Not really. They dumbed down actual esotericism and made it 'the weave' instead of being explicitly based on paganism to avoid the satanic panic. All of these can be interpreted through the lense of communing with gods and suddenly things fit together much better and are less hackneyed. I'm actually writing my own game right now to fit what I'm describing.
@@Himmyjewett it works because you can create completely fictional physics and it will still be internally consistent if you wrote it well....like String Theory😁
@@Dumdumshum Isn't the weave the source of arcane magic while gods are the source of divine magic? Also, the weave is the literal manifestation of the goddess of magic.
@garberasandor9699 this method got me through high school and made a lot of my teachers angry. Used to sleep so hard in class I'd be drooling on my arm and snoring, but I was listening to every word and could repeat it nearly verbatim when woken up suddenly and put on the spot. One of my best skills in life lol
Chi does kind of work, but not for the reasons the monks think. Their methods of achieving wellness through chi work either because of mundane biological processes or the Placebo Effect, depending on the method and goal. As such, no actual chi is used, which is good, because chi is not real.
Have you ever watched anime? Or any thing about Catwoman ( Spiderman's or batman's ) ? A Lot of people find cats attractive, now ether that's good or not is up to you
Pick the Kenku race. They are masters at mimicry 🤙I played a Kenku Thief named Meow. That was one quirky character, but one of my by far favorites to play
Magic has always been such a fascinating thing in D&D. In the Forgotten Realms Mystra created the weave of magic but what about other places like Greyhawk? Does the great serpent Molysk have something to do with it there? Or is there possibly a great overgod of magic for all worlds? It’s stuff like this that can really get the idea machine going for settings and campaigns.
The weave literally only exists in Greyhawk. No other material plane of reality has a weave. Others have some astral source of power, or I guess just a kind of background radiation.
Joshua Arnett Wait but wasn’t the shadow weave created by Shar who is the evil sister to Selune? Both being Forgotten Realm deities with Mystra forming from Selune?
@@sanddry738 the weave and shadow weave are Greyhawk exclusive. Some other materials have channeling power from the planes, some do a not really described font of magic somewhere in the multiverse, the only definite system we know if Greyhawk's which is the Weave, but because other materials have a different mechanics to their magic-- no other plane has magic dead zones,and on no other plane can a deity remove any arcane casting you have-- so the weave is a Greyhawk only thing
Joshua Arnett forgottenrealms.fandom.com/wiki/Weave So after looking at it a bit more, it seems the weave IS tied to the Forgotten Realms with Mystral & Shar. Not Greyhawk. As for Greyhawk, I’m not entirely sure if it’s just arcane energy or greater beings like Molysk the Serpent but I believe it’s apart from the weave. I don’t think there’s a multiversal entity or rule for all magic and each crystal sphere where the prime material worlds are may just end up being universal in spellcasting so planar travelers/beings can still use magic even if reasoning is different.
In essence primal magic is spirit magic, used by shamans by tapping into totemic spirits. Binding is a form of magic used to bind entities, who are otherwised removed from reality, or a part of them to create magical effects. It's probably the most bizarre of them all. Shadow magic is rather self-explanatory. True name magic is the magic of names. The theory is that everything in the universe; rocks, flowers, elements, animals, everything has a complex true name and using those names you can gain control of them. Incarnum is soul magic; using soul energy to craft magical effects. Not sure if there is a 5E version of any of the above but you can get 3E rules for them from the old Tome of Magic. Mind you, there is also a 2E book called the Tome of Magic but you'll want the 3E version specifically. The 2E version has nothing to do with the above. Although the 2E version does have one other type of magic; called Wild Magic. But playing a so called wild mage was always mainly for the lols.
@@Datamike I can basically agree with the other descriptions you gave, even though some of them are kinda' vague. It's a TH-cam comment, so, I guess a novel is outta' the question. Thanks for the info on those. I have one bone to pick with what you said though. Shadow Magick is rather self explanatory, eh? Seeing as it uses Mystra's Chaotic Evil sister Shar's Dark Weave, which in most cases is not easily countered by other magick users, whether Arcane, Divine or otherwise yet possibly could be, I don't see how it's so "self explanatory" other than in it's essence (A.K.A. it's dark or shadowy-like). I think a whole other video could be dedicated to it at least. I suggest you go read the Erevis Cale Trilogy and Twilight Wars Trilogy (the follow up to Erevis Cale) and get back to me, if you would be so kind. Thanks. IMHO they are a wonderfully written set of Trilogies that really flesh out the gods Shar and Mask, as well as give a very good basis for Shadow Magick as a School of Magick.
@@xantishayde-walker4593 No, you are mixing the Shadow Weave with Shadow Magic; they are not the same thing, even if they technically sound similar. The Shadow Weave exists in the negative space between the strands of Mystra's Weave. That is where it gets its name and it has inherent qualities, such as being stronger when used to cast spells of Enchantment, lllusion, and Necromancy schools, but it is not Shadow Magic by nature. Both the Weave and Shadow Weave are simply conduits to the SAME power source, enabling mortals to cast spells, but those spells do not change no matter which you use. It is a very common misconception, people think the Weave is magic, but that ain't true. It is simply a conduit. At least this is what the lore was originally, back when the 3rd edition was first published. The Weave of course predates that but that is when Shadow Weave was introduced. Although it could have been retconned since then. I haven't played FR in a long time. I got out of it after 4E. The Shadow Magic that the video talks about comes from the Tome of Magic, which is a 3E supplement, and it details actual Shadow Magic; that is powered by the essence of the Shadow. It goes into a very interesting description of the philosophy of Shadow Magic and I suggest you look it up. The shadow magic in the book cannot even be used by a normal wizard; you need to become a Shadowcaster (a new class), and it contains a whole section of unique shadow spells. It is the same for other chapters in the book, for Binding and True Name Magic. I do believe I have read some of Erevis Cale novels, but again it was such a long time ago I can't remember which. The big problem with FR is that while it seems like D&D it comes with enough lore changes that it differs from normal D&D, and in the original FR forums, one of the most common issues discussed was how to apply regular D&D magic into FR, because of the Weave and Mystra. It was a big source of headache for a lot of players, and this is an example; there is a lot of overlap between the Shadow Weave and Shadow Magic, but it is very clear that they are not the same thing. It didn't help that there were also novels in FR that had elements of both, but it wasn't made clear which was being used, such as The Shadow Stone, by Richard Baker.
Really thank you for this video was having a bit of a panic attack and the video came to the rescue. The calm music and the soothing voice was exactly what I needed.
I used to respect psychics but now, they are EVEN MORE AWESOME! Being beyond the boundaries of the universe itself and between the realm of dreams and reality (really shows how powerful they can be)
@@audiofox5104 It's dead as a Theory of Everything, but the techniques developed by string theorists have proven to be useful in other applications. To oversimplify it to the point that I'm sure somebody will try to correct me, for the math to work in string theory it requires a 10-dimensional theoretical space, and scientists have so far proven to be unable to apply the same math to a 4 dimensional space that could simulate our universe.
Whew, I think I just spaced out for 5 and a half minutes. Your voice really inspires me to think about the forms of magic present in other settings. For example, the Witch in Pathfinder is actually quite similar to the Warlock, even having a patron that gives specialties and all. The major difference between Witches and Warlocks seems to be their method of attaining said patron. Usually, a Warlock will seek out a patron, even if merely by coincidence, you truly were seeking in the end. Witches, at least from the way I interpreted it, seem to be a mix of this and Druids, where the patron attunes with you from some sort of pivotal event in your life and they grant you a familiar, which symbolizes your bond to them. (tl;dr Warlocks mostly know their patrons, sometimes witches don't) In accordance to Weave Theory, it can be said as this: A Warlock studies and uses the power they are fed by their patron to morph the Weave to their behest. A Witch learns to pluck at the knots in the Weave by communing and decoding the string of information in their familiar sent by the patron (sometimes anonymously, sometimes not). Hell, in PF, the Witch gains access to spells across... a lot of lists, actually. Like, they have their own list with exclusive spells and they get at least one spell from every other base divine/arcane class in the game. Now if only they had made more patrons or given some kind of guideline for homebrewing...
given that psionic forces are the universally accepted magic of the farplanes, and the farplane as a whole is essentially the bigger universe at hand, with the "universe" proper being a more recent event that happened within it, would it be a stretch to say that psionics is closer to the core of magic in DnD, and arcane/divine/chi magics are something younger built off of its principles but refined into new, unique traditions?
yea ki, pcionics, and the end card methods (except shadow magic aka the shadow weave) some belong to divine entities and others to "mortal" entities, all of witch exists separate from the weave created to structure and expand magic.
It depends entirely on the game universe you're using. But in the default D&D universe, yeah, you're about right. Compare it to matter and dark matter. Yes, there's a lot more dark matter out there than regular matter, so it would technically be correct to say that regular matter is the anomaly, but in practice nobody actually refers to it as such.
@@rmt3589 from the forgotten realms wiki: "Psionics was fueled by the internal magic of one's own mind and life-force, using this power to produce psionic effects. In contrast to the spellcasting of conventional magic, psionics did not draw power from the Weave (nor the Shadow Weave, or any other external power) and did not need it to function." Psionics is a magic, sorry to say, it's just one that does not interact with the universal weave, due to it drawing from an entity's own internal weave. Antimagic fields cut off casters from magic received externally, such as divine donation to clerics or tapping into the universal weave. This brings up a bit of a problem with sorcerers, since their magical abilities should be inherent, but it's been clarified by Sage Advice that while their magical ability is inherent sorcerers also tap into the weave to cast spells, so antimagic works on them. So far only psionics and the ki of monks, which operate exclusively on innate magic of the spirit and do not tap into the universal weave can operate in an antimagic field.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ITS NOT SKYRIMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (litterally ever dnd player ever, includeing me)
@jamesdeer3129 I think what OP is trying to say is that the way bards' magic was described in this video is quite similar to how Shouts (one of Skyrim's main gimmicks) work. It could also be that Skyrim's lack of a conventional class system makes it very easy to create all-rounder builds even if you aren't necessarily trying to.
There several cardinal rules of magic, I always teach to m students, Nr.1, Magic is powerful, Nr.2, Magic dangerous, Nr.3, Magic is addictive, Nr.4, Magic is corruptive, Nr.5, Magic can draw the attention of being from the realms beyond.
I'm playing a character in a campaign with only two gods. I am centuries old and forgotten by both of them, so my divine power comes from my desire to learn who I was.
very good vid. would u ever consider making a video on the alternate magics u mentioned at the end of the vid. Most of them ive never heard of and i would really like to learn more.
I have a lot of respect for Runesmith because he used to be real bad, but now he’s real good! He went from real bad to real good real fast, and sometimes I see in my recommend videos a video from Runesmith I never seen before and get real excited until I remember he used to be real bad before he was real good! Shits inspiring like a level 10 bard.
You should do a series of videos on all the types of magic outside of the subdivisions. Like how about raw/wild magic, or maybe divine, or something like fey magic, and arcane magic.
I'm not really understanding this and so I hope someone can shed light on it: the other magics like true name and binding magic, are there rules or systems for those in previous editions? Or is that more of a mention of magics in other literature that could be woven into one's campaign? I find alternate magic ideas very interesting, and would love to read up more on them!
I, too, find alternate magic systems intriguing. I'm not sure when they were first published but I am aware that Binding, Incarnum, Shadow Magic and Truename magic each had established rule sets in version 3.5. (I'm a 3.5/Pathfinder player btw) If you wanted to check out some classes there are Binder, Incarnate, Totemist, Soulborn, Shadowcaster and Truenamer. Although, the design of the Truenamer class is notoriously poor. You've been warned. :)
isn't true name magic aplied to every magic user though? isn't that what the words you recite are? I thought dnd's universe as a place where language already has a lot of power, regardless of the existance of "true name magic" wich seems innecesary
It is worth mentioning that the Weave has always been exclusive the Forgotten Realms settings. If you're playing Eberron or one of the older settings, like Greyhawk, Dragonlance, or Darksun you can just ignore this video, because there is no Weave in those settings, and the rules of magic are different.
The paladin thing is actually untrue; the magic of paladins comes more so from the force of their own beliefs in their oath (or lack thereof, for oathbreakers and the likes), rather than any sort of divine being. It might be true that their belief lies within a deity, and therefore disobeying that deity or failing to pray to them may invalidate their oath, and therefore harm their powers, making them become a different class or an oathbreaker, but this is not the case for all paladins - in fact, judging by the sorts of oaths we have available in 5e, it's most likely not even the majority. Really, the best comparison to a paladin would be the gods themselves, as the force of their wills is what brings magic from the Weave to them, and the same is true of paladins. Aside from this though, this was a really fun and informative video! Keep up the good work, mate!
...I can't help but wonder just how powerful a being would be were it to somehow master both Ki and Psionics; yes, I know that that generally isn't ever going to be possible in a normal game, or be possible to do with a _normal_ character; but still, the _"what if"_ remains in my mind
I got two ideas. First is a ki user that acts like a lens for life, focusing on becoming one with their life force as a tool to twist and manipulate life to their psychic will. They are free willed and independent, invoking ki like the weave. The second is someone who melds into life force and the universe, and then examines the will and mind of it, partially (and upon death, completely) joining the mind of reality. Idk, something like that. You could flavor it.
I tend to view magic in most rp settings more as a invisible force. Much like wind, actually. You know it's there, you can see evidence of it, you can use it. Though one big difference between it and wind is you can create wind but you don't "create magic" you merely manipulate what's already there. Magic creates itself, but may be influenced to generate more or less magic in a given area depending on the environment, spells, etc. Your not "creating it" your just encouraging it to produce more. Another way you could look at it is as invisible particles. Like motes of dust that are invisible. It really depends on how the rules of magic work in each setting. The idea of some... blanket is a little hard to imagine, but I guess it likely stems from the Nordic ideal of fate being a sort of woven cloth.
Rikku Takanashi That would make sense for a low magic setting. In setting where magic is studied by advanced practitioners and in colleges, I think the dnd system works great.
Correction: Ki is the Physical Mastery, whereas Chi is Mental Mastery. Chi would be Psionics. For clarification purposes; in 5e D&D: Ki: Monk/Paladin Chi: Mystic/Psionic Outside of D&D: Ki: Breaking a Boulder with your Fist Chi: Breaking a Boulder by Looking at it
Correction: There is no difference in the philosophy it originated from, in fact the different spellings only exist because it's an old language, like how we hade Ye Olde English where everyone wrote their own way.
@@ghosty918 No, the two forms are vastly different fundamentally. Ki is the Physical, your Mortal Life Force, it is the thing which dictates your resistance to illness and injury before your body even gets a chance to react. It has a strict hard limit that will render you incapable of moving and potentially with a shattered bone as well as multiple torn tendons, if not just passed out. In the show Dragon Ball Z; this capability is addressed by the move Kaio Ken (or however it was spelt). Chi however is the Mental, it represents the Mental Mastery of the Body as well as beyond, the reservoir for this energy runs FAR deeper than simple Ki could ever hope to accomplish, as well as the creative potential for its use; Telekinesis, Pyrokinesis, Psychokinesis, Telepathy, Cryokinesis, affecting the density & mass of materials, the list goes on. In Dragon Ball Z this was represented by a large majority of the moves used; Kamehameha, Spirit Bomb, pretty much any ranged "Ki Blast" was actually entirely misrepresented, as it was in fact a "Chi Blast" since Ki is the Physical. You can lift a Car with Ki using great effort, you can lift a Car with Chi using moderate effort. Mastering both of these fields would essentially mean that you are going to likely live a very interesting life due to being capable of doing so much stuff
Pretty sure ki and qi/chi are the same thing. Ki is the Japanese term, while qi/chi is the Chinese. It's sort of like how Chan and Zen Buddhism are the same thing. They're just called different names because of the differences in language. Both ki and qi/chi require balance of both the mind and body.
@@brodysalazar8669 Nope, I have actually investigated the subjects both for years, they are in fact separate, and coincidentally have similar names. They share many ideologies, but they are fundamentally & functionally separate.
Ki in 5e D&D would be akin to the Paladin's Lay on Hands, or the Fighter's Second Wind. It is potentially powerful, yes, and it requires dedication to truly Master, yes, but it has an obvious limitation to it's capabilities. The Monk actually studies and Masters this aspect, and you can see the results. Chi however is the 5e Mystic, formerly referred to as the Psionic Classes. They Master the Mental aspect, and affect accordingly. In previous versions they used to be able to stare at enemies until the enemy's heart exploded, which is something that Ki is vastly incapable of achieving, the closest it comes is Quivering Palm (Monk Lv 17), which still requires hitting the opponent, whereas Chi requires zero contact, only intent.
I know everybody says How absurd It is that someone can learn Magic through music (bards) but what puzzles me the most are those that learn Magic through study, Wizards, because the PHB talks about How There is more to the Wizard study than Just sounds and hand montions, but It never really says what is It, what do you think?
PHB tells you that wizard's magic is a logical discipline that have a functional concept behind it that people can learn But it never tells you which is
imagine a magic spellbook that taught you how to speed read, but it was insanely large with more pages than any human could by constant reading finish by a year
Thanks for this video series! It’s inspired me to make my own magic school based on the Weave. It’s Called Formation. Formation Formation is an immensely difficult magic school, with many different uses for its power. Formation calls upon the very Fabric of Magic itself, and bends it to the user’s will. Formation magic often comes in an actual strand of Arcana brandishing itself as a mortal form, much like a summoner. However, it has many other uses. Those who have mastered the art of Formation can separate themselves from its fabric, and become immune to any form of magic entirely, or cause other users to be unable to cast, due to being separated from the threads themselves. They can warp and bend it to learn anything, deceive anyone, and do almost anything. However, these levels of mastery are usually limited to either ones blessed by gods, demons, or other immensely powerful monsters, and they can achieve a form of Godhood through its use. The much more common use of it is to nerf of buff the power of others, or summon pure arcana in a weaponized form. Those who have mastered the art of Formation hold all planes of existence in their hands, and can do whatever they please. The biggest weakness of Formation is its complexity. One minutely small mistake can often mean disaster for the caster in question. Some have been known to mistakenly separate themselves from the weave so completely that they lose the ability to cast entirely. Others have erased themselves from existence, only to stay in memory. Formation is an immensely dangerous art, due to the power you must be able to control in order to learn it This is an insanely busted school, if someone were to fully master it. However, I made it less like any other school, and more like a way that Gods form in my own world I’m building. Formation masters make themselves fully invincible, and that’s how they are born, not through normal means. The gods in the world are usually converted mortals who achieved immortality.
I love how dnd keeps magic as still “magic”. If you understand what makes magic work it’s not magic that’s science. If you don’t understand it it’s magic. The more you understand magic the less magic it is and the more of a force of the universe it is.
Actually sorcerers don't use the weave at all. Because worlds like Abeir didn't (and if they haven't completely merged it's still up to debate) have the weave we learned that it's really just something unique to Toril and a good chunk of realmspace, you don't need the weave to cast magic of any kind but it helps.
While I like this video, it seems a bit too simplified. When the weave was torn after Mystra's death in the Forgotten Realms, divine spellcasting was not affected. Then again, maybe that's been retconned.
If you pick a school of magic, can you pick spell from other school? If you pick a school, do you get a bonus to spells from that school of magic? If so, what type of bonus and/or advatageous?
So do non-mundane people have some sort of ESP so that they can find the threads of the weave? Or do they stumble onto them by accident causing unforeseen disasters or miracles?
No genetics aren't that simple, sometimes they do and sometimes they don't. The more distant the source of power in the bloodline, the less likely for it to be inherited. However, statistically in D&D 90% of all player characters with special bloodlines inherit some form of power - because otherwise why mention it in the backstory?
Most likely they are guaranteed though it is hard cause sorcerer's are just as rare as warlocks in a way. So a sorcerer having a child have a 80% chance to have the kid with the bloodline. As this isn't genetics but magic as hell it could be 100%.
They may inherit the bloodline but not necessarily the magic ability. It is more like a recessive trait - it can be carried for generations without being active until two people carrying it unwittingly get together and through the genetic lottery you get a kid where it is active. Or if you want you can have your bloodline be a dominant thing so only those with the magic can pass it on (but there would still be a 50-50 chance they don't). Or you could choose to have it be more like a magical infection that is almost always passed on to the children. It is up to you and your DM.
Technically speaking, the Forgotten Realms are the backstory and origin story for the events of modern DnD. Wonder why casters can only cast 9th Level spells? Forgotten Realms has the answer
It's more like Wizards...are like conductors of an orchestra. They have to find that right harmony, the right movements in order to make a symphony of Arcane Energy to cast their spells
I think, just maybe, that that image might be character art or concept art for the Crusader class in Diablo 3. The armour and tabard look very very similar.
Enter fullscreen Maximize Quality Hit your "Print Screen" key Open "Paint" Select>*RightClick*>Paste Trim excess Save somewhere Drag file into Google images search bar Doesn't always work but this time turned up "judgement by Jay JiwooPark" Is useful for when channels don't credit art you really want.
I would argue they wouldn't. Like Logan said, they kind of work seperately from the weave, mastering their body rather than it. I'd say it would be unfair for the mystic or elemental monk's spell effects to be uneffected gameplay-wise though, because they'd essentially get to do all the same shit wizards do but with less restrictions. Monk abilites like stunning strike or quivering palm though? Nah, they'd be fine.
so, The Weave is like an easy mode that Mystra made so us amateur mortals could access magic. what if my character is pursuing a level of mastery that reaches beyond The Weave and into raw magic? how's that part work?
I'm looking to homebrew the concept of an alternate weave, or source of magic used by a group or small city. I was thinking an item that steals the souls of a slain creature, and a machine that transmutes it in magical energy. Anyone with any good ideas PLEASE HELP!!!!! First time I'm and may have bitten of a bit more than I can chew Hahahaha.
I'm creating a world that has EVERY type of magic ever. Literally every single type and I am working hard to categorize and differentiate each with different pros and cons. I watch videos like this and always hate how the descriptions are so bland. How does Chi differ from any Arcane? How does Shadow magic differ from Elemental? Can you cast spells like healing and teleportation using fire and shadow? Like a healing fire cocoon or evaporate into a shadow and appear elsewhere? Or are there limitations to each type? Like is Shadow just a Fuel? Is it just a cosmetic theme but all in all the exact same? Is it something that requires sacrifice? Training? Is it from a God? Nature? Is it a system that can be used often or only in shadow? Can you use a fire spell from nothing or do you need elements that can create a fire? This is why I am making a categorized template of all types of magic. I have taken Fel magic from World of Warcraft and described it's purpose and uses (Although under a different name). I've taken runic magic and explained why it differs from spell circles. I've also explained the differences of all magic casters such as Mage, Wizard, Witch, Warlock and so on (I have over 30+ types of casters to categorize). It's a LOT to do but my OCD won't let me accept any other outcome 😂
@@ItsSwitchXDYou referring to DnD? Because I am very aware of it, if your intention is to say it already dies this, that isn't true. My world has WAY more complexity than that. DnD has infinite potential with home brew and such but nothing is as laid out and explained.
OMG you're so serious here, lol I'm sorry, i can't take you seriously (ironic because you're being serioua here) after watchingvthe current you right now
basically: DnD took every magic system that sounded kinda cool and threw it all together.
and it somehow works
Not really. They dumbed down actual esotericism and made it 'the weave' instead of being explicitly based on paganism to avoid the satanic panic. All of these can be interpreted through the lense of communing with gods and suddenly things fit together much better and are less hackneyed. I'm actually writing my own game right now to fit what I'm describing.
@@Himmyjewett it works because you can create completely fictional physics and it will still be internally consistent if you wrote it well....like String Theory😁
@@DumdumshumI dunno what's so hacky about it, and I don't get how making it like paganism makes in objectively better.
Either one works fine.
@@Dumdumshum
Isn't the weave the source of arcane magic while gods are the source of divine magic?
Also, the weave is the literal manifestation of the goddess of magic.
Pros: this guys voice is so nice I could fall asleep listening to this video.
Cons: I'm falling alseep listening to this video.
On the bright side: You can dream about what he is saying while listening to his video.
Go badgers
Aka house hufflepuff
And its 5 minutes short.
@garberasandor9699 this method got me through high school and made a lot of my teachers angry.
Used to sleep so hard in class I'd be drooling on my arm and snoring, but I was listening to every word and could repeat it nearly verbatim when woken up suddenly and put on the spot.
One of my best skills in life lol
"The Weave"
Me; The thing people use for their hair or the magic that binds all of d&d?
How about both?
Snatch the weave
The thing looms are used to do, done to make clothes
The things on the streets of ghettos. I started calling them tumble weaves.
@@Les_Bane_Bea *Spell Sundering Intensifies*
Good luck with the new channel my dude. Love your videos
Not gonna lie, I have absolutely loved the random comic book panels/covers just thrown into the mix in these videos. A+
"chi works very much like its real world counterpart"
R Ramsay I’d say it’s more mental than physical irl. But still has some of the core principles down. Harnessing life energy from pools and whatnot
Chi does kind of work, but not for the reasons the monks think. Their methods of achieving wellness through chi work either because of mundane biological processes or the Placebo Effect, depending on the method and goal. As such, no actual chi is used, which is good, because chi is not real.
@@taelim6599 i don't know, if they think its real, and it produces the desired effect, isn't it then essentially real?
Nathan Jackson is centrifugal force real?
No
@@justsomehuman7522 That's the placebo effect. There is no real life force called chi
Can you give me your voice cause I need to start sounding attractive and less like a cat
Have you ever watched anime? Or any thing about Catwoman ( Spiderman's or batman's ) ? A Lot of people find cats attractive, now ether that's good or not is up to you
Meow
Do not forget that the alignment of cats is neutral evil...
Steal voice is a second level spell
Pick the Kenku race. They are masters at mimicry 🤙I played a Kenku Thief named Meow. That was one quirky character, but one of my by far favorites to play
Remember back when he took his videos seriously? Good times. You ever miss those days?
Nah, me neither.
I thought this was a hate comment until I looked at the bottom and laughed
@@oliverspaulding5571 Ah, great! Got the intended response then.
And that's basically Runesmith
Magic has always been such a fascinating thing in D&D. In the Forgotten Realms Mystra created the weave of magic but what about other places like Greyhawk? Does the great serpent Molysk have something to do with it there? Or is there possibly a great overgod of magic for all worlds? It’s stuff like this that can really get the idea machine going for settings and campaigns.
The weave literally only exists in Greyhawk. No other material plane of reality has a weave. Others have some astral source of power, or I guess just a kind of background radiation.
Joshua Arnett Wait but wasn’t the shadow weave created by Shar who is the evil sister to Selune? Both being Forgotten Realm deities with Mystra forming from Selune?
@@sanddry738 the weave and shadow weave are Greyhawk exclusive. Some other materials have channeling power from the planes, some do a not really described font of magic somewhere in the multiverse, the only definite system we know if Greyhawk's which is the Weave, but because other materials have a different mechanics to their magic-- no other plane has magic dead zones,and on no other plane can a deity remove any arcane casting you have-- so the weave is a Greyhawk only thing
Joshua Arnett forgottenrealms.fandom.com/wiki/Weave
So after looking at it a bit more, it seems the weave IS tied to the Forgotten Realms with Mystral & Shar. Not Greyhawk. As for Greyhawk, I’m not entirely sure if it’s just arcane energy or greater beings like Molysk the Serpent but I believe it’s apart from the weave. I don’t think there’s a multiversal entity or rule for all magic and each crystal sphere where the prime material worlds are may just end up being universal in spellcasting so planar travelers/beings can still use magic even if reasoning is different.
@@sanddry738 every time I said Greyhawk I meant FR. Like I said we know nothing about any other plane's system.
Could you explain the other types of magic? The primal magic sounds interesting.
In essence primal magic is spirit magic, used by shamans by tapping into totemic spirits. Binding is a form of magic used to bind entities, who are otherwised removed from reality, or a part of them to create magical effects. It's probably the most bizarre of them all. Shadow magic is rather self-explanatory. True name magic is the magic of names. The theory is that everything in the universe; rocks, flowers, elements, animals, everything has a complex true name and using those names you can gain control of them. Incarnum is soul magic; using soul energy to craft magical effects.
Not sure if there is a 5E version of any of the above but you can get 3E rules for them from the old Tome of Magic. Mind you, there is also a 2E book called the Tome of Magic but you'll want the 3E version specifically. The 2E version has nothing to do with the above.
Although the 2E version does have one other type of magic; called Wild Magic. But playing a so called wild mage was always mainly for the lols.
@@Datamike yo, that was extremely helpful. Thank you! And I wrote a campaign with the BBEG as a wild mage, but I need players most of all.
@@caseygrothe3791 Glad I could help.
@@Datamike I can basically agree with the other descriptions you gave, even though some of them are kinda' vague. It's a TH-cam comment, so, I guess a novel is outta' the question. Thanks for the info on those.
I have one bone to pick with what you said though.
Shadow Magick is rather self explanatory, eh? Seeing as it uses Mystra's Chaotic Evil sister Shar's Dark Weave, which in most cases is not easily countered by other magick users, whether Arcane, Divine or otherwise yet possibly could be, I don't see how it's so "self explanatory" other than in it's essence (A.K.A. it's dark or shadowy-like).
I think a whole other video could be dedicated to it at least.
I suggest you go read the Erevis Cale Trilogy and Twilight Wars Trilogy (the follow up to Erevis Cale) and get back to me, if you would be so kind. Thanks.
IMHO they are a wonderfully written set of Trilogies that really flesh out the gods Shar and Mask, as well as give a very good basis for Shadow Magick as a School of Magick.
@@xantishayde-walker4593 No, you are mixing the Shadow Weave with Shadow Magic; they are not the same thing, even if they technically sound similar. The Shadow Weave exists in the negative space between the strands of Mystra's Weave. That is where it gets its name and it has inherent qualities, such as being stronger when used to cast spells of Enchantment, lllusion, and Necromancy schools, but it is not Shadow Magic by nature.
Both the Weave and Shadow Weave are simply conduits to the SAME power source, enabling mortals to cast spells, but those spells do not change no matter which you use. It is a very common misconception, people think the Weave is magic, but that ain't true. It is simply a conduit. At least this is what the lore was originally, back when the 3rd edition was first published. The Weave of course predates that but that is when Shadow Weave was introduced. Although it could have been retconned since then. I haven't played FR in a long time. I got out of it after 4E.
The Shadow Magic that the video talks about comes from the Tome of Magic, which is a 3E supplement, and it details actual Shadow Magic; that is powered by the essence of the Shadow. It goes into a very interesting description of the philosophy of Shadow Magic and I suggest you look it up. The shadow magic in the book cannot even be used by a normal wizard; you need to become a Shadowcaster (a new class), and it contains a whole section of unique shadow spells. It is the same for other chapters in the book, for Binding and True Name Magic.
I do believe I have read some of Erevis Cale novels, but again it was such a long time ago I can't remember which. The big problem with FR is that while it seems like D&D it comes with enough lore changes that it differs from normal D&D, and in the original FR forums, one of the most common issues discussed was how to apply regular D&D magic into FR, because of the Weave and Mystra. It was a big source of headache for a lot of players, and this is an example; there is a lot of overlap between the Shadow Weave and Shadow Magic, but it is very clear that they are not the same thing. It didn't help that there were also novels in FR that had elements of both, but it wasn't made clear which was being used, such as The Shadow Stone, by Richard Baker.
Really thank you for this video was having a bit of a panic attack and the video came to the rescue. The calm music and the soothing voice was exactly what I needed.
I used to respect psychics but now, they are EVEN MORE AWESOME! Being beyond the boundaries of the universe itself and between the realm of dreams and reality (really shows how powerful they can be)
String-Theory is the real-world rquivilent of the Weave.
That's a dead theory though.
@@kana22693 whats the new one? Or rather if there is none, why is it dead? Just curious
I think of the Weave like a quantum field too.
@@audiofox5104 It's dead as a Theory of Everything, but the techniques developed by string theorists have proven to be useful in other applications. To oversimplify it to the point that I'm sure somebody will try to correct me, for the math to work in string theory it requires a 10-dimensional theoretical space, and scientists have so far proven to be unable to apply the same math to a 4 dimensional space that could simulate our universe.
@@Alexaflohr Oh! I didn't know string theory needed extra dimensions, yeah I see why it won't work now. Thank you :)
Wild Magic is where the real fun is: Chaos and Discord
Whew, I think I just spaced out for 5 and a half minutes. Your voice really inspires me to think about the forms of magic present in other settings.
For example, the Witch in Pathfinder is actually quite similar to the Warlock, even having a patron that gives specialties and all.
The major difference between Witches and Warlocks seems to be their method of attaining said patron. Usually, a Warlock will seek out a patron, even if merely by coincidence, you truly were seeking in the end. Witches, at least from the way I interpreted it, seem to be a mix of this and Druids, where the patron attunes with you from some sort of pivotal event in your life and they grant you a familiar, which symbolizes your bond to them. (tl;dr Warlocks mostly know their patrons, sometimes witches don't)
In accordance to Weave Theory, it can be said as this: A Warlock studies and uses the power they are fed by their patron to morph the Weave to their behest. A Witch learns to pluck at the knots in the Weave by communing and decoding the string of information in their familiar sent by the patron (sometimes anonymously, sometimes not).
Hell, in PF, the Witch gains access to spells across... a lot of lists, actually. Like, they have their own list with exclusive spells and they get at least one spell from every other base divine/arcane class in the game. Now if only they had made more patrons or given some kind of guideline for homebrewing...
Wheel Weaves what the Wheel wills
given that psionic forces are the universally accepted magic of the farplanes, and the farplane as a whole is essentially the bigger universe at hand, with the "universe" proper being a more recent event that happened within it, would it be a stretch to say that psionics is closer to the core of magic in DnD, and arcane/divine/chi magics are something younger built off of its principles but refined into new, unique traditions?
yea ki, pcionics, and the end card methods (except shadow magic aka the shadow weave) some belong to divine entities and others to "mortal" entities, all of witch exists separate from the weave created to structure and expand magic.
It depends entirely on the game universe you're using. But in the default D&D universe, yeah, you're about right. Compare it to matter and dark matter. Yes, there's a lot more dark matter out there than regular matter, so it would technically be correct to say that regular matter is the anomaly, but in practice nobody actually refers to it as such.
@@Alexaflohr DnD is just the dark matter of our universe.
Psionics online.
Psionic isn't magic. Mechanically it's similar, but in lore it's different. Psionics fully function in anti-magic areas.
@@rmt3589 from the forgotten realms wiki: "Psionics was fueled by the internal magic of one's own mind and life-force, using this power to produce psionic effects. In contrast to the spellcasting of conventional magic, psionics did not draw power from the Weave (nor the Shadow Weave, or any other external power) and did not need it to function."
Psionics is a magic, sorry to say, it's just one that does not interact with the universal weave, due to it drawing from an entity's own internal weave. Antimagic fields cut off casters from magic received externally, such as divine donation to clerics or tapping into the universal weave. This brings up a bit of a problem with sorcerers, since their magical abilities should be inherent, but it's been clarified by Sage Advice that while their magical ability is inherent sorcerers also tap into the weave to cast spells, so antimagic works on them. So far only psionics and the ki of monks, which operate exclusively on innate magic of the spirit and do not tap into the universal weave can operate in an antimagic field.
Basicly, skyrim made everyone play as the bard thinking they are playing as a fighter, barbarian or wizard
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ITS NOT SKYRIMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (litterally ever dnd player ever, includeing me)
@jamesdeer3129 I think what OP is trying to say is that the way bards' magic was described in this video is quite similar to how Shouts (one of Skyrim's main gimmicks) work. It could also be that Skyrim's lack of a conventional class system makes it very easy to create all-rounder builds even if you aren't necessarily trying to.
There several cardinal rules of magic, I always teach to m students,
Nr.1, Magic is powerful,
Nr.2, Magic dangerous,
Nr.3, Magic is addictive,
Nr.4, Magic is corruptive,
Nr.5, Magic can draw the attention of being from the realms beyond.
So the warp from 40k!
@@michaelcgrigori7823 Not exactly but yes
Magic dearie, always comes with a price.
I'm playing a character in a campaign with only two gods. I am centuries old and forgotten by both of them, so my divine power comes from my desire to learn who I was.
2:47 Praise the Sun!
very good vid. would u ever consider making a video on the alternate magics u mentioned at the end of the vid. Most of them ive never heard of and i would really like to learn more.
Great Relaxing Music, I need it right now. Thanks.
I tried to Shazam it. It didn't work.
I have a lot of respect for Runesmith because he used to be real bad, but now he’s real good! He went from real bad to real good real fast, and sometimes I see in my recommend videos a video from Runesmith I never seen before and get real excited until I remember he used to be real bad before he was real good! Shits inspiring like a level 10 bard.
I LOVE THIS VIDEO! time to share this with my D&D group and my Facebook community 😊
You should do a series of videos on all the types of magic outside of the subdivisions. Like how about raw/wild magic, or maybe divine, or something like fey magic, and arcane magic.
I'm not really understanding this and so I hope someone can shed light on it: the other magics like true name and binding magic, are there rules or systems for those in previous editions? Or is that more of a mention of magics in other literature that could be woven into one's campaign?
I find alternate magic ideas very interesting, and would love to read up more on them!
I, too, find alternate magic systems intriguing.
I'm not sure when they were first published but I am aware that Binding, Incarnum, Shadow Magic and Truename magic each had established rule sets in version 3.5.
(I'm a 3.5/Pathfinder player btw)
If you wanted to check out some classes there are Binder, Incarnate, Totemist, Soulborn, Shadowcaster and Truenamer. Although, the design of the Truenamer class is notoriously poor. You've been warned. :)
@@theogrice4619 damn really? And I liked the idea of the true namer the most... Ugh
isn't true name magic aplied to every magic user though? isn't that what the words you recite are? I thought dnd's universe as a place where language already has a lot of power, regardless of the existance of "true name magic" wich seems innecesary
3.5 Tome of Magic has the binder, the truename stuff, and the shadowcaster. Good book, even just for the fluff
It is worth mentioning that the Weave has always been exclusive the Forgotten Realms settings. If you're playing Eberron or one of the older settings, like Greyhawk, Dragonlance, or Darksun you can just ignore this video, because there is no Weave in those settings, and the rules of magic are different.
Eldritch knights not mentioned at all in the video
EK: guess ill just die then.
EK and Arcane Tricksters are just Fighter-Wizard and Rogue-Wizard multiclasses as subclasses.
Ok who else wants Logan to make his own campaign universe and call it the Runiverse (like Rune-iverse)
The paladin thing is actually untrue; the magic of paladins comes more so from the force of their own beliefs in their oath (or lack thereof, for oathbreakers and the likes), rather than any sort of divine being. It might be true that their belief lies within a deity, and therefore disobeying that deity or failing to pray to them may invalidate their oath, and therefore harm their powers, making them become a different class or an oathbreaker, but this is not the case for all paladins - in fact, judging by the sorts of oaths we have available in 5e, it's most likely not even the majority.
Really, the best comparison to a paladin would be the gods themselves, as the force of their wills is what brings magic from the Weave to them, and the same is true of paladins.
Aside from this though, this was a really fun and informative video! Keep up the good work, mate!
Way to miss the point
Paladins & Clerics get their power through their OWN faith & devotion
@2:45 he covered that
Thank you for this video. What's the music in the background?
...I can't help but wonder just how powerful a being would be were it to somehow master both Ki and Psionics; yes, I know that that generally isn't ever going to be possible in a normal game, or be possible to do with a _normal_ character; but still, the _"what if"_ remains in my mind
I got two ideas. First is a ki user that acts like a lens for life, focusing on becoming one with their life force as a tool to twist and manipulate life to their psychic will. They are free willed and independent, invoking ki like the weave. The second is someone who melds into life force and the universe, and then examines the will and mind of it, partially (and upon death, completely) joining the mind of reality. Idk, something like that. You could flavor it.
@jamesdeer3129 the key word was "master"
Divine magic is just getting your divine mommy or daddy to cast spells on your behalf.
I tend to view magic in most rp settings more as a invisible force. Much like wind, actually. You know it's there, you can see evidence of it, you can use it. Though one big difference between it and wind is you can create wind but you don't "create magic" you merely manipulate what's already there. Magic creates itself, but may be influenced to generate more or less magic in a given area depending on the environment, spells, etc. Your not "creating it" your just encouraging it to produce more. Another way you could look at it is as invisible particles. Like motes of dust that are invisible. It really depends on how the rules of magic work in each setting.
The idea of some... blanket is a little hard to imagine, but I guess it likely stems from the Nordic ideal of fate being a sort of woven cloth.
Rikku Takanashi That would make sense for a low magic setting. In setting where magic is studied by advanced practitioners and in colleges, I think the dnd system works great.
Correction: Ki is the Physical Mastery, whereas Chi is Mental Mastery. Chi would be Psionics.
For clarification purposes; in 5e D&D:
Ki: Monk/Paladin
Chi: Mystic/Psionic
Outside of D&D:
Ki: Breaking a Boulder with your Fist
Chi: Breaking a Boulder by Looking at it
Correction: There is no difference in the philosophy it originated from, in fact the different spellings only exist because it's an old language, like how we hade Ye Olde English where everyone wrote their own way.
@@ghosty918
No, the two forms are vastly different fundamentally.
Ki is the Physical, your Mortal Life Force, it is the thing which dictates your resistance to illness and injury before your body even gets a chance to react. It has a strict hard limit that will render you incapable of moving and potentially with a shattered bone as well as multiple torn tendons, if not just passed out. In the show Dragon Ball Z; this capability is addressed by the move Kaio Ken (or however it was spelt).
Chi however is the Mental, it represents the Mental Mastery of the Body as well as beyond, the reservoir for this energy runs FAR deeper than simple Ki could ever hope to accomplish, as well as the creative potential for its use; Telekinesis, Pyrokinesis, Psychokinesis, Telepathy, Cryokinesis, affecting the density & mass of materials, the list goes on. In Dragon Ball Z this was represented by a large majority of the moves used; Kamehameha, Spirit Bomb, pretty much any ranged "Ki Blast" was actually entirely misrepresented, as it was in fact a "Chi Blast" since Ki is the Physical.
You can lift a Car with Ki using great effort, you can lift a Car with Chi using moderate effort. Mastering both of these fields would essentially mean that you are going to likely live a very interesting life due to being capable of doing so much stuff
Pretty sure ki and qi/chi are the same thing. Ki is the Japanese term, while qi/chi is the Chinese. It's sort of like how Chan and Zen Buddhism are the same thing. They're just called different names because of the differences in language. Both ki and qi/chi require balance of both the mind and body.
@@brodysalazar8669
Nope, I have actually investigated the subjects both for years, they are in fact separate, and coincidentally have similar names. They share many ideologies, but they are fundamentally & functionally separate.
Ki in 5e D&D would be akin to the Paladin's Lay on Hands, or the Fighter's Second Wind. It is potentially powerful, yes, and it requires dedication to truly Master, yes, but it has an obvious limitation to it's capabilities. The Monk actually studies and Masters this aspect, and you can see the results.
Chi however is the 5e Mystic, formerly referred to as the Psionic Classes. They Master the Mental aspect, and affect accordingly. In previous versions they used to be able to stare at enemies until the enemy's heart exploded, which is something that Ki is vastly incapable of achieving, the closest it comes is Quivering Palm (Monk Lv 17), which still requires hitting the opponent, whereas Chi requires zero contact, only intent.
Pfft, magic, magick, all just parlor tricks. The true art lies in... *magique*
I liked this. It was very well done.
I know everybody says How absurd It is that someone can learn Magic through music (bards) but what puzzles me the most are those that learn Magic through study, Wizards, because the PHB talks about How There is more to the Wizard study than Just sounds and hand montions, but It never really says what is It, what do you think?
PHB tells you that wizard's magic is a logical discipline that have a functional concept behind it that people can learn
But it never tells you which is
This is incredible!
"FAITH ALONE..."
HELL YEAH
imagine a magic spellbook that taught you how to speed read, but it was insanely large with more pages than any human could by constant reading finish by a year
Thanks for this video series! It’s inspired me to make my own magic school based on the Weave. It’s Called Formation.
Formation
Formation is an immensely difficult magic school, with many different uses for its power. Formation calls upon the very Fabric of Magic itself, and bends it to the user’s will. Formation magic often comes in an actual strand of Arcana brandishing itself as a mortal form, much like a summoner. However, it has many other uses. Those who have mastered the art of Formation can separate themselves from its fabric, and become immune to any form of magic entirely, or cause other users to be unable to cast, due to being separated from the threads themselves. They can warp and bend it to learn anything, deceive anyone, and do almost anything. However, these levels of mastery are usually limited to either ones blessed by gods, demons, or other immensely powerful monsters, and they can achieve a form of Godhood through its use. The much more common use of it is to nerf of buff the power of others, or summon pure arcana in a weaponized form. Those who have mastered the art of Formation hold all planes of existence in their hands, and can do whatever they please. The biggest weakness of Formation is its complexity. One minutely small mistake can often mean disaster for the caster in question. Some have been known to mistakenly separate themselves from the weave so completely that they lose the ability to cast entirely. Others have erased themselves from existence, only to stay in memory. Formation is an immensely dangerous art, due to the power you must be able to control in order to learn it
This is an insanely busted school, if someone were to fully master it. However, I made it less like any other school, and more like a way that Gods form in my own world I’m building. Formation masters make themselves fully invincible, and that’s how they are born, not through normal means. The gods in the world are usually converted mortals who achieved immortality.
Bards: "I'm just so awesome that reality bends to my will."
At the very end when he mentioned "under developed magic" I was like
"COME OOOOOOOOOON TRUENAMER"
And then he said it and I laughed.
I love how dnd keeps magic as still “magic”. If you understand what makes magic work it’s not magic that’s science. If you don’t understand it it’s magic. The more you understand magic the less magic it is and the more of a force of the universe it is.
It was cool to hear about the 'weave', but I couldn't hear it right the first time. It sounded like 'Wii'.
Psionics sounds like mental manipulation of reality at the fundamental level. Possibly even above magic. That's the impression I got.
In my world their are warring wizard kings who each represent a school of magic.
I'm here on a homework assignment from my dm 😅
I got to assume that "The Weave" is a Cosmological Force of Pataphysical Quality, I bet it’s very powerful
love for druids and rangers
0:44 jade ptsd
Actually sorcerers don't use the weave at all. Because worlds like Abeir didn't (and if they haven't completely merged it's still up to debate) have the weave we learned that it's really just something unique to Toril and a good chunk of realmspace, you don't need the weave to cast magic of any kind but it helps.
Sorcerers do use the weave, unless you think you know better than the person who created the FR.
While I like this video, it seems a bit too simplified. When the weave was torn after Mystra's death in the Forgotten Realms, divine spellcasting was not affected. Then again, maybe that's been retconned.
If you pick a school of magic, can you pick spell from other school? If you pick a school, do you get a bonus to spells from that school of magic? If so, what type of bonus and/or advatageous?
I love the random Solaire. dark souls ftw
And then there's the artificer, who says "screw the weave, Imma just build stuff to replicate magical effects".
And that's basically Magic
Flawless Video man!
Soul/Incarnum magic, primal magic, and shadow magic, and true name magic. Okay, magic systems to look up.... Any others that come to mind, people?
How exactly does magic work in the novels? Are their still spell slots?
Where do you find these images
So do non-mundane people have some sort of ESP so that they can find the threads of the weave? Or do they stumble onto them by accident causing unforeseen disasters or miracles?
What is the name of that first song?
Is a child of a sorcerer guaranteed to inherit the bloodline trait of their parent, or magic blood at all?
No genetics aren't that simple, sometimes they do and sometimes they don't. The more distant the source of power in the bloodline, the less likely for it to be inherited. However, statistically in D&D 90% of all player characters with special bloodlines inherit some form of power - because otherwise why mention it in the backstory?
Most likely they are guaranteed though it is hard cause sorcerer's are just as rare as warlocks in a way. So a sorcerer having a child have a 80% chance to have the kid with the bloodline. As this isn't genetics but magic as hell it could be 100%.
They may inherit the bloodline but not necessarily the magic ability. It is more like a recessive trait - it can be carried for generations without being active until two people carrying it unwittingly get together and through the genetic lottery you get a kid where it is active. Or if you want you can have your bloodline be a dominant thing so only those with the magic can pass it on (but there would still be a 50-50 chance they don't). Or you could choose to have it be more like a magical infection that is almost always passed on to the children. It is up to you and your DM.
Me before starting vid: "I wonder if this will be about magic in D&D, or just magic in Forgotten Realms."
1:00 : "Just Forgotten Realms, then."
Technically speaking, the Forgotten Realms are the backstory and origin story for the events of modern DnD.
Wonder why casters can only cast 9th Level spells? Forgotten Realms has the answer
Thanks for video
3:18 gw2 oakheart
I was looking for this comment, kinda thought I was the only one that noticed it.
Wizards snatch the weave?
It's more like Wizards...are like conductors of an orchestra. They have to find that right harmony, the right movements in order to make a symphony of Arcane Energy to cast their spells
Did magic exist before the gods though? I am getting conflicting answers.
make more videos like this
1:08 So basically "The Weave" is D&D's version of the "The Morphin Grid" of the Power Rangers franchise.
Correct me if I'm wrong.
Can u tell me wat game this is they are talking about?
What about arcane tricksters. How do they access magic?
specially the wizard
2:38 Source on the cleric girl? I wanna see more of that art!
I think, just maybe, that that image might be character art or concept art for the Crusader class in Diablo 3. The armour and tabard look very very similar.
Enter fullscreen
Maximize Quality
Hit your "Print Screen" key
Open "Paint"
Select>*RightClick*>Paste
Trim excess
Save somewhere
Drag file into Google images search bar
Doesn't always work but this time turned up "judgement by Jay JiwooPark"
Is useful for when channels don't credit art you really want.
Woud monks be affected by dead magic zones?
I would argue they wouldn't. Like Logan said, they kind of work seperately from the weave, mastering their body rather than it. I'd say it would be unfair for the mystic or elemental monk's spell effects to be uneffected gameplay-wise though, because they'd essentially get to do all the same shit wizards do but with less restrictions. Monk abilites like stunning strike or quivering palm though? Nah, they'd be fine.
I thought paladins got it from their convictions, like they could just believe in themselves to smite the haters
so, The Weave is like an easy mode that Mystra made so us amateur mortals could access magic. what if my character is pursuing a level of mastery that reaches beyond The Weave and into raw magic? how's that part work?
Ah shit its some good lore
i have 3 players in a campaign atm,,none have an ounce of magic
Can you do a video about ki
Magic is Key to Power... Remember, those who want to join the First Reborn Sect
Wait so is this for all magic, or just Dnd
What about artificers?
Artificers are just enchanters who use their magic on tools and equipment to make it better.
Yo what about hemocraft
I'm looking to homebrew the concept of an alternate weave, or source of magic used by a group or small city. I was thinking an item that steals the souls of a slain creature, and a machine that transmutes it in magical energy. Anyone with any good ideas PLEASE HELP!!!!! First time I'm and may have bitten of a bit more than I can chew Hahahaha.
like it's real work counter part? huh....
lol
You gotta cut out some of this silence, my dude.
I'm creating a world that has EVERY type of magic ever. Literally every single type and I am working hard to categorize and differentiate each with different pros and cons. I watch videos like this and always hate how the descriptions are so bland. How does Chi differ from any Arcane? How does Shadow magic differ from Elemental? Can you cast spells like healing and teleportation using fire and shadow? Like a healing fire cocoon or evaporate into a shadow and appear elsewhere? Or are there limitations to each type? Like is Shadow just a Fuel? Is it just a cosmetic theme but all in all the exact same? Is it something that requires sacrifice? Training? Is it from a God? Nature? Is it a system that can be used often or only in shadow? Can you use a fire spell from nothing or do you need elements that can create a fire?
This is why I am making a categorized template of all types of magic. I have taken Fel magic from World of Warcraft and described it's purpose and uses (Although under a different name). I've taken runic magic and explained why it differs from spell circles. I've also explained the differences of all magic casters such as Mage, Wizard, Witch, Warlock and so on (I have over 30+ types of casters to categorize).
It's a LOT to do but my OCD won't let me accept any other outcome 😂
Can u tell me wat game this is they are talking about?
@@ItsSwitchXD Pardon? I am writing a book series. Im unsure who "They" are or any comments about a game.
@@UItraVice I’m talking about the person who made this TH-cam video talking about the magic
@@ItsSwitchXDYou referring to DnD? Because I am very aware of it, if your intention is to say it already dies this, that isn't true. My world has WAY more complexity than that. DnD has infinite potential with home brew and such but nothing is as laid out and explained.
@@UItraVice ummm I just wanted to know if this was a game that I could play on Xbox/pc 😭😭😭
is this offiicial art fro WOTC?
not all of it no
Umm actually...
OMG you're so serious here, lol I'm sorry, i can't take you seriously (ironic because you're being serioua here) after watchingvthe current you right now
Wrong right off the bat, its not just 'movements and noises" that are required to cast spells, unless your DM is a complete uncreative doltz.
Actually it’s pronounced/hej/, and sounds like “hey”, spelled “hej” as in hej gamle man
So u need a weeb to use magic 🙀
magic is big gay
Why not make your own world like you know you do in Dungeons & Dragons that's the point
there is no real world counterpart for chi
DND makes even magic boring...
So....a metaphysical force of nature?