6 DEVS make a HORROR GAME without COMMUNICATING!!

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  • เผยแพร่เมื่อ 28 พ.ค. 2024
  • -------- LINKS--------x
    GAME DEV ROCKET (use coupon code ROCKETHORROR for a 25% discount): www.gamedevrocket.com/
    Interview with horror dev Miziziziz: www.gamedevrocket.com/miziziz...
    -------- PLAY--------x
    Methuselah: blackthornprod-games.itch.io/...
    -------- CREDITS--------x
    Miziziziz: www.youtube.com/@Miziziziz/vi...
    Moonleaf Studio: / @moonleafstudio
    DualWielded: www.youtube.com/@DualWielded/...
    AIA: / @aiadev
    Thomas Stewart: / @thomasstewartdev
    The Indie Accord: www.youtube.com/@TheIndieAcco...
    Edited by DualWielded: www.youtube.com/@DualWielded/...
    -------- TIMESTAMPS --------x
    0:00 - Intro
    0:19 - Miziziziz
    1:10 - Horror course OUT NOW!
    2:00 - Moonleaf Studio
    4:42 - AIA and Dual Wielded
    10:01 - Thomas Stewart
    12:01 - The Indie Accord
    13:51 - Reactions
    17:46 - The Meeting
  • เกม

ความคิดเห็น • 835

  • @Blackthornprod
    @Blackthornprod  7 หลายเดือนก่อน +675

    Hey guys! Learn how to make your own horror games right here: www.gamedevrocket.com/
    Use coupon code: ROCKETHORROR (for 25% discount until 2nd of November)

    • @fuseboxjackson2789
      @fuseboxjackson2789 7 หลายเดือนก่อน +1

      First lol

    • @petroman__2940
      @petroman__2940 7 หลายเดือนก่อน +1

      whats good

    • @minkomaniac4684
      @minkomaniac4684 7 หลายเดือนก่อน +2

      LETS FREAKING GOOOOO ANOTHER VIDEO. SERIOUSLY MAN, THESE VIDEOS ARE AMAZING

    • @howaboutdom
      @howaboutdom 7 หลายเดือนก่อน

      I feel like something that could've been changed would to have bullets be represented as dots next to the players hand and have the flares on the players model instead of the simple UI. And as for the flares, you could've had them hold like 3 for example that way there's more of a strategic usage since it is a strategic puzzle game to an extent. And maybe added a small particle system to the bullets to allow for further immersion; so when you shoot there can be like bubbles or something. But still great work to all the devs, and I love the videos, keep it up!

    • @Maskeowl
      @Maskeowl 7 หลายเดือนก่อน

      super game guys

  • @DualWielded
    @DualWielded 7 หลายเดือนก่อน +9776

    I'm never working with AIA again

    • @badelk-nb6zr
      @badelk-nb6zr 7 หลายเดือนก่อน +361

      Yooo duelwielded I love your vids

    • @snule349
      @snule349 7 หลายเดือนก่อน +932

      I genuinely have no idea how you can make those cutscenes in such a short amount of time you're incredible

    • @conder13
      @conder13 7 หลายเดือนก่อน +218

      That was my favorite part of any pass the game challenges

    • @andrewzizhen
      @andrewzizhen 7 หลายเดือนก่อน +228

      So cool to see AIA holding the world record speedrun of this game, props to him! ❤

    • @TrashEntertainment_hehe
      @TrashEntertainment_hehe 7 หลายเดือนก่อน +127

      I love how in the beginning blackthornpod punches you for trying to communicate with the devs last time y’all did this challenge

  • @64bitrobot
    @64bitrobot 7 หลายเดือนก่อน +4192

    The most acceptable 'Added a boss' I've seen so far.
    Joke aside, I loved the surprise double dev in the middle, that was a fun twist.

    • @DrRan617
      @DrRan617 6 หลายเดือนก่อน +43

      Ahh yees, the best fnaf game

    • @Jroobelucios
      @Jroobelucios 4 หลายเดือนก่อน

      what @@DrRan617

    • @aviewerman
      @aviewerman 3 หลายเดือนก่อน +7

      they did such a good job with the game, I would've bought it already from the 3rd devs state

    • @darks_gene707
      @darks_gene707 3 หลายเดือนก่อน +1

      ​@@DrRan617 Ahh yes, the best fnaf game

  • @ChromaticRed
    @ChromaticRed 7 หลายเดือนก่อน +5180

    The lightstick should've had a short lifetime, like it goes out quickly but other than that, would love to see the game expanded to a full game

    • @mariotheraviolieater4718
      @mariotheraviolieater4718 7 หลายเดือนก่อน +185

      thats a brilliant shout about the lightstick. I can also imagine them adding more levels and enemy types and you can basically make a first game out of this "No Communication" series

    • @KingRCT3
      @KingRCT3 7 หลายเดือนก่อน +51

      And never stop (just slows and die), since you're in zero gravity

    • @tyrialfrost4286
      @tyrialfrost4286 7 หลายเดือนก่อน +77

      Watching the games it looked like the levels were drowned in light sticks, when they should have been very rare.

    • @Soup-Boot
      @Soup-Boot 6 หลายเดือนก่อน +26

      @@KingRCT3 And bounces off the walls for more unpredictability! :D

    • @KingRCT3
      @KingRCT3 6 หลายเดือนก่อน +1

      @@Soup-Boot Of course! Haha

  • @OffiGameWave
    @OffiGameWave 7 หลายเดือนก่อน +2787

    So far one of the best groups and they tried to improve on everything that was already done instead of removing stuff completely :)

    • @tyrialfrost4286
      @tyrialfrost4286 7 หลายเดือนก่อน +69

      I still think there should be a general rule of "adding a boss is never the answer".

    • @theelysium1597
      @theelysium1597 7 หลายเดือนก่อน

      @@tyrialfrost4286 this.

    • @LineOfThy
      @LineOfThy 7 หลายเดือนก่อน +121

      @@tyrialfrost4286 But it's not necessarily a bad thing

    • @grayfaced2628
      @grayfaced2628 6 หลายเดือนก่อน +98

      Remember when that one. Dude removed wall jumping and other stuff because it was "too much controls" Don't be like him. Halo has the same amount of controls, fortnight has more, they seem pretty good ((economically) controls
      @AnyoneWhoThinksStuffShouldBeRemoved

    • @genericname2747
      @genericname2747 6 หลายเดือนก่อน

      ​@@tyrialfrost4286Eh, it works in this game.

  • @monochrosomnia
    @monochrosomnia 7 หลายเดือนก่อน +4110

    text book example of cooperative devs just building on each others ideas to make something really good, great job guys

    • @MicheleDelGiudice-mykys
      @MicheleDelGiudice-mykys 7 หลายเดือนก่อน +9

      Ngl, I feel like they comunicated a bit

    • @filiflo2832
      @filiflo2832 7 หลายเดือนก่อน +116

      @@MicheleDelGiudice-mykys Dualwield just made his intentions in form of voicelines *really* clear.
      Its not like his previous game collab went from his intended scifi setting to a magic setting.

    • @MicheleDelGiudice-mykys
      @MicheleDelGiudice-mykys 7 หลายเดือนก่อน +4

      @@filiflo2832 yeah, but also the text at the start.
      I guess they slightly cheesed a bit this time.

    • @ZerglingLover
      @ZerglingLover 6 หลายเดือนก่อน +68

      @@MicheleDelGiudice-mykysi mean, there’s nothing anybody can really do to fix the problem. if you want the game to have a story, it literally HAS to be shown/told/visible/etc, which means the other devs will understand what is happening.

    • @MicheleDelGiudice-mykys
      @MicheleDelGiudice-mykys 6 หลายเดือนก่อน

      @@ZerglingLover yeah I know, but I feel like there is probably a difference between the first person doing it and the last.

  • @Robyamdam
    @Robyamdam 7 หลายเดือนก่อน +4281

    More Dualwielded is never a bad thing

    • @AIAdev
      @AIAdev 7 หลายเดือนก่อน +141

      Never meet your heros

    • @killerschep4478
      @killerschep4478 7 หลายเดือนก่อน +24

      @@AIAdev he agrees with you apareantly xD

    • @Robyamdam
      @Robyamdam 7 หลายเดือนก่อน +7

      what do you know about Dualwielded that I don't@@AIAdev

    • @demoliman
      @demoliman 6 หลายเดือนก่อน +6

      @@Robyamdamhe said “never working with AIA again” in this comment section

  • @gasthemadsoviet4858
    @gasthemadsoviet4858 7 หลายเดือนก่อน +3686

    I love Dual Wielded, he needs to appear more regularily.

    • @justice-cr6df
      @justice-cr6df 7 หลายเดือนก่อน +68

      For real he does great work and is genuinely funny

    • @calumwoodward9489
      @calumwoodward9489 6 หลายเดือนก่อน +5

      YES

    • @claytonno2571
      @claytonno2571 6 หลายเดือนก่อน +23

      The ukulele used in the "apology" vid at 7:47 made me laugh hard. He was up to date on his internet "drama".

    • @calumwoodward9489
      @calumwoodward9489 6 หลายเดือนก่อน

      @@RepentandbelieveinJesusChrist5 just leave stupid bot

    • @shabanaparvin2141
      @shabanaparvin2141 5 หลายเดือนก่อน

      Dual wielding just make the game with story and cool

  • @princeoftara7091
    @princeoftara7091 7 หลายเดือนก่อน +609

    Once again... a boss at the end of a horror game. AGAIN. But this time. Its different. This time, the story made sense and was not thrown out. This time, it was PERFECT!

    • @tiacool7978
      @tiacool7978 7 หลายเดือนก่อน +65

      If I'm remembering the video correctly, a boss being added wasn't the problem. It was how the boss looked compared to what it previously looked like, as well as what everything else looked like. Still, it turned out great in this game.

    • @legendfinder
      @legendfinder 4 หลายเดือนก่อน +12

      @@tiacool7978 I think you're thinking about Noot Noot Destroyer. There's another pass the game older than that, the 6 Devs Make A Horror Game, that everyone criticized Noa's last-minute scrapping everything and adding a centipede boss.

  • @SiDucky1708
    @SiDucky1708 7 หลายเดือนก่อน +1196

    You know, it would be a cool idea to have a second wave series where the devs get another run at continuing the game from where they left off.

    • @MMarcobose
      @MMarcobose 7 หลายเดือนก่อน +29

      Genius idea

    • @oceuie
      @oceuie 6 หลายเดือนก่อน +6

      100th like

    • @jonahforrest2193
      @jonahforrest2193 6 หลายเดือนก่อน +10

      Bump this up higher👍

    • @Misinformationinformer
      @Misinformationinformer 6 หลายเดือนก่อน +6

      fr make this a thing

    • @tomschlaiss5735
      @tomschlaiss5735 29 วันที่ผ่านมา +1

      Yes, that's a cool idea

  • @AIAdev
    @AIAdev 7 หลายเดือนก่อน +177

    DualWielded smells like Cheetos.

    • @DualWielded
      @DualWielded 7 หลายเดือนก่อน +74

      This is simply not true

    • @harrisjaved8251
      @harrisjaved8251 5 หลายเดือนก่อน +6

      im dual wieldeds step brother and i can confirm

    • @chubbycheesemunk
      @chubbycheesemunk 24 วันที่ผ่านมา

      @ice/hvtrs8%2F-wuw%2Cymuvu%60e%2Ccmm-cjalngl-UAEnAMPJdJr2SEb%3A2Z1QG1Ou lol wat?

    • @AroAsAGayro
      @AroAsAGayro วันที่ผ่านมา

      XD
      Ah yes, friendly banter

  • @Nhonede
    @Nhonede 7 หลายเดือนก่อน +933

    Dual Wielded x AIA tandem was fire

    • @tnarwhal
      @tnarwhal 7 หลายเดือนก่อน +61

      they really defined the feeling of the whole project, super sick to see

    • @korok2619
      @korok2619 6 หลายเดือนก่อน +37

      kinda seems like communicating is actually a good idea when you make a game together lmao

  • @dontaskwhatmyname9002
    @dontaskwhatmyname9002 7 หลายเดือนก่อน +1039

    AIA, dual wielded and indie accord, is probably the best DEV for this series.

    • @Ashelios
      @Ashelios 7 หลายเดือนก่อน +21

      Tarodev too

    • @tyrialfrost4286
      @tyrialfrost4286 7 หลายเดือนก่อน +17

      I'ma let you finish, but Tarodev had one of the best Dev passes of all time.

    • @jtru6515
      @jtru6515 7 หลายเดือนก่อน +3

      @@tyrialfrost4286one of the BEST devs of all time!!🤷🏽‍♂️

    • @WiredCoronet
      @WiredCoronet 6 หลายเดือนก่อน +1

      I VERY MUCH agree with you

    • @user-gp2rf3hn1f
      @user-gp2rf3hn1f 6 หลายเดือนก่อน

      Flow Studio should appear more in the series too

  • @KyleLi
    @KyleLi 7 หลายเดือนก่อน +485

    I love the post mortem meetings, definitely an important part - just getting everyone's thoughts really ties everything together after everyone's experienced it. Just have each other banter about what they really liked and what they found challenging and share ideas was awesome.

    • @JaharNarishma
      @JaharNarishma 7 หลายเดือนก่อน +8

      I liked that part to.
      Post mortem? I think you used the wrong phrase there. _Post mortem_ means _after death._
      Who died?

    • @KyleLi
      @KyleLi 7 หลายเดือนก่อน +22

      ​@@JaharNarishma Post mortems are pretty commonly used terms in fast paced teams, they're basically a way to define the end of your project where you talk about the good and bad parts of the project, literally like a post mortem or funeral for a person hence why it's used for projects. It's a great way to set a hard "Okay team, we're killing the project now - so what did we learn?".
      A post mortem is pretty much exactly what they did since they'll no longer be working on it and the project is technically 'dead' and is a learning experience, but yeah I get the confusion its a little morbid of a term.

  • @CrownedGaming
    @CrownedGaming 7 หลายเดือนก่อน +238

    The AIA and Dual Wielded duo was actually so good lmao. They worked together so well and the animations from DW are top notch. Really really enjoyed that segment not even for the changes made to the game but for their personalities haha.

    • @2se
      @2se 4 หลายเดือนก่อน +1

      I agree it was funny fr fr

  • @ShorteDev
    @ShorteDev 7 หลายเดือนก่อน +510

    It was so much fun to take part in this one! Loved the end result - I did not expect this to turn into a proper story-driven horror game! 😄
    Everyone did an amazing job! 💙

    • @dxrk-001
      @dxrk-001 7 หลายเดือนก่อน +6

      Your small part in the game was awesome and really added to the experience. Great job! ❤

    • @Xadius
      @Xadius 6 หลายเดือนก่อน +1

      Nobody added a centipede this time

  • @Detrasystem
    @Detrasystem 7 หลายเดือนก่อน +215

    this is the best iteration of this series by far!! love everyone's contributions and the fact that no one stepped on the others' toes, instead building off of what was put there before. due to the...history of centipedes in prior horror game collaborations, i was a little worried when the indie accord said he was adding a boss, but THIS is how you do a boss right. he made sure to make it make sense in terms of the lore DualWielded put in before, and it enhanced the game rather than changing it altogether. super impressed by everyone here!!

  • @skakried7673
    @skakried7673 7 หลายเดือนก่อน +412

    Half the devs in this video not understanding, narratively, how horror works really frustrates me. "Oh you can't see in the dark, thats really confusing" ... Yes, Yes that's the point.

    • @tyrialfrost4286
      @tyrialfrost4286 7 หลายเดือนก่อน +127

      It's always surprising how extremely competent game developers seemingly have very poor understanding of what makes enjoyable game experiences.

    • @gotgunpowder
      @gotgunpowder 5 หลายเดือนก่อน +22

      them saying that doesn't mean they don't understand how horror works you melon, they're just making an obvious statement.

    • @radekhornych
      @radekhornych 5 หลายเดือนก่อน +76

      no, horror games that are scary because you can't see in the dark are bad horror games cuz they are often not interesting. A true horror game is scary even if you have a flashlight with unlimited battery

    • @simonecosci565
      @simonecosci565 5 หลายเดือนก่อน +52

      ​@@radekhornychabsolutely true. People think an horror game is just darkness, jumpscare and some strange loud sounds.
      That's the perfect recipe for a "meh" at most horror game

    • @rency1803
      @rency1803 5 หลายเดือนก่อน +30

      No, not really, games that are too dark just kill the whole experience because you can't see shit to be scared so the dev really got a point.

  • @uiopgamer4647
    @uiopgamer4647 7 หลายเดือนก่อน +88

    I swear if a giant centipede is gonna be added I'll lose it

    • @redlazers5823
      @redlazers5823 7 หลายเดือนก่อน +1

      fr

    • @iamfrizcrab3088
      @iamfrizcrab3088 7 หลายเดือนก่อน

      frfr

    • @jamielus
      @jamielus 7 หลายเดือนก่อน +1

      frfrfr

    • @tableprinterdoor
      @tableprinterdoor 7 หลายเดือนก่อน +2

      The boss is the closest thing but it’s not a centipede so

    • @feha92
      @feha92 7 หลายเดือนก่อน +15

      @@tableprinterdoor even if it had been one, so long as it fits the game it's ok. And this was one game where a boss fits.
      What made me hate the prior ones was that they were always added to games that _really_ didn't do better with one (aside from _maybe_ the superhero one), like ones clearly meant to be played to survive as long as possible

  • @cvilla1944
    @cvilla1944 7 หลายเดือนก่อน +216

    Miz going first set this up for success.
    -Clear direction
    -Cohesive art style
    -Early menus and tutorials
    Not many first round devs do this, and it makes devs 2 and 3 have to try and put together something from nearly nothing

    • @charles_teak
      @charles_teak 5 หลายเดือนก่อน +17

      He could've gone for a whole new genre other than using his previous game as an "inspiration", but he nailed it with the simplicity.
      Simple just works. Plus, they were timed too. It wouldn't be odd if you use what you already know.

  • @uBreeze
    @uBreeze 7 หลายเดือนก่อน +137

    Wow, you definitely brought some of the best devs together for this. Everyone did a lot for the game. There are usually some “specialists” for these no-communication games, someone will focus exclusively on art and someone will focus exclusively on sound, then mechanics, etc, etc. But the art style was so fundamentally usable that that wasn’t needed and the mechanics kept being polished. I think the sound design definitely needed work but not too much.

  • @Jorrit_200
    @Jorrit_200 7 หลายเดือนก่อน +235

    The editing and pacing goes hard on this one

  • @ThomasStewartDev
    @ThomasStewartDev 7 หลายเดือนก่อน +277

    Awesome job everyone! Super impressed by everyone’s work.
    Also, sorry I forgot to send in my reaction video 😅

    • @Blackthornprod
      @Blackthornprod  7 หลายเดือนก่อน +45

      Thanks a ton for taking part man 🔥

    • @chikenman1778
      @chikenman1778 7 หลายเดือนก่อน +36

      I loved your contributions, when you said you didnt like how dark it was I was worried youd make it too bright, but making the flares as a risk/reward system almost was genius, and added so much ambience

    • @ThomasStewartDev
      @ThomasStewartDev 7 หลายเดือนก่อน +21

      @@chikenman1778 Thank you! Yeah I was trying to think through how to balance the suspense of the darkness with the frustration of trying to navigate around the corridors - it wasn’t super obvious at first, but I didn’t want to just use a flashlight!

  • @thecatbrat42
    @thecatbrat42 7 หลายเดือนก่อน +91

    Dualwielded and AIA togheter is the best thing I've seen in a long time

  • @aliveashes4532
    @aliveashes4532 6 หลายเดือนก่อน +26

    After watching that one shitshow where a game got completely changed by one guy, this is refreshing to see the absolute quality

    • @pangopango3939
      @pangopango3939 5 หลายเดือนก่อน

      What video was that?

    • @aliveashes4532
      @aliveashes4532 4 หลายเดือนก่อน +8

      @@pangopango3939 it was the previous 6 devs make a horror game, the one with a centipede thing in the thumbnail

  • @oneblockless
    @oneblockless 6 หลายเดือนก่อน +29

    Now make every dev you've ever invited on this series work on a game WITH communication to see what they cook this time.

  • @mcchickengrip423
    @mcchickengrip423 7 หลายเดือนก่อน +26

    stewart guy ruined the literal first mechanic of the game. "beware of the light". and proceeds to implement the ability to spam light everywhere. he didnt even bother to make the monsters react to the flares at all... smh

  • @gabekessler4579
    @gabekessler4579 7 หลายเดือนก่อน +160

    I just realized that they added more lights.... and it's a key mechanic to stay in the dark to not be seen.
    Edit: I DON'T EVEN GET 100 VIEWS ON MY YT VIDS!

    • @thumtak_
      @thumtak_ 6 หลายเดือนก่อน +19

      and that that's the only thing they added to the game

    • @TheMinecraftRevolution
      @TheMinecraftRevolution 6 หลายเดือนก่อน +16

      Stewart was probably the worst dev

    • @fishbikehike
      @fishbikehike 5 หลายเดือนก่อน +2

      ​@@TheMinecraftRevolution yeah

    • @baljeet7360
      @baljeet7360 4 หลายเดือนก่อน +4

      That’s kinda of the thing with not communicating. If you don’t pay attention you could not even realize that that was a feature in the game.

    • @dibel3669
      @dibel3669 2 หลายเดือนก่อน

      ​@@baljeet7360true

  • @tinytigertamer
    @tinytigertamer 7 หลายเดือนก่อน +32

    Loved the end product a lot! This is what happens when everyone cooperates and “yes and”’s everything that was done previously.

  • @OK-69420
    @OK-69420 7 หลายเดือนก่อน +26

    We need more Dual and AIA together

  • @calebgilbertyt
    @calebgilbertyt 7 หลายเดือนก่อน +90

    This is definitely the most well edited video of pass the game challenge, I was very entertained!

  • @adrienbruh02
    @adrienbruh02 6 หลายเดือนก่อน +8

    This was probably my favorite pass the game challenge. I felt like every dev added so much to the past dev, Instead of changing the issues as much they would adapt the game to it like adding the glow sticks instead of making the environment lighter.

  • @joppemin
    @joppemin 7 หลายเดือนก่อน +11

    would be cool if the red lights turned out to be of an infinite timeloop of walkytalkies and it's just corpses of you outside 👻

    • @cooliostarstache6992
      @cooliostarstache6992 5 หลายเดือนก่อน

      yes!! that was the only thing I could think when I saw the hundreds of lights outside :00

  • @Mgbeatz_Icrowdx
    @Mgbeatz_Icrowdx 7 หลายเดือนก่อน +82

    seeing Miz in this video makes it so special because he used to do this type of videos or he started this style of videos and he also go crazy with his weird style of horror games , i like it even when the game turnout to be not that scary

  • @lockedvertebrae5754
    @lockedvertebrae5754 6 หลายเดือนก่อน +15

    DualWielded has become a staple of this series, he always adds so much more depth

  • @FlantisFroggu
    @FlantisFroggu 6 หลายเดือนก่อน +11

    some day you will find a dev that will say "You know, I completely understand what the other devs are going for, but today I kind of accidentally decided to intentionally turn it upside down, spin a wheel, and then hope for the best to turn this into something very different"

  • @subharghyasinha2480
    @subharghyasinha2480 7 หลายเดือนก่อน +25

    Man o man the pairing of devs just makes it so much better... Both fun wise and great results wise

  • @RavenRaven96
    @RavenRaven96 7 หลายเดือนก่อน +28

    Great editing and pacing of this one! I enjoyed seeing the Dev's reactions plus they had ample explaing time.
    Dual wielded is great as always

  • @arsonystgamez666
    @arsonystgamez666 6 หลายเดือนก่อน +11

    A couple of recommendations.
    I saw this one in a comment, but it would be cool to have the flares go out after a few seconds.
    Also, I STRONGLY agree with having some sort of randomness. Random enemy positions, random level layouts, something like that.
    Third, about the movement, you could use wasd to shimmy along the wall (take a look at the game Spiderheck and how its movement works, and that would be really cool.
    Other than that, looks really good!

  • @DJ_Gamer816
    @DJ_Gamer816 3 หลายเดือนก่อน +3

    8:31 just him reading a normal piece of paper than just here him say “Also I love dark souls”

  • @Vertyng
    @Vertyng 7 หลายเดือนก่อน +19

    This actually looks like a super interesting game. I think this one turned out best out of all the other challenges. Job well done to everyone! Also, the editing of this video is super nice. Esp love the animations.

  • @brady_boi
    @brady_boi 7 หลายเดือนก่อน +24

    I am still loving this multiple game devs style series! Always excited to see a new upload

  • @Justheretowatchvids365
    @Justheretowatchvids365 7 หลายเดือนก่อน +8

    Super cool and awesome job! Thank you to Blackthornprod for listening to the comments in past videos of having more collabs, play testing, reactions, and final meetings! Really enhances the videos. Thank you for your hard work!!

  • @Dondingo4
    @Dondingo4 2 หลายเดือนก่อน +2

    I gotta say that DualWielded's editing is absolutely great.

  • @user-oe3kz8ww7d
    @user-oe3kz8ww7d 7 หลายเดือนก่อน +8

    This is definitely the best game that has come out of one of these challenges yet. Putting Dualwielded and AIA together was the best idea you guys could have had, as they are literally always the best developers of these challenges. It's amazing how polished the game ended up looking!!!!!

  • @Jack-mg8cj
    @Jack-mg8cj 7 หลายเดือนก่อน +11

    Aye one that didn't feel rushed or any key component missed!
    Hope that's not a harsh criticism but just seeing so many of these videos got that way makes me happy you guys are taking more time
    There's no rush and quality>quantity
    Great video guys !!!!!

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies 6 หลายเดือนก่อน +5

    The atmosphere, story, and cutscene elements were just fantastic! Even though the gameplay needed work, everyone certainly sold it! Great job! Dual Wielded has some great animation and humor in his editing as well. Very impressed.

  • @strawberrana
    @strawberrana 7 หลายเดือนก่อน +7

    AIA and DualWielded's section was hilarious

  • @thatterrariaguidenpc8054
    @thatterrariaguidenpc8054 6 หลายเดือนก่อน +4

    im genuinely impressed how coherent they were still able to make the game without the communication
    Like the core feel when Miziziziz first started the build was still there, it just got tweaked but it never left

  • @cryingwatercolours8127
    @cryingwatercolours8127 7 หลายเดือนก่อน +5

    at the end of the year they should pick either their favourite, most developed or most open ended game and work it a few more rounds to try n make itr even more polished

  • @tw8986
    @tw8986 7 หลายเดือนก่อน +9

    nice this one turned out pretty well and it seemed like people were satisfied with the result.

  • @baukestienstra5623
    @baukestienstra5623 7 หลายเดือนก่อน +7

    AIA and Dual Wielded make amazing stuff. I REALLY enjoy watching their part.

  • @matoxetu
    @matoxetu 7 หลายเดือนก่อน +4

    wow by far my fav one now, everyone did so well
    and the video was nicely edited + great project- planning
    i also enjoyed the gameplay and their afterthoughts (in my opinion the right length)
    (the chemistry between some felt catching fun, which made it very entertaining)
    ty!

  • @Usual_Kook13
    @Usual_Kook13 6 หลายเดือนก่อน +2

    19:42 - 19:49 Hypothetical: if they had enough time and could go back, switching it up so the boss ending is the sacrifice yourself and there's a new ending for drawing the sign -I can think of either that the player becomes a mutilated husk, but one of the hearts of the boss or a mechanical deep sea terror similar to the boss, but more on the horror factor.

  • @FrostDrive
    @FrostDrive 7 หลายเดือนก่อน +3

    The animated discord call at the end was such a nice cool touch!!!

  • @AndyMandyBandy
    @AndyMandyBandy 7 หลายเดือนก่อน +4

    this one i think is by far one of my favorites you guys have done! its just so cool and the style is very eerie! i would love a full game of this one

  • @VioletAeonSnowfield
    @VioletAeonSnowfield 3 หลายเดือนก่อน +2

    This is how you add a boss and a new ending. Without removing anything.

  • @Doggy23-lz4iz
    @Doggy23-lz4iz 7 หลายเดือนก่อน +6

    I'm amazed, i really like this game! I've always loved puzzles, multiple choice games and with the storytelling and the cutscenes... it's amazing.
    Would be cool to see this as a full game.

  • @RainingPhoenixGames
    @RainingPhoenixGames 7 หลายเดือนก่อน +2

    I love seeing all the reactions to the game after it is complete. I'm glad you guys are including those now.

  • @T1nyRaccoon
    @T1nyRaccoon 7 หลายเดือนก่อน +6

    I really enjoyed the two devs working together; Aia and Dualweilded make a great team!

  • @dylandrin
    @dylandrin 5 หลายเดือนก่อน +2

    the ukulele apology is my favorite part of this video

  • @KarlMcAllister-jk8qi
    @KarlMcAllister-jk8qi 7 หลายเดือนก่อน +12

    I love these no communication videos!!! Your work inspired me to try coding

  • @andreunkreativ
    @andreunkreativ 7 หลายเดือนก่อน +10

    This came out so good. I love how the devs just build on each others ideas in this one, some stuff got kinda lost during the process like the light was supposed to be a more important element I think but thats how the process should work imo, thats so much better than the episodes where one dev just removed big mechanics or anything like that. Good job!

  • @applepie338
    @applepie338 6 หลายเดือนก่อน +1

    This makes me really excited for my own personal game dev journey, to one day be working with others in such a collaborative way. Thank you for this great video!

  • @zachsmith4278
    @zachsmith4278 5 หลายเดือนก่อน

    Best one by far, great job, I loved how you also gave a bit more time for the devs to shout out their own games and channels! Really well done with the collab

  • @aimfulRenegade
    @aimfulRenegade 6 หลายเดือนก่อน +3

    idea: a challenge where at least three people have to make a game, but communication between them IS allowed! to make it an actual challenge, they only get three words per pass. the current dev gets a stricter time limit, and for every cycle after the first, they have follow the 3 word instructions from the NEXT dev in the cycle, written last time it was their turn.

  • @MarsheIIo
    @MarsheIIo 7 หลายเดือนก่อน +6

    this is probably my favorite behind noot noot destroyer would love to see it finalized

  • @5atemir335
    @5atemir335 6 หลายเดือนก่อน +4

    I love how they all said "wow, this is so much like miziziziz's game" without realizing he legit started it

  • @abrahamabere4975
    @abrahamabere4975 7 หลายเดือนก่อน +6

    This was so well done. I am hooked.

  • @ridwanulhaque5299
    @ridwanulhaque5299 6 หลายเดือนก่อน +1

    I have seen some videos of devs build a game without communicating, this is for me, by far the most complete game. It succeed being a satisfying game. Man, with a little more work on this, they can sell this game real good.

  • @forther8787
    @forther8787 7 หลายเดือนก่อน +3

    Love to see you comeback and improve or expand a existing project and do another no communication video

  • @Dioxazine_Stars
    @Dioxazine_Stars 6 หลายเดือนก่อน +1

    I love these videos, it’s so fun watching a simple idea come together into a really cool, unique game

  • @pedrohpf1990
    @pedrohpf1990 7 หลายเดือนก่อน +2

    This was the best one so far, well done

  • @davidrudpedersen5622
    @davidrudpedersen5622 7 หลายเดือนก่อน +15

    I love these videoes. Would love a 30 min speciel or someting. You could do 6 pairs of devs instead of 6 solo devs. Like you did with DualWielded and AIA

  • @BritBox777
    @BritBox777 7 หลายเดือนก่อน +2

    Might be the best complete project we've seen from these yet, would make a great bundle include

  • @Soapbox81
    @Soapbox81 6 หลายเดือนก่อน +3

    Good to see the devs sticking to the improve dont remove rule and end up with an awesome game

  • @dertobbe1176
    @dertobbe1176 7 หลายเดือนก่อน +5

    I love These series. Never stop doing it. It's So much Entertainment

  • @Mh52314
    @Mh52314 7 หลายเดือนก่อน +1

    Love your vids man keep going we're all supporting you ❤️

  • @fmoura98
    @fmoura98 5 หลายเดือนก่อน

    Okay, I had the video on the background and that AIA/Dual Wielded intro gave me the shivers. Amazing work.

  • @Titaniummind50
    @Titaniummind50 6 หลายเดือนก่อน +1

    Awesome work guys! I would love an update on this game!

  • @jinboy3276
    @jinboy3276 7 หลายเดือนก่อน +6

    Wow, the best game in this series so far

  • @Xograch
    @Xograch 7 หลายเดือนก่อน +1

    Might be one of your most entertaining videos yet, dualwielded and AIA are a really fun duo! The end result of the game is really solid and fun. Overall very well made and edited!

  • @badhat_official
    @badhat_official 7 หลายเดือนก่อน +3

    Of course the horror episode hosts miziziz, amazing videos I always wait for the next one to come out.🔥

  • @niyo919
    @niyo919 6 หลายเดือนก่อน +1

    Miziziziz!! Love his devlogs and style. So glad to see he was in one of these.

  • @StarlightGippy
    @StarlightGippy 7 หลายเดือนก่อน +1

    One of the best videos you guys have made on this! Keep it up!

  • @lanceyeboi332
    @lanceyeboi332 7 หลายเดือนก่อน +8

    Dual Wielded carried hard

  • @darth0tator
    @darth0tator 7 หลายเดือนก่อน +6

    If the game was longer there could be progression in the movement system. Like starting slow and getting permanent speed upgrades or the ability to change direction during flight, or a hookshot (makes everything better). And yeah something about the character model/enemy models felt weird to me (the weapon looks like a blowgun and the posture is weird)
    interesting that no one added cheap jumpscares, maybe like a vent blown off and enemies crawling out (and that's actually the way forward)

  • @Stormnado_
    @Stormnado_ 7 หลายเดือนก่อน +2

    Genuinely one of the funnest game results from this series so far, i really enjoyed playing through it

  • @Orangatangerine
    @Orangatangerine 7 หลายเดือนก่อน +3

    Loved the meet at the end. It added a ton to the video 👍👍

  • @raredavid98
    @raredavid98 7 หลายเดือนก่อน +1

    I appreciate the exit interviews at the end and getting the developers to talk about what they wish they could have added

  • @aaron1294
    @aaron1294 7 หลายเดือนก่อน

    awesome video! these keep getting better!

  • @proximacentauri1172
    @proximacentauri1172 7 หลายเดือนก่อน +2

    The cast was full of the best devs you’ve had so far, really fun

  • @brady1701
    @brady1701 7 หลายเดือนก่อน +2

    This game was done very well. Props to all the devs

  • @kapoink835
    @kapoink835 6 หลายเดือนก่อน +1

    Really cool project idea! I absolutely love this kind of stuff since it can produce some real gems. I would love to see more like this in the future, maybe with a different dev making the initial premise since now it was just everyone else completing Miziziz's game. The initial premise and mechanics, which were a near exact copy of endoparasitic, were already set in stone before the first dev switch. I do love endoparasitic, but I would also love to see one of these projects with a brand new, never before seen foundation as a start. Irregardless you guys did an amazing job! This is real content!

  • @KitsuneFaroe
    @KitsuneFaroe 6 หลายเดือนก่อน +1

    This videos improved so much and it seems you took amazing feedback. Keep it up! I love to see this series! You all are great!

  • @Not_Deb
    @Not_Deb 6 หลายเดือนก่อน +1

    The duo of 3rd dev team was great...they really peaked the game to new heights

  • @koashjames
    @koashjames 7 หลายเดือนก่อน +2

    LOL the AIA & Duel Wielded portion was absolute hilarity!

  • @IamZukes
    @IamZukes 7 หลายเดือนก่อน +3

    Brilliant episode, loved the game and the format with the play throughs and review at the end.
    It would be great to get to explore what seems like a massive almost infinite submarine, the player could have an oxygen meter too

  • @FlightlessDrone
    @FlightlessDrone 6 หลายเดือนก่อน +2

    Add more after the first tight so you get the boss’s powers and get a adrenaline rush ability that makes you faster and slow down time after a dodge or kill or something and like glitching / heart throbbing effects that effect you vision.

  • @wallstreetx5241
    @wallstreetx5241 6 หลายเดือนก่อน +1

    one of fav's so far, really nice how it came out, I wouldn't change anything it had that metal gear vibe if anything just after the boss add more levels and content and whatever but bang out job 20/10