Hello. First of all, I'm sorry for the delay in the video. Due to the recent personal family matter, there is a lack of working time. I don't think I'll be able to upload additional videos until at least a month later. When everything stabilizes, I'll be back in a variety of stickman genres with stories. Thank you to everyone who watched the video :)
Please don't feel like you need to apologize, your family comes first! We will still be here when you publish your next video, whenever it may be :) I wish you all the best.
Hey, no apologizing for having a life outside of video creation, I appreciate the update but you dont have to be sorry for, yknow, living. Like several of us viewers have made note of before, prioritize your life, family, and health as needed :) Take your time handling what you need to, we aren't going anywhere so we'll be right here when you are able to comfortably make videos at whatever pace you want to :)
It would be really cool to have a war like this where every color gets a little buff :D Some random ideas: red +10% firerate green +10% HP yellow: marbles are 10% heavier (they move down faster) blue: units move 20% faster until they get shot It may be a bit hard to balance buffs, but it would give colors more personality and make estimates on who wins more interesting ❤ ;)
that and maybe make Rockets do splash damage because i noticed the 2nd gun is just wipping everyone yet the rocket dudes take forever to shoot and need to be close yet...once they do shoot its a disappointing 60damage for 1 single dude
Nice video! Pretty unpredictable at the end, the RYG team unleashed their full power just at the very end, killing them all as they go, good job!!!! I literally ate popcorn as I watch this xd
It would be good if you put zombies attacking someone randomn in pvp Maybe you can add zombie machines or the origins on a extra shop to attack a random enemy I hope you understand Thank you I hope you Agree with this suggestion cause it seems cool
Really epic video! It was pretty close in the end! I noticed the mechs took a lot of knockback so they didn't really get a chance to use their flamethrower, maybe give them a bit more knockback resistance?
Rules and details (spoilers): Weapon Descriptions (numbered from left to right, since I don't know what I should call them): 1: Somewhat quickly fires 15 damage shots 2: Low firerate with 60 damage 3: Low firerate with 60 damage, plus a small explosion on hit (also deals 60 damage) 4: Fires a barrage of 15 damage shots with a long cooldown "Mechanic" Descriptions (also numbered from left to right): "Mechanic" units require more than 1 marbles accumulated to be created, and the requirement varies per unit 1 (requires 2 marbles): Dual-wield two weapons, and rapidly cycles through firing three 30 shots and one 100 damage shot by constantly switching between the two hands' weapons, such units move quickly and have a lot of health 2 (requires 3 marbles): Fires a piercing arrow dealing 50 damage; capable of piercing up to 2 enemies and deals double damage at the end of its pierce 3 (requires 4 marbles): Fires in pairs of two, and fires in barrages of 7 pairs with a long cooldown; moves very slowly while having a lot of health 4 (requires 5 marbles): Breathes fire, dealing area of effect over time damage to a short cone in front of it; very tanky 5 (requires 6 marbles): Randomly chooses between the following two attacks per attack: firing barrages of 50-75-100 damage straight shots, and throwing a 50 damage, infinitely piercing spear with damage diminishing slightly per enemy pierced; very fast Core cannon defense descriptions: For every hit, the core cannon will create an equally damaging projectile back at the offender Past 70% health, occasionally releases two homing triangles that deal 30 damage each Past 40% health, charges up to release a cone-shaped stream of fire at all three lanes, rapidly dealing 5 damage over the affected area Past 10% health, the fire attack at 40% health instantly activates independent to how much it has charged with tripled damage
Spoilerific Fun Fact: Once the Traffic Light Gang (Red, Yellow, Green) hit 10%, the other team couldn't get them to single-digit HP%. At all. Well fought win for traffic lights everywhere.
This concept is really cool! The desperation move was a little weak perhaps. By about the 15 minute mark, the outcome was kinda predictable. A field-clearing weapon would be interesting, something like a reset that wipes out your own forces as well as the enemies.
@@Zarcade Wait a minute. I’d like something like this th-cam.com/video/k2a4gkjcrl4/w-d-xo.html But with these teams. Red and Yellow Blue and Green Orange and Purple
@@guysmiley1940 I have a question, is what you want a 2 vs 2 vs 2 battle regardless of the genre such as Stickman, Canon, or Race? As I said before, there are problems such as lack of space and confusion in the video when I form three teams. Regardless of the genre, I'll give it a try if I get an idea.
What if a stickman war but they choose armor and enchants. Armor: 1. No armor 2. Leather armor 3. Iron armor 4. Gold Armor (Need 3 marbles) 5. Diamond Armor (Need 5 marbles) 6. Emerald Armor (Need 12 marbles) Enchants (Need 10 marbles for the enchants) Static: Deals more damage and spread to other enemies Fire: Hitting them causes them to go on fire deals damage for few seconds. Execute: If they stick man is low they have a chance to instant kill them Volley: Instead of shooting 1 arrow in a row, they can shoot more than one in a row. (Only works on bows) Healing Protection: Fighting have a chance to heal 20% health. Critical Strike: Fighting has a 25% chance to deal double damage. Weapons: Sword Bow Dagger sword Axe Wizard Staff Base: Health: 10,000 Defend: Every damage dealt, damage is reflected back the team Upgrade: When the health reaches 5,000 they will use fire to kill them few distance away. Protection: Walls are added to the base. Upgrade 2: When the enemies start taking damage they will upgrade where they can shoot more arrows around when the damage dealt from the enemies. Theme: Kingdom themed fortress.
Hello. First of all, I'm sorry for the delay in the video. Due to the recent personal family matter, there is a lack of working time. I don't think I'll be able to upload additional videos until at least a month later.
When everything stabilizes, I'll be back in a variety of stickman genres with stories. Thank you to everyone who watched the video :)
Be well soon bro ntg will happen
Please don't feel like you need to apologize, your family comes first! We will still be here when you publish your next video, whenever it may be :)
I wish you all the best.
You Are Welcome
Hey, no apologizing for having a life outside of video creation, I appreciate the update but you dont have to be sorry for, yknow, living.
Like several of us viewers have made note of before, prioritize your life, family, and health as needed :)
Take your time handling what you need to, we aren't going anywhere so we'll be right here when you are able to comfortably make videos at whatever pace you want to :)
It's alright
These lanes really make for an interesting dynamic! Great video as always.
Thank you always :)
The most beautiful game in the universe, what's the name of the game??? 😮😮😮
If it is possible please send me the app link directly
This is not a game. You can only watch it on TH-cam :)
Ah, ok...
@@Dan_The_GamerYT stick war legacy is the closest game to this
It’s a unity marble simulation
The yellow on the motorcycle at the end (24:06) seemed so like the general of the whole army finally joining the fight in an epic way, to end it
FR
Saat mendekati puncak kuning terlihat seperti monster😅
It would be really cool to have a war like this where every color gets a little buff :D
Some random ideas:
red +10% firerate
green +10% HP
yellow: marbles are 10% heavier (they move down faster)
blue: units move 20% faster until they get shot
It may be a bit hard to balance buffs, but it would give colors more personality and make estimates on who wins more interesting ❤ ;)
I like that idea
that and maybe make Rockets do splash damage because i noticed the 2nd gun is just wipping everyone yet the rocket dudes take forever to shoot and need to be close yet...once they do shoot its a disappointing 60damage for 1 single dude
So ryg are static, while bp&p could be conditional based on health or maybe even...distance from the base?
Nice video! Pretty unpredictable at the end, the RYG team unleashed their full power just at the very end, killing them all as they go, good job!!!!
I literally ate popcorn as I watch this xd
"Unpredictable" yeah sure buddy
Would be a rly nice screen saver
Great video but you should do more defensive type units, maybe gun + shield or energy barrier?
That the base take out the shield Warriors, with a sprear as the motto. When ir is 8%
Sorry, bye the mistakes, i AM from México
@@patrizioibarra9504 I think you should have used google translate I cannot understand anything you just said
Sorry, what I meant to say is: That when the base is at 8%, take out warriors with a shield and a spear like those of the motto. :)
@@patrizioibarra9504 Sounds like a good idea
Yellow the greatest and mightiest army of all
No eww
@@lcslance5747 😠😠😠😠😠
It would be interesting to see some statistics at the end, maybe how much damage each colour did and how many units they ended up spawning.
I had a similar thought before. That's a good idea :)
Zülküf koç
Geht das auch auf deutsch? Sorry für den blöden Kommentar ich dachte Du wolltest das Gelb gewinnt
Agreed
This is cool
Thank you for placing Jelly Slogo And crainers Color to win Thank you
Nice shots 👍😁👍😁👍
It would be good if you put zombies attacking someone randomn in pvp
Maybe you can add zombie machines or the origins on a extra shop to attack a random enemy
I hope you understand
Thank you
I hope you Agree with this suggestion cause it seems cool
english please
20:20 yellow end his army was so big😮
Wow this is a huge leap forward from your previous concepts keep it up!
Really epic video! It was pretty close in the end! I noticed the mechs took a lot of knockback so they didn't really get a chance to use their flamethrower, maybe give them a bit more knockback resistance?
A Great Stick Man Fight :)
Right side: “We’re winning!”
Yellow about to release another 57 units onto the battlefield:
Keep up the good work😊
Man im love the mechanic units!
Extremely interesting idea. Stickmen were as smooth as usual. Great video :)
thank you :)
Rules and details (spoilers):
Weapon Descriptions (numbered from left to right, since I don't know what I should call them):
1: Somewhat quickly fires 15 damage shots
2: Low firerate with 60 damage
3: Low firerate with 60 damage, plus a small explosion on hit (also deals 60 damage)
4: Fires a barrage of 15 damage shots with a long cooldown
"Mechanic" Descriptions (also numbered from left to right):
"Mechanic" units require more than 1 marbles accumulated to be created, and the requirement varies per unit
1 (requires 2 marbles): Dual-wield two weapons, and rapidly cycles through firing three 30 shots and one 100 damage shot by constantly switching between the two hands' weapons, such units move quickly and have a lot of health
2 (requires 3 marbles): Fires a piercing arrow dealing 50 damage; capable of piercing up to 2 enemies and deals double damage at the end of its pierce
3 (requires 4 marbles): Fires in pairs of two, and fires in barrages of 7 pairs with a long cooldown; moves very slowly while having a lot of health
4 (requires 5 marbles): Breathes fire, dealing area of effect over time damage to a short cone in front of it; very tanky
5 (requires 6 marbles): Randomly chooses between the following two attacks per attack: firing barrages of 50-75-100 damage straight shots, and throwing a 50 damage, infinitely piercing spear with damage diminishing slightly per enemy pierced; very fast
Core cannon defense descriptions:
For every hit, the core cannon will create an equally damaging projectile back at the offender
Past 70% health, occasionally releases two homing triangles that deal 30 damage each
Past 40% health, charges up to release a cone-shaped stream of fire at all three lanes, rapidly dealing 5 damage over the affected area
Past 10% health, the fire attack at 40% health instantly activates independent to how much it has charged with tripled damage
Thank you for watching the video closely :)
@@TARDISES If I looked correctly it goes indefinitely but cannot damage the cannon.
Spoilerific Fun Fact:
Once the Traffic Light Gang (Red, Yellow, Green) hit 10%, the other team couldn't get them to single-digit HP%. At all. Well fought win for traffic lights everywhere.
Pretty cool even though I think my bet did horrible for like 18mins (Yellow)
My team so it's OK lol
This concept is really cool! The desperation move was a little weak perhaps. By about the 15 minute mark, the outcome was kinda predictable. A field-clearing weapon would be interesting, something like a reset that wipes out your own forces as well as the enemies.
Oi
Là sao
Yellow for the win😊
Might be a spoiler!
Yo 20:00 yellow ain’t messing around
เกมอะไรครับ
😕😕😕😕😕😕😕😕😕😕😕😕
Great video! Now I have a request
May I know what it is? But I'm not sure if I'll make it.
@@Zarcade well, I’d like some sort of 2 vs 2 battle.
Red and yellow versus blue and green. I still need to think of the rest
@@Zarcade Wait a minute. I’d like something like this
th-cam.com/video/k2a4gkjcrl4/w-d-xo.html
But with these teams.
Red and Yellow
Blue and Green
Orange and Purple
Do you think you can do that?
@@guysmiley1940 I have a question, is what you want a 2 vs 2 vs 2 battle regardless of the genre such as Stickman, Canon, or Race?
As I said before, there are problems such as lack of space and confusion in the video when I form three teams. Regardless of the genre, I'll give it a try if I get an idea.
Amazing video as usual, keep up the good work!
hei could you make an airship vs airship?
(dogfight and I SUBSCRIBE)
if you do this thankyou😺
I’m surprised you have 42k subs.
I expected at least 100k, mate I gotta sponsor your channel a lot
Thank you :)
@@Zarcade No problem mate. We content creators gotta help each other however we can! :)
I watch this once a month and it brings me so much joy idk why
Pink was spamming at the beginning
Eres uno de mis youtubers favoritos pero no hablamos el mismo idioma
1000 like ❤❤❤
What program do you use for the stickman battles? It is very smooth and I love the physics! I want to try for myself as well
It's unity :)
What app are you using?
YES RED YELLOW GREEN WINS
Nice video
EU GOSTEI
MUITO AINDA MAIS DA MUSICA
DIVERTIDA
Burada çalan şarkı çok güzel
Yeah 😎
muy bueno
What if a stickman war but they choose armor and enchants.
Armor:
1. No armor
2. Leather armor
3. Iron armor
4. Gold Armor (Need 3 marbles)
5. Diamond Armor (Need 5 marbles)
6. Emerald Armor (Need 12 marbles)
Enchants (Need 10 marbles for the enchants)
Static: Deals more damage and spread to other enemies
Fire: Hitting them causes them to go on fire deals damage for few seconds.
Execute: If they stick man is low they have a chance to instant kill them
Volley: Instead of shooting 1 arrow in a row, they can shoot more than one in a row. (Only works on bows)
Healing Protection: Fighting have a chance to heal 20% health.
Critical Strike: Fighting has a 25% chance to deal double damage.
Weapons:
Sword
Bow
Dagger sword
Axe
Wizard Staff
Base:
Health: 10,000
Defend: Every damage dealt, damage is reflected back the team
Upgrade: When the health reaches 5,000 they will use fire to kill them few distance away.
Protection: Walls are added to the base.
Upgrade 2: When the enemies start taking damage they will upgrade where they can shoot more arrows around when the damage dealt from the enemies.
Theme:
Kingdom themed fortress.
Dude, the armour tier order and the first few enchants are legit bedwars copied.
PURPULEEEEEEEEEEE🎉❤
Video is nice like for he pls to 1m s please
I like that pink and purple is on Blue
team and green and yellow is on red team
12:11 Yellow:Wow my archidon is so strong
Yellow for the win
semangt taem biru
the song be like: LAVALAVALAVALAVALAVA
Hi
Game?
I M TEAM RED YELLW AND GREEN ALL DAY
I M whit you
LETS GO
LETS GO
I'm with you all the way
Same
who love pink purple blue
NICE !!!
cool
3 color vs 3 color but with Egypt themed. Pls Thankbyou
Yotanbien
The ideas presented do have potential.
That's OK ZARCADE
IM TEAM PINK PURPLE AND BLUE ALL DAY
🐱
No
Yellow is OP at the end
And a am happy that red yellow and green win
Bro, I love getting high and watching this shit, best way to enjoy it
Green 🗿☕
Team Blue all the way
Team blue🎉🎉
I always vote red and most of the time red fails!
What is the name of the program you are using
I don’t have a lot but I can make it for the omey
19:09 My OCD at the “Mechanic” shop. The tank is all 3s except red
Red YELLW GREEN TEAM
Every single time we get to see a new episode 48
I chose green yellow and red
Saya tertarik melihatnya
This is game or animation?????
my brain understands that this is tantamount to watching a coin being flipped... but it also does not care.
Red team
i win :D
I was hoping the right side would win
ah yes, thank you youtube, this looks just like geometry dash
❤💛💚
Green team 👇
Gfjfjg🇸🇦❤️🔥😶
Я за жёлтый красный и зелёный
Blue!!!!!!!!!!
Team, blue, purple pink
เกมนี้ฝ่างตงข้ามใจดํา ฝ่างหน้าแก้แข้น
blue never win
:)
💥😨
W 🎉
❤❤❤❤❤❤❤❤❤❤❤❤
The 10:42 archer squad
Even the most powerful people who own a business
Please more vids!!!!!!!!!
Team blue
Hello my name is andy