Elite Dangerous Odyssey FPS Weapon Review: The Manticore Primary Weapons
ฝัง
- เผยแพร่เมื่อ 25 ก.ค. 2024
- In this video I review the Manticore Primary FPS weapons in Elite Dangerous Odyssey.
Any comments / questions / suggestions are always appreciated so please do post them below.😊
See you out in the black CMDRs! o7
CHAPTERS
00:00 Intro
00:37 Manticore Executioner Review
03:41 Manticore Intimidator Review
05:48 Manticore Oppressor Review
09:05 Outro
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Thanks for this Logan Terrick, you are the master of these weapons, I am just about to get to G3 on the executioner.
My favourite weapon, the Executioner. It’s great picking people off with it. Have fun!
Tormentor, Executioner, Intimidator. Pretty much my standard combat loadout. I usually run the Executioner and Tormentor on my Maverick.
Still working on getting all the data I need for attachments, but it is coming along.
Certainly some solid reasons for the attachments you have chosen.
They are good weapons! With my Maverick suit it depends what kind of mood I'm in. Sometimes I just want to run around and murder everyone! 😄
In which case I use the Intimidator. 😉
Hmm, I tend to use less Fast Handling/Stowed Reloading with plasma weapons, because I go with the idea that they are meant to be universal weapons that can do both shields and body without switching. My Executioner has Range, Scope, Audio Masking and Stability. It's a pure assassin's weapon and if I end up in a firefight with it, I have already failed. Kills at 200 meters with such slow projectile are satisfying + it doubles as binoculars for my Artemis. Stability because I think it helps to get a second shot out faster, as shielded targets must always be double tapped.
For Intimidator my style is not set to stone. I've done the tighter spread mods and 3rd barrel + reload speed mods. It's usually for the Maverick suit. Opressor is broken, but I try to make use of it. Used on Dominator suit with the L-6. Magazine Size, Reload Speed, HS Damage and Accuracy so I can keep moving while firing from the hip. It might be a good weapon to catch a group of enemies coming at you in a narrow corridor or a staircase, but the broken autoaim makes the shots go wide very easily.
me too I prefer the Executioner and Tormentor, similar to today's sniper rifle and shotgun, just adapted for the interstellar travel era we live in EDO...
Hey great video!
I use the Intimidator(2) most of the time with the Dominator suit.
I found that the intimidator is the best weapon in the game after fully engineering 7 of them to work out a good combination.
I use two different loadouts, for CZ its stowed/scope/mag size/faster handling, and for settlement raids its stowed/scope/mag size/audio masking.
When the scope is paired with increased hip-fire accuracy the spread is reduced, and every time you disembark from your ship or SRV with these 2 mods equipped the spread reduces further, if this is done 10 times the spread is finally reduced to the size of the Executioner projectile.
I discovered that if I switch to another loadout with scope and without increased hip fire the reduced spread is retained, even a relog to main menu doesn't effect the preset spread. So the process is to reduce spread with hip fire/scope to desired size, then switch to combat loadout.
- From my testing long range isn't really worth it on the Intimidator, at max range (little over 200m) it does about 10% more damage with greater range, but it is a 2 shot (3 for high CZ enforcer) take down either way, and doesn't actually increase overall range, just ads minimal damage at range.
o7
Not sure if this link will work, but here is an example of the Intimidators (I am not very good and play with Xbox controller lol). th-cam.com/video/mxvRUezHWU8/w-d-xo.html
Nice find!
What about reload speed? Do you think it is a good mod for the intimidator? My thought is that since it has 3 bullets per clip with the extended magazine, you're gonna be reloading very very often, so better make it faster
@@Rykaas Yeah sure could, not a bad idea, maybe swap for faster handling. You will want to keep scope though- for the super small spread if you set it up right :)
o7
@@jasperlit1345 thanks cmdr. o7
scope has no effect on oppressor's spread i presume?
The Oppressor doesn't have spread. Spread is when a weapon fires multiple projectiles at the same time and they spread out, like a shotgun.
Scope won't help the Oppressor at all.
@@loganterrick well-ok, it has jitter that scatters the projectiles, but to be frank- the scope SHOULD NOT have helped the shotgun either. I guess i could have asked if there is some odd (positive) effect from adding scope in other weapons, especially the painball gun. such a shame that the probably best looking weapon sux soOOOOO bad...they could add a dlc with more weapons tbh..
I found the oppressor was reasonable at fighting revenants, but the tormentor, intimidator or rocket launcher are better.@@dainishauka7205
Oppressor is S tier for most players even in CQC situations. It just takes too long to do anything.
I think you meant F tier but I get the point. I totally agree, for most people it's not worth touching.