>description Ah, good. You remembered that it isn't allowed to HC. One less DQ concern, then. You already noted NOT doing research, so watching your rusty self fumble blindly ought to be comical as we go on. "This path... is of your own choosing." NOTE: Short on time (chat replay just arrived), so I can't do much all at once. Still have to get back to the other vid. 1:50 .... 3:03 >right Wrong. It would favor GoZ (which would be a lot of what you don't want to do). 4:03 Group up and lockdown is about as good as it will often get for fodder. From bad collisions to none. No way to work RO at all presently. Chip sessions ahead. 4:27 Amazin'. Rather than working a probable boundary by the exit, you go just fight in the open (as ever). 4:43 Possible minor chest exploit. 4:58 Doubtful, but I'd test fighting from atop that chest. 5:47 >off-screen'd OHKO awaits. 6:04 Only GoW:A. 6:08 KEKKYPOOPY! 6:23 >me coming to REMIND you CoH? Tied with Arty. 7:11 >early out Got it this time. 8:34 >opts to fight directly So be it. 10:48 >remembered Now to see how well you work it without throws. >die too fast Kek. 11:37 Would expect you need to avoid reversals for the bull and stay clear of the lever until the fight finishes. 11:45 >DQ bait Lucky for you it didn't affect anything of substance this time. 12:25 >actual DQ **fetches the sandal** 13:32 >not a grab >doesn't count on-hit types Guess we can reverse ponies in GoWIII now. **baps you upside the head for being MusTARDed** 13:47 Hardly a big deal. This isn't NBR (or higher) in tandem with the other conditions. Just stay by the bull to prevent any of that move. 14:24 I know of what you refer to. Not this time, lad. Maybe in NBR+ NUR+, eh? 15:18 He's only recommended in the sense that one who doesn't do ND would have to play that much better for that much longer. Simple as. 15:32 >DQs against NPCs Boy ain't right. 15:54 >make no attempt to test for wall strats or boundaries Gotta change that mentality. 16:53 >a rule >not even fully followed by the noted titles Ninja Gaiden absolutely doesn't care. 17:45 I can't recall anything applying other than HC (and the strikes tied to it on certain foes). This ignoring the tailspin knockback from NPCs (which may be closer to the real thing). 18:25 >AoS MAX next time You're going through the wall and down the stairs (the long way) if you don't study up on tech first. 18:58 Silver. GoZ is distasteful, but you can't really argue with stunlock with good dps on even heavies from lvl1. The ranged tools of AoS aren't safe/strong enough to offset this (nor is the guard GOAT'd like that). 20:27 Which is why Wulf's Code should have remained a failsafe (the P2 thing wouldn't apply on PSP). 22:07 >forgot You and me both. 23:14 Were this Fresh (New Game) Deimos PAIN+, your HP is too low right now to win the fight with Callisto (the OS kill would softlock you). I'm out of time, so we'll cut the tape here.
23:35 >t1 spam Visions of PAIN+ activities. 23:50 >that era Lives on. Through me. 25:07 >Curse >shield break >still conflating a bug requiring another weapon as a full prop of the tool You're eating this sandal. 29:05 >EoA Bleh. Still, I'd found some tech use in my report with cancel utility (like stopping wraith burrow). 29:20 I keep telling you, to see what they 'could' be, you have to play with high P% (E with the right costumes). No choice in the matter until another Saint MOD is possible for them. When that day comes, you can see this on VH. Until then, to get a feel for them 'strong'? Keep dreaming. 29:35 >difficulty **backhands you through the wall* Only ONE does. And you can't even name it. 29:45 GoWIII. 29:51 >imagine the most OP dps spells made balanced Poor Zf is the only loser in this situation. 30:10 >AQ GoWIII's lone case (which is acceptable for variety so it is stronger/weaker depending on P% and EP% across different runs). 30:22 >CR You forget the recent reports. It has P% scaling on its explosion (lvl3 orb ender). 30:55 How long ago did we go over that the others were also (as it turns out) scaling? How many TIMES did we do this? Anyway, one day Wright will do a proper datamine document. 31:02 Like the weapon itself, it depends on the color-coding carry. The bounce being early has it under-perform for non-heavies (if they aren't armoring). 31:16 >EP% **pulls out of wall and dusts off** Should have led with this. 31:23 **kicks you through the window** Foolish boy. Is a costume a difficulty setting? If I'm on N swapping between the cases with differing EP% will the aggro alter with them? Cease this nonsense. 31:33 >still only partly grasps his option Time to get beat up, then. 31:38 >half listened Half a chance. 32:05 How awful is the design when they had to make all the attacks have i-frames (not rapid movement though)? 32:37 >so inattentive he did it without noticing .... 33:02 >trying to do that in this run How do you have such a bad eye (mind) for practicality? >jobs for it Deserved (even if non-sensical given how their bomber works). 33:31 >thoughtless use of EoA "Bold. Foolish, but bold." - NGR+ NUR+ fav of GoW:A >getting pieced up >doesn't occur to try fighting from outside their reach Boy, ain't right. 34:30 >finally does >forgets to mind his positioning >dies Gonna get rough later, I see. 34:45 >mouthing off to be cutesy The same defiance drives your greatest L's. 35:10 >P% Botching even when not intended. 35:35 It is clearly treated like an invisible ramp. 36:36 >chests not even worth 100 units on vanilla VH Just GoS things. Clearly forgot to make it 400 units for the quartering on MP%. 37:14 >mostly owed to NGR+ I don't know about all that, but it did lead to some good findings along the way. 38:50 I see you still haven't learned the method with forcing the stomp (to jump over/through). 38:58 I forget what the findings were for DMG kill on Automatons (aside from Zeus). I'd have to refer to my report. Still, it is so clearly leaning that way I'd just permit an exception. 39:27 >different They use a grab (and you can't grab them). If they grab you, you lose (reversal kills them and they won't stop until you do). But you've got AoS, at least. 40:20 The other side, you putz. 41:15 >reminded of off-screening At least you recalled the rules this time. Gotta hold that. 41:20 >half his HP This is the wrong entry to rely on mercy in throws playing out (they have EP% scaling **not difficulty, by the way**). 41:32 Attack throws can sometimes be blocked (that wasn't one) or parried (like the wraiths). 42:16 Hasn't even been 20m since your last. Or 20m before that one.
42:28 >I followed run conditions **slaps back of the head** There is nothing notable about that, goof. 43:04 >almost like GoWIII. Remind of the tragedy of the extremely forced HCB case (invisible walls they can hop off). 43:12 >says them as he waits for the other shoe to drop Hmmm, yes. 43:47 >forgets about HoB MAX runs with MAX AoS have their time and place. Still, for BEST results, you need high P% (for bustin'), MP% and one other X factor. If I remember right, E doesn't offer cheaper spells in GoS (travesty). But Costumes can. Refer to my notes to see a hilariously low cost version of HoB. If you pick one with a low cost (costume) on E (higher build-up/lower RES) and good P% (costume and setting) mix? Wild times. But you'll make excuses to never do such a meme theme (stupidly citing lack of 'challenge' when not the point). 44:10 Except they work the same (yet don't stack). 44:57 How many times must you be reminded not all hits proc hit count and not all hit count rising means a real hit? While generally a good indication, it is NOT a RULE. 45:20 >ducking PAIN+ in MGR:R Like Royboy. 46:08 >the top authority and eldest Vet Among Vets is being disagreed with by his student's student >one who still has much to learn even with basic runs much less focus/meme cases even to this day Riveting read, I'm sure. 46:22 >thinks Arty is better than CoH >has said over a dozen times they are at the bottom together **casts you into the pit for being sickly and misshapen** Your inability to properly grasp what is said is the core issue. It took months of saying the same thing explained the same way for you to even understand the tier list was about objective measure (in the meta of their entry). This before finally grasping it wasn't about preference (and that notation of Arty being tied with SoD was brought up to clarify that though they are my subjective favorites, neither are at the top). Now you're mouthing off drivel (again) once more putting words in granddad's mouth. 47:29 >Astolfo somehow got paid in GoS And the other shoe dropped. 47:33 >w-why "To mock you." - Bats 48:00 Focus on the run, not misrepresenting things you barely grasp. >shattering Thanks to Zim's REMINDER. >tricking Yep. You're forgetting AI break. >Homerun tech And Lifts. >these three Descriptor and (some) special cancels. 48:25 >no air guard True. It requires spell help (or to come from BoC) for a limited use of the alternative (can't switch out mid-air **back to BoC**). But aerials aren't exactly a huge thing to begin with, thus the weakness is a lesser one. 48:30 >ground block It blocks, but has issues. Delayed guard, GB cases and no parry. CoH relies on GF to parry (no parry counter). It blocks just fine (air/ground). Has no tricking. Artemis provides it. See? Are you getting it? It doesn't even require another tool to access it (just an optional means to do so). As such, the issue is well and truly covered. Mitigated if not negated (possibly still on the plus side given how much of a boon we're talking about **as it goes into the territory of disabling AI**). NOTE: Stop trying me. You've already lost that discussion (where I said they were equal all things considered **as Arty has extreme benefits pros weighed against cons to be down where CoH is just mediocre as it isn't offering anything so amazing as to really hold it up including going over its particulars**). You were told to properly do your homework before thinking to go for another course. >forgets the many other issues Whatever, back to the run. 49:20 >wanted the RO so bad he is getting beat up for it Paid in blood. 50:57 More like Spike (aerial knockback). 52:08 And you're still botching. At least it isn't about objective/subjective (as you no doubt continue to pretend I didn't clarify repeatedly for months). >back of my head The back of yours is going to have my finger prints, fool. I *STATED* that GoZ is the top (objectively). You kept whinging about it (making the issue about tasteful design, when that isn't what was being examined). 53:29 >slaps as if not in hit-stun Surprising. 54:10 >better than BoO No. DR is such a ridiculous carry on what are perfectly potent and usable normals. CC does HUGE wonders for its capacity to work otherwise very bad/unsafe tools (to access other mechanics), but you're still very green (that color you confuse for blue) with it (the tech, but also the weapon **didn't even focus on DR well enough to have a great handle on what it offered**). While DA isn't bringing much of anything to the table, it is freely canceled (outside very small segments). No RP needed for that (or to tank). DS is RNGesus goofiness for bonus value, but mostly is just a tool for extracting EXP orbs. Exactly what is CoH on its own actually doing to compete? It doesn't hit nearly as hard in terms of dps. It lacks a non-P% (decent output, too) super long range zoning (with trample/piercing) tool (that happens to work with collisions that actually scale). Said tool is usable from the air (held back by inability to vertically track). No need to mention the MAX version with DR-lite as a passive on most normals. CoH requires talk of Cestus for utility value on Onyx (shield/armor). Half point. Spells? Rigging by GoWIII's system for another half (riddled with jank, bad costs and P% scaling). Both have an aerial bounce (CoH's has the better one to edge out **just that this tool isn't super important**). CoH has the clear advantage for a simple and decent launcher (both are very weak). Throws in the meta of GoWIII often being way weaker as a tool than in GoWII (much less GoW1). Lament/Agony for deep impact limited use on-hit (attack throw) OH for a grounded foe is cute utility, but refer back to the point on throws (also lack of alt.OH capability on whom it would apply **aside from control problems**). Curse is the big dog. Area denial with some bounce to it. And it doesn't hold a candle to DR at all. The value of a relatively quick, safe and super ranged knockback for hazards, control, etc. is difficult to overstate. It means way more than even a good launcher (valuable as that is). Bounce is very much beneath even that (it shined only in one place for GoW1 with a workaround for air recovery from goats in a bugged exploit helping Arty get over). I went over, at length, all this and more (including improvements for CoH). You're placing too much value on variety again (not entirely a 'style' issue though there is that, too). That while also giving too much that belongs to synergy. NOTE: Imagine were it so that CC didn't exist, but tricking with TB/EH worked just as well, but I gave full marks to each sub-weapon thanks to spell carry. Silly. Or tied EH to SoD by contrivance (GoWIII design) and wrongly give it a huge 'total package' amp (when talking about WEAPON value **not SPELL value or RELIC or ITEM**). 54:20 >can't be the worst It is. Tied with Arty. As I've said. Since the beginning. Not below. Not above. Tied. For worst. Not meaning bad. Meaning least good. Privy? You gettin' it? Picking up what I'm putting down? Are you seeing? Don't just think it, know it. Believe. Trust. And until you've done the homework (like yours truly **helps to actually know the argument as you clearly still don't**), I'm not interested in hearing your takes. Humoring it for BoO was already a wild waste of my time in what should be a NGR+ NUR+. 54:38 A good correction, but it is still a bit off. Worst compared to others... and tied with Artemis. 54:47 You didn't have a good answer. You had to be reminded you used Apollo to NERF the thing you already weren't using Tirades for (which you kept forgetting the existence of). A few spots where NW isn't as well suited for easy control while CoH can do okay doesn't change the situation overall. >cites launcher >second to NW Thus it is replaced. >most of the game New Game. The launcher not being the most important thing in the world for many runs, but then we have to consider runs where you start with all tools (and CoH isn't so much better than the others to begin with given it is still a held input type not a t1 like NW **competing with SoD's legendary cased**). 55:05 SoD. 55:16 >you still [SPELL] >you still [CESTUS BUG SYNERGY] **glove slap** Going to give props to NW for the swap bug insta-shield break while you're at it? 55:41 Maybe do your damn research like I've told you to before you end up like Marty (again). Want a repeat of GoWIII?
1:00:05 True. >stuck in 1v1 >no attempt for the RO Did you forget? 1:00:50 >still jugglelocking in 1v2 >not working pDMG Big mistake. 1:01:12 Despite your best efforts to stop her from helping, yes. 1:02:35 >give up on doing things well >stick to ugly levels >fill the game with punching bags to juggle Gross. 1:02:45 You still need work with GoW on that front. Astolfo can retire off you alone. 1:06:42 Variety play, is it? 1:07:12 >collisions You mean that non-essential nitpick? 1:07:37 >still tries it Pointless. It fucked up petrification, too. >calls a singular throw variant a mechanic The shameless glaze of this silly fanboy. >moves on to the chain blade variants Chat should be calling you out by now. 1:10:28 >slapping her like you're doing something Wow. 1:10:33 >only accidentally using this exploit still .... 1:11:42 >Astolfo denied Boo. 1:13:03 >rapid push uphill GoW1? Would never. 1:13:11 Should have been a combat case (a familiar one). 1:17:23 Let's see if you remember (while ranting) to not use their "O". 1:17:38 >don't attack their block >still doesn't know TB lets your slaps go through guard Come now. And if you had read my report, you would be wanting to show off knockback (as with s6) into EoA (catching her before she can burrow). Slapping her out of "O" recovery (burrow), too. About to get exposed (by also not hugging close to the origin of the grab and just moving at it to negate the threat as a new solution). I can feel it. Should have BEEN knowing all this for literal months. Do your homework, wayward ward. 1:18:02 >lack of research If Zim (or Donte) don't tell you, you're ass is about to get DQ'd. 1:18:24 >DQ's Run? Illegitimate. 1:19:15 >saved by Zimbo Thought so. Lucky. 1:20:15 Probably told you the solution between 1 and 2 years ago. Yet here you are. Gonna learn today, boi. 1:20:29 "Welcome to the real world!" - Justin Wong 1:20:39 >holding your hand Expected. 1:20:58 You lack the dps with simple slaps. Letting them get dizzied again lowers it enough for dps. This aside from stopping the burrow. 1:21:31 >no evade >concerned about Keres Why? >meant NBR DEW ET. >d-disinter- Lil' bro is scurred. 1:22:01 >thought he was going to clear two at the same time with the jump method Unreasonably optimistic. Parry or even proximity strats makes more sense. Hell, bust out EoA for a panic button. Think, Lestiny, THINK! 1:24:03 >recalls the parry >too slow to jump free KEKAROO! 1:25:20 >S What were the cancels for it again? **checks notes** Ah, yes: Movement*, Block*, Grab*, Jump, Evade* and Spell. Marked with singular stars meaning the recovery at the end is shortened by the noted options. So the only instant cancel is the jump (JC into air block for a quick addressing of a blockable incoming). If air block (or DJ) wouldn't clear it, then EoA is the only solution (for now). Were it just a matter of the last bit, then movement, blocking or evading (since grab is off the table). I forget if on-landing queue goe right into it (no need for s1). In theory, you could S, JC to air block (fall faster) OL S (and repeat). NOTE: This hit reaction is the 'spun' I'd referred to with AoS talk. 1:26:16 AIEEE-ACK! 1:27:44 >unintended interruption Funny. 1:28:18 >dares to even ask >didn't watch the vids "You're going down." - Vergil as he gets the Dimensional Sandal 1:29:17 >one down Two to go. Had to have Zimzam solve it for you (again). 1:29:45 It felt like justice. 1:30:07 >slap I laughed.
1:32:08 Simple, yes? 1:32:23 Best wraiths, habibi. Anyway, time for some serious series, serious FF. 1:35:56 Knowledge of cancel rules? Would have saved you. 1:39:10 Moving on, then. 1:41:47 Let's see if you even recall the rules with Gary here. >does Lovely. 1:43:43 Smaller AoE. 1:43:48 >so busy gabbing he doesn't even realize this isa a DQ Shameful. 1:45:23 If you had done AoS MAX already (or paid any attention to my talk of HoB strats), you would know it doesn't take Gravedigger to DMG kill them. >uses up all his MP Bail outs? Spent (for no reason). I suppose this is related to you get folded so hard. Hilarious. This as we approach the fabled 2h mark. 1:47:22 >half what he should Hmmm, yes. 1:48:24 First L (of many). Time for BIG LEAGUE use of FF to wrap this up. 1:49:52 Generous way of putting this. It isn't like you opted to keep away from shields (so they are slow in pursuit) while killing off birbs first. 1:50:00 Could be. 1:51:30 >air t1* Why? I'd sooner go with t1 (and just keep away from the others). 1:51:42 So don't hit them. 1:53:19 >slaps fire Caught lackin'. 1:54:33 Still better than the travesty that is GoWIII's shield users (especially in the dark). 1:55:00 And they don't stop coming, and they don't stop coming and the don't stop coming! 1:55:35 >swear to GMG That's right. Swear to grand-daddy. 1:56:06 Stinks of the sad desperation that spell use once symbolized in ill-fated CW attempts. 1:57:19 >folded up for getting too close again "Learn, when will you?" - Yoddle 1:58:05 >skill intensive strats Enjoy your AIDs. 1:59:17 >roll caught with a recovery punish a-FUCKING-gain FUNNYROO! 1:59:59 Like you owe them money. 2:00:50 >realizes his greatest enemy is past Zesty As ever. Will Future Zesty ever overcome his nemesis? 2:01:44 >Zimmy helpy Should have read my report: Movement*, Block***, Grab*, Jump***, Evade***, Swap*** and Spell. Three stars meaning start-up and recovery (just not the middle) are affected by the option noted. With grab set aside, the only one that is canceling at all times is EoA here. If the end is about to get you lit up, then even movement can help. Otherwise, you need to see danger early for block, jump and evade (no AoS yet for swap). 2:04:13 You made this bed. Now lie in it. 2:05:02 What will you do, Zestiny? You can no longer hide behind the Eye of Atlantis.... >off-screen **visions of Box 7** 2:06:39 >I love this run >I hate this run The salt must flow. 2:11:23 >creativity That's the role of a mad scientist professor like yours truly. To make the strats, tactics, tech, etc. 2:14:46 Harpling. 2:15:00 Things you should have learned through my notes. 2:16:35 >blind eye to GoWIII As ever. 2:24:50 To fill me with mirth. 2:34:02 DaS'd, brotha. 2:40:40 Fell asleep to all this jobbing. Doing Tyrant/Keres in PAIN+ without the boundary? Now there's an absurdity that just isn't happening. 2:42:08 >dedicated vid for GK version of EA Oh, you. Anyway, ToA W1 hungers for your soul. 2:46:12 >dub run Finally allowed you to win. 2:47:47 >about out of HP and MP Good times. 2:48:17 >one of each Ayyyy. >so broken it is an abrupt end Now to see a long delay before the next part (making things worse than they ought to be).
>CoH vid A disaster where bro forgot he gimped NW (as he knew it was too stronk), kept doing silly stuff with the tool, wasn't trying to show the unique aspects for real, etc. Still ducking that PAIN+ follow-up, by the way.
@BigVEE The CRAMP+ will happen soon, worry not. A lot of weapon specialty PAIN+ is on the way after GoS NGR+. And maybe even CoO NGR+ if I ever feel like speedrunning E to unlock TM (LOL. TM). Ahh, weapon specialty PAIN+. My beloved. To think my first ever PAIN run was with Arty is surreal. You get into GoW1 and you just... never let go. What a weapon. Sad that CoH is objectively better, safer and has blocking that works. Truly sad. Better than BoO, too. The tragedy.
@@ExtremeGameplays1 >Krampus Tongues the what now? >specialty PAIN+ Surely after their MAX showings. >after this NGR+ NUR+ >possibly delayed by CoO I see. >dub names for settings Better not to humor them. >first PAIN was non-standard How like you. >Arty And soon enough its fellow worst (least good, some may prefer **when coping for lack of knowledge/experience in the things they discuss with their teachers**). >never let go >moved on months ago to GoWII To each his own. Still, I have cause to revisit (in time). See what Philosophy PAIN+ brings. Depends on what others might inspire. Perhaps I'll think up something more down the line even for lack of Wulf's code, CE, modding, etc.
@@kR1t1calbatteryOfficial Collisions barely have presence, low baseline, no scaling, etc. Blame GoWIII. Zester knows what's up. NOTE: On a more serious note, there is a lot to be said for a 'how' or a 'why'. It is indeed mediocre (just great for PSP, is all **CoO is beneath even that at merely 'good'**).
@@BigVEE tbf though, it was primarily released for the PSP, it probably couldn’t handle as much as the other games. Maybe it was kind of some marketing strategy to get people to play the other GOW games? However I do think GOWGOS plays a big part of god of wars story and definitely worth a play through, it gives a much more in depth and interesting storyline and plot as to Kratos revisiting childhood experiences and looking to answer some unanswered questions that’s bothering him, such as finding his brother, Deimos.
@@kR1t1calbatteryOfficial >big part I don't agree. There isn't a real point. The brother arc was needless. If required, I can go over it. >PSP limits Thus my note. >Gears Hmmm? >worth a playthrough A bit more than that. MID doesn't mean unworthy. It has a place. Midcard is it. For being a handheld entry, that's respectable enough. >pre-agoge days Didn't do a thing for me. There is a lot to be annoyed about (as with GoW:A). It takes care to mess with events prior to another entry that exists.
@@BigVEE I’m not saying the brother arc was needed or needless, I’m saying it’s a nice addition to the story and gives more depth to him and his brother’s background.
>description
Ah, good. You remembered that it isn't allowed to HC. One less DQ concern, then. You already noted NOT doing research, so watching your rusty self fumble blindly ought to be comical as we go on. "This path... is of your own choosing."
NOTE: Short on time (chat replay just arrived), so I can't do much all at once. Still have to get back to the other vid.
1:50 ....
3:03 >right
Wrong. It would favor GoZ (which would be a lot of what you don't want to do).
4:03 Group up and lockdown is about as good as it will often get for fodder. From bad collisions to none. No way to work RO at all presently. Chip sessions ahead.
4:27 Amazin'. Rather than working a probable boundary by the exit, you go just fight in the open (as ever).
4:43 Possible minor chest exploit.
4:58 Doubtful, but I'd test fighting from atop that chest.
5:47 >off-screen'd
OHKO awaits.
6:04 Only GoW:A.
6:08 KEKKYPOOPY!
6:23 >me coming to REMIND you
CoH? Tied with Arty.
7:11 >early out
Got it this time.
8:34 >opts to fight directly
So be it.
10:48 >remembered
Now to see how well you work it without throws.
>die too fast
Kek.
11:37 Would expect you need to avoid reversals for the bull and stay clear of the lever until the fight finishes.
11:45 >DQ bait
Lucky for you it didn't affect anything of substance this time.
12:25 >actual DQ
**fetches the sandal**
13:32 >not a grab
>doesn't count on-hit types
Guess we can reverse ponies in GoWIII now. **baps you upside the head for being MusTARDed**
13:47 Hardly a big deal. This isn't NBR (or higher) in tandem with the other conditions. Just stay by the bull to prevent any of that move.
14:24 I know of what you refer to. Not this time, lad. Maybe in NBR+ NUR+, eh?
15:18 He's only recommended in the sense that one who doesn't do ND would have to play that much better for that much longer. Simple as.
15:32 >DQs against NPCs
Boy ain't right.
15:54 >make no attempt to test for wall strats or boundaries
Gotta change that mentality.
16:53 >a rule
>not even fully followed by the noted titles
Ninja Gaiden absolutely doesn't care.
17:45 I can't recall anything applying other than HC (and the strikes tied to it on certain foes). This ignoring the tailspin knockback from NPCs (which may be closer to the real thing).
18:25 >AoS MAX next time
You're going through the wall and down the stairs (the long way) if you don't study up on tech first.
18:58 Silver. GoZ is distasteful, but you can't really argue with stunlock with good dps on even heavies from lvl1. The ranged tools of AoS aren't safe/strong enough to offset this (nor is the guard GOAT'd like that).
20:27 Which is why Wulf's Code should have remained a failsafe (the P2 thing wouldn't apply on PSP).
22:07 >forgot
You and me both.
23:14 Were this Fresh (New Game) Deimos PAIN+, your HP is too low right now to win the fight with Callisto (the OS kill would softlock you). I'm out of time, so we'll cut the tape here.
23:35 >t1 spam
Visions of PAIN+ activities.
23:50 >that era
Lives on. Through me.
25:07 >Curse
>shield break
>still conflating a bug requiring another weapon as a full prop of the tool
You're eating this sandal.
29:05 >EoA
Bleh. Still, I'd found some tech use in my report with cancel utility (like stopping wraith burrow).
29:20 I keep telling you, to see what they 'could' be, you have to play with high P% (E with the right costumes). No choice in the matter until another Saint MOD is possible for them. When that day comes, you can see this on VH. Until then, to get a feel for them 'strong'? Keep dreaming.
29:35 >difficulty
**backhands you through the wall*
Only ONE does. And you can't even name it.
29:45 GoWIII.
29:51 >imagine the most OP dps spells made balanced
Poor Zf is the only loser in this situation.
30:10 >AQ
GoWIII's lone case (which is acceptable for variety so it is stronger/weaker depending on P% and EP% across different runs).
30:22 >CR
You forget the recent reports. It has P% scaling on its explosion (lvl3 orb ender).
30:55 How long ago did we go over that the others were also (as it turns out) scaling? How many TIMES did we do this? Anyway, one day Wright will do a proper datamine document.
31:02 Like the weapon itself, it depends on the color-coding carry. The bounce being early has it under-perform for non-heavies (if they aren't armoring).
31:16 >EP%
**pulls out of wall and dusts off**
Should have led with this.
31:23 **kicks you through the window**
Foolish boy. Is a costume a difficulty setting? If I'm on N swapping between the cases with differing EP% will the aggro alter with them? Cease this nonsense.
31:33 >still only partly grasps his option
Time to get beat up, then.
31:38 >half listened
Half a chance.
32:05 How awful is the design when they had to make all the attacks have i-frames (not rapid movement though)?
32:37 >so inattentive he did it without noticing
....
33:02 >trying to do that in this run
How do you have such a bad eye (mind) for practicality?
>jobs for it
Deserved (even if non-sensical given how their bomber works).
33:31 >thoughtless use of EoA
"Bold. Foolish, but bold." - NGR+ NUR+ fav of GoW:A
>getting pieced up
>doesn't occur to try fighting from outside their reach
Boy, ain't right.
34:30 >finally does
>forgets to mind his positioning
>dies
Gonna get rough later, I see.
34:45 >mouthing off to be cutesy
The same defiance drives your greatest L's.
35:10 >P%
Botching even when not intended.
35:35 It is clearly treated like an invisible ramp.
36:36 >chests not even worth 100 units on vanilla VH
Just GoS things. Clearly forgot to make it 400 units for the quartering on MP%.
37:14 >mostly owed to NGR+
I don't know about all that, but it did lead to some good findings along the way.
38:50 I see you still haven't learned the method with forcing the stomp (to jump over/through).
38:58 I forget what the findings were for DMG kill on Automatons (aside from Zeus). I'd have to refer to my report. Still, it is so clearly leaning that way I'd just permit an exception.
39:27 >different
They use a grab (and you can't grab them). If they grab you, you lose (reversal kills them and they won't stop until you do). But you've got AoS, at least.
40:20 The other side, you putz.
41:15 >reminded of off-screening
At least you recalled the rules this time. Gotta hold that.
41:20 >half his HP
This is the wrong entry to rely on mercy in throws playing out (they have EP% scaling **not difficulty, by the way**).
41:32 Attack throws can sometimes be blocked (that wasn't one) or parried (like the wraiths).
42:16 Hasn't even been 20m since your last. Or 20m before that one.
42:28 >I followed run conditions
**slaps back of the head**
There is nothing notable about that, goof.
43:04 >almost like
GoWIII. Remind of the tragedy of the extremely forced HCB case (invisible walls they can hop off).
43:12 >says them as he waits for the other shoe to drop
Hmmm, yes.
43:47 >forgets about HoB
MAX runs with MAX AoS have their time and place. Still, for BEST results, you need high P% (for bustin'), MP% and one other X factor. If I remember right, E doesn't offer cheaper spells in GoS (travesty). But Costumes can. Refer to my notes to see a hilariously low cost version of HoB. If you pick one with a low cost (costume) on E (higher build-up/lower RES) and good P% (costume and setting) mix? Wild times. But you'll make excuses to never do such a meme theme (stupidly citing lack of 'challenge' when not the point).
44:10 Except they work the same (yet don't stack).
44:57 How many times must you be reminded not all hits proc hit count and not all hit count rising means a real hit? While generally a good indication, it is NOT a RULE.
45:20 >ducking PAIN+ in MGR:R
Like Royboy.
46:08 >the top authority and eldest Vet Among Vets is being disagreed with by his student's student
>one who still has much to learn even with basic runs much less focus/meme cases even to this day
Riveting read, I'm sure.
46:22 >thinks Arty is better than CoH
>has said over a dozen times they are at the bottom together
**casts you into the pit for being sickly and misshapen**
Your inability to properly grasp what is said is the core issue. It took months of saying the same thing explained the same way for you to even understand the tier list was about objective measure (in the meta of their entry). This before finally grasping it wasn't about preference (and that notation of Arty being tied with SoD was brought up to clarify that though they are my subjective favorites, neither are at the top). Now you're mouthing off drivel (again) once more putting words in granddad's mouth.
47:29 >Astolfo somehow got paid in GoS
And the other shoe dropped.
47:33 >w-why
"To mock you." - Bats
48:00 Focus on the run, not misrepresenting things you barely grasp.
>shattering
Thanks to Zim's REMINDER.
>tricking
Yep. You're forgetting AI break.
>Homerun tech
And Lifts.
>these three
Descriptor and (some) special cancels.
48:25 >no air guard
True. It requires spell help (or to come from BoC) for a limited use of the alternative (can't switch out mid-air **back to BoC**). But aerials aren't exactly a huge thing to begin with, thus the weakness is a lesser one.
48:30 >ground block
It blocks, but has issues. Delayed guard, GB cases and no parry. CoH relies on GF to parry (no parry counter). It blocks just fine (air/ground). Has no tricking. Artemis provides it. See? Are you getting it? It doesn't even require another tool to access it (just an optional means to do so). As such, the issue is well and truly covered. Mitigated if not negated (possibly still on the plus side given how much of a boon we're talking about **as it goes into the territory of disabling AI**).
NOTE: Stop trying me. You've already lost that discussion (where I said they were equal all things considered **as Arty has extreme benefits pros weighed against cons to be down where CoH is just mediocre as it isn't offering anything so amazing as to really hold it up including going over its particulars**). You were told to properly do your homework before thinking to go for another course.
>forgets the many other issues
Whatever, back to the run.
49:20 >wanted the RO so bad he is getting beat up for it
Paid in blood.
50:57 More like Spike (aerial knockback).
52:08 And you're still botching. At least it isn't about objective/subjective (as you no doubt continue to pretend I didn't clarify repeatedly for months).
>back of my head
The back of yours is going to have my finger prints, fool. I *STATED* that GoZ is the top (objectively). You kept whinging about it (making the issue about tasteful design, when that isn't what was being examined).
53:29 >slaps as if not in hit-stun
Surprising.
54:10 >better than BoO
No. DR is such a ridiculous carry on what are perfectly potent and usable normals. CC does HUGE wonders for its capacity to work otherwise very bad/unsafe tools (to access other mechanics), but you're still very green (that color you confuse for blue) with it (the tech, but also the weapon **didn't even focus on DR well enough to have a great handle on what it offered**). While DA isn't bringing much of anything to the table, it is freely canceled (outside very small segments). No RP needed for that (or to tank). DS is RNGesus goofiness for bonus value, but mostly is just a tool for extracting EXP orbs.
Exactly what is CoH on its own actually doing to compete? It doesn't hit nearly as hard in terms of dps. It lacks a non-P% (decent output, too) super long range zoning (with trample/piercing) tool (that happens to work with collisions that actually scale). Said tool is usable from the air (held back by inability to vertically track). No need to mention the MAX version with DR-lite as a passive on most normals. CoH requires talk of Cestus for utility value on Onyx (shield/armor). Half point. Spells? Rigging by GoWIII's system for another half (riddled with jank, bad costs and P% scaling).
Both have an aerial bounce (CoH's has the better one to edge out **just that this tool isn't super important**). CoH has the clear advantage for a simple and decent launcher (both are very weak). Throws in the meta of GoWIII often being way weaker as a tool than in GoWII (much less GoW1). Lament/Agony for deep impact limited use on-hit (attack throw) OH for a grounded foe is cute utility, but refer back to the point on throws (also lack of alt.OH capability on whom it would apply **aside from control problems**).
Curse is the big dog. Area denial with some bounce to it. And it doesn't hold a candle to DR at all. The value of a relatively quick, safe and super ranged knockback for hazards, control, etc. is difficult to overstate. It means way more than even a good launcher (valuable as that is). Bounce is very much beneath even that (it shined only in one place for GoW1 with a workaround for air recovery from goats in a bugged exploit helping Arty get over). I went over, at length, all this and more (including improvements for CoH). You're placing too much value on variety again (not entirely a 'style' issue though there is that, too). That while also giving too much that belongs to synergy.
NOTE: Imagine were it so that CC didn't exist, but tricking with TB/EH worked just as well, but I gave full marks to each sub-weapon thanks to spell carry. Silly. Or tied EH to SoD by contrivance (GoWIII design) and wrongly give it a huge 'total package' amp (when talking about WEAPON value **not SPELL value or RELIC or ITEM**).
54:20 >can't be the worst
It is. Tied with Arty. As I've said. Since the beginning. Not below. Not above. Tied. For worst. Not meaning bad. Meaning least good. Privy? You gettin' it? Picking up what I'm putting down? Are you seeing? Don't just think it, know it. Believe. Trust. And until you've done the homework (like yours truly **helps to actually know the argument as you clearly still don't**), I'm not interested in hearing your takes. Humoring it for BoO was already a wild waste of my time in what should be a NGR+ NUR+.
54:38 A good correction, but it is still a bit off. Worst compared to others... and tied with Artemis.
54:47 You didn't have a good answer. You had to be reminded you used Apollo to NERF the thing you already weren't using Tirades for (which you kept forgetting the existence of). A few spots where NW isn't as well suited for easy control while CoH can do okay doesn't change the situation overall.
>cites launcher
>second to NW
Thus it is replaced.
>most of the game
New Game. The launcher not being the most important thing in the world for many runs, but then we have to consider runs where you start with all tools (and CoH isn't so much better than the others to begin with given it is still a held input type not a t1 like NW **competing with SoD's legendary cased**).
55:05 SoD.
55:16 >you still [SPELL]
>you still [CESTUS BUG SYNERGY]
**glove slap**
Going to give props to NW for the swap bug insta-shield break while you're at it?
55:41 Maybe do your damn research like I've told you to before you end up like Marty (again). Want a repeat of GoWIII?
1:00:05 True.
>stuck in 1v1
>no attempt for the RO
Did you forget?
1:00:50 >still jugglelocking in 1v2
>not working pDMG
Big mistake.
1:01:12 Despite your best efforts to stop her from helping, yes.
1:02:35 >give up on doing things well
>stick to ugly levels
>fill the game with punching bags to juggle
Gross.
1:02:45 You still need work with GoW on that front. Astolfo can retire off you alone.
1:06:42 Variety play, is it?
1:07:12 >collisions
You mean that non-essential nitpick?
1:07:37 >still tries it
Pointless. It fucked up petrification, too.
>calls a singular throw variant a mechanic
The shameless glaze of this silly fanboy.
>moves on to the chain blade variants
Chat should be calling you out by now.
1:10:28 >slapping her like you're doing something
Wow.
1:10:33 >only accidentally using this exploit still
....
1:11:42 >Astolfo denied
Boo.
1:13:03 >rapid push uphill
GoW1? Would never.
1:13:11 Should have been a combat case (a familiar one).
1:17:23 Let's see if you remember (while ranting) to not use their "O".
1:17:38 >don't attack their block
>still doesn't know TB lets your slaps go through guard
Come now. And if you had read my report, you would be wanting to show off knockback (as with s6) into EoA (catching her before she can burrow). Slapping her out of "O" recovery (burrow), too. About to get exposed (by also not hugging close to the origin of the grab and just moving at it to negate the threat as a new solution). I can feel it. Should have BEEN knowing all this for literal months. Do your homework, wayward ward.
1:18:02 >lack of research
If Zim (or Donte) don't tell you, you're ass is about to get DQ'd.
1:18:24 >DQ's
Run? Illegitimate.
1:19:15 >saved by Zimbo
Thought so. Lucky.
1:20:15 Probably told you the solution between 1 and 2 years ago. Yet here you are. Gonna learn today, boi.
1:20:29 "Welcome to the real world!" - Justin Wong
1:20:39 >holding your hand
Expected.
1:20:58 You lack the dps with simple slaps. Letting them get dizzied again lowers it enough for dps. This aside from stopping the burrow.
1:21:31 >no evade
>concerned about Keres
Why?
>meant NBR
DEW ET.
>d-disinter-
Lil' bro is scurred.
1:22:01 >thought he was going to clear two at the same time with the jump method
Unreasonably optimistic. Parry or even proximity strats makes more sense. Hell, bust out EoA for a panic button. Think, Lestiny, THINK!
1:24:03 >recalls the parry
>too slow to jump free
KEKAROO!
1:25:20 >S
What were the cancels for it again? **checks notes** Ah, yes: Movement*, Block*, Grab*, Jump, Evade* and Spell. Marked with singular stars meaning the recovery at the end is shortened by the noted options. So the only instant cancel is the jump (JC into air block for a quick addressing of a blockable incoming). If air block (or DJ) wouldn't clear it, then EoA is the only solution (for now). Were it just a matter of the last bit, then movement, blocking or evading (since grab is off the table). I forget if on-landing queue goe right into it (no need for s1). In theory, you could S, JC to air block (fall faster) OL S (and repeat).
NOTE: This hit reaction is the 'spun' I'd referred to with AoS talk.
1:26:16 AIEEE-ACK!
1:27:44 >unintended interruption
Funny.
1:28:18 >dares to even ask
>didn't watch the vids
"You're going down." - Vergil as he gets the Dimensional Sandal
1:29:17 >one down
Two to go. Had to have Zimzam solve it for you (again).
1:29:45 It felt like justice.
1:30:07 >slap
I laughed.
1:32:08 Simple, yes?
1:32:23 Best wraiths, habibi. Anyway, time for some serious series, serious FF.
1:35:56 Knowledge of cancel rules? Would have saved you.
1:39:10 Moving on, then.
1:41:47 Let's see if you even recall the rules with Gary here.
>does
Lovely.
1:43:43 Smaller AoE.
1:43:48 >so busy gabbing he doesn't even realize this isa a DQ
Shameful.
1:45:23 If you had done AoS MAX already (or paid any attention to my talk of HoB strats), you would know it doesn't take Gravedigger to DMG kill them.
>uses up all his MP
Bail outs? Spent (for no reason). I suppose this is related to you get folded so hard. Hilarious. This as we approach the fabled 2h mark.
1:47:22 >half what he should
Hmmm, yes.
1:48:24 First L (of many). Time for BIG LEAGUE use of FF to wrap this up.
1:49:52 Generous way of putting this. It isn't like you opted to keep away from shields (so they are slow in pursuit) while killing off birbs first.
1:50:00 Could be.
1:51:30 >air t1*
Why? I'd sooner go with t1 (and just keep away from the others).
1:51:42 So don't hit them.
1:53:19 >slaps fire
Caught lackin'.
1:54:33 Still better than the travesty that is GoWIII's shield users (especially in the dark).
1:55:00 And they don't stop coming, and they don't stop coming and the don't stop coming!
1:55:35 >swear to GMG
That's right. Swear to grand-daddy.
1:56:06 Stinks of the sad desperation that spell use once symbolized in ill-fated CW attempts.
1:57:19 >folded up for getting too close again
"Learn, when will you?" - Yoddle
1:58:05 >skill intensive strats
Enjoy your AIDs.
1:59:17 >roll caught with a recovery punish a-FUCKING-gain
FUNNYROO!
1:59:59 Like you owe them money.
2:00:50 >realizes his greatest enemy is past Zesty
As ever. Will Future Zesty ever overcome his nemesis?
2:01:44 >Zimmy helpy
Should have read my report: Movement*, Block***, Grab*, Jump***, Evade***, Swap*** and Spell. Three stars meaning start-up and recovery (just not the middle) are affected by the option noted. With grab set aside, the only one that is canceling at all times is EoA here. If the end is about to get you lit up, then even movement can help. Otherwise, you need to see danger early for block, jump and evade (no AoS yet for swap).
2:04:13 You made this bed. Now lie in it.
2:05:02 What will you do, Zestiny? You can no longer hide behind the Eye of Atlantis....
>off-screen
**visions of Box 7**
2:06:39 >I love this run
>I hate this run
The salt must flow.
2:11:23 >creativity
That's the role of a mad scientist professor like yours truly. To make the strats, tactics, tech, etc.
2:14:46 Harpling.
2:15:00 Things you should have learned through my notes.
2:16:35 >blind eye to GoWIII
As ever.
2:24:50 To fill me with mirth.
2:34:02 DaS'd, brotha.
2:40:40 Fell asleep to all this jobbing. Doing Tyrant/Keres in PAIN+ without the boundary? Now there's an absurdity that just isn't happening.
2:42:08 >dedicated vid for GK version of EA
Oh, you. Anyway, ToA W1 hungers for your soul.
2:46:12 >dub run
Finally allowed you to win.
2:47:47 >about out of HP and MP
Good times.
2:48:17 >one of each
Ayyyy.
>so broken it is an abrupt end
Now to see a long delay before the next part (making things worse than they ought to be).
Yo we got 1080p zesty before gta6
@@InsidiiousLad Crazy 😂
I love making him grab!!!
Can you Grab me instead?😏
Then this isn't the run for you.
@@Lord_Kratos69 With pleasure my Lord!
i miss the old zesty
What is it you mean?
You mean zesty with the beard?
I miss the old Kanye
@@HajjDoDo when he made videos like top 5
Same
52:12 nah, i think it's the worst. Arms of sparda is better
59:29 ng2 is two long
what's the claws of hades vid you mentioned?
@@ermikeng1902 Not a video. A discussion me and GMG had on the first part of 'Claws of Hades Only'.
>CoH vid
A disaster where bro forgot he gimped NW (as he knew it was too stronk), kept doing silly stuff with the tool, wasn't trying to show the unique aspects for real, etc. Still ducking that PAIN+ follow-up, by the way.
@BigVEE The CRAMP+ will happen soon, worry not. A lot of weapon specialty PAIN+ is on the way after GoS NGR+. And maybe even CoO NGR+ if I ever feel like speedrunning E to unlock TM (LOL. TM).
Ahh, weapon specialty PAIN+. My beloved. To think my first ever PAIN run was with Arty is surreal. You get into GoW1 and you just... never let go. What a weapon. Sad that CoH is objectively better, safer and has blocking that works. Truly sad. Better than BoO, too. The tragedy.
@@ExtremeGameplays1 >Krampus
Tongues the what now?
>specialty PAIN+
Surely after their MAX showings.
>after this NGR+ NUR+
>possibly delayed by CoO
I see.
>dub names for settings
Better not to humor them.
>first PAIN was non-standard
How like you.
>Arty
And soon enough its fellow worst (least good, some may prefer **when coping for lack of knowledge/experience in the things they discuss with their teachers**).
>never let go
>moved on months ago to GoWII
To each his own. Still, I have cause to revisit (in time). See what Philosophy PAIN+ brings. Depends on what others might inspire. Perhaps I'll think up something more down the line even for lack of Wulf's code, CE, modding, etc.
I thought he quit
@@raj1n501 Momma ain't raised no Athenian.
Mama raised no KNEE GUERRO!
>slight on Athens
>not on Athena
"I'll allow it!" - Mills Lane (because "Phoenicians" ain't foolin' me)
Gow Gos is a mid
How?
@@kR1t1calbatteryOfficial Collisions barely have presence, low baseline, no scaling, etc. Blame GoWIII. Zester knows what's up.
NOTE: On a more serious note, there is a lot to be said for a 'how' or a 'why'. It is indeed mediocre (just great for PSP, is all **CoO is beneath even that at merely 'good'**).
@@BigVEE tbf though, it was primarily released for the PSP, it probably couldn’t handle as much as the other games. Maybe it was kind of some marketing strategy to get people to play the other GOW games? However I do think GOWGOS plays a big part of god of wars story and definitely worth a play through, it gives a much more in depth and interesting storyline and plot as to Kratos revisiting childhood experiences and looking to answer some unanswered questions that’s bothering him, such as finding his brother, Deimos.
@@kR1t1calbatteryOfficial >big part
I don't agree. There isn't a real point. The brother arc was needless. If required, I can go over it.
>PSP limits
Thus my note.
>Gears
Hmmm?
>worth a playthrough
A bit more than that. MID doesn't mean unworthy. It has a place. Midcard is it. For being a handheld entry, that's respectable enough.
>pre-agoge days
Didn't do a thing for me. There is a lot to be annoyed about (as with GoW:A). It takes care to mess with events prior to another entry that exists.
@@BigVEE I’m not saying the brother arc was needed or needless, I’m saying it’s a nice addition to the story and gives more depth to him and his brother’s background.