Maya 2017 Update 3: Xgen - Convert to Polygons for Games

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 50

  • @LollipopSpam
    @LollipopSpam 5 ปีที่แล้ว +10

    I am very curious on how you created the hair shader. Do you have any video or talk about that part?

    • @hyperface2050
      @hyperface2050 3 ปีที่แล้ว +1

      Exactly, the whole process worked for me until that magic moment when he clicks on the hair shader and the polygons disappear and you have game ready hair. I clicked on the hair shader and got nothing.

  • @chrisg4433
    @chrisg4433 4 ปีที่แล้ว +12

    Sounds like the Terminator is giving a tutorial on X-gen

    • @RolandReyer
      @RolandReyer  4 ปีที่แล้ว +7

      Chris G have you seen my Arnold Tutorials?
      th-cam.com/video/p4Ms3J9YWoA/w-d-xo.html 😁

  • @nikokurniwan3515
    @nikokurniwan3515 7 ปีที่แล้ว +10

    good tutorial. thanks.
    i have same question, how u to manage the uv after convert em? thanks for advice

    • @RolandReyer
      @RolandReyer  3 ปีที่แล้ว

      UVs are automatically set on the rectangular polystrips.
      You can then lay them out in the UV Editor (function Layout) or assign individual/random shaders.
      For the random shader workflow watch my video about the „Randomizer“ script. th-cam.com/video/56leZj0a7-A/w-d-xo.html

  • @crownsandcapes6101
    @crownsandcapes6101 3 ปีที่แล้ว +3

    This was just what I needed

  • @MrANavarra75
    @MrANavarra75 8 หลายเดือนก่อน

    It's exactly what I was looking for!

  • @NickLeyshan
    @NickLeyshan 4 ปีที่แล้ว

    After linear wire is added the orange splines don’t follow the xgen hair they just go out to the sides in a linear fashion how do u fix that?

  • @freshmaker4o
    @freshmaker4o 3 ปีที่แล้ว +1

    HI, thank you for this nice tutorial! I'm looking to create animated grass, with xgen, I was wondering I would be able to animate the cards and apply different shaders to different cards?

    • @RolandReyer
      @RolandReyer  3 ปีที่แล้ว +1

      Hi, you can do that with cards.
      To apply different shaders maybe have a look at my script Randomizer.
      At 3:53 I describe how to apply shaders to a random selection.
      th-cam.com/video/56leZj0a7-A/w-d-xo.html

    • @freshmaker4o
      @freshmaker4o 3 ปีที่แล้ว

      @@RolandReyer Thank you so much!

  • @VedranKlemen
    @VedranKlemen 20 วันที่ผ่านมา

    How you will animate a hair after converting it to cards?

    • @RolandReyer
      @RolandReyer  19 วันที่ผ่านมา +1

      You could animate the cards (the polygon strips) as soft body dynamic objects.
      Or add some cluster deformers and animate those.

    • @VedranKlemen
      @VedranKlemen 19 วันที่ผ่านมา

      @@RolandReyer Ok. Thank you.

  • @maniacarta9648
    @maniacarta9648 6 ปีที่แล้ว

    very nice workflow, is there technique only for grooming menu ?

  • @phillipvance864
    @phillipvance864 6 ปีที่แล้ว

    Why didn't you have to UV map the polygons for the hair texture to show up? Is the hair shader procedural?

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 4 ปีที่แล้ว +1

    How did you make that hair shader ?

    • @RolandReyer
      @RolandReyer  4 ปีที่แล้ว

      A simple shader would be just some vertical strokes (hair) that define the transparency. A more complex shader would also be a bump map and a specular map to make the hair look more real.
      The hair cards do already have UV coordinates.

    • @mohammadrazakhan3852
      @mohammadrazakhan3852 4 ปีที่แล้ว +1

      @@RolandReyer so do we have to paint a texture map for that shader ?

    • @RolandReyer
      @RolandReyer  4 ปีที่แล้ว +1

      ​@@mohammadrazakhan3852 Well, you could paint such a texture (even in Maya with PaintFX), but there are ways for the lazy among us: www.google.com/search?q=hair+texture+map

    • @mohammadrazakhan3852
      @mohammadrazakhan3852 4 ปีที่แล้ว +1

      @@RolandReyer thanks

  • @NaveenKumar-un8nd
    @NaveenKumar-un8nd 6 ปีที่แล้ว +3

    Great tutorial, Pls explain about UV map creation process

    • @RolandReyer
      @RolandReyer  5 ปีที่แล้ว

      The UVs on the poly strips are easy. Every strip covers the whole range in U and V. No secrets here. You can open the UV Editor and move one strip around and then see the layout.

  • @reniferZiolo
    @reniferZiolo 6 ปีที่แล้ว +1

    where does the hair shader come from?

    • @reniferZiolo
      @reniferZiolo 6 ปีที่แล้ว

      nvm, gonna make one myself with mudbox, ,thanks for the tutrial

    • @RolandReyer
      @RolandReyer  6 ปีที่แล้ว +1

      Hi Jennifer, exactly!

  • @manaspades
    @manaspades 5 ปีที่แล้ว

    my linear wire modifier is putting wires over the entire mesh

  • @samehtantawy8221
    @samehtantawy8221 6 ปีที่แล้ว +1

    that great bro but i want to know how make polygon moves with the body it is separated from the body in animation

    • @Aussie.Owlcoholic
      @Aussie.Owlcoholic 6 ปีที่แล้ว +1

      Just parent them to the head or flood with head bone weight

  • @michael_mc_donald
    @michael_mc_donald 3 ปีที่แล้ว

    Great video, thanks!

  • @tmr1512
    @tmr1512 5 ปีที่แล้ว

    great tutorial. Btw i cant convert to polygon mesh. Need u help for that. thank you so much.

  • @eniwanogho1229
    @eniwanogho1229 7 ปีที่แล้ว

    Can groomable splines, that is the ones without guides be converted to polygons

    • @RolandReyer
      @RolandReyer  7 ปีที่แล้ว

      Joe Sidious : Hi, the shown workflow is for „Interactive Grooming“ hair, with or without guides.

    • @eniwanogho1229
      @eniwanogho1229 7 ปีที่แล้ว

      Thanks for that,.....Alrighty then can the textures generated from the xgen shader be transferred directly to the uv map of the polystrip, that is the uv map of the polystrips, be like a representation of the xgen hair outlook or the polystrips have to be textured separately

    • @RolandReyer
      @RolandReyer  7 ปีที่แล้ว +2

      The shader and texture for the polystrips is a separate thing, XGen will not create a shader/texture.
      Actually it would be cool.
      Make a proposal in "Ideas for Maya": mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum

  • @hyperface2050
    @hyperface2050 3 ปีที่แล้ว +3

    Why on Earth, does this otherwise perfect tutorial leave out the most important part? Roland built his own hair shader based on UVs and then drops that on his polygons. The full payoff of this video is that moment and he doesn't even mention what's going on there. Its also frustrating that he talks about cutting his splines and twisting them, but never makes a note that those are just things you can do, while the align to faces is a requirement. Your hair won't work without doing that.

    • @hyperface2050
      @hyperface2050 3 ปีที่แล้ว

      And once you realize this, you begin to see how this whole tutorial is misleading. He cherry picked an ULTRA EASY example, where the hair are all just straight lines (with a slight curve), so that all his faces lined up and his UV mapping was trivial. This process is NOT AT ALL like he suggests even without worrying about the important parts he skilled. And why he would name his shader something to suggest that this process is automatic is beyond me. I'm rather displeased with this. Your results will not come out like this...period.

  • @bombum1487
    @bombum1487 4 ปีที่แล้ว

    Pls tell me where the shader come from? a link for tuts pls!

  • @黃芷萱-z4m
    @黃芷萱-z4m 6 ปีที่แล้ว

    Thank you very much! It really helps :)

  • @raghavrao905
    @raghavrao905 4 ปีที่แล้ว

    Thank you.

  • @XcutAngel
    @XcutAngel 4 ปีที่แล้ว

    k, don't watch this video at 2x speed. 😟

  • @crimsonBen
    @crimsonBen 5 ปีที่แล้ว +2

    You must be an austrian :D

  • @coverfaker8341
    @coverfaker8341 4 ปีที่แล้ว

    You sounds like Arnold Schwarzenegger. Rendering with Arnold tutorial please.

  • @crimsonBen
    @crimsonBen 5 ปีที่แล้ว +1

    those negative rating, surely voted down this vide, because the uv part is missing...
    what i can totaly understand xD

    • @RolandReyer
      @RolandReyer  5 ปีที่แล้ว +2

      The UVs on the poly strips are easy. Every strip covers the whole range in U and V. No secrets here. You can open the UV Editor and move one strip around and then see the layout.

    • @crimsonBen
      @crimsonBen 5 ปีที่แล้ว +1

      @@RolandReyer i know, i just assume that those others did not know that fact :)
      But thanks alot for your reply

  • @up-statestrong4451
    @up-statestrong4451 8 หลายเดือนก่อน

    Get to the choppa

  • @nickwang2613
    @nickwang2613 4 ปีที่แล้ว +1

    Thanks,great tutorial.
    Is this way only works for xgen interactive groom?I wonder if the traditional xgen could convert to polygon strip this easyly?

    • @michael_mc_donald
      @michael_mc_donald 3 ปีที่แล้ว

      I have been using the traditional xgen workflow to create polygon strips :) Works fine.