In this video I'll talk about different ways you can place a hole on a part and why it is generally a better idea to use the hole command vs. sketching a circle and extruding it.
Great info here. Well presented and easy to understand. I really like the tips and trick you provide. It helps beginners like me tremendously. Thank you.
I usually sketch the circle on the origin plane and extrude in 2 directions as required. If you really want to view your sketch you can see the plane by checking the split box and you get a section view. The other thing about threading a hole made by extruding a circle is that it changes the hole size to match your threads. I usually use the old familiar sketch method but I think I should use the hole command more because I often need the counterbore and that’s another circle to sketch and extrude. Probably no less work but nicely encapsulated in the hole command.
Very cool, cleared up some questions I'd had, thank you. FWIW, I too have noticed a fairly significant decrease in Fusion performance lately, particularly in the sketch environment with patterns and especially anything with splines.
Hi. You said some alarm words in that sentence. Pattern and sketch. Do everything you can to not pattern sketch entities if it can be avoided. I think the slowdown you are seeing in coincidental with the modeling techniques you are using for your current projects. Of course I could be wrong, but that is where I would first look.
@@MechanicalAdvantage I've read recently that Fusion's sketch engine doesn't handle complex/patterns well, especially vs Solidworks, something to do with the underlying solver architecture. So yea, you're correct, at least with Fusion it's a better practice to pattern features or cam operations rather than the sketch itself. I'd only wondered if that slow drawing render on your system was maybe related to the other slowdowns I've been experiencing. Maybe not, who knows?
At 5:36, you say you can't do counter sinks but can you not extrude the dimensions for say a cap head screw, then extrude another through hole for the socket head bolt for example? This would be the long way but i'm not sure if Fusion today can like place opposing counter sunk socket heads, ie say counter sunk from oposite sides of a plate, unless one does it manually and not via the "Hole" function. At least this is how i read it when trying to perform this. So i would just make my counter sunk holes via a sketch and extrusion. Do you know any way to perform this in a more simple way? Great video BTW and u got another subber!
Don't know if you can help, but I'm tring to put a kind of S pattern hole in my model and want it to skew in opposite directions on each half. Sort of like a plane prop. Can't find any videos even remotely like this.
I have been trying to use holes more and more, as they are more flexible, but they seem to be a pain to use, as you can only do multiple holes (at once) if you have points. Alot of times I need holes on standoffs that are extruded, so I have no face points.. Its easier to extrude with an offset from the base sketch most of the time.
What I don't understand is for example at @6:33 why those values are gray out? It's great to have the default values but what about if I want to have instead of the .8125 diam or the .5 in depth different number?
But how do you create a circle on a plane surface that then has a cut depth? When I revolve cut it’ll give it a depth of the same radius from the initial circle. For example a pip on a dice.
Hi. I’m not sure I follow exactly. Would it be possible for you to create a simple example and email the link or file? Kevin @ mechanicaladvantage dot com (remove spaces and add .com)
Great Video, I like the new drawing function. Too bad fusion doesn't give us the option to list all the dimensions,(with out all the clicks) then I could remove what I didn't want/need saving a ton of time.
Yeah I miss that too. I know they have a whole slew of things they are working on for future updates around drawings, unfortunately I don’t think retrieving dimensions is currently on the roadmap.
Hi. I find it best to do it in the CAM. To be honest, it’s very rate that I model the threads and instead use the cosmetic thread option. Do you need the threads modeled? Can you tell me what your application is? Feel free to email it to me if you would rather.
I am finding your videos on Fusion 360 the easiest to understand and most useful of any on TH-cam... thank you!
I clearly was not using the hole function correctly 🤣🤣. This was 13 minutes well spent. Thank you kindly
Excellent. Thanks for letting me know. Hopefully it helps.
Great info here. Well presented and easy to understand. I really like the tips and trick you provide. It helps beginners like me tremendously. Thank you.
Very clear and concise tutorials thank you
Again a fantastic video Kevin
Thanks. I’ve been meaning to do this video for a long time. So I got to do it twice and you didn’t even get to see one of them 😂
I usually sketch the circle on the origin plane and extrude in 2 directions as required. If you really want to view your sketch you can see the plane by checking the split box and you get a section view. The other thing about threading a hole made by extruding a circle is that it changes the hole size to match your threads. I usually use the old familiar sketch method but I think I should use the hole command more because I often need the counterbore and that’s another circle to sketch and extrude. Probably no less work but nicely encapsulated in the hole command.
Very cool, cleared up some questions I'd had, thank you. FWIW, I too have noticed a fairly significant decrease in Fusion performance lately, particularly in the sketch environment with patterns and especially anything with splines.
Hi. You said some alarm words in that sentence. Pattern and sketch. Do everything you can to not pattern sketch entities if it can be avoided. I think the slowdown you are seeing in coincidental with the modeling techniques you are using for your current projects. Of course I could be wrong, but that is where I would first look.
@@MechanicalAdvantage I've read recently that Fusion's sketch engine doesn't handle complex/patterns well, especially vs Solidworks, something to do with the underlying solver architecture. So yea, you're correct, at least with Fusion it's a better practice to pattern features or cam operations rather than the sketch itself. I'd only wondered if that slow drawing render on your system was maybe related to the other slowdowns I've been experiencing. Maybe not, who knows?
This was really informative for a newb like me. Much appreciated!
I’m glad it was helpful!
At 5:36, you say you can't do counter sinks but can you not extrude the dimensions for say a cap head screw, then extrude another through hole for the socket head bolt for example? This would be the long way but i'm not sure if Fusion today can like place opposing counter sunk socket heads, ie say counter sunk from oposite sides of a plate, unless one does it manually and not via the "Hole" function. At least this is how i read it when trying to perform this. So i would just make my counter sunk holes via a sketch and extrusion. Do you know any way to perform this in a more simple way? Great video BTW and u got another subber!
thanks Kevin very interesting
Thank you
Thanks for sharing!
Hi Craig. Thanks for the comment and for watching. It really helps to get the videos some more traction.
Again thank you.
I will try to remember to set my sketches up for using the hole command. That has been my biggest hinderance to adopting that functionality so far.
If you get into the workflow I will almost guarantee you won’t go back.
Don't know if you can help, but I'm tring to put a kind of S pattern hole in my model and want it to skew in opposite directions on each half. Sort of like a plane prop. Can't find any videos even remotely like this.
I have been trying to use holes more and more, as they are more flexible, but they seem to be a pain to use, as you can only do multiple holes (at once) if you have points. Alot of times I need holes on standoffs that are extruded, so I have no face points.. Its easier to extrude with an offset from the base sketch most of the time.
What I don't understand is for example at @6:33 why those values are gray out? It's great to have the default values but what about if I want to have instead of the .8125 diam or the .5 in depth different number?
I have to watch to see, but the values come from standards so they aren’t editable.
But how do you create a circle on a plane surface that then has a cut depth? When I revolve cut it’ll give it a depth of the same radius from the initial circle. For example a pip on a dice.
Hi. I’m not sure I follow exactly. Would it be possible for you to create a simple example and email the link or file? Kevin @ mechanicaladvantage dot com (remove spaces and add .com)
Yaaah. This is something I missed when I left solidworks
Thx. 👍
Great Video, I like the new drawing function. Too bad fusion doesn't give us the option to list all the dimensions,(with out all the clicks) then I could remove what I didn't want/need saving a ton of time.
Yeah I miss that too. I know they have a whole slew of things they are working on for future updates around drawings, unfortunately I don’t think retrieving dimensions is currently on the roadmap.
Kevin, what do you find the best way to chamfer modeled thread holes? Say a 5/8-24 with a 0.020 chamfer
Hi. I find it best to do it in the CAM. To be honest, it’s very rate that I model the threads and instead use the cosmetic thread option. Do you need the threads modeled? Can you tell me what your application is? Feel free to email it to me if you would rather.
@@MechanicalAdvantage I'll shoot you a email. Thanks!
@@MechanicalAdvantage Thank you, I sent you a email. May be in your spam folder
How would you make a tapered hole?
Use the Tapered hole option found in the hole thread type.
@@MechanicalAdvantage Thanks!
Or extrude a circle but add the taper angle.
someones gotta make a 2 minute version of this
You don’t have 13 minutes?