"They know what you mean. They're not stupid. They're-They're not stupid." Entertaining as always. This is one of my favorite builds. I like running it with Pestilence just to see all of the damage over time effects ticking away at the enemy (even if less optimal). The Vile Mask's damage increases from the Status Effects attribute, Explosive Damage (i.e., 1-Piece China Light, 2-Piece Grupo, and Demolitionist), and the 30% amplified damage from Symptom Aggravator. In terms of the Vile Mask debuff damage, the Status Effects and Explosive Damage are multiplicative with each other, so you want a little bit of both. The capacitor is only going to affect your skills since it doesn't give Status Effects, only skill damage. It won't improve the burn of firestarter or the bleed of mortar, but it should increase the explosive damage of both.
i have done testing in the range and it does increase sticky, firestarter and the airburst mine damage over time by around 100 000 per tick with full stacks, go give it a try! but i didnt know that they were multiplicative stats, there must be some website or pdf file to find all of these modifiers somewhere? not that im good at math but would be nice to look at whats what
yes ive been to schools, i became a mechanic and a welder! :D i watched tons of youtube videos on editing and 8 months later ive learned the basics of creating effects
garand has scope for headshot damage, +5 ammo to mag and crit laser designator, pistol has crit and bigger mag, but you should not even be using anything else than the capacitor, the moment you switch weapons you loose all the stacks from it
it is a warcrime to use napalm against civilians yes, hyenas outcast last man battalion are mostly civvies, black tusk and white tusk are private military contractors, light is green on pmc's
for legendary you can use foam and the cannon sure, white tusk wears alot of burn protection and they simply dont care if you light them on fire i seriously do not recommend using fire skills in legendary group content(in solo content you can do what ever you want) , How i play on legendary groups with eclipse th-cam.com/video/oLH9vBQxWFI/w-d-xo.html buff team damage and disable enemies
Better editing and content than some channels with way more subs. Great stuff!
thanks, its quality over quantity !
Love the videography in this! Good intelligence followed by humor, keep it up.
i will!
"They know what you mean. They're not stupid. They're-They're not stupid." Entertaining as always.
This is one of my favorite builds. I like running it with Pestilence just to see all of the damage over time effects ticking away at the enemy (even if less optimal).
The Vile Mask's damage increases from the Status Effects attribute, Explosive Damage (i.e., 1-Piece China Light, 2-Piece Grupo, and Demolitionist), and the 30% amplified damage from Symptom Aggravator. In terms of the Vile Mask debuff damage, the Status Effects and Explosive Damage are multiplicative with each other, so you want a little bit of both.
The capacitor is only going to affect your skills since it doesn't give Status Effects, only skill damage. It won't improve the burn of firestarter or the bleed of mortar, but it should increase the explosive damage of both.
i have done testing in the range and it does increase sticky, firestarter and the airburst mine damage over time by around 100 000 per tick with full stacks, go give it a try! but i didnt know that they were multiplicative stats, there must be some website or pdf file to find all of these modifiers somewhere? not that im good at math but would be nice to look at whats what
As a new player to the game your vids are a god send.
nice, thanks! But, if you want really informative videos i suggest Dod-Regnbue, he has all of the info you will ever need
Great content 👌 love the editing. A+
thank you!
Tried this build out and used riot foam to keep dudes in one place to get max turret damage, and I worked pretty well. Very good build
that combo is very effective even in legendary,, they either stuck or trying to dodge the mortars :D fire is not that good for legendarys tho
love the commentary going to try the cannon
Bob Menery is my hero, he has such good content with his commentary
catching up on all your videos, did you go to school and learned how to make videos? You brung this game back to life!
yes ive been to schools, i became a mechanic and a welder! :D i watched tons of youtube videos on editing and 8 months later ive learned the basics of creating effects
@@skebatato your videos are so creative I love them.
😄😄😄🤣😂Funny and informative vid! 👍
Pistol and Weapon Mods? (The Skill Mods I know all too well.)
garand has scope for headshot damage, +5 ammo to mag and crit laser designator, pistol has crit and bigger mag, but you should not even be using anything else than the capacitor, the moment you switch weapons you loose all the stacks from it
@@skebatato And what directives will attempt to stunt this, ingenious build?
can this build now be called a war crime?
it is a warcrime to use napalm against civilians yes, hyenas outcast last man battalion are mostly civvies, black tusk and white tusk are private military contractors, light is green on pmc's
@@skebatato hehehehe diesas goes brrrrrrrrt
Good for legendaries? I've never done a build for it lol
for legendary you can use foam and the cannon sure, white tusk wears alot of burn protection and they simply dont care if you light them on fire i seriously do not recommend using fire skills in legendary group content(in solo content you can do what ever you want) , How i play on legendary groups with eclipse th-cam.com/video/oLH9vBQxWFI/w-d-xo.html buff team damage and disable enemies
@@skebatato thanks bro, with that build i conpleted district union on legendary for the first time, +1 sub earned
@@srpaodealho3108 thanks for the support !