Technically, I don't have a permanent team. I play more with random people and sometimes there are real veterans. You can get to know such people very quickly, because they are very confident and know what to do, the game just goes by itself. Sometimes it takes some time for a new team to start working well together, and sometimes for the first time someone leads right away, the rest listens and we move forward together. There are also moments when one person leads the team to victory and the rest peoples is like... more guns to fire. What does it mean? One person stands on his head, sharpens his senses, gives 500% of himself to complete a given level and not lose. And shows that he knows the game and its mechanics well, for example, as the last man alive, he can play such a game that he will put all the fallen back on their feet when he has no ammunition and no lives, such an example. In my case, when I know that we have come far and we can lose everything, the tryhard mode awakens in me / last man standing ^^ . It often happened that you tried to complete one map for up to 10 hours in one day (the record is 8 days of trying one map), my team and I were very tired, we were practically unconscious, but we said "one more time" and something clicked moment and it's going well and when you see that you can lose everything again, you can't let it happen. For me most spectacular in this rundown is R8 C1 59:40 th-cam.com/video/Y94iyW6YCHs/w-d-xo.html You have invisible enemies, your biotracker buddy is dead, you can't see anything and you have to rely on your hearing and flashing shadows in the flashlight, this is the worst. Sometimes you shoot in front of you to check if nothing is standing on front at you because there is no hitbox
The time has come... One of my favorite games has come to an end. Wonderful hundreds of hours of pain and joy but with more emphasis on pain are coming to an end. I met a lot of great people in this game with whom we overcome various levels in pain and stress, which could last up to 5 or 7 hours in one session! Many attempts, many repetitions, many teams, a lot of despair, pain, disappointment, madness, murderous concentration to complete the task comes to an end. GTFO is the only game that requires close cooperation and precision. What more can I add? Thank you to those with whom I finished the levels or tried them, and to the viewers who came to my channel to check or watch my video with a specific map, or they have been following my channel for some time. Now needs to wait for another great game like this or GTFO 2 ^^ .
@@yeyuan6273 Info From Wiki : The Warden The Warden is a mysterious antagonist within GTFO which forces the prisoners to go on dangerous expeditions throughout The Complex. The role of The Warden is as the name implies - a captor - and sees every prisoner as expendable. Background The Warden took over the BIOCOM, a military DI (digital intelligence) made by KDS. This apparently happened at some point before April of 2054. It is known to have some sort of end goal but we currently do not know what it is. In R3 and R4 it tried to kill Schaeffer, in R5 it released KSOs from KDS Deep through the Influx Protocol. And also thats can help you: Schaeffer John Schaeffer is the only character besides the Warden and Henriksson whom interacts with the player characters during the events of the game. He was introduced in Rundown 004, possibly explaining its title: Contact. Description Schaeffer was hired in 2050 as a Pit Boss during the construction of the Complex with the ID number C067. In this position, he held direct correspondence with Andrew Clinton, apparently his direct boss. He was friends with Artus Charapon, who was tasked directly by Andrew Clinton to install the Hearsay system in the Complex. Schaeffer later supposedly used a backdoor left by Artus in the system, and his knowledge from Computer Science studies in community college, to spy on a particular operation by Project Insight. He was one of the two witnesses to the vanishing of the first two employees that discovered the Matter Wave Projector; the other witness being Phil Decker (C085).[1] Schaeffer left a large amount of audio messages, which are most likely directed at the player characters, as he keeps mentioning the terrible past of the people he is addressing. He is often heard talking to himself and, similar to the player characters, he also has problems with his long term memory; for example forgetting his own first name. Schaeffer mentions three other people he worked with: Cullen, Malice and Garret. He is aware of the Warden and constantly urges the prisoners to work together against the Warden in his messages. In R5C2 he left a secret password to unlock a specific terminal in a different expedition below 1100 meters: R5C3. This terminal contained yet another message by Schaeffer about possible plans to create an army against the Warden. Another recurring theme is his order to keep going deeper, which he believes will prevent the Warden from tracking/finding the prisoners. It is also theorized that Schaeffer can be heard greeting the prisoners with “Hello” in R4B1 and telling them to "Escape" in ALT://R1D1 via morse code. During Rundown 6 Unit 22 Unit 22 after at the end of R6DX Schaeffer begins to voice his concerns about the identity and motivations of the Warden in R6D1, even questioning if he himself could be the Warden. In CX, the player finds a hidden section behind a wall that Schaeffer used as a hideout. Here, a large white-board with multiple names on it can be found. The list featured 11 names, with the only 2 of them not crossed out: Henriksson and Maddox. He can also be heard looking through what seems to be a list of KSOs on a terminal, apparently searching for potential allies against the Warden. He reports that he has found another creature besides the sleepers. He is confident that the creature can't be human, besides its similar appearance and is determined to kill it. He can later be heard talking to and eventually killing said creature. This creature was later revealed to be "Unit 22", a result of the "Rise Project". A Project aiming to greatly accelerate the growth of human bodies to reach an adult state in under 2 months. At the moment, it is implied that the "Seeds" used in this process were artificially created. During Rundown 7 Starting with Rundown 7.0 Schaeffer becomes a lot more active in expeditions. In A1 he orders the players to input a command into a nearby terminal. This command grants Schaeffer access to two HSUs and the KSOs inside them. His first attempt at opening and interacting with the operative Richard Maddox fails horribly, with Maddox trying to attack and kill him and Schaeffer having to kill the attacker in self defense. He later learns that the proper procedure requires a hydrokinetic solution, among other things. While the prisoners are advancing through B1, Schaeffer requests a Hydrokinetic fluid collection case to synthesize the needed solution. He then tries to move Maddox's body but encounters a Snatcher carrying it away. In C1 he already successfully woke up the second KSO he selected: Klas Henriksson. After explaining the situation, they eventually make their way to a machine where Schaeffer removes something from Henriksson's neck. Schaeffer claims that this frees him from the orders of the Warden. R7D2 Mainframe The Mainframe in R7D2 Henriksson now wants to use the uplink that has to be established by the players in C3 to install a Sniffer tool to monitor the Warden's network. He succeeds but triggers an alarm, adding a steady flow of enemies to the 2nd half of the expedition. With their new-found knowledge, Schaeffer and Henriksson come up with a plan to install a Trojan in one of the Warden's networks; this however requires direct physical access to the mainframe itself. While the prisoners are being deployed into D2, Henriksson and Schaeffer manage to manipulate the brakes of the elevator and stop the team close to the mainframe. After retrieving a memory stick with the Trojan on it, the prisoners make their way to the mainframe and successfully upload the Trojan into the Warden's network. Judging by their message at the beginning of E1, Schaeffer and Henriksson now have control over the objectives given to the prisoners. ALT Rundowns Unit27 Unit 27, Bishop and Dauda at the end of R6CX During the ALT Rundowns we learn about a different John Schaeffer. In the membrane of these Rundowns, he was originally working as an Operations Lead rather than a Pit Boss. Like the original Schaeffer, he made his way to KDS Deep after Garganta was overrun. A few years later in 2063, he was deployed similar to normal KSOs, receiving the designation T-3894. His three teammates were called Allen, Cobb and Elliott.[2] After getting separated from his group he manages to remove his brain implant to get rid of the Wardens influence. The ALT version of Schaeffer appears a lot more collected in his audio logs and even remembers his first name. He's trying to learn as much as possible about Garganta, different protocols and projects, the Warden and BIOCOM and eventually realizes that the Warden can't be a simple AI. Similar to the original Schaeffer he comes to the conclusion that he will need the help of a group of KSOs, the four main characters. In a later audio log he explains that he figured out what the Rise project and the Units are about. The log also supposedly mentions the death of Unit 27 and different versions of Dauda and Bishop.[3] Eventually he manages to find a Unit and starts a conversation. He learns that the Warden was created by aliens that are currently known as "The Collectors" and that they want to bring the surviving humans into a membrane without the NAM-V virus. Schaeffer then informs our four characters about this plan and asks them to trust him.
No, that's just it, you have one ending from the perspective of two teams, when you complete E1, you unlock hidden missions until E2. It's clear that the creators didn't put much effort into finishing this game, they could have added a lot of things. But they preferred to focus on some other game that no one cares about :/
This endless circle. You survive nightmare, entered to new dimesion but also you are is infected and you infecting new dimension. And again, this secret company take back to live squad G.T.F.O. to escape but they all lose and died. And again you meet new shieffer, do missions and try to leave.
@@Eren1996 So basically it's all completely pointless, as I feared. Then again, I noticed the end of level stats screen SPECIFICALLY said that none of the player characters were infected at the end. Though if the place they were fighting in was teleported to the new dimension too that would be even worse.
@@DGneoseeker1 In D2 evil schaeffer told us ''we all are infected'' , thats why this guy wants destroy this place and kill us, because we can destroy new dimension. Good schaeffer wanted help us and survive. Maybe we are infected, maybe no. How i talking with friends about this game, this action happens over the course of a week, and one week or two (depends at host body), virus needs to infected and transform yours body. We waiting for all fundowns 4 years but this guys inside didnt haved 4 years xD , After completed mission this guys going to next mission, this is like... 1 rundown is 1 day, first rundowns was fast and easy and maybe in first day this guys completed 3 rundowns and next 5 next 5 days, and thats is 6 days and virus needs 7 days to transform yours body. This guys in new dimension didnt know about this virus and didnt know whats to do. If this guys learn about this virus you can lost few days and thats all whats you needs to lost all control.
Wish i could have a group like yours to play this game. But GGs, on the level. Good job on completing it
Technically, I don't have a permanent team.
I play more with random people and sometimes there are real veterans.
You can get to know such people very quickly, because they are very confident and know what to do, the game just goes by itself.
Sometimes it takes some time for a new team to start working well together, and sometimes for the first time someone leads right away, the rest listens and we move forward together.
There are also moments when one person leads the team to victory and the rest peoples is like... more guns to fire.
What does it mean?
One person stands on his head, sharpens his senses, gives 500% of himself to complete a given level and not lose.
And shows that he knows the game and its mechanics well, for example, as the last man alive, he can play such a game that he will put all the fallen back on their feet when he has no ammunition and no lives, such an example.
In my case, when I know that we have come far and we can lose everything, the tryhard mode awakens in me / last man standing ^^ .
It often happened that you tried to complete one map for up to 10 hours in one day (the record is 8 days of trying one map), my team and I were very tired, we were practically unconscious, but we said "one more time" and something clicked moment and it's going well and when you see that you can lose everything again, you can't let it happen.
For me most spectacular in this rundown is R8 C1 59:40 th-cam.com/video/Y94iyW6YCHs/w-d-xo.html
You have invisible enemies, your biotracker buddy is dead, you can't see anything and you have to rely on your hearing and flashing shadows in the flashlight, this is the worst.
Sometimes you shoot in front of you to check if nothing is standing on front at you because there is no hitbox
The time has come...
One of my favorite games has come to an end.
Wonderful hundreds of hours of pain and joy but with more emphasis on pain are coming to an end.
I met a lot of great people in this game with whom we overcome various levels in pain and stress, which could last up to 5 or 7 hours in one session!
Many attempts, many repetitions, many teams, a lot of despair, pain, disappointment, madness, murderous concentration to complete the task comes to an end.
GTFO is the only game that requires close cooperation and precision.
What more can I add?
Thank you to those with whom I finished the levels or tried them, and to the viewers who came to my channel to check or watch my video with a specific map, or they have been following my channel for some time.
Now needs to wait for another great game like this or GTFO 2 ^^ .
but, who is warden?
@@yeyuan6273 Info From Wiki :
The Warden
The Warden is a mysterious antagonist within GTFO which forces the prisoners to go on dangerous expeditions throughout The Complex. The role of The Warden is as the name implies - a captor - and sees every prisoner as expendable.
Background
The Warden took over the BIOCOM, a military DI (digital intelligence) made by KDS. This apparently happened at some point before April of 2054. It is known to have some sort of end goal but we currently do not know what it is. In R3 and R4 it tried to kill Schaeffer, in R5 it released KSOs from KDS Deep through the Influx Protocol.
And also thats can help you:
Schaeffer
John Schaeffer is the only character besides the Warden and Henriksson whom interacts with the player characters during the events of the game. He was introduced in Rundown 004, possibly explaining its title: Contact.
Description
Schaeffer was hired in 2050 as a Pit Boss during the construction of the Complex with the ID number C067. In this position, he held direct correspondence with Andrew Clinton, apparently his direct boss. He was friends with Artus Charapon, who was tasked directly by Andrew Clinton to install the Hearsay system in the Complex. Schaeffer later supposedly used a backdoor left by Artus in the system, and his knowledge from Computer Science studies in community college, to spy on a particular operation by Project Insight.
He was one of the two witnesses to the vanishing of the first two employees that discovered the Matter Wave Projector; the other witness being Phil Decker (C085).[1]
Schaeffer left a large amount of audio messages, which are most likely directed at the player characters, as he keeps mentioning the terrible past of the people he is addressing. He is often heard talking to himself and, similar to the player characters, he also has problems with his long term memory; for example forgetting his own first name. Schaeffer mentions three other people he worked with: Cullen, Malice and Garret.
He is aware of the Warden and constantly urges the prisoners to work together against the Warden in his messages. In R5C2 he left a secret password to unlock a specific terminal in a different expedition below 1100 meters: R5C3. This terminal contained yet another message by Schaeffer about possible plans to create an army against the Warden. Another recurring theme is his order to keep going deeper, which he believes will prevent the Warden from tracking/finding the prisoners.
It is also theorized that Schaeffer can be heard greeting the prisoners with “Hello” in R4B1 and telling them to "Escape" in ALT://R1D1 via morse code.
During Rundown 6
Unit 22
Unit 22 after at the end of R6DX
Schaeffer begins to voice his concerns about the identity and motivations of the Warden in R6D1, even questioning if he himself could be the Warden.
In CX, the player finds a hidden section behind a wall that Schaeffer used as a hideout. Here, a large white-board with multiple names on it can be found. The list featured 11 names, with the only 2 of them not crossed out: Henriksson and Maddox. He can also be heard looking through what seems to be a list of KSOs on a terminal, apparently searching for potential allies against the Warden.
He reports that he has found another creature besides the sleepers. He is confident that the creature can't be human, besides its similar appearance and is determined to kill it. He can later be heard talking to and eventually killing said creature. This creature was later revealed to be "Unit 22", a result of the "Rise Project". A Project aiming to greatly accelerate the growth of human bodies to reach an adult state in under 2 months. At the moment, it is implied that the "Seeds" used in this process were artificially created.
During Rundown 7
Starting with Rundown 7.0 Schaeffer becomes a lot more active in expeditions. In A1 he orders the players to input a command into a nearby terminal. This command grants Schaeffer access to two HSUs and the KSOs inside them. His first attempt at opening and interacting with the operative Richard Maddox fails horribly, with Maddox trying to attack and kill him and Schaeffer having to kill the attacker in self defense. He later learns that the proper procedure requires a hydrokinetic solution, among other things.
While the prisoners are advancing through B1, Schaeffer requests a Hydrokinetic fluid collection case to synthesize the needed solution. He then tries to move Maddox's body but encounters a Snatcher carrying it away.
In C1 he already successfully woke up the second KSO he selected: Klas Henriksson. After explaining the situation, they eventually make their way to a machine where Schaeffer removes something from Henriksson's neck. Schaeffer claims that this frees him from the orders of the Warden.
R7D2 Mainframe
The Mainframe in R7D2
Henriksson now wants to use the uplink that has to be established by the players in C3 to install a Sniffer tool to monitor the Warden's network. He succeeds but triggers an alarm, adding a steady flow of enemies to the 2nd half of the expedition.
With their new-found knowledge, Schaeffer and Henriksson come up with a plan to install a Trojan in one of the Warden's networks; this however requires direct physical access to the mainframe itself.
While the prisoners are being deployed into D2, Henriksson and Schaeffer manage to manipulate the brakes of the elevator and stop the team close to the mainframe. After retrieving a memory stick with the Trojan on it, the prisoners make their way to the mainframe and successfully upload the Trojan into the Warden's network.
Judging by their message at the beginning of E1, Schaeffer and Henriksson now have control over the objectives given to the prisoners.
ALT Rundowns
Unit27
Unit 27, Bishop and Dauda at the end of R6CX
During the ALT Rundowns we learn about a different John Schaeffer. In the membrane of these Rundowns, he was originally working as an Operations Lead rather than a Pit Boss. Like the original Schaeffer, he made his way to KDS Deep after Garganta was overrun. A few years later in 2063, he was deployed similar to normal KSOs, receiving the designation T-3894. His three teammates were called Allen, Cobb and Elliott.[2] After getting separated from his group he manages to remove his brain implant to get rid of the Wardens influence.
The ALT version of Schaeffer appears a lot more collected in his audio logs and even remembers his first name. He's trying to learn as much as possible about Garganta, different protocols and projects, the Warden and BIOCOM and eventually realizes that the Warden can't be a simple AI. Similar to the original Schaeffer he comes to the conclusion that he will need the help of a group of KSOs, the four main characters.
In a later audio log he explains that he figured out what the Rise project and the Units are about. The log also supposedly mentions the death of Unit 27 and different versions of Dauda and Bishop.[3] Eventually he manages to find a Unit and starts a conversation. He learns that the Warden was created by aliens that are currently known as "The Collectors" and that they want to bring the surviving humans into a membrane without the NAM-V virus. Schaeffer then informs our four characters about this plan and asks them to trust him.
WTF? aliens.......@@Eren1996
@@yeyuan6273 You didnt saw krakens or ''meat balls'' (flying eyes) ? Thats aliens
No alternate endings? Im on R7
No, that's just it, you have one ending from the perspective of two teams, when you complete E1, you unlock hidden missions until E2.
It's clear that the creators didn't put much effort into finishing this game, they could have added a lot of things.
But they preferred to focus on some other game that no one cares about :/
@@Eren1996 what would that game be may I ask?
So what exactly just happened?
This endless circle.
You survive nightmare, entered to new dimesion but also you are is infected and you infecting new dimension.
And again, this secret company take back to live squad G.T.F.O. to escape but they all lose and died. And again you meet new shieffer, do missions and try to leave.
@@Eren1996 So basically it's all completely pointless, as I feared.
Then again, I noticed the end of level stats screen SPECIFICALLY said that none of the player characters were infected at the end. Though if the place they were fighting in was teleported to the new dimension too that would be even worse.
@@DGneoseeker1 In D2 evil schaeffer told us ''we all are infected'' , thats why this guy wants destroy this place and kill us, because we can destroy new dimension.
Good schaeffer wanted help us and survive.
Maybe we are infected, maybe no.
How i talking with friends about this game, this action happens over the course of a week, and one week or two (depends at host body), virus needs to infected and transform yours body.
We waiting for all fundowns 4 years but this guys inside didnt haved 4 years xD , After completed mission this guys going to next mission, this is like... 1 rundown is 1 day, first rundowns was fast and easy and maybe in first day this guys completed 3 rundowns and next 5 next 5 days, and thats is 6 days and virus needs 7 days to transform yours body.
This guys in new dimension didnt know about this virus and didnt know whats to do.
If this guys learn about this virus you can lost few days and thats all whats you needs to lost all control.
No Schaeffer threatened you that he would tell the other team that you were infected so that they would not help you anymore.