Rhino 8- Introducing Push Pull

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ความคิดเห็น • 60

  • @schultzeworks
    @schultzeworks ปีที่แล้ว +6

    This is a VERY cool new set of commands and workflow. The blocky house was an excellent intro, but you sold me on the sphere detailing! Kyle is rocking the demo yet again. 🤓👍

  • @rhinowitharman3121
    @rhinowitharman3121 9 หลายเดือนก่อน +1

    Rhino has improved so well... great job!

  • @krzysztofmathews738
    @krzysztofmathews738 ปีที่แล้ว +3

    These look incredibly useful! Thank you!

  • @gabrielegelfofx
    @gabrielegelfofx ปีที่แล้ว +6

    Finally. Please, add Push-Pull to create/modify fillets in real-time.

    • @Rhinoceros3d
      @Rhinoceros3d  2 หลายเดือนก่อน

      that's a huge job... since we do not use a parasolid kernal at the base of our fillet code, (or any of our code for that matter) it's not as easy as dragging a slider and having the numbers update. I'll have to defer this request to much bigger brains in our dev team-

  • @mdex1
    @mdex1 ปีที่แล้ว +1

    Kyle, these are very very useful tools and workflow, I can see using these creeping into my workflow for sure 👍🏽

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      It’s certainly done that here in very short order. Detailing stuff is fun now instead of tedious and painful.

  • @cocoricov
    @cocoricov ปีที่แล้ว +1

    Awesome! We've been waiting for this feature for so long! 🎉🎉🎉

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว

      me too, happy to see the foundation laid and it be part of rhino proper. Very excited about the potential development arc for these tools in the future!

  • @thiagoaraujo3d
    @thiagoaraujo3d ปีที่แล้ว +1

    Loved it 🎉🎉🎉

  • @filmdesigner800
    @filmdesigner800 ปีที่แล้ว +2

    Very nice. A "multiple face select" on the push pull command for faces that are not part of the same surface would be nice to cut down the need to select each face as you did in the sphere example. That being said Im already seeing the speed increase that will happen in much of my work. Thanks for sharing.

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว

      Agreed, let’s get this tool bug free and speedy 1st and we can add features thru-out the v8 service release cycle.

  • @arifmandal6365
    @arifmandal6365 ปีที่แล้ว +1

    Thank you sir❤️❤️

  • @dudule1232
    @dudule1232 ปีที่แล้ว +4

    this is huge for hard surface modelling.

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      Scifi detailing for days!!

  • @RenzoIR144
    @RenzoIR144 9 หลายเดือนก่อน +2

    Now rhino will have Sketchup and Blender features, cool.

    • @Sidowse
      @Sidowse 4 หลายเดือนก่อน

      Yeah, Sketchup had the push/pull feature in 2006. For me the upgrade-price is still too much. Skip a generation, buy another seat. For solid modelling use proper CAD software with history and real time editing.

  • @SuperSuperka
    @SuperSuperka 9 หลายเดือนก่อน

    yes!

  • @Yurikyurik
    @Yurikyurik ปีที่แล้ว +1

    push pull with setting an angle would be nice

  • @harry1975ist
    @harry1975ist ปีที่แล้ว +1

    I remembered they were a plugin... for Push dan Pull plugins right ?? ....in Rhino v5...if i am not mistaken..

  • @arch_slim8576
    @arch_slim8576 ปีที่แล้ว

    this is the only feature I missed, when I made the switch from Vectorworks 3D Workflow to Rhino

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว

      Please try it and let us know what you like (or hate) on discourse.mcneel.com.

  • @ChrisTietjen_00
    @ChrisTietjen_00 ปีที่แล้ว

    👍

  • @Kk-jj3xi
    @Kk-jj3xi ปีที่แล้ว +1

    Hello sir! I have a question on extracting a logo from a png file as an object. I have a logo with letters done in png. and have to use it (extrude it to make a text object, and attach on a ring to actually cast out). I tried to draw out, but since this is a brand logo, it really needs to be super accurate and I have no guarantee with myself to trace a perfect one. Is there any way to extract a png image? like a text object? I Googled it and found so many people also searched.. Thank you so much!

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      check out the vectorize plugin from the package manager (run the packagemanager command then search for vectorize)

  • @joacolaborda
    @joacolaborda 2 หลายเดือนก่อน

    Hi Kyle, I wonder if there is a way to choose more than one region with shift o preselecting surfaces with the latest updates of Rhino. I know the invert way but it seems like a feature needed.

    • @Rhinoceros3d
      @Rhinoceros3d  2 หลายเดือนก่อน

      Agreed- more features coming as this matures!

  • @constantinosschinas4503
    @constantinosschinas4503 7 หลายเดือนก่อน

    It would be nice if there was an option for those arrayed details to extrude and not offset. So you get straight extrusions from projected curves too.

    • @Rhinoceros3d
      @Rhinoceros3d  7 หลายเดือนก่อน +1

      you can simply split and then extrude with the extrude dot on the gumball. Push Pull uses offset as it's base, so If you need extrusions, you'd need to use split face and extrude using gumball

    • @constantinosschinas4503
      @constantinosschinas4503 7 หลายเดือนก่อน

      @@Rhinoceros3d But if we are talking about spheres or other surfaces, how will gumball orient to ie. the Normal of the center of the selected surface? Will selecting the Object's Plane in Gumball options achieve that? Have never tried it with non planar surfaces.

    • @Rhinoceros3d
      @Rhinoceros3d  7 หลายเดือนก่อน

      @@constantinosschinas4503 the gumball will orient to the bounding box center of the object selected. can always relocate/ rotate gumball to your desired orientation.

    • @constantinosschinas4503
      @constantinosschinas4503 7 หลายเดือนก่อน

      @@Rhinoceros3d Yes i know, that is why i suggest to consider adding the option for extrude in push pull. And suggestion B, make gumball snap to surface, with Z pointing to the normal of the snapped point.

    • @Rhinoceros3d
      @Rhinoceros3d  7 หลายเดือนก่อน

      @@constantinosschinas4503 if gumball is oriented by object, it is indeed oriented by the (uvn) normal when the object is a surface. if you say, pull an isocurve and snap gumball to that as a mechanism for snapping to the surface, when you select the surface itself, it will be 100% be oriented to the normal.

  • @IronMan-yg4qw
    @IronMan-yg4qw ปีที่แล้ว

    awesome. whens 8 comming out?

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      when it's ready ;-) if you own v7, you can try the v8 wip now- go here discourse.mcneel.com/t/welcome-to-serengeti/9612

    • @IronMan-yg4qw
      @IronMan-yg4qw ปีที่แล้ว

      @@Rhinoceros3d ya but its still a wip! when will 8 be actually released?

    • @VicenteCruz
      @VicenteCruz ปีที่แล้ว +1

      @@IronMan-yg4qw when it's ready lol, there isn't a target date more specific than 'sometime this year' (i was curious abt this before and explored the McNeel forums, this is the most I could find)

  • @andrewh9948
    @andrewh9948 2 หลายเดือนก่อน

    I'm not sure if I'm missing something obvious, but at 13:20, my PushPull command doesn't seem to give me the Select Region/Invert options. This means I can only PushPull a single quadrant at a time..

    • @Rhinoceros3d
      @Rhinoceros3d  2 หลายเดือนก่อน

      send your model to tech@mcneel.com Attn: Kyle and I'll take a look

    • @andrewh9948
      @andrewh9948 2 หลายเดือนก่อน +1

      @@Rhinoceros3d Thanks for the response. My mistake: I was splitting the sphere instead of projecting the curves onto it. Now behaving the same as the video 👍

  • @mohameddawood1720
    @mohameddawood1720 10 หลายเดือนก่อน

    wonderful features , i wish someday we will have a complete remake of the VERY old UI and button layouts that looks like a software from the 90s to turn it to something modern like Blender for example, maybe also a new modern dark theme i hope

    • @Rhinoceros3d
      @Rhinoceros3d  10 หลายเดือนก่อน +2

      Glad you like it!
      UI arguments would occupy the rest of the days the universe has left. What one person likes, another person hates. There is no way for us to win.
      Unless it's zbrush we are talking about. Because everyone hates their UI. >wink

    • @SuperSuperka
      @SuperSuperka 9 หลายเดือนก่อน

      I love Rhino UI: it's beatiful and customisable! I would suggest never touch UI in general. Blender (which I often use) looks pretty but is not convinient at all.

  • @JasonGillmanJr
    @JasonGillmanJr ปีที่แล้ว +1

    Greeble the easy way!

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      nernies and greebles for DAYYYS!

  • @redsixonefive
    @redsixonefive ปีที่แล้ว

    Push-pull w/ taper?

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +1

      only straight for now.
      But, you could subobject select a face and scale it with gumball for a taper-ish result.

  • @reyalicea
    @reyalicea ปีที่แล้ว +3

    Plasticity baby!

  • @GustavoSoares-rh4pb
    @GustavoSoares-rh4pb 8 หลายเดือนก่อน

    I bought the Rhino 8, but I didn`t find the new Gumbal Icon like in the 11:00. Someone can help me activate it?

    • @Rhinoceros3d
      @Rhinoceros3d  8 หลายเดือนก่อน +1

      that was a wip version of rhino 8.. that has changed a bit in the final release.

    • @rustyshackleford1260
      @rustyshackleford1260 8 หลายเดือนก่อน

      @@Rhinoceros3d This feature is extremely helpful for my workflow and is the difference between me having to edit models in mastercam vs Rhino a lot of the time. Is it something that will be implemented or brought back as an option at least?

    • @rustyshackleford1260
      @rustyshackleford1260 8 หลายเดือนก่อน +1

      @Rhinoceros3d Nevermind, I see that it is still an option inside of the command. that should work for me well enough

  • @tomjerry84
    @tomjerry84 ปีที่แล้ว

    Will you guys improve block editor? It’s totally garbage and needs a lot of improvements😌

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว

      your comment is not at all related to this video-
      please start a topic on discourse.mcneel.com to discuss block editing. We'd certainly be interested in your thoughts there.

    • @tomjerry84
      @tomjerry84 ปีที่แล้ว +1

      @@Rhinoceros3d Yeah I know, and I did submitted a post on the forum about “Block Editor”.
      Actually I just wanna draw your attention to this problem, since I didn’t hear from you about that post, so I thought it had been forgotten😌

  • @lynnnoronha7143
    @lynnnoronha7143 ปีที่แล้ว

    your volume is soo low that I had to put my ear to the com to hear you.

  • @cmdlkc
    @cmdlkc ปีที่แล้ว +1

    Please improve Make2D

    • @Rhinoceros3d
      @Rhinoceros3d  ปีที่แล้ว +2

      please go to discourse.mcneel.com and start a thread there about this, provide examples where it's failing for you and we'll do our best to tune it up!