The technique showcased in this video is very interesting, however this system for dealing damage is quite brittle as your low HP character may be easily killed. You can achieve much higher, consistent damage by simply setup your black mage gambits to take advantage of elemental weakness and equipping an Opal Ring to not even bother with Reflect status on enemies.
I know, but this is just a fun way to use an otherwise useless spell in the game. Im not claiming it to be the safest or most effective way to deal damage.
Numerology also can be nuts if it has never missed the damage keeps doubling starting at 1 damage ive had damage numbers easily breaking 100k but the skill will very often miss resetting back to 1 damage
any potential with Numerology? I've scoured the net and haven't found anyone who figured out a way for it to have any use. Maybe it's just bad but I would like to think there's some secret to it nobody has figured out heh
Foe: Character Status HP Critical = Balance or (Reflect) Self: Status HP Critical = Balance Have someone use the Bubble Spell then the Infuse Technick with 1 MP to bring down a Ally's HP to 10 HP Balance also does not wake up Sleeping enemies so you can also add in the Sleep Spell and the Reflect Spell for group AOE
you can use Decoy to Avoid getting hit if you play with Reverse you can Reverse and cast Renew on yourself to get to 1 HP for even more Damage and also cast Reverse and Balance on yourself to Heal yourself
The Success rate of the Balance Spell hitting a enemy is 70% in the old FF12/FF12 IZJS version but is 100% in the FF12 TZA according to Wiki 3:35 (Team Reflect) Ruby Ring or Ally: Status Reflect = Balance
When i ran a "Paladin" build using Knight Timemage i had balance set up when self hp critical on Vaan. Definitely think its heavily underrated
I’d randomly get this video. But it’s my favorite first gambit foe: status critical balance.
The technique showcased in this video is very interesting, however this system for dealing damage is quite brittle as your low HP character may be easily killed. You can achieve much higher, consistent damage by simply setup your black mage gambits to take advantage of elemental weakness and equipping an Opal Ring to not even bother with Reflect status on enemies.
I know, but this is just a fun way to use an otherwise useless spell in the game.
Im not claiming it to be the safest or most effective way to deal damage.
If you use this with zeromus and bubble, it does a lot of damage
The true Big Bang ;)
Smart!
how this ramps up with bubble and a party with reflect is awesome! thanks, Ill consider making a build for this
I'm glad you found this helpful ^^
Shows up unprepared and clicks through videos... fun vid lol
Numerology also can be nuts if it has never missed the damage keeps doubling starting at 1 damage ive had damage numbers easily breaking 100k but the skill will very often miss resetting back to 1 damage
This is SUCH A cool thing, I rarely use Balance but now Ill start doing itå
Good luck!
any potential with Numerology? I've scoured the net and haven't found anyone who figured out a way for it to have any use. Maybe it's just bad but I would like to think there's some secret to it nobody has figured out heh
I know you can do damage with it while some bosses are immune to most other damage ^^
how would you set up Balance in your Gambit tree?
Foe: Character Status HP Critical = Balance
or
(Reflect)
Self: Status HP Critical = Balance
Have someone use the Bubble Spell then the Infuse Technick with 1 MP to bring down a Ally's HP to 10 HP
Balance also does not wake up Sleeping enemies so you can also add in the Sleep Spell and the Reflect Spell for group AOE
you can use Decoy to Avoid getting hit
if you play with Reverse you can Reverse and cast Renew on yourself to get to 1 HP for even more Damage and also cast Reverse and Balance on yourself to Heal yourself
@@SadSilentSoul-wk7igWill balance spell efectiv for fight to yizamat ?
With proper gear and gambits, this could be useful in something like the Gilgamesh fights
The Success rate of the Balance Spell hitting a enemy is 70% in the old FF12/FF12 IZJS version but is 100% in the FF12 TZA according to Wiki
3:35 (Team Reflect) Ruby Ring or Ally: Status Reflect = Balance
Killed that random seeq lmao
Stocking up the party's bacon supply x)
omg its broken shit, what if i use baff on magic and brake of magic on foe, the damage goes insane
Wow!
Indeed 🙂