a fun run to try with the severed hand would probably be a multitasker run, where you take 6 of them, and then focus on taking 6 of another non-unarmed weapon
Yeah for normal characters taking an actual weapon is a 20% dps increase, with multitasker the last weapon is 9% dps increase. Those are generously ignoring the weapon synergy bonuses. Even a common severed hand is better than any 12th weapon. However if the damage and attack speed from severed hand stack additively then it’s probably still worth but might not be as good as you’d think. With +50% damage and +50% attacks speed already on your character severed hand is about 14% dps increase. I don’t want to do the math but I doubt it’s worth getting 6 severed hands, optimal would probably be somewhere between 2 and 4 depending on the stats you have
John's contract + the couch + that other item you spotted in the middle of run on a stand still build with our good friend the masochist. I think that could be a really fun stand still build that really leans into them becoming utterly broken at the end of wave.
Headshotter kinda works with the character in a way. So it gives you 2 materials for killing an enemy with a crit, and it also had a baseline pierce of 16 enemies. While it is slow, it's not every day you find a weapon that pierces 16 times. Edit: The blue one only pierces 7, but that's still a lot of piercing.
Side note, Blue headshotter is really weak, Not even good. Purple and Red are much stronger. Base damage goes from 50, to 150, to 250. Crit multiplier is 3x on all, and with the base crit of 100, It's basically 150 Vs 450, Vs 750
Lots of interesting items in the mod, a lot of thought went into it. 'Chaos' looks like it could be fun, or enraging. You definitely need to try a Vurtfish run.
I think adding something like "crit chance -1000% when not walking on the exterior of the map" might be fun and thematically appropriate as a nerf. Makes you stick to the outside and prioritize range in order to kill things quickly and make money
I'd venture to guess that modifiers to material drops only affect the first material that an enemy would drop, as it seems that they're only used to reduce material drops during horde waves. After a certain point in the game, enemies seem to start dropping multiple materials, and missing out on those would be a pretty rough negative for a character who only gains one material per kill.
I'd love to see a hilarious run where you got etsy's couch and the contract that gives you minus speed when hit. I wonder how much hp regen you could get? Does it cap at -100% speed where you can't move or can it go beyond that?
dodge is only good if you force it but it's the best stat of the game if you do and you only need it up to a certain point so it's not a money hole, compared to other defensive stats which have diminishing returns. you can also afford a few - dodge items as long as you correct itlater, i always take dodge if i don't need dmg first and force it in the late game to be taznky vs bosses. except for characters thatspecificly have reduced dodge
The "issue" you had with enemies dropping materials is an excellent example of what can happen with mods. Not easy to predict what else can happen, hence the saying to take precautions when modding. GLHF though!
This character takes a lot of luck early in my opinion, if you don’t get attack speed and a lot of weapons like you got you get overwhelmed far too easily. This weapon being one of the fastest this character can start with almost feels like the only viable one. The negative to harvesting keeps happening multiple times in a wave and can take you into the negative material amount that then sticks around for at least the next wave, but I always restarted when that happened so I am not sure if it goes past one more wave. You made the character look broken, but to me it almost felt unviable a lot of the time. If you get hit once in the first 1-6, 8 waves or so the run is basically over. Fun concept for sure but I’m not sure the character needed the -50 attack speed or the weapons need to be a little faster at base/pierce more.
12:22 That's what I said when I tried a Brawler with these mixed. Bad scaling happens a lot in this mod. The flare gun gets a longer cooldown between level 1 (white) and 2 (blue) and doesn't improve the elemental damage at all, base damage goes up by 2 or 3. I consider it a downgrade.
I noticed that at 6 mins in when the gun shoots and kills, the money is instantly collected. Not sure if it's a bug or intended that way and why it seems as though there is less money on the field.
one thing i've never understood your stance on is harvesting. for me at least harvesting is one of those stats where it shouldn't really matter how much you have before you pick it up, as it doesnt scale with itself. 8 harvesting results in 8 more materials per round if you're at -100 harvesting or 500 harvesting.
In the base game, starting at wave 5 you have a guaranteed minimum 25% materials dropped
Also, this number is actually a probability, which is statistically almost the same thing but not exactly
a fun run to try with the severed hand would probably be a multitasker run, where you take 6 of them, and then focus on taking 6 of another non-unarmed weapon
also, for material drops, maybe see if you can have a stat like "-100% material value"
11 severed hands and then one weapon!
@@stjiggs8802 wouldn't that just be a worse one handed
Yeah for normal characters taking an actual weapon is a 20% dps increase, with multitasker the last weapon is 9% dps increase. Those are generously ignoring the weapon synergy bonuses. Even a common severed hand is better than any 12th weapon. However if the damage and attack speed from severed hand stack additively then it’s probably still worth but might not be as good as you’d think. With +50% damage and +50% attacks speed already on your character severed hand is about 14% dps increase. I don’t want to do the math but I doubt it’s worth getting 6 severed hands, optimal would probably be somewhere between 2 and 4 depending on the stats you have
John's contract + the couch + that other item you spotted in the middle of run on a stand still build with our good friend the masochist. I think that could be a really fun stand still build that really leans into them becoming utterly broken at the end of wave.
My favorite series of yours right now. I wish Undermine would get an update!
Headshotter kinda works with the character in a way.
So it gives you 2 materials for killing an enemy with a crit, and it also had a baseline pierce of 16 enemies.
While it is slow, it's not every day you find a weapon that pierces 16 times.
Edit: The blue one only pierces 7, but that's still a lot of piercing.
Side note, Blue headshotter is really weak,
Not even good.
Purple and Red are much stronger.
Base damage goes from 50, to 150, to 250.
Crit multiplier is 3x on all, and with the base crit of 100,
It's basically 150 Vs 450, Vs 750
Agent does really well with the mixed Tactical weapons.
Headshotter had PIERCING 16. And 700~ range.
And a base damage of 150, with 3x CritMult at purple
Lots of interesting items in the mod, a lot of thought went into it. 'Chaos' looks like it could be fun, or enraging. You definitely need to try a Vurtfish run.
Since my son was born we have been watching every brotato video , thoroughly enjoying it and excited for modded versions
You definitely need to do more extatonion videos. They are so good.
Please do a severed arm only run. Perhaps with a character that has more weapon slots
Retro I loved your Risk it for the Biscuit Fails video! Alternate title: Where Good Runs Go to be Unalive
Couch with John contract makes funny number
I think adding something like "crit chance -1000% when not walking on the exterior of the map" might be fun and thematically appropriate as a nerf.
Makes you stick to the outside and prioritize range in order to kill things quickly and make money
Some of the tactical weapons are fantastic
So you took two hits over this whole run, this is probably your new record. And you still can beat it, well, two times :-)
I'd venture to guess that modifiers to material drops only affect the first material that an enemy would drop, as it seems that they're only used to reduce material drops during horde waves. After a certain point in the game, enemies seem to start dropping multiple materials, and missing out on those would be a pretty rough negative for a character who only gains one material per kill.
I'd love to see a hilarious run where you got etsy's couch and the contract that gives you minus speed when hit. I wonder how much hp regen you could get? Does it cap at -100% speed where you can't move or can it go beyond that?
19:40 that’s an arrested development reference isn’t it 😂
maybe 1000% less materials is less drastic than it sounds?
it's possible the way the stat works internally makes 1000% not actually that much
it could end up functioning like, rather than -100% materials but funny big, it might be like 10% less materials drop
@@lula4260 Why would it function like that?
The Agent is really unique, like, high risk high reward sort of playstyle is a must.
Really interesting.
Thanks for the upload, Reto 👍
There must be a cap on the amount of money who's drop can be blocked.
WE NEED MOREEE
Bro's been dishing out so much content lately. Remember to always take a break from the screen as much as you can!
dodge is only good if you force it but it's the best stat of the game if you do and you only need it up to a certain point so it's not a money hole, compared to other defensive stats which have diminishing returns. you can also afford a few - dodge items as long as you correct itlater, i always take dodge if i don't need dmg first and force it in the late game to be taznky vs bosses. except for characters thatspecificly have reduced dodge
I literally just finished the last
Video on this mod
The "issue" you had with enemies dropping materials is an excellent example of what can happen with mods. Not easy to predict what else can happen, hence the saying to take precautions when modding. GLHF though!
Headshotter would have doubled your pickup per kill
I hope the devs play these mods for ideas
This character takes a lot of luck early in my opinion, if you don’t get attack speed and a lot of weapons like you got you get overwhelmed far too easily. This weapon being one of the fastest this character can start with almost feels like the only viable one. The negative to harvesting keeps happening multiple times in a wave and can take you into the negative material amount that then sticks around for at least the next wave, but I always restarted when that happened so I am not sure if it goes past one more wave. You made the character look broken, but to me it almost felt unviable a lot of the time. If you get hit once in the first 1-6, 8 waves or so the run is basically over. Fun concept for sure but I’m not sure the character needed the -50 attack speed or the weapons need to be a little faster at base/pierce more.
Don't get hit
@@phoenixhorsley6658 You do realize that's can be easier said than done sometimes right?
@@joegaddy2030 why.. didn't you... DOOOODGE!?
great mod
12:22 That's what I said when I tried a Brawler with these mixed. Bad scaling happens a lot in this mod. The flare gun gets a longer cooldown between level 1 (white) and 2 (blue) and doesn't improve the elemental damage at all, base damage goes up by 2 or 3. I consider it a downgrade.
20:32 ahh yes tax agent run
It totally looked like that M4A1 had to reload lol. I kinda hope it did...
Summon build!
Chaos with loud or mutant sounds so broken
Headshotter will make the agent get 2 instead of 1.
Hunting trophy + Luck is giving you the drops?
just realized this mod is made by a fellow Ukrainian! that's so cool
Idk headshotter had 16 peirce could be good to have 1 or 2 with attack speed
I noticed that at 6 mins in when the gun shoots and kills, the money is instantly collected. Not sure if it's a bug or intended that way and why it seems as though there is less money on the field.
that is kinda the whole passive of the character I went over at the beginning haha
@@Retromation ah, I missed that part. Thanks for clarifying.
Item idea: mashed
Turns the character into a mashed brotato
That is all
Hello from Ukraine btw :D
Why don't you take recycling machine? Even though it says 35% it's a lot more and can pay itself off in 1 or 2 crates. Am I simply delusional?
I take Recycling Machine almost _every single video_ lol
one thing i've never understood your stance on is harvesting. for me at least harvesting is one of those stats where it shouldn't really matter how much you have before you pick it up, as it doesnt scale with itself. 8 harvesting results in 8 more materials per round if you're at -100 harvesting or 500 harvesting.
it quite literally does scale with itself, you gain 5% of your harvesting at the end of every round lol
It does scale with itself. What are you talking about?
huh, I thought the 5% thing was just on farmer from their passive, guess im just dumb
Farmer just makes it higher
wow! 16:01 item was Ukrainian flag! and javelin item... is mod creator is ukrainian?
Yes
-1000% just means 1/10 of the mats
No, that would be -90%
Why?
@@phoenixhorsley6658 Technically yes, but it seems here as if it's coded as some sort of weird multiplier