A lot of ability rubberbanding (especially this moment) is unavoidable if you want the game to feel smooth. This is an example of the client thinking paradox is in range, but the server disagreeing by the time the ult command reaches it. The only way to avoid this is having ability casts validate with the server before appearing on the client, which universally feels like garbage input delay. All that being said, there are definitely tons of issues with unreliable abilities that are not explained by this behaviour, and defo need to be fixed. Lash not picking up locked-on players is currently the worst in my (somewhat narrow) experience
Matchmaking went to shit around late October. That’s where I stopped playing. Losing streak after losing streak. When I started playing at late august to September. Games was so close.
@@babab0iii699 i dont wanna act cocky but its either i carry team or we just loose, last match we have ivy and lash they did not contested mid boss they both had their ult and was near mid. And the amount of time i got 1v2 on solo lane is insane and while i got 1v2 on my lane other lane guys just chilling or even dying 2v1
@@kah1437Its a source game, but even with that said. Literally every game that comes out now has cheats on day one, no getting around it. Vac Net is being trained on Deadlock atm so we will see id Valve’s combined work in CS2 and Deadlock will actually be able to do something this time around.
4:53 abilities rubberbanding is the worst bug in the game, i don't know why they haven't fixed that yet
Happens a lot with Bebop's bomb too
@@Charuas thats fine tho cuz its bepop
True, especially on Lash with Grapple, it fails so many times, and ult which bugs out and dont pickup anyone
A lot of ability rubberbanding (especially this moment) is unavoidable if you want the game to feel smooth. This is an example of the client thinking paradox is in range, but the server disagreeing by the time the ult command reaches it. The only way to avoid this is having ability casts validate with the server before appearing on the client, which universally feels like garbage input delay.
All that being said, there are definitely tons of issues with unreliable abilities that are not explained by this behaviour, and defo need to be fixed. Lash not picking up locked-on players is currently the worst in my (somewhat narrow) experience
@@Charuas YES
How did Shiv's melee do almost 1k dmg?
Sinner's Sacrifice costs health?
Yes
Hence the name
@@floyd3176came here to comment this exact sentence lmao 😂
Has been like that since game came out
how does he see ranks in the top left and right corners at the end of the game stats?
There's an option for it iirc
@ what’s that?
You are the best!
Matchmaking seems unable to make good matches now that the playerbase has gone way down.
+ the amount of toxic 0iq russians i have to dealt with is insane
@@ahmetatus, bro... You can't even imagine how dogshit this game is when played on RU server
American servers still feel fine. 24k daily peak is still insane for a game, well within top 100 steam games. Just not as big as when it was viral
Matchmaking went to shit around late October. That’s where I stopped playing. Losing streak after losing streak. When I started playing at late august to September. Games was so close.
@@babab0iii699 i dont wanna act cocky but its either i carry team or we just loose, last match we have ivy and lash they did not contested mid boss they both had their ult and was near mid. And the amount of time i got 1v2 on solo lane is insane and while i got 1v2 on my lane other lane guys just chilling or even dying 2v1
Why did he think Haze was cheating?
Probably just dooming. I’m sure he encounters a fair amount of cheaters at that MMR.
@@KnishG You can already cheat on this? Hasn't even came out yet xD
@@kah1437 game hasnt even came out yet and the game is quite dead now
@@kah1437f2p pvp games attract genetic dead ends like flies
@@kah1437Its a source game, but even with that said. Literally every game that comes out now has cheats on day one, no getting around it. Vac Net is being trained on Deadlock atm so we will see id Valve’s combined work in CS2 and Deadlock will actually be able to do something this time around.
abrams premute
Sosal? Gubami?