@@WikzGaming looking forward to it! You’ve inspired me to try to create a theme park in cyberpunk style 😊. Like an urban environment, alleyways, and rollercoasters passing through buildings… would be amazing. Maybe and idea for you to create a small (coaster) ride in this style? With the typical neon lighting etc. Would love to see you do that! And/or a park entrance.
Loved this video!!! You keep on inspiring me! Great composition & great, useful tips. Re the water for windows: I was kinda salty about no glass at first in PlanCo 2, but seeing a few buildings using water instead & now this building - I like ut. It doesn't have the seam that you did with the glass panels in PlanCo 1. ☮️ & ❤ - Smiling 🙂
I am a fan of cyberpunk. I am soon happy to see someone pull off cyberpunk in planet coaster 2. I was hesitant to buy the game because there isn't a better sci fi theme. But I have changed my mind.
I always have the greatest ideas in my head by I am overwhelmed with all the pieces and my buildings end up super weird most of the time. Any tips on how you get better ? 😅 I guess images help a lot.
RE: resizing needs to go to smaller percentage, looks like they locked it at 50% of size, which is why those pipes still look big. Was looking at that today on a build and dissapointed that I could not get them smaller. So many things are missing... without the thememaker's toolkit there will be much more limits in this game. Very sad to see Frontier go that route. In spite of my doom and gloom attitude the game is really nice... I think if we didn't have prior PC1, JW, and PLanet Zoo we would not be as critical in reviewing this. But given a great track record, this game does fall a bit short... at least for now.
Some pieces does go down to 10%, why other pieces don’t do, it’s a mystery to me, lol. There are for sure some pieces that would do good in 10% down scaling, the pipes as you mentioned. We don’t need tmtk right at this moment, let them cook DLCs while making the game better. Both planet games wasn’t great at the start, but look at Zoo now for instant, that game is so good now. And yes. It has it flaws and new features to get use to, but doesn’t all these days? I know the way they’ve done it isn’t good with the whole pre order thing, and the game isn’t finished one bit. I get the frustration people are having. But as you say, the game itself is pretty damn addicting when you get by the new features. I love the pieces, the scaling, the new ride customization, path tool. I’m 40 hours in now, and I got use to the new features quicker than I thought. Thanks for your comment!
@@WikzGaming Agree... resizing is not consistent and not available on all items. Maybe someday. I was pretty bummed when Cities Skylines 2 came out for many of the same reasons as PC2... lack of a steam workshop with a wider content creation community, the focus on console games which prevents or limits many features, and a fundamental change in gameplay. But as I said we should look at this game as if it was the first and only rather than make comparisons.... with suggestions to make it better like flume physics, bring back more themes and pieces (cars would be nice), etc. I think wer're going to be okay with this game.
Thank you so much! Yeah people aren’t happy with some of the new additions and features! Even though for me, it took a bit to get use to! I like building - a bit more clicking, but you’ll eventually get there 🙌
@@WikzGaming Yeah i see some people complaining about the amount of pieces but maybe that is good for me because I always get overwhelmed with all the options. I think I will buy it. Thank you Wikz I really like all of your stuff!
@ If people say we don’t got many pieces, I almost wanna ask if we’re playing the same game. 😅 Cause I almost feel overwhelmed with the choices we got now. Plus the scaling kinda gives you many more versatile pieces. You’re welcome, thank you! 🙏
@@WikzGaming This is so true. PC2 currently has 3.1k+ parts, while PC1 launched with around 2.3k-ish iirc. Feels like people are losing their mind these days sometimes. Feel really bad for a team who so obviously worked with so much passion on this fantastic game.
@@opperhoofdrampeneer8324 Right?! Like people already saying they want tmtk, without any DLCs out yet. People are in such a hurry, and like to complain of the slightest little things. Like I absolutely agree on the UI, the lots of clicking in-game, and the workshop is a big mess and needs to be redesigned. But it doesn’t make the game bad in anyways, and I enjoy all the new features, it just take some time to get use to.
Please keep the cyberpunk theme a series! The more neon and dark vibes the better, fantastic work! 😍
Allright, happy to hear that! Thank you!
Great build! I am totally overwelmed with all of the pieces in this game.
Thanks Ani! And yes, so am I!
Really eye opening in going for a colorful grungy 80s Florida type of style with my buildings and you gave me inspiration with the neon lights 🙏
Thanks man! 🙌 Yeah thought I wanted to try out a theme that we don’t have in the game and if it was possible! Glad to be able to inspire!
Very inspirational! Would love to see more Cyberpunk-style.
Thank you - you got it!
@@WikzGaming looking forward to it! You’ve inspired me to try to create a theme park in cyberpunk style 😊. Like an urban environment, alleyways, and rollercoasters passing through buildings… would be amazing. Maybe and idea for you to create a small (coaster) ride in this style? With the typical neon lighting etc. Would love to see you do that! And/or a park entrance.
Fantastic work Wikz!
Great explanation of the thought process and you've definitely inspired me for the gritty cyberpunk aesthetic! ❤
Ay, thanks Fog! Appreciate the comment, and happy I could inspire :D
와,, 범접할 수 없는 경지다
Thank so much!
Amazing that, thanks for the tips!
You’re welcome!
Loved this video!!! You keep on inspiring me! Great composition & great, useful tips.
Re the water for windows: I was kinda salty about no glass at first in PlanCo 2, but seeing a few buildings using water instead & now this building - I like ut. It doesn't have the seam that you did with the glass panels in PlanCo 1. ☮️ & ❤ - Smiling 🙂
Thank you so much Smiling! 🙌
OK...my first thought was an old building in New York...I really like this build GREAT work :D
Yeah, it’s like 80’s grunge cyberpunk. Thank you!
Nice! Could be in GTA Vice City that!
Thanks man!
Great looking building, i love to see more in this style. The tutorial video's really help me a lot.
Thank you! And I’m currently working on many more!
I am a fan of cyberpunk. I am soon happy to see someone pull off cyberpunk in planet coaster 2. I was hesitant to buy the game because there isn't a better sci fi theme. But I have changed my mind.
Yaay! Happy to hear that! There is plenty of options to do sci-fi and cyberpunk! Thanks for watching!
Nice building!!
Thanks!
Stunning 😍
Thank you 🙏
Looks great dude, nice build 👍
Ay thanks mate!
IM HYPED!!!!
I hope you upload your works to the workshop.
I do! This one is on the workshop!
I always have the greatest ideas in my head by I am overwhelmed with all the pieces and my buildings end up super weird most of the time. Any tips on how you get better ? 😅
I guess images help a lot.
I know the feeling! I always start simple, use reference images, and build in small sections to keep things manageable and improve your designs.
Amazing 👏
Thanks!
Can the fire escape be used as a que to a ride starting from the roof?
No, unless you use the slide queues for it though.
Can you do a build along video on one of these? It’s too fast for me to follow.
Yeah, I have another cyberpunk build in the works.
RE: resizing needs to go to smaller percentage, looks like they locked it at 50% of size, which is why those pipes still look big. Was looking at that today on a build and dissapointed that I could not get them smaller. So many things are missing... without the thememaker's toolkit there will be much more limits in this game. Very sad to see Frontier go that route. In spite of my doom and gloom attitude the game is really nice... I think if we didn't have prior PC1, JW, and PLanet Zoo we would not be as critical in reviewing this. But given a great track record, this game does fall a bit short... at least for now.
Some pieces does go down to 10%, why other pieces don’t do, it’s a mystery to me, lol. There are for sure some pieces that would do good in 10% down scaling, the pipes as you mentioned.
We don’t need tmtk right at this moment, let them cook DLCs while making the game better. Both planet games wasn’t great at the start, but look at Zoo now for instant, that game is so good now.
And yes. It has it flaws and new features to get use to, but doesn’t all these days?
I know the way they’ve done it isn’t good with the whole pre order thing, and the game isn’t finished one bit. I get the frustration people are having.
But as you say, the game itself is pretty damn addicting when you get by the new features. I love the pieces, the scaling, the new ride customization, path tool.
I’m 40 hours in now, and I got use to the new features quicker than I thought.
Thanks for your comment!
@@WikzGaming Agree... resizing is not consistent and not available on all items. Maybe someday.
I was pretty bummed when Cities Skylines 2 came out for many of the same reasons as PC2... lack of a steam workshop with a wider content creation community, the focus on console games which prevents or limits many features, and a fundamental change in gameplay. But as I said we should look at this game as if it was the first and only rather than make comparisons.... with suggestions to make it better like flume physics, bring back more themes and pieces (cars would be nice), etc.
I think wer're going to be okay with this game.
wow awesome work. I saw the game has very bad ratings on steam? is the building good in this game?
Thank you so much! Yeah people aren’t happy with some of the new additions and features! Even though for me, it took a bit to get use to! I like building - a bit more clicking, but you’ll eventually get there 🙌
@@WikzGaming Yeah i see some people complaining about the amount of pieces but maybe that is good for me because I always get overwhelmed with all the options. I think I will buy it. Thank you Wikz I really like all of your stuff!
@ If people say we don’t got many pieces, I almost wanna ask if we’re playing the same game. 😅 Cause I almost feel overwhelmed with the choices we got now. Plus the scaling kinda gives you many more versatile pieces.
You’re welcome, thank you! 🙏
@@WikzGaming This is so true. PC2 currently has 3.1k+ parts, while PC1 launched with around 2.3k-ish iirc. Feels like people are losing their mind these days sometimes.
Feel really bad for a team who so obviously worked with so much passion on this fantastic game.
@@opperhoofdrampeneer8324 Right?! Like people already saying they want tmtk, without any DLCs out yet. People are in such a hurry, and like to complain of the slightest little things.
Like I absolutely agree on the UI, the lots of clicking in-game, and the workshop is a big mess and needs to be redesigned.
But it doesn’t make the game bad in anyways, and I enjoy all the new features, it just take some time to get use to.
WHAT ALOAD OF SHIT WE WAITED SO LONG FOR THIS GAME AND IT SUCKS TERRIBLE GRAPHICS WOKE SHIT ALL OVER,REFUNDING NOW
So aggressive, dude. Jeez. You should go outside and touch grass. You clearly need fresh air 😉