Games are rushed out because of high speed internet I believe. In the PS2 and era before, if a game was launched broken, it was always broken. Developers (or rather publishers/gaming execs) know that a game can be launched with issues to get to market quicker, and patch it later. Gamers have basically become QA testers...
I agree, along with them promising us everything, so they try to focus on makung all these mechanics, and not focusing on optimizations and making a good game anymore. We need good, solid, well optimized games that use the internet to add features after release, not add optimizations and bug fixes with crappy mechanics
At 25:00 Andy talks about windows not resuming if you are already in a game - I use hibernate, which works absolutely fine in this regard. I resume from Hibernate and my game is still open from where I left off? At least on Red Dead 2 it does!
100% I think I mention using hibernate instead of sleep in one of my ALLY X guides but SteamOS quick resume is more stable I'll admit! Hibernate is 100% the way to go on Windows though!
I love the idea of the ease of use for Steam OS on my Ally X but I love my Xbox games on the Ally X. I don't think I could ever get rid of windows. I absolutely love that I can play Playstation, Xbox, Windows, AND Steam games, I just feel like I won't get all of those things if I switch to Steam OS.
Ahahahaa we'd usually restart but I wanted to press through and leave it in for comedic value! You get a shoutout in this episode too if you haven't got to it yet! - Andy
Got Bazzite on my ally. Runs smooth sleep suspend works very well. No idea why you're having any issues! Dual booting with windows. Has been phenomenal. Simple decky controls on Tdp over the hhd!
I doubt that devs are lazy and have always hated that argument. There can be a skill/ experience issue depending on the team. But ultimately everything likely comes down to money. I don't think people realise how expensive it can be to run a studio, listening/reading Jason Schriers books were eye opening in that regard. So a lot of games/ things will either get cut or patched later due to timings needing to be met to release the game. It could even be because the publisher has decided they need to release a game in a certain fiscal quarter to meet financial targets so they can maximise their bonus which puts the devs in a harder position.
I have conceded to just getting a game on sale, a year or so down the line as hopefully all of the bugs have been removed. I tried the new flight sim 2024 and it was (and still is) so buggy that it is almost unplayable. Even to this day I have a massive red man holding an error sign, standing half-way out of the windscreen. Haha so stupid. I'm totally happy with games having massive system requirements as long as they can be scaled down to moderate system requirements by lowering the graphics settings. With that said, if it looks like a turd and still requires a 4060, then that definately is an issue.
I would love to play RDR2 PS5 update, heck i would even buy the game again to have a ps5 version !! Really interested to see what valve do in terms of a console happening or not but something is being tested thats for sure and if they do then Microsoft and Sony will have to adapt there stores to how steam runs there's i think. Ubisoft are awful at making games they have great ideas but they are so broken and janky or have stupid in game mechanics
Games are rushed out because of high speed internet I believe. In the PS2 and era before, if a game was launched broken, it was always broken. Developers (or rather publishers/gaming execs) know that a game can be launched with issues to get to market quicker, and patch it later. Gamers have basically become QA testers...
I agree, along with them promising us everything, so they try to focus on makung all these mechanics, and not focusing on optimizations and making a good game anymore. We need good, solid, well optimized games that use the internet to add features after release, not add optimizations and bug fixes with crappy mechanics
completely agree
That strategy doesn't always work in favour of the developer/ publisher (thankfully), cyberpunk coming to mind.
You guys were my number one for podcasts on this years Spotify Wrapped ❤
That's so epic, thank you!
hell yeah!!
New to the channel. Excellent stuff
Thanks and welcome :)
At 25:00 Andy talks about windows not resuming if you are already in a game - I use hibernate, which works absolutely fine in this regard. I resume from Hibernate and my game is still open from where I left off? At least on Red Dead 2 it does!
100% I think I mention using hibernate instead of sleep in one of my ALLY X guides but SteamOS quick resume is more stable I'll admit! Hibernate is 100% the way to go on Windows though!
I love the idea of the ease of use for Steam OS on my Ally X but I love my Xbox games on the Ally X. I don't think I could ever get rid of windows. I absolutely love that I can play Playstation, Xbox, Windows, AND Steam games, I just feel like I won't get all of those things if I switch to Steam OS.
Best start ever. Haha
Ahahahaa we'd usually restart but I wanted to press through and leave it in for comedic value! You get a shoutout in this episode too if you haven't got to it yet! - Andy
@@128kbpodcast Man I am loving RDR2 :)
@@DanRTS everyone waiting for smellivision after this start 😂
Thanks for the vid :)
Thanks dude :)
Got Bazzite on my ally. Runs smooth sleep suspend works very well. No idea why you're having any issues! Dual booting with windows. Has been phenomenal. Simple decky controls on Tdp over the hhd!
The rush to 4k killed quality on release.
I doubt that devs are lazy and have always hated that argument. There can be a skill/ experience issue depending on the team. But ultimately everything likely comes down to money. I don't think people realise how expensive it can be to run a studio, listening/reading Jason Schriers books were eye opening in that regard. So a lot of games/ things will either get cut or patched later due to timings needing to be met to release the game. It could even be because the publisher has decided they need to release a game in a certain fiscal quarter to meet financial targets so they can maximise their bonus which puts the devs in a harder position.
totally agree, I kept trying to sway it away from that idea of 'lazy' it's almost certainly time pressure and money forcing a rush on release.
I have conceded to just getting a game on sale, a year or so down the line as hopefully all of the bugs have been removed. I tried the new flight sim 2024 and it was (and still is) so buggy that it is almost unplayable. Even to this day I have a massive red man holding an error sign, standing half-way out of the windscreen. Haha so stupid. I'm totally happy with games having massive system requirements as long as they can be scaled down to moderate system requirements by lowering the graphics settings. With that said, if it looks like a turd and still requires a 4060, then that definately is an issue.
Was the 2nd reason for bazite something to do with steam updating shaders? Might be wrong
oooh maybe!
There are developers already using ai to the process. Now elon is creating an ai game development company. This is going to speed up game development.
I would love to play RDR2 PS5 update, heck i would even buy the game again to have a ps5 version !! Really interested to see what valve do in terms of a console happening or not but something is being tested thats for sure and if they do then Microsoft and Sony will have to adapt there stores to how steam runs there's i think. Ubisoft are awful at making games they have great ideas but they are so broken and janky or have stupid in game mechanics