I've done this, you can double up on sensors, however the routing sensor cannot have the actual station in it's routing table, and it cannot have a default platform to route, the only instructions it has is all other stations that are accessed through the platform, and it does work in that case.
4:18 Based on your current network at this point, you actually DON'T need that X crossover, since all (north-)eastbound traffic would go through platform 4 at Queen Street.
At Springburn you can place a routing sensor on the auto block and set it to direct the Springburn trains to platform 2, others on platform 1. With this solution commuters to queen street and Ashville will continue normally. You can also connect platform 2 with the tunnel to queen street 5, depending to the lines you will create
I like your forward planning style. Build for the future. It's not so important in a game that has no penalty for deletion but I do like the way you plan for the future in advance!
Don't you need a signal before the switch to the tunnel to Queens Street? The routing sensor as well as the Arrival sensors are bound to a signal and routes from that signal, not before it (plus the signal at springburn is on auto towards the next signal)
Surely on the Springburn Via track you could remove the routing sensor and send all traffic to the station and then put a departure sensor on Springburn plat. 1 that sends any traffic for queens street, etc to the next block?
no you cant, a train passing the arrival sensor for Springburn wont trigger its default platform unless it actually wants to stop at Springburn. So a passing train that just wants to get to Queens wont trigger the arrival sensor of Springburn and therefore be stuck. You can however have the routing sensor send that train with destination queens to Platform 1 of Springburn and then use a departure sensor on platform 1 to send trains to queens to the next piece of track
With the track that goes to the tunnel outside of Queen Street, since you’ve moved the entrance one square down you can put an auto signal behind a track that splits off into three (one to the tunnel; QS1, one to QS4+5 and one to Ashfield) and then have your sensors control the singular auto signal :)
What if u switch up the two sensors btw queen st and springburn? They would both drive the same signal so the arrival sensor is triggered first, setting the correct platform for the train if its destination is queen st. If not the sensor does not set the signal, but then the train reaches the routing signal which is set to send traffic going east down the tunnel (to platform 1 - queen st.), westbound to the left, while traffic to queen street is left blank as the default route for the switch. This way i think the sensors do not intervene, even tho theyre driving the same signal, right? Also the auto signal there has to be before the branch off to the tunnel in order to switch the tracks.
What if you flip the sensors around after Springburn? First the train passes the arrival sensor to queens street so it can route to an appropriate station, then it passes the routing sensor if it needs to go to Ashfield+Glasgow Central instead. That should avoid the command issues for the Auto signal.
The more I watch you play this game, the less I am enthralled with it. The most difficult part of the game is managing space between stations, which is never a problem on real railroads. I understand this is part of the challenge, but even the ability to put sensors and signals on the same piece of track would help immensely. I still love your series, but I don't think this exact game will be something that I'll be buying. If they come out with a version that has more space between stations, I'll definitely look into it. Thumbs up on the video series, thumbs down on the game.
I feel exactly the same way. It also seems like a giant tedium to earn the money and colored bits to buy stuff and upgrade. I'm not about to sink dozens of hours into a game like this, so it's a pass for me too.
A bit late, but I was thinking that the swich before the bridge was kinda redundant, you wouldn't of needed to mess with the sensors if you moved the original signal back a square. It would of slowed trains down a bit but the management would of been much easier. At least in my opinion
squirrel can you clear the route of the arrival sensor leading into queen street platform 3 from ashfield as it is carrying a route over from when you were demonstrating and testing the design. Well Done
To be honest, to avoid the 'space' issue, they could have allowed tunnels to be built through the 'walls' but could have made them costlier(as in more expensive+ consuming a red or couple green tokens) if you wanted to go through 'walls'🤔
31:28 It won't work. Have you tried having an empty entry? As in, in the routing sensor putting an entry for a station and an empty destination (not filling the destination). Would that work? Otherwise, it would only work if the default is never filled in... Which is a bommer!!!
Hey Squirrel, I'm having trouble getting intercity trains to succesfully pass through undesignated stations with the advanced arrival sensors, any chance you can please address this in a future episode?
*Please* just pause the game when explaining stuff, and/or doublecheck the list... Also I think if you delete the 'others to:' sensor option for the routing sensor near Springburn, the arrival sensor is basically taking that function, and it should work
Squirrel makes it look fairly easy as usual ...and then there's me, unable to stop messing up (crashes, routed the wrong way, etc.) long enough to get enough dosh together to even afford the automation upgrades. I am the absolute worst player in this game.
20:58 Lol, we'll be supporting signals in the corner in Update 7, live next week on Jul 27
I've done this, you can double up on sensors, however the routing sensor cannot have the actual station in it's routing table, and it cannot have a default platform to route, the only instructions it has is all other stations that are accessed through the platform, and it does work in that case.
4:18 Based on your current network at this point, you actually DON'T need that X crossover, since all (north-)eastbound traffic would go through platform 4 at Queen Street.
At Springburn you can place a routing sensor on the auto block and set it to direct the Springburn trains to platform 2, others on platform 1. With this solution commuters to queen street and Ashville will continue normally. You can also connect platform 2 with the tunnel to queen street 5, depending to the lines you will create
Loving this series
I like your forward planning style. Build for the future. It's not so important in a game that has no penalty for deletion but I do like the way you plan for the future in advance!
Don't you need a signal before the switch to the tunnel to Queens Street? The routing sensor as well as the Arrival sensors are bound to a signal and routes from that signal, not before it (plus the signal at springburn is on auto towards the next signal)
So he can also remove the signal just before the tunnel
Surely on the Springburn Via track you could remove the routing sensor and send all traffic to the station and then put a departure sensor on Springburn plat. 1 that sends any traffic for queens street, etc to the next block?
no you cant, a train passing the arrival sensor for Springburn wont trigger its default platform unless it actually wants to stop at Springburn. So a passing train that just wants to get to Queens wont trigger the arrival sensor of Springburn and therefore be stuck. You can however have the routing sensor send that train with destination queens to Platform 1 of Springburn and then use a departure sensor on platform 1 to send trains to queens to the next piece of track
You are in fire.... one after the other. Love it!
adding a coach yard south of springburn might fit
In the one way track after Queen Street, can you put a tunnel underneath the current track?
thank you for the series i enjoy it
With the track that goes to the tunnel outside of Queen Street, since you’ve moved the entrance one square down you can put an auto signal behind a track that splits off into three (one to the tunnel; QS1, one to QS4+5 and one to Ashfield) and then have your sensors control the singular auto signal :)
Maybe setting the routing sensor at 31:23 for trains to queen street and ashfield to go to platform 1
use glasgow 3 and 4 for future outbound through traffic, 5 and 6 can be through inbound, and 7 a terminus
What if u switch up the two sensors btw queen st and springburn? They would both drive the same signal so the arrival sensor is triggered first, setting the correct platform for the train if its destination is queen st. If not the sensor does not set the signal, but then the train reaches the routing signal which is set to send traffic going east down the tunnel (to platform 1 - queen st.), westbound to the left, while traffic to queen street is left blank as the default route for the switch. This way i think the sensors do not intervene, even tho theyre driving the same signal, right?
Also the auto signal there has to be before the branch off to the tunnel in order to switch the tracks.
I had the same idea regarding the sensors.
Yay !!!! Rail route:) thanks squirrel
You can place araivle sencer befor the block and conet the signal to aravel in Glasgow
Great content bro! Keep it coming!
What if you flip the sensors around after Springburn? First the train passes the arrival sensor to queens street so it can route to an appropriate station, then it passes the routing sensor if it needs to go to Ashfield+Glasgow Central instead. That should avoid the command issues for the Auto signal.
The more I watch you play this game, the less I am enthralled with it. The most difficult part of the game is managing space between stations, which is never a problem on real railroads. I understand this is part of the challenge, but even the ability to put sensors and signals on the same piece of track would help immensely. I still love your series, but I don't think this exact game will be something that I'll be buying. If they come out with a version that has more space between stations, I'll definitely look into it. Thumbs up on the video series, thumbs down on the game.
I feel exactly the same way.
It also seems like a giant tedium to earn the money and colored bits to buy stuff and upgrade. I'm not about to sink dozens of hours into a game like this, so it's a pass for me too.
There is user created maps I'm sure there are plenty of maps with what you're looking for in it
@@ianowens5255 to add to that, you can also just create your own map to your liking
A bit late, but I was thinking that the swich before the bridge was kinda redundant, you wouldn't of needed to mess with the sensors if you moved the original signal back a square. It would of slowed trains down a bit but the management would of been much easier. At least in my opinion
squirrel can you clear the route of the arrival sensor leading into queen street platform 3 from ashfield as it is carrying a route over from when you were demonstrating and testing the design. Well Done
To be honest, to avoid the 'space' issue, they could have allowed tunnels to be built through the 'walls' but could have made them costlier(as in more expensive+ consuming a red or couple green tokens) if you wanted to go through 'walls'🤔
could you go vertical to connect all the platforms of glasgow central or do you not have enough space?
auto sensors never override they only add to cue. something it took me too long to learn. (unless you know better in which case ignore my comment)
you've still got to speed upgrade the glasgow tunnel
my head has exploded
31:28 It won't work. Have you tried having an empty entry? As in, in the routing sensor putting an entry for a station and an empty destination (not filling the destination). Would that work? Otherwise, it would only work if the default is never filled in... Which is a bommer!!!
You can't go from Glasgow Central or Queen Street and Ashfield to Springburn
Hey Squirrel, I'm having trouble getting intercity trains to succesfully pass through undesignated stations with the advanced arrival sensors, any chance you can please address this in a future episode?
Can you do like a roundabout or it's too complicated with all the sensors and stuff. Just a thought 😁
I rather watch you play rather than I do cuz i never get to manage everything well or i just keep starting a new map.
*Please* just pause the game when explaining stuff, and/or doublecheck the list...
Also I think if you delete the 'others to:' sensor option for the routing sensor near Springburn, the arrival sensor is basically taking that function, and it should work
Your arrival for the queens street tunnel is not working, because you need a szignál before the junction to the tunnel...
Maby only have the arrival sensor
hi
Squirrel makes it look fairly easy as usual
...and then there's me, unable to stop messing up (crashes, routed the wrong way, etc.) long enough to get enough dosh together to even afford the automation upgrades. I am the absolute worst player in this game.
Day 3 play transport fever 2 please
I donno about this game.... still not sure.
Sadly not