A standardized rush down character pins you to the stage wall and bullies you relentlessly taking advantage of superior frame data and recovery to make it feel like a one sided slaughter and no one bats an eye. A single Grappler actually gets blessed with a kit that DOESN'T land them automatically in Bottom or Mid Tier everyone loses their minds.
Sorry for the editless stuff still but I'm in a bit of a strive and editing recovery for few days so were going back to old transition memes for a bit! Thank you for understanding, watching and thanks to all my members supporting!
@@BLANKSPACE_. that's a lovely idea but i can't imagine myself telling someone "do this for me" and not being able to pay for the work, but thank you for the offer though!
I think most fighting game devs don't want grapplers to be really strong because they're whole design revolves around taking control away from the opponent, but that's stupid just don't get grabbed
Strike/throw is the least fair fighting game mix because it is always a pure guessing game. Losing the game off of looping 50/50s is not a fun experience. "Don't get grabbed" isn't valid because you statistically can't "not get grabbed" if you lose neutral and in the case of a top tier grappler, their neutral isn't even that bad
By that logic rushdown would be the most despised archetype in fighting games. You think grapplers take control away? Try a character with superior neutral tools, frame data and even more oppresive mix Grapplers are disliked because they're designed like a boss, their higher health and higher damage means that you have to pummel them far more than they need to pummel you. The player doesn't perceive the pain in the ass that is winning neutral as a grappler, they just perceive the higher healthbar and the command grab with a bit more damage than a regular grab
Since when could potemkin’s… ASS SLAM ATTACK trade with Leo’s flashkick? I thought pot said that area wasnt for training… (season 3 pot here, haven’t had any chance to play season 4)
No matter what it is man, if it's on your channel it is gold, have a good rest man, thanks for still give us content even when you are taking a deserved rest!
A standardized rush down character pins you to the stage wall and bullies you relentlessly taking advantage of superior frame data and recovery to make it feel like a one sided slaughter and no one bats an eye.
A single Grappler actually gets blessed with a kit that DOESN'T land them automatically in Bottom or Mid Tier everyone loses their minds.
Sorry for the editless stuff still but I'm in a bit of a strive and editing recovery for few days so were going back to old transition memes for a bit! Thank you for understanding, watching and thanks to all my members supporting!
No worries bro are you enjoying TWWarhammer 3?
@@cyber_person its really fun, im just waiting on the overhaul SFO grimhammer to continue playing with more fun stuff!
Yo franky maybe you could use a help of an additional editor 👀 (me)
@@BLANKSPACE_. that's a lovely idea but i can't imagine myself telling someone "do this for me" and not being able to pay for the work, but thank you for the offer though!
@@WantedFranky dude Im honestly willing to do the work just for credit, anywhere I could poke you about this?
I think most fighting game devs don't want grapplers to be really strong because they're whole design revolves around taking control away from the opponent, but that's stupid just don't get grabbed
Strike/throw is the least fair fighting game mix because it is always a pure guessing game. Losing the game off of looping 50/50s is not a fun experience. "Don't get grabbed" isn't valid because you statistically can't "not get grabbed" if you lose neutral and in the case of a top tier grappler, their neutral isn't even that bad
I wasn't making a serious argument I was joking, I agree with you
@@saket9083 oh gotcha
By that logic rushdown would be the most despised archetype in fighting games.
You think grapplers take control away? Try a character with superior neutral tools, frame data and even more oppresive mix
Grapplers are disliked because they're designed like a boss, their higher health and higher damage means that you have to pummel them far more than they need to pummel you. The player doesn't perceive the pain in the ass that is winning neutral as a grappler, they just perceive the higher healthbar and the command grab with a bit more damage than a regular grab
@@spoopa7733true the issue with pot is that he doesn’t care about neutral
6:30 The meter buildup there is insane
2:55 i can feel that heavenly... not going through T_T
not ONCE but TWICE
7:24 Potemkin buster so strong it send us back to round start
Came for the grab. Stayed for the grab. Kept watching the grab. This truly is a certified glue eater moment
the grab IS the only consistency here
The Demoman Nagoriyuki is glorious
Potemkin disjointed aerial attacks meet Leo disjointed anti-air
maybe its one of the reasons that pot and leo players are very much the same
Since when could potemkin’s… ASS SLAM ATTACK trade with Leo’s flashkick? I thought pot said that area wasnt for training… (season 3 pot here, haven’t had any chance to play season 4)
I agree with the thumb, he really is majestic
look at his 5k and his roman cancel in xrd, actual majestic beast
Nerf Zato buff Demoman
No matter what it is man, if it's on your channel it is gold, have a good rest man, thanks for still give us content even when you are taking a deserved rest!
i appreciate everynyan understanding :3
please tell me demoknight nago is a real mod I NEEED IIIITTT
gamebanana.com/sounds/64942 there ya go!
@@WantedFranky aight tysm
People get grabbed is what happens 😊😊😊
Hardly washed up bruh you goated for even posting, make sure to not push yourself too hard chat
i'm glad and thankful everyone understands this thank you all!
unfunny playerbase is very real
Take your time Franky, Don't worry we'll still flame you for your plays like normal :)
Obligatory algoritm comment
obligatory thank you :3