You should see his twitch, when he is streaming you can hover your mouse over the perks and add-ons he is using, and it will show you the description of what each one does. It's incredibly convenient, and such a neat feature!
otz’s community is truly a community i feel so welcomed in. compared to some other communities/ the dbd community in general , it feels so homey. otz is an amazing content creator as well as entertaining. thank you otz for all the content you give us , as well as how good you treat all of us.
Hey Otz, I just wanted to confirm the descriptions of all the slowdown effects so you and your viewers know exactly how strong or weak they are as well as how they interact. As for the mangled status effect it does not decrease healing speed by 25% but rather increases the healing duration by 25%. These may sound the same but are not. How the math works is that the time to heal is equal to one divided by the rate (the equation being t=1/r and the inverse being r=1/t). What this actually means is that the rate is decreased by 20% (so 0.8 in the equation) which causes the time to increase by 25% (t=1/0.8 ≠ t=5/4 (125%)) Another strange thing about the mangled status effect is that it is not additive with other slowdowns but instead multiplicative. What this means is that if say you were to suffer from coulrophobia (a decrease in the rate by 50%) and mangled (a decrease in 20%) you would not suffer a 70% penalty (0.5+0.2=0.7) but a 60% penalty ((1-0.5)x(1-0.2) ≠ 0.5x0.8 ≠ 0.4 (this is the new speed here instead of the penalty but 40% is the speed of a 60% penalty)). If you wanted proof of this or a visual representation then go check out the yt channel “interact” because he made a video that shows this. Hopefully this helps you base your opinions on healing in the game a bit better. It took a while to write this so here’s hoping you actually read this. Love you otz
Tried the same build on Lery’s but used thanataphobia instead of franklins and got a 3k. Still think Nurses is bad on every killer who’s not a stealth cause I never get value
@@pawelteam97 I improved his rant "Anothew bwoken/op kiwwew. Nowt onwy did they make evewy kiwwew op with the insane unnecessawy buffs nowt too wong ago awong with newfing suwvivows best pewks intwo obwivion. But now they wewease owne of the most bwoken kiwwews i’ve even seen. They juwst continuouswy wuin the gawme fow suwvivows; suwvivow isn’t even fun anymowe. Was sitting in a queue fow awmost 30 minutes the othew day juwst me awnd the kiwwew awnd nobody joined. Why even bothew pwaying suwvivow if uwu basicawwy have no chance at winning. Makes me sick tuwu my stomach. Kiwwews need tuwu be newfed immediatewy, we suwvivows awe the majowity so keep us happy bhvw, it’s nowt hawd. Scwew the kiwwew mains."
You should try distressing, cloraphobia, unnerving presence, and sloppy/franklins on Wesker, he gets like a 50+ meter terror radius that completely covers smaller maps, and since people are always in your terror radius it also helps you sneak up on people, ironically it makes cowshed great since they can’t see you coming through the corn when you use the ability to get movement.
@@nottsninja It incentivizes hooks by becoming stronger over time without being oppressive due to the time limit. This allows the killer to have good slowdown while also giving the survivors the choice whether or not to wait out the timer. Again, VERY important to remember that "well designed" and "strong" are not interchangeable. The stats of this perk need a little buff, but the way the perk actually works is great.
@@Trident_Gaming03 very interesting, I understand it’s better designed than COB for example, as it requires hooking. But that doesn’t mean it’s as well designed as things like BBQ, since tunnelling still works for this perk. Plus, it’s very similar to the perk dying light - but worse, which wasn’t popular in the first place. Kinda looks like they didn’t learn from that mistake. Good discussion though, appreciate it
It would be perfect if the Leverage timer lasted to 60 seconds or had double the effect early on so you could see it is doing something. Right now with the numbers so low, I see literally no reason to use it over the much more consistent Sloppy Butcher.
You'll notice both matches only had a couple of brown medkits. Which is sort of the problem with a lot of anti-heal builds, since they're % based they really won't be game changing against stronger medkits that already heal insanely fast.
IDK Why, but I thought this video was a full anti-heal Plague build and I thought Otz had gone off the deep-end and lost his mind lol Great video as always ^.^
My problem with leverage is that it doesn't have any healing regression. By the time you pick up a survivor and carry them to a hook, survivors are already at least partially healed, and in a lot of cases they can be fully or nearly fully healed by the time you hook already because it's not like you can stop them while carrying a survivor. Even if it looks like you are getting value from it on the HUD, you probably aren't getting as much as you think you do because it's only applying the debuff on whatever healing progress they don't have.
I like the idea of leverage, but man I definitely think the timer needs to be buffed. 30 seconds is nothing, especially with specificly being after a hook.
I love Leverage conceptually. Any perk that gives me simple bonuses for hooks is good in my books. I'd make the duration -60 seconds- 45 seconds, and make it instantly regress healing by 5% per token, to make it more competitive as an anti-heal, and give at least one alternative to coulrophobia and butcher. Also, Leverage Blood Echo about to pop off. On the topic of the artist, I think she's on the same power level as Hag, but infinitely more fun. They both have pressure and anti-looping that can take up the entire map, but artist has the funny birds and a much more cool vibe, as well as an alternative way to attack.
Leverage is a really interesting perk because it presents survivors with a choice whether to spend a long time healing and risking the hooked survivor getting to next hook state, or saving them sooner and risking more time running around injured. 30 seconds is an appropriate amount of time imo. The issue is that 10 hooks are required for max potential. 1-3 hooks for 5-15% seems negligible in the early game, and even if you do get 10 tokens for the 50%, it's a game you were probably winning anyways with at least 2 survivors guaranteed dead. I feel like just tweaking the numbers would fix it. My first suggestion would be 8 tokens max and 6% for each token. Still gradual enough to not be too oppressive early game, but the perk will more consistently give value in the mid to late game. As a bonus, 8 would be just enough hooks such that all survivors can still be alive when the perk is at max potential. Imagine the chaos and tough decisions survivors would have to make in that situation, which I think would be not just rewarding for killer players but more importantly - fun.
I had a sort of buff idea for leverage while watching and it would look something like this. In addition to its current effect; Once 1 generator is left to complete, Leverage will no longer gain stacks and activate for the remainder of the trial. I realize this just makes that battle of attrition much stronger for killers like knight, and skull merchant though bc they would get best value out of it in the worst way. (for obvious reasons) so instead i thought.. Once one genrater is left to complete, Leverage will activate for the remainder of the trial after the next survivor is hooked. Leverage will no longer gain stacks. this way if the killer is just scaring people off gens and not committing to chase near the end of a chase, they won't get free slowdown from the perk buff. Anybody else think leverage could use a buff or small rework
@@kingol4801 okay yeah but alot of hooking related perks have that issue, no way out and grim embrace dont give value if you dont have the different hooks states. Sometimes its hard to hook different survivors too. I mean there's usually atleast one survivor that's hard to catch. besides say by 1 gen you have 3 hooks. for that remainder of the trial you have permanent 15% slowdown on heals. its not alot sure, but in tight games sometimes i imagine it would help pull some pressure off the killer for that last gen. I see It as like a comeback perk sort of, like when you have nobody dead or on death hook but still have hook states. leverage rewards you even for those few hooks.
I feel like with the 30s time limit on leverage, they could increase it to 10% per stack. Since it goes away and it's only on hook, if the killer is getting to like, 70-80-90%, then the survivors have already pretty much lost at that point anyway. It would make it feel more meaningful at the early stages.
I find the perk leverage to be pretty comedic, it's called leverage but the only point at which the perk is actually doing something impactful is once you've basically already won the match whereas leverage IRL is used to very effectively get something started that you couldn't do without it such as prying something apart with a crowbar
I love that Otzy baby hearts comments he’s heard for literal years because he appreciates that both old and new people love his brand and just want to play along. Classy
They probably undertuned Leverage for fear of it being too strong on release, now that it's clearly not an issue they could buff the numbers a bit - like even 10% per stack wouldn't be outrageous. They've done post-release buffs on weak perks like that before. It'd be quite useful in niche builds.
@@rkdksjsnnsns2974 " Anothew bwoken/op kiwwew. Nowt onwy did they make evewy kiwwew op with the insane unnecessawy buffs nowt too wong ago awong with newfing suwvivows best pewks intwo obwivion. But now they wewease owne of the most bwoken kiwwews i’ve even seen. They juwst continuouswy wuin the gawme fow suwvivows; suwvivow isn’t even fun anymowe. Was sitting in a queue fow awmost 30 minutes the othew day juwst me awnd the kiwwew awnd nobody joined. Why even bothew pwaying suwvivow if uwu basicawwy have no chance at winning. Makes me sick tuwu my stomach. Kiwwews need tuwu be newfed immediatewy, we suwvivows awe the majowity so keep us happy bhvw, it’s nowt hawd. Scwew the kiwwew mains."
I would have swapped out Deadlock for Gift of Pain. Applies Haemorrhage and Mangled for slower healing and slows gens if they do manage to heal. And possibly take off franklins to make them use all their charges immediately, maybe replace it with Pain Resonance (to use with Gift of Pain) or Forced Penance depending on whether the severed hands add on counts towards protection hits. Or thanatophobia or something similar
Friendly Competition actually pairs really well with a teammate having Prove Thyself, just fyi. My gf and I tried it a few times, and it works if you can coordinate for a duo gen early on. Gens just fly.
I promise you you’re feeling mostly placebo. Even if you and your teammate get full usage by immediately finding another gen within like 15 seconds and not getting chased at all during the duration, you save like 6 seconds. The perk is garbage.
Genuine question, with severed hands in the second match you were spawning one bird further back then two when you got closer. Wouldn’t it make more sense to spawn two birds further back and one closer? That way you could potentially get a double injure.
Yes. It also helps to have two birds further back, so that if they try to run away, you have a bit more of a spread with the second bird. If that makes sense.
im imaging this build with gift of pain so that the survivors unhooked are mangled and hemorrhaged so the birds interupting the unhook healing is helping better at keeping them injured for longer
I have the theory that leverage could be very good or at least ok in a very powerful killer, if you can down survs within the 30 seconds of duration of Leverage, you could consistently be reducing healing speed more and more with little or no cooldown 👀👀
Hi, Otz, just thought I'd let you know that you made a small error in the description for the Sloppy add-on. Mangled causes healing to take 25% longer, which results in the heal being 20% slower. If it were 25% slower, it would mean the healing took 33% longer.
i dont play DbD i love that you show some Perks at the Beginning 😊 would like to see all, what they do, so i know whats going on 🙈 Only things i know is to repair Generators and Runaway try to outplay, got bit knowledge about springbzrst, exhaustion and DStrike 💓 thanks for the Content 🎮 Short Introduction like 5 Second Text, what the bird do that you throw, i know its more work, but may it helps newling aka baby Watchers 🍼🐥 Like 1:33 thats ❤️ :3
i think they should at least get rid of the cooldown on leverage to make it a viable perk, considering it starts extremely weak and it reaches its peak after 2 survivors have died.
I think leverage needs some serious buffs if it's going to be relevant in a game where sloppy butcher exists. Needing 7 hooks to get the same effect as sloppy has at minute 1 is ridiculous. The 30 second timer is even worse. I'd either extend the timer to a minute or make it procc on unhook rather than hook. By the time someone unhooks and starts healing the effect is likely over already. Cool idea, and I like scaling perks, but I don't see why you'd ever pick it over sloppy butcher.
I love your content and it helps me fall asleep. Have you ever tried a build with coulrophobia and dark devotion? Would love to see if you could come up with a build to make it work.
A friend of mine suggested that Leverage loses the time limit, so you just get a token for every hook for a total of 30% for 6 hooks, which would be equal to two totems of pentimento. Does this seem fair? I wasn't sure tbh
Hey Otz, could you make a killer build where anytime you hook a survivor all the survivors die on the inside cause of the perk build? I think it would be kind of funny lol.
how about making leverage "until someone is healed" and buff the % a bit? wouldnt that make it a bit more powerful/actually useful? like, 10% per stack but caps at 50%. you get maximum efficency out of it after 5 hooks (some games can be alrdy over by that time), but always guaranteed value somehow, but still not too much to be massively oppressive, since you have to hook each time for it to activate.
I think they would have to nerf the percentage if it is guaranteed to give value. Making it proc on heal would mean survivors have to eat it along with whatever other anti-heal effects they are under and it could be too strong.
I love how Otz's video quality has increased over the years. All the graphics explaining the addons/perks are super helpful and cool.
You should see his twitch, when he is streaming you can hover your mouse over the perks and add-ons he is using, and it will show you the description of what each one does. It's incredibly convenient, and such a neat feature!
You mean the super helpful graphics like when he goes into paint to draw things and his screen turns into such a mess that we all somehow understand
But who is this "otz" everybody talking about?
I would’ve loved that feature when I just started playing and watching otz
The best thing about Otz is how many times during his games he's complimenting opposing player's plays. It speaks to good sportsmanship.
him is a wholesome content creator,One of that one you want in any comunity because is purely positive
That vittorio trying to flashlight save after being allowed to do a glyph embodies the feeling that respect only goes one way in this game sometimes
otz’s community is truly a community i feel so welcomed in. compared to some other communities/ the dbd community in general , it feels so homey. otz is an amazing content creator as well as entertaining. thank you otz for all the content you give us , as well as how good you treat all of us.
You're too kind, thanks bud
Right!? I don't even play anymore and I'm still here for every new video release lol
18:00 Iron Maiden may not be super strong on Artist but I have a blast watching survivors who exit lockers close to me realize what's about to happen.
Hello Otz, this is friends.
Very original comment
Hello friend, this friend.
Skill Issue
Accurate
least original it’s comment
Hey Otz, I just wanted to confirm the descriptions of all the slowdown effects so you and your viewers know exactly how strong or weak they are as well as how they interact.
As for the mangled status effect it does not decrease healing speed by 25% but rather increases the healing duration by 25%. These may sound the same but are not. How the math works is that the time to heal is equal to one divided by the rate (the equation being t=1/r and the inverse being r=1/t).
What this actually means is that the rate is decreased by 20% (so 0.8 in the equation) which causes the time to increase by 25% (t=1/0.8 ≠ t=5/4 (125%))
Another strange thing about the mangled status effect is that it is not additive with other slowdowns but instead multiplicative.
What this means is that if say you were to suffer from coulrophobia (a decrease in the rate by 50%) and mangled (a decrease in 20%) you would not suffer a 70% penalty (0.5+0.2=0.7) but a 60% penalty ((1-0.5)x(1-0.2) ≠ 0.5x0.8 ≠ 0.4 (this is the new speed here instead of the penalty but 40% is the speed of a 60% penalty)).
If you wanted proof of this or a visual representation then go check out the yt channel “interact” because he made a video that shows this.
Hopefully this helps you base your opinions on healing in the game a bit better. It took a while to write this so here’s hoping you actually read this. Love you otz
Thanks the first part I knew, the second was very helpful to illustrate it though, it's quite complex!
I don't know how this man keeps energy to make such a great content
Best wishes for u Otz!
I really hope this does not affect your private life :p
Tried the same build on Lery’s but used thanataphobia instead of franklins and got a 3k. Still think Nurses is bad on every killer who’s not a stealth cause I never get value
@@itzKidDope55 what are you even saying nigga
Otz the type of guy to not let survivors heal
@@rkdksjsnnsns2974 Crybaby
@Silly Ducking Goose Did he just deleted comment? XDD
What a hero.
@@pawelteam97 I improved his rant
"Anothew bwoken/op kiwwew. Nowt onwy did they make evewy kiwwew op with the insane unnecessawy buffs nowt too wong ago awong with newfing suwvivows best pewks intwo obwivion. But now they wewease owne of the most bwoken kiwwews i’ve even seen. They juwst continuouswy wuin the gawme fow suwvivows; suwvivow isn’t even fun anymowe. Was sitting in a queue fow awmost 30 minutes the othew day juwst me awnd the kiwwew awnd nobody joined. Why even bothew pwaying suwvivow if uwu basicawwy have no chance at winning. Makes me sick tuwu my stomach. Kiwwews need tuwu be newfed immediatewy, we suwvivows awe the majowity so keep us happy bhvw, it’s nowt hawd. Scwew the kiwwew mains."
Otz allows Vittorio to get Reality stone, proceeds to flash stun, Otz: So you've chosen....Death 🧐
You should try distressing, cloraphobia, unnerving presence, and sloppy/franklins on Wesker, he gets like a 50+ meter terror radius that completely covers smaller maps, and since people are always in your terror radius it also helps you sneak up on people, ironically it makes cowshed great since they can’t see you coming through the corn when you use the ability to get movement.
Otz is the type of guy to say hey to his friends.
hi
I love that you put up the perks and the items you're using to show how the build works. It's super informative thank you!
Leverage is such a well designed perk, it's a shame it's too weak to be used more
it's certainly one of the perks of all time
out of curiosity, why do you think its well designed?
@@nottsninja It incentivizes hooks by becoming stronger over time without being oppressive due to the time limit. This allows the killer to have good slowdown while also giving the survivors the choice whether or not to wait out the timer. Again, VERY important to remember that "well designed" and "strong" are not interchangeable. The stats of this perk need a little buff, but the way the perk actually works is great.
@@Trident_Gaming03 very interesting, I understand it’s better designed than COB for example, as it requires hooking. But that doesn’t mean it’s as well designed as things like BBQ, since tunnelling still works for this perk. Plus, it’s very similar to the perk dying light - but worse, which wasn’t popular in the first place. Kinda looks like they didn’t learn from that mistake. Good discussion though, appreciate it
It would be perfect if the Leverage timer lasted to 60 seconds or had double the effect early on so you could see it is doing something. Right now with the numbers so low, I see literally no reason to use it over the much more consistent Sloppy Butcher.
You really shouldn’t be surprised when you try to show a survivor respect and they show you none back instantly 😂
It's cool, BHVR just made the whole game an anti heal build, coming to us soon
You'll notice both matches only had a couple of brown medkits. Which is sort of the problem with a lot of anti-heal builds, since they're % based they really won't be game changing against stronger medkits that already heal insanely fast.
IDK Why, but I thought this video was a full anti-heal Plague build and I thought Otz had gone off the deep-end and lost his mind lol
Great video as always ^.^
8:16 the Otz bot almost crashed
I can't wait for a new All Perk streak video to come out! 😊
Working on Ep. 4 now!
@@notOtzdarva those videos are so entertaining man, can't wait!❤
Thank you for saying this was the Amazon Prime skin at the beginning of the video. I really appreciate it.
Hey! I watched this yesterday on stream! Love you Otz ❤
That Dwight playing as immersive as possible.
I probably would have tried the skull merchant perk for Forced Penance, otherwise love the video!! Need moar Artist!!!
My problem with leverage is that it doesn't have any healing regression. By the time you pick up a survivor and carry them to a hook, survivors are already at least partially healed, and in a lot of cases they can be fully or nearly fully healed by the time you hook already because it's not like you can stop them while carrying a survivor. Even if it looks like you are getting value from it on the HUD, you probably aren't getting as much as you think you do because it's only applying the debuff on whatever healing progress they don't have.
Hey Otz not say hello friend this is Otz, this isn't Otz"
Otz is my favorite work of art
Not me sitting down to eat some delicious meatballs and seeing an otz vid notif. Now i got balls and entertainment. Thanks!
It's a sin that this is an anti-healing Artist build that doesn't include Severed Hands + Forced Penance
I like the idea of leverage, but man I definitely think the timer needs to be buffed. 30 seconds is nothing, especially with specificly being after a hook.
Otz the type of guy to be the best DBD streamer ever
I love her chase music
I love Leverage conceptually. Any perk that gives me simple bonuses for hooks is good in my books. I'd make the duration -60 seconds- 45 seconds, and make it instantly regress healing by 5% per token, to make it more competitive as an anti-heal, and give at least one alternative to coulrophobia and butcher. Also, Leverage Blood Echo about to pop off.
On the topic of the artist, I think she's on the same power level as Hag, but infinitely more fun. They both have pressure and anti-looping that can take up the entire map, but artist has the funny birds and a much more cool vibe, as well as an alternative way to attack.
Leverage is a really interesting perk because it presents survivors with a choice whether to spend a long time healing and risking the hooked survivor getting to next hook state, or saving them sooner and risking more time running around injured. 30 seconds is an appropriate amount of time imo.
The issue is that 10 hooks are required for max potential. 1-3 hooks for 5-15% seems negligible in the early game, and even if you do get 10 tokens for the 50%, it's a game you were probably winning anyways with at least 2 survivors guaranteed dead.
I feel like just tweaking the numbers would fix it. My first suggestion would be 8 tokens max and 6% for each token. Still gradual enough to not be too oppressive early game, but the perk will more consistently give value in the mid to late game. As a bonus, 8 would be just enough hooks such that all survivors can still be alive when the perk is at max potential. Imagine the chaos and tough decisions survivors would have to make in that situation, which I think would be not just rewarding for killer players but more importantly - fun.
I had a sort of buff idea for leverage while watching and it would look something like this.
In addition to its current effect;
Once 1 generator is left to complete, Leverage will no longer gain stacks and activate for the remainder of the trial.
I realize this just makes that battle of attrition much stronger for killers like knight, and skull merchant though bc they would get best value out of it in the worst way. (for obvious reasons)
so instead i thought..
Once one genrater is left to complete, Leverage will activate for the remainder of the trial after the next survivor is hooked.
Leverage will no longer gain stacks.
this way if the killer is just scaring people off gens and not committing to chase near the end of a chase, they won't get free slowdown from the perk buff.
Anybody else think leverage could use a buff or small rework
No.
This will just punish any killer that barely gets any value of out it in the early game.
@@kingol4801 okay yeah but alot of hooking related perks have that issue, no way out and grim embrace dont give value if you dont have the different hooks states. Sometimes its hard to hook different survivors too. I mean there's usually atleast one survivor that's hard to catch.
besides say by 1 gen you have 3 hooks. for that remainder of the trial you have permanent 15% slowdown on heals. its not alot sure, but in tight games sometimes i imagine it would help pull some pressure off the killer for that last gen. I see It as like a comeback perk sort of, like when you have nobody dead or on death hook but still have hook states. leverage rewards you even for those few hooks.
Otz just casually turning into a frog real quick at 0:16
i was raging at video games but then i put u on my television so i could watch and calm down lmao
The size of Otz brain never ceases to amaze me
I feel like with the 30s time limit on leverage, they could increase it to 10% per stack. Since it goes away and it's only on hook, if the killer is getting to like, 70-80-90%, then the survivors have already pretty much lost at that point anyway. It would make it feel more meaningful at the early stages.
I find the perk leverage to be pretty comedic, it's called leverage but the only point at which the perk is actually doing something impactful is once you've basically already won the match whereas leverage IRL is used to very effectively get something started that you couldn't do without it such as prying something apart with a crowbar
That 1st game was the epitome of playing with your food.
I love that Otzy baby hearts comments he’s heard for literal years because he appreciates that both old and new people love his brand and just want to play along. Classy
They probably undertuned Leverage for fear of it being too strong on release, now that it's clearly not an issue they could buff the numbers a bit - like even 10% per stack wouldn't be outrageous. They've done post-release buffs on weak perks like that before. It'd be quite useful in niche builds.
Love your content! Thanks for these entertaining videos Otz
@@rkdksjsnnsns2974 Ur fake
@@rkdksjsnnsns2974 u must have bad wifi, takes me 2 minutes to quee up and join a match
@@rkdksjsnnsns2974 "
Anothew bwoken/op kiwwew. Nowt onwy did they make evewy kiwwew op with the insane unnecessawy buffs nowt too wong ago awong with newfing suwvivows best pewks intwo obwivion. But now they wewease owne of the most bwoken kiwwews i’ve even seen. They juwst continuouswy wuin the gawme fow suwvivows; suwvivow isn’t even fun anymowe. Was sitting in a queue fow awmost 30 minutes the othew day juwst me awnd the kiwwew awnd nobody joined. Why even bothew pwaying suwvivow if uwu basicawwy have no chance at winning. Makes me sick tuwu my stomach. Kiwwews need tuwu be newfed immediatewy, we suwvivows awe the majowity so keep us happy bhvw, it’s nowt hawd. Scwew the kiwwew mains."
@@rkdksjsnnsns2974 nope, its not. I constantly find matches any hour of the day.
As one of the 12 artist mains, thanks for the content ❤️🤭😂🦅🦅
I found a brother, Yes!
If I don't watch Otz's new video in a first few hours since it came out, call the ambulance cause I must be dying
2:12 "Do you have any fucking idea how rude that was?"
2:08 sums up why you should never be nice to survs PERFECTLY
What the hell is the thorny nest, ive never seen that addon
I would have swapped out Deadlock for Gift of Pain. Applies Haemorrhage and Mangled for slower healing and slows gens if they do manage to heal.
And possibly take off franklins to make them use all their charges immediately, maybe replace it with Pain Resonance (to use with Gift of Pain) or Forced Penance depending on whether the severed hands add on counts towards protection hits. Or thanatophobia or something similar
2:32
I'm really glad he didn't have save the best for last
Friendly Competition actually pairs really well with a teammate having Prove Thyself, just fyi. My gf and I tried it a few times, and it works if you can coordinate for a duo gen early on. Gens just fly.
I promise you you’re feeling mostly placebo. Even if you and your teammate get full usage by immediately finding another gen within like 15 seconds and not getting chased at all during the duration, you save like 6 seconds. The perk is garbage.
Genuine question, with severed hands in the second match you were spawning one bird further back then two when you got closer. Wouldn’t it make more sense to spawn two birds further back and one closer? That way you could potentially get a double injure.
Yes. It also helps to have two birds further back, so that if they try to run away, you have a bit more of a spread with the second bird. If that makes sense.
im imaging this build with gift of pain so that the survivors unhooked are mangled and hemorrhaged so the birds interupting the unhook healing is helping better at keeping them injured for longer
otz is the goat we all love gim
Imagine playing selfcare against this build
I have the theory that leverage could be very good or at least ok in a very powerful killer, if you can down survs within the 30 seconds of duration of Leverage, you could consistently be reducing healing speed more and more with little or no cooldown 👀👀
Yep. It is as good as Dead Man’s switch - if you can keep effect on all the time, it gets very strong.
Literally one of the builds of all time
That’s disrespectful of Victorio you let him do his challenge and still tried to flashlight you, unbelievable😅
Hi, Otz, just thought I'd let you know that you made a small error in the description for the Sloppy add-on. Mangled causes healing to take 25% longer, which results in the heal being 20% slower.
If it were 25% slower, it would mean the healing took 33% longer.
Hey otz can you make an anti healing build for plague? would love to see it!
i dont play DbD i love that you show some Perks at the Beginning 😊 would like to see all, what they do, so i know whats going on 🙈 Only things i know is to repair Generators and Runaway try to outplay, got bit knowledge about springbzrst, exhaustion and DStrike 💓 thanks for the Content 🎮
Short Introduction like 5 Second Text, what the bird do that you throw, i know its more work, but may it helps newling aka baby Watchers 🍼🐥
Like 1:33 thats ❤️ :3
This aged well
Otz you should make a video for Demo since you’re so good at Demographics
2:30 "maybe he has save the best for last"
Even with this build there will always be that one Claudette main self caring
What?!?! Another otz video?!?! No way!!!!!
This is why I don't play killer lmao. The first match felt so unbelievably cruel at points, and you weren't even intentionally playing cruel!
9:30
Actually, it doesn't even work on solo heals. So it unironically wouldn't have even done anything. Doesn't say it doesn't, but it doesn't.
4:27 is otz a dictator?
I honestly always switch characters at end so they don't know if I'm bringing something in hopes of preventing Franklin's or what ever.
i think they should at least get rid of the cooldown on leverage to make it a viable perk, considering it starts extremely weak and it reaches its peak after 2 survivors have died.
Also, i just realised that after the 10th stack you don't even get value from it anymore, right? You cannot activate it anymore, can you?
At 0:20, How did he instantly take a health state with a crow? Shouldn’t it always take two crows? Unless I’m mistaken.
Because she was so close (I think it’s 5 or 6 meters) you take a direct hit
Well I definitely need to use Leverage going forward then great build!
12:17
What deafening silence.
I think leverage needs some serious buffs if it's going to be relevant in a game where sloppy butcher exists. Needing 7 hooks to get the same effect as sloppy has at minute 1 is ridiculous. The 30 second timer is even worse. I'd either extend the timer to a minute or make it procc on unhook rather than hook. By the time someone unhooks and starts healing the effect is likely over already.
Cool idea, and I like scaling perks, but I don't see why you'd ever pick it over sloppy butcher.
good job oats darva
Hello friends, this is Otz. At least according to the ancient scriptures.
I'm not sure where to change the perk duration to, to make it viable but not overbearing
I love your content and it helps me fall asleep. Have you ever tried a build with coulrophobia and dark devotion? Would love to see if you could come up with a build to make it work.
I've come not by notification, but by my heart's call
Remember me otz. I am the trapper who showed you my padded jaws.
I am now prestige 50. I grow stronger each day
Thanks for the video Otz.
New perk: crows nest provides killer player the comfort of moms basement from anywhere in the world
Cringe tribalism
Otz what about thanataphobia, sloppy butcher and the perk that stacks the healing slow down and then maybe franklins
nice build, need to try this
Thanks Otz. Now I can go and cause terror.
A friend of mine suggested that Leverage loses the time limit, so you just get a token for every hook for a total of 30% for 6 hooks, which would be equal to two totems of pentimento. Does this seem fair? I wasn't sure tbh
I should watch your stream at some point, I'm curious what it's like
Hey Otz, could you make a killer build where anytime you hook a survivor all the survivors die on the inside cause of the perk build? I think it would be kind of funny lol.
Oh shoot, last time I was this early, my girlfriend was very disappointed!
The build, it is too strong!
Otz accidentally nerfed all healing for everyone
how about making leverage "until someone is healed" and buff the % a bit? wouldnt that make it a bit more powerful/actually useful? like, 10% per stack but caps at 50%. you get maximum efficency out of it after 5 hooks (some games can be alrdy over by that time), but always guaranteed value somehow, but still not too much to be massively oppressive, since you have to hook each time for it to activate.
I think they would have to nerf the percentage if it is guaranteed to give value. Making it proc on heal would mean survivors have to eat it along with whatever other anti-heal effects they are under and it could be too strong.
I like to use leverage with dead man’s switch to force survivors off gens and give them no choice but to heal
wait does blindness prevent survivors from seeing the birds aura?
Having seen the new healing changes they're planning.. Not good
What are the event looking items that’re in this video? I’ve never seen them before
Basically just an ad in game for their new ip
any news on a video about the new killer?
Hooray Artist gameplay
What's the green perk in the thumbnail?