use blendshapes to drive the shapes, however id just reshape them and use a control to let them move freely, instead of having the points move on the blendshape object from their original world positioning, he has a more controlled setup probably for all he needs on the project.
amazing tutorial, short and very useful, thank you
how to see that in render
Brother can you please tell us how to rig those robotic eyes?
it will be great help!
use blendshapes to drive the shapes, however id just reshape them and use a control to let them move freely, instead of having the points move on the blendshape object from their original world positioning, he has a more controlled setup probably for all he needs on the project.
great video, thanks a lot
how to make those eyes using blendshapes
Is there anyway it can be done in 3ds Max?
very helpful,thank you
Glad it's been useful. I will be posting a new video on how to take this further.
Hi, very cool. I am in Maya 2018, in falloff reference curve only appear the contour :(. Do you know what is the problem?Thank you