Reach and Run Awesome Campaign Conclusions - Lazy D&D and RPG Tip
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- เผยแพร่เมื่อ 3 ธ.ค. 2024
- Mike offers tips for reaching and running awesome campaign conclusions!
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Perfect timing! I just finished DMing Curse of Strahd over a year long campaign, they loved it. BTW it was only 3 players the whole time
I try to focus on making a consistently fun and short (2-2.5 hr) session every week. It's worked from lvls 1-7, and I finally ran a big boss fight using a lot of your tips! It was pretty awesome seeing the players so hyped after the game when we've been playing this same campaign since Lockdown.
Great timing. I'm ending a campaign this Friday.
Lol, we do a 2 -3 hour epilogue and then we always just watch an adobe premiere video slideshow I make of all the major NPCS and what the characters told me they wanted to do after the campaign is over. So just like Baldur's Gate 1 and 2 endings with some goodbye roleplay before it.
great timing, will be listening to this one a couple of times with a notepad...
Totally different topic but inspired by your comments around the 10:00 mark.
I like that you included that particular way of warning/hinting to your players ahead of time that a tried-and-true method probably won't work this time. Again, beneficent meta. But is it really meta? It's embedded in the description of what the character sees, so it's in-world that the character gathers that information from what they're experiencing. Which is the best way to do beneficent meta: Make it in-game (if you can) so it's not meta anymore!
Great vid. My group has 6 people, and I will run the game with 2 people plus the DM. All understand and this incentives showing up. I also agree with your ending advice. Solid. I will institute the "your character in a year".
Phenomenal advice as always! I was supposed to take a break from D&D but the DC20 thing really brought me back in. (Idk if you've mentioned it already.) You never fail to give killer tips. Your gaming philosophy completely aligns with mine. My absolute favourite TTRPG guru! lol. Can't wait to read through your book after my Tabletop hiatus.
I have four players. That's it. One is busy with work and has been a no show for weeks. One is about to head overseas for a holiday so there are more weeks out. For the foreseeable future, I can guarantee two players. So it has to be back-up characters and they need to be sidetracked away from the main area of the campaign. Maybe the Feywild, maybe Sigil.
As for the finale, I'm going to run "Fires of Ishk". Regardless of what else happens, capping the campaign with a 20th-level adventure will help a lot.
Do the standby players have their own characters or play characters from missing players?
Hey Mike, great video. But I notice it only has 43 views after 10 days and is tagged as unlisted. Is it meant to be public?
I also remember watching this before. I wonder if it's a re-upload
Rather than getting 6+2 players, you can recruit people who are willing to commit to a regular schedule. That’s what I’ve been doing for years. My players will miss a session a couple times a year due to going on vacation etc, but that means most weeks I have everyone, and only occasionally one missing (and I still play).
I currently DM for 4 players. That’s my limit. I tried for 5 but it slowed things down too much. Maybe some DMs find a higher player count easier to DM for, but I think smaller groups will be easier for most novice DMs. The more often any given player gets to act, the easier it is for them to stay engaged.
I also don’t think the number of players is connected to being able to finish a campaign. I had 3 players in my Tyranny of Dragon’s campaign. One of them dropped after we had completed the second chapter of Hoard of the Dragon Queen. I continued with the remaining two players, giving them sidekicks, and ended up extending the campaign and going all the way to level 20. As long as you have a GM and players who have the will to complete the campaign you can.
Phrasing 😂
Hopefully my current campaign closes out well, we've been after it for like 5 years lol.
How do you run sessions when you have less/more players than normal if you are playing, let's say, CoS? How do you justify someone's presence or absence in a good way?
I've ran CoS to completion, had a player who was gone for a month straight and some general spotty attendance. The short story is: you kinda don't. If that players gone, unless it'd be vital to the session, it won't have a huge impact so we never really acknowledge it and just pretend the characters standing in the back quietly. I think it's just something you just need to accept, having everyone every session is a luxury nobody can realistically afford and it doesn't seriously total the wider story if the clerics not around for a few sessions (unless it's specifically focused on them, in which case I'd just cancel and delay).