The normal enemies were made for quick farming and give players a fun time in between the real challenges. In souls/soulslike games in comparison, usually the "normal" enemies are also very punishing.
Yeah even studying their pattern and beating them doesn’t even work cos somehow they’ll pull some weird gimmick at the last second and defeat you. Well I’m interested, beat the first chapter now wanna see how far I can go in this game. Also I’ve not played any of the soulsborne games.
I just beat the boss at chapter 4 and it’s took total of 3.5 hours game is hard af I think even stands with the Elden ring dlc at least at Elden ring you can summon some help in Wukong it’s just brutal
The problem is we have to invest a lot if time in these games, which we lack if we have a full time job. I think Black myth wukong is not a game which u play after coming home from a long day at work and just want to chill a bit. Playing this game itself seems like a chore.
I agree to an extent but this is very subjective choice. I would say it depends on what you expect to feel when playing the game. Some might see the repetitiveness of replaying bosses until you beat them part of the enjoyment of the game, even if it takes more tries the next day and it's worthwhile even on a tight schedule. Some just love these type of games in general. Whether it can lead to frustration,at times, yes, for sure. But this is part of what makes it exciting to replay fights and eventually succeed. But generally speaking, yes, I wouldn't call the experience chill and there are the ups and downs on the emotional level that some don't want to experience nonetheless. I enjoy the learning process of the fight, finding a good build and what most important for me, being able to progress. That feeling after being able to take on a challenging foe makes it all worthwhile and I have great thoughts about it even days after. There are times thought that I totally agree, I would say to myself, I don't want to play a challenging game at this time.
So i guess you will never play games like zelda breath of the wild, the sequal, or recently FF rebirth which took me 102 hours to finish and was only 60% done.
Not having difficulty settings will always be bad for the player. Sometimes it’s about the challenge and sometimes it’s about relaxing and just playing. I don’t understand gamers who love when devs gatekeep their games so they can feel good when they kill a hard boss. A single player game with no monetization should just give the player to option.
Not necessarily and I do look at it a bit differently, not saying right or wrong, just in using a different lens. Strict gameplay rules define the experience. Also the game experience goes beyond the boundaries of the game and into social media. While it's a single-player game, there's a fierce competitive spirit among those who play legitimately. They understand that the game is designed to be demanding, requiring a high level of skill or creative thinking. This is what sets the genre apart and makes it so rewarding. The game is designed to be as it is, in its defined genre, otherwise it won't be what it is and has its own place among gamers who choose to play these games because of their high difficulty and retractions. It has more of a psychological aspect in that sense. People also enjoy seeing how other tackle the same tough challenge they did. Putting those "fences" not to ease players will require them to think creatively, explore, learn to become better. etc. Not just that, once they do, they might discover something that if given comfort, they would never experience (I can speak from experience), and this is how satisfying it is to be able to conquer a tough challenge, without giving an easy way out of it, which many might have taken if that option was given to them. So there is more to it than just putting a difficulty slider and get over with it. It can hurt the appeal of the game for the audience that this game was designed to appeal to. In the case of Black Myth Wukong, I think they tried to appeal to both crowdes who love ARPG and souls games. Whether they succeeded, based on my experience with the different ways to tackle the tough bosses and the achievement completion percentage on Steam that I've seen, it seems that it is.
@@SpookyFairy Elden Ring and the DLC was my first souls game and I completely agree with how it can be satisfying to finally learn a bosses moves and kill it. But that’s also Elden’s Rings biggest complaint especially the DLC. It’s a hard to design bosses that are satisfying and not get into the “thank god that’s over” range. These games are made for mid to hard core gamers and I get that. But games like God of War have difficulty options while accommodating all types of gamers and giving the gamers exactly the satisfaction they want from their experience.
@@natecward8322 Same here, Elden Ring my first souls games. There is also the adrenaline rush you get when fighting bosses, it's not just the accomplishment of winning, but the in-between that is keeping you on your toes. That emotional elevation is something that you get because there are no easy ways out, and you get excited, knowing that it's up to you to make it through. Gating the game ensures that many players will experience that emotional aspect of the game that the developer want to deliver, which is dictated by the core design of the game. The emotional aspect is a very important part of games in genres like soulslike,roguelike and others. Again, just presenting another view.
@@SpookyFairythinking about getting this tomorrow, but only have experience with Stellar Blade on story mode. If you played that game, particularly on story mode, how would you say this compares? I had difficulties with some bosses in that game, but eventually managed to clear it.
It's much harder for me. The thing is elden ring knows its a hard game and even though it has no difficulty settings, there's enough build variety and summons to make it possible. This is just pure hardcore for the sake of it and I feel like I've wasted money buying it.
Elden Ring has various mechanics to make the game much easier for sure like summons, level up as you explore, finding powerful items, boss resistances, etc. Here, unless one is using a very broken build, it can lead to the game being very challenging and force the player to at least learn to dodge well some of the powerful moves otherwise they will eventually accumulate too much damage and fail. This game also doesn't favor grinding, not that with more points you will become very powerful. There are certain ways to ease the fights with the needle, wind for example. However, still, I would categorized the game as having soulslike-difficulty as this would give a better understanding of the difficulty players can expect from this game, this is not God of War difficulty, and there isn't any difficulty slider. This is why many are complaining about. Hopefully there are also those who passed some of the challenges and discovered something great that will make them want to play soulslike/soulsbourne games but that's for another discussion.
I'm a 50yr old very casual gamer but I got through Eldin Ring easier than BMW mostly because I could explore the open regions in ER so it didn't feel like a grind to over level myself to beat the first bosses. Eldin RIng captivated me with it's open world which made it far more interesting. BMW can leave you stuck if you can't progress a difficult boss because of the linear approach and there is not much fun in that. I get it though, this is a boss fight game with little creativity in other aspects of its playthrough.
Hi, In Elden Ring I could have brought a mimic and finish everything easy (did first playthrough then challenges myself laster on without), as the mimic made fights a piece of cake. Aside from that, bosses have strong vulnerability to certain elements which once you discover it, it makes it even easier. If you tackle it straight on without spirit ashes or knowledge about the vulnerability, Elden Ring can be quite hard for sure. It is a different game and the way they designed is does give room for discovery of helpful items for powerful builds. Which because it's a smaller scale game, there is a higher chance for discovering things compared to if it was a bigger scale. I actually liked playing something different in that aspect, with a more Bloodborn-y corridor like design, but it doesn't open up more later on. I like the focus on the boss fights, and I do think they are made fair. It took me several tries against some bosses but I carefully respeced (which you can easily do at no cost) and it helped a lot beating bosses shortly after I nailed a good build (which I share on my channel). So my take is that there are various ways to tackle the difficulty (it was difficult for me as well), and I do feel good being able to sustain a fight against a tough boss. So yeh, I personally liked the focus on boss fight ("Boss rush game") it is different in terms of design but it doesn't have to be similar to other games and I do appreciate the developer making something that feels different and fresh in various ways. Just my take on it. Thanks for sharing yours.
What's good about BMW is that it's not so much about over upgrading your character to beat a boss, it's about becoming a better player. You kinda get irl xp the more you fight and learn the boss's patterns.
Elden Ring is much easier as it has a scale. You can just be a mage. Lol. But BMW is dex build as it is based on a lore. The best part of BMW isn't the boss fight it's the story vs the fat fuck that wrote Elden Ring.
Once I heard that there weren't any difficulty settings, I was instantly turned off to the game despite how good it looked. Personally, If I want a challenge I'll play ranked multi-player games. Offline single-player games are supposed to be chill and relax time. If they ever implement difficulty settings, then I may pick it up.
That's one way to look at it. It's very subjective of course. I was with the same take as you before I decided to play Elden Ring. I even ditched games like Returnal. But at that point int time, I wanted to try something else, and roguelike and souls games were ones that I haven't played almost at all due to high difficulty ceiling. I gave Elden Ring a try. Fought against a single simple enemy for an hour to get used to, since then things got much better. You learn a lot playing games like that that makes similar games in the genre more accessible. I agree it can be a nightmare at the beginning, but it doesn't take long to (maybe a few hours) to get the core idea. I also think that Black Myth Wukong is more accessible in that aspect because it's easier to predict and see enemy attack, the easing and attack pattern complexity isn't as punishing compared to other souls/soulslike games that I've played based on my experience. You can spawn close to the boss and retry and have some powerful items that can help make these fights much easier if you don't mind reading a bit more. I totally understand you, and even with all that said and done, some of the boss fights (unless you are going with something completely broken) can be very challenging, no doubt about it.
@SpookyFairy I hear you, brother. I'm a competitive fighting game & racing simulation game player. 95% of my gaming time is online multi-player. Every once and a while, I'll chill with a single player game for stress free fun. I understand there is a hard core community of single player gamers who enjoy difficult games, I'm not one of them lol 😆. If I'm going to be challenged, I want it to be against another human being. Great video btw
When games are too easy I feel like I'm wasting my time it doesn't have to be cutthroat completion I just wanna feel like the enemies stood a chance if I don't play well (I understand your opinion however not everyone wants the same things)
After work i come home and play this game. This is my first time playing a game like this. I was open when people said it wasnt like dark souls. That's gotta be a damn lie because I'm struggling with the bosses on chapter 1 & 2. I tried using guides just to be told i need to fight a boss i can't beat. I don't feel this euphoric feeling that everyone's talking about because I have to fight a harder boss damn near immediately after the boss i just struggled with
Different people will experience the game difficulty at different ways, that's for sure. Having said that, there is adjustment time for any game like this, which for some might take minutes, for hours hours and sometimes days. The question is whether one is willing to put the extra time for it. I still recommend checking various builds that can be pretty strong and finding gear that can help doing secret missions. Even with all that, some of the bosses (considering no cheesy build) will require the player to learn how to dodge attacks to some degree. The good news is the attacks telegraph well so it's not too hard to dodge in many cases. I recommend focusing on high defense so you have more time focusing in learning the boss that dying fast and not learning. What I did in my situations. But as always, guides can help a lot with powerful builds and tips for fights. I wish you good luck.
This game made me miss a traditional block/parry system so badly. If it’s not a base game mechanic, it doesn’t deserve to be even called an action adventure.
dude this is my first souls like game cause i fell in love with the lore…damn bro i was in the verge of collapsing on how hard this game is, im glad im not the only one
The most satisfying thing about Wukong is when you take the time to understand boss patterns, there's almost there serenity in knowing that beating the boss is a foregone conclusion. It's only a matter of executing to the point that you can get the kill. Sure it takes time and the bosses behave realistically by saving their most devastating moves for last, and the fight is almost a mini roguelike in that sense. Love that the bosses have different moves they pull in each run, so that satisfaction from learning all the move sets creates this huge sense of satisfaction. The only downside is that the side bosses can be weirdly difficult too and while have tons of patience for main bosses, I feel very impatient with side bosses. Helps that I take things very slow in this game. Only in Chapter after 20-25 hours of gameplay over the course of 2 months lol
Yes it's way too hard. And this is not my first rodeo in gaming. I've played them for many years. The regular enemies are fine but the bosses are way too difficult and to make it worse there are far too many of them in close proximity to one another. It may have been different if there were less bosses and were spaced out a lot more. It's like by the time you progress a bit WHAM you run into another boss...again too powerful. I'm currently level 35+ and this is from trying to beat the big bald head Wandering Wight boss early in the game they just throw at you trying to beat him back then at around level 10 or so, couldn't beat him then and still unable to beat him at level 35+. Freaking ridiculous. Because of this, the too many bosses right after the other and with them being OP I find my excitement for the game has been diminished. This game definitely needed difficulty sliders. Oh and it needed a map and navigation bar. Another pet peeve.
Hi, regarding navigation, I think because of the corridor limited type of pathings, the lack of map makes exploring (as little as we have) more fun but I can understand your point. Regarding difficulty, it's very subjective. I think that those coming from souls games will have much easier adaptation to the game. Prioritising learning dodging the powerful attacks, no continuous rolling to sync with the best moves and pay attention to weaknesses. Aside from that, the attacks are better telegraphed to the player, making them easier to understand even if you don't learn them by heart but just playing more against the boss. I feel bad that this brought you down. Elden Ring was my first souls game, and I was afraid and disliked difficult game so I completely feel you. But at some point I gave these game more time and learn to adapt better to the difficulty and find enjoyment in beating tough challenges. There will be many players that will find the game frustrating for sure, and I had those moments as well, but not to put me down but encourage me to make changes to builds and try to find something that work, and in all cases I was able to do it sooner or later. It's still a difficult game for sure.
Levelling to 35 this early really isn't the way to go. You only get incremental stat improvements from doing this. If you want jumps in atk power and defence you need to make it to next chapters. Better weapons and armor and even the blacksmith are all locked behind chapter and boss progression. You can unlock some better abilities but in general, learning patterns and when to use spells is better than grinding.
I just beat it today. It was a challenge but it’s doable. This is coming from an adventure gamer with games like god of war, uncharted, Devil may cry, bayonetta etc. I’ve never played a game like demon souls, blood bourne, Elden ring etc… & I found Black myth wukong super fun. Best game I’ve played by far this year. I averaged maybe 15-20 times on the hardest bosses but eventually got through. This game is worth every penny imo. Can’t wait for the next one. Exceptional job Game Science 👍🏽
First of all, well done! I think you just closer to maybe motivated a bit to try Souls games. Because you love adventure games, Elden Ring is the one that I truly recommend. It was also my first souls games. Just don't take it completely out of your list.
Dude buy elden ring try dark souls 1and3 try blodborne they 1000000 time beter games the wukong way way more fun i finished wukond but elden ring is the greatest game ever created
I'm not a hard core gamer, I'm more of a Animal Crossing type player, but I am playing it for the Story because its part of my culture and love it but it is difficult and I feel sometimes the mechanics are bit off and you have to be perfect. Its been a month and I'm on chapter 4 already and I get my ass beat by bosses and need like 20 tries.
Im stuck, and im so damn over it. Absolutely anger me there's is no difficulty setting. The other part that anger is that it takes damn near 15 minutes between each death to get back into the fight and try again. It's ridiculous with all the damn loading 😒
I feel ya, it was very annoying to fight with, especially strong one at the beginning that you are just start getting into the game with little gear. It was all about dogging his attacks though, so it was also a great preparation to what's coming next.
Difficulty level gives me a good option to explore and enjoy the game if you are busy in daily life. and cant dedicate hours. Taking that option away i cant enjoy the game unless game for hours.
I'm a 50 Yr old player and struggled with this game , as I also did with Elden Ring. I don't have the skill, time or patience to master the game. I'm not embarrassed to say I used cheat software to help with the boss encounters. Nevertheless, I'm thoroughly enjoying the game, the graphics are simply stunning, and it would have been a shame to have missed out on this experience.
I am 52 and once I got to the bear boss I knew this game wasn't for me. It's brutally difficult. I went back to playing Stellar Blade, a much better game.
@Ostrava6572 other than the graphics, stellat blade is the much better game. There is way more variety of things to do in Stellar Blade. Black Myth Wukong is just a glorified boss risk
@@Batman-jc5uc and that’s fine lol. Its combat and bosses are far better than stellar blade. They are different types of games so they are hard to compare, but just because you dislike the style of wukong doesn’t make it objectively worse. It’s all up to opinion I suppose
@@Batman-jc5uci feel like Wukong is more original in the combat due to focus system, stellar blade just steal other soulsborne game like parry and dodge system
I'm at chapter 3 now and it wasn't diffecult yet took me 4 and a half hours, I did play ds1 and ds3. It translates really well! loving the game a lot so gonne keep playing!
It’s hard but not in a fair way. hit areas are random, level boundaries are schizophrenic, level design is too linear in some cases then “surprises” you with gigantic dispersive and pointless areas. There are sequences of 3/4 bosses without giving you a break or the opportunity to level up or improve your skills. Some levels are deserted, and dulcis in fundo you have 1 combo, just one weapon with one combo and a bunch of stupid useless transformations.
I'm so happy I decided to wait a few weeks after the game came out to play It. Now I know there's going to be guides and tips all over the place. Plus they will probably patch it to make perform it smoother. I never play day one😂 What items that you mentioned are good to help you defeat bosses easy for example?
In my opinion...No difficulty,Bosses with long health bar are soulsborne game. Soulsborne can upgrade only this game doesnt lose anything if you die while soulsborne does. Soulsborne game normal enemy is punishing but after you level up the normal dont look punishing but the bosses does, same to this game. No matter how you want to convince us its not it still is. I played nioh,bloodborne and elden ring even sekiro. This is no different. Sorry to say it. None of the games i mentioned i completed them. Its too damn hard. Might need help for bosses but to navigate through the map its easy after leveling up.
My problem is not that the bosses are hard but, with how linear the game is, you cannot ‘farm’ your way out of them. I would be ok with a difficulty settings or a good way to farm your strength. As of now the game is just hard and after dying 5 times to a boss you just go back to your other games. Can’t justify the 70€ for this. I find it lame (from a marketing point of view) not to add difficulty settings so that everyone can purchase your game. Keeping people away because of lack of skill is so stupid, you could be selling the beautiful graphics and story and some people care more about that, because videogames are not supposed to be your job. And if you want to make a statement you can still make the game incredibly difficult and call it ‘normal mode’.
Im not much of a gamer but games like this i will onvest my time in. I absolutely love this game. Once you learn to play the bosses are very challenging but become easier as you learn to play better. For example when i started with wandering wight it legit took me like 50 attempts but once i gor to black bear guai it only took me roughly 10 tries. I feel i actually accomplished something when i beat these harder bosses. Personally i love this game and the challenge it presents
I'm loving the game and usually don't love Souls games. I hate when the regular enemies pose a huge challenge. The bosses are difficult, but no boss has taken me more than 20 attempts to finally beat them. But I'm only halfway through chapter 3, so I could eat my words. Tiger Vangaurd and White Clad Noble posed the biggest challenges for me.
You mean the last level bosses right, as the normal enemies spread throughout the map area very easy to eliminate. The mini bosses can be challenging as well yes.
i really love how a lot of the hate looks exactly like the monk from jttw himself played this game like he executed his journey, didnt look for anything, rushed it, and met their demise. this game got easter eggs relating to jttw even in real life lol, having a blast w BMW in chapter 3 right now
I’m not a casual gamer, ive beaten hard games before but I think some bosses need a nerf or there needs to be a normal mode because some bosses are hard just for the sake of being hard and hit boxes and camera does not help.
Finished it, it's not even close to Sekiro in terms of difficulty overall, not only in combat but Wukong is more linear. its a big deal. i finished Sekiro without any guides, google or youtubing back in 2019, it was the hardest first playthrough of my life. Wukong is a good game but in terms of difficulty in general, Sekiro is probably the hardest single player ever made if not one of it.
Thanks for this video! I skipped this game because Im fed up with games that require you to watch dozens of youtube tutorials to learn how the game even works. Im sure Wukong is a great game but they should have made it a bit more accessible.
Thanks for the video, brother. I just came from Monster Hunter World after Beating Shadow of the Erdtree. And All I wanted was a game to chill cuz those two games I just named drained me. I am happy that I found this video. I will hold out on Black Myth Wukong for now.
I usually don’t play souls games because of how difficult they are. So I was a bit nervous about this game. I always wanted to play it because the enemies were so cool and the action was awesome in the trailers. I was worried I wasn’t going to be good to get through it. While I haven’t completed the game yet, I’ve made it to the middle of chapter 4 and have met my fair share of extreme challenges. This game is difficult but not every encounter you face will be difficult. The normal enemies are usually very easy to either run past or take out and even some bosses I defeated on my first try. Some bosses are entirely optional. If they are too difficult you can pass them by, heck unless you use a guide some you’ll never notice you missed. I’m determined to finish the game and fight and defeat as many bosses as I can. Some of these bosses I’ve had to retry over and over and over again sometimes taking 60-90 minutes to beat but the bosses never felt like I couldn’t do it rather just I needed to stop making a mistake or a better dodge, just learning the move set. The top 3 hardest bosses I’ve encountered so far: 1. Yellow Wind Sage 2. Yin Tiger 3. Yellowbrow
I agree, it can be frustrating for those who expect it be on like a "normal" ARPG type of difficulty or maybe with an option to change the difficulty. But for those who played souls-like games before they'll know more or less what to expect. Definitely worth playing.
I honestly have no problem with using a guide in my first playthrough anymore, bc I don’t find a lot of secrets discoverable on my own. Some of the things you have to do in games like this, I was never gonna figure it out, so there’s no sense of discovery, there’s just things I miss and things I read about in a guide
i gave up for a min, because i couldn't beat the black bear it took me 3 days to beat buddy, but once i figured out the patterns of bosses it started being fun again, because for a min I was like f*** this game, but yeah it sucks dying over but once you learn the patterns its not that hard
No, absolutely not. I did not feel good after beating these bosses. I still felt frustrated. My family was looking at me crazy because I was so angry. I should not have had to go through that much stress It was not fun. There will be no new game plus because final form boss is annoying to even get in a single hit. Game is ridiculous, has no difficulty and then tells you not a souls like they straight up lied because i would have nvr bought this
This game is hard but it’s enjoyable, really do wish there was more upgrade options or farming options, it’s really hard to farm with barely any mobs and you have to run around to map a good chunk to find mobs and upgrading feels like you only get a upgrade AFTER you beat that hard boss that you’ve got killed by to make the game at least bearable for other players i’d suggest not losing any EXP. after dying + letting the stores have a very expensive armor set that’ll give you such a good buff or ability that will allow players to grind for will at least and then buy it so the next few if the bosses are normal difficult and may take 2-3 tries
The good thing though is the option to respec your skills since you can always tailor your play style at any time for a given boss fight or trying out something different
Totally agree. Unlike some other challenging games like in the souls/soulslike, it's too expensive to make changes so you are not motivated to do it. This allowed me to use various builds and I enjoyed playing this game more because of this. Also not having a massive skill tree, makes respecing a breeze while still providing a nice amount of changes to make build feel and play differently.
To be honest I just finished my 4th playthrough just to give this game a fair shake as far as I could and It just put a sower taste in my mouth despite having the headband unlocked and the cutscene at the end I just can't bring myself to say that this 10/10 masterpiece is just a chore. I honestly think that this game would be better if the devs rewarded those that unlock the headband with a difficulty adjuster from the first new game plus to however high the difficulty goes to as a way to allow for a more laid back and casual experience. As for those that have concurred harder souls titles they are having a easier time with their experience but honestly this game with the Chinese Mythological culture really would benefit more from a difficulty adjuster after unlocking the headband. I'm not looking to ruin the hardcore crowds experience as much as I'm just saying that increased difficulty just isn't fun for everyone. The only players that'll carry on beyond NG+4 will be those that make it a breeze to do so and as someone that's apart of the crowd that stresses with even the thought of doing that is why I'll only return for the DLC as I'm worried that the DLC will be at the NG+4 difficulty.
Yeh, he is pretty aggressive and can attack from far. I think it was pretty annoying for me to beat in base game because I was weak at the beginning and I needed to focus on dodging well, and in NG+4 is was punishing and took me several tries. This is me doing it in base game for what it's worth: th-cam.com/video/ndzzcrE4c9o/w-d-xo.html
Be patient my friend. That asshole makes me suffered too. I killed him after a week and maybe about 50 tries. Patient and don't rush. you'll defenitely will enjoy this game. And now i'm stucked on tiger vanguard boss.😂😂
Not trying to brag or anything, but I really don’t feel the difficulty in the game so far, and I’m halfway through chapter 4. I’ve not searched up any guides so far except to figure out stuff I couldn’t, like puzzles for example. So far most of the bosses for me is just left clicking and spamming space bar..
For some it will be very hard for others easier. Some can learn the boss moves after like 2-3 tries, others might not learn it ever. I am in the mid, probably more towards the easier aspect of things but some of the bosses were very challenging for me.
Tired of this game. People are saying learn the game? Mofo, I’m here just to enjoy the story and have fun. I barely get 2 hours to play in a day. I don’t have time to die 20 times to the same boss and get frustrated.
I feel you. It's tough if you play 2 hours a day, I understand that because maybe a single boss might take several days to complete in certain situation, especially for players who are not used for this high difficulty.
Difficult games/enemies under my belt.... Stellar Blade hard mode, all Valkyries in God of War 2018, all berserkers in God of War Ragnarok including Gna, Blasphemous 1 including Torment mode, Blasphemous 2, Jedi Survivor including the huge frog boss, and I can't remember what else. So considering that, would this game be too difficult for me?
Just my thoughts, not necessarily a recommendation. I think that "too difficult" is related to the patience that one has in tackling challenges. Based on what you share it seems you are comfortable with dealing with complex attacks and thought challenges. Some of the bosses in this game will be tough as nails and will require quite a few tries to beat. But I think they are still fair and if you are at the point of despair, there are some broken builds that might be handy . If you plan to explore and find secret areas, it's much easier when you are well leveled up, using celestial medicines and find powerful gear and unlock some good synergies. If you feel comfortable playing souls games, I would say that you should be good. However I did read some comments from some users that they found this game to be even tougher than Elden Ring. Well, if you played elden Ring with a mimic no skill is required, here there aren't a lot of easy ways out but some builds are very powerful if you discover or read about them.
Having just finished lies of p I can confidently say that the last 3 bosses of stellar blade on hard mode are dark souls level difficulty so if u can overcome them u should be able to overcome black myth wukong if u have the patience
Dont buy! Iam getting refund. This game is not worth for how they dont give difficulty option. Take too much time nothing done, just keep die. Absolutely developer thinks die is good for growth.
That’s the fun of it. Each boss is fun and unique. The game took a massive amount of effort and you can see it. The enemies between bosses are generally easy and most parts may take a few tries to navigate but really it’s nothing compared to the bosses. Take your time and learn them. They deserve your respect. I also recommend learning how combos work and staggering enemies. LAST THING dark souls games you lose everything if you die. This game has 0 penalties for death and that’s what makes it easier. Dark souls is a brutal compared to Wukong. The game has I-frames on perfect dodges for crying out loud.
Its stupid that we have 100% single player game without dificulty level. I rate it as 6/10 if there would be dificulty levels than probably 8/10 or even 9/10. Its was a very big disapointment for me.
No, "that feeling" is basically a throw away when you have smashed your head against a wall for 2 hours and then finally beat it. There is no dopamine high, you basically turn the game off and never play it again. Beat Sekiro Platinum, beat Elden Ring, but hate Bloodborne, hate Fury, hate Dark Souls. It has to thread the line for me, and that ability is very rare in this genre. I imagine Wukong would be an easy for me, but because of the ability to workaround, build and exploit.
I started the game without reading any reviews and play through because I know it will totally destroy my experiences and learning curve After 65+ tries at red Loong I finally read up some strat and orient myself behind her back and beat her It gave me some much more satisfaction Gotta try to do the basic mechanics and be patient in learning about the game to really play a game, and not bring played by the game.
BMW is hard at first , yer just gotta chip away , My buddy really wants to play this Game , but he is not very good at Souls Games (i held his hand through Elden Ring !) , this Game is a case for a Level Difficulty , i really don't get why Devs should 'Lock' Gamers out of Playing there Game ? , and before people say 'Just get Good' , that equates to £55 lost in a Game Sale and thats the Bottom line
I guess this is the type of experience they wanted to deliver and it might goes hand-in-hand with the boss rush gameplay where it support to be challenging as you progress. That's part of the identity of the game (similar to souls game) and why they locked it out. They want to encourage mastery and a great sense of satisfaction upon completing tough boss fights. But now knowing many of the items and builds, the difficulty level is built ORGANICALLY in the game, and you get it by discovering new items and builds through exploration and quests and in some cases getting back to previous tough optional encounters. Aside from that, there is the aspect of replayability, coming in at NG+ stronger with your discovered items and facing those bosses again. Having said that, many players will find themselves in tough boss fight that it will take hours even days to pass, for sure. Especially if one don't read wikis or guides and going without any prior knowledge. I still think that the game is fair in terms of difficulty but I can totally understand the frustration of players who love the visuals, story and don't want to not play it because of the difficulty, IT IS a fair point. Other than that, there is the emotional impact by maintaining a consistent level of challenge. They want people to experience the game in a certain way, as otherwise, it might break the experience for others and their sense of achievement. If you introduce a difficulty options, many players might tempted to go easy on themselves as it's available, thus not getting that type of experience that the developer wanted you to have. It's easy and more convenient to take the easier out. It's like directing a movie, they want to elevate certain emotions and those can be experience in certain conditions set for the game. I do think they took quite a lot of their inspiration from souls games and it shows. They did a few things to ease it for players by proper telegraphing the attacks, some strong builds to discover, more predictable attacks with less easing and timing complexity and ability to easily stun bosses and even prevent incoming damage at certain points. I see it as a soulslite type of game. Although it's not marketed as such, more like ARPG, and the fact that did walk on this thin line between ARPG and Soulslike it causes confusion in that aspect. Many expected the game to be more accessible, but in fact it holds some soulslike elements to it as part of the core game design choice from what I can tell.
Amazing game!! I love it so much!! Its so good. It can be very hard but in a good way. Its just so handcrafted looking and so amazing in so many ways. Im stuck on a boss tho it seems like i will never beat this one dude
To sum it up, people who rush to the bosses and have no idea how to explore without a map, they struggle, but if you take your time to explore, look up strategies or use interactive online maps, it’s easier, just like Elden ring, the game is extremely difficult if you go for bosses only, but if you explore every dungeon and secret, you will make the game infinitely easier, black myth is has way easier combat, but it’s harder to become op like in Elden ring, but if you do know how to become op in black myth, you will succeed
And I've done just thar and at the end of chapter 1 for the final double battle and im stuck for 3 days. Not to mention that every time you die there's a 15 min load and get back to the boss wait time between each death. No quick back into action to keep your Momentum going. Shits f-kin dumb and shouldn't be this damn hard. I've got everything unlocked and have the best of my abilities and get smoked
@@watkinsjames82 I don’t know how that’s possible, after I got everything done in chapter 1 and most of 2, I was easily destroying bosses in 20-30 seconds
@@watkinsjames82 also if your looking for a last resort, look up a guide, every boss has easy builds against them so even if you somehow get stuck, just switch your build up and beat any boss in 1 or 2 try’s
This game is good but really NOT enjoyable due to the difficulty. A difficulty option is must or else majority of people will never even complete the story let alone be new game plus playthroughs.
I’m sorry but as a souls veteran, this game is NOT easier than souls like fromsoft games, I would argue some of these bosses are much harder. Truly a great experience though
@ see I was going to say blood borne was a bit harder. But now I’m tempted to go back and try it. But I do think all other souls games have slightly easier difficulty than this game. Maybe not adds wise. But boss wise
@@SpookyFairy never did the DLC for BB. Maybe I could try that too. What I will say though, is black myth has truly exceeded my expectations on its difficulty. Maybe adds and tiny mobs aren’t tough at all. But my god the bossses are genuinely challenging on a different level. And this is coming from someone who has played all souls games. Even finished Sekiro twice. I don’t understand the people making the argument this game is easier. Sure some attacks are easier to see coming but I’ve never been put through boss after boss so frequently like this game
As a player who ever played Sekiro and Elden Ring, this game is same difficult with them. But I can quickly adapt with the battle system. Dead many times, of course. But this game is best for me
Out of nearly 100 bosses only one took me more than 20 tries and like 4 of them took over 10 tries. It's nothing compared to Sekiro or Lies of P or even Jedi Survivor on Grandmaster.
The only thing I hate about Souls games or Bloodborne is how they put you back to the beginning of the level when you die.... It makes the game way too repetitive and it gets old really fast. I don't mind the difficulty. But the repetitiveness is retar*ed. And it's really sad because outside of that I think these games are some of the most beautiful I've ever seen. I love the gothic and medieval artwork put into them. It's absolutely amazing. I just wish that they'd restart you at the boss. Because the other crap isn't all that hard. So repeating it makes it more of a nuisance than challenge.
Black myth shares one aspect of the souls which is the challenging part and that's it because it honestly it's own thing and it has a mix of hack n slash which is amazing but even when the game gives you all the tools you need people still cry and complain about the difficulty which ia absolutely ridiculous and yes the game is challenging but not brutal which is a beautiful thing because it makes the experience even better and when you master the combat its so rewarding
I totally agree with you. That type pf emotional elevation and feeling after beating a boss makes it worthwhile. As you said, it's not just beating the boss, but the process of getting better and be able to "dance" around the boss moves. It takes practice and a few tries at times, but the progress feels great as well.
@SpookyFairy fromsoftware are know to have brutal difficulty and that's absolutely fine and i love them for it because with all honestly they made me better and what game science did is honestly how every game should be ma G like the feeling of you getting better and better and having that satisfaction is unmatched and obviously every game has its approach but the fact that game science doesn't make you choose the difficulty is lovely of them and it tells you that they respect you and they know that you can overcome it
Yeah I mean gaming is for fun, but when every boss just beats your ass up. it stops being fun. Not for someone who are more into the story and less into fights.
I completely understand. I personally get the fun learning the boss and eventually beating the boss. But there are times that I'm not into it at all, this time, that game came at the right time that I wanted something challenging.
@@BBQcheese Hahahahah no buddy my point is the whole point of gaming is having fun. I have played a lot of good games that have a tremendous balance between story and combat GOW, Spiderman, Last of Us and Uncharted for instance. But yeah Wukong is tougher than all of them, but will still finish it maybe it will take some more time but no worries.
@@anshulsaini5741 That's fair, to me I want the game to be tough. I don't want to beat it in one or two sittings and I want to have to learn the boss and engage with the to win. That is fun to me, if I can just turn off my brain and coast I'd rather just be watching TV...🤷♂️ To each their own if you need help or advice just ask otherwise good luck and have fun.
You can go with a build that can one shot the boss (on related to lots of mana and moving while buffing your attack, I haven't posted a video about it but you can search YT for it) but I wouldn't cheese that as it doesn't give you a good feeling afterwards, it's like better watch a youtube video of someone who beat it and not experiencing the challenge yourself. My build helped me out and I made many iterations with focus on survivability, this is why I could fight them for like 17 minutes both phases and survive: th-cam.com/video/2DWMGNf3Zzw/w-d-xo.html
For most players this game will be very hard. It's easier if you already familiar with souls games and know the importance of learning how to dodge the punishing moves, not to roll like crazy and stay in sync and try to find weaknesses. Even with that, some of the bosses are very challenging (unless you are cheesing them with something totally broken). Some of the optional bosses you can do later on when you are equipped with better gear, rather than break your head endless times against a very tough optional boss. There is a great deal of satisfaction upon beating a tough boss, but it's not everyone's cup of tea.
The people that say it's easy are people who play video games all day. They're the people that have 500+ games in their Steam library. The average gamer will not even be able to get 20% through this game.
I can understand that. This game is very challenging at times for sure, and I will definitely put it in the same group as souls-like games in terms of difficulty for quite a few bosses in the game and only for the first playthrough (secondary playthrough was much easier for me)
I need a scale. I hate souls games with a passion. I love action rpgs like god of war. Could not beat elden ring or blooborne. Can I do this? I don't mind a challenge but if I'm sitting there for over an hour on a boss I'm gonna get pissed
There are some bosses that are going to be tough and there is no mimic here to totally tank for you. There are very powerful builds and items that makes things much easier, so it will help a lot knowing it and when to find secret bosses/areas/items ahead of time, If you go without it it can be very challenging, especially that you've mentioned that you found soul games difficult as well. That being said, it's easier to dodge attacks as they are much better telegraphed in my opinion compared to Elden Ring let's say. If you buy on Steam, you can give the first area a try and give the mini bosses a try and see how it goes and if you play less than 2 hours you can refund if you found it too hard to your liking. It's really hard to tell but for me, an average player, it wasn't an easy game and I had some tough times with certain bosses for sure.
@SpookyFairy thanks foe the reply. I keep seeing mixed things some people said they beat elden ring but were struggling with this. Some people say it's easy. I was thinking about trying it on steam but idk how a game like with will be with keyboard and mouse
This game is really bad game design this is very inconsistent game with no play test and quality control its craxy hard at chapter 4 i am lvl 100 and still the bosses are very hard
Hi, my take on this is that you don't need to be a very high level to do well. Most of the things that help are finding powerful items that many of them are hidden behind quests, secret areas and boss fights and exploration in regular areas. Second, spending the points well and finding a good build that fits the fight and there are some powerful builds out there that makes things much easier. The available gear has unique stats and various items serve a purpose as they are tailored to be good against certain boss encounters. Third, the attack telegraph well, at least for me it was easier to learn how to dodge compared to many powerful bosses let's say in Elden Ring and other souls games. I'm not saying it's easy, I struggled in quite a few boss fights and needed quite a few tries, but I got better which each one. I didn't find huge flaws, the one that annoyed me the most is the auto lock on on one of the boss fights who had several lock in points and the camera kept turning around my character automatically and nothing in the setting helped out. That hopefully will be addressed. So there are issues, but not a lot IMHO.
The difficulty feels cheap somehow and not earned. I always seem to feel really underpowered. Granted I’m only in the second area, so maybe it gets better.
Old gamer here (50) who finished a few souls but don't enjoy them that much. I'm just 6h in BMW and yeah it's hard. yet keeping your exp is great compared to souls (when you die). it's harder than a jedi survivor for sure, maybe not as hard as Bloodborn but I already have a friend like me but more casual who gave up :p So, not for everyone. the rest can watch the movie on YT, or maybe they could add a easy mode later in a patch...
At some point you stop progressing and enemies just get stronger. Question is how far can players stretch is will build and skill. You start at a big advantage but it goes downhill every playthrough. Well done for reaching this far.
Can't you summon other players in Souls games? I know you can in Nioh 2. I played that. Because of that, Nioh 2 is waaaaay easier than Wukong. If Elden Ring and Souls also allow you to summon other players, then how on earth can they be considered more difficult than Wukong?
As hard as Elden Ring - no, not even close But it’s still annoying to not have difficult options and is my only big problem with this game and Elden Ring.
Far more difficult than Elden Ring. Ridicoulously hard for the expert gamers too. Its a joke. I played through Elden Ring with SOTE many times and it was fun, but this....... Its a joke. All secret bosses are almost impossible to beat. No map....etc, etc. Joke.
Thought this game was easier than elden ring. But I played elden ring a lot without leveling up just exploration and trying hard stuff where as this won’t let you go somewhere without decent abilities. Killed the tiger dude after third try could have beat him first try. It’s like a walk in the park compared to what I did to myself in elden ring 😂
I had just played through and beaten Elden Ring + DLC two days before starting Wukong, so I have a pretty fresh perspective on this. The answer is - no, Wukong is not as hard as Souls games. Not to say it's not a generally challenging game, but, no. Not even close, really.
@@Batman-jc5uc This is true, but it seems to depend on the graphics mode you choose. I haven't experienced/noticed the input lag issue myself, but I play on Balanced mode (45 FPS), which DigitalFoundry cited as the only mode NOT using the frame generation technique to artificially boost frame rate. I know most people would instinctively think the 60 FPS performance mode is the best way to play this game, but it's not. Not until they fix the issue, at least.
Elden Ring is the easiest part of Fromsoftware. If you want to go by difficulty, then Sekiro is a lot harder. But they could have made wukong harder too, but they deliberately didn't do it, it was a design decision. But if I compare the boss fights of wukong with Elden Ring, then wukong bosses offer more different attack patterns. For many, Elden Ring was the first Souls game they played and that's why many rate it as much harder. Nevertheless, it offers the most opportunities to reduce your own deficits. Basically, it's not about getting through it as quickly as possible, but about having fun. Unless you're a hype player who plays it because others play it^^. In general, I recommend that everyone always play these games blind. Otherwise, you'll ruin a lot of the fun. Personally, I think the first Souls game you play is the hardest because you're not used to playing them.
😂 wow theres alot of people who says its hard. I mean games back in the 90's to the early 00's were hard. Bugs, glitches, no updates. Just gotta play it till you make it. Like finding sephiroth on kingdom hearts 1 at lvl 40 on accident but determined to win was hard af. No skipping cutscenes. I look back it now and i can still recite the intro fight dialogue cuz of how many times i died. Now ive ascended past game mechanics and got gud
For anyone who has decided not to give this game a go. I’m a traditional gamer where every game goes to easy mode. GOW ragnarok I only beat the king because of the setting that saves his health at half. I decided to risk it with wukong. It’s not that hard (just beat the white noble 3rd try). Just watch a guide.
Normal enemies way easier atleast many are. Bosses are like really really hard to the point its not even fun
The normal enemies were made for quick farming and give players a fun time in between the real challenges. In souls/soulslike games in comparison, usually the "normal" enemies are also very punishing.
Agreed. The bosses are way too hard to the point it's not even fun. Frustrating is more like it.
Yeah even studying their pattern and beating them doesn’t even work cos somehow they’ll pull some weird gimmick at the last second and defeat you.
Well I’m interested, beat the first chapter now wanna see how far I can go in this game. Also I’ve not played any of the soulsborne games.
Skill issues
I just beat the boss at chapter 4 and it’s took total of 3.5 hours game is hard af I think even stands with the Elden ring dlc at least at Elden ring you can summon some help in Wukong it’s just brutal
The problem is we have to invest a lot if time in these games, which we lack if we have a full time job. I think Black myth wukong is not a game which u play after coming home from a long day at work and just want to chill a bit. Playing this game itself seems like a chore.
I agree to an extent but this is very subjective choice. I would say it depends on what you expect to feel when playing the game. Some might see the repetitiveness of replaying bosses until you beat them part of the enjoyment of the game, even if it takes more tries the next day and it's worthwhile even on a tight schedule. Some just love these type of games in general. Whether it can lead to frustration,at times, yes, for sure. But this is part of what makes it exciting to replay fights and eventually succeed. But generally speaking, yes, I wouldn't call the experience chill and there are the ups and downs on the emotional level that some don't want to experience nonetheless. I enjoy the learning process of the fight, finding a good build and what most important for me, being able to progress. That feeling after being able to take on a challenging foe makes it all worthwhile and I have great thoughts about it even days after. There are times thought that I totally agree, I would say to myself, I don't want to play a challenging game at this time.
So i guess you will never play games like zelda breath of the wild, the sequal, or recently FF rebirth which took me 102 hours to finish and was only 60% done.
@eduardmc longevity is not a problem but die many times trying to beat bosses are stressfull
I have zero issues working 50 hours and beating this game. And I'm 42.
Yeah space marine 2 is a better alternative for casual gamers
As a casual who’s beaten god of war 4&5 in the hardest difficulty (GMGOW), in finding this game a lot more harder
i found god of war harder
@@User-pb1sj of course you did i dont
I literally just finished Ragnarok on ng+ and this game is absolutely harder
God of War isn’t hard. GMGOW is only hard because you have little to no damage to deal with the enemies. It started becoming easier later on
Because God of war is way more intuitive and mechanically better
Not having difficulty settings will always be bad for the player. Sometimes it’s about the challenge and sometimes it’s about relaxing and just playing. I don’t understand gamers who love when devs gatekeep their games so they can feel good when they kill a hard boss. A single player game with no monetization should just give the player to option.
Not necessarily and I do look at it a bit differently, not saying right or wrong, just in using a different lens.
Strict gameplay rules define the experience. Also the game experience goes beyond the boundaries of the game and into social media. While it's a single-player game, there's a fierce competitive spirit among those who play legitimately. They understand that the game is designed to be demanding, requiring a high level of skill or creative thinking. This is what sets the genre apart and makes it so rewarding.
The game is designed to be as it is, in its defined genre, otherwise it won't be what it is and has its own place among gamers who choose to play these games because of their high difficulty and retractions. It has more of a psychological aspect in that sense. People also enjoy seeing how other tackle the same tough challenge they did.
Putting those "fences" not to ease players will require them to think creatively, explore, learn to become better. etc. Not just that, once they do, they might discover something that if given comfort, they would never experience (I can speak from experience), and this is how satisfying it is to be able to conquer a tough challenge, without giving an easy way out of it, which many might have taken if that option was given to them.
So there is more to it than just putting a difficulty slider and get over with it. It can hurt the appeal of the game for the audience that this game was designed to appeal to.
In the case of Black Myth Wukong, I think they tried to appeal to both crowdes who love ARPG and souls games. Whether they succeeded, based on my experience with the different ways to tackle the tough bosses and the achievement completion percentage on Steam that I've seen, it seems that it is.
@@SpookyFairy Elden Ring and the DLC was my first souls game and I completely agree with how it can be satisfying to finally learn a bosses moves and kill it. But that’s also Elden’s Rings biggest complaint especially the DLC. It’s a hard to design bosses that are satisfying and not get into the “thank god that’s over” range. These games are made for mid to hard core gamers and I get that. But games like God of War have difficulty options while accommodating all types of gamers and giving the gamers exactly the satisfaction they want from their experience.
@@natecward8322 Same here, Elden Ring my first souls games. There is also the adrenaline rush you get when fighting bosses, it's not just the accomplishment of winning, but the in-between that is keeping you on your toes. That emotional elevation is something that you get because there are no easy ways out, and you get excited, knowing that it's up to you to make it through. Gating the game ensures that many players will experience that emotional aspect of the game that the developer want to deliver, which is dictated by the core design of the game. The emotional aspect is a very important part of games in genres like soulslike,roguelike and others. Again, just presenting another view.
@@SpookyFairythinking about getting this tomorrow, but only have experience with Stellar Blade on story mode. If you played that game, particularly on story mode, how would you say this compares? I had difficulties with some bosses in that game, but eventually managed to clear it.
It's much harder for me. The thing is elden ring knows its a hard game and even though it has no difficulty settings, there's enough build variety and summons to make it possible. This is just pure hardcore for the sake of it and I feel like I've wasted money buying it.
Elden Ring has various mechanics to make the game much easier for sure like summons, level up as you explore, finding powerful items, boss resistances, etc. Here, unless one is using a very broken build, it can lead to the game being very challenging and force the player to at least learn to dodge well some of the powerful moves otherwise they will eventually accumulate too much damage and fail. This game also doesn't favor grinding, not that with more points you will become very powerful. There are certain ways to ease the fights with the needle, wind for example. However, still, I would categorized the game as having soulslike-difficulty as this would give a better understanding of the difficulty players can expect from this game, this is not God of War difficulty, and there isn't any difficulty slider. This is why many are complaining about. Hopefully there are also those who passed some of the challenges and discovered something great that will make them want to play soulslike/soulsbourne games but that's for another discussion.
Skill issues tbh
@@teeweijun1925 Stop this toxic shit.
Talking about yourself @@teeweijun1925
i just find it unnecessarily hard, games should be fun
Edit: I beat the game and although it's hard, it's a masterpiece. I recommend it
It brought out the inner chimp warrior didnt it
I'm a 50yr old very casual gamer but I got through Eldin Ring easier than BMW mostly because I could explore the open regions in ER so it didn't feel like a grind to over level myself to beat the first bosses. Eldin RIng captivated me with it's open world which made it far more interesting. BMW can leave you stuck if you can't progress a difficult boss because of the linear approach and there is not much fun in that. I get it though, this is a boss fight game with little creativity in other aspects of its playthrough.
Hi, In Elden Ring I could have brought a mimic and finish everything easy (did first playthrough then challenges myself laster on without), as the mimic made fights a piece of cake. Aside from that, bosses have strong vulnerability to certain elements which once you discover it, it makes it even easier. If you tackle it straight on without spirit ashes or knowledge about the vulnerability, Elden Ring can be quite hard for sure. It is a different game and the way they designed is does give room for discovery of helpful items for powerful builds. Which because it's a smaller scale game, there is a higher chance for discovering things compared to if it was a bigger scale. I actually liked playing something different in that aspect, with a more Bloodborn-y corridor like design, but it doesn't open up more later on. I like the focus on the boss fights, and I do think they are made fair. It took me several tries against some bosses but I carefully respeced (which you can easily do at no cost) and it helped a lot beating bosses shortly after I nailed a good build (which I share on my channel). So my take is that there are various ways to tackle the difficulty (it was difficult for me as well), and I do feel good being able to sustain a fight against a tough boss. So yeh, I personally liked the focus on boss fight ("Boss rush game") it is different in terms of design but it doesn't have to be similar to other games and I do appreciate the developer making something that feels different and fresh in various ways. Just my take on it. Thanks for sharing yours.
What's good about BMW is that it's not so much about over upgrading your character to beat a boss, it's about becoming a better player. You kinda get irl xp the more you fight and learn the boss's patterns.
Elden Ring is much easier as it has a scale. You can just be a mage. Lol. But BMW is dex build as it is based on a lore. The best part of BMW isn't the boss fight it's the story vs the fat fuck that wrote Elden Ring.
@@el-low6663which is a souls like game. Every review said it’s not really a souls like and that’s a really dirty marketing lie
Once I heard that there weren't any difficulty settings, I was instantly turned off to the game despite how good it looked. Personally, If I want a challenge I'll play ranked multi-player games. Offline single-player games are supposed to be chill and relax time. If they ever implement difficulty settings, then I may pick it up.
That's one way to look at it. It's very subjective of course. I was with the same take as you before I decided to play Elden Ring. I even ditched games like Returnal. But at that point int time, I wanted to try something else, and roguelike and souls games were ones that I haven't played almost at all due to high difficulty ceiling. I gave Elden Ring a try. Fought against a single simple enemy for an hour to get used to, since then things got much better. You learn a lot playing games like that that makes similar games in the genre more accessible. I agree it can be a nightmare at the beginning, but it doesn't take long to (maybe a few hours) to get the core idea. I also think that Black Myth Wukong is more accessible in that aspect because it's easier to predict and see enemy attack, the easing and attack pattern complexity isn't as punishing compared to other souls/soulslike games that I've played based on my experience. You can spawn close to the boss and retry and have some powerful items that can help make these fights much easier if you don't mind reading a bit more. I totally understand you, and even with all that said and done, some of the boss fights (unless you are going with something completely broken) can be very challenging, no doubt about it.
@SpookyFairy I hear you, brother. I'm a competitive fighting game & racing simulation game player. 95% of my gaming time is online multi-player. Every once and a while, I'll chill with a single player game for stress free fun. I understand there is a hard core community of single player gamers who enjoy difficult games, I'm not one of them lol 😆. If I'm going to be challenged, I want it to be against another human being. Great video btw
When games are too easy I feel like I'm wasting my time it doesn't have to be cutthroat completion I just wanna feel like the enemies stood a chance if I don't play well (I understand your opinion however not everyone wants the same things)
This is such a dumb take
So you dont play, LIES OF P, Sekiro, Bloodborne 😂…..
After work i come home and play this game. This is my first time playing a game like this. I was open when people said it wasnt like dark souls. That's gotta be a damn lie because I'm struggling with the bosses on chapter 1 & 2.
I tried using guides just to be told i need to fight a boss i can't beat. I don't feel this euphoric feeling that everyone's talking about because I have to fight a harder boss damn near immediately after the boss i just struggled with
Different people will experience the game difficulty at different ways, that's for sure. Having said that, there is adjustment time for any game like this, which for some might take minutes, for hours hours and sometimes days. The question is whether one is willing to put the extra time for it. I still recommend checking various builds that can be pretty strong and finding gear that can help doing secret missions. Even with all that, some of the bosses (considering no cheesy build) will require the player to learn how to dodge attacks to some degree. The good news is the attacks telegraph well so it's not too hard to dodge in many cases. I recommend focusing on high defense so you have more time focusing in learning the boss that dying fast and not learning. What I did in my situations. But as always, guides can help a lot with powerful builds and tips for fights. I wish you good luck.
Wait till you get to chapter 4, you’re in for a treat 😂
This game made me miss a traditional block/parry system so badly.
If it’s not a base game mechanic, it doesn’t deserve to be even called an action adventure.
Rock solid…
Block parry system is not realistic go back 2011
@@dellonlewis5504 not a base mechanic. Needs to be unlocked through story progression and doesn’t event work unless you have mana
@@dellonlewis5504limited ability
dude this is my first souls like game cause i fell in love with the lore…damn bro i was in the verge of collapsing on how hard this game is, im glad im not the only one
The most satisfying thing about Wukong is when you take the time to understand boss patterns, there's almost there serenity in knowing that beating the boss is a foregone conclusion. It's only a matter of executing to the point that you can get the kill. Sure it takes time and the bosses behave realistically by saving their most devastating moves for last, and the fight is almost a mini roguelike in that sense. Love that the bosses have different moves they pull in each run, so that satisfaction from learning all the move sets creates this huge sense of satisfaction.
The only downside is that the side bosses can be weirdly difficult too and while have tons of patience for main bosses, I feel very impatient with side bosses. Helps that I take things very slow in this game. Only in Chapter after 20-25 hours of gameplay over the course of 2 months lol
Yes it's way too hard. And this is not my first rodeo in gaming. I've played them for many years. The regular enemies are fine but the bosses are way too difficult and to make it worse there are far too many of them in close proximity to one another. It may have been different if there were less bosses and were spaced out a lot more. It's like by the time you progress a bit WHAM you run into another boss...again too powerful.
I'm currently level 35+ and this is from trying to beat the big bald head Wandering Wight boss early in the game they just throw at you trying to beat him back then at around level 10 or so, couldn't beat him then and still unable to beat him at level 35+. Freaking ridiculous. Because of this, the too many bosses right after the other and with them being OP I find my excitement for the game has been diminished. This game definitely needed difficulty sliders. Oh and it needed a map and navigation bar. Another pet peeve.
Hi, regarding navigation, I think because of the corridor limited type of pathings, the lack of map makes exploring (as little as we have) more fun but I can understand your point. Regarding difficulty, it's very subjective. I think that those coming from souls games will have much easier adaptation to the game. Prioritising learning dodging the powerful attacks, no continuous rolling to sync with the best moves and pay attention to weaknesses. Aside from that, the attacks are better telegraphed to the player, making them easier to understand even if you don't learn them by heart but just playing more against the boss. I feel bad that this brought you down. Elden Ring was my first souls game, and I was afraid and disliked difficult game so I completely feel you. But at some point I gave these game more time and learn to adapt better to the difficulty and find enjoyment in beating tough challenges. There will be many players that will find the game frustrating for sure, and I had those moments as well, but not to put me down but encourage me to make changes to builds and try to find something that work, and in all cases I was able to do it sooner or later. It's still a difficult game for sure.
Levelling to 35 this early really isn't the way to go. You only get incremental stat improvements from doing this. If you want jumps in atk power and defence you need to make it to next chapters. Better weapons and armor and even the blacksmith are all locked behind chapter and boss progression.
You can unlock some better abilities but in general, learning patterns and when to use spells is better than grinding.
It’s poorly designed. That’s why the game gets an 8 from me tops. Why turn your own player base off?
@@Botothe.eyou’re in the minority
@@Spartan-tx6nr Of what? Of having the opinion a studio should try its best to not disengage its own consumers?
I just beat it today. It was a challenge but it’s doable. This is coming from an adventure gamer with games like god of war, uncharted, Devil may cry, bayonetta etc. I’ve never played a game like demon souls, blood bourne, Elden ring etc… & I found Black myth wukong super fun. Best game I’ve played by far this year. I averaged maybe 15-20 times on the hardest bosses but eventually got through. This game is worth every penny imo. Can’t wait for the next one. Exceptional job Game Science 👍🏽
First of all, well done! I think you just closer to maybe motivated a bit to try Souls games. Because you love adventure games, Elden Ring is the one that I truly recommend. It was also my first souls games. Just don't take it completely out of your list.
Dude buy elden ring try dark souls 1and3 try blodborne they 1000000 time beter games the wukong way way more fun i finished wukond but elden ring is the greatest game ever created
I want to play and chill. If i want hardcore game, i would check youtube videos and enjoy masters playing it. This is disappointing to buy
I'm not a hard core gamer, I'm more of a Animal Crossing type player, but I am playing it for the Story because its part of my culture and love it but it is difficult and I feel sometimes the mechanics are bit off and you have to be perfect. Its been a month and I'm on chapter 4 already and I get my ass beat by bosses and need like 20 tries.
Im stuck, and im so damn over it. Absolutely anger me there's is no difficulty setting. The other part that anger is that it takes damn near 15 minutes between each death to get back into the fight and try again. It's ridiculous with all the damn loading 😒
you play on ps5?
each boss will kill the average player at least 50
For a casual gamer like me it is too hard. Game was just a waste of money. Wish there was a difficulty setting.
The game gets easier as you get stronger!
@@LordMungo I cant even beat the wolf with the Fire sword :D
Use cheat software to get past the bosses, better than wasting all that money and losing out on a great experience.
@@richardweston1370 I am on PS5 :/
Wimp
Bro the big blue baby is the beginning took me like 50 times bro😭
I feel ya, it was very annoying to fight with, especially strong one at the beginning that you are just start getting into the game with little gear. It was all about dogging his attacks though, so it was also a great preparation to what's coming next.
@ yea true but I have gotten better a bit
Would the difficulty be comparable to Stellarblade's? I found Stellarblade to be a Souls-lite, not Souls-like
Difficulty level gives me a good option to explore and enjoy the game if you are busy in daily life. and cant dedicate hours. Taking that option away i cant enjoy the game unless game for hours.
I'm a 50 Yr old player and struggled with this game , as I also did with Elden Ring. I don't have the skill, time or patience to master the game.
I'm not embarrassed to say I used cheat software to help with the boss encounters. Nevertheless, I'm thoroughly enjoying the game, the graphics are simply stunning, and it would have been a shame to have missed out on this experience.
I am 52 and once I got to the bear boss I knew this game wasn't for me. It's brutally difficult. I went back to playing Stellar Blade, a much better game.
@@Batman-jc5ucdisagree, wukong is far better than stellar blade imo, but I would have stellar blade as a runner up this year
@Ostrava6572 other than the graphics, stellat blade is the much better game. There is way more variety of things to do in Stellar Blade. Black Myth Wukong is just a glorified boss risk
@@Batman-jc5uc and that’s fine lol. Its combat and bosses are far better than stellar blade. They are different types of games so they are hard to compare, but just because you dislike the style of wukong doesn’t make it objectively worse. It’s all up to opinion I suppose
@@Batman-jc5uci feel like Wukong is more original in the combat due to focus system, stellar blade just steal other soulsborne game like parry and dodge system
Lot of games like witcher3 gives you an option to enjoy story with little challenge. Sometimes i want that
I'm at chapter 3 now and it wasn't diffecult yet took me 4 and a half hours, I did play ds1 and ds3. It translates really well! loving the game a lot so gonne keep playing!
It’s hard but not in a fair way. hit areas are random, level boundaries are schizophrenic, level design is too linear in some cases then “surprises” you with gigantic dispersive and pointless areas. There are sequences of 3/4 bosses without giving you a break or the opportunity to level up or improve your skills. Some levels are deserted, and dulcis in fundo you have 1 combo, just one weapon with one combo and a bunch of stupid useless transformations.
I'm so happy I decided to wait a few weeks after the game came out to play It. Now I know there's going to be guides and tips all over the place. Plus they will probably patch it to make perform it smoother. I never play day one😂
What items that you mentioned are good to help you defeat bosses easy for example?
In my opinion...No difficulty,Bosses with long health bar are soulsborne game. Soulsborne can upgrade only this game doesnt lose anything if you die while soulsborne does. Soulsborne game normal enemy is punishing but after you level up the normal dont look punishing but the bosses does, same to this game. No matter how you want to convince us its not it still is. I played nioh,bloodborne and elden ring even sekiro. This is no different. Sorry to say it. None of the games i mentioned i completed them. Its too damn hard. Might need help for bosses but to navigate through the map its easy after leveling up.
My problem is not that the bosses are hard but, with how linear the game is, you cannot ‘farm’ your way out of them. I would be ok with a difficulty settings or a good way to farm your strength.
As of now the game is just hard and after dying 5 times to a boss you just go back to your other games. Can’t justify the 70€ for this.
I find it lame (from a marketing point of view) not to add difficulty settings so that everyone can purchase your game. Keeping people away because of lack of skill is so stupid, you could be selling the beautiful graphics and story and some people care more about that, because videogames are not supposed to be your job. And if you want to make a statement you can still make the game incredibly difficult and call it ‘normal mode’.
Hey man, you are a fantastic content creator. Hope you get some explosive growth. It’s well deserved.
I greatly appreciate your positive feedback. I do try my best, it's not always enough but I try to get better based on feedback. Thank you.
Im not much of a gamer but games like this i will onvest my time in. I absolutely love this game. Once you learn to play the bosses are very challenging but become easier as you learn to play better. For example when i started with wandering wight it legit took me like 50 attempts but once i gor to black bear guai it only took me roughly 10 tries. I feel i actually accomplished something when i beat these harder bosses. Personally i love this game and the challenge it presents
Lol black bear Guai huh yeah game gets tougher by a lot.
what you cant change diffulty? I just wanna relax😢
I'm loving the game and usually don't love Souls games. I hate when the regular enemies pose a huge challenge. The bosses are difficult, but no boss has taken me more than 20 attempts to finally beat them. But I'm only halfway through chapter 3, so I could eat my words. Tiger Vangaurd and White Clad Noble posed the biggest challenges for me.
You mean the last level bosses right, as the normal enemies spread throughout the map area very easy to eliminate. The mini bosses can be challenging as well yes.
i really love how a lot of the hate looks exactly like the monk from jttw himself played this game like he executed his journey, didnt look for anything, rushed it, and met their demise. this game got easter eggs relating to jttw even in real life lol, having a blast w BMW in chapter 3 right now
I’m not a casual gamer, ive beaten hard games before but I think some bosses need a nerf or there needs to be a normal mode because some bosses are hard just for the sake of being hard and hit boxes and camera does not help.
Finished it, it's not even close to Sekiro in terms of difficulty overall, not only in combat but Wukong is more linear. its a big deal. i finished Sekiro without any guides, google or youtubing back in 2019, it was the hardest first playthrough of my life. Wukong is a good game but in terms of difficulty in general, Sekiro is probably the hardest single player ever made if not one of it.
Holy hell some of the bosses sizes takes up the entire screen......geez!
Thanks for this video! I skipped this game because Im fed up with games that require you to watch dozens of youtube tutorials to learn how the game even works. Im sure Wukong is a great game but they should have made it a bit more accessible.
Thanks for the video, brother. I just came from Monster Hunter World after Beating Shadow of the Erdtree. And All I wanted was a game to chill cuz those two games I just named drained me. I am happy that I found this video. I will hold out on Black Myth Wukong for now.
I usually don’t play souls games because of how difficult they are. So I was a bit nervous about this game. I always wanted to play it because the enemies were so cool and the action was awesome in the trailers. I was worried I wasn’t going to be good to get through it.
While I haven’t completed the game yet, I’ve made it to the middle of chapter 4 and have met my fair share of extreme challenges.
This game is difficult but not every encounter you face will be difficult. The normal enemies are usually very easy to either run past or take out and even some bosses I defeated on my first try.
Some bosses are entirely optional. If they are too difficult you can pass them by, heck unless you use a guide some you’ll never notice you missed.
I’m determined to finish the game and fight and defeat as many bosses as I can.
Some of these bosses I’ve had to retry over and over and over again sometimes taking 60-90 minutes to beat but the bosses never felt like I couldn’t do it rather just I needed to stop making a mistake or a better dodge, just learning the move set.
The top 3 hardest bosses I’ve encountered so far:
1. Yellow Wind Sage
2. Yin Tiger
3. Yellowbrow
I played the entire game and defeated all the bosses but the chapter 6 end boss is way too hard.
It's basically not for casual gamers. I'll eventually try it, but not at full price.
I agree, it can be frustrating for those who expect it be on like a "normal" ARPG type of difficulty or maybe with an option to change the difficulty. But for those who played souls-like games before they'll know more or less what to expect. Definitely worth playing.
I honestly have no problem with using a guide in my first playthrough anymore, bc I don’t find a lot of secrets discoverable on my own. Some of the things you have to do in games like this, I was never gonna figure it out, so there’s no sense of discovery, there’s just things I miss and things I read about in a guide
i gave up for a min, because i couldn't beat the black bear it took me 3 days to beat buddy, but once i figured out the patterns of bosses it started being fun again, because for a min I was like f*** this game, but yeah it sucks dying over but once you learn the patterns its not that hard
No, absolutely not. I did not feel good after beating these bosses. I still felt frustrated.
My family was looking at me crazy because I was so angry. I should not have had to go through that much stress It was not fun. There will be no new game plus because final form boss is annoying to even get in a single hit. Game is ridiculous, has no difficulty and then tells you not a souls like they straight up lied because i would have nvr bought this
the NG+ is the revenge tho, u cumberstomped all the bosses, but Erlang and Broken shell are actually harder
This game is hard but it’s enjoyable, really do wish there was more upgrade options or farming options, it’s really hard to farm with barely any mobs and you have to run around to map a good chunk to find mobs and upgrading feels like you only get a upgrade AFTER you beat that hard boss that you’ve got killed by to make the game at least bearable for other players i’d suggest not losing any EXP. after dying + letting the stores have a very expensive armor set that’ll give you such a good buff or ability that will allow players to grind for will at least and then buy it so the next few if the bosses are normal difficult and may take 2-3 tries
I love that i don't have to worry about losing my inventory every time i die. To me this makes it better than dark souls
i like how the boss changes their attack pattern mid fight and yes some of the later bosses are hard as shit.....
The final bosses I had to use spell binder to gain experience learning the bosses patterns then I used the spells to finally beat them.
this game is FAKE HARD. the combat is rigged to feel hard but there is not a grain of skill or tactic because all bosses are rigged.
The good thing though is the option to respec your skills since you can always tailor your play style at any time for a given boss fight or trying out something different
Totally agree. Unlike some other challenging games like in the souls/soulslike, it's too expensive to make changes so you are not motivated to do it. This allowed me to use various builds and I enjoyed playing this game more because of this. Also not having a massive skill tree, makes respecing a breeze while still providing a nice amount of changes to make build feel and play differently.
To be honest I just finished my 4th playthrough just to give this game a fair shake as far as I could and It just put a sower taste in my mouth despite having the headband unlocked and the cutscene at the end I just can't bring myself to say that this 10/10 masterpiece is just a chore.
I honestly think that this game would be better if the devs rewarded those that unlock the headband with a difficulty adjuster from the first new game plus to however high the difficulty goes to as a way to allow for a more laid back and casual experience.
As for those that have concurred harder souls titles they are having a easier time with their experience but honestly this game with the Chinese Mythological culture really would benefit more from a difficulty adjuster after unlocking the headband.
I'm not looking to ruin the hardcore crowds experience as much as I'm just saying that increased difficulty just isn't fun for everyone. The only players that'll carry on beyond NG+4 will be those that make it a breeze to do so and as someone that's apart of the crowd that stresses with even the thought of doing that is why I'll only return for the DLC as I'm worried that the DLC will be at the NG+4 difficulty.
I’ve been stuck on whiteclad noble for hours
Yeh, he is pretty aggressive and can attack from far. I think it was pretty annoying for me to beat in base game because I was weak at the beginning and I needed to focus on dodging well, and in NG+4 is was punishing and took me several tries. This is me doing it in base game for what it's worth: th-cam.com/video/ndzzcrE4c9o/w-d-xo.html
Be patient my friend. That asshole makes me suffered too. I killed him after a week and maybe about 50 tries. Patient and don't rush. you'll defenitely will enjoy this game. And now i'm stucked on tiger vanguard boss.😂😂
Not trying to brag or anything, but I really don’t feel the difficulty in the game so far, and I’m halfway through chapter 4. I’ve not searched up any guides so far except to figure out stuff I couldn’t, like puzzles for example. So far most of the bosses for me is just left clicking and spamming space bar..
For some it will be very hard for others easier. Some can learn the boss moves after like 2-3 tries, others might not learn it ever. I am in the mid, probably more towards the easier aspect of things but some of the bosses were very challenging for me.
Tired of this game. People are saying learn the game? Mofo, I’m here just to enjoy the story and have fun. I barely get 2 hours to play in a day. I don’t have time to die 20 times to the same boss and get frustrated.
I feel you. It's tough if you play 2 hours a day, I understand that because maybe a single boss might take several days to complete in certain situation, especially for players who are not used for this high difficulty.
Difficult games/enemies under my belt....
Stellar Blade hard mode, all Valkyries in God of War 2018, all berserkers in God of War Ragnarok including Gna, Blasphemous 1 including Torment mode, Blasphemous 2, Jedi Survivor including the huge frog boss, and I can't remember what else.
So considering that, would this game be too difficult for me?
Just my thoughts, not necessarily a recommendation. I think that "too difficult" is related to the patience that one has in tackling challenges. Based on what you share it seems you are comfortable with dealing with complex attacks and thought challenges. Some of the bosses in this game will be tough as nails and will require quite a few tries to beat. But I think they are still fair and if you are at the point of despair, there are some broken builds that might be handy . If you plan to explore and find secret areas, it's much easier when you are well leveled up, using celestial medicines and find powerful gear and unlock some good synergies. If you feel comfortable playing souls games, I would say that you should be good. However I did read some comments from some users that they found this game to be even tougher than Elden Ring. Well, if you played elden Ring with a mimic no skill is required, here there aren't a lot of easy ways out but some builds are very powerful if you discover or read about them.
@@SpookyFairy Thank you for this. I found it very informative 👍👍👍
Nope.
Having just finished lies of p I can confidently say that the last 3 bosses of stellar blade on hard mode are dark souls level difficulty so if u can overcome them u should be able to overcome black myth wukong if u have the patience
Yea some bosses are like fighting Berserker King and some are like just fighting your normal boss.
Dont buy! Iam getting refund. This game is not worth for how they dont give difficulty option. Take too much time nothing done, just keep die. Absolutely developer thinks die is good for growth.
That’s the fun of it. Each boss is fun and unique. The game took a massive amount of effort and you can see it. The enemies between bosses are generally easy and most parts may take a few tries to navigate but really it’s nothing compared to the bosses. Take your time and learn them. They deserve your respect. I also recommend learning how combos work and staggering enemies. LAST THING dark souls games you lose everything if you die. This game has 0 penalties for death and that’s what makes it easier. Dark souls is a brutal compared to Wukong. The game has I-frames on perfect dodges for crying out loud.
I made it to chapter 6 finally
Soo if i could already beat Black myth (erlang included)and Elden ring then should i try souls too?
It feels good to have beaten a boss - but for marginal wins, only there was an option to redo the boss fight
I need to stop playing this game because oh wait I dont have it yet lol
cant u just co op the bosses like in soul games?
You can't co-op, would be nice though
Its stupid that we have 100% single player game without dificulty level. I rate it as 6/10 if there would be dificulty levels than probably 8/10 or even 9/10. Its was a very big disapointment for me.
No, "that feeling" is basically a throw away when you have smashed your head against a wall for 2 hours and then finally beat it. There is no dopamine high, you basically turn the game off and never play it again. Beat Sekiro Platinum, beat Elden Ring, but hate Bloodborne, hate Fury, hate Dark Souls. It has to thread the line for me, and that ability is very rare in this genre. I imagine Wukong would be an easy for me, but because of the ability to workaround, build and exploit.
I started the game without reading any reviews and play through because I know it will totally destroy my experiences and learning curve
After 65+ tries at red Loong I finally read up some strat and orient myself behind her back and beat her It gave me some much more satisfaction
Gotta try to do the basic mechanics and be patient in learning about the game to really play a game, and not bring played by the game.
BMW is hard at first , yer just gotta chip away , My buddy really wants to play this Game , but he is not very good at Souls Games (i held his hand through Elden Ring !) , this Game is a case for a Level Difficulty , i really don't get why Devs should 'Lock' Gamers out of Playing there Game ? , and before people say 'Just get Good' , that equates to £55 lost in a Game Sale and thats the Bottom line
I guess this is the type of experience they wanted to deliver and it might goes hand-in-hand with the boss rush gameplay where it support to be challenging as you progress. That's part of the identity of the game (similar to souls game) and why they locked it out.
They want to encourage mastery and a great sense of satisfaction upon completing tough boss fights. But now knowing many of the items and builds, the difficulty level is built ORGANICALLY in the game, and you get it by discovering new items and builds through exploration and quests and in some cases getting back to previous tough optional encounters. Aside from that, there is the aspect of replayability, coming in at NG+ stronger with your discovered items and facing those bosses again.
Having said that, many players will find themselves in tough boss fight that it will take hours even days to pass, for sure. Especially if one don't read wikis or guides and going without any prior knowledge. I still think that the game is fair in terms of difficulty but I can totally understand the frustration of players who love the visuals, story and don't want to not play it because of the difficulty, IT IS a fair point.
Other than that, there is the emotional impact by maintaining a consistent level of challenge. They want people to experience the game in a certain way, as otherwise, it might break the experience for others and their sense of achievement.
If you introduce a difficulty options, many players might tempted to go easy on themselves as it's available, thus not getting that type of experience that the developer wanted you to have. It's easy and more convenient to take the easier out.
It's like directing a movie, they want to elevate certain emotions and those can be experience in certain conditions set for the game.
I do think they took quite a lot of their inspiration from souls games and it shows. They did a few things to ease it for players by proper telegraphing the attacks, some strong builds to discover, more predictable attacks with less easing and timing complexity and ability to easily stun bosses and even prevent incoming damage at certain points.
I see it as a soulslite type of game. Although it's not marketed as such, more like ARPG, and the fact that did walk on this thin line between ARPG and Soulslike it causes confusion in that aspect. Many expected the game to be more accessible, but in fact it holds some soulslike elements to it as part of the core game design choice from what I can tell.
IMO Bosses are too difficult.
Amazing game!! I love it so much!! Its so good. It can be very hard but in a good way. Its just so handcrafted looking and so amazing in so many ways. Im stuck on a boss tho it seems like i will never beat this one dude
To sum it up, people who rush to the bosses and have no idea how to explore without a map, they struggle, but if you take your time to explore, look up strategies or use interactive online maps, it’s easier, just like Elden ring, the game is extremely difficult if you go for bosses only, but if you explore every dungeon and secret, you will make the game infinitely easier, black myth is has way easier combat, but it’s harder to become op like in Elden ring, but if you do know how to become op in black myth, you will succeed
And I've done just thar and at the end of chapter 1 for the final double battle and im stuck for 3 days. Not to mention that every time you die there's a 15 min load and get back to the boss wait time between each death. No quick back into action to keep your Momentum going. Shits f-kin dumb and shouldn't be this damn hard. I've got everything unlocked and have the best of my abilities and get smoked
@@watkinsjames82 I don’t know how that’s possible, after I got everything done in chapter 1 and most of 2, I was easily destroying bosses in 20-30 seconds
@@watkinsjames82 also if your looking for a last resort, look up a guide, every boss has easy builds against them so even if you somehow get stuck, just switch your build up and beat any boss in 1 or 2 try’s
I would like to buy it but it just looks way too hard I don’t have the skills
This game is good but really NOT enjoyable due to the difficulty. A difficulty option is must or else majority of people will never even complete the story let alone be new game plus playthroughs.
I’m sorry but as a souls veteran, this game is NOT easier than souls like fromsoft games, I would argue some of these bosses are much harder. Truly a great experience though
I just finished Bloodborne, this game is much harder than BB.,
@ see I was going to say blood borne was a bit harder. But now I’m tempted to go back and try it. But I do think all other souls games have slightly easier difficulty than this game. Maybe not adds wise. But boss wise
@@BillyTheKidOfficialYT I haven't played the DLC yet, just base game of BB, I've heard DLC is harder.
@@SpookyFairy never did the DLC for BB. Maybe I could try that too. What I will say though, is black myth has truly exceeded my expectations on its difficulty. Maybe adds and tiny mobs aren’t tough at all. But my god the bossses are genuinely challenging on a different level. And this is coming from someone who has played all souls games. Even finished Sekiro twice. I don’t understand the people making the argument this game is easier. Sure some attacks are easier to see coming but I’ve never been put through boss after boss so frequently like this game
I hope the game will get the appreciation it deserves in the Game Awards in December.
As a player who ever played Sekiro and Elden Ring, this game is same difficult with them.
But I can quickly adapt with the battle system. Dead many times, of course. But this game is best for me
For me its very hard and i played all souls games but i cant beat the last boss in wu kong he is way too tanky and has ridiculous long combos
He is not easy for sure but with some builds it gets doable. You can try the build I was using it might help:
th-cam.com/video/2DWMGNf3Zzw/w-d-xo.html
Out of nearly 100 bosses only one took me more than 20 tries and like 4 of them took over 10 tries.
It's nothing compared to Sekiro or Lies of P or even Jedi Survivor on Grandmaster.
Honestly, its still easier than Shadow of the Erdtree.
The only thing I hate about Souls games or Bloodborne is how they put you back to the beginning of the level when you die.... It makes the game way too repetitive and it gets old really fast. I don't mind the difficulty. But the repetitiveness is retar*ed. And it's really sad because outside of that I think these games are some of the most beautiful I've ever seen. I love the gothic and medieval artwork put into them. It's absolutely amazing. I just wish that they'd restart you at the boss. Because the other crap isn't all that hard. So repeating it makes it more of a nuisance than challenge.
Black myth shares one aspect of the souls which is the challenging part and that's it because it honestly it's own thing and it has a mix of hack n slash which is amazing but even when the game gives you all the tools you need people still cry and complain about the difficulty which ia absolutely ridiculous and yes the game is challenging but not brutal which is a beautiful thing because it makes the experience even better and when you master the combat its so rewarding
I totally agree with you. That type pf emotional elevation and feeling after beating a boss makes it worthwhile. As you said, it's not just beating the boss, but the process of getting better and be able to "dance" around the boss moves. It takes practice and a few tries at times, but the progress feels great as well.
@SpookyFairy fromsoftware are know to have brutal difficulty and that's absolutely fine and i love them for it because with all honestly they made me better and what game science did is honestly how every game should be ma G like the feeling of you getting better and better and having that satisfaction is unmatched and obviously every game has its approach but the fact that game science doesn't make you choose the difficulty is lovely of them and it tells you that they respect you and they know that you can overcome it
Yeah I mean gaming is for fun, but when every boss just beats your ass up. it stops being fun. Not for someone who are more into the story and less into fights.
I completely understand. I personally get the fun learning the boss and eventually beating the boss. But there are times that I'm not into it at all, this time, that game came at the right time that I wanted something challenging.
Sounds like you're more into movies and less into games...🙄
@@BBQcheese Hahahahah no buddy my point is the whole point of gaming is having fun. I have played a lot of good games that have a tremendous balance between story and combat GOW, Spiderman, Last of Us and Uncharted for instance. But yeah Wukong is tougher than all of them, but will still finish it maybe it will take some more time but no worries.
@@anshulsaini5741
That's fair, to me I want the game to be tough. I don't want to beat it in one or two sittings and I want to have to learn the boss and engage with the to win. That is fun to me, if I can just turn off my brain and coast I'd rather just be watching TV...🤷♂️
To each their own if you need help or advice just ask otherwise good luck and have fun.
People who tell that this an easy game, tell me easy way how to win the last boss plz ? I can't do that during 5 hours.:(
I can’t even beat the very early bosses. Brutal hard.
You can go with a build that can one shot the boss (on related to lots of mana and moving while buffing your attack, I haven't posted a video about it but you can search YT for it) but I wouldn't cheese that as it doesn't give you a good feeling afterwards, it's like better watch a youtube video of someone who beat it and not experiencing the challenge yourself. My build helped me out and I made many iterations with focus on survivability, this is why I could fight them for like 17 minutes both phases and survive: th-cam.com/video/2DWMGNf3Zzw/w-d-xo.html
For most players this game will be very hard. It's easier if you already familiar with souls games and know the importance of learning how to dodge the punishing moves, not to roll like crazy and stay in sync and try to find weaknesses. Even with that, some of the bosses are very challenging (unless you are cheesing them with something totally broken). Some of the optional bosses you can do later on when you are equipped with better gear, rather than break your head endless times against a very tough optional boss. There is a great deal of satisfaction upon beating a tough boss, but it's not everyone's cup of tea.
Glad I’m not alone here. I got a job and family so gaming is limited each week I can put the hours in to this game and not get anywhere
The people that say it's easy are people who play video games all day. They're the people that have 500+ games in their Steam library. The average gamer will not even be able to get 20% through this game.
BMW is I want to break my screen and burn my rig hard. Lol 😅
That's one way to describe your enjoyment of the game 😅
This game is addicting though! Me likey!!!
@@Zay408er hehe
Thanks for the video. I won't play with out easy mode.I Have kids and just want to take it easy
I can understand that. This game is very challenging at times for sure, and I will definitely put it in the same group as souls-like games in terms of difficulty for quite a few bosses in the game and only for the first playthrough (secondary playthrough was much easier for me)
I need a scale. I hate souls games with a passion. I love action rpgs like god of war. Could not beat elden ring or blooborne. Can I do this? I don't mind a challenge but if I'm sitting there for over an hour on a boss I'm gonna get pissed
There are some bosses that are going to be tough and there is no mimic here to totally tank for you. There are very powerful builds and items that makes things much easier, so it will help a lot knowing it and when to find secret bosses/areas/items ahead of time, If you go without it it can be very challenging, especially that you've mentioned that you found soul games difficult as well. That being said, it's easier to dodge attacks as they are much better telegraphed in my opinion compared to Elden Ring let's say. If you buy on Steam, you can give the first area a try and give the mini bosses a try and see how it goes and if you play less than 2 hours you can refund if you found it too hard to your liking. It's really hard to tell but for me, an average player, it wasn't an easy game and I had some tough times with certain bosses for sure.
@SpookyFairy thanks foe the reply. I keep seeing mixed things some people said they beat elden ring but were struggling with this. Some people say it's easy. I was thinking about trying it on steam but idk how a game like with will be with keyboard and mouse
This game is really bad game design this is very inconsistent game with no play test and quality control its craxy hard at chapter 4 i am lvl 100 and still the bosses are very hard
Hi, my take on this is that you don't need to be a very high level to do well. Most of the things that help are finding powerful items that many of them are hidden behind quests, secret areas and boss fights and exploration in regular areas. Second, spending the points well and finding a good build that fits the fight and there are some powerful builds out there that makes things much easier. The available gear has unique stats and various items serve a purpose as they are tailored to be good against certain boss encounters. Third, the attack telegraph well, at least for me it was easier to learn how to dodge compared to many powerful bosses let's say in Elden Ring and other souls games. I'm not saying it's easy, I struggled in quite a few boss fights and needed quite a few tries, but I got better which each one. I didn't find huge flaws, the one that annoyed me the most is the auto lock on on one of the boss fights who had several lock in points and the camera kept turning around my character automatically and nothing in the setting helped out. That hopefully will be addressed. So there are issues, but not a lot IMHO.
The difficulty feels cheap somehow and not earned. I always seem to feel really underpowered. Granted I’m only in the second area, so maybe it gets better.
Its game of the year for me
Old gamer here (50) who finished a few souls but don't enjoy them that much. I'm just 6h in BMW and yeah it's hard. yet keeping your exp is great compared to souls (when you die). it's harder than a jedi survivor for sure, maybe not as hard as Bloodborn but I already have a friend like me but more casual who gave up :p
So, not for everyone. the rest can watch the movie on YT, or maybe they could add a easy mode later in a patch...
I actually quit at end of 4th play through because bosses will 2 shot u even if u have high defense
At some point you stop progressing and enemies just get stronger. Question is how far can players stretch is will build and skill. You start at a big advantage but it goes downhill every playthrough. Well done for reaching this far.
@ ty lol I’ll be back wen dlc and or a casual mode is released, amazing game though no doubt
yes yes it is hard i am in pain i can''t defeat that fat gold boy (yellow brow) i still can't beat him
The game is Hard??
Let me put it this way.
Ya all and the devs can pay me to fight erland again in NG+ and I still won't do it.
Can't you summon other players in Souls games? I know you can in Nioh 2. I played that. Because of that, Nioh 2 is waaaaay easier than Wukong. If Elden Ring and Souls also allow you to summon other players, then how on earth can they be considered more difficult than Wukong?
I just beat the game today honestly not as hard as i was exspecting and i have never played a dark souls like game other than gow
As hard as Elden Ring - no, not even close
But it’s still annoying to not have difficult options and is my only big problem with this game and Elden Ring.
Its very hard. I lost my money. You should know not all working men will have enough time to sit and play same boss 50 times.
Far more difficult than Elden Ring. Ridicoulously hard for the expert gamers too. Its a joke. I played through Elden Ring with SOTE many times and it was fun, but this....... Its a joke. All secret bosses are almost impossible to beat. No map....etc, etc. Joke.
Thought this game was easier than elden ring. But I played elden ring a lot without leveling up just exploration and trying hard stuff where as this won’t let you go somewhere without decent abilities. Killed the tiger dude after third try could have beat him first try. It’s like a walk in the park compared to what I did to myself in elden ring 😂
I had just played through and beaten Elden Ring + DLC two days before starting Wukong, so I have a pretty fresh perspective on this. The answer is - no, Wukong is not as hard as Souls games. Not to say it's not a generally challenging game, but, no. Not even close, really.
@@emcee009 wrong
Many people, much better than you at these games and more familiar, have said otherwise. I trust them.
@@Botothe.e why do you think I’d care what you think? I’m just giving my personal experience.
On Playstation, the controls are definitely lag which is why so many peoole are having issues.
@@Batman-jc5uc This is true, but it seems to depend on the graphics mode you choose. I haven't experienced/noticed the input lag issue myself, but I play on Balanced mode (45 FPS), which DigitalFoundry cited as the only mode NOT using the frame generation technique to artificially boost frame rate. I know most people would instinctively think the 60 FPS performance mode is the best way to play this game, but it's not. Not until they fix the issue, at least.
Elden Ring is the easiest part of Fromsoftware. If you want to go by difficulty, then Sekiro is a lot harder. But they could have made wukong harder too, but they deliberately didn't do it, it was a design decision. But if I compare the boss fights of wukong with Elden Ring, then wukong bosses offer more different attack patterns.
For many, Elden Ring was the first Souls game they played and that's why many rate it as much harder. Nevertheless, it offers the most opportunities to reduce your own deficits. Basically, it's not about getting through it as quickly as possible, but about having fun. Unless you're a hype player who plays it because others play it^^.
In general, I recommend that everyone always play these games blind. Otherwise, you'll ruin a lot of the fun.
Personally, I think the first Souls game you play is the hardest because you're not used to playing them.
am sad i thought this game would be like dragon ballz
kakarot
😂 wow theres alot of people who says its hard. I mean games back in the 90's to the early 00's were hard. Bugs, glitches, no updates. Just gotta play it till you make it. Like finding sephiroth on kingdom hearts 1 at lvl 40 on accident but determined to win was hard af. No skipping cutscenes. I look back it now and i can still recite the intro fight dialogue cuz of how many times i died. Now ive ascended past game mechanics and got gud
For anyone who has decided not to give this game a go. I’m a traditional gamer where every game goes to easy mode. GOW ragnarok I only beat the king because of the setting that saves his health at half. I decided to risk it with wukong. It’s not that hard (just beat the white noble 3rd try). Just watch a guide.
Thank you