. I didn't see you. Have you ever heard of the tale High Guardian spice the cringe?..."
You're right that it's odd that they don't use portals as much as they should in HGS. If "new magic can do anything", then there shouldn't be any problem for them to use portals for basically everything. However, it would be understandably difficult for those learning portal magic to simply create a portal to somewhere they've never seen, let alone been to before. Also, what if they were to accidentally open up a portal to a place underwater, a place within the planet's mantle, or some place in the vacuum of outer-space? Has no one played Portal 2?
The sword thing is actually very easy to solve. Instead of it being enchanted make the blade made of something unbreakable, maybe a dragon fang like Fire Emblem did with the Falchion. You can still have the story line of the hilt braking and the blade op. Plus it opens the opportunity for a later redesign for a narrative reason say in a hypothetical season 2 where rose finds out her mother is evil and the hilt shatters, it would be a great symbolism of rose forging her own identity outside of the false view of her mother( and be way better then what they did with sage) it’d be actual change and growth.
A magic system needs a hard cemented foundation, a set of rules and FOLLOWING those rules, that's something I always love to think about when seeing magic in a new franchise. What is needed to cast magic? What's the cost (mana? reagents? stamina?)? What's the limit and what determins said limit? Does it require a medium/catalyst (wand? sigils?)? Does the person casting the magic need to be "special" (bloodline? chosen by the universe? everyone?) is there different magic systems to think about (such as alchemy, I see using potions as something seperate than "energy" magic, potions should be possible for everyone to mix, while magic depends on the person)? There are so few of such questions this show answers, and when it does it contradict itself within the same or next episode. All they had to do was say "you can do everything with magic, as long as you have enough mana, know the right magic symbols and knows how to focus it all", and then STAY BY IT, but even that was too hard.
Portal ability was a goldmine for cool ass action scene and transportation. I just finished the latest One Punch Man chapter and whoa boy. Spoilers: Portal was first introduced by Number #1 Hero Blast that not only he could travel through galaxy and multi dimension but also in combat as Warp Punch, Strike or whatever you wanted to do with short warp. Garou copied it and tried to use it against Saitama and Blast. Blast portaled them to the moon of Jupiter, io to avoid casualty to Earth, While Garou and Saitama duked it out, Portal was greatly used offensively and defensively. Or in another way to show case how strong Saitama is (He freaking grabbed and KICKED the portal like it was a toy.) There are so many instant Garou used the Portal to escape Saitama's onslaught and used it to retaliate Saitama by teleport him away from him as well. That's how you MAXIMIZED the potential of Portal ability.
A great way of managing all powerful magic is in Witch Hat Atelier where it is prohibited for magic to be used directly on the human body or terraform on a large scale because of the horrors those things caused in the past and doing them is basically an equivalent of a warcrime.
"i'm probably gonna get copyright claimed for this"
little did he know
indeed
THANKS DISNEY
Why did this get copyright claimed by Disney crunchy roll owns this title and sony owns them if i recall correctly
@@goldfire3456 Just watch it a bit longer please, you'll get the idea.
@@Tobunari oh Marvel uuugh Disney is so damn petty
The most obvious solution to the portal problem would be "Professor Carraway, why don't we just use a portal to go there?" "Simple: making a portal requires the caster to be very familiar with both here and there. Also, the energy cost goes up very quickly."
The fact that the solution is so simple and quick yet they never point this out just goes to show that the writers never even thought about the portal spell for more than a minute.
That and the If you mess it up you could be lost in the multiverse forever or something similar...
personal idea: most portal spells only work if some object or area has been enchanted to act as a destination. that is, you have to have already been there and done that in order to link up a portal. and it’s not a sure thing that you’ll be able to even create a link, because magic isn’t infallible, it can be blocked or drained. and also yeah adding in the high cost over distances that’s an extra step (maybe non-fixed portals drain you more). let’s say the setup mitigates some of that drain, by using ley lines or something, just to keep portals as hard magic, but still feasible.
@@japersp.7176 because they dont think about the greater picture and world building ofc its not easy and they didn't wanna put in the effort
My first thought was that maybe they could have it so you have to physically go there and add some sort of portal anchor with your sphere in order to make a portal there with that sphere, and portal anchors take a lot of training and/or power to make.
>The setting is about magic
>The theme is about magic
>The universe is about magic
>The school is about magic
90% of the characters fight with physical weaponry
Don't give me bullcrap about "Its enchanted weaponry" because it's count as battlemage, and non of these dolls IS a battlemage :|
Exactly. Like why does Caraway grab the arrow with his hand? He's a magic user. Why didn't he just block it with magic. Never mind that that's an impossible feat (clearly in there to make the creator's self-insert look cool even though using magic would look cooler visually). They show him using magic to divert other projectiles. Why not that one? WHY DOES A SHOW ABOUT MAGIC HAVE SO LITTLE MAGIC IN IT???
One of my thoughts was "man, that looks dangerous for kids. Hmm... yea, why aren't the weapons enchanted? Why not make an enchantment that makes weapons weaker to the point of being unable to cause harm? They're like... practice weapon enchantments! But then I'd dislike the idea of kids using weapons against each other simply because they're used to it not being harmful. Hmm... why not make them mark the student harmed? That way, teachers keep students who use such weapons so casually responsible. Not only that, there are many ways for students to cheat the system and avoid responsibility since the perpetrator isn't marked, meaning the students can make false accusations or even feign ignorance and pretend it wasn't them. That could teach a good lesson about how it's important to be serious by having the lying students later cause each other harm and OH WAIT I SOUND LIKE I CAN MAKE SOMETHING NEAT OUT OF THIS!"
The flaws are starting to make me want to fix them, then release an improved version of the series, lol.
@@jk-2053 Or have them use the one thing every student learning weapons can use - armor. I guess they could argue "budget" here, but they already had to expend budget to design the characters' "gym clothes", so I don't see it costing more to have designed said "gym clothes" to include padding like my classmates and I use in sparring. Said armor would have made a lot - not all, but a lot - of the obstacle course seem more plausible too.
Like if they cast their spell to weapon,it should have some special effects around it or have some new moves that normal weapon couldn't use before for example like a anime called Black Clover where the main character sword is basically anti magic and only can use on non magic user or the main character leader uses darkness power to his katana and slice his opponent like nothing.
If a place where magic is almost priority,you should use it even you're bad at it unless you don't have magic to begin with.
it'd have been an easy thing to do to, potion arrows were a not bad start but used all of once
She opend a middle school science book and was like
"Cure to cancer?.... thats a bit too much work"
Hell you're talking about stupid 'magic' but I'm watching Rose kill those crabs, freaking holding her sword up to stab it through the large one that lands on her, and her expression is NOTHING but determined and heated as she fights. This same character is gonna lose their shit because she has to mercy kill a doomed sea dragon or freak because she cut Olive?! Rose you didn't give a single heck while being bathed in the blood of those crabs!
You never killed crab people before right?
@@Rangerj04 that's racist bro 😶
@@Solanin0803 not if we kill them all, those underground cave dwelling appetizers
Mudcrabs are the worst dude, disgusting creatures...
She deems crabs as lower life forms. Rose is a classist.
Fun fact: Raye worked on high guardian spice since middle school, but all he had for the pitch was some slice of life drawings of his beta designs for the four main girls because he thought he didn't have to develop ANYTHING (story, worldbuilding, magic system, etc etc) until he was greenlighted by Crunchyroll. Let's also not forget that he's been pitching since 2013!!! And it didn't even cross his mind to develop anything on his show. Truly a passionate man
Yup, he had PLENTY of time to develop everything, that's what an actual passionate person does, but he's not really passionate at all.
I've been thinking of a story since middle school too. I lost most of rhe main stuff but that doesn't matter. I made THREE distinct languages and runes. (Just based on a ceaser shift cipher so like I said it doesn't matter.) But basically the concept is there and I have wrote like well over 50k words which are now all lost cause notebooks. But still. My point is there is a REASON why I don't go around and submit my story to every rando. Because I want it finished before I do.
This is very strange and unsettling to me. As a person who often spends all day thinking about my characters and their lives, and their worlds and the struggles they go through, drawing them for years and NOT thinking about them as characters sounds like a really inconceivable and even impossible thing.
That's not to say my stories are better or even good for that matter, but I've done a lot of thinking about it and there would be a lot of details to explore if I had the right talent behind it.
It just seems shocking to me that he got that far without putting more thought into it.
@@mariawhite7337 if you ever finish and decide to publish, can you tell us what the title of the story is?
@@pixxL_ I wish I could come up with a creative one that isn't taken! Lol.
honestly this whole "new magic can do anything" could be easily rectified if they added literally any sort of basic rules in order to use it. for example base it on imagination and/or willpower so that the characters discipline will determine the strength of the magic itself prompting the need for active character development and also so it can set boundaries for characters so that they just cant pull any sort spell out their ass.
That's how you get things like Miraculous Ladybug. Marinette could theoretically make anything, but is limited by her inhibitions.
@@TuesdaysArt Aren't her creations like just whatever... something decides is best for the situation? I didn't think she had any input on what she creates
@@holyravioli8648 They say in the show that her power is creation and the only limitations are the ones she places on herself. Like, in the show. It might be a later addition to the show, but I know it's a thing.
Akazukin ChaCha in a nutshell
@@holyravioli8648 She doesn’t have any input, nearly every time she uses the Lucky Charm, she’s surprised by what it makes for her.
I haven’t watched the show but from clips and these videos the “professional” guardians don’t seem like defenders/warriors. There’s no visual storytelling that says this guy is a trained fighter who uses high level magic. The only thing I see is the potions teacher with her three hair sticks/terrasphere. That little clip of her switching sticks when one needs to recharge is the only time I have seen a simple and easy way to say, “this character has survived to be an adult in a dangerous profession/world” The students get a slight pass since they’re still learning but they’re on thin ice if they’re supposedly “exceptionally gifted students”
theres no storytelling - period
Sad part is how easy the story could’ve been. I mean it’s not like there are anime series that’s about kids going to school to become a ninja, or a super hero. But then again they were story boarding before they even had the first script finish.
@@tgiacin435
Yeah, Naruto, My Hero Acadamia, Bleach, Harry Potter, RWBY, Little Witch Acadamia, Mucha Lucha, Full Metal Alchemist, Yugioh GX...
You know I'm actually kind of impressed just with how often and better this concept has been done in other shows compared to High Guardian Spice now that I think of it.
@@wolfzend5964 that’s what make high guardian spice all the more sad because the concept has been done, and yet this is the hot garbage we get. They literally had a series about a school where you learn to play children card games, and the writers for HGS couldn’t have a solid script considering the creator was working on it for years apparently?
Exactly. They made explicit dialog around what guardians were and what the world was, but they _never backed up any of those words with action._ even worse, many of these explicitly stated comments contradict each other. So they're doing a bad job telling you what's going on, and they're doing an even worse job at proving it
Comment from the original upload:
I really hate the excuse of “it will be explained in a later season” It just excuses bad story telling by saying that characters shouldn’t explain basic stuff in the first season It’s important to explain you’re logic of your world as early as you can so people won’t start building up questions to where you’re world becomes broken
My dude really just used "you're" instead of "your" three times in a row.
your
yes, you need to explain YOU ARE logic of YOU ARE world as early as you can so people won't start building up questions to where YOU ARE world becomes broken.
Autocorrect is literally one button press away.
Jesus Christ you all are d*cks
Instead of commenting on the argument itself you only care about and only mention a spelling mistake. Once the first person has corrected it then no one else needs to. The rest of you were ramming it in unnecessarily.
Edit: furthermore, it is not the end of the world. You ignored Op’s legitimate points just to be jerks about spelling. What a prick move.
Op, I personally agree with your points. The first season is the most important time to explain things like this.
One, because the chances of a second season are not a guarantee.
Two, it makes things happening in potential new seasons easily understandable from the get go.
Y'know, if the budget was that big of an issue for the animation department (yes, I know it actually was), they could've just had the characters teleport everywhere instead of walking. If they wanted to keep scenes like Snapdragon and Cal's argument, maybe they would have to float through some sort of dimensional rift, perhaps the Infinite Hallway, before they actually arrive where they want to be. THAT could be a cool limitation for teleporting; one character would have to wait a while depending on how far the desired location is, and maybe the rest of the party might need help while they're floating off in the Hallway, so they'd have to use it sparingly. Perhaps Sage could have teleported out of the dragon cave out of panic, forcing Rosemary, Thyme, and Parsley to use the Dragon to escape, since they aren't seen using spells that often (if at all), and aren't as experienced with magic as their spellcasting friend.
That took me less than 10 minutes.
Yeah if Sage had just lost control of her terrasphere portal spell, making it only teleport her instead of the whole group as was intended, then that scene with the dragon egg would’ve been a little more excusable
I can see another video about that scene. "Why were they so worried? Sage teleported out and could go get help. They just has to wait." But that could be workes with. "Sage could have teleported a hundred miles away! We can't rely on her getting help in time."
damn thats genius. how come that some rando-ass guy that is 70% iced Tea has better ideas than a whole story writing team
That this is way better makes it just sad it honestly seems like they wanted to make a series for children (which 99% are just bad so yes i use that as an insult)
This is why in Star Trek they use the transporters. They had 0 budget for a shuttle or other craft to take people places so they used the transporters.
Why would Parsley even know about the Infinite Hallway when Rose doesn't? It's genuinely infuriating how Parsley just knows everything about the school, despite being a 1st year like everyone else. I know HP did this too with Hermione, but in her case, it's explained that she's a know-it-all who, upon getting her first summons to Hogwarts, started reading everything she could about the wizarding world. So it actually makes sense that she's knows more than Harry, whose guardians did everything in their power to keep all knowledge of that world from him. Here, Parsley is just a blacksmith. She has no special interest in the school. She doesn't seem stupid, but she isn't an avid reader and isn't seen talking to upperclassman or teachers, so where is her knowledge coming from? If anything, it would make more sense if Rose was the one who knew all about the school because her mother went there. It's just so infuriating that literally every issue this show has has such an easy solution, but the writers STILL couldn't think of it.
Agreed. Parsley could easily have been an upperclassman if they wanted her to be the knowledgeable one that much. Either that, or Rosemary could have been the knowledgeable one, as you pointed out.
These writers are so inexperienced and incompetent.
Or Older Siblings
That would be easily fixed in two ways:
Make Sage a know-it-all character who's read about High Guardian Academy in books.
Make Rosemary know about High Guardian Academy through Lavender and Caraway.
Oh, I forgot, the third way: Make Parsley older than the main girls.
Maybe Parsley can be daughter of the blacksmithing teacher. I was genuinely convinced she was before I started HGS and had only seen clips.
To be honest I think new magic would've been more balanced if terraspheres had to be made--what if they took years to make? What if the first years had to EARN them? That'd be more interesting than god-level instruments of power available at the store...
You could even make it a reward for a class mission the cave mission happened what episode 4or 5
Would also show amaryllis' position of wealth and power. Already having her own terrasphere flaunting it over the other students that need to use the school's shitty rentals that occasionally backfire. And say ... school rentals can't use portals to keep them out of trouble.
@@silverwing4153 "school's shitty rentals" reminds me of how crappy Chromebooks can be. Thank humanity I have my own big laptop.
Clearly not, that would ruin the entire point of the show! New magic is supposed to represent liberal ideals as compared to stupid, outdated, and silly conservative ideals, and therefore MUST be better in any way. It must not have any drawbacks or limitations whatsoever!
the point of them is to be easier than old magic, so them having a high cost kind of goes against it, but i think its fair if they still had higher level spells that still too time and effor to master.
you can argue digital art is "easier" than traditional art, but you still have to put in work to be good at it. new magic could have been similar. a more convinient form of magic, but still something to learn
See, you're missing the best retort against "budget" for portals: if you use portals, then you don't have to animate sequences of people traveling to different places. Using portals would have been _cheaper_ than not having them.
...
{remembers Episode 1}
it wouldn't of made any change to the animation expense the episodes still need to be ~20 minutes so your not animating less
Not necessarily. You can use After effects and use special tools that can actually mask the next background and add in particular effects around the ring. (That’s what they did for Marvel)
(It’s always what I’d do. The magic of Digital)
cite why Star Trek the original series made the transporters (teleporter pads) to save budget on shuttle scenes.
Honestly, I'd be perfectly willing to accept _"New_ Magic can do _aaaaanything!"_ as a bit of advertising hyperbole from a proud New Magic advocate trying to nudge her more reluctant students out of their comfort zones... if the show ever did anything, or even _refrained_ from doing anything, to suggest that New Magic _couldn't,_ at least not _literally,_ do "aaaaanything".
The way the sword is enchanted just reminded me of the falchion from Fire emblem, where the metal is enchanted so it doesn't break but the hilt isn't. Which is just to justify why it's design suddenly changed from one game to another.
Which is an explanation that makes way more sense than most of the magic in this show.
If I remember right, Falchion's blade is made of Divine Dragon Naga's fang, so it's self-healing even after millennia (which may also explain its ability to heal its wielder).
Legit thought how fun it could've been to have it be like, "roses mom enchanted the blade before putting it on the hilt", so then they could write themselves out of that hilt hole, and give a bit more character to roses mom.
@@MrAuthor3DS It is (one) of Naga's fangs, though there are actually two Falchions made of two separate fangs; Marth's and Alm's. The explanation there is that Naga would occasionally bequeath powers onto virtuous humans, and in the case of the Falchions, she just literally gave her fangs. So it's ultimately up to each generation to take care of the hilt/pommel/etc. until they eventually suffer the wear and tear you'd expect. It's very likely that those parts have to be replaced after each game.
@@diarawisteria2218 Alm's Falchion was given to Mila and Duma by Naga as a keepsake to be held until they go mad and then its bestowed to Alm, just a minor note.
oddly enough, it doesn't seem that Alm's Flachion is in Awakening, I wonder where it is...or maybe I forgot.(Lucina's is just Chrom's from the future, so they both have the same(Marth's) Falchion.
@@CodeMarbles Yep, by "bequeath powers onto humans", I was thinking more of Genealogy and totally forgot to clarify, thank you.
I also don't remember where Alm's Falchion went.
The immortal terrasphere could literally have been fixed just by the book saying "It is rumored that some terraspheres can grant immortality" so that the reason there aren't anyone with them can be chalked up to "well it's just a rumor."
To add to this conversation, this could also be served as foreshadowing for future plot point, as this little trivial information can gives the viewer a tidbits on what the three-man-villain thingy (cant remember what they are actually called) are after, and why they are so persistent on trying to stop anyone that got in their way.
But why would a technical book mention a speculation or myth? This is like the Pokedex thing lmao. Scientifically studied facts, useless fun facts, myths, legends, just throw it all into the same biological encyclopedia, but only one out of those things for any individual Pokemon
Beating Mandrake by trapping him in the Infinite Hallway and blocking the entrance with a portal that leads further into the hallway sounds pretty cool.
Or they could have made a portal at the door and the other one somewhere in the hallway. That way he would fall for years at infinite speed like when you do it in the Portal games
The fact that the key to eternal life is so well known that it can be found in a first-year's textbook raises a question: are the Maiden, Mother, Crone trio just powerful mages? It kind of takes the mystery out of them if I'm wondering if they're actually goddesses, or if they're just normal schmucks who can cast magic really well. That's like introducing Artemis to a story and then saying she's just a normal human who's really good at archery.
Thats basically what happened in 40k with the emperor. Went from this mysterious almost deity like man to just a guy who is just a really strong psyker (mage basically). All because GW let a writer who hates the emperor expand on his backstory. Thats why you keep some things vague in storytelling, to keep them spicy.
Could have also just provided a line or two on why they don't use portals, this can range from not wanting to train laziness into them, getting them to see the sights and such or even that opening portals willy nilly is a gross miss-use of energy especially when there's a potential combat situation where it would be better used as an escape, really the providing an excuse angle is always better than flat out ignoring it.
These writers could just use “complex spell tier” as an excuse and it would make some sense, but they don’t.
Like, just saying Terrasphere have tier and the more higher tier, the more powerful complex spell can be used, and also much more expensive.
Bonus point if changing how Terrasphere use from conjuring any magic to STORING any magic. This way it could explain why not everyone use portal everywhere because it will eat up the spell charge.
It’s show like once when the potion teacher throw the sphere after it run out. But it never fully explained or relevant ever after that.
Didn’t glitch tech’s do that?
Saying there portals have a range?
@@redrasegarden I haven't watched Glitch Techs but if they gave an excuse due to range then yes, it would also help to say or present why portals can't also be chained one after another which is how I'd assume someone would overcome this range issue.
@@noirtreize2713 Funnily enough if they had done that then it would be a pretty cool set up for when Olive does turning people to stone thing later, complex spell that can used once regardless of skill and all that jazz.
@@vulpinitemplar5036 u should watch glitch techs if u got Netflix. Not only is it funny and action packed, but it displays relationships of all kinds beautifully.
Admittedly the portal reason won’t come up till later in season 2 but it’s not a thing you will question in watching.
what i was taught was if you're adding a system to your world, it must see a reason to be used, and be used regularly for more than one purpose. the given example by our professor was "what is the purpose of necromancy?"
well the short answer is every villain trope about an undead legion, hurr durr. but other uses were restoring lost limbs, allowing one to communicate with dead relatives or lovers, to ease the pain of dying or bring someone back to life. Necromancy was the big one because if you can get two necromancers together, whats stopping them from never dying? you don't even need to do the fancy rituals of becoming a lich.
Even if it is unlimited, it would still freak anyone if they were rotting alive. Ghouls from Fallout serve as a good example - a large chunk of them go nuts and return to monke
How long can bones walk around before they start crumbling? Like, not the magical aspect of necromancy, I'm talking about structural integrity'n'shit
@@The-jy3yq it definitely depends on the limitations of the magic's ability. if the reanimated are revived and alive then it wouldnt be unreal for decomposition to be staved off entirely on the recently dead. but if it doesnt then... well definitely a limit.
@@swapertxking Staving off decomposition? Easy, just keep the body functioning properly!
Oh. Your heart stopped yet you still live? Well, I guess you're now a walking pickle.
Congratulations!
@@The-jy3yq oh shit that necromancer turned me into a pickle, i'm pickle man!
@@swapertxking He turned himself into a pickle! Funniest shit I've ever seen!
I will defend Rosemary's sword blade being enchanted, but the hilt, crossguard, and pommel (most specifically the pommel, as that is what broke.) were not. The blade could have been easily enchanted before the grip assembly were even made, maybe due to construction time constraints, or an obscure requirement that the enchantment in question only works on homogenous pieces of equipment, such as a single-piece single-material blade.
But, _that is not established in the show._
i mean it could have easily been enchanted while being forged which means the hilt and pommel would be regular equipment. this actually makes perfect sense to me, enchanted swords are a dime a dozen in fantasy and it's usually just the blade itself, nothing else.
Honestly I can see just the pommel not being enchanted as an oversight on the creator of the weapon.
The pommel was intentionally broken so she wouldn't end them rightly
They added an explanation sort of like that in the fire emblem series, to explain why Falchion looks different. The blade is a magical, divine dragon tooth, the rest is man-made, and wears down over time. They definitely could have used the same sort of thing here.
@@urahara64360 or just smarter use of expensive materials, the blade is doing the majority of work and wear while the hilt just needs to keep that work off the wielders hands. why skimp on the damage doing part of a monster slaying weapon for a fancy hilt when a standard hilt will do the same exact thing, with just the occasional repair.
7:40 a good counter point would be; Japanese animation studios don't have the time, and in fact LESS TIME more often than not versus high guardian spice, and yet come up with better magic systems/ spells to show!
Akazukin ChaCha especially. Yes I'm still lingering around, only because I just keep finding more ways to compare it to Akazukin ChaCha.
@User Name and... what about the ones that don't?
@@texasred8424 They adapt from Light Novels then.
I kid. I'm pretty sure the bulk of HGS's budget went to the writers' pockets.
@User Name or from eroges* 😩 fsn
@User Name Manga creators get even less time to the point it affects their physical, and mental health. A rare few like Toriyama find ways of going a cheaper, and less health risk route.
Expect when they go out like they did with cell and perfect cell... other than that they keep it time effective.
Wheel of time has such a good magic system that they created death doors out of their travelling system. Because their teleportation doorways are so sharp it's actually more effective to just use those doors to cut people in half then to jump around the battlefield.
Edit: SPaG
A portal to the blender dimension.
@@schwarzerritter5724 it's the oldest trick in the book
@@schwarzerritter5724 I think some Techpriests are calling in to talk with ya
they seem...aroused
weird
Now that is a magic concept used intelligently!
"They didn't have the budget"
Stray dog, a company with NO budget, blew this whole show out of the water with only 11 minutes of animation. They may have used a well known property as the base but they used brilliant short hand to explain to anyone not knowing it what was happening.
Oh hey! I remember that one, Ethan Becker did a critique on it I think, the animation is beautiful!
I’m sorry what are you referring to in particular?
@@somerandomschmuck2547 legend a dragon ball tale by agent mystery meat
Stray dogs is the name of group that made it. Highly recommend
@@somerandomschmuck2547 YT Channel "Agent Mystery Meat", video "LEGEND - A DRAGON BALL TALE (FULL FILM) - 2022 STUDIO STRAY DOG" their caps not mine
@@YinYangAngel55 thank you
I think the fix to New Magic is very simple and only requires three bits of information.
1. Terraspheres are expensive and hard to make. Only the rich and/or powerful are able to get them and having multiple terraspheres like Professor Child-Murderer is a rarity.
2. Different spells require different amounts of magic. For instance, a spell of mermaid transmogrification would require a constant low level of magical energy, a laser blast takes little energy to use while a teleportation spell, ripping open the fabric of space, takes a whole ton of energy.
3. The terraspheres essentially serve as magical batteries, and when they run out of energy, they burn out and can't be used again until they recharge.
Now if we combine these three facts, we get a few conclusions.
Firstly, most people, especially students, will only have one terrasphere, if they manage to get any at all. This terrasphere is a limited resource so training with other weapons and/or old magic makes sense as a back-up option, and choosing which spells you use is important. Sure, you could teleport in, but that would essentially render your terrasphere useless once you get to your location. Also, if you use your new magic while on the mission, you might not have enough energy to teleport out again (which explains why they couldn't just escape the Dragon Cave that way).
We can even expand terraspheres further by using them in different ways. Those mermaid rings? Specialised terraspheres that perform a single function, but have a limited charge (putting a time limit on their underwater adventure) and making Sage's rash decision *slightly* less insane. Hell, we can even have the 'unbreakable' aspect of Rosemary's sword be due to a specialised terrasphere in the hilt of her sword. We could even have *making* terraspheres be a part of the story. It'd be cool to have Parsley focus on that, rather than more traditional blacksmithing, which is what puts her at odds with her more traditional dwarvish family who don't really deal with magic. Like, imagine if Parsley was making cool enchanted weaponry and specialised 'one-use' terraspheres for different tasks, and she's the New Magic buff of the group and uses the terraspheres almost like Batman gadgets for utility and combat purposes.
I came up with all that in 5 minutes. No budget needed.
Kinda reminds me of how elder scrolls games before skyrim handled magic, you only have so much magica and if you aren't skilled in the school of magic you're casting it will cost more magica or in morrowind you may even fail the cast.
Then as you progress you gain access to more powerful spells that cost more magica.
I really enjoyed reading these fixes, thanks for taking the time to type it out!
Oh! And what if to make them you have to use questionable rituals that require some unethical ingredients (like blood or organs bc apparently this show is supposed to be more adult)
Or like its supr dangerous and sage's mom had a friend or sibling that was killed so she saw new magic as dangerous and unstable while old magic was safer
Boom! Reasonable explanation,
Id also make it an optional thing to use new magic and sage takes it out of curiosity because shes never heard that story only that its dangerous, and she sees it is and has to learn to control it and use it less dangerously
Clever.
The problem with magic in High Guardian Spice is a lot more fundamental than one may realize, because it commits cardinal sin of writing magic into a story.
It is limitless. Well written magic has limits.
And I'm not saying that settings with powerful magic are inherently badly written, but think about it - any show, story, whatever medium that has magic as a part of it, even very powerful magic that is commonly seen as a good show has limits to those powers. The most basic being - it is extremely complicated and takes decades of training. Or it consumes whatever magical resource given setting may be using. Those limits are necessary for us to be able to logically place magic into the world writers show us. By giving it limits, one gives it form, a shape - and that shape can fit the other elements of a show or a game.
But the makers of the show... did not wish to make a piece of the whole that was fitting. They wanted an excuse. They wanted cheap and easy tool that would allow them to write into the show whatever random vaguely magical ideas popped into their minds and then wave off any questions with "whatever, abracadabra". Magic in HGS is not part of the world presented to us, viewers, but simply crutch allowing writers to no bother with narrative and world-building cohesion.
I love magic. The concept of those wild, fantastical powers always captured my imagination. Whenever game offers me an option, I play some form of spellcaster. Whenever story presents magic in it, I desire to understand it. and watching this butchery of worldbuilding in HGS is that much more painful when you realize how vastly more interestingly and cleverly other publications tackle that issue.
No, the problem is more fundamental than even that; at its core, High Guardian Spice isn't meant to tell the story, it's meant as an ego trip for the writers to shove as much identity politics as they could in it. They were pretending to tell a story, but they got distracted so often to try to write Aster to show the audience how dumb all men are or making Professor Carroway do stuff to show how cool trans people are that it's not difficult to see the mindset the show was written from.
A recent anime Ranking of Kings did not explain magic but you could understand it. Healing magic was the most shown and nearly every time it was shown the character using it was sweating and nearly collapsed due to exhaustion. Just having visual cues can help you understand the limits of magic abilities.
Even I can write correct Magic. Types of magic operate differently, and what element they're attuned to further alters how they manifest. Ex. Basic Heal spell attuned to fire will specialized to cauterizing wounds.
Magic Bolt basic is just raw magic channeled into an offensive blast, but attuned to wind it will cause harsh winds to Lash enemies.
Fireball alone is just fire, but can be attuned to Electricity to charge the Fireball with lightning so you scorch and Zap a target.
And the limitations are basic but blunt. Mana, and Ether. Mana is used for the base spell, and Ether is used to attune the element of said spell. Ether is naturally occurring and usually invisible, produced by natural elements (such as a river for Water Ether or Nature Ether from trees). Each being has mana it can use to cast magic, and when the mana is out no more magic until the user regenerates it through rest, eating, enchanted weapons that steal mana, or through potions.
Bam. Instantly better than HGS. Use that for a show.
the exeption to the rule here is destiny, but it's fair becuse there is a LOT of things more powerfull then you. And
you're a demigod or something
And when your cast has a vast variety of skills and power levels, the writing team either needs to find a way to make things fair between them, or make it so that the difference between the weakest and the strongest is made obvious. The former is ripe with worldbuilding material, while the latter can give the characters interesting challenges in their stories.
OP characters can work if the story is written well. Take for example Saiki k. He is a psychic who has almost every power in existence, but due to the nature of the show his over powered abilities get balanced out well in comedic situations. They also could’ve just had a teacher character just drop exposition on magic and its limits in an episode
There's also shows that don't focus much on the actual combat, Overlord is mostly a political comedy, Where OP McShitfuck stumbles into world domination cause hes afraid his friends kids might think hes lame. Sure there's "combat" every so often but its exclusively for the spectacle, cause the limits of power are well established and the main character can just revive anyone at anytime. The most we get out of a fight is "hey look, this is what it looks like when one side DOESN'T get completely curb-stomped and the fight lasts more than 10 seconds with 8 of those 10 being one person talking" Just to Clarify i love Overlord, but it ain't exactly an action thriller.
It also helps that it is a gag show.
And it helps that Saiki is actively trying to limit himself a LOT so as not to literally destroy the fucking universe, so much so that he got his brother (whom he hates) to build those antennas to restrict his power use, and also that he can't really use his powers in public all that much because he absolutely hates being the center of attention. That way when there ARE actual problems he has to face that aren't easily solved, it's easily explained by "I'd rather not take the risk of blowing up the earth or my cover in half"
Also Saitama from One Punch Man
"All new magic practitioners should carry 3 terraspheres MINIMUM. New magic usage depends on skill. Less skilled people burn new magic much faster than skilled mages. A simple teleportation spell drains 85% of New Magic's Terrasphere reserves if you're just a novice."
I think the main problem with this show's "worldbuilding" is how constantly it just spits out these wild fantasy concepts and moves on from them almost immediately. They could have made a whole episode about them being trapped in an infinite hallway because of Rosemary being an idiot or something.
Nothing peeves me quite like having characters forget their abilities, like how many times in Naruto does he forget that he can make hundreds of clones of himself in situations where clones would be really effective, and that's an ability he has since episode 1
I am going to need you to get way off my back on that.
Well if they used that then the plot couldn't happen.
@@bestaround3323 or they could write the plot better so that they don't need to rely on the idiot ball trope.
@@FF-tp7qs I was referencing Pitch Meeting by screen rant.
@@bestaround3323 I know
Normally it would be an issue of resources, except Naruto himself doesn't have to care...
Actually, that last bit was probably part of the problem.
"Oh, Hogwarts has funny moving stairs and forbidden corridors and magic shit like that. We should do something like that too!"
"How about... an infinite hallway?"
"Great, let's put it in the next episode!"
The Infinite Hallway concept has been used in multiple fantasy series.
And these poor people without the ability to BLJ...
"That's what I notice alot of the time when people defend the terrible things in this show: they bring up a hundred excuses. Not good excuses but you know, excuses."
That's me when the Naruto pairing wars keep erupting.
I think that the way they could have made new magic better is to have it like in Wizardry, where you can cast whatever you like but the bigger the spell, the more exhausted the caster gets. That way, it would be more reasonable why Sage's mom doesn't want her using new magic, and it would level the playing field with old magic.
Does a drugged arrow even count as magical?
Plus, there’s the notorious lack of magical metals. (Aside from a nameless one). Just more proof that the writers had nothing planned for Parsley nor know the first thing about smithing.
Yeah... THat is off. Smithing ought to be a heavily used part of the story. Any story!
the thing about the MCU's magic being flawed is that what they do with it is still really interesting and we get to see them do some cool stuff, the interesting action and storylines take your focus and you don't really get bored long enough (or at all) to think of the flaws or times people were being stupid and neglecting an obvious solution (like using a portal to cut off Thanos' arm to take away the infinity gauntlet)
So, it looks like the characters in HGS aren’t…
Thinking with portals!!!!!
…
I’ll leave now.
Android hell for you
@@guardianHQHogwarts is so much better as evil and abuse to LGBTQ People that J. K. Rowling is which even though I'm straight and definitely don't approve of, at least She knows how to write Character development and magic and everything else.
High guardian spice only really has the shield of "severe time mismanagement" to defend itself with, with a frail shield of "wasn't planned to be above a pg-13 rating"
it's already a proven thing that the lead writer can and has done better then this
@TrainerblueTube they had a good amount of time and budget at their disposal is the thing, they just used it _badly_
call it time and budget issues if you really feel the need to, but it's really a self made issue this time since lead writer hadn't even a halfassed script to work with which is something most writers have when making their pitch
@TrainerblueTube budget has never been fully revealed, some numbers for average episode production(high budget for an anime, low budget for a cartoon)
it started production in 2017 and was set to be done for 2019, that is a decent time frame to work with, and then for reasons it didn't release for another 2 years and fuck knows what the team was doing with those 2 years
others have made much better with similar and significantly less, so neither of those are excuses that can be used in strong defense and even if it could it can't defend the bad writing, story has roots in a 2013 work and had a lot of time from then to 2017 to be refined into a solid basic narrative
“Anything can happen with magic” taken literally
I got around a lot of problems with the magic system in the story I’ve been working on by having mana be a somewhat limited resource. Only the nobility have mana (or so they think) and they have only so much in their bodies and using too much at once can have negative health consequences or using all of it can kill them. There are ways to quickly restore mana through potions but those take time and effort to prepare and time to take effect. There are also ways to store mana but the method of making those are only know to a limited group bound by a magic contract and require the local archduke’s permission to be made in addition to being extremely expensive.
That sounds interesting, just a question, do you plan on putting the classic "smart character" that comes up with mind-blowing plans and strategies? I mean, i like this type of characters but unfortunately it seems pretty hard to make, that's why not many shows have them
That's really cool! My idea for an old DnD campaign was that every living creature had different, random levels of magic derived from birth, so no fantasy race was inherently more adept at magic than others. And no matter how much your character leveled up, the magic stats would remain the same, just letting them learn new spells
@@constantdisappointment5658 but in that world theres the possibility of someone with high luck and intelligence create a spell who buffs the magic or that's an absolute law?
@@eumesmo8467 I made the main antagonist someone who basically invented necromancy in a sense that he sucks out their magic potential as they die, so his can grow. They don't become zombie servants, but I figured being a serial killer for the sake of reaching mastery in all other magic classes would be interesting enough haha
@@constantdisappointment5658 i see, that sounds cool, but that's a skill that only he can use or it can be learned? If it can be learned, then its something pretty bad to this world lol the amount of psychopaths trying to learn this would be ridiculous
These videos are awesome and I thoroughly enjoy watching you tear apart HGS. I’ve started writing a remaster and I was surprised with how little I had to change. It’s pretty much just slight tweaking to everything to make it good. Old magic gives you more control? Great then new magic must be chaotic and unstable. Parsley has a fight with her parents? Maybe she feels easily replaceable and seeing a new baby sister amplifies those feelings which makes her snap. Thyme thinks that her vial of healing water is the only one left? That’s because the well dried up after making a whole ass dragon. It’s lots of little things that make this show bad and I enjoy watching you pull it apart so I can logic out a way to put it back together.
True dat
How broken is this magic system? Like damn, there’s so much going on.
The magic system is this trainwreck made me so mad I started to make my own, I'm not even an aspiring writer or anything, that's just how frustrated with it I am.
Props to you 👍
here's an idea. having eternal life in a first year spellbook could be a good idea for a plot point. what if the person that made the book doesn't know how to obtain the eternal life, so it says in the book that it's possible, but nobody knows how to do it, baiting unsuspecting students into trying to figure it out? use the students as labor as part of your evil plan and if anyone gets close to figuring it out keep a close eye on that one. a lot of discoveries over the course of human history were made by accident, so while that's very complicated, it isn't entirely out of the realm of possibility, and if it was done on purpose you're weeding out all of the lesser students for the extremely bright ones that could be useful to you. that way the powerful magic isn't waved around as a joke.
enchanted marksmen makes me think of the magic ranger class in dragons dogma where the arrows literally have elemental effects, explode on impact, follow targets or duplicate mid flight like a shotgun shot or one being shot into the air and one on the ground creates an areas of effect arrow rain, tipping arrows with potions feels a little more mundane compared to the name
The whole "they were going to explain it in the second season" gave me flashbacks to the "secret, good 4th season of Sherlock" that was supposed to set everything right
"High Guardian Academy is like Hogwarts" is not the compliment people think it is. Hogwarts had some MAJOR issues; not the least of which was its revolving door of D.A.D.A. teachers, at least two of which were engaged in fraudulent behavior.
fortunately, Hogwarts eventually does explain the D.A.D.A teacher thing (the position was cursed by Voldemort after his job application was denied, apparently) but...yeah it's still a pretty dumb reason and was possibly post-hoc
Hogwarts also has a clear goal: teach people how to use their natural magic talent (that devolve in accidental, and so dangerous, magic when not trained) and also teach a variety of valuable skills to find a job in the magical world, with ample choice of different jobs, so it make sense to teach many different skills, even if all magical related.
What the goal of High Guardian Academy? Apparently, just to train people for a single job: being high guardians. What that job even involve? Nobody know, it’s left as vague as possibile, and the skills taught at the school seems completely random and not tematic at all. As random as it is the “selection” of the student by the school that “doesn’t takes just anyone, you know”.
@@marcorizzoni9766hogwarts teaches valuable skills, excluding math, you'll have to go to a muggle institution for that...
@@andrewgreeb916
And excluding not magical history, literature, science, geography, phys. education, philosophy…basically, everything that is taught in a non magical school. Which are pretty important skills to have. At hogwarts they learn how to make magic/deal with magical things…and nothing else. It’s very focused in getting the skills for a magical job, not so much for any other kind of job.
@@marcorizzoni9766really, what use do you have for physics when you can say "fuck you" to the laws?
There are a hundred of factors they could've used to give them justification for not using teleport willy nilly.
Some of the examples already being used:
1. It's like fast travel, you need to already have been in the place before you can teleport into the place. And no, you can't taxi someone.
2. The farther you teleport, the more mana it consumes. Short-distance travel would be no sweat to an ordinary mage/magic user, but travelling between provinces would requires an entire party of mages working in sync.
3. Teleport could only work in a "home domain".
4. You could teleport willy nilly, but you have to travel through hell itself. WH40k style.
5. Mastery locked. You need to be a mage of some capability before you can even use the magic. Even if you have the chant, sigil, the spell, the mana to use it, but don't have the certain mastery of magic, you can't use it.
6. Teleport drains you for the amount of time it takes to go somewhere. Like if you teleport 40km away, you would feel like you ran for 40km.
3:01 To this point, it’s like trying to write JJBA part 5 if Giorno has GER from the start.
Because GER’s such a broken stand, there would be no part 5 if he had it from the start, so he only gets it at the end, when it’s appropriate.
Tl;dr, don’t include anything op if you either can’t write around it or if it’s not appropriate to have it by that point
Requiem stands were the first thing to come to mind when he mentioned the broken abilities
Giorno Giovanna's Gold Experience Requiem
*NO*
Also Fugo's stand was super OP. I think the way Araki wrote off Fugo was appropriate for the story. It's so much better than trying to create arbitrary rules to justify the characters' actions, like in Guardian Spice.
"You thought this show was going to get a second season!?"
I'm lowkey hoping it does. I've probably seen so many different people rip this show apart, that the amount of time spent analyzing it is likely 3x longer than the show itself. It really is a case study in how not to write fiction and I do in fact want a second season to continue tearing it apart. Who knows, the writing staff may even learn from some of their past mistakes. Now that's character development.
If it gets cancelled we’ll be losing something special and nothing special at the same time.
They already said 2nd season was canned, and I quote, “too many bigots” hated it, honestly it was just a bad show
I feel like this show developed a hate-dom instead of a fandom. The opposite of fanbase who instead of appreciating the work of art and learning how to do the same, we tear it down and figure out why it doesn't work so that we can do better. I'm kinda with it. I kinda love that
@@cyberdance4578 The race card is played so people don't have to admit they couldn't write worth a darn. Basically 'you're right, the world is wrong'.
@@aiiiia9971 Even Ed Wood made movies that made sense within the context of their settings (though little sense anywhere else)
thanks disney lmao
I’m mad at Disney, Disney~ 🎶
It makes more sense for the sanctuaries to have stairs, since they are spaces that are used to train new sorcerers who can't make portals and it has been established that portals need to be maintained by at least one sorcerer expending effort, rather than being instantly and effortlessly created with items that can seemingly be easily used by anyone.
You know i think they could've somewhat kept new magic being kinda op if they put in a subplot that because new magic was so easy it basically ended whatever magic feudalism they had cause lets face it, to learn new magic you gotta have a lot of spare time something only nobles would have in this hypothetical era. Of course we keep in the whole environmental bent and bring in the actual argument that technological progression has brought more benefits to the lower classes but at the cost of the environment. Also with this hypothetical plot you could point out that sage's mother weirdness with new magic because she realizes that new magic is destructive but with it gone the old status quo would return and she basically can't say anything because she knows she doesn't even have a useful insight or point into fixing the mess and we still get the whole point of the magic system being the "message". and that is my ted talk of me putting way too much time of thought into this, RIP those 15-30 minutes.
I actually love High Guardian Spice. Watching videos roasting it has entertained me more than in years. Its awful writing/voice acting/animation makes me laugh too
Finally, my background noice! Thanks Dave :)
Magic should have limits and a defined system, else it becomes a plot device to say "because magic" when a character gets out of a situation too easily.
Portal magic exists in my story but it's challenging to learn to use if you're not born with a 'proficiency' in that kind of magic (so basically when people are born in this world, some of them naturally have the ability to perform certain types of magic, although typically to a weak degree. If they train this power, they have the potential to be very powerful, usually more powerful than someone their age who had to learn that magic from scratch essentially. So one of the primary schools in this world is extremely picky with who gets accepted. If you weren't born with proficiency in something useful like water magic or fire magic or something rare like portal magic or soul magic [or if the Headmistress doesn't already have an interest in you], you're unlikely to get into the school) and even then it can be difficult without proper training. So citizens on the planet have used technology to create much weaker portals, with portal generators, the largest system of which being a monorail system. Basically there's stations all over the planet and on either end of the track spanning the length of the station is a giant portal. Unfortunately, if there's a severe power outage, it's unlikely the monorail can function due to the insane amount of power the portals use to literally bend space and time. There are also local train systems that use portals that can function during outages since instead of taking the train directly from one station to another, it sends the train through basically a pocket dimension that is shorter than the distance between the two stations but not a direct link. So portals are powerful but y'know, I actually made reasons as to why people aren't just portalling around everywhere
Neat. In my world portals are a thing, but are also a new type of magic that’s being experimented with, and it hasn’t been perfected yet. For example, sometimes when someone enters a portal, they don’t come out. At all. It’s pretty rare and normally happens in people who are untrained, but it’s still a big enough risk for it not to be used Willy nilly. But in the event of an emergency, the main city has really big one time use portals designed to keep everyone in one piece that can be used in an evacuation.
@@imachair4681 Backrooms portals lol. But that's srsly interesting. Imagine being so confident that you've finally cracked portals and then you just...don't come out. Terrifying
@@47ratsinahoodie ha thanks. Another thing is that the answer to the “why doesn’t everyone use magic?” Question is simply they do. Literally every person has magic. Not having it is the exception and is weird.
That sounds like something I’d actually wanna read!
I was pretty hooked listening to the explanation. If you ever choose to publish the story somewhere I’d love to read it!
@@legendarybubbles4567 Aw, thanks so much, I really appreciate it!
Sage reads a book that contains advanced info on new magic, and uses that book to… cast old magic.
"What if the College of Winterhold questline but dumber" - HGS, probably
But seriously, I hear about this show's magic system and think that even the Elder Scrolls pulling the occasional "this council of wizards decided xyz magic is stupid and now nobody knows these spells anymore" sounds solid in comparison. At least in those games, doing more than making poisons or throwing lightning around is said to take *actual decades* of dedicated study.
Unless you're a protagonist type.
But even THAT makes sense, because of CHIM.
@@KopperNeoman all hail Kirkbride basically
Last time in DragonBall Z, we used the Class Triangle to explain what the point of a Sword fighter is in a world with properly developed magic (in short, if you can kill someone with a spell but the casting takes time, you want some cover).
This time around let's give some thought to how a proper fantasy series works around having OP magic.
Examples are plenty, but let's work with one that's pretty much a classic by now, Dungeons and Dragons' magic system.
So! Your character is a magic user, you're out there, ready to kill everything around you with your diss track in ancient Ligma, but you need to think of what spell to cast first!
How about Wish? A blatantly OP spell that can make anything the caster requests happen by just asking really nicely, you could wish all your enemies dead or wish they be turned into Gold so you can make a profit with their corpses, or that they turn into you slaves and do your every bidding without even thinking about it, or turn them into hot chi- wait, what's that? You're level 3?
Well, that's gonna make it kind of hard, you can't learn wish at such a low level, and even if you could, it's a level 9 spell, so you need to have access to a lvl 9 Spell Slot to use it (Very brief explanation, You gain Spell Slots as you level up, the spell slots are leveled based on the strength of the magic you can use with them, and you have a limited amount of them per day).
So basically, you're too weak to cast the strongest spell in the game, come back later.
What's that? You leveled up to the level cap and now have access to both Wish and the Spell Slot to use it? Nice, let's wish them all dea- you failed your roll and effectively wasted your turn. Also you only had 1 Spell Slot of that level so you can't try it again, but hey at least you didn't fail so hard that you can't ever attempt to use the spell ever again!.. Yes, that's a mechanic.
So the strongest spell in the game takes long to learn, requires the user to be very strong to use it, can fail, uses up a very high value magic resource, and can be failed so hard you can no longer even try to use it.
So an OP spell can balanced out by making it hard to access and very costly on the user?! Who would have thought?! Next you're gonna tell me the more scarce it is the more it adds up to stakes when the villain has it!
In case you're wondering, yes, DnD has a teleportation spell, it's a high level spell (So you get limited daily uses of it) with a lot of restrictions, like for example, you can't teleport an item if it's being carried or held by someone, you also can't teleport an unwilling creature, and if you're not familiar enough with the place you're teleporting to, you can end up in the middle of God knows where, and you better pray you won't get killed before you can try again.
But anyway, it was of vital importance for HGS to make the use of portals, what any other fantasy series would reserve to only a select few individuals, readily available for a pair of Ladies who don't look like they're particularly powerful, 'cause otherwise the girls would have had to, and I shudder just thinking about it, walk up the stairs to go to their room!
This is perfect. Also "Diss track in ancient Ligma" is something I am going to steal from ya if thats alr lmaooo
HGS basically is ALTA but if everyone in the show including Aang only fought with physical combat without using those oh-so-important magical techniques like water-bending that are instead used for useless stuff like moving a cup of tea from countertop to table.
If there were mages who could create food, the spell would either be taken by force (or the mages themselves enslaved) or mages would be paid to just create food all day since the land for agriculture could be used for something else.
Given that High Guardian Academy believes in power making right (judging by the pensioner who keeps trying to kill her students), I can't imagine they would respect the humble farmers' labor or right to be 'inefficient'.
15:14
I want the infinite hallway to be a spell gone wrong from a previous generation of students and maybe for one of the teachers to have been that student (crazy lady one), the hallway should be blocked of tho and it's glow be what catches the characters attention
U know...rather than out in the open
Or if u want the students to see it, at least put like a clear glass box Infront of it for safety.
Oh wait, I forgot the teachers couldn't care less about their students, teehee my bad
Honestly wouldn't a good solution to portals setting up some potential danger.
Like imagine in the scene where Redbud is showing off new magic. What if her terashpere disintegrated during that and she fell. Thankfully she had another to safe herself or something. This would establish two things
1. Terashperes have a limited amount of power making them less OP
2. This can happen while a spell is being preformed
Then in the cave Rosemary asks Sage to make a portal and she says she doesn't know how as its a complex spell and even if she did its too risky as what if her terasphere disintegrated at that moment. It would leave at least Sage stuck with no weapon to defend herself. As for Aloe and Annis maybe have the portal terashpere be used just for that secret room or state that Sage as a cheaper thus weaker terashpere as the school gave it to her to learn new magic or something like a training one. Would also explain why at least Sage only blast beams of magic. It's a less energy costing spell.
And I came up with this in a few minutes
If portals were that easy to make on the fly, just imagine fucking up a massive army on the battlefield, or go after the boss themselves.
They honestly could have used "the infinite hallway" to fix their portal bullshit. Like there could have been a class lesson on portals and how hard they are to make and how creating portals without a firm knowledge of what you're doing can result in disaster. Then Caraway could explain that the infinite hallway was created by a student who attempted to make a complex portal without supervision and ended up creating an infinite hallway that they became trapped in and were never found, etc. This really could have been a chance to tie in a major plot hole with something they apparently wanted to focus on for a long ass time during the episode, instead of leaving us with too many chekhov's guns that never end up being fired.
Another good example of portal magic used right is probably Apparition and Floo powder in Harry Potter.
Apparators use portals very sparingly, for they’re really specific and high level, and when they’re used, they’re used in important situations in tandem with a license confirming they’re able to use the magic in a proper manner. This causes lots of reasoning to be used when these portals are required to go places, and their limited distance influence decisions.
Then there’s floo powder, which is limited to specific spaces, and distances, and locations, which has similar influence on decisions
i always write magic as being unstable and hard to do so its always the last resort as in you better take a boat there instead of risking all those kids lifes to shorten the trip using a portal... and it works fine.
6:00 sounds like me in a new videogame when I don’t know how to do anything complicated so I just spam normal attacks
High guardian spice is way more like a cartoon then an anime
“You won’t be a wizard with carrying around a greatsword and just swing around your greatsword, no you use your magic”
My DND teacher
My favourite part about the wonky magic system is how Sage accidentally kills a full grown dragon by slicing it open with new magic, but when she combines old and new into a mega-ultra-spell it merely punts Mandrake against a barrier and into a tree :P
Black Clover is the best example of "Portals done right." that i can think of with its Spatial Magic. I love how Finral is called "The Portal Guy" as an insult but takes pride in it after he realizes from Asta how it can be OP in combat.
Avatar (the animated series) shows perfectly how limitations spark creativity: So, those guys are waters benders. Where do we but them? What will they do? Where can we use bending trivially, just because we can? Having the theme "water" *simplifies* creating scenes. You really want something crazy to happen? No problem - let non benders build aircrafts inspired by thee airnation. Earth is every where? Put them on a steal ship. Steal is just heat threaded dirt? Great idea, but only someone exceptional gets the right feel for it - and the other prisoners of war have family and friends to loose, so... rebellion does not work in the first place. And what are going to do? Shink the ship your standing on - funny.
something that would have seemed interesting to me is that the portals were used as a means of transportation, like in harry potter, but that you had to pay a certain amount of money to use them so for people like rosemary, who is known that she could not pay for something like that, it was impossible to use them, and by the way raye said that the therraspheres can become different types of weapons, ¿why we don't see anyone else using them in that way?,
who cares
tbh considering old magic usually draws from your power, why not have new magic drain your power instead.
eg. you cast fireball in old magic and it drains mana. But new magic is faster and more powerful, but it drains life force. Which is why the teachers are crazy or inconsistent and why the show sometimes seems more afult than usual.
Because new magic is being covered up because its slowly killing the user, or shortening their lifespan, but because its so easy nobody wants to admit the negatives.
But that would require better writers.
and the reason it seems more adult on a childish show is because it's going for that serious story hidden behind kid friendly appearance.
Like how new is seriously bad, but they hide it
For some reason I can't edit on mobile so I added this.
BlazBlue has something similar to this with its Nox Nyctores - basically, the strongest of its world's magical weapons. They're so powerful, in fact, that they put a heavy mental strain on their users (and other downsides, like Yukianesa being so cold that Jin needs a special suit so he doesn't freeze while wielding it).
The moment the octopus opened and was revealed to be a mecha I just couldn`t take it anymore
it could have been something like the teleportation magic in black clover, which is very standard yet has clear limits that get stablished with every character that can use it
the one in the prot team can make portals to places he knows and later on, learns how to bend the teleportation magic into a sphere so anything that touches the sphere, gets teleported, making him have offensive potential now
one guy can make doors in two places and they are conected, so they use him as a method of transoprtation whenever he is around, it is made a point that he is semi-vital to the operations they do
going into details about the brother of the protag team guy would be spoilery but even with him, portals are used super offensively and it tells you a lot of how this transposition magic is inmensly powerful
Guardian spice feels like it's just single events padded with 10 unused events
Write an end goal for an episode and then flood the path to goal with scenarios that never come up again.
You know. It would be interesting to see a building that has no stairs or doors because its designed for portal users.
And the main cast have to go to that buikding for some reasin, and then they have to find some way to traverse it without portals because they can't use that magic.
dave yelling is quite spooky, he sounds completely diffrent
Video Idea 💡: How HGS's ending makes no sense.
That Half-Life HEV charger sound scared the hell out of me, anyway, great video!
If you want to know about a story that use portals in a smart way it should be The Wheel of Time... The books, not the stupid show! There they use a portal to spy on the enemies from above, where it would be really hard to notice.
And just a little explanation could work... for example how about if the portals in the house of Anise and Allow only work in marks where the doors should be, making the portals work only inside of the house. Because yes, the house is pretty narrow and they didn't explain why is narrow and why they should use house-portals instead of stairs. Lets say maybe Lyngarth is overpopulated and many houses have to be narrow because of bad planning of whoever governs there. And maybe Anise and Allow couldn't get a normal house because those are really expensive. That could make Anise and Allow a little more interesting and give us an idea that there is something wrong in Lyngarth if a terra sphere with portal spells for a house is cheaper than a house with normal width and people there is overusing magic for stupid reasons making easier for the rot to spread.
Just thinking a little about those small detalis can help so much... but that is the job of writters, right?... right...?
If someone makes a rewrite using this idea and makes a HGS Abridged joke about Thyme being against capitalism for this very reason I’ll ask for nothing else in this world.
Add all the girls drawn as Greyimpaction drew Rosemary and it will be perfect.
14:46
This reminds me of the “two questions” bit of writing advice. If you can give reasons to two questions about a specific facet of your world, it makes it seem like everything has a reason.
For example: “Why is Rose’s sword immutable?” “Because it is made from this special metal commonly found in caves around this region.” “Why aren’t there more immutable weapons if the metal is so common?” “Because the deposits are all aggressively defended by a species called the smergfluffle, which incorporates the metal into its carapace for defense.”
And just like that, you have not only given a reason for this one part of the story and implied that there are reasons for other parts, but you have also introduced a possible antagonist or threat that may be used later!
Akazukin ChaCha did much better magic really. Like A LOT better. I mean, heck, it even did the anachronism stew as well & it was a more common thing not just because of more episodes(77 episodes were made), but because well it was more or less confirmed that it took place in the 1990s, just that some parts of Japan didn't upgrade in the last hundreds of years & well, it was a comedy so it was bound to be used as humor a couple of times.
Oh dang someone remember azukin chacha, I thoroughly enjoyed that show when I was little
@@letsreadtextbook1687 Are you from the Philippines? It's REALLY popular over there as far as I know & I am a big fan of this anime that's not from there nor am I even living there, so it's always interesting to see a fan from there.
Even Heaven Official's Blessing explains why you can't overuse teleportation. It drains a lot of mana for the user's body. Another character even asks why another character in the group can't use it. So it's explained that he has to save it for an emergency.
“There’s an infinite hallway in the school. Where does it come from? What’s its purpose?” It’s purpose is to be a cheap Castlevania reference so the creators can pretend they’re cool by referencing better fantasy series… (I’m also convinced that Vivi and Sophie were on the train in episode 1…)
I keep getting stuck on Thyme 'catching' Sage when she's flying off half-cocked with two massively bushy tree branches... And Sage... is just fine? Only slightly winded, after slamming face first into a mass of branches? Yeah...
Sage is stupid because of slamming her head into multiple things so she’s just numb to the pain.
13:31: what if Amaryllis's axe was sharper depending on the mood of its user? Ie: peace would have it be a normalish axe, combat brought it's true sharpness? Idk.
The main problem was not budget, but inexperience. I think they worked on multiple episodes at once, without knowing what came before. No plan whatsoever. Just a rough "Cute girls do cute things". Then Crunchy came and said: "Not enough meture topics" so they added swears, blood and a final arch for the cat girl.
You can do a LOT with experience and no budget (look at early Trigger. Kill la Kill was made with a very tight budget (and it shows) and Inferno Cop was made with sticks and glue!).
The magic in Marvel is as broken if not More than in HGS remeber the Mirror dimension that Doctor Strange or any wizard forget they can use to kill the whole army of Thanos
Oh don’t get me wrong the magic in the mcu is poorly used as well. But even they realize how op portals are which makes it even more baffling that the high guardian spice writers didn’t
Magic in comics in general is vague, overpowered, inconsistent and just generally underdeveloped nonsense. It's why Dr. Strange comics don't usually last very long.
Well, to be fair, the movies DO establish that in order to use magic, you need to have a mindset where you aren't forcing the magic to obey you.
*A man sits in the back of his Library, smoking a pipe and reading a book. He slowly looks up and sees you.*
"Oh. Hi there. I didn't see you. Have you ever heard of the tale High Guardian spice the cringe?..."
You're right that it's odd that they don't use portals as much as they should in HGS. If "new magic can do anything", then there shouldn't be any problem for them to use portals for basically everything. However, it would be understandably difficult for those learning portal magic to simply create a portal to somewhere they've never seen, let alone been to before. Also, what if they were to accidentally open up a portal to a place underwater, a place within the planet's mantle, or some place in the vacuum of outer-space? Has no one played Portal 2?
The sword thing is actually very easy to solve. Instead of it being enchanted make the blade made of something unbreakable, maybe a dragon fang like Fire Emblem did with the Falchion. You can still have the story line of the hilt braking and the blade op. Plus it opens the opportunity for a later redesign for a narrative reason say in a hypothetical season 2 where rose finds out her mother is evil and the hilt shatters, it would be a great symbolism of rose forging her own identity outside of the false view of her mother( and be way better then what they did with sage) it’d be actual change and growth.
Thats kinda why Magic users are so rare in my stories, its easier to make a spell user scary af If Very few people can fight against it
A magic system needs a hard cemented foundation, a set of rules and FOLLOWING those rules, that's something I always love to think about when seeing magic in a new franchise.
What is needed to cast magic? What's the cost (mana? reagents? stamina?)? What's the limit and what determins said limit? Does it require a medium/catalyst (wand? sigils?)? Does the person casting the magic need to be "special" (bloodline? chosen by the universe? everyone?) is there different magic systems to think about (such as alchemy, I see using potions as something seperate than "energy" magic, potions should be possible for everyone to mix, while magic depends on the person)?
There are so few of such questions this show answers, and when it does it contradict itself within the same or next episode.
All they had to do was say "you can do everything with magic, as long as you have enough mana, know the right magic symbols and knows how to focus it all", and then STAY BY IT, but even that was too hard.
Portal ability was a goldmine for cool ass action scene and transportation. I just finished the latest One Punch Man chapter and whoa boy. Spoilers:
Portal was first introduced by Number #1 Hero Blast that not only he could travel through galaxy and multi dimension but also in combat as Warp Punch, Strike or whatever you wanted to do with short warp. Garou copied it and tried to use it against Saitama and Blast. Blast portaled them to the moon of Jupiter, io to avoid casualty to Earth, While Garou and Saitama duked it out, Portal was greatly used offensively and defensively. Or in another way to show case how strong Saitama is (He freaking grabbed and KICKED the portal like it was a toy.) There are so many instant Garou used the Portal to escape Saitama's onslaught and used it to retaliate Saitama by teleport him away from him as well. That's how you MAXIMIZED the potential of Portal ability.
A great way of managing all powerful magic is in Witch Hat Atelier where it is prohibited for magic to be used directly on the human body or terraform on a large scale because of the horrors those things caused in the past and doing them is basically an equivalent of a warcrime.
Two words: Chekhov's Gun. The writers don't know those words.
Disney momment indeed.