I am a banker and I heat my job every moment of it,, yesterday I told my wife that I would go on and work on my game I have had the Idea in my brain for over 10 years, and she motivated me positively and I told her that I don't know how to start, she told me is it a thing to search for it? , I live in EGYPT (no Board Games), and I found u ,, I cannot describe how happy I am right know
Almost in the same page, I'm from the Dominican republic no card games from here z I came up with a very cool idea for a card game base on real historical moments and figures, I'm working on the card creation but I don't know how to edit but I already created the card game design, the turn step by step, the rules etc , if anyone would like to help I will be delighted ! I really want to make this happen
I've had a prototype made for over 10 years and has been play tested dozens of times by several people and they loved it. Maybe now it's time to get this thing going.
I'm a software developer, and we have a thing called "Bike Shedding". The premise is that if you are talking about hard engineering problems in a meeting with the people in your company no one will want to throw out ideas. As soon as you start talking about the name or the logo, EVERYONE has input. The saying comes from building a nuclear power plant. When the engineers were going over technical issues the room was silent, but the plant was so huge, that people got around on bikes. When they started talking about the bike sheds everyone had input on how they should look and what color they should be. Kind of sounds like what you were talking about at 11:50. 😀
I miss hearing your voice after it has been absent from the podcast for so long, it makes me long for and eagerly await it. The nostalgia and joy your content brings are truly remarkable, and it triggers me to start creating board games again and begin playtesting them.
I published a game called anthromancer, and I have a new version of it in the pipeline called Mercenarium. If either of these games grace your table at any point in the future, this message is to let you know that you’ve helped me make sense of my next moves. Thanks for putting your creative energy into the world; it matters.
"How do you win" is different to "How does the game end" In a lot of games the most points wins, but when do you count? Figuring out how and when to end my game was one of the hardest parts and still something I need to balance. Right now it's when all the cards run out, but occasionally one or more players runs out of things to do before that point.
Yeah, the end game trigger is important. There's a reason people don't like Monopoly anymore; modern games need a predicable time to play. Some good ones I've seen. The game ends when: any player reaches X points, first player to X accomplishments/builds etc., fixed number of turns, last 1-2 players standing
Im currently in the first semester of game Design (Digital game) but in the fiest semester we need to design our own board game and this video did a perfect job much appreciated
Extremely valuable content, mate. I’ve just come up with a concept in my head, dumped everything onto paper and got lost with the next steps. Thanks to you - I’m unblocked and have more confidence to carry on. Keep up the good work!
I had a job a few years ago where I was on the road a lot, which gave me the opportunity to listen to your podcast regularly. Now I have a job where I am in front of a computer most of the day, so I listen to / watch TH-cam videos all day while I work. So glad I am able to reconnect with your content on here. Looking forward to starting at the beginning and bingeing them all! :)
Great video. So enlightening how multi-staged (and complicated) game development, publishing and distribution is. For someone on their first game, you really spelt out what a long and difficult journey it is.
Love this video! Can clearly tell you have walked the (board) game design path and overcome obstacles along the way. Going to dive into more resources BGDL has to offer
Ive been developing a board game over the past 7 years. Once i get enough money i want to fund producing it. I believe in it very much. Everyone ive told about it so far seems intrigued by the theme and features. Hard to just sit with it on my own. I want to produce it so bad. There's so much i want to say about it but i cant. Ive been obsessively working on it for years now.
@@streetstroller I've given nothing away about the game other than I've worked on it off and on for a long time, so idk why you'd think that. Also there's successful complicated board games. Some people enjoy more complexity rather than less. I think I've found a fair balance with the game I'm making.
Crazy lol One night I told myself I want to make a board game that would be fun for my son to play with me. Similar to munchkin and dungeon... 6 hours later lol 2 am in the morning I finished lol every card written and hand drawn 40 cards for 4 decks lol 😆 I'm just glad that my son fell in love my my game. After 3 drafts and TONS of editing I finally sorta have an idea of how it will now play 😆 But I'm proud because my son, all he can talk about is my board game to everyone lol 😂
I have a question about reaching out to publishers. Does the initial contact email need to provide information about the game? Should it have an attached file with rules and images? Or should the first cintact just be a vague overview to see if they're interested? Also, if you didnt protect yourself, whats to stop a publisher from taking your good idea, not responding to you, and just publishing a slightly different game on their own, essentially cutting you (the developer) out.
Hey BG! Thanks for the video! I was happy to hear from you after the podcast ended. It was nice to see how you crammed hundreds of hours of podcast info into one coherent video. I loved it.
Excellent video, Gabe!! I especially liked your advice about prototyping. That is pure gold! I always tell my clients (I'm a patent attorney) to make a cheap prototype as fast as possible and start testing and refining their invention. Way too many people get so hung up on wanting a nice looking or perfect prototype and then don't end up completing it. I loved your advice about finding trash or dirt around the house to make the prototype!! Hilarious and 100% true. Also liked your advice on being humble, professional, and courteous when approaching manufacturers. Words of wisdon there as well!
Actually, my first game got positive comments in the first playtest. Although experienced board players told me that I only need to balance it a little, I still decided to change it almost completely. I realized that the mechanics have little to do with the theme of the game itself and now I'm back at the beginning, and enjoying the process again :)
Just a thought on decisions before anything I’ve created a decision table where the “unknown” player can present his decision without your own input. I’ve created a number of them as I run across a decision
I had a board game idea, and a friend who said make a prototypr, make a prototype. So like you said, I made a scrappy prototype enough just to test and trial movement first... And he was like, make the whole prototype! He didn't get what I needed to test, and you have reinforced that I was right in my approach. His idea of a prototype was a finished product that just wasn't being mass produced yet it seems.
Thank you sm man! I started working on a board game to play with my friends and realized how much effort I was actually gonna have to put in. This helps a lot though. I'll check out some of your other resources
Amazing, amazing video! Been working on a tabletop dungeon crawler a while now called Brave the Grave! Been quite the fun ride on my end! Hoping to eventually make the idea full reality. All the product and parts are pretty much finalized but I am still playtesting for marketing purposes my end. Hope you have a nice day, I subscribed.
Great video. I'll be designing something eventually. Much like writing, it's mostly in my head for now. I've backed three solo games of the month so far (colony 415, 7th inning, and Okinawa), as well as Find the Fun in paperback. I really like your simplified and direct method for campaigns. I want to design a solo game that doesn't take up too much table space, all while still offering something engaging and interesting with minimal components. Hopefully we can work together one day!
I feel seen. I get stuck trying to optimize stats and numbers on an excel sheet, even though I KNOW I should just make the prototype and start learning how the game feels. As an actual scientist, I will absolutely concur that the research process and game design process are incredibly similar!
Is IP not as much of a concern in this area as I’m assuming it is? I was surprised the video didn’t mention it (although I still thought the video was awesome). I’ve been looking into copyrighting for games and it seems so complicated! I’d be so disheartened if I put the work into prototyping and playtesting my game just to see someone else steal the idea and get it published before me!
Great video. Lots of food for thought. I have about 5 months to make a game for my Masters Graphic Design course. Got the theme and visual style kind of worked out. Now I just need to make it play. I have bitten off a lot, haven't I? Could have done any project I wanted, lol.
Great advice! I'm on the 3rd iteration of the card portion of my game, and on the 2nd iteration of the campaign the players will be going through. How do you, as a developer, playtest while keeping people from stealing your game? That's something I'm afraid of right now. I have a really good product(as has been playtested many times by friends), but how do I avoid sharing it with a small portion of the public without someone grabbing the idea, or the whole thing, and laying claim to it? I've had a lot of streamers also ask to play my game, but I don't want to send it to them. If they got hold of my game and said it was theirs, then it's my word (a nobody) against a streamer (that everyone knows and loves)... I want to take that big step on moving the game to public playtesting, but like... NDAs aren't a thing with solo developers, right?..... Right?
Charity shop/ second hand shop buy a ton of board games, i bought 10 board games for $5 from my local charity shop. Guesso paint (or just cheap poster paint), paint over everything, and you got yourself a load of prototypes, which you can store in their very own box! :)
Cool video. Im currently on a last stage before showing my surrounding my prototype. But before doing that, I've already written a whole rule book. I simply don't have enough free friends to playtest my game. So im going to use this resource as carefully as possible. If im wrong in this im looking forward to your advice about how to handle this.
I have a game I am at the play test stage.. it started as an art project to parody a board game, and evolved into an actual game. Played one time so far and made some alterations... I have made 3 prototype boards, from concept piece, to board to revamped board... I have cards, and some cards I want to make into tokens.. I want custom designed player pieces.. and I can make the art myself, but I keep seeing another artists style in my head... anyways this game will be a learning and experience game, which should be fun.. IT was fun the first time though it lasted 2 hours and no where near done.
My idea came to me in a dream 😅. Need to research if any game already exists that could be too similar. If not, then I'll really look into developing it fully.
I´m currently working on a board game for me and my friends to play. I´ve started work on it a while back, but have since stopped. Gonna work on it again today. The idea is that you run a ´´blueberry´´ *wink wink* business. It´s not gonna be serious at all: very unbalanced, random things that can turn your game upside down yet also fun with multiple endings, a crafting system, etc. The crafting system especially is very fun, because it gives you a reason to play more than you usually should: for example some items can only be obtained by the first player to get it, so you have to be a bit lucky. Some items can be purchased, or have to be created to then be used to make another item. And most importantly: it allows you to make items that let you complete the game. How do you complete it? There are multiple endings, kinda like in a video game. You can get a nuclear ending by blowing the world up with an V-1 flying bomb with a Nuclear bomb strapped to it, or have a stray kitten you saved from the streets become a god. Ofcourse, there are also more simple ways to win, like being the last one standing, because everyone is dead or bankrupt. I hope this idea-dump will help you figure out your own game :)
For me I got as far as setting up the board before I realised the design was just not ergonomic and suitable for the idea. But then again it's always a balancing act. Mechanically it's fine, balancing I'm WAAAAY off. I'm enjoying actually making a game physically for the first time after so many ideas
Great information & encouragement! 2 questions: After prototyping my first 5 games, I have had them copywritten in 2015, before leaving my home for playtesting, You didn't mention protecting your rights on your games. Is copywriting necessary? Is Blind/Unguided playtesting possible while you're present? For examples: at 'game nights' with people you may or may not know or at with strangers at board game cafes. I'm present, but silently taking notes.
Thanks for this video, it's brilliant, very helpful and informative! I'm working on the early stages of games, and a games company, and this has provided a lot of motivation and practical advice. I've subscribed, and I'll definitely be watching more - and I'll tune into the podcast!
Great job, Gabe! Your podcast among others inspired my wife and I to work at this long-term as designers seeking to license with established publishers. We just launched Peach Goose Games, our board game design company, this month - I look forward to meeting you someday soon.
15:07 boy oh boy..."is the game fun" that certainly is a challenging question to answer after playtesting for hours and hours on end. Are you "solving" the game and finding the utmost optimal flowchart? Are you simply getting too used to it and burning out? Or, are you just discovering the game is not all that great? Impossible to really know...
It takes 1-2 years after you sent the files to a game manufacturer to have the finished game on your table at home ?? ... nahh.. that's not true, there is several board game manufacturers that actually can make you a physical board game in 2-3 weeks, Its like telling someone that it takes at least 5 years before you got black belt in Karate, well, I did it in less than 3 so that's not true either. Its about finding a manufacturer that suits your needs, there is several in China for example, their website says 1-2 weeks, but even if it takes 1--2 months its way faster than 1-2 years. Thanks for the video, there some really great and useful information here, 😃
I have been working in a marvel game for years. I was told to go through a law firm due to copyright issues I may run into with marvel and that they would help me with finding a publisher. I actually got a response within 24 hours after sending my pitch and samples to the law firm and am meetin via zoom next week. Am I taking right steps?
hey i would like to ask if you need a patent for a board game and if yes how do i get one? and i also want to ask if it is "illegal" to put peoples faces like donald trup in a board game for like a little figure or something like that.
i had a game idea yesterday from when i was playing toy soldiers with my friend bruno im 11 btw, iv been messing around with a stat called loyalty,[thier buffs or debuffs after a battle is lost] and my friend said that it was to complicated only with the base unit [trooper] and he got mad at me when game testing because i used my super[frag grenade] and exploted his entire battalion because they were behind seramic type cover[wich is in no mans land] soi gave it the buff that no bullets can penatrate it BUT when explodes its non reparible [the engineer unit can place down cover and repair already existing cover] so yeah...
Hi I'm not sure if this helps anyone but I use AI Art for my "artwork" obviously it isn't the final product but I don't spend hours and hours "stuck in the mud" as you mentioned. Hopefully someone can get some help (and save some time) from this :)
There's no need for that. No publisher will want to steal your game. Furthermore, creating a copyright will likely turn them off because they will probably see that you are someone who does not want to give the publisher control over the game.
Can anyone provide a rough guide to costs for getting to the quality prototype stage? I have several (dozens) of games i have "ugly" prototypes for. But the idea of paying for graphic designers/illustrators and game components is a step i havent made due to finances. What sort of costs (even rough) would i expect for a board game similar in compenents to monopoly?
Hey, I'm a graphic designer and illustrator and been playing TCGs since 1998. I made a prototype for a game that you might want to check out. I'm looking to publish but I live in a third world country and it's very hard to get anything commercial going here... Is there a way you can help me out?
"Step 1: So take the good idea for a game that you already have..." Not really a fully comprehensive video if it doesn't even touch on idea generation.
I'm in the process of making a game for two autistic clients I work with. One of them is non verbal so knows some sign language and the other is verbal and really enjoys learning about cars, and even languages. So I am thinking about making the board sensory and interactive. But I've got no idea where to start...but like you said just get it out there, go mad with that prototype and I know that's going be incredibly fun along with the play testing!
I am a banker and I heat my job every moment of it,, yesterday I told my wife that I would go on and work on my game I have had the Idea in my brain for over 10 years, and she motivated me positively and I told her that I don't know how to start, she told me is it a thing to search for it? , I live in EGYPT (no Board Games), and I found u ,, I cannot describe how happy I am right know
I'm a digital artist, is there anyway I could be of help with the design
I can help with create your online version of game
Almost in the same page, I'm from the Dominican republic no card games from here z I came up with a very cool idea for a card game base on real historical moments and figures, I'm working on the card creation but I don't know how to edit but I already created the card game design, the turn step by step, the rules etc , if anyone would like to help I will be delighted ! I really want to make this happen
That's dope brother
That's the so called "American dream"
Take this job and shove it I'm living my dream.
I've had a prototype made for over 10 years and has been play tested dozens of times by several people and they loved it. Maybe now it's time to get this thing going.
You got this man! Would love to see it on the shelves!
same here! more like a year instead of 10 but cool that we both doin this
I'm a software developer, and we have a thing called "Bike Shedding". The premise is that if you are talking about hard engineering problems in a meeting with the people in your company no one will want to throw out ideas. As soon as you start talking about the name or the logo, EVERYONE has input. The saying comes from building a nuclear power plant. When the engineers were going over technical issues the room was silent, but the plant was so huge, that people got around on bikes. When they started talking about the bike sheds everyone had input on how they should look and what color they should be.
Kind of sounds like what you were talking about at 11:50. 😀
1k subscribers? The quality of the videos deserves far more than that
I really appreciate that! I've only been posting videos for a few weeks, so hopefully, with a little time, more people will find the channel.
I miss hearing your voice after it has been absent from the podcast for so long, it makes me long for and eagerly await it. The nostalgia and joy your content brings are truly remarkable, and it triggers me to start creating board games again and begin playtesting them.
Just relaunched the podcast 😁
im gonna edge you!!!!!!
Did you type this comment with one hand?
I published a game called anthromancer, and I have a new version of it in the pipeline called Mercenarium. If either of these games grace your table at any point in the future, this message is to let you know that you’ve helped me make sense of my next moves. Thanks for putting your creative energy into the world; it matters.
"How do you win" is different to "How does the game end"
In a lot of games the most points wins, but when do you count? Figuring out how and when to end my game was one of the hardest parts and still something I need to balance. Right now it's when all the cards run out, but occasionally one or more players runs out of things to do before that point.
Yeah, the end game trigger is important. There's a reason people don't like Monopoly anymore; modern games need a predicable time to play. Some good ones I've seen. The game ends when: any player reaches X points, first player to X accomplishments/builds etc., fixed number of turns, last 1-2 players standing
Im currently in the first semester of game Design (Digital game) but in the fiest semester we need to design our own board game and this video did a perfect job much appreciated
Based on the quality of the video, I was expecting thousands of comments. I hope you continue to grow, awesome video!
Extremely valuable content, mate. I’ve just come up with a concept in my head, dumped everything onto paper and got lost with the next steps. Thanks to you - I’m unblocked and have more confidence to carry on. Keep up the good work!
I had a job a few years ago where I was on the road a lot, which gave me the opportunity to listen to your podcast regularly. Now I have a job where I am in front of a computer most of the day, so I listen to / watch TH-cam videos all day while I work. So glad I am able to reconnect with your content on here. Looking forward to starting at the beginning and bingeing them all! :)
Great video. So enlightening how multi-staged (and complicated) game development, publishing and distribution is. For someone on their first game, you really spelt out what a long and difficult journey it is.
Love this video! Can clearly tell you have walked the (board) game design path and overcome obstacles along the way. Going to dive into more resources BGDL has to offer
"Create a prototype." Im currently using a mixture of index cards, and pieces from Villainous and Dice Throne to test my game out 😅
Ive been developing a board game over the past 7 years. Once i get enough money i want to fund producing it. I believe in it very much. Everyone ive told about it so far seems intrigued by the theme and features. Hard to just sit with it on my own. I want to produce it so bad. There's so much i want to say about it but i cant. Ive been obsessively working on it for years now.
U need to share it....maybe it explodes and its an easy kickstarter. U wont be able to fund it if nobody knows it.
Sounds like it's complicated...
@@streetstroller I've given nothing away about the game other than I've worked on it off and on for a long time, so idk why you'd think that. Also there's successful complicated board games. Some people enjoy more complexity rather than less. I think I've found a fair balance with the game I'm making.
Crazy lol
One night I told myself I want to make a board game that would be fun for my son to play with me. Similar to munchkin and dungeon... 6 hours later lol 2 am in the morning I finished lol every card written and hand drawn 40 cards for 4 decks lol 😆 I'm just glad that my son fell in love my my game. After 3 drafts and TONS of editing I finally sorta have an idea of how it will now play 😆
But I'm proud because my son, all he can talk about is my board game to everyone lol 😂
40 minutes of pure gold. Thanks man!
This video helps me to continue my board game plan... Thanks....
Thank you for sharing your enthusiasm, expertise, and experience!
Would love a crowdfunding guide for boardgames tbh
Best youtube video I watched about this subject so far.
Thanks for the video, really inspiring! :)
Hope my games reach your shelf one day! :D
Happy boardgaming!!
I have a question about reaching out to publishers. Does the initial contact email need to provide information about the game? Should it have an attached file with rules and images? Or should the first cintact just be a vague overview to see if they're interested?
Also, if you didnt protect yourself, whats to stop a publisher from taking your good idea, not responding to you, and just publishing a slightly different game on their own, essentially cutting you (the developer) out.
I'm aspiring to create my own card game and this video was so helpful!! Thank you so much :))
Same here! I been designing mine for awhile and hoping to pitch it to stores in the future
Hey BG! Thanks for the video! I was happy to hear from you after the podcast ended. It was nice to see how you crammed hundreds of hours of podcast info into one coherent video. I loved it.
Excellent video, Gabe!! I especially liked your advice about prototyping. That is pure gold! I always tell my clients (I'm a patent attorney) to make a cheap prototype as fast as possible and start testing and refining their invention. Way too many people get so hung up on wanting a nice looking or perfect prototype and then don't end up completing it. I loved your advice about finding trash or dirt around the house to make the prototype!! Hilarious and 100% true. Also liked your advice on being humble, professional, and courteous when approaching manufacturers. Words of wisdon there as well!
Would you be able to held me patent some of my work? Still prototyping a game myself but I’d love to have your info when I need to patent.
I'm working on two game ideas at present. This is a grounded and very helpful video. Thank you, man.
Actually, my first game got positive comments in the first playtest. Although experienced board players told me that I only need to balance it a little, I still decided to change it almost completely. I realized that the mechanics have little to do with the theme of the game itself and now I'm back at the beginning, and enjoying the process again :)
I have listened a lot to your podcast a few years ago. It's funny to see your face for the first time 😊
th-cam.com/video/ECAKk2Qzc1k/w-d-xo.htmlsi=X4yZMjZ0m3JZ38bw
Just a thought on decisions before anything I’ve created a decision table where the “unknown” player can present his decision without your own input. I’ve created a number of them as I run across a decision
ON IT!!!!! I cannot WAIT to test my game! Even if it totally crushes my soul lol! Thanks for all you do!
16:00 "They don't want to do that... again" I know the feeling! 🤣
A 4% - 8% cut from a publisher should be criminal. It's absolutely wild that designers have put up with such a disrespectful rate.
4-8% of the MSRP is around 20% of the profits
It depends
Video Game storefronts like Steam ask for about ~33% of a cut, so 4-8 seems quite reasonable!
I had a board game idea, and a friend who said make a prototypr, make a prototype. So like you said, I made a scrappy prototype enough just to test and trial movement first... And he was like, make the whole prototype! He didn't get what I needed to test, and you have reinforced that I was right in my approach. His idea of a prototype was a finished product that just wasn't being mass produced yet it seems.
really good advices in a great way of communication 😊
Thank you sm man! I started working on a board game to play with my friends and realized how much effort I was actually gonna have to put in. This helps a lot though. I'll check out some of your other resources
Amazing, amazing video! Been working on a tabletop dungeon crawler a while now called Brave the Grave! Been quite the fun ride on my end! Hoping to eventually make the idea full reality. All the product and parts are pretty much finalized but I am still playtesting for marketing purposes my end. Hope you have a nice day, I subscribed.
Dang I've been looking for a tabletop dungeon crawler, do you have rule book or anything?
Great video. I'll be designing something eventually. Much like writing, it's mostly in my head for now.
I've backed three solo games of the month so far (colony 415, 7th inning, and Okinawa), as well as Find the Fun in paperback. I really like your simplified and direct method for campaigns.
I want to design a solo game that doesn't take up too much table space, all while still offering something engaging and interesting with minimal components.
Hopefully we can work together one day!
Thanks for backing! I look forward to seeing the design one day
I feel seen. I get stuck trying to optimize stats and numbers on an excel sheet, even though I KNOW I should just make the prototype and start learning how the game feels. As an actual scientist, I will absolutely concur that the research process and game design process are incredibly similar!
i'm 12 min into the video and i really don't regret watching it, the tips are so usefull
Is IP not as much of a concern in this area as I’m assuming it is? I was surprised the video didn’t mention it (although I still thought the video was awesome). I’ve been looking into copyrighting for games and it seems so complicated! I’d be so disheartened if I put the work into prototyping and playtesting my game just to see someone else steal the idea and get it published before me!
Great video. Lots of food for thought. I have about 5 months to make a game for my Masters Graphic Design course. Got the theme and visual style kind of worked out. Now I just need to make it play. I have bitten off a lot, haven't I? Could have done any project I wanted, lol.
Great advice! I'm on the 3rd iteration of the card portion of my game, and on the 2nd iteration of the campaign the players will be going through. How do you, as a developer, playtest while keeping people from stealing your game? That's something I'm afraid of right now. I have a really good product(as has been playtested many times by friends), but how do I avoid sharing it with a small portion of the public without someone grabbing the idea, or the whole thing, and laying claim to it?
I've had a lot of streamers also ask to play my game, but I don't want to send it to them. If they got hold of my game and said it was theirs, then it's my word (a nobody) against a streamer (that everyone knows and loves)...
I want to take that big step on moving the game to public playtesting, but like... NDAs aren't a thing with solo developers, right?..... Right?
Charity shop/ second hand shop buy a ton of board games, i bought 10 board games for $5 from my local charity shop. Guesso paint (or just cheap poster paint), paint over everything, and you got yourself a load of prototypes, which you can store in their very own box! :)
The rules set, or call it the game engine, has to work and maybe do not do detailed art work yet.
Cool video. Im currently on a last stage before showing my surrounding my prototype. But before doing that, I've already written a whole rule book. I simply don't have enough free friends to playtest my game. So im going to use this resource as carefully as possible. If im wrong in this im looking forward to your advice about how to handle this.
I have a game I am at the play test stage.. it started as an art project to parody a board game, and evolved into an actual game. Played one time so far and made some alterations... I have made 3 prototype boards, from concept piece, to board to revamped board... I have cards, and some cards I want to make into tokens.. I want custom designed player pieces.. and I can make the art myself, but I keep seeing another artists style in my head... anyways this game will be a learning and experience game, which should be fun.. IT was fun the first time though it lasted 2 hours and no where near done.
My idea came to me in a dream 😅. Need to research if any game already exists that could be too similar. If not, then I'll really look into developing it fully.
I´m currently working on a board game for me and my friends to play. I´ve started work on it a while back, but have since stopped. Gonna work on it again today. The idea is that you run a ´´blueberry´´ *wink wink* business. It´s not gonna be serious at all: very unbalanced, random things that can turn your game upside down yet also fun with multiple endings, a crafting system, etc. The crafting system especially is very fun, because it gives you a reason to play more than you usually should: for example some items can only be obtained by the first player to get it, so you have to be a bit lucky. Some items can be purchased, or have to be created to then be used to make another item. And most importantly: it allows you to make items that let you complete the game. How do you complete it? There are multiple endings, kinda like in a video game. You can get a nuclear ending by blowing the world up with an V-1 flying bomb with a Nuclear bomb strapped to it, or have a stray kitten you saved from the streets become a god. Ofcourse, there are also more simple ways to win, like being the last one standing, because everyone is dead or bankrupt.
I hope this idea-dump will help you figure out your own game :)
This is a GAME changing video. Thanks a lot :)
Great video! Your willingness to share you experience and time is much appreciated. 👍🏻
Just commenting to help the algorithm.
Much appreciated!
Indeed.
In your first play test of a game you should expect to make it a single digit number of minutes before realizing you need to change everything.
For me I got as far as setting up the board before I realised the design was just not ergonomic and suitable for the idea. But then again it's always a balancing act.
Mechanically it's fine, balancing I'm WAAAAY off.
I'm enjoying actually making a game physically for the first time after so many ideas
This was really htough-provoking and inspiring for me, thank you.
Great information & encouragement! 2 questions: After prototyping my first 5 games, I have had them copywritten in 2015, before leaving my home for playtesting, You didn't mention protecting your rights on your games. Is copywriting necessary? Is Blind/Unguided playtesting possible while you're present? For examples: at 'game nights' with people you may or may not know or at with strangers at board game cafes. I'm present, but silently taking notes.
Thank you, the fact that you believe in us just radiates😭
Great video. Looking forward to engaging more with the BGD community!
Is it Oviedo Spain or Florida?
@NS-mm6jq We're located in FL but the Oviedo is actually a reference to a street we lived on in college. :)
Awesome vid! Thankyouuu 😊
Thanks for this video, it's brilliant, very helpful and informative! I'm working on the early stages of games, and a games company, and this has provided a lot of motivation and practical advice. I've subscribed, and I'll definitely be watching more - and I'll tune into the podcast!
I think I will just do drills or exercises first before getting into it.
Great job, Gabe! Your podcast among others inspired my wife and I to work at this long-term as designers seeking to license with established publishers. We just launched Peach Goose Games, our board game design company, this month - I look forward to meeting you someday soon.
and I look forward to playing your games Adam
Besides the Game Crafter there's Ludo Cards. what I don't get, is if you self publish how do you deal with distribution?
great video
Thank you for this!
that is true, I agreee with you.
15:07
boy oh boy..."is the game fun"
that certainly is a challenging question to answer after playtesting for hours and hours on end.
Are you "solving" the game and finding the utmost optimal flowchart?
Are you simply getting too used to it and burning out?
Or, are you just discovering the game is not all that great?
Impossible to really know...
I see you have a replica of the attitude era wwf championship belt. Kudos
I made a prototype board game for my school project and in looking to sell it commercially.
Great content as always!
Thanks!
So when finding a Publisher, what keeps them from stealing your idea?
Hello i am making a board game with tiles that are a 4x4 how many should i use to get a 2 hour game
It takes 1-2 years after you sent the files to a game manufacturer to have the finished game on your table at home ?? ... nahh.. that's not true, there is several board game manufacturers that actually can make you a physical board game in 2-3 weeks, Its like telling someone that it takes at least 5 years before you got black belt in Karate, well, I did it in less than 3 so that's not true either. Its about finding a manufacturer that suits your needs, there is several in China for example, their website says 1-2 weeks, but even if it takes 1--2 months its way faster than 1-2 years. Thanks for the video, there some really great and useful information here, 😃
I have been working in a marvel game for years. I was told to go through a law firm due to copyright issues I may run into with marvel and that they would help me with finding a publisher. I actually got a response within 24 hours after sending my pitch and samples to the law firm and am meetin via zoom next week. Am I taking right steps?
hey i would like to ask if you need a patent for a board game and if yes how do i get one? and i also want to ask if it is "illegal" to put peoples faces like donald trup in a board game for like a little figure or something like that.
i had a game idea yesterday from when i was playing toy soldiers with my friend bruno im 11 btw, iv been messing around with a stat called loyalty,[thier buffs or debuffs after a battle is lost] and my friend said that it was to complicated only with the base unit [trooper] and he got mad at me when game testing because i used my super[frag grenade] and exploted his entire battalion because they were behind seramic type cover[wich is in no mans land] soi gave it the buff that no bullets can penatrate it BUT when explodes its non reparible [the engineer unit can place down cover and repair already existing cover] so yeah...
literally no sensible board games in my country, but i want to make a card game, just wondering if i should make a board as accompaniment
I have people Interested in buying my game that's in prototype mode. Weird or exciting?
thank you😁
If I were to license a game out to a publisher and that’s the only game I’d ever license out would that publisher expect me to keep putting out games?
Thank you 🖖
have you made alot of money on designing board games?, are you releasing this on your own or do you have investors?
What if I want to make game that is more like Warhammer, where game isn’t in a single box?
What about copyrights?
Hi I'm not sure if this helps anyone but I use AI Art for my "artwork" obviously it isn't the final product but I don't spend hours and hours "stuck in the mud" as you mentioned. Hopefully someone can get some help (and save some time) from this :)
Thanks for creating this video. I really enjoyed it.
Glad you enjoyed it!
Is it possible to copyright your game prototype prior to submitting your game cell sheet with a license publisher?
There's no need for that. No publisher will want to steal your game. Furthermore, creating a copyright will likely turn them off because they will probably see that you are someone who does not want to give the publisher control over the game.
Anyone pass the stage of prototype and testing? I need help. With copyright and how to get this going
Put the bar on the floor 😂😂😂 I needed that laugh
Can anyone provide a rough guide to costs for getting to the quality prototype stage?
I have several (dozens) of games i have "ugly" prototypes for. But the idea of paying for graphic designers/illustrators and game components is a step i havent made due to finances. What sort of costs (even rough) would i expect for a board game similar in compenents to monopoly?
How much does Game Crafters take from the sale of your game?
Hey, I'm a graphic designer and illustrator and been playing TCGs since 1998. I made a prototype for a game that you might want to check out. I'm looking to publish but I live in a third world country and it's very hard to get anything commercial going here... Is there a way you can help me out?
I have a hard time creating prototypes of my games because I feel like no one cares about my ideas
Same, tried to have a friend group help me test mine out. No one took ot serious and kinda put me off.
I care about your ideas
If you live around me, I can playtest your game/
my card game im going to create is battle beasts
this video made me cry harder than grandpa's funeral! very informative
You get 4% of the profits? Wow, and people say Steams 30% cut is harsh.
He changed the title to 2024!
"Step 1: So take the good idea for a game that you already have..."
Not really a fully comprehensive video if it doesn't even touch on idea generation.
Thank you Mr beast 🙏
If you are interested in, I can create online version your game
wooohoo first video! let's start the gaming engine!
I'm in the process of making a game for two autistic clients I work with. One of them is non verbal so knows some sign language and the other is verbal and really enjoys learning about cars, and even languages. So I am thinking about making the board sensory and interactive. But I've got no idea where to start...but like you said just get it out there, go mad with that prototype and I know that's going be incredibly fun along with the play testing!