How To Create A Legendary Sword Fighting Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 1K

  • @drowninafire
    @drowninafire 3 ปีที่แล้ว +1697

    “Strange women lying in ponds distributing swords is no basis for a system of government.”

    • @ihaveagun22
      @ihaveagun22 3 ปีที่แล้ว +109

      Come see the violence inherent in the system. HELP! I'm being repressed!

    • @joelsk7149
      @joelsk7149 3 ปีที่แล้ว +105

      I mean, if I went around saying I was the Emperor just because some moistened bint lobbed a scimitar at me, they'd put me away!

    • @CBall97CEP
      @CBall97CEP 3 ปีที่แล้ว +43

      Quiet you! I said quiet!

    • @knightofnight842
      @knightofnight842 3 ปีที่แล้ว +32

      I didn't vote for you

    • @ministryofloafing3305
      @ministryofloafing3305 3 ปีที่แล้ว +8

      The results might not vary too much, but I'm willing to give it a shot at this point

  • @redleader_5
    @redleader_5 3 ปีที่แล้ว +610

    Sekiro feels like a movie without taking away control from the player, the back and forth is perfectly balanced, the bosses have so many cool moves that can usualy be countered in 3 different ways. Jedi felt so boring after Sekiro

    • @nbtwall7287
      @nbtwall7287 3 ปีที่แล้ว +43

      I'm really glad i played Fallen Order before Sekiro for this exact reason

    • @scottallen4569
      @scottallen4569 3 ปีที่แล้ว +6

      I haven't played Sekiro (I should, but i am working on my backlog rn) so I was originally just a little offended about the comment on J:FO, and brushed it off as him not playing in a harder difficulty. Is Sekiro's combat that good? I heard great things but i didnt think that it would just invalidate J:FO in its quality.

    • @geheimnisraumans8092
      @geheimnisraumans8092 3 ปีที่แล้ว +70

      @@scottallen4569 It is that good, go play it, find it out yourself.

    • @Dagowit
      @Dagowit 3 ปีที่แล้ว +7

      Jedi Outcast/Jedi Academy were always the top tier for lightsaber fights, nothing in over 15 years came close (in that franchise ofc)

    • @sirpuffball6366
      @sirpuffball6366 3 ปีที่แล้ว +6

      I've got to say it. Sekiro's combat gets a little repetitive once you learn the boss's movesets like the back of your hand. Still fun absolutely, but if you're playing optimally, the facade of 2 opponents in an even duel sort of fades away into Dark Souls Again but with deflects instead of dodges

  • @alexgauger
    @alexgauger 3 ปีที่แล้ว +22

    Great video as always! Though regarding the gladius (from Wikipedia): The stabbing was a very efficient technique, as stabbing wounds, especially in the abdominal area, were almost always deadly.[19] However, the gladius in some circumstances was used for cutting or slashing, as is indicated by Livy's account of the Macedonian Wars, wherein the Macedonian soldiers were horrified to see dismembered bodies.[20]
    Though the primary infantry attack was thrusting at stomach height, they were trained to take any advantage, such as slashing at kneecaps beneath the shield wall.

    • @yum9918
      @yum9918 3 ปีที่แล้ว +5

      This! It's not a thrust blade, it's cut and thrust. The most prominent techniques in formation might have been thrusts, but it can deliver some absolutely vicious cuts.

  • @godribbon
    @godribbon 3 ปีที่แล้ว +10

    Video isn't finished but had to comment to come to the defence of Curse Rotted Greatwood! It's not just a big damage sponge, it's a fight where you're constantly having to attack a different part of it because the eggs burst, giving an organic difficulty curve to the fight as you'll naturally go for the easy targets first before having to attack harder spots, finishing with the hand

    • @dajmo2369
      @dajmo2369 3 ปีที่แล้ว +2

      That’s why I hated it, ranged attack in Dark souls are too imprecise to be used properly against such a boss (because you cannot target the single egg’s nest to hit it easily with a ranged attack, but you have to use ranged to hit the nests on the upper part of his body)

    • @godribbon
      @godribbon 3 ปีที่แล้ว +5

      @@dajmo2369 I certainly understand not liking it, I do but I can understand why someone would find it annoying and generally I prefer duel bosses, but still the specific criticism Adam put on it isn't valid imo

    • @MattBee2k2
      @MattBee2k2 3 ปีที่แล้ว +1

      @@dajmo2369 Not once do you have to use range in these fights those. He always leans down at certain points to let you attack all aspects of it.

    • @dajmo2369
      @dajmo2369 3 ปีที่แล้ว

      @@MattBee2k2 I’ve never got to hit his shoulder with my blade

    • @majeedmamah7457
      @majeedmamah7457 3 ปีที่แล้ว +2

      @@dajmo2369 You do not need to hit the upper part or use range attacks best/hardest strategy is to go after the testicles with your sword and when your underground, bait out the hand.

  • @SamButler22
    @SamButler22 3 ปีที่แล้ว +7

    You wrote this so well that Bushido Blade came to mind, 5 seconds before you said it

  • @nathanielwilcox4947
    @nathanielwilcox4947 3 ปีที่แล้ว +5

    A gladius is primarily for stabbing, but can cut quite well. Swords are a secondary like a pistol. Also greatswords likes Zweihanders were used as main weapons on the battlefeild. A knight in full armor might use a sword because he doesn't need a sheild and take a lot of hits or your a man at arms and oh crap your spear broke tine to draw your sword and keep fighting.

  • @BigOugh
    @BigOugh 3 ปีที่แล้ว +192

    For Honor gets a whole section while Mordhau is only granted a 3 second cameo 😭

    • @DavidBaatzsch
      @DavidBaatzsch 3 ปีที่แล้ว +17

      Because they are very different and FH correspond better to the "legendary sword" theme of the video

    • @BigOugh
      @BigOugh 3 ปีที่แล้ว +33

      @@DavidBaatzsch I seriously doubt that. For Honor is a very spectacular game but when he emphasizes how parrying and dynamic move sets are what help battles feel more climactic, paired with high stakes of low ttk, Mordhau couldn't fit any better. I think he just hasn't played it, which may very well be the case.

    • @dmitriitsunenko9055
      @dmitriitsunenko9055 3 ปีที่แล้ว +26

      @@DavidBaatzsch mordhau corresponds to "legendary sledgehammer"

    • @rodrikforrester6989
      @rodrikforrester6989 3 ปีที่แล้ว +17

      What makes me even sadder is Mount & Blade: Warband getting completely ignored. Sure, it's not _just_ swords, but it's the most fun melee combat system I've ever seen. There's a reason I have over a thousand hours in that game.

    • @peenoice5176
      @peenoice5176 3 ปีที่แล้ว +4

      its because high level mordhau duels doesnt feel like a sword fight lol

  • @RaineAlgessar
    @RaineAlgessar 3 ปีที่แล้ว

    Hiatorical fencer here. Good fencing games captures the soul of fencing, even if not the exact mechanics of it.
    A "real" sword fight is quick and thrilling and requires extremely good foundations and good reflexes. If a game captures that, you're basically set.
    Couple it with tactics based in movement and timing, and you have a perfect sword fighting game.
    Also, I suspect swords were in such high regard because of their difficulty of manufacture, and also that they are the only medieval weapon that was ONLY a weapon. All others are either used for hunting or as tools.

  • @kerel995
    @kerel995 2 ปีที่แล้ว

    Types of combat mechanics in games:
    1. Traditional one taken from D&D.
    Two animated logs of timber armed with axes, swords or any other weapons trying to be the first to chop or crush off adversary's body to shreads.
    2. All remaining failures.
    3. System based on fatigue and opportunity in which what you actually want to chop your enemy off, instead of health bar, are:
    - His short time frame balance or composure
    - His medium time frame stamina
    - His health (further broken doen into short, permanent or temporary disadvantage in form of bone, joint, muscle shock, bleeding wounds, concussion effects, limb loss, incapacitation, loss of sight, disarming)
    Character progression (leveling) based on following aspects:
    Factors such as strength, technique, perception, combat awareness and experience and decisiveness increase ability to perform attacks with same speed and efficiency while investing less time and physical engagement ressource.
    Faster reaction and prediction time - muscle memory, situation awareness, experience. Good fencer's movements are precise and economical.
    Another side is excellent estimation of 'will that hit reach me, if it will, what force of impact it will carry and what is the best reaction (block, dodge, step back, combination of all of those) to nulify attack and pose myself for counter-attack.
    Experienced fighter would predict oponent's moves with perfection of theoretical physycist, do it instantly and have great ubderstanding of battle tempo to be able to accomodate to set of scenarios for the next few seconds of combat while trying to mask his own intention and abilities.
    Would also have ability to decide to risk taking heavilly hindering hit, if sees opportunity in such for winning the encounter with immediate or simultaneous counterattack - including all factors like worn armour, environment, physical constitution of both sides and so on.

  • @andrazprelec8263
    @andrazprelec8263 3 ปีที่แล้ว

    I also think the speed of the combat is important say in sekiro the combat is quick, elegant and feels instincitve like you parry not because you precisely observed your oponent to and saw that now is the best time to block but because it felt right, you didn't think about it you did it instinctly, subconsciously while in dishonored the combat feels a lot more metodichal and slow as you slowly circlee around your oponent waiting for him to slip up, playing mind games with him and searching dor an opening to deliver a finnishing blow

  • @Dinodroid3500
    @Dinodroid3500 3 ปีที่แล้ว

    That last bit of deep rock galatic gotta be the longest pipeline I've ever seen

  • @dr17719
    @dr17719 3 ปีที่แล้ว

    A ‘like’ for mentioning Bushido Blade and Nidhogg!

  • @Lumberjack_king
    @Lumberjack_king 2 ปีที่แล้ว

    3:48 also doing witty banter

  • @zenarion
    @zenarion 3 ปีที่แล้ว

    Friend and I played Sekiro and Fallen Order back to back, and it really shows that Respawn have a lot to learn from FromSoft in order to make a better sword fighting game. And your video really points out what there is to learn. Also there is that incessant and sluggish by-the-numbers-platforming in J:FO that i wish I could have skipped.

  • @marshalepine248
    @marshalepine248 3 ปีที่แล้ว +6

    So basically swords are awesome but have really steep learning curves.

    • @mr.cup6yearsago211
      @mr.cup6yearsago211 3 ปีที่แล้ว +1

      @Tazerfish I think he’s talking about real life swords.

    • @acetrigger1337
      @acetrigger1337 3 ปีที่แล้ว

      as a 10 year practicioner: yes...
      i wasted 5 of those years trying to find my STYLE, and took me 5 to master it.
      now i am building my own based on what i learned.
      ( fencing, sabre dueling, spear handling, archery, dagger throwing and Kenjutsu. )
      it was a very rewarding experience.

  • @danyosuna7276
    @danyosuna7276 3 ปีที่แล้ว

    All fighters ever should just mimic Aboslver system, have your stances, your movements and let skill decide if you win and learn or lose and learn

  • @johnmraz4332
    @johnmraz4332 3 ปีที่แล้ว

    Was watching the first half thinking the whole time "When's he going to mention Furi?"

  • @lanzelloth
    @lanzelloth 8 หลายเดือนก่อน

    I submit "Turnip boy commits tax evasion" as a contender for the best game name ever.

  • @AntonioFreyre
    @AntonioFreyre 3 ปีที่แล้ว

    The emperor voice WOW

    • @ArchitectofGames
      @ArchitectofGames  3 ปีที่แล้ว +1

      it was a technique taught to me by darth plagueis the wise!

  • @grayham8478
    @grayham8478 3 ปีที่แล้ว +2

    How did he not talk about ghost of tsushima thats the best sword fight game ever

  • @lexugax
    @lexugax 2 ปีที่แล้ว

    Bushido blade. The best sword fighting game ever.

  • @OctorokSushi
    @OctorokSushi 3 ปีที่แล้ว

    Ah man this makes me miss Chivalry. It was so fun before they fucked the combat system. I used to do lots of Free For All because it was fun constantly having to react, and it would make for some really awesome moments where you're ducking under swords and side stepping spears, turning as you swing so your blade hits them faster. There were so many fights like that where after taking out a few people then dying I'd just laugh cause it was like "yo did that shit really happen? THAT WAS DOPE!!"
    It was good stuff.

  • @wegner7036
    @wegner7036 2 ปีที่แล้ว

    Since when the Hell is the Aztec macuahuitl a "sword"!? It's a club!

  • @masonolivo5909
    @masonolivo5909 3 ปีที่แล้ว

    I aggressively disagree with his assessment of fallen order but I agree with the general message. :)

  • @endofhearts9987
    @endofhearts9987 ปีที่แล้ว

    Its literally because of programming. They will do anything to cripple you. They would sell you the idea of safety with locks when they can easily kick your door down.

  • @schanulsiboi0837
    @schanulsiboi0837 ปีที่แล้ว +1

    Quick question: how do you spell the game at 10:54

  • @rosurobosu8546
    @rosurobosu8546 3 ปีที่แล้ว

    so you have this cool game sekiro with dodges and stabs and prostetic arm tools which are all tremendously useful
    you: parry parry parry parry parry slash slash slash parry parry parry parry slash slash slash

  • @holdentemple4693
    @holdentemple4693 3 ปีที่แล้ว +2

    Why is our cultural lexicon filled with stories of swords? They are absolutely badass.

  • @seimen4348
    @seimen4348 2 ปีที่แล้ว

    So, your most positive examples are exactly the games who most players didnt manage to beat(especially revengeance, where the last boss was ridicusly difficult)?

  • @MindinViolet
    @MindinViolet 3 ปีที่แล้ว +2988

    “That’s not to say combat in The Elder Scrolls games isn’t basically pretty good.”
    I’m going to say it. Combat in The Elder Scrolls isn’t good.

    • @JohnathanJWells
      @JohnathanJWells 3 ปีที่แล้ว +178

      Most first person sword games don't have good combat. TES is one of the better ones.

    • @nathan.w4981
      @nathan.w4981 3 ปีที่แล้ว +120

      I am going to say it. My favorite part of Skyrim was messing around with bugs and glitches.
      Personally also enjoy it in fallout 4 where you can make a mini gun shoot nukes.

    • @utisti4976
      @utisti4976 3 ปีที่แล้ว +144

      Skyrim's combat isn't good compared to third person combat like Sekiro and Dark Souls.
      It's one of the better first person combat systems. Not as good as Dishonored, but it's good.

    • @somebodyputsomethinginmydr1051
      @somebodyputsomethinginmydr1051 3 ปีที่แล้ว +39

      I can only recommend mordhau for good first person meele

    • @simenamundsen3166
      @simenamundsen3166 3 ปีที่แล้ว +191

      @@JohnathanJWells No. Not by a mile. Might and Magic Dark Messiah could do it better and that is far older than Skyrim. It is however understandable that it did, since the team on Skyrim was so busy making a giant (and mostly empty) world while adding in quests, NPCs and all that jazz where as Dark Messiah built a lot of its game around its combat. But that doesn't excuse Skyrim's combat or make it "one of the better ones". It was serviceable, it did the job and it did it well enough.

  • @chamitoempire1672
    @chamitoempire1672 3 ปีที่แล้ว +1216

    This is a glorified "While you were partying, i studied the blade!"

    • @jackbrasesco2949
      @jackbrasesco2949 3 ปีที่แล้ว +17

      read the pinned comment

    • @chamitoempire1672
      @chamitoempire1672 3 ปีที่แล้ว +8

      @@jackbrasesco2949 ah, i see

    • @chamitoempire1672
      @chamitoempire1672 3 ปีที่แล้ว +4

      Senpai noticed me

    • @papitomyking
      @papitomyking 3 ปีที่แล้ว +3

      I came to this video expecting this comment lol

    • @donkeykong8389
      @donkeykong8389 2 ปีที่แล้ว +1

      While you were parrying, I studied the blaze.

  • @ep1902
    @ep1902 3 ปีที่แล้ว +596

    Everyday is a good day when Millard posts a video.

  • @QuantumHistorian
    @QuantumHistorian 3 ปีที่แล้ว +136

    Swords were *not* that expensive historically. Spear-armed troops almost always had a sword by their side as a back up, from the ancient hoplites to samurais. Simply put, the longer reach of a spear makes it (usually) a better arme-blanche than a sword. The advantage of swords is that (with very rare exceptions) you can wear them about your daily business, in a civilian or military context. A sword is to spear what a revolver is to a rifle. No lord or gentleman wants to hold a spear all day everyday, but wearing a sword for self defence or simply as a status symbol is practical and was popular. It's because of that popularity that swords became cool and associated with war heroes; its the same reason why the Wild West conjures up pictures of revolvers and not shotguns.

    • @QuantumHistorian
      @QuantumHistorian 3 ปีที่แล้ว +16

      Oh, and the Roman republic was using the gladius in 290BC, about 3 CENTURIES before it became an empire, when it was not at all rich and only controlled a small part of northern Italy. And, like as for hoplites, even when they were using spears before, they still had backup swords.

    • @cowmeatius7151
      @cowmeatius7151 2 ปีที่แล้ว +13

      Quick aside, the types of soldiers mentioned are *heavy infantry*, these are professional soldiers trained extensively. Simply put, in medieval warfare, the lord's army made up mostly of conscripts didn't have swords. (However, they usually had daggers as sidearms, which for all intents and purposes act like a short sword). The long sword or a katana was a symbol of wealth and aristocraticy. They were hard to make, and even harder to master. A blacksmith had to train their whole life to make a quality one, and a knight/samurai had to train their whole life to wield it.
      Imo this is one of the reasons that swords are so romanticized

    • @the8u9
      @the8u9 2 ปีที่แล้ว +4

      Swords by their design were very expensive historically. How could something almost entirely made of iron or steel be less expensive than a stick with a SMALL sword at the tip of it? Also swords are brittle and were usually unable to pierce contemporary armors. Swords were used outside of wars and battles because people don't wear armor all the time and the sword was effective to cloth/leather/flesh. Knights used blunt weapons and reverse gripped swords in armored fights, the samurai used yari in battle, and the chinese used guan daos and spears. Weapons that were crushing / heavy / and with reach were always preferred over swords.

    • @ppppppqqqppp
      @ppppppqqqppp 2 ปีที่แล้ว +9

      @@the8u9 I think you tricked yourself here
      you started by saying they were expensive, but you followed that claim with an attempt to support it by saying "they were obviously more expensive than spears"
      these are two separate ideas
      swords were both less expensive than people generally think (especially stuff like the spadroon), but were still more expensive than spears
      spears were just *ludicrously* inexpensive.

  • @RayPoreon
    @RayPoreon 3 ปีที่แล้ว +724

    Swords are the medieval equivalent of a six-shooter. They're both iconic for their time periods, they're both sidearms, they both have subtle intricacies that make the difference between master and student, and they're both weapons that will be on hand once shit hits the fan.

    • @Ghorda9
      @Ghorda9 3 ปีที่แล้ว +84

      and they're both good for dueling.

    • @sittingdowntown
      @sittingdowntown 3 ปีที่แล้ว +54

      Which is why Red Steel 2 is cool as fuck. A katana in one hand and revolver in the other.

    • @wlll1235
      @wlll1235 3 ปีที่แล้ว +14

      @@sittingdowntown before i saw your comment, i had an idea that was a game where you only get sidearms as your weapons. small swords (such as daggers), and small guns (such as six shooters). idk where to go from this idea, but yeah. and idk why i replied to your comment.

    • @cassidy8307
      @cassidy8307 2 ปีที่แล้ว +3

      @@sittingdowntown Still hoping for a red steel 3 some day

    • @a-blivvy-yus
      @a-blivvy-yus 2 ปีที่แล้ว +9

      And this is why Akira Kurosawa, one of the most famous creators of samurai films, based many of his ideas on movies about the American Wild West.

  • @Caledoriv
    @Caledoriv 3 ปีที่แล้ว +172

    "Hello. My name is Inigo Montoya. You killed my father. Prepare to die."
    A very fitting scene to get your point across! Great video!

  • @grfrjiglstan
    @grfrjiglstan 3 ปีที่แล้ว +1277

    I remember watching a friend play Skyrim and thinking, "Am I missing something? This combat looks terrible!"
    ...That's it, that's the whole story.

    • @jorionedwards
      @jorionedwards 3 ปีที่แล้ว +103

      Everyone I know plays Skyrim for the mods, like the one that lets you fly around having dogfights with dragons.

    • @Ismael-kc3ry
      @Ismael-kc3ry 3 ปีที่แล้ว +10

      @@jorionedwards yep

    • @devforfun5618
      @devforfun5618 3 ปีที่แล้ว +22

      i used magic, like launching an electric kame hame ha or watching a daedra or a frost atronach soloing bandit camps

    • @materialnothing2742
      @materialnothing2742 3 ปีที่แล้ว +67

      I don't think anyone plays skyrim for the combat.

    • @sageoftruth
      @sageoftruth 3 ปีที่แล้ว +46

      Nope. You missed nothing. Elder Scrolls weapons combat has always felt terrible. One of the things Skyrim actually did better than Morrowind, which still didn't set the bar very high.

  • @joshappleyard8760
    @joshappleyard8760 3 ปีที่แล้ว +113

    I’ve just picked up ghost of Tsushima for the first time and I’m really enjoying the sword gameplay in that. Difficult but rewarding and when I lose, it’s my fault

    • @khoing1111
      @khoing1111 3 ปีที่แล้ว +21

      Not sure why that is but I rarely feel difficult in ghost of tsushima, even on hardest difficulty. And I am not that good in theses kind of games anyway.
      The game give me so many tools but hardly any enemy that I need to use theses tools on.

    • @JainaSoloB312
      @JainaSoloB312 3 ปีที่แล้ว +4

      Yeah! Tsushima absolutely nails everything this essay touches on and then some
      There's so much depth available if you want to explore the mechanics like canceling and feints

    • @Walamonga1313
      @Walamonga1313 3 ปีที่แล้ว +5

      If you like Tsushima you should try Nioh, which is where they took stsnces from. It's much more challenging though. And if you like the stealth mechanics and feudal japan world, try Sekiro.

    • @TheCaliforniaHP
      @TheCaliforniaHP 2 ปีที่แล้ว +1

      @@khoing1111 that part. Tsushima wasn't as precise as Sekiro

  • @KenoxProductions
    @KenoxProductions 3 ปีที่แล้ว +137

    IMO, Sekiro has the best sword-fighting combat system of any game I have ever played. I like the fact that Elden Ring will be essentially a Souls game, but I hope they incorporate a few Sekiro mechanics.

    • @GlutesEnjoyer
      @GlutesEnjoyer 2 ปีที่แล้ว +20

      If only they did Sekiro mechanics for melania

    • @KenoxProductions
      @KenoxProductions 2 ปีที่แล้ว +17

      @@GlutesEnjoyer She does play like a Sekiro boss for sure.

    • @luetenitcornel7320
      @luetenitcornel7320 2 ปีที่แล้ว +5

      I really hope they make a second game based on the true ending. Now that they’ve mastered the open world, they can implement that. Even though I like sekiro as a character, I would really like to be able to make my own character and have they ability to switch weapons and builds. Just imagine sekiro combat but with the build variety and open world of elden ring.

    • @butituti
      @butituti 2 ปีที่แล้ว +4

      @@luetenitcornel7320 I think the reason that wouldn't work is because the whole combat system is based on the fact that you have this one specific weapon, and that the amount of health people have at different points in the game is essentially the same

    • @luetenitcornel7320
      @luetenitcornel7320 2 ปีที่แล้ว

      @@butituti i wouldnt want levels like in ds. Just simply add more weapon variety. You wouldnt even have to change to create a character, just give us some armor variations and a few weapons to choose from.

  • @baconlabs
    @baconlabs 3 ปีที่แล้ว +88

    sounds like someone's well-versed in the S-word!

  • @mikejones8808
    @mikejones8808 3 ปีที่แล้ว +63

    "satisfyingly lethal but fail to keep that feeling going." thats the feeling ive never been able to put into words about a lot of games but never knew what it was. "difficulty" isnt a trait anymore because games do it just to do it. its not interesting in any way, difficulty has to have that aha moment of satisfaction

  • @ArchitectofGames
    @ArchitectofGames  3 ปีที่แล้ว +225

    Whilst you were going to parties and having friends, *I* was mastering the blade. Learn my ancient and forbidden techniques for yourself if you dare by making a donation to the Shrine of The Architect: www.patreon.com/ArchitectofGames
    Alternatively, wade into the unending war of lost souls that is Twitter Dot Com and duel it out with russian bots and people who are weirdly into bitcoin for unclear reasons: twitter.com/Thefearalcarrot

    • @AxxLAfriku
      @AxxLAfriku 3 ปีที่แล้ว +3

      NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear adam

    • @peterbota1913
      @peterbota1913 3 ปีที่แล้ว +3

      Have you seen Hellish Quart? It is still in Early Access but it is already shaping to be a beautiful successor to Bushido Blade, albeit set in Poland and made by former Witcher 3 devs

    • @aknarave2292
      @aknarave2292 3 ปีที่แล้ว

      Did he... Did he just rick roll me

    • @fatyoshi696
      @fatyoshi696 3 ปีที่แล้ว

      "the unending war of lost souls" is the perfect way to describe twitter tbh

    • @dundun246
      @dundun246 3 ปีที่แล้ว +1

      Love that you mentioned for honor that game had huge potential but sadly Ubisoft failed to keep most of the playerbase at release. Now they added servers, reworked the whole battle system and heros which makes the game feel really good. And they keep balancing the game.
      It definitely is one of the most unique and fun multiplayer games out there right now.

  • @BE-fw1lr
    @BE-fw1lr 3 ปีที่แล้ว +138

    >:( Swords are overdone, where my spear wielding protagonist games at?

    • @FishDrinkLightGreen
      @FishDrinkLightGreen 3 ปีที่แล้ว +13

      Or axes for that matter

    • @utisti4976
      @utisti4976 3 ปีที่แล้ว +12

      You could try Nioh or Dark Souls. They've got spears. :P

    • @Lampshaede
      @Lampshaede 3 ปีที่แล้ว +19

      My boi Kaladin is underrepresented :(

    • @BE-fw1lr
      @BE-fw1lr 3 ปีที่แล้ว +24

      @@utisti4976 Ye it's nice but... I want games where the protagonist can *only* use a spear, to balance out all the ones where you can only use a sword.

    • @etheraelespeon1986
      @etheraelespeon1986 3 ปีที่แล้ว +8

      Hell yeah! Was just about to mention Sad Spear Boi

  • @mathieupr6391
    @mathieupr6391 3 ปีที่แล้ว +47

    I always get surprised at how much I enjoy "basic" combat in game with more possibilities. If a game really pulls out the great feeling of just "block/parry/dodge/strike", I could very well to only that the entire game and enjoy every second of it. Like in Ghost of Tsushima, I might have all these cool Ghost tools, but why in hell would I try any of them when just parrying and slashing opponents just at the right time is so satisfying to do? Same with games like Sekiro, I don't wanna do the cool dancy move I learned or use prosthetic tools, just give me that "cling cling" of chaining deflections and attacks, and I'm all set.
    Probably why I never dared go into a DMC game or things like that, all those fancy combos aren't for me

    • @whotftookthuurs
      @whotftookthuurs 3 ปีที่แล้ว +7

      Same! Even if you're given all these flashy devices and powerful combos, in the end, mastering basics will get you much further, no matter what game it is. There is nothing more fun than a perfect parry in a swordfighting game.

    • @Walamonga1313
      @Walamonga1313 3 ปีที่แล้ว +6

      I like having the variety just in case I want to use them, but I completely agree that the basic swordfighting in Sekiro is the best. All you need is that amazing sound design, those orange effects whrn perfectly deflecting, so satisfying

    • @BygoneT
      @BygoneT 2 ปีที่แล้ว +1

      This is why devs protect players from themselves. You'll never know the fun you'd have if you used everything else if you stop at the fun you know.

    • @btchiaintkidding7837
      @btchiaintkidding7837 2 ปีที่แล้ว +1

      Same, but playing as vergil is fun tho.
      Even in dmc4 se, vergil's basic moves were so cool and flashy. So try it, in dmc4 special edition u can play the whole game as vergil, and it is not so button mashy as dante or nero to make the fight look cool

  • @haz-mattstudio6074
    @haz-mattstudio6074 3 ปีที่แล้ว +53

    Abyss Watchers is definitely one of the most memorable fights in any game I've played.

    • @damienmcneff7715
      @damienmcneff7715 3 ปีที่แล้ว +3

      Abyss watchers was when shit started getting good!
      (Screw farron swamp)

    • @dyltube6395
      @dyltube6395 2 ปีที่แล้ว

      @@damienmcneff7715 screw all poison areas in souls games

  • @CM-FCB
    @CM-FCB 3 ปีที่แล้ว +219

    Surprised you didn't mention the combat in Kingdom Come: Deliverance.
    Also, Hellish Quart is an Early Access one-on-one fighter that's trying to replicate historical sword duels.

    • @illuminoeye_gaming
      @illuminoeye_gaming 3 ปีที่แล้ว +2

      Ooh I think I saw something about that on ign or smth where an actual fencing master was reacting to some gameplay

    • @Le_Rappel_des_oiseaux
      @Le_Rappel_des_oiseaux 3 ปีที่แล้ว

      Agree with you.

    • @kuronanestimare
      @kuronanestimare 3 ปีที่แล้ว +2

      Hard Disagreement. AI will absolutely destroy you at 3 enemies (which never feels fair) constantly requires you switching guards every time you attack (unless you want to get instantly parry-punished) and seem to take ages to kill unless you download a mod to give 999 damage on your sword. The need to guard from five different directions feels terrible and the perfect parry system basically dumbs down the experience to "I COULD learn how my combos work, I COULD learn how to throw the enemy offguard, and I COULD learn how to 3v1... or I could just sit here and Parry Punish until the game is over, because that'll take significantly less retries, and I don't have the schnaps for every bloody fight that happens."
      For Honor was the perfect example, Furi was a terrible example (namely, the 'final phase' forces you on the defensive because the boss is invulnerable until the Touhou Bullet Hell is over) and KC:D is exactly the game this video is addressed to because their weapons feel terrible no matter what you're doing.

    • @nigrum_angelum6655
      @nigrum_angelum6655 3 ปีที่แล้ว +13

      @@kuronanestimare sounds like you missed the part where heavily armored enemies are actually weak to maces and blunt weaponry. Because unlike Dark Souls, for example, KC:D has a perfectly working damage type system.

    • @Secretcodrin
      @Secretcodrin 3 ปีที่แล้ว +14

      @@kuronanestimare You also missed the part where Henry is just a peasant and not a legendary warrior. The game is made for 1v1s and run when more enemies jump you.

  • @brentramsten249
    @brentramsten249 3 ปีที่แล้ว +14

    5:00 what difficulty did you play the game on? i played the game and was damn near glued to both the parry and dodge buttons, and the force powers were my "oops" emergency button in a great deal of situations. i even felt towards the end that perhaps i hadnt set the difficulty high enough.
    i fought to the finish the frog boss the first time, and the time i actually beat him i felt i dodged more times than i attacked.

    • @realname8362
      @realname8362 3 ปีที่แล้ว +9

      yeah the idea that you'll win by just spamming attack isn't really true at all from my experience, even vs just garbage troopers there's generally other shit you need to be doing. once you start getting proper melee enemies if you're not dodging, parrying and using your force stuff they'll just beat you to death super fast, mostly all of them have counters to spamming.
      was particularly weird he posted an ATST fight as proof spamming is all you ever want to do as well, considering they've got a super super obvious force reliant strat you're meant to use against them.

    • @lred1383
      @lred1383 3 ปีที่แล้ว +1

      That said, it is a very barebones game. No customization or actual builds (no, the two lightsaber configurations don't count), there really isn't a whole lot of depth to it. I'd say it gets quite repetitive by the end. So basically, it's a very mediocre game with nice visuals

    • @JoshMarshain
      @JoshMarshain 2 ปีที่แล้ว +1

      Yeah that seemed like an inaccurate assessment of what that game actually plays like.

  • @meikahidenori
    @meikahidenori 3 ปีที่แล้ว +35

    The amount of times I was waiting for Monster Hunter to get mentioned is incredible (especially the Great sword). That game has this with 14 different weapons and give weight to them making them feel powerful, though the slowness of the GS really drills home that the weapon is a heavy damage tool by making the player focus on having every hit count and looking for the best opening to strike (and not just hacking and slashing) forcing you to 'dance' with the creature and it makes the combat very satisfying

    • @hugofontes5708
      @hugofontes5708 3 ปีที่แล้ว

      Must really feel different from dark souls
      Poise break and stagger for days with heavy swords

    • @Walamonga1313
      @Walamonga1313 3 ปีที่แล้ว +6

      Monster Hunter has one of the best combat systems ever created. Every weapon is unique and had weight, the impact of hits, the movesets, they're all so good and depend on your skill and knowledge.

    • @Azure9577
      @Azure9577 2 ปีที่แล้ว +3

      Monster Hunter has the best melee combat in when it comes to most games
      The main problem is that it's a monster Hunter game not a sword fighting game
      You fight monsters not other hunters

  • @ThrottleKitty
    @ThrottleKitty 3 ปีที่แล้ว +199

    Imagined: Elegant sword fight between two skilled expert soldiers
    Reality: Two drunken farmers charging one another with pointed sticks

    • @plzletmebefrank
      @plzletmebefrank 3 ปีที่แล้ว +19

      Probably not drunk... Probably not charging either.
      More like hiding behind shields waiting for the arrow volleys to finally whittle down one side enough that the infantry can actually move from cowering away from death...

    • @ThrottleKitty
      @ThrottleKitty 3 ปีที่แล้ว +6

      @@plzletmebefrank About 80% of people in middle history were probably drunk.

    • @plzletmebefrank
      @plzletmebefrank 3 ปีที่แล้ว +14

      @@ThrottleKitty That... Is completely false.
      You can't make enough alcohol that easily to keep those sorts of percentages. And the whole, "they drank ale like water" thing? Complete BS. Untrue.

    • @ThrottleKitty
      @ThrottleKitty 3 ปีที่แล้ว +1

      @@plzletmebefrank No it's not, prove it. Just come into random comments section screeching "wrong" at random. Get a better hobby

    • @plzletmebefrank
      @plzletmebefrank 3 ปีที่แล้ว +20

      @@ThrottleKitty I don't have to prove it? Cause dozens, perhaps hundreds of actual experts on history and the middle ages have already?
      If you just take half a moment to look it up and read/watch their claims and evidence as well as just the simple logic that if they were all constantly drunk... There would be loads of evidence of it.
      Anyways, either look up, "were people really drunk all the time in the middle ages" (which they weren't), or don't.
      Having totally incorrect ideas of how the past was is a fairly normal thing and doesn't really have any effect on your life in the present... Just try not to spread something that clearly isn't true, 'kay?

  • @lukeseaman2994
    @lukeseaman2994 3 ปีที่แล้ว +45

    Shammy and The Architect descended to our mortal plane on the same day
    What could this mean
    edit: AND IT MIGHT BE ABOUT SEKIRO
    I’m making stovetop popcorn tonight

    • @sirpuffball6366
      @sirpuffball6366 3 ปีที่แล้ว

      And now, Sammy goes back into hibernation until 2022 when he makes his "Best Games of 2018" vid.

  • @kaiyote3357
    @kaiyote3357 3 ปีที่แล้ว +19

    Omg im so glad you brought up Bushido Blade, I played dozens and dozens of hours of that game against my dad as a child. I never hear that game never get credit or recognition as an early pioneer to high stakes swordplay in games. It's actually pretty impressive how subtle the swordplay was for a system like the PS1. It had a spiritual successor in Kendo:Way of the Sword for PS2, which is fantastic btw, but It's a shame no series has sought to recreate that level of intense combat in a multiplayer fighting game (other than 1 strike on switch/steam, but that game is highly reductive and lacks the same level of depth and tension imo).

    • @mazda9588
      @mazda9588 3 ปีที่แล้ว +5

      try hellish quart.

    • @kaiyote3357
      @kaiyote3357 3 ปีที่แล้ว +1

      @@mazda9588 thanks, exactly what I was looking for, looks like I'll be buying this ASAP.

    • @mazda9588
      @mazda9588 3 ปีที่แล้ว +1

      @@kaiyote3357 no problem ;)

  • @DeyaViews
    @DeyaViews 3 ปีที่แล้ว +17

    1:36 "Erotic Edelgard Fanfic" I see you. I feel you.

  • @ngkn2008able
    @ngkn2008able 3 ปีที่แล้ว +47

    Warden with a sword: I'm a master of ... shoulder bash.

  • @jecht3009046
    @jecht3009046 3 ปีที่แล้ว +18

    Hey, this was great and really entertaining. A bit surprised there wasn't more Ghost of Tsushima, though. Especially when they added a difficulty level that makes both you and your enemies more lethal (making fights more realistic).

    • @n124ajdx
      @n124ajdx 2 ปีที่แล้ว +2

      there is also a lack of Nioh and Nioh 2, but that's fine since there is Sekiro which represent the whole genre of Samurai/Ninja

  • @Mc4est
    @Mc4est 3 ปีที่แล้ว +11

    Beating Sekiro is my greatest achievement to date... That game made me feel lower than the regular enemies... I have multiple mental breakdowns during the play through but its all worth it in the end... Now I can beat it without even dying once.. I haven't played any DS yet tho.

    • @vl_0223
      @vl_0223 2 ปีที่แล้ว +2

      Highly suggest ds

    • @MrMetalhorse
      @MrMetalhorse 2 ปีที่แล้ว +3

      Ohhh boy...
      You're gonna miss the Sekiro combat a lot.

    • @tvdvd8661
      @tvdvd8661 2 ปีที่แล้ว

      Dark souls is much slower combat.
      Its more based on dodges, you roll then hit them 1 or 2 times roll again over and over.
      But its pretty awesome just different from sekiro

  • @22darthmaul22
    @22darthmaul22 3 ปีที่แล้ว +16

    1: Rock and Stone
    2: did you rickroll us with a fake music credit at the end there?

  • @mememastodon69
    @mememastodon69 3 ปีที่แล้ว +38

    I'm afraid you really missed the mark on Fallen Order. The easy modes for that game were designed to allow the player to ignore mechanics. You have to make use of almost all of your kit to thrive on the high difficulties as enemy will simply no-sell X mashing.

    • @The_Jovian
      @The_Jovian 3 ปีที่แล้ว +6

      Yeah I don't know which fallen order he was playing, my game was not at all like that

    • @Sophie_the_Sapphic
      @Sophie_the_Sapphic 3 ปีที่แล้ว +6

      @@The_Jovian probably the story version

    • @JoshMarshain
      @JoshMarshain 2 ปีที่แล้ว

      Seriously, this stood out to me as it was completely the opposite to my experience and the experience of everyone I've spoke to about the game since.

    • @tvdvd8661
      @tvdvd8661 2 ปีที่แล้ว

      This confirms he plays games on the lowest difficulty

  • @DrTheRich
    @DrTheRich 3 ปีที่แล้ว +32

    Swords in the middlages were a lot more common though as they were primarily self defence weapons. Like a simple handgun today in the US

    • @CowCommando
      @CowCommando 3 ปีที่แล้ว +13

      That's actually where pistols get the name side arm. The arm or weapon you keep at your side in daily life (or the backup to your weapon of war on the battlefield). Used to be swords; now it's pistols. Different tool with the same function, so people used the same term.

    • @sirpuffball6366
      @sirpuffball6366 3 ปีที่แล้ว

      Yes, but only really for soldiers. Not quite as ubiquitous as guns today.

    • @DrTheRich
      @DrTheRich 3 ปีที่แล้ว +19

      @@sirpuffball6366 yes and no, it depends on the region and the time period, but swords were more and more common the later you went in the middleages and the cheaper they became. In the last century of the middle ages it was very common for regular folks to have swords.
      There are even some cities who demanded people have swords for self defense.
      Not to mention a lot of cities had citizen guards, meaning citizens had guard duty and might be expected to be able to keep themselves safe. Also don't forget, a lot of peasants were expected to be able to be a soldier when called upon by lord or king. In england for example it was expected people could shoot bows, and you were expected to train.
      There were obviously sword types who were easier and harder to produce making them either cheaper or more expensive. Eg curved one sided blades like falchions and messers are easier to make than straight two edged swords. Also require less sharpening.
      if we look in the renaissance swords became even more ubiquitous I'm currently working on a reconstruction of a fishingship wreck from 1560 and there was a rapier on board. If even fishermen could afford swords and found it important enough to carry one around, then everyone did.
      In the little museum of the village where I live, they have a hand full of small straight messer like swords and some daggers. They were found in the mud in the old canal through the village. No one important ever lived in this village.
      In a time where due process was sparse, laws on the whims of whoever was in power, locks were relatively primitive, no quick phone calls in case of danger and "police" didn't have cars to quickly get to a scene. People needed to take self defense very seriously. And a sword, even a cheaper one, would, just like an American farmer with a shotgun today, be a worthy and prioritized investment.
      People might not have walked around with swords on their hips all the time, but it would have been likely (especially the later you get in time) they had one at home, and took one with them on long travels in cards or on ships. Also these things might be different in city vs rural. City people were richer and could more easily afford one, but a city is also more likely to have weapon restrictions, and they had city guards nearby. In the countryside, people were poorer, but also more likely needed to be able to defend themselves.
      Also why we often see farming tools turned into weapons throughout history
      Daggers of course were even more common. As they were not only used for self defense but also as utility knife by the less rich.

    • @rKhael53
      @rKhael53 2 ปีที่แล้ว

      @@DrTheRich Thanks for that ! Really interesting to read !

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 3 ปีที่แล้ว +40

    Ok, but can we please get a video game where the main character uses a spear, and just a spear? Because I like them more than swords.

    • @Laezar1
      @Laezar1 3 ปีที่แล้ว +11

      Polearms are so underused in games.
      What I'd really like to see though is a game with a magic user that uses a halberd. Halberd wielding mageblade, that's one of the coolest thing I can think of! (also works with a naginata)

    • @Soumein
      @Soumein 3 ปีที่แล้ว +5

      It might just be that a spear on its own to laymen can only do one thing: stab. I'm sure there's alot fancier and technical stuff you can do, but it's easier to get a fantasy out of a near omnidirectional sword.

    • @gengarisnotinsmash...
      @gengarisnotinsmash... 3 ปีที่แล้ว +11

      @@Soumein I suppose you could use the spear like a staff and swing it to bash your opponent, perhaps this stuns them? But I think it would be cool if you made a combat system around stabbing your opponent in precise places. Imagine fighting an ai who is really good at guarding themselves, and you have to figure out how to get some stabs past thier defense.

    • @vutiendung912
      @vutiendung912 3 ปีที่แล้ว +1

      Play Nioh, you get to use spear and sword, dual katana, tonfa, axe, fist, staff, throwing hatchets, odachi, chain sickle and transforming scythe

    • @Soumein
      @Soumein 3 ปีที่แล้ว +2

      @@gengarisnotinsmash... oh that'd be neat; wielding it like a bo staff but it has a pointy bit.
      After I wrote that I had considered how you could translate just stabs into gameplay, and precisely targetting weakpoints in armor, but that would be a tad difficult.

  • @NATT441
    @NATT441 3 ปีที่แล้ว +18

    11:32 You know that feeling when the script is perfectly written and the video is perfectly edited? Yeah. Nice one, Adam.

    • @Saea987
      @Saea987 3 ปีที่แล้ว +2

      lol its too good

  • @The_Rising_Dragon
    @The_Rising_Dragon 3 ปีที่แล้ว +59

    LIES!!!! Don't underestimate the spear!

    • @pedroscoponi4905
      @pedroscoponi4905 3 ปีที่แล้ว +9

      Polearms represent! 🙏

    • @The_Rising_Dragon
      @The_Rising_Dragon 3 ปีที่แล้ว +3

      @@pedroscoponi4905 ( ̄^ ̄)ゞ

    • @ForTheGoldenOak
      @ForTheGoldenOak 3 ปีที่แล้ว +3

      The TRUTH has been spoken! Team Spear!

    • @Tea-nr4hm
      @Tea-nr4hm 3 ปีที่แล้ว +5

      The spear is the best type of weapon you can stab from a distance, slash with the blade and blunt force if used correctly also the most practical. Spear is best everyone underestimates the spear.

    • @nepunepu5894
      @nepunepu5894 3 ปีที่แล้ว +1

      @@Tea-nr4hm Spear is best when spear is underestimated. It's free surprise attack.

  • @itsaBoomer
    @itsaBoomer 3 ปีที่แล้ว +13

    "Feats of skill" - shows Giant Dad. - based -

  • @jameilsnegly6821
    @jameilsnegly6821 3 ปีที่แล้ว +10

    So would the game Ghost Of Tsushima count as a good example of sword game play?

  • @alexlokanin3312
    @alexlokanin3312 3 ปีที่แล้ว +8

    Dark Messiah of Might and Magic is how...
    I love the Bushido Blade and Nidhogg shoutouts!

  • @reign0599
    @reign0599 3 ปีที่แล้ว +17

    Please let Mordhau be mentioned, best Sword Combat in any game I've played

    • @Le_Rappel_des_oiseaux
      @Le_Rappel_des_oiseaux 3 ปีที่แล้ว +1

      Try Hellish Quart, dev. simulate many aspects of HEMA.

    • @a5hen
      @a5hen 3 ปีที่แล้ว

      Lol

    • @humbertoblanco8656
      @humbertoblanco8656 3 ปีที่แล้ว

      Ever played Sekiro?

    • @a5hen
      @a5hen 3 ปีที่แล้ว +1

      @@humbertoblanco8656 ikr, it's the best sword fighting game ever made

  • @freek2004
    @freek2004 3 ปีที่แล้ว +9

    Mashing doesn’t really work if you play fallen order on a higher difficulty, which I highly recommend as it makes all the other powers a lot more useful and fun to implement

  • @Drawoon
    @Drawoon 3 ปีที่แล้ว +47

    "Europe has Excalibur" Ah yes, Excalibur, the famous all European tale about some guy in England.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว +2

      Its about Charlemange who isnt exactly clear if is french spanish or german.
      I'd say its sufficiently pan european.

    • @chronomancer8772
      @chronomancer8772 3 ปีที่แล้ว +1

      @@ineednochannelyoutube5384 Charlemange was Carolingian and Arthur was some dude from England and a different person if a person at all.

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว

      @@chronomancer8772 The story has been mutated dozens of times through numerous retellings by different authors centuries apart, but current consensus is that the figure of king Arthur was most likepy originally styled after Charlemange, whom as you have pointed out was Carolingian, an ethnicity that has ties to most of modern western Europe through the Frankish empire, and its successor states.

    • @KnjazNazrath
      @KnjazNazrath 3 ปีที่แล้ว +2

      England was still part of Europe at the time.

    • @thomaslareau453
      @thomaslareau453 3 ปีที่แล้ว +1

      we all know the real original European swordsman is William Wallace and his god damn massive chad claymore

  • @TZerot0
    @TZerot0 3 ปีที่แล้ว +13

    Kaladin Stormblessed would like a word regarding spears.

    • @physe8052
      @physe8052 3 ปีที่แล้ว

      Who would win: four nobles armed with arcane weaponry they have trained with since childhood, or a Disney prince and one depressed lad?

    • @9rh9
      @9rh9 3 ปีที่แล้ว

      Do the prince and the lad get some divine help and also acquire some of that arcane weaponry? And wb their training? Have they been sitting on their arses their entire life?
      Edit: maybe not the strongest comeback but if you like I’ll defend the hell out of that fight:) You’re really oversimplifying things and goddamn I GOT TRIGGERED. Well done

    • @physe8052
      @physe8052 3 ปีที่แล้ว

      @@9rh9 Lol, I was just joking. I love that fight as well!

  • @blackcrow6307
    @blackcrow6307 3 ปีที่แล้ว +8

    Bummer. I was expecting to see the brand new and poorly named Hellish Quart on here, even though it's still in development. It's a surprisingly accurate HEMA simulator with Bushido Blade- style deadly combat.

  • @utisti4976
    @utisti4976 3 ปีที่แล้ว +92

    Sekiro's combat is absolutely fantastic.
    No game has made the feeling of swords clashing so perfect.

    • @Densoro
      @Densoro 3 ปีที่แล้ว +23

      Right? The fact that your attack _is your parry_ finally breaks the goofy dodge roll meta that Fromsoft is known for :D

    • @minirlz
      @minirlz 3 ปีที่แล้ว +11

      ah yes, stand still until an enemy attacks and right click to parry then left click kill to insta kill. Truly amazing awe inspiring stuff lmao

    • @marcopivetta7796
      @marcopivetta7796 3 ปีที่แล้ว +31

      @@minirlz some enemies require more movement or to actually damage them before creating a clear kill oportunity. others are trick enemies that have a clear disadvantage against one of your prosthetic tools. Your oversimplification doesn't work here because even if it was that simple, it's still fucking cool and rewarding to land a parry and ripost, so who cares.

    • @devilvocano420
      @devilvocano420 3 ปีที่แล้ว +18

      Yes sekiro has the best combat Ive ever played
      The dude doubting probably hasnt played it yet

    • @esssss8415
      @esssss8415 3 ปีที่แล้ว +6

      @@minirlz Sounds like you just aren’t good.

  • @Evan-rj9xy
    @Evan-rj9xy 3 ปีที่แล้ว +10

    "[the gladius] was exclusively used for stabbing, not slashing. . . "
    I really hate it when people try to state absolute facts like this. That idea is completely wrong, and gladii can definitely be used to thrust AND slash.
    There is literally no point in making a bladed weapon that never gets used for cutting.

    • @penttikoivuniemi2146
      @penttikoivuniemi2146 3 ปีที่แล้ว +6

      And it was almost certainly used in a "fencing" fashion as well, there are historical examples of blade damage that can only have been caused by blocking with the sword. I also hate the way it's now become the "accepted truth" that swords weren't useful because almost all armies fielded primarily spearmen and archers. Swords were personal sidearms in almost all ages. You can look at say a 14th century army, and almost every single spearman and archer also carried a sword to be used if they either lost their primary weapon or couldn't use it effectively due to for example the enemy closing up or having to fight indoors. And because the sword was a personal sidearm, it saw a shit ton of civilian use as a weapon of self-defense and in dueling. And if you add to this all the more specialized units who used swords over time like the doppelsöldners, rodeleros, etc. there is in fact quite a lot of sword usage on the battlefield as well. Obviously less than in Hollywood garbage, but way more than "informed" people make it out to be.

    • @utisti4976
      @utisti4976 3 ปีที่แล้ว

      I agree completely!!

  • @hbgames17
    @hbgames17 3 ปีที่แล้ว +7

    Loved the Deep Rock Galactic grind rails during the sign off lol

  • @carbodude5414
    @carbodude5414 3 ปีที่แล้ว +8

    Skyrim's melee combat really is boring.

  • @a5hen
    @a5hen 3 ปีที่แล้ว +26

    Sekiro is the best sword fighting game till date. You cannot beat the fantastic gameplay mechanics. The posture mechanic just elevates the game to a whole different level.

    • @spicketspaghet7773
      @spicketspaghet7773 2 ปีที่แล้ว +3

      The most fantastic thing I love is how all enemies follow the same mechanics that you do! They HAVE to parry thrusts. They get to counter if they deflect.
      Being on an equal playing field really gives tension to the fights. Bosses aren't harder because they do more damage or have more health, they are harder because they feel more skilled. That, plus they actually attempt to defend themselves. Dark Souls style bosses just seem to forget that they can die, practically letting you hit them in turn. Sekiro bosses feel as if they're trying to kill you but also not die themselves!

    • @T.L.P50
      @T.L.P50 ปีที่แล้ว

      arguably the best gameplay out of any game ive played

    • @Fusible_1
      @Fusible_1 ปีที่แล้ว

      @@T.L.P50 fr

  • @23xrunner
    @23xrunner 3 ปีที่แล้ว +8

    I know the focus on the video is on man to man sword fighting, but I want to mention the long sword class from monster hunter. It executes really well on the "flowing warrior" fantasy, with the combination of parries, dodges, and openings needed to succeed, as well as the "larger than life" fantasy with some of the special moves (like jumping straight up and slashing down). At higher levels of skill, it literally becomes a dance with the monster, anticipating moves and exploiting openings.

  • @Fwoppy808
    @Fwoppy808 3 ปีที่แล้ว +63

    i remember hearing that swords were self defense weapons for most people

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 3 ปีที่แล้ว +5

      Most people do not own swords

    • @Fwoppy808
      @Fwoppy808 3 ปีที่แล้ว +6

      th-cam.com/video/H36aXSdSIS4/w-d-xo.html

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 3 ปีที่แล้ว

      @@Fwoppy808 well yes but not anymore

    • @Fwoppy808
      @Fwoppy808 3 ปีที่แล้ว +33

      @@WhiteKnuckleRide512 thats why i said "were" instead of are

    • @theoneheadman
      @theoneheadman 3 ปีที่แล้ว +19

      You could kinda compare swords with pistols: both sidearms, both more efficient in close range compared to spears/rifles and both enough to make a man into a legend

  • @rebitedon
    @rebitedon 3 ปีที่แล้ว +2

    What difficulty was you playing fallen jedi on? I felt like I used all the mechanics and flat out avoid sword play when possible in the later game. Granted I do agree Sekiro has more depth and the force powers were underwhelming. But I definitely need them to get certain things done.

    • @rebitedon
      @rebitedon 2 ปีที่แล้ว +1

      @Flybreaker Footage I disagree. If your skill level is above what you're playing and you can get away with basic attacks. What's challenging you to do more??? That's why you have a the ability to change the games difficulty. To expect to be challenged at the same level for every difficulty is a silly expectation.

  • @PamdaDev
    @PamdaDev 3 ปีที่แล้ว +8

    4:40 "...until you are effortlessly dodging, parrying, etc.."
    yeah ...
    ..
    .
    i never got there

    • @acetrigger1337
      @acetrigger1337 3 ปีที่แล้ว +1

      sad, but a reality for 75% of players.

  • @johnsilver832
    @johnsilver832 3 ปีที่แล้ว +7

    4:25 excuse me?? I beat Ishin by oiling him up and lighting him on fire. I'm still proud of this 2 years later!

    • @BygoneT
      @BygoneT 2 ปีที่แล้ว

      You have some godly patience

  • @bloodypommelstudios7144
    @bloodypommelstudios7144 3 ปีที่แล้ว +20

    0:53 "The Gladius was exclusively used for stabbing" It was used across an empire for 600 years and probably taught by 10,000s of different instructors. It's exceptionally broad and clearly an effective cutter as dozens of cutting tests on TH-cam will attest to. The idea that it was only ever used for thrusts seems absurd to me.

    • @oceanman6973
      @oceanman6973 2 ปีที่แล้ว +4

      Absurd as it was, it is true. The romans preferred stabbing over slashing(for good reason as it was and arguably still is superior). It’s hard to believe, but that’s the way it was.

    • @Valiguss
      @Valiguss 2 ปีที่แล้ว +5

      Yeah it was pretty much exclusively used for stabbing, because the reason the Faldo us was used instead of spears in Roman armies was as far as I am aware primarily Because the spear disrupted the very tightly packed formations of the Roman’s and swinging a Gladius, though I’m sure it was done in some situations would similarly disrupt the formations

    • @bloodypommelstudios7144
      @bloodypommelstudios7144 2 ปีที่แล้ว +3

      @@Valiguss Scholargladitoria has talked about historical accounts of it being used to cut. I agree that it would have been used *mainly* for thrusting when in tight formation but not exclusively and the video wasn't showing formation fighting.

    • @Valiguss
      @Valiguss 2 ปีที่แล้ว

      @@bloodypommelstudios7144 I haven’t seen much of his videos so I’ll have to take your word for it, but if you are using a gladius outside of a formation you have a problem, also the Roman’s had a sword for that called the spatha Which is similar to the Chinese jian

    • @rKhael53
      @rKhael53 2 ปีที่แล้ว

      Don't you think it's probably just the same thing as katana but reversed ?
      With katana, you can slash and stab (I think). But the primary use is slashing.
      With gladius, you can slash and stab. But the primary use is stabbing.

  • @FullOvellas
    @FullOvellas 3 ปีที่แล้ว +53

    I'm always happy to hear people talk about Furi. Just a great game that didn't receive the love it deserved.

    • @Shinigami13133
      @Shinigami13133 3 ปีที่แล้ว +4

      Furi is a jam

    • @MK-vi2cm
      @MK-vi2cm 3 ปีที่แล้ว +1

      I just got it afew days ago. Amazing game

    • @manospapad2087
      @manospapad2087 3 ปีที่แล้ว +1

      Also the soundtrack is godly

    • @FullOvellas
      @FullOvellas 3 ปีที่แล้ว

      @@manospapad2087 Yessss! Fits the game perfectly and also stands on its own.

    • @TheCaliforniaHP
      @TheCaliforniaHP 2 ปีที่แล้ว

      shit is hard as fuck

  • @Le_Rappel_des_oiseaux
    @Le_Rappel_des_oiseaux 3 ปีที่แล้ว +4

    Helish quart is the best fencing game right now, cause most realistic and really enjoyable in 1 time.

  • @jorionedwards
    @jorionedwards 3 ปีที่แล้ว +36

    INB4 I await Shadiversity's response.

    • @CowCommando
      @CowCommando 3 ปีที่แล้ว +6

      I can't wait to see the community of the sword's responses.

  • @RolandTheJabberwocky
    @RolandTheJabberwocky 3 ปีที่แล้ว +4

    5:00 ok be honest Mr. GMT, did you never play Fallen Order on a higher/highest difficulty? Because that spam X shit absolutely does not work and force moves are incredibly important for staggering foes on higher difficulty levels. Does suffer a bit from the damage sponge thing though.

  • @JainaSoloB312
    @JainaSoloB312 3 ปีที่แล้ว +7

    I gather that Ghost of Tsushima will be getting its own video then? :P
    This was a great essay... except the Fallen Order stuff, sorry.
    You can't by any stretch of the imagination just spam the attack button, you will get destroyed unless maybe if you're playing on easy? Unsure. But both parries and dodges are pretty mandatory for most of the game.
    "Cal's parry and dodge moves feel sluggish"
    It's because FO is animation-led, whereas something like Ghost of Tsushima for example is input-led.
    There's a learning curve because you have to press the input before you need it, it takes a while to learn the timing, but that's not necessarily a bad thing. It feeds directly into the feeling of mastery you say the game doesn't provide, but I felt like I had genuinely mastered these mechanics by the end of the story, in a way no game had done for me again until Tsushima.
    The way you put "???" when the giant frog jumps tells me you may not have played much of this game tbh, because that's one of like 3? 4? attacks he can do.
    I will be the first one to criticize Fallen Order for copying Sekiro kind of poorly, and not having enough depth to its mechanics unlike the similar but superior in nearly every way Ghost of Tsushima.
    But yeah, if you played Fallen Order just spamming attack instead of chaining perfect dodges to refill your Force meter, timing your strikes through an enemy's vulnerable but brief attack animation, or throwing your saber behind an enemy only for it to cleave through him on its way back to you just in time to parry a blow from his friend... that's kinda your choice? The game definitely gives you those tools to juggle all together.
    Anyways, this really was an excellent video on one of my very favourite things, great job💜

  • @sittingdowntown
    @sittingdowntown 3 ปีที่แล้ว +2

    I like guns as much as the next guy, and gaming has some really cool guns (BFG, Portal Gun, Halo Pistol), but they do not compare to the Yamato and Rebellion, Master Sword, Zweihander or Moonlight Greatsword in sheer cool factor.

  • @TheRealMonkeyMan65
    @TheRealMonkeyMan65 3 ปีที่แล้ว +8

    I am very surprised, that there are no comments about Mordhau in this comment section

    • @sikorsky99ew17
      @sikorsky99ew17 3 ปีที่แล้ว +2

      The video came out like 10 mins ago

    • @TankTaur
      @TankTaur 3 ปีที่แล้ว

      It's because Mordhau isn't a power fantasy, it's a medieval battlefield slapstick simulator with character customization.

  • @mousermind
    @mousermind 3 ปีที่แล้ว +4

    Your points remind me of why I love Dark Messiah of Might and Magic, a VERY underrated game.

  • @sirpuffball6366
    @sirpuffball6366 3 ปีที่แล้ว +3

    Though it's a tiny thing, I would like to add that while you're definitely not wrong about medieval weapons on the battlefield; polearms, spears, and bows making for the dominant weapons throughout history before gunpowder, swords were a little more common than you let on. Useful as sidearms or whenever you aren't fighting in a massive pitched battle and don't want to lug around a big stick with no sheathe
    Your point is still correct and the video is fantastic just thought I'd say that.

  • @MartinGreywolf
    @MartinGreywolf 3 ปีที่แล้ว +2

    Step one to creating a great sword fighting game is to do your research on swords.
    Swords were a very useful military weapon, so much so that every single military on the planet until WW2 used them. They allow your archers to have melee capabilities, they allow your phalanxes and pike squares to have a useful weapon if their spears are bypassed, they allow your cavalry to have a backup if they need to fight when they stop or if their lance breaks. Sometimes, they were even used as a primary weapons by some troop types, be they early modern cavalry sabre or Landsknecht Schlachtschwert.
    Swords aren't that much more expensive than equivalent weapons. About the only place and time where their cost was prohibitive was migration era Europe, and even then, once you realize that scramseax (or other regional war knife of choice) is basically a gladius in different guise, they were everywhere. We have actual high medieval price lists showing us that swords that weren't fancy were dirt cheap.
    Gladius is a cut and thrust sword. We know this because Vegetius (author of De Re Militari) keeps whining about how soldiers prefer to cut with it. And also because you can take one out for a spin and cut with it pretty well.
    Gladius arguably wasn't the primary weapon of Roman armies, pila were, whether thrown or used as spears. Either way, it was the shield that really dictated their tactics.
    Swords happen to be pretty useful for one on several people fights, at least according to people who were using them. Silver and Musashi give advice on how to use sabre and katana in that situation, and there are several treaties that suggest that the montante was meant primarily as a bodyguard sword to be used as crowd control.
    Guns came along in 1400, spears and bows remained in use until Napoleonic era, and guns didn't fully overtake swords in all roles until WW1.
    Swords were used in batles all the time. There are legal documents proving this, usually in form of knighting or donation letters. There are also diaries, eyewitness accounts, songs and so on and so forth.
    Swords as status symbols... well, yeah, that one is true, albeit only some swords.

  • @UseTheLess00
    @UseTheLess00 3 ปีที่แล้ว +3

    Out of all the Bosses I've faced, Genshiro had to be the most satisfying one to defeat.
    As a Souls Veteran, the transition from rolling to parrying was hard. As such, Genshiro forced me to finally transition to the expected way of approaching Sekiro.

  • @dexlovesgames_dlg
    @dexlovesgames_dlg 3 ปีที่แล้ว +4

    Halfway through this video, I thought to myself "If he doesn't mention Furi, I am definitely going to call him out" So... Good job.

  • @Warrior_of_kristus
    @Warrior_of_kristus 3 ปีที่แล้ว +3

    Reject modernity, return to monke and most importantly watch Adam Millard:)

  • @kRx1203
    @kRx1203 3 ปีที่แล้ว +4

    I was hoping to see the Hellish Quart mentioned, since it seems to be a spiritual successor to Bushido Blade.

  • @BigDBrian
    @BigDBrian 3 ปีที่แล้ว +1

    I do agree Sekiro pulls off the combat way better than Jedi:Fallen Order, but I think the main difference is in the enemy design, not the inherent mechanics. Sekiro really doesn't have (or need) that many offensive options, because its main strength is the interplay between offense and defense. There's this eb and flow of blocking, deflecting and counter attacking. Importantly, it's always better to deflect than block, and the optional kuro's charm modifier reinforces this by punishing blocking with both chip damage and severe posture buildup.
    Meanwhile in SW:JFO there are a lot of enemies where it's not only easier but more effective to block, or downright suicidal to deflect, because it triggers a followup attack that'll hit before you recover from your deflect animation. It's downright stupid and discourages mastery.

  • @maarp4720
    @maarp4720 3 ปีที่แล้ว +4

    So this is why Furi's The Edge fight is so good. It was always my favorite
    Edit: when talked about that fight in Metal Gear Rising that also holds true for The Edge
    Oh you talked about Furi, nice

  • @henrriquetordoya1637
    @henrriquetordoya1637 3 ปีที่แล้ว +4

    A

  • @jaysonagli6210
    @jaysonagli6210 3 ปีที่แล้ว +3

    Mikiri Counter in Sekiro is actually a completely optional ability. While much more difficult, all thrusts can be parried and it actually deals a TON of posture damage. It is unblockable, but the point is to get so good you never block and always parry. You also can run out of the way which sometimes leaves enemies open after a whiff. Great video!

  • @lucasamaral873
    @lucasamaral873 3 ปีที่แล้ว +7

    a video about sword fighting in games and not even a mention to kingdom come deliverance? its progression its really note worthy and more games should take inspiration from that

  • @thusadragon
    @thusadragon 9 หลายเดือนก่อน +1

    There's a reason why I modded Skyrim to have vastly increased damage per attack, for both me and the enemies! Mods for juicier combat sounds and blood effects really complete the package.

  • @michaelzajicek3194
    @michaelzajicek3194 3 ปีที่แล้ว +6

    I'm really surprised Kingdom Come Deliverance wasn't mentioned, given how much depth there is to its combat

    • @roojackaroo8517
      @roojackaroo8517 3 ปีที่แล้ว

      Enjoyable combat,but the master parry mechanic only encourages a very boring defensive playstyle where you just keep walking backward