They also 'grow' an organic layer of armor. It slows them down, but makes them tougher individually. A Beast Acolyte is a little tougher and a little slower than the Somtaaw original. At least, I think so.
12:25 Yea, that was totally believable. I mean, congrats to The Beast for being so creative and all. However, if it's going to try to do stuff like that it might want to practice it's field-craft. Also, maybe learn to copy other radio messages. It was creepy as all hell, but if I heard THAT transmission, I'd be making best speed the other direction.
To be fair, if I was on the horn and heard something like that, I'd not give away that It had given it away. Granted, this had literally been the first time the Beast had ever spoken to anything not Beast, other than that burst from the science module.
I'm pretty sure you've gotten better at this, but I feel like giving a couple pointers: 1) DON'T move the Kuun-Lan until it's time to fire the Siege Cannon. 2) Before the Imperials break off towards the Beast, destroy the Heavy Cruiser quickly. This way, the Beast won't be able to convert it to their side.
It does, yep. Unfortunately I couldn't manage to make the slider work with forcing the game to 1080p, so a lot of the ships from Homeworld 1 that were reused aren't so pretty.
Anyone else baffled by the fact that Energy Cannons do not make an appearance in Homeworld 2? They are obviously superior to traditional Kinetic Rounds yet none of the Hiigaran ships seem to use them anymore.
Yep, pretty much. Along with the Hive Frigate, the Leech micro-ship, the Sentinel micro-ship, the ACV, the MCV, the Mimic and...um. Pretty much everything after the first level?
You know while I find it funny that you're so scared of a single heavy cruiser and 3 destroyers, I do have to say you had tools at your disposal to easily attack them with impunity. ACV's EMP ability for one, and if you built some heavy tugs, you can effectively push around heavy capital ships and take them away from the battle while you concentrate on fighters and the frigates. You could have also built some leech to destroy them. I know at this point you don't have your own heavy ships, but even your smaller ships are quite a match against these heavy guys if used correctly. Shows how powerful the Somtaaw are even though they cannot field as big as a fleet as the original Homeworld Mothership did. Although I agree with your actions in every way since you knew the battle didn't need to be fought since that Beast mothership showed up. So in the end you negated any losses you might have suffered by going into conflict. I do have to say though, someone going into this blind would have a harder time discerning when triggers happen to make enemies fight one another. That's the tricky part about this game, but I love it for doing so, it gives you a chance to fight and room for a breather if you end up troubled and overwhelmed, plus the tension is so great for the story as well. Although I do have to say it doesn't make sense that the Beast ship knew how to construct Somtaaw Multi-beam frigates as they were developed after the hanger bay was infected and were never infected by the beast so they shouldn't have the knowledge to build it like they built the Acolytes, ACV's, and Heavy Tug frigates, I do enjoy that they make you fight your own ships to really test your mettle against the Somtaaw designs though. Even though you ended up having to fight the infected Heavy Cruiser anyway, you made good use of the EMP and sphere formation to relentless attack it, good work.
KoreanBackdash Multi-beam is plausible but the Beast also doesn't have access to the Somtaaw research from the teams that came up with the Helix bundle. Which if you read in the backstory came from a joint effort from Kiith Paktu when they joined Kiith Somtaaw to bolster their clans numbers in the Diaamid. It just doesn't state this in game. But that's how the Dervishes were built.
@@DimensionalIce Its safe to assume that is how the Faal-Corum has Dervishes in the next mission though. The technology had been developed before the Beast War, but Kiith Somtaaw didn't really need them, and therefore didn't put them into service until the Beast war.
i think the reason why the beast ship and fighter were so dulradible because the captured ship is already a organism , that mean even if you fired into the cockpit it still live, and that forces you to blow up every piece of crap that thing have , not to even mention that the crew of the ship meat were melted into the ship make it like a giant meat bolder being warped with metal plate around travelling in space , so it kind a creepy ,and that would explain why it so tought to bring it down
they have good concentration , mining see , mining , mining , mining , that is there job . It there hobby , they eat sleep die with it , sometime they even salvages ship too , but it all mining the most . They mine there enemies ship , because in there eye it the same thing , metal plate , ship -- is to be harvested no distruption
I don't like it, since it backfired on me in last mission. Well, to be honest it bounced from that big-ball-of-death, but hey - that field was supposed to bounce SHIPS, not ORDNANCE.
Yeah, considering how lacking the Somtaaw were at this point in terms of firepower? I like to picture the bridge crew just jaw-dropping at the sight of it.
I've watched all your playlist of this game, and still can't understand why didn't you upgrade to the next "best" vehicle available? Like multi-beam frigate instead of little fighters?
wow somtaww ship in cutscene is massive compared to inscene battle have a check at 25:25 it massive , look at those support pod wow , but in the ingame it look puny
I saw another playthrough that had the Heavy Cruiser blocking the nav-beam path in the previous mission be salvaged, it was a great help, did you try salvaging many ships?
I have salvaged Taiidan ships before, but because even their super-heavy ships are susceptible to being infected by the Beast, I usually avoid trying to do so. Nothing like having a Heavy Cruiser infected by a few cruise missiles.
TheOneTrueRenairen Their Destroyers are useful though. Their firepower is a bit less than Somtaaw Destroyers' (still more than the Hiigaran Destroyers' firepower!), but they consume much less support units. And they cannot be infected.
schprimas True. The Beast cannot infect any ship it doesn't have files for so the Destroyers of the Kushan & Taiidan are both just fine like Somtaaw's. It's also true that because it has 2 main cannons on each turret instead of 1 that the Taiidan ship has more firepower. I suppose it was a way to make up for the ion cannons being fixed into the ship instead of gimball turrets. I still have salvaged Qwaar-Jets though because their firepower makes up for it and they cost loss SU's than the Dreadnoughts. I can defeat cruise missiles quite easily thanks to Somtaaw having accurate weapons on their ships. Although the biggest problem is encountering a Beast Carrier, Heavy Cruiser, or the Beast mothership. The player has no ability to block the particle beam, I don't know if a level 3 Sentinel force field would work there but you can also ambush their ships from areas other then a direct frontal attack to stay away from the infection points or place the infect-able ships in a big enough wall formation where the infection beams have less of a chance of targeting or reaching them.
DimensionalIce I found it pretty difficult to navigate the cruiser(s) in a way to stay away from any infection hazard, especially when my more mobile spacecrafts were a bit far from them so 1-2 cruise missile could hit them. So most of the time this resulted in leaving them almost completely out of the battle, they were not worth the trouble, so I gave up on them eventually.
schprimas I didn't have trouble mostly because when I did salvage the cruisers I also had salvaged many other Taiidan Destroyers & frigates since the Nebula mission where I would attack their research station. Although to be fair I didn't decide to start using Heavy Cruisers until the Taiidan ambush on mission 13 of Unknown area. However if you're doing a salvage heavy playthrough, there's plenty of other areas to get Heavy cruisers but it was a plus for me because by that time I had an insanely large capital ship wall with my frigates and super capitals mixed together. However I still have ACV's, MBF's, and Hive Frigates to deal with many other problems such as cruise missiles quickly.
all mother ship should be class as heavy weight ship , since even due to there huge size and lack of turret platform of there own not to mention extremely Sllwwoowww moving . Ah does the higarain mother even move at all in the home world one? i see it move a bit in home world 2 but not as fast as somtaaw . And why do they need to friggin big engine when most of the time they only jump from this places to that places, that seriously not qualify as speed at all
I pray Gearbox remasters this game like the originals, I really really do. This game has a deeper fear than the other games. This game gave you a real sense of fear and hatred for the Beast. A being you cannot negotiate with. Only fight.
It's still such a shame we didn't get Cataclysm Remastered, even though jamming it inartfully into the HW2 engine like they did to the original game would have been painful to see. It's still better than just having it totally forgotten.
HuntrBlackLuna In all honesty the game will never be forgotten. Besides that, I'd rather just have the game stay as is rather than brought back as something it's not meant to be like how Gearbox did with the dreadful Homeworld Remastered Collection. It's still available as a stand alone game on it's own that can still be bought through a site like Amazon or downloaded through something like a torrent site. It will not be forgotten by the people who know about and spread the information about it. However I would rather see someone else recreate it in the future since the Homeworld engine is available online for download so that it's possible to work on the engine like with the Homeworld SDL project. Gearbox has proven to be rather untrustworthy. I do not wish to see them port Cataclysm into the Homeworld 2 engine as well just like they did with Homeworld Remastered just for the sake of a combined multi-player which is at best still broken and unbalanced because they haven't solved how the Homeworld 1 ships work in the RNG engine.
I'm not sure how the weapons balance is going to work if Cataclysm got remastered. Unlike in HW and HW 2, ion cannons and projectile cannons are accurate against strike craft. This makes fighters much less useful the longer the game progresses such that the only way to defeat a vast capital ship fleet is to have your own capital ship fleet. The game developers tried to compensate by increasing the cost of Super Capitals. For example, Destroyers cost 1350 RU in HW, yet they cost 3000 RU in Cataclysm while Beast Interceptors are similar in cost to Interceptors in HW 1 (slightly more expensive due to Beast armor/self repair ability). Dreadnoughts are considerably worse than Beast Heavy Cruisers in Cataclysm. More technologies required to unlock, higher SU cost, shoots missiles instead of more Ion Cannons/Mass Drivers (slower projectile speed and limited missile supply), cannot focus both ion cannons on one target, and Repulse instead of Infect (less useful against Capital Ships). They have Armor Level 3, but that doesn't make up for its other flaws. Given how weapon balancing works when incorporating a physics engine to an RNG engine, Dreadnoughts will be severely lacking in anti-capital ship capabilities due to having 2 ion cannons rather than 4.
The moment with Caal-Shto's arrival was so cool and creepy
They also 'grow' an organic layer of armor. It slows them down, but makes them tougher individually. A Beast Acolyte is a little tougher and a little slower than the Somtaaw original. At least, I think so.
12:25
Yea, that was totally believable.
I mean, congrats to The Beast for being so creative and all. However, if it's going to try to do stuff like that it might want to practice it's field-craft. Also, maybe learn to copy other radio messages.
It was creepy as all hell, but if I heard THAT transmission, I'd be making best speed the other direction.
To be fair, if I was on the horn and heard something like that, I'd not give away that It had given it away. Granted, this had literally been the first time the Beast had ever spoken to anything not Beast, other than that burst from the science module.
I'm pretty sure you've gotten better at this, but I feel like giving a couple pointers:
1) DON'T move the Kuun-Lan until it's time to fire the Siege Cannon.
2) Before the Imperials break off towards the Beast, destroy the Heavy Cruiser quickly. This way, the Beast won't be able to convert it to their side.
such beautiful game yet it's creeps me .
It does, yep. Unfortunately I couldn't manage to make the slider work with forcing the game to 1080p, so a lot of the ships from Homeworld 1 that were reused aren't so pretty.
Anyone else baffled by the fact that Energy Cannons do not make an appearance in Homeworld 2? They are obviously superior to traditional Kinetic Rounds yet none of the Hiigaran ships seem to use them anymore.
Yep, pretty much. Along with the Hive Frigate, the Leech micro-ship, the Sentinel micro-ship, the ACV, the MCV, the Mimic and...um. Pretty much everything after the first level?
Processor Joe, the rearguard master :D
Seriously this is my favorite ship now in this letsplay.
You know while I find it funny that you're so scared of a single heavy cruiser and 3 destroyers, I do have to say you had tools at your disposal to easily attack them with impunity. ACV's EMP ability for one, and if you built some heavy tugs, you can effectively push around heavy capital ships and take them away from the battle while you concentrate on fighters and the frigates. You could have also built some leech to destroy them. I know at this point you don't have your own heavy ships, but even your smaller ships are quite a match against these heavy guys if used correctly. Shows how powerful the Somtaaw are even though they cannot field as big as a fleet as the original Homeworld Mothership did. Although I agree with your actions in every way since you knew the battle didn't need to be fought since that Beast mothership showed up. So in the end you negated any losses you might have suffered by going into conflict. I do have to say though, someone going into this blind would have a harder time discerning when triggers happen to make enemies fight one another. That's the tricky part about this game, but I love it for doing so, it gives you a chance to fight and room for a breather if you end up troubled and overwhelmed, plus the tension is so great for the story as well. Although I do have to say it doesn't make sense that the Beast ship knew how to construct Somtaaw Multi-beam frigates as they were developed after the hanger bay was infected and were never infected by the beast so they shouldn't have the knowledge to build it like they built the Acolytes, ACV's, and Heavy Tug frigates, I do enjoy that they make you fight your own ships to really test your mettle against the Somtaaw designs though. Even though you ended up having to fight the infected Heavy Cruiser anyway, you made good use of the EMP and sphere formation to relentless attack it, good work.
DimensionalIce well, the Beast infected Turranic Ion ships, so a multi beam seems plausibel considering the infected hangar is Somtaaw tech
KoreanBackdash Multi-beam is plausible but the Beast also doesn't have access to the Somtaaw research from the teams that came up with the Helix bundle. Which if you read in the backstory came from a joint effort from Kiith Paktu when they joined Kiith Somtaaw to bolster their clans numbers in the Diaamid. It just doesn't state this in game. But that's how the Dervishes were built.
@@DimensionalIce Its safe to assume that is how the Faal-Corum has Dervishes in the next mission though. The technology had been developed before the Beast War, but Kiith Somtaaw didn't really need them, and therefore didn't put them into service until the Beast war.
the best thing about the mimic is that not only they disguised the human eye but also too computer eye until they started to attack , that is awesome
Most of Homeworld: Cataclysm was just sort of glossed over when it came to HW2.
Maybe, but we won't get to use it for a few missions yet.
i think the reason why the beast ship and fighter were so dulradible because the captured ship is already a organism , that mean even if you fired into the cockpit it still live, and that forces you to blow up every piece of crap that thing have , not to even mention that the crew of the ship meat were melted into the ship make it like a giant meat bolder being warped with metal plate around travelling in space , so it kind a creepy ,and that would explain why it so tought to bring it down
they have good concentration , mining see , mining , mining , mining , that is there job .
It there hobby , they eat sleep die with it , sometime they even salvages ship too , but it all mining the most .
They mine there enemies ship , because in there eye it the same thing , metal plate , ship -- is to be harvested no distruption
I don't like it, since it backfired on me in last mission.
Well, to be honest it bounced from that big-ball-of-death, but hey - that field was supposed to bounce SHIPS, not ORDNANCE.
Think this might have been a mission where I capitalised on leeches and MCVs.
They come.
+Quackerilla Good.
Feed Soon :p
Doesn't Cataclysm have its texture slider set to 75%-ish by default?
i loved the delay on realyzind there was a heavy cruiser XD
*realizing
Yeah, considering how lacking the Somtaaw were at this point in terms of firepower? I like to picture the bridge crew just jaw-dropping at the sight of it.
A lot of missions in this game would fall under that heading.
I've watched all your playlist of this game, and still can't understand why didn't you upgrade to the next "best" vehicle available? Like multi-beam frigate instead of little fighters?
You ever wonder how they get the man power for all those losses?
In Kuun-Lan? It carries extra crew in Cryo
wow somtaww ship in cutscene is massive compared to inscene battle
have a check at 25:25 it massive , look at those support pod wow , but in the ingame it look puny
I saw another playthrough that had the Heavy Cruiser blocking the nav-beam path in the previous mission be salvaged, it was a great help, did you try salvaging many ships?
I have salvaged Taiidan ships before, but because even their super-heavy ships are susceptible to being infected by the Beast, I usually avoid trying to do so. Nothing like having a Heavy Cruiser infected by a few cruise missiles.
TheOneTrueRenairen Their Destroyers are useful though. Their firepower is a bit less than Somtaaw Destroyers' (still more than the Hiigaran Destroyers' firepower!), but they consume much less support units. And they cannot be infected.
schprimas True. The Beast cannot infect any ship it doesn't have files for so the Destroyers of the Kushan & Taiidan are both just fine like Somtaaw's. It's also true that because it has 2 main cannons on each turret instead of 1 that the Taiidan ship has more firepower. I suppose it was a way to make up for the ion cannons being fixed into the ship instead of gimball turrets. I still have salvaged Qwaar-Jets though because their firepower makes up for it and they cost loss SU's than the Dreadnoughts. I can defeat cruise missiles quite easily thanks to Somtaaw having accurate weapons on their ships. Although the biggest problem is encountering a Beast Carrier, Heavy Cruiser, or the Beast mothership. The player has no ability to block the particle beam, I don't know if a level 3 Sentinel force field would work there but you can also ambush their ships from areas other then a direct frontal attack to stay away from the infection points or place the infect-able ships in a big enough wall formation where the infection beams have less of a chance of targeting or reaching them.
DimensionalIce I found it pretty difficult to navigate the cruiser(s) in a way to stay away from any infection hazard, especially when my more mobile spacecrafts were a bit far from them so 1-2 cruise missile could hit them. So most of the time this resulted in leaving them almost completely out of the battle, they were not worth the trouble, so I gave up on them eventually.
schprimas I didn't have trouble mostly because when I did salvage the cruisers I also had salvaged many other Taiidan Destroyers & frigates since the Nebula mission where I would attack their research station. Although to be fair I didn't decide to start using Heavy Cruisers until the Taiidan ambush on mission 13 of Unknown area. However if you're doing a salvage heavy playthrough, there's plenty of other areas to get Heavy cruisers but it was a plus for me because by that time I had an insanely large capital ship wall with my frigates and super capitals mixed together. However I still have ACV's, MBF's, and Hive Frigates to deal with many other problems such as cruise missiles quickly.
all mother ship should be class as heavy weight ship , since even due to there huge size and lack of turret platform of there own not to mention extremely Sllwwoowww moving . Ah does the higarain mother even move at all in the home world one? i see it move a bit in home world 2 but not as fast as somtaaw . And why do they need to friggin big engine when most of the time they only jump from this places to that places, that seriously not qualify as speed at all
You are what you eat...
Where i cand dl this version of the game? It looks like it has been remastered!
I pray Gearbox remasters this game like the originals, I really really do. This game has a deeper fear than the other games. This game gave you a real sense of fear and hatred for the Beast. A being you cannot negotiate with. Only fight.
Barking Dog apparently lost the source code somewhere when they got acquired by another company, so they can't do it that way.
Jon Sleeper they could if they asked the original devs to join the team, then rebuild all the features from HW:C into HW:Remaster engine.
It's still such a shame we didn't get Cataclysm Remastered, even though jamming it inartfully into the HW2 engine like they did to the original game would have been painful to see. It's still better than just having it totally forgotten.
HuntrBlackLuna In all honesty the game will never be forgotten. Besides that, I'd rather just have the game stay as is rather than brought back as something it's not meant to be like how Gearbox did with the dreadful Homeworld Remastered Collection. It's still available as a stand alone game on it's own that can still be bought through a site like Amazon or downloaded through something like a torrent site. It will not be forgotten by the people who know about and spread the information about it. However I would rather see someone else recreate it in the future since the Homeworld engine is available online for download so that it's possible to work on the engine like with the Homeworld SDL project. Gearbox has proven to be rather untrustworthy. I do not wish to see them port Cataclysm into the Homeworld 2 engine as well just like they did with Homeworld Remastered just for the sake of a combined multi-player which is at best still broken and unbalanced because they haven't solved how the Homeworld 1 ships work in the RNG engine.
I'm not sure how the weapons balance is going to work if Cataclysm got remastered. Unlike in HW and HW 2, ion cannons and projectile cannons are accurate against strike craft. This makes fighters much less useful the longer the game progresses such that the only way to defeat a vast capital ship fleet is to have your own capital ship fleet. The game developers tried to compensate by increasing the cost of Super Capitals. For example, Destroyers cost 1350 RU in HW, yet they cost 3000 RU in Cataclysm while Beast Interceptors are similar in cost to Interceptors in HW 1 (slightly more expensive due to Beast armor/self repair ability).
Dreadnoughts are considerably worse than Beast Heavy Cruisers in Cataclysm. More technologies required to unlock, higher SU cost, shoots missiles instead of more Ion Cannons/Mass Drivers (slower projectile speed and limited missile supply), cannot focus both ion cannons on one target, and Repulse instead of Infect (less useful against Capital Ships). They have Armor Level 3, but that doesn't make up for its other flaws. Given how weapon balancing works when incorporating a physics engine to an RNG engine, Dreadnoughts will be severely lacking in anti-capital ship capabilities due to having 2 ion cannons rather than 4.
Clearly they mine science.
I couldn't find a better definition of FUBAR than this mission.
dat cannon
ah we lost another comrade to the beast only to reallized they can try to mimic human voice, yuck
Miners are very creative no? :P