How to Actually optimize your game in Unity - Complete Game Optimization Guide

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 211

  • @gavincobb5918
    @gavincobb5918 4 ปีที่แล้ว +191

    He brought my frames from 60-90 for my decently detailed game in the first 3 minutes and II kept most of the high quality settings. Thanks man!

    • @FunkyFrag
      @FunkyFrag 3 ปีที่แล้ว +1

      before I watched it, I had 40-60fps no 20-60....

    • @goodgamershow6505
      @goodgamershow6505 3 ปีที่แล้ว +4

      @@FunkyFrag maybe the problem is in Occlusion Culling? If you are in 2D or in 3D, where you have tons of objects, then it only slows down performance

  • @Luckysury333
    @Luckysury333 4 ปีที่แล้ว +102

    Not to be mean, but just reducing graphics settings is *NOT* optimisation

    • @genib6174
      @genib6174 3 ปีที่แล้ว +13

      There are several things wrong about this video.
      Mipmaps don't reduce memory usage, they actually increase it. They create smaller versions of the texture and all of them are uploaded to the gpu(including the original texture). Then the gpu selects the best fitting mipmap based on the size of the object on screen. According to unity docs, mipamps increase memory footprint by 33%. But they increase the gpu performance by allowing the gpu to draw a smaller texture. This is still only gonna be noticible if you have a GPu bottleneck. They won't provide any performance benefit if your bottleneck is on CPU.
      Vsync forces the engine to render at the same pace as your device display updates. For most monitors it's 60 frames per second. Disabling it makes the game update as fast as it possibly can, eating more resources for something we will not even see, because the display will still update at it's regular rate.

    • @Luckysury333
      @Luckysury333 3 ปีที่แล้ว +4

      @@genib6174 yah dude lol. I didn't even watch the whole video because his first step itself showed me what the video is going to be

    • @AFpaleoCon
      @AFpaleoCon ปีที่แล้ว

      So what is optimization?

    • @Luckysury333
      @Luckysury333 ปีที่แล้ว +8

      @@AFpaleoCon using different techniques to uplift performance with better visuals

    • @Coolkidstan
      @Coolkidstan ปีที่แล้ว

      I’ve actually seen so many videos that are similar, they just say either occlusion, no post processing, light probes and remove all reflections, it’s kinda annoying when I’m working so hard on a couple aspects of a game and want a quick optimisation guide that works and is stable

  • @nilla_studios
    @nilla_studios 3 ปีที่แล้ว +116

    For me only 3 things actually made difference :
    - Generating lightmaps
    - Reducing max clipping planes
    - Reducing texture size.
    If you have a very huge environment, don't forget to use occlusion culling. It makes a huge difference!

    • @johnleorid
      @johnleorid 3 ปีที่แล้ว +8

      As PC Dev, if you are going for something like a dark souls world, or any kind of seamless open world, occlusion culling will stress the CPU way too much.
      The only option I found was working for us, is to disable (via code) every object that is not needed.
      Disabled objects are for unity almost as if they would not exist. They cost nothing (except some RAM). We even disabled Occlusion Culling, have realtime lightning only and got from 60fps by just disabling objects.
      Also this is the Nr.1 method to profile GPU performance. disable groups of objects until the performance gets better.

    • @nilla_studios
      @nilla_studios 3 ปีที่แล้ว +1

      @@johnleorid Thanks for your inout. But I am curious how do you manage to disable objects that aren't visible?

    • @goodgamershow6505
      @goodgamershow6505 3 ปีที่แล้ว +9

      @@nilla_studios unity has OnBecameVisible and invisible functions which run, accordingly to the name, when object is in the camera vision or not. Pretty useful thing, but when you have a lot of objects(like terrain and it's visual components, like grass and etc), I usually set invisible collider and when player enters/exists it, I set SetActive to true/false

    • @nilla_studios
      @nilla_studios 3 ปีที่แล้ว

      @@goodgamershow6505 thanks dude 😀

    • @johnleorid
      @johnleorid 3 ปีที่แล้ว

      @@nilla_studios We use Volumes, basically the same thing like Triggers, but I wrote my own System with octrees and a custom overlap function for absolute maximum Performance (it's overengineered, the physics triggers will work just fine)

  • @tikksishej
    @tikksishej 4 ปีที่แล้ว +4

    Bruh.... even if this vid is 6months old I learnt A LOT from it... you taught me soooo sooo sooo sooo much abt this... this is the easiest complicated vid...btw any one who reads the comments before wacthing WATCH IT cos you will learn A LOT frm it

  • @Nathidraws
    @Nathidraws ปีที่แล้ว +1

    Biggest help from this tutorial:
    Set materials shaders to Mobile/VertexLit

  • @CodingML
    @CodingML ปีที่แล้ว +1

    bro You saved My LIFE 🔥, Thanks A lot

  • @raj_171a
    @raj_171a 3 หลายเดือนก่อน +1

    This worked SO well! It kept my game looking the same and the frame rate was boosted so much. Thank you!! ❤️

  • @karlschanzl
    @karlschanzl 4 ปีที่แล้ว +18

    THX... It is hard to find good tutorials about light, but this is one of them..... Good Job....

  • @i_like_it5339
    @i_like_it5339 2 ปีที่แล้ว

    congrats for the 500 subscribers

  • @kyleme9697
    @kyleme9697 ปีที่แล้ว

    Congrats on 7500 subscribers .... Yeaaaaahhhhhhh !!!!! Great video :)

  • @thecrazy8888
    @thecrazy8888 3 ปีที่แล้ว +16

    It's great info but wont be enough if you plan to have large and detailed scenes or use high poly assets. If you need serious gains you should also look into instancing all the props in your maps (trees, rocks, buildings, etc.), use pooling to reuse GameObjects as much as possible, implementing LOD, occlusion culling, optimizing your 3D assets (mesh, animations, textures) and profiling your game/code. Your camera style also has a huge impact (top down vs 1st or 3rd person) because of the view distance. Creative use of fog can save you a lot of perf. Now, why this simple scene isn't already running at 500fps is puzzling.

    • @kartman146
      @kartman146 2 ปีที่แล้ว +1

      maybe his pc isn't that great

    • @StressedProgrammer
      @StressedProgrammer 2 ปีที่แล้ว +4

      bro is there any tutorial for all the above things you mentioned? I am working on a 3rd person shooter. Please give me some reference for the above stuff you said on your comment.

    • @KnucklesEmerald-wj9vo
      @KnucklesEmerald-wj9vo ปีที่แล้ว

      @@StressedProgrammer did you find any tutorials? Im making a 3rd person RPG in unity in URP pipeline, it runs good until I add some NPCs and objects lol

    • @StressedProgrammer
      @StressedProgrammer ปีที่แล้ว +1

      yea for " instancing all the props in your maps (trees, rocks, buildings, etc.), use pooling to reuse GameObjects as much as possible, implementing LOD, occlusion culling, optimizing your 3D assets (mesh, animations, textures)" you can watch a tutorial by "CG Dealers" on youtube.
      the other things mentioned in the above comment are project specific you have to figure them out your self

  • @jishanahamed8592
    @jishanahamed8592 4 ปีที่แล้ว +6

    Yeah we need deeper understanding!
    Yours was the best one I was able to find on optimization

  • @KHos73
    @KHos73 3 ปีที่แล้ว +10

    Add occlusion culling, low poly meshes, no textures in game, mesh combine, texture atlas, there are many more tricks

  • @bakerootm
    @bakerootm 4 ปีที่แล้ว +3

    This is one of the best optimization video ever watched!! Actually works.

  • @Nedi_Games
    @Nedi_Games 3 ปีที่แล้ว +6

    This tutorial is actually fire ! I have watched hundreds of them but with this one everything is on spot. And the example with an asset from unity asset store is exactly what we do, buy an asset and then try to optimize it. Thank you !

  • @DevNoob
    @DevNoob 3 ปีที่แล้ว +2

    Saving this video! :D Will be good for future reference

  • @_AultraGreen_
    @_AultraGreen_ 4 ปีที่แล้ว +2

    when i saw this video thumbnail i thought it was clickbait but no. its actually working yoooooooooo! liked
    u have very high quality videos and i couldnt believe

  • @sheerazali5178
    @sheerazali5178 4 ปีที่แล้ว +1

    Had been looking for this video for a long time ❤ Kudos

  • @syedfiazshah8821
    @syedfiazshah8821 4 ปีที่แล้ว +78

    Best tutorial on optimization. If it's possible, Can you start a mini series with different 3D projects and describe each optimization tool in a detailed manner rather then doing all of the stuff in just one video. There is a lot of things that need to be covered in depth. Anyhow thanks for sharing your knowledge with us.

    • @TheGameGuy
      @TheGameGuy  4 ปีที่แล้ว +20

      You are right, i might make a short series about different optimization techniques in variety of projects soon.

  • @molacool
    @molacool 4 ปีที่แล้ว +35

    THIS IS THE BEST VIDEO in youtube for game /FPS optimization. My prototype went from 32 FPS to 200 FPS after implementing half of the suggested configurations (I am using Unity 2017 so not all are available ) . The video was short, focused and packed with IMPACTFUL recommendations. Look no further, this is the one. I would appreciate a video on tweaking lightning as it seems like the major driver of the improvement in my game. THANK YOU !

    • @GilLB
      @GilLB 2 ปีที่แล้ว

      mine was 10fps LOL. Now it is 50fps, I think I will need more drastic changes but it helped a lot.

  • @jamesohia9250
    @jamesohia9250 4 ปีที่แล้ว +1

    This is great quality man. You definitely deserve more subscribers for this tutorial.

  • @surfgame
    @surfgame 4 ปีที่แล้ว +3

    This was really good. I used it on a more complicated game and got good results. I had trouble finding this information in other tutorial videos. I would recommend instead of saying "we can turn that off because we don't need it" explain why it's not needed in this case. Thanks.

    • @3dsteveo765
      @3dsteveo765 ปีที่แล้ว

      Yes I agree . Knowing a bit about why I don't want use it would be really educational! Thank you! great 1st vid for lighting.

  • @asaflevy9387
    @asaflevy9387 3 ปีที่แล้ว +10

    Excellent tutorial. Thank you!
    One small note - I would appreciate a timetable of all the subjects you've covered in the tutorial, so it can be easily found upon return.

  • @franciscojusto4744
    @franciscojusto4744 4 ปีที่แล้ว +2

    Your video helped me so MUCH! You explain things clearly telling me where to find them and my world is running so much better now! Still looking amazing! Tyvm!!

  • @FelipeOliveira-ph2uq
    @FelipeOliveira-ph2uq 2 ปีที่แล้ว

    I'm just starting in unity and this was AMAZINGLY helpful. I did not know half of this stuff so thank you so much!!!

  • @spacedoggames5335
    @spacedoggames5335 4 ปีที่แล้ว +2

    Super useful. Would love to see more walkthrough like this. Maybe one on the science behind instancing.
    Thanks for sharing

  • @stillzen-dev
    @stillzen-dev ปีที่แล้ว

    Thanks man, so useful. I'll be coming back before my game releases!

  • @mickmickymick6927
    @mickmickymick6927 3 ปีที่แล้ว +8

    Increased my FPS about 5 fold and I didn't even use all the suggestions. Thanks

  • @moheyaldeenalmardiny82
    @moheyaldeenalmardiny82 3 ปีที่แล้ว +1

    Great video thank you
    And making a video about unity profiler seems like a great idea

  • @unknownunknown-pg1fg
    @unknownunknown-pg1fg 2 ปีที่แล้ว

    Thank you for making this video!

  • @maxxvr
    @maxxvr 2 ปีที่แล้ว +1

    My fps went from 30 to 90-120, thank you so much

  • @tobyayres5901
    @tobyayres5901 3 ปีที่แล้ว

    fantastic video thank you so much
    works very well across all sorts of projects

  • @MathewKarel
    @MathewKarel 2 ปีที่แล้ว

    thank you man i will keep this in my mind if i will make my own game

  • @flckevin9972
    @flckevin9972 4 ปีที่แล้ว

    From beginning I did not believe this because the solution was soo simple but this guy legit brought down my batches from more than 2k batches to 200 batches as min -> 600 batches as max and my level still look great, thankyou so much dude

  • @Kavee_3
    @Kavee_3 2 ปีที่แล้ว +4

    Applied just one change this guys mentioned, and my game went from 30FPS to 100FPS. Thank you so much, I really appreciate.

  • @hhhhh98764
    @hhhhh98764 2 ปีที่แล้ว +1

    Wow, can't believe these changes have such an enormous impact!
    Literally went from 300 with the shadow and resolution changes alone!

  • @happytofu5
    @happytofu5 4 ปีที่แล้ว +1

    Super helpful, thank you so much!

  • @nichegames9590
    @nichegames9590 4 ปีที่แล้ว +1

    Cool. I might have to review this when I work on optimizing.

  • @DARK_AMBIGUOUS
    @DARK_AMBIGUOUS 3 ปีที่แล้ว +1

    Also delete the colliders for objects that or in places that the player will never get near and also turn on static shadows for things that do not move and turn off shadows for things that you don’t really see or you won’t notice if the shadows are off, and if you make stuff in blender, delete the back sides of stuff if you’ll never see it in your game, like I made a cylinder in blender for one part of my game and I deleted entire back half of the faces because you’ll never see that side

  • @flurinjenal374
    @flurinjenal374 ปีที่แล้ว +3

    Very helpful! How would you compare the performance of the shader Mobile/Diffuse to the shader Mobile/VertexLit (only directional lights)? Is the second even faster?

  • @abdulrafay2420
    @abdulrafay2420 2 ปีที่แล้ว +1

    My fps was a bit low when I play without maximizing it (in the editor) but after playing on maximized my fps got double...Can anyone tell me the reason?

  • @raaypark3690
    @raaypark3690 4 ปีที่แล้ว

    Probably one of the most useful optimization videos for Unity! kudos!

  • @gadoneitor15
    @gadoneitor15 4 ปีที่แล้ว

    best video on youtube about ptimize your game

  • @Kr1msonReaper
    @Kr1msonReaper 4 ปีที่แล้ว

    Thank you! I only knew about a few of these techniques already, the rest will be very useful, my game is messy at the moment.

  • @BimzyDev
    @BimzyDev 4 ปีที่แล้ว

    Great video!! Thanks 😊👍

  • @druwayu
    @druwayu 2 ปีที่แล้ว +2

    This is pretty standard stuff, but its very effective even in more detail oriented 3D game environments, 2D and mixes between the two. I would have not considered the UI part so you won a subscriber :D.

  • @ImyaFamiliya64689
    @ImyaFamiliya64689 2 ปีที่แล้ว

    you can also use occlusion culling

  • @TheTechpreneurs
    @TheTechpreneurs 4 ปีที่แล้ว +9

    Thanks bro....can you add a video on 2d optimization too...
    Mainly regarding tile maps and its collider
    Thanks ❤️

    • @TheGameGuy
      @TheGameGuy  4 ปีที่แล้ว +5

      Sure, ill put it down my list

  • @minute_pedia2024
    @minute_pedia2024 2 ปีที่แล้ว +1

    Along with these you can also use occlusion culling for more better performance. However, I love your video. Nice and more concentrated on the most useful settings!❣❣

  • @tamaskarsai2072
    @tamaskarsai2072 3 ปีที่แล้ว +2

    It definitelly helped reducing the size of the game after build. from 200 mb to just 87 mb also it reduced light baking time. Sadly I can't test it on my bad phone, cus it's battery expanded, so I can't say how much it helped with the lagg.

  • @ikasapoglu
    @ikasapoglu 2 ปีที่แล้ว

    Excellent, thanks.

  • @techwithzaitri9458
    @techwithzaitri9458 3 ปีที่แล้ว +1

    thank you sooooooooooooooooooooooooooooooooooo much.
    my first game :from 4 fps to 50 fps
    I'm subscribed now

    • @DanA-ux6ow
      @DanA-ux6ow 3 ปีที่แล้ว +1

      My game is at 5ps with a old PC, do you have any ideas what actually work to fix it?😭

    • @techwithzaitri9458
      @techwithzaitri9458 3 ปีที่แล้ว +1

      @@DanA-ux6ow I have 4gb ram, and for more fps you need more powerful pc I guess
      I hope you understand me

  • @slades_salad
    @slades_salad 3 ปีที่แล้ว +1

    gonna send this to the skater xl devs

  • @maindepth8830
    @maindepth8830 3 ปีที่แล้ว +1

    If u se collission detection to discreet collision will NOT work gor fast moving objects. If yoy still want to have that keep it as continuos dynamic or interpolate continuos

  • @prowebdev7907
    @prowebdev7907 4 ปีที่แล้ว +1

    Best Tutorial On Game Optimization Thanks For This Tutorial bro

  • @BulletGames-official
    @BulletGames-official 2 ปีที่แล้ว +1

    Thanks!

  • @tyttyytyytytttr1715
    @tyttyytyytytttr1715 3 ปีที่แล้ว +1

    A good video helped me a lot, but I have a question saving my project to an APK or .EXE file, will it keep the same fps? Or does it only work in the Unity editor?

  • @flurinjenal374
    @flurinjenal374 ปีที่แล้ว

    Awesome video, need to try it! One question upfront: How will the baked shadows from the environment behave? For example, will the characters still dynamically / in realtime get covered in shadows when they walk below the trees under their shadows?

  • @THEPRO3001
    @THEPRO3001 4 ปีที่แล้ว

    Great tutorial I Subbed

  • @ChrisVideosGreek
    @ChrisVideosGreek 3 ปีที่แล้ว

    l'm kinda late but do not put rigidbody on static objects when not needed it helps A LOT

  • @Stinger-rq4gy
    @Stinger-rq4gy 3 ปีที่แล้ว

    Thank you for making these videos, my game keeps crashing, and closing on my phone in the 3rd scene

  • @RokrMods
    @RokrMods 3 ปีที่แล้ว

    Thank you very much!

  • @conorstephenson4208
    @conorstephenson4208 3 ปีที่แล้ว +2

    5:45 RIP whoever invented pixel perfect

  • @tonytran07
    @tonytran07 2 ปีที่แล้ว

    One of the best.

  • @Scorpion-mw3qc
    @Scorpion-mw3qc 3 ปีที่แล้ว

    tried all your solution still when i play my self made game on my pc it turns into plane and overheats.. however far advanced games like just cause 4, far cry 4 etc runs smoothly in my pc... some youtuber says its just problem with unity engine while other says unity has fixed this issue... nobody tells how to fix this

  • @VEETEEGameStudio
    @VEETEEGameStudio 2 ปีที่แล้ว

    Wow thanks so much

  • @ansqad226
    @ansqad226 2 ปีที่แล้ว

    i did everything but my fps are not goin above 40, even my cpu is not above 30, my batches are 60, what can be the problem.

  • @BoomcoreIsLive
    @BoomcoreIsLive 2 ปีที่แล้ว

    One more tip from my side... Remove fog if possible(if already enabled)... Disabling fog increased my fps from 160 to 400.

  • @MegaGuanxi
    @MegaGuanxi 2 ปีที่แล้ว

    Awesome tutorial

  • @arazibrahim7416
    @arazibrahim7416 2 ปีที่แล้ว

    Thanks man.

  • @aroganthing
    @aroganthing 4 ปีที่แล้ว

    great vid, very helpful!!!!

  • @bananasXR
    @bananasXR 10 หลายเดือนก่อน

    why dont i see the shadows settings

  • @dermichael1003
    @dermichael1003 3 ปีที่แล้ว +2

    omg thank you soooo much

  • @alizohaibibn
    @alizohaibibn 2 ปีที่แล้ว

    sick dude!

  • @benfoote9945
    @benfoote9945 4 ปีที่แล้ว +5

    The video title includes "SRP" which should mean Unity's Scriptable Render Pipeline, but as far as I can tell this is using the built in renderer. I wouldn't count on being able to have your players use GPU instancing either, unless they are identical objects. Some of the tips are okay though

  • @rafeeqpasha7887
    @rafeeqpasha7887 3 ปีที่แล้ว +1

    Great tutorial...But one question. Making game object as static will increase the build size.. any suggestions... To reduce build size apart from texture reduction. Thank you...

  • @bribri5563
    @bribri5563 4 ปีที่แล้ว +1

    is this also applicable for mobile?

  • @DaysOfFunder
    @DaysOfFunder 3 ปีที่แล้ว

    BRILLIANT

  • @شرطةمكافحةالحكاكين
    @شرطةمكافحةالحكاكين 4 ปีที่แล้ว

    First time to see your channel but you perfect work ❤💓❤subscribe + like

  • @kartman146
    @kartman146 2 ปีที่แล้ว

    great video

  • @youssefotify1544
    @youssefotify1544 4 ปีที่แล้ว

    Thank you broo❤❤
    I just subscribe in you channel❤❤

  • @yncor9756
    @yncor9756 3 ปีที่แล้ว

    YOU'RE THE BEST!
    i have an error and I don't know what to do:
    "Progressive Lightmapper: Failed compiling shaders"

  • @hamzaarshad-s4z
    @hamzaarshad-s4z ปีที่แล้ว

    Great Job

  • @vivithewondrous
    @vivithewondrous 3 ปีที่แล้ว

    THANK YOU SO MUCH OH MY GOD

  • @mihaiveteran
    @mihaiveteran 4 ปีที่แล้ว +1

    great tutorial, But When I tried and I pressed to generate Lightning Unity crashed, i dont know why, but thats unfortunate:(

  • @mahsab7441
    @mahsab7441 3 ปีที่แล้ว +3

    If you want to keep dynamic light without baking and bump up performance consider changing the light rendering mode to not important

  • @rdragon587
    @rdragon587 3 ปีที่แล้ว

    Cool) thanks

  • @xdanic3
    @xdanic3 ปีที่แล้ว

    What are your specs? I can only get 340fps on a fully empty scene with my laptop i7-9750H and GTX 1650, I'm not sure if I'm using that or integrated graphics, I'm sure with all those settings you're almost close to your baseline performance and my settings are with a maximized screen which performs better, I have a FHD display.

    • @xdanic3
      @xdanic3 ปีที่แล้ว

      I'm getting close to your numbers in a fully empty project thought, some 500fps jumps, but I guess your pc might be better or unity has become more bloated from 2019 to 2021 version

  • @miketacos9034
    @miketacos9034 3 ปีที่แล้ว

    I'd love more optimization tips on other parts of the rendering tab. For example, how do you make the game stop rendering things that are off-screen without causing texture pop-in when you look back at those things?

  • @unrealdevop
    @unrealdevop 4 ปีที่แล้ว

    All I got is a flat terrain model that's bare and one simple plane which puts the vertices about the same as yours. For some reason I'm hitting between 68-72fps and at a lower resolution too. I have an RTX2080 Ti, why can't I hit the same fps as you with these settings? Nothing I did in this video increased it at all, I know there has to be a reason behind it....something is capping the fps I hit in Unity. Do you know what's causing it?

    • @TheGameGuy
      @TheGameGuy  4 ปีที่แล้ว

      Have you tried changing the scene, maybe try some other projects from unity and see if it causes any major changes to your fps.. im not sure what might the problem be..

    • @unrealdevop
      @unrealdevop 4 ปีที่แล้ว

      @@TheGameGuy Yeah...strange, I tried that and I'm hitting the same FPS no matter what I load. Something is obviously capping my FPS but I don't know what, I checked the Nvidia Control Panel and I don't have a global FPS cap set...

    • @TheGameGuy
      @TheGameGuy  4 ปีที่แล้ว +1

      could you tell me your PC specs other than your GPU? maybe something's capping the FPS as u mentioned.. ill look into it and let you know if i find something..

    • @unrealdevop
      @unrealdevop 4 ปีที่แล้ว +1

      @@TheGameGuy I figured it out, V-Sync was causing it.

  • @faridakhal7616
    @faridakhal7616 4 ปีที่แล้ว +7

    thank you so much omg you are the best if my friends were intersested in game develepment i would tell them to go to you brackeys and blackthornpro omg ur the best i have a suggestion can you do a qna that would be ausome please thank you

    • @TheGameGuy
      @TheGameGuy  4 ปีที่แล้ว

      That'd super cool.. thanks for the suggestion 😀

    • @faridakhal7616
      @faridakhal7616 4 ปีที่แล้ว

      @@TheGameGuy Wait you'll do it?

  • @nicolasportu
    @nicolasportu 2 ปีที่แล้ว

    Outstanding! Now you have to do one for real 3D :)

  • @xse3108
    @xse3108 2 ปีที่แล้ว

    love you!

  • @bhavya.prashant
    @bhavya.prashant 4 ปีที่แล้ว

    Great video. Much appreciated.
    And to those saying that video is misleading due to small window size, I want to mention that upon maximising the game, the FPS increases so basically what is shown is the worst case scenario. If he had maximised the window at the end of the video, the FPS would have been much higher. So stop complaining.

  • @MrLeMar
    @MrLeMar 3 ปีที่แล้ว

    As a complete non-developer who is simply interested in the process of game making, especially optimisation, as I find more and more devs are releasing poorly optimised Unity/Unreal games vs what the game actually does, I have to ask…considering the power of our hardware now, why does such a simplistic PS1-looking scene that he uses already cost so much performance pre-optimisation??
    It seems bizarre to me.

  • @CodeLabVR
    @CodeLabVR 2 ปีที่แล้ว

    thanks the game guy!!!!!!!!!!!

  • @fieryninja2374
    @fieryninja2374 3 ปีที่แล้ว

    Too helpful

  • @DaNil-ws8bc
    @DaNil-ws8bc 4 ปีที่แล้ว +1

    missleading title there is no SRP!

  • @daslolo
    @daslolo 10 หลายเดือนก่อน

    how do you get such fast startup?

  • @michaeldamon7500
    @michaeldamon7500 4 ปีที่แล้ว

    Great video