Fun idea ! It's really interesting to hear your thought process. We all go through a phase for each new game so we have all been there : ) Keep it up, Tibazz
The pace and energy of this game can let you get away with not doing a lot of the advanced stuff all the time. I play sasquatch a lot and don't really lean on his 'good stuff'. I just have fun. And I tend to do pretty well. I think this game is a lot cooler when you just have fun and then slowly add in the hard bits.
I can see that, I'm so used to games like Melty Blood and older Guilty Gear games where you really need to grind out some routes and have a basic understanding of your character's combo theory to function.
@@KlineFGC If you watch even high level tournaments like combo breaker you'll see the high level stuff but you also see a ton of single hits and jumping around and all kinds of crazy stuff.
I liked seeing the progress, even as someone who dislikes shorts! Maybe you can spread it to 2 or 3 months while still giving yourself time to make other vids? Whatever you choose to do, it's cool to see the experiment, and even cooler to see more Darkstalkers content!
Nice vid, i enjoy seeing these kind of progress showcases! Tho sorry if ya got a bit burned out fron that approach (specially with the game's speed), but glad to see ya enjoyed the experience overall!
I think maybe just grinding 4 days a week instead of 5 could help with the consistency. I could do a "Free play Friday" stream where I just play what I want to help recharge.
Just cause I didn't see it much in the gameplay when you're in blockstun you can mash buttons to get space it's a whole thing and there's tech for it . also on hard knockdown you can press up medium kick to chase the enemy char and get some extra OTG damage.
Lastly I play Morrigan making a habit when jumping and pressing forward heavy punch for chance air grabs have won me hella sets 🤣 that tech should work similarly for your main
the game suffers from old ass fighting game (no in game teaching, hard to find info, too strict inputs, horrible single player) but it holds up surprisingly well, together with marvel 2 and sf3, probably the _only_ fighting games from the 90's that are actually still great to play to this day for those without nostalgia glasses
a month stuck is D rank come on bruh
lol yep :)
I loved following your shorts. I will enjoy this long video
Glad you enjoyed them!
Fun idea !
It's really interesting to hear your thought process. We all go through a phase for each new game so we have all been there : )
Keep it up, Tibazz
Thanks! I appreciate you checking the video out :D
The pace and energy of this game can let you get away with not doing a lot of the advanced stuff all the time. I play sasquatch a lot and don't really lean on his 'good stuff'. I just have fun. And I tend to do pretty well. I think this game is a lot cooler when you just have fun and then slowly add in the hard bits.
I can see that, I'm so used to games like Melty Blood and older Guilty Gear games where you really need to grind out some routes and have a basic understanding of your character's combo theory to function.
@@KlineFGC If you watch even high level tournaments like combo breaker you'll see the high level stuff but you also see a ton of single hits and jumping around and all kinds of crazy stuff.
Awesome progress for 1 month! Bee, Lilith, and Bulleta all have movement that just feels good imo
For sure, I really liked how bee moves, I might still try her out more
I liked seeing the progress, even as someone who dislikes shorts! Maybe you can spread it to 2 or 3 months while still giving yourself time to make other vids?
Whatever you choose to do, it's cool to see the experiment, and even cooler to see more Darkstalkers content!
Yea, I'll just have to experiment a bit with some videos, I really liked how this one turned out after giving a final watch this morning.
Nice vid, i enjoy seeing these kind of progress showcases! Tho sorry if ya got a bit burned out fron that approach (specially with the game's speed), but glad to see ya enjoyed the experience overall!
I think maybe just grinding 4 days a week instead of 5 could help with the consistency. I could do a "Free play Friday" stream where I just play what I want to help recharge.
Just cause I didn't see it much in the gameplay when you're in blockstun you can mash buttons to get space it's a whole thing and there's tech for it . also on hard knockdown you can press up medium kick to chase the enemy char and get some extra OTG damage.
Lastly I play Morrigan making a habit when jumping and pressing forward heavy punch for chance air grabs have won me hella sets 🤣 that tech should work similarly for your main
The raging demon input goes so hard when you land it. 🎉
Nice seeing you upload.
Thanks! I like this format so I might do more like this, not sure yet tho, might try to do it weekly but the pace of this one also felt good.
@@KlineFGC I have to agree. It;s pretty simple so I'd imagine it's easy to make.
the game suffers from old ass fighting game (no in game teaching, hard to find info, too strict inputs, horrible single player) but it holds up surprisingly well, together with marvel 2 and sf3, probably the _only_ fighting games from the 90's that are actually still great to play to this day for those without nostalgia glasses
Heck yeah! This is sick!
Thank you :)
I love Sasquatch and can say I literally never use "short hop" I just grab and punch to victory.
Cool idea for older games
Lilith's flat chest... Uoooohh!
cool
Hsien-ko, NOT leilei
The different names depending on the version was always weird, same thing with bb hood / bulleta