Additional Context: In this part of the campaign, you are performing missions on behalf of the Helghast. This takes place as the ISA invade Helghan, during the events of Killzone 2.
Is there an explanation as to where Visari/Radec is? Why didn't the protagonist get sent to kill Captain Narville or why aren't Rico/Sev seen? And why did he switch to the ISA and betray the Helghast?
@@bigboyentertainment944 Because Radec and Visari are in the middle of the action fighting against primary ISA forces while mercenaries (Arran Danner) fights in the back line to get the information from Savic. Danner switched sides because Admiral Grey betrayed him and left to die in the explosion of the reactor.
Have you ever heard the ISA soldiers screaming in the botzone when they get electrocuted? It is extremely agonizing. The audio design of this game is truly something special.
There's no "chink" noise when you kill an enemy in KZ3 (campaign). That's a bad start. The voicework in Mercenary, when they are talking on the radio to each other, is better. They sound more real. Admiral Grey and Kratek are the standouts. Those two also talk during the multiplayer and botzone. It gives the battle meaning. I could go on, but that's enough.
Additional Context: In this part of the campaign, you are performing missions on behalf of the Helghast. This takes place as the ISA invade Helghan, during the events of Killzone 2.
Is there an explanation as to where Visari/Radec is? Why didn't the protagonist get sent to kill Captain Narville or why aren't Rico/Sev seen? And why did he switch to the ISA and betray the Helghast?
@@bigboyentertainment944 Because Radec and Visari are in the middle of the action fighting against primary ISA forces while mercenaries (Arran Danner) fights in the back line to get the information from Savic. Danner switched sides because Admiral Grey betrayed him and left to die in the explosion of the reactor.
Have you ever heard the ISA soldiers screaming in the botzone when they get electrocuted? It is extremely agonizing. The audio design of this game is truly something special.
Yeah, and I also like how the injured call out for someone to help them. You can hear it from far away.
The minimap looks cool
No it doesn't. The guns sound awful compared to the games on PS3. Killzone 3 actually has perfect sound design.
There's no "chink" noise when you kill an enemy in KZ3 (campaign). That's a bad start. The voicework in Mercenary, when they are talking on the radio to each other, is better. They sound more real. Admiral Grey and Kratek are the standouts. Those two also talk during the multiplayer and botzone. It gives the battle meaning. I could go on, but that's enough.
@@JustKillzone Alright, but I still think KZ2/3 has better sound design