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EVERY TANK REBALANCED: TANK DESTROYERS
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- เผยแพร่เมื่อ 13 ก.ค. 2024
- HELP ME REBALANCE THE OTHER TANKS (must be logged in to comment):
docs.google.co...
I might make an explanation video for some of the more spicy tanks (cough cough the 183mm tanks and the foch 155), but this is good for now. This is four months of work just for video 1 of 4, and I'm taking a break from these for a bit after. It takes forever to make something half-good in quality, but then the video looks like this, which isn't very visually appealing. Other projects will be more interesting, with less backend work. You guys don't want to watch a slideshow, but you also don't want to be here for an hour.
Other project coming at some point is a full tutorial on all methods of 2D style customization. I'll have to plan that one out though.
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Music provided by Monstercat:
Desert Start - Carissa
DROELOE - Collisions
Jay FM - Skin Deep
Cloudnone - Wasted
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P.S. Heavy Tanks are technically up next, but it's gonna be a while until then.
Clip of GSOR spotting markers being wrong:
clips.twitch.tv/LivelyDistinctLardBabyRage-S9EV6BX8HSiRJLa-
Your tank has two spotting markers:
1. The center of the top of your tank
2. The base of your gun barrel.
Gun model files for oscillating turrets is anything that goes up and down; turret files are anything that goes in a circle. If/when the devs put the spotting marker at the base of the gun, the base of the gun is in the middle of the whole turret. You can have the top third of the turret sticking out (which is barely enough to shoot), and won't be spotted. If you peek sideways (like in the clip), you can get spotted and shot for free. I'm sure there are other tanks like this, I don't know what ones they are (besides the Yoh tanks, they are fine for some reason).
wtf is "Lively Distinct Lard Baby Rage" hahahahaha
Twitch makes clips by using names of their official emotes as the randomized link to it.
Seems legit
yet wargaming has to test for 5 years giving batchat 10more shells
I believe they will not do anything to batchat, is-7 because everybody or almost everybody has these tanks because they were quite popular in the past.
They will buff only tanks, that were unpopular in the past, like they did with French m4 branch
@@shark_de_mique unfortunate because lesta is actively reviving old tanks
@@unknown_player9498 they are the same WG and lesta, all they are doing (lesta) are cosmetic changes. No map rework, nothing. 11lvl will bring nothing new, the gameplay is the same on tier 1 and tier 10, so, how tier 11 will bring something refreshing?
Same shit with cz 75 after nerf in CSGO
Oh my God I didn't think of how the FCM36Pak40 would have no concealment penalty from firing because it's an old school TD. That is brutal.
Plus 400m view rang.
This tank was solely created for seal clubbers. It has the most stale and boring gameplay coupled with being a jerk to newcomers if there are any left
Its also slow as hell and cant defend itself from pz 1c's. at least that one has a downside that its useless on any city maps. on open maps.. yeah its gg mate.
WG is collecting statistics, they don't have time for this
This is my favorite comment in the past week
Poor M3G FT. I'm sure somebody cares.
I'm not them, but I'm sure somebody cares.
You're gonna have to elaborate on the Jagd E.
he just really hates that TD.
@@shadowzone2588 he hates jageroo players because for some reason atleast 85% of them snipe or sit in the dumbest positions
to clarify, it forces the jagd e100 to play like a front line tank like its supposed to.
Jpz is a crap tank. You have a good tier 7, a good tier 8 (honestly I don't understand why he thinks that Ferdinand needs 40 top speed, it is a very powerful tank with an extremely good gun and HP pool for trades), almost godlike jadgtiger (2nd best gun in the game, after hori3) op HP pool (2100 without hardening, so you have a tier 10 ht HP, nice on a tier 9). And than you have jagdpze100 which is borderline unplayable. Sure it is annoying to get slapped for a 1050, but other than that the tank is horrible.
What I would've done, is introduce a new tank, based on e-75. A stronger jdTiger in a nutshell. 2200 base HP, 600-650 alpha gun with 9 second reload, like jdTiger and Ferdinand
@@shark_de_mique I would of went with an armor buff for the ferdi given how its suppose to be a slower but more armored version of the JP2. also speed seem to be the norm today which sucks imo. I liked it when tanks were slower.
7:12 Grille turret being able to rotate 360 degrees looks physically impossible imo
It is, just barely. Originally I thought the same thing, and wasn't going to do it, but it clears the hull by an inch or so.
@@lncoming And gravity ? If you turn the turret and climb a hill i'm pretty sure you would just tip over
If a KV-2 turret fired its gun (any direction besides directly forwards) it would rip the turret off the tank, as well as flip it sideways.
This is where arcade game logic would take priority.
If you look up a console WoT video about the Grille 15, you will see how it would turn 360° (they made it turn 360°'s over there so yeah)
NOOO NOT THE FV4005 HESH SHELL!!!!!!!!!!!!!!
I agree, it would make the FV tanks completely useless. My suggestion would be remove the AP shell since the 183mm never fired a AP shell IRL
centurion with charioteer gun is very fun and i think that hesh shouldnt cost so much and that its fairly balanced because you trade penetration for dgm therefore you have to aim for weakspots or autoaim snapshot batchat
knew youd comment chem
@@THEARDUOUSMOTH except the FV is a stupid tank that deserves to die. making the pen less = indirectly making the alpha damage less, and thats what that tank needs. doing almost 2k damage (and oneshotting other tanks) with a single shell should never be a thing. If they decrease the pen, the average shot would do less damage, since it wouldn't pen (duh). it's a braindead tank that supports cancer gameplay and prevents actually playing the game in a lot of situations.
6:07 I love the AT-1. Too bad Wargaming Thanos snapped low tier enjoyment out of existence.
I only really disagree on the Basatto and the XM66F, neither of those needs a buff.
The Basatto has absurd camo, a ridiculous gun with 360 damage and excellent shell velocity, and enough mobility to make it work. Nerf the alpha famage to 320 first.
XM66F is essentially a T28 Prototype that trades the hull armour for mobility and a shorter turret arc. At most I'd give it 45° to either side.
The Borsig needs a better engine because it's just teduously slow. I dont want it to contest the Skorp in mobility but it should at least be able to get out of spawn by minute 2 of the match.
As a player that used to play a lot of Basatto, yeah that thing is really good at hiding, has the best TD camo for its tier, sometimes rivals LT. Mobility is not great, but the gun really hurts when it hits.
Disclaimer? No! It's clear as day that the Pz Sfl IVc (9:17) its gun should have a 360° rotation arch!
irl the steel plates around the gun could been unfolded gifing gun full rotation would be interesting if they gave this tank a siege mode making it completely stationary but giving it dpm and accuracy boost
@@unknown_player9498 oh no, I meant around its vertical axis!
This comment section has been surprisingly civil, and it's been fun reading all the differing opinions. Mission Success!
World of Tanks 2 will be out before any of these changes are made.
I'll look at the form later but I do love this content. No other WoT TH-camr does stuff like this to my knowledge. Keep up the solid work.
The foch 155 also needs the mobility buffs that the foch B got IMO
Also id nerf the t67 a bit
Great video: other than crying and complaining you sat down and did the job. However I feel like there are some major oversights and problems you may have not noticed/ignored.
Great video anyway (as usual)
Another banger video 👍 - I think most things on here are super reasonable, good suggestions.
I understand how people might be up in arms with any changes to fan favs like the Jagpanzer E100 and the FV/deathstar tho. A follow up on these is a good idea.
Planning on making some suggestions in the spreadsheet soon! 🫡
This is also a great guide which line to grind next.
I like your white, "No one cares" It fits
Nice video but still would prefer the one hour and fifty minutes long coz I really like your reasoning in this game and how u can backup your opinions and be funny about but overall great vid thx for making good content :D
I would add one thing to FV215b 183 - nerf armor, its insane how 1750 alpha bonker can block 340+ heats
Also TS-5, Turtle 1 and Tortoise are op tbh
WT auf E-100? Its fine tho, ok old 3k+ clip was insane, but it trades EVERYTHING for that clip, in current state Foch B is better than it - make WT have 4 shells and I want it back
Ts-5 being balanced caught me off guard as well. Now, it is a second best premium TD after turtle. They are OP af for tier8 tanks
Where did you get the images of the tanks from?
Those are actual ingame portraits as seen in the shop, you can find them in the game files
@@Almost-Not-Spruce ah the game files, thx
Don't know if it was intentional, but I noticed the balances to the SU-76I and SU-85I overlooked that they have old school camo after firing. At least I think they do
5:40 haha love this song, a classic in my playlist
How on Earth badger is balanced? How? If it is hull down, only jgdpze100, foch155 will be able to have a chance to pen it with gold (hori3 as well but there is a higher chance of a richochet), because shells can deviate into an open space and you'll hit 450+ mm armor.
It would've been balanced if all the maps were like mazes and not corridors bazed, where badgers' 35 top speed is not a balancing point but rather a limitation/inconvenience.
Badger/e3/268v4 they are tier 11-12th armor wise. As they are now, they should be simply removed from the game, until maps are completely reworked. But this will never happen.
Also, everybody who is lucky enough to observe a hull down badger vs badger duel will confirm that it is a proof of an eternity that is just limited by in-game timer and an amount of shells
Mino is balanced? Are you kidding? It now has 250+ against AP and 300+ mm against heats. 300mm + in a weakspot. And it also rotates faster
Tier 8 Italian tech tree TD is a tier 9.5-10, that was placed at tier 8. When it is hull down, you need 290-300+AP to pen it. 300+ seems about right on a tier 8. No hatches, no weakspot. How it is balanced? It is actually better than a mino tier to tier: faster, better mm, no weakspots
"hur dur flank it or run away like a little bitch"
-unicums
@@shark_de_mique simple reasons: Dont engage hulldown tanks that only have that one upside. it sucks in everything else so you shouldnt just be able to load prem shells and able to pen everything. Force them to move, play together etc. once the italian td's are open to sideshots they are done for, at every tier they face.
IF you choose to fight those frontally when hull down, you need to step away.
I dont even want to imagine how alot of people would have played back in teh day without penetration indicator, old armor layout (the modernised one is fkin terrible), prem shells actually be paid with gold instead of high silver costs..... *sigh
You actually had to know how to play and how to engage certain tanks....
cry? mald? cope?
SU-122-54 my Beloved~
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Gun stats:
leave damage at 390
Reload 9.30 seems fine for the damage and other gun stat changes
Increase penetration on standard shell from 230 to 258-260
Increase Premium APCR shell from 270 to 310-320
Gun Dispersion reduce from 0.38 to 0.35
(or 0.38 to 0.33 if this is more meant for sniping)
Maybe tune the dispersion factors down from
0.17 > 0.15
0.17 > 0.15
0.12 > 0.10
Shell velocity increase from the abysmal 850 m/s to maybe 980-1000 and the APCR shell from 1,050 to maybe close to 1150/1200
Ammo capacity increase from 35 to 40
Mobility:
Increase forwards speed from 55 to 60, or leave forward speed as is but give it a better engine with more Effective Traverses
Increase gun elevation to 20
increase dun depression from -4 Degrees to -6 Degrees
Increase gun traverse angle from -8/8 to -10/10 (?)
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Armor , Health and Such:
100mm frontal plate is what is currently listed, if this was played mainly as a sniper then maybe leave that and focus more on dispersion reduction, if not maybe add a few dozen millimeters here and there~
Health increase from the horrible 1,000 to maybe something more along the lines of a Tier IX TD, 1,700, 1,750, 1,800 or so.
21.77 / 4.14 Stationary camo (%) > 25 / 8
13.05 / 2.48 Moving camo (%) > 16 / 5
View range increase from 370 to 380
Finally. Place SU-122-54 into the Soviet Tree Collector tab, or place it on the Bonds store for us to have it back. Don't think it should be given back as a tier IX premium.
You would make a gear game dev! The only thing I would change is to make the T95's lower plate and especially cupolas a little weaker.
5:34 we're finally starting
Strey Waffentrager getting 5 more alpha on HE is a little too broken imo, will ruin t7 gameplay
Lol yeah damage dropping from 50m onwards is just a meme.
so people wont camp in jagdepanzers but knowing that people snipe in polish td's and overall assault td's being basically a heavy you dont expect much from wot players
I think both scorpion(G) and SU-130PM need a slight nerf, they're stronger than normal tier 8s.
no worry fams, with the rate wg is making ACTUAL game contents nowadays, it will only take them 200 years to balance all the tanks. Before that ? well enjoy 50 years of frontline, steel hunter, onslaught over and over and over again
@lncoming waht is ur though behind the Jg Pz E 100 nerf?
so, he and I have had this discussion A LOT. it is to force jageroo players to play it as a front/mid line TD as it was originally intended. not a redline sniper
The only way to punish someone for sniping in a tank not meant for that, is to physically reduce the reward for doing so.
I could give it caliban accuracy stats, and shell speed, and people would still snipe in it, because it hits for 1050. If it gets given the damage falloff mechanic, the only people who will commonly be effected by it, are the people who aren't where they're supposed to be. Nearly nothing changes for the people who were already taking it into city brawls.
However, if I nerf the accuracy/shell speed/etc, the people who snipe will still snipe, but the people who were actually playing it correctly get hit as well, which would be bad.
The falloff also starts at 200m instead of 50, because I don't know what idiot thought that was a good idea. 50m is essentially the width of one house or rock. I made a note on its card but it's probably too small.
I would only want to say that Grille 15 needs buff to the concealment cause right now it's a big joke, fully rotate turret will not be bad but I don't see it being necessary over the concealment change, whole line have great concealment but not the Grille.
so. honestly i dont exactly agree with the t30. more hp would be nice but rather then that, i would buff its moving dispersions a little bit or alternately reduce its aim time
E25, FCM, and the m 10 nurfs are great.
This actually might be good.
Buffs tanks like the Ferdinand.
Holy crap nurfing the good tanks and buffing bad ones.
Buffs bobject*
…
SU-122-54 should be added back. Even if added back as a Collectors vehicles
I highly disagree with the Marder 38T, it needs another 10 shells too lol
I guess the disclamer in the beginning is for the FV's, Skorpion and the SU-130PM. Although I can see were most changes are coming from, there are some I really don't understand. Like buffing the armor of the T28 Prototype is unnecessary since it is already thick enough AND NOT NERFING the Skorpion and the SU-130PM is just insane to me.
What I'd change:
SU-130PM (+FS) = HEAT Pen 320 -> 280 | Alpha dmg 520 -> 490 | Top Speed 65 -> 55 km/h
Skoprion (+G) = APCR Pen 311 -> 300 | Alpha dmg 490 -> 460 | Reload 12.2 -> 11.9
The Skorpion and the SU-130PM are the biggest problems on T8 and it's matchmaking. Changing something about them is absolutely essential to achieve a fair balancing on T8 and a better gaming experience overall.
As someone who's played the T28 Proto, it's miserable. You get pretty butchered by anything in your tier and stand no chance of blocking anything from a higher tier vehicle.
You can bully tier 6/7 but past that your armour really falls off. The sides are cardboard and will get double overmatched by pretty much everything you see, leading to the loss of even more HP. Coupled with a depressing amount of HP, you just cannot brawl.
THE SKORP AND 130PM ARE NOT THE BIGGEST PROBLEMS IN T8 MM ITS THE BZ176
@@aQuestionator But the BZ is not sold anymore. The Skorp and the SU are for sale basically every 2 weeks
"The Skorpion and the SU-130PM are the biggest problems on T8 and it's matchmaking."
BZ-176
Skoda T56
Bourrasque (x2)
Progetto 46 (sorta)
ELC EVEN 90 (4-6 per game)
Panhard EBR FL10
Obj 703 II (kinda)
VK 100.01 P
SkPTK
Turtle I
Skorpion and SU-130 are just cardboard boxes with good guns that get annihilated if they get spotted. They're sniping tanks that play like sniping tanks. You didn't mention the Ka-Ri even though it has the same alpha with better shells, and some actual armor. There's simply nothing that deserves to get nerfed about them.
@@lncoming Ok, I know that they are not the biggest problem, but I thought I keep it with TD's since the video was just about TD's as well. And the Ka-Ri doesn't have a urret like the Skorp and the Ka-Ri doesn't go 60km/h...
Su 122 54 should be the same as on console cause its pretty great but clearly not overpower
Thanks !!
Nah, Jageroo is good. If anything, a +4 km/h top speed buff because it cant chase dmg
upgrade is 4's base gun so bs grinding tier 10 tank with a bad tier 8 gun :(
Deathstars... Give the standard AP pen buffed to 360-380 Up the alpha to 1300 Then id agree with the changes.
Played Blitz and the deathstar in there sucks..Pen is needed.. Maybe also Revert the HE changes.
I only disagree on the e3 if you nerf the cupola the tanks is unseless
Give E4 850 Alpha back. It sucks anyway :D
hi, yes id live to disagree about something really quick, there is not enough of you saying UHM over and over
UHM
UHM
did you forget the 268?
I actually did, wow...
@@lncoming so what would you do with that tank?
On the fly, I have no idea. I haven't played the tank in years. Some people say it's fine, some say it should get 850 alpha again. I'm not sure.
@@lncoming i feel like its just a bad wz td atm and you can see the difference especially in armor and gunhandling/softstats so i would buff sth about that i guess. Or just better gunhandling and the 850 alpha would be the best option imo
superstructure and front plate on the Ferdinand should be buffed too. its just a strait up auto pin for even standard shells by alot of tanks at its own tier
Yeah, let's make a good tank that could be op in some cases (trading with tiger2/is-3/e-75ts for instance) a real op one. How thick do you want its superstructure to be? 250? 270? Why do you think it needs buff in the first place?
@@shark_de_mique i mean don't buff it to an insane amount. just to where it can bounce shots more often. it just way to easy to pin it imo. plus its also slow af so.
Agree with everything but the shtpak not have a small velocity buff
Nice clip, and many of my tanks are involved in your changing process, positive and negative, it's all fine.
But I have to disagree on one point: The M56 Scorpion is not balanced!
The gun is all right but the rest is a joke!
There are lower tier tanks that are faster and with better camo and ram the M56 from full health to death with one ram, that is simply a joke!
When you have in WoT a tank this small and light like the M56 and have ZERO armor, you have to be very good in speed or stealth. Buff one of it!
And what happens, when another Tier 7 TD like the E25 goes against an M56, everyone knows. It is a bloodbath.
The E25 is better in simply every single point, except damage per hit. In everything else the M56 is worse.
The E25 can kill the M56 in so many ways, it is much faster, has better camo, has more view range, much more DPS, it even has more health.
The E25 can easily ram the full health M56 to death, but that is ok, because the M56 has one of the worst DPS of all Tier 7 TDs, it is the joke of the century.
No, the M56 Scorpion is not balanced, not even slightly.
The M56 Scorpion is so ignored from all sides, noone cares about this tank, it is a shame!
I am disagree
Hi disagree I'm dad
7:14 Where is the pinned comment?
Oh wait yeah by bad. I changed this video's upload time by a day and forgot to leave it. 1 sec
(thanks for reminding me)
Why the SU-76I is balanced?
Nearly none exist on any server, and there's ultimately no point in nerfing it. The only thing I'd maybe make worse is the reload anyway.
@@lncoming I could play a few games in it and send you replays, if you wanted to observe it in matches.
u buff kv4 ktts and have no mention of kv4 :(
Tank Destroyers.
really it was td i swear i saw at least one none td damn ig i was so zooned in when i saw the ktts mb but yeah changes i do like
just great
i think this a typical meme rebalance list because almost none of this changes doesnt make any sense and what tf is TBD?
Elaborate.
Also TBD = To Be Determined
Jagdtiger 8,8 balanced?
Yes
@@lncoming it's a shit pack without a turret, less pen and no funny HE rounds, also poor camo and irrelevant armour.
The armor is very relevant. It plays very well as a defensive machine, and nothing like an shptk. If the gun on the shptk wasn't better, nobody would play it.
@@lncoming 🤓👆
You asked 🤷♂️
So, you would buff KV--4 KTTS to an OP standard? You would buff Polish TDs to make them even more OP? T30 HP buff is not necessary, T28 Prototype not so much - I'd just buff the frontal turret armor(cheeks) and that's it. As for WT auf Pz. IV, that ''barrel extension'' is gun breech, and that breech is one of the most important parts to a gun's function. For you to achieve your wanted capability, you would have to completely rework the gun, rework the hull, crew placement, and turret. Same is true for Grille 15. There's a reason why certain TDs are not able to rotate turrets 360 degrees. I also disagree with some nerfs, especially Jagdpanzer E100(I don't own it yet) because unlike FV4005 or it's better version, this one is not OP. That would be what I strongly disagree on at this moment, since there are many tanks on this list, and I really can't go trough all of them, either by stats or by their actual in-game performance as I haven't played most of them - not a fan of TDs.
EDIT: If you would nerf Jagdpanzer E100 with damage falloff, then in turn I would buff other aspects of the tank, such as upper hull armor(around the gun), buff traverse speed or top speed and reverse speed, and make tank's engine and tracks more durable. This would not only force but also encourage players to play the thing in close to medium range combat, instead of long range sniping that you dislike so much.
"So, you would buff KV--4 KTTS to an OP standard?" - It won't be, not even close. The frontal armor is still really bad, and you will die incredibly quickly if it's exposed.
"You would buff Polish TDs to make them even more OP?" - They aren't, at all.
"T28 Prototype not so much - I'd just buff the frontal turret armor(cheeks) and that's it." - It's the worst brawling tier 8 TD in the game. It needs a lot of help.
Buffing Jpz E100 armor and durability would just enhance its sniping capabilities further. There's no way to "encourage" players to get closer unless it rewards them more by default. Even if players do actually go up and brawl, increased armor would make it nearly unkillable to lower tiered opponents, who would be trading 390-560 damage for 1050, and that's if they penned.
@@lncoming If KV-4 KTTS has 250mm armor, adding another 50mm to the front(if it's turret armor we talking about) would make it unkilllable for it's tier or tiers lower than it.
Polish TDs have OP potential, and if they're played by a good player, they will be OP. They will suck in hands of a noob, but then again, every tank will suck.
T28 Prototype is after all a TD, and making it's turret armor very resilient would maybe make it balanced, but if you're gonna buff every bit of armor on it, then you're gonna create a vehicle with no weaknesses.
Jagdpanzer E100 can still be encouraged to face enemies in close-mid range combat by implementing your damage falloff and my traverse speed, and or top and reverse speed increase with some bonus horsepower to make it more mobile. You then accomplish your goal, and the vehicle doesn't have to suffer a nerf just to make some players play the way you'd want them to. Personally, I've rarely had encounters with camping Jagdpanzer E100s, unless it was Prokhorovka map, where everyone camps. You can't blame JgdPz E100 players for camping on a map that was designed for light tanks, arty, and sniper vehicles.
The armor plate directly in-between the 250mm turret front and 230mm structure armor is 125mm thick, and is (and still will be) easier to pen than either of those plates. It is also impossible to hide.
Polish TDs have huge potential. It will never reach that potential, ever. The guns are far too inaccurate for that to happen.
T28 Proto won't be OP. It's still slow, and still has plenty of weaknesses. Maybe people will actually have to hit the cupolas for once.
As for the Jag, players cannot be 'encouraged' to do anything. They must be discouraged to do the alternative to achieve any results. It's only a nerf if you're doing it wrong. Over half the jags I find are snipers, both in my games and on streams that I watch.
@@lncoming Then I agree on the the KV-4 KTTS buff, but only to the weakspot.
Polish TDs are designed to play at close range, so their guns don't need to be more accurate, they just need either more standard round or premium round pen.
If WG was to go around nerfing all tanks, then nobody would play those. I for certain won't be playing heavily nerfed tanks.
What this game needs most is shell and spotting mechanic rework, terrain and obstacle rework, and all out war against bugs and glitches. I just got hit two times by a player in E75 TS on Mines map, I was fully behind the rock in the middle next to ruins, unspotted, and he hit me two times without being spotted himself. Marker has shown that he hit me from the ruins above. He wasn't in the ruins, he was behind the rock and wasn't spotted. Either he exploited a bug or my spotting didn't work, not even proxy spot. Makes no sense. "Bugs and glitches for miles, but nevermind that, let's sell another premium tank." -Wargaming
@@lncomingid say nerfing anything of the jaga is already a bad idea. it already has shit mobility, its an e100 with worse flexibility, worse armor because the moment you peek in a hulldown fest, you get penned by those 320-340mm golds even before your gun can point at anyone. at best it should be designated "support tank destroyer" - aka second line tank destroyer. you cannot brawl in jaga and expect to bounce shots in a tier 10 match where everyone spams gold. even a leo1 can pen jaga frontally and dip fast before jaga can have a LOF at them.
the point of playing jaga is the 420mm heat and 1050 alpha. it is the only "retarded tank balancer" that can counter a hulldown mino, badger or kranvagn.
So you're pretty much just complaining and doin nothin. Yeah, not gonna watch.
You're the one complaining here then, cause there's none of that going on in the video.
If you think there is, that's on you. It's a 4 minute disclaimer and explanation, and then 8 minutes of patch notes. Where's the complaining again?
Can tell you didn't watch. There was a whole lot of "doing somethin'" and zero "just complaining." Troll attempt rating 2/10