I'm really grateful that you always do the rhetorical question of why is the alchemist different? Why do you want to play it? You get straight to the point of what is this class and it makes remembering what the class does really easy
Thanks! The question emerged naturally as I started doing class videos for more complicated classes like the kineticist. But it became very useful when making the video for simpler classes. For example, I had to put some thought into it for the Inventor.
Love all the different bottle designs you came up with for the different alchemical items you highlighted. You make some of the best PF2e content out there. Please keep it up!
Love these videos! Its a very nice niche, as many PF2 videos are super long Keep up the good work! And watching this im already looking forward to playing an Alchemist
those versatile vials... holy crap... to continue your wizard metaphor... That's like having access to your whole spell book as FOCUS SPELLS! now i am hype to try another alchemist later!
It is in a way, but more action intensive. You have to make the versatile vial into a consumable (1 action), then use it (1 action) before it expires. It's a single action amount of damage in a 2 action activity, but super versatile. Using Quickdraw for an already made bomb is more efficient, but you have to decide in advance what to make.
another fantastic summary. This is so great as a GM I just want to know the rough basics of how a class works without reading the entire rulebook or watching a 1 hour rules lawyer video lol
I have a question for the alchemists in general.. What's to stop someone from adding Versatile Vial's formula to your book and thus use it for advanced alchemy???? Or by taking Versatile Vial as a lvl 1 formula thus adding it to Advanced Alchemy... Thus increasing your total number of Versatile Vials at the expense of a formula slot while leveling. So, having 6 of your Advanced Alchemy items be Versatile Vials as well as having your "per day" max vial pool.??. Like, because what's to stop me from getting the Versatile Vial formula and crafting them during downtime??? Do non-alchemist have a cap on how many Versatile Vials they can create if the V.v's are a craftable item?? Appreciate any answers 🫠
Versatile Viles and Versatile Vile are two different things. Versatile Viles is a resource and Versatile Vile is a basic bomb or basic alchemical item of some kind depending on your research field that you essentially have infinite of. We can see this to be true using context clues in the Quick Alchemy action. You have 2 options the first you create and alchemical item that you have the formula for and expend one of your Versatile Viles and the second option is you create a Versatile Vile, but it doesn't say you expend it. Meaning it's two separate things mechanically. Blame Paizo on this one guys.
That would possibly be a better way to explain it, honestly. I actually misunderstood how it worked when I started to make the video, and had to redo some parts once I realized my mistake.
Note that the Splash damage is currently uncertain : the Player core and the GM core don't tell the same thing (on one book you apply Splash even on a failure, on the other you apply Splash only on a success or better)
Where on PC does it say that it doesn't deal damage on failure? Granted I don't have the book, but there lacks any PC rules entry on Splash damage entirely on Archives
Mutagenists need a buff I think, I have to play one but on paper you just have to be slowed 1 if don't want the drawbacks of the mutagens. I think that should be the baseline, don't having drawbacks and powering up the effects of the mutagen by drinking versatile vials for 1 turn and maybe bringing back the base drawback during that turn.
Man... glass blowers making a fortune...
Was looking forward to the Alchemist remaster the most and I am not disappointed.
"Heal them dang selves!"
I'm really grateful that you always do the rhetorical question of why is the alchemist different? Why do you want to play it? You get straight to the point of what is this class and it makes remembering what the class does really easy
Thanks! The question emerged naturally as I started doing class videos for more complicated classes like the kineticist. But it became very useful when making the video for simpler classes. For example, I had to put some thought into it for the Inventor.
“Well they’re still there and they’re PISSED.” Made me laugh so hard I had to pause the video.
My character is an inventor with the alchemist archetype, but seeing the remaster alchemist... They seem so fun, I really want to play one
Love all the different bottle designs you came up with for the different alchemical items you highlighted.
You make some of the best PF2e content out there. Please keep it up!
Glad you like them! For full disclosure, many of them are directly inspired from Player Core 2, but I did come up with a few :) Thank you so much!!
your videos are getting so high quality nowadays
5:55 Do be sure to warn your allies whether you're throwing acid or healing at them.
Love these videos! Its a very nice niche, as many PF2 videos are super long
Keep up the good work! And watching this im already looking forward to playing an Alchemist
Every time I cover a class I want to play them, especially these Player Core 2 classes. Thank you!!
@@KingOogaTonTon Someone needs to run a game for you.
All hail the king! THANK YOU!!
I love all King Oogatonton videos!
those versatile vials... holy crap...
to continue your wizard metaphor... That's like having access to your whole spell book as FOCUS SPELLS!
now i am hype to try another alchemist later!
It is in a way, but more action intensive. You have to make the versatile vial into a consumable (1 action), then use it (1 action) before it expires. It's a single action amount of damage in a 2 action activity, but super versatile. Using Quickdraw for an already made bomb is more efficient, but you have to decide in advance what to make.
@@kevinbarnard355 ya, figured as much, i discribed it at a "action tax" when gushing at a friend XD.
Yus! I love your videos 🎉🎉
another fantastic summary. This is so great as a GM I just want to know the rough basics of how a class works without reading the entire rulebook or watching a 1 hour rules lawyer video lol
this damn near gave me a stroke by the sheer load of information but still helped!
I have a question for the alchemists in general.. What's to stop someone from adding Versatile Vial's formula to your book and thus use it for advanced alchemy????
Or by taking Versatile Vial as a lvl 1 formula thus adding it to Advanced Alchemy... Thus increasing your total number of Versatile Vials at the expense of a formula slot while leveling.
So, having 6 of your Advanced Alchemy items be Versatile Vials as well as having your "per day" max vial pool.??.
Like, because what's to stop me from getting the Versatile Vial formula and crafting them during downtime???
Do non-alchemist have a cap on how many Versatile Vials they can create if the V.v's are a craftable item??
Appreciate any answers 🫠
👍
Finally watched every KingOogaTonTon video! ...Now what?
Who would have guess that versatile vials are so versatile.
Versatile Viles and Versatile Vile are two different things. Versatile Viles is a resource and Versatile Vile is a basic bomb or basic alchemical item of some kind depending on your research field that you essentially have infinite of. We can see this to be true using context clues in the Quick Alchemy action. You have 2 options the first you create and alchemical item that you have the formula for and expend one of your Versatile Viles and the second option is you create a Versatile Vile, but it doesn't say you expend it. Meaning it's two separate things mechanically. Blame Paizo on this one guys.
That would possibly be a better way to explain it, honestly. I actually misunderstood how it worked when I started to make the video, and had to redo some parts once I realized my mistake.
"You just know how to make bombs!?" -5E Alchemist
Oogchemist
Note that the Splash damage is currently uncertain : the Player core and the GM core don't tell the same thing (on one book you apply Splash even on a failure, on the other you apply Splash only on a success or better)
Where on PC does it say that it doesn't deal damage on failure? Granted I don't have the book, but there lacks any PC rules entry on Splash damage entirely on Archives
Mutagenists need a buff I think, I have to play one but on paper you just have to be slowed 1 if don't want the drawbacks of the mutagens. I think that should be the baseline, don't having drawbacks and powering up the effects of the mutagen by drinking versatile vials for 1 turn and maybe bringing back the base drawback during that turn.
I am so goddamn confused with how alchemical ammunition is supposed to be anywhere near viable now.
What is the difference between alchemy and magic?
Alchemy is cooler. Full stop. :3