Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my Hyperbolica Devlog series, and both geometries will be in the game. I promise I'll get to some actual game development stuff in the next video!
    Hyperbolica on Steam: store.steampowered.com/app/12...
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ความคิดเห็น • 3.9K

  • @draco18s
    @draco18s 3 ปีที่แล้ว +4495

    A mathematician builds a fence around himself and declares that he is outside the fence, thus all the lions are contained.

    • @RedGallardo
      @RedGallardo 3 ปีที่แล้ว +213

      He has to save people who also end up inside the fence though. It's not easy to save 7 bil people.

    • @nolan9101
      @nolan9101 3 ปีที่แล้ว +78

      Mallory SF idk man, Jesus seems to be doing an okay job in that department.

    • @RedGallardo
      @RedGallardo 3 ปีที่แล้ว +20

      @@nolan9101 Butbut... what about Keanu Reeves?! I thought...

    • @rtyzxc
      @rtyzxc 3 ปีที่แล้ว +42

      "Here I added a fence to divide the level in half" *builds a fence circle around him*

    • @MrBmarcika
      @MrBmarcika 3 ปีที่แล้ว +2

      thank you❤️😂

  • @50secs
    @50secs 3 ปีที่แล้ว +9648

    Imagine playing first-person shooter in this environment.

    • @notajalapeno4442
      @notajalapeno4442 3 ปีที่แล้ว +909

      puke city

    • @pianojay5146
      @pianojay5146 3 ปีที่แล้ว +901

      Far away opponents will be super large

    • @40watt53
      @40watt53 3 ปีที่แล้ว +1234

      if you shoot a bullet and it hits nothing itll hit you

    • @TheAechBomb
      @TheAechBomb 3 ปีที่แล้ว +411

      you would never be safe from their shots

    • @WILLPORKER
      @WILLPORKER 3 ปีที่แล้ว +193

      motion sickness

  • @user-jq4jq5qd4m
    @user-jq4jq5qd4m 2 ปีที่แล้ว +1537

    “But now lets go to the opposite side of the level”
    **Reality starts to melt**

    • @thatoneguy7419
      @thatoneguy7419 2 ปีที่แล้ว +57

      *Starts to see in higher dimensions*

    • @rohankishibe6433
      @rohankishibe6433 2 ปีที่แล้ว +16

      @@thatoneguy7419 this is somewhat random but also kinda true

    • @ImehSmith
      @ImehSmith 2 ปีที่แล้ว +1

      OKAAAAY😅🙂🙃😉😟🤢

    • @lightning_11
      @lightning_11 2 ปีที่แล้ว +2

      This comment has 666 likes... makes sence.

    • @augustine7586
      @augustine7586 2 ปีที่แล้ว +1

      @@rohankishibe6433 not random nor true

  • @BisZwo
    @BisZwo 2 ปีที่แล้ว +630

    In an FPS :
    "I'll take cover inside the house!"
    "Inside? Are you sure about that?"

    • @official-obama
      @official-obama 2 ปีที่แล้ว +13

      @Ebola you don’t get it
      if you make a wall around the equator what are you trapping

    • @pogpogger9497
      @pogpogger9497 2 ปีที่แล้ว +1

      @@official-obama uH

    • @official-obama
      @official-obama 2 ปีที่แล้ว +2

      @@pogpogger9497 what? i have no memory of this

    • @strigon012
      @strigon012 ปีที่แล้ว +8

      'Bro come rez me I'm inside the house.'
      'Dude I'm inside the house.'
      'Bro you're outside the house I see you though the window'
      '...My bad'
      *he promptly got shot by a camper on the opposite side of the map, it's still a mystery how he missed to see the guy when his face with covered over the screen*
      pu55y5l4y3r443: lol u suck

    • @Slineryo
      @Slineryo 5 หลายเดือนก่อน +1

      @@official-obama you're trapping the meaning of life intself

  • @math6844
    @math6844 3 ปีที่แล้ว +1852

    Imagine living in a world like this and never knowing of the existence of the sky.

    • @hjk3927
      @hjk3927 3 ปีที่แล้ว +95

      Maybe we do. But we have of cource no word for this 'sky', because we never have and never are going to 'see' it. Math and science could be indirect tools to experience some effects of this 'sky'.

    • @Cyrinil142
      @Cyrinil142 3 ปีที่แล้ว +110

      Except we literally don't. As this video shows, living in a universe with positive spacial curvature is pretty obvious.
      I think you were trying to say something profound but lost track of the fact that we can, in fact, tell the difference.

    • @hjk3927
      @hjk3927 3 ปีที่แล้ว +49

      @@Cyrinil142 Living in a world with extreme positive curvature is obvious. It is not obvious, if this curvature is beyond what we can measure so far. But anyway there are lots of unsolved problems in modern physics and therefore multiple potential 'skys' that we don't know about. And of course I dont count in 'skys' that are beyond any possible physical measurements.

    • @VendPrekmurec
      @VendPrekmurec 3 ปีที่แล้ว +22

      Just like "UFOs" arriving or popping out of their dimension into ours to our planet say "imagine these 3D people, not perceiving our heaven above, they only see the sky and stars above".

    • @seeker296
      @seeker296 3 ปีที่แล้ว +35

      There is no sky because you cant look "outward" from your sphere. You can only look above you and see the opposite side of the sphere. That's why this looks so weird

  • @wessmall7957
    @wessmall7957 3 ปีที่แล้ว +1330

    Diverging light-rays be like "Bro, come back, I miss you"

    • @lev7509
      @lev7509 3 ปีที่แล้ว +20

      Diverging is in hyperbolic geometry. In spherical geometry, they converge, and any two straight lines intersect exactly twice.

    • @wessmall7957
      @wessmall7957 3 ปีที่แล้ว +74

      @@lev7509 The joke is that they start out diverging and then converge.

    • @lev7509
      @lev7509 3 ปีที่แล้ว +17

      @@wessmall7957 Oh, that's smart.

    • @HeroLink18
      @HeroLink18 3 ปีที่แล้ว +2

      HOW DID THIS HAPPEN?

    • @john3260
      @john3260 3 ปีที่แล้ว

      @@lev7509 I bet someone's going to reply to you with a "r/wooooosh".

  • @averageenthusiast7616
    @averageenthusiast7616 2 ปีที่แล้ว +539

    There’s something so comfortable and cozy, while eerie and terrifying about this spherical space. I can’t quite put my finger on it. It still blows my mind today.

    • @igorjosue8957
      @igorjosue8957 2 ปีที่แล้ว +55

      I think becuz is an claustrophobic space geometry, if a person lives there, he could only walk around and use what is on the sphere, it cant infinitelly go an way and Never come back and explore new things becuz he is trapped inside that place, on the 3D surface of the 4D sphere

    • @duckduck7790
      @duckduck7790 2 ปีที่แล้ว +20

      I find the way the objects get larger and smaller to be terrifying, and just the way things move in this in general.

    • @Desmaad
      @Desmaad 2 ปีที่แล้ว +8

      Blursed space?

    • @NoName-oz3gj
      @NoName-oz3gj ปีที่แล้ว +3

      kid named finger

    • @m_affiliates
      @m_affiliates 9 หลายเดือนก่อน +2

      This is my vibe

  • @TheRABIDdude
    @TheRABIDdude 2 ปีที่แล้ว +266

    2:37
    The roof is above us,
    The walls are around us,
    But not in the way you'd expect.
    Deep lyrics man.

    • @baronvonbeandip
      @baronvonbeandip 2 ปีที่แล้ว +2

      r/Im14andthisisdeep

    • @quinzerrak4975
      @quinzerrak4975 2 ปีที่แล้ว +15

      And the Impostor is among us.

    • @avalonwillowbloom1590
      @avalonwillowbloom1590 2 ปีที่แล้ว +5

      Which Tool song is that?

    • @M3G4FR34K
      @M3G4FR34K 2 ปีที่แล้ว +2

      @@avalonwillowbloom1590 such an underrated comment lmao
      Just saw Tool last night too.

    • @midloran
      @midloran ปีที่แล้ว

      you say that will eat us
      but I just know where your mother might find us
      if we won't produce the

  • @sethbailey2166
    @sethbailey2166 3 ปีที่แล้ว +2233

    Euclidean geometry: Farther away objects look smaller
    Hyperbolic geometry: Farther away objects look WAY smaller
    Spherical geometry: Farther away objects look smaller, until they don't

    • @groszak1
      @groszak1 3 ปีที่แล้ว +105

      it's like a straight line in Euclidean, a hyperbolical sine in Hyperbolic and a sine wave in Spherical

    • @xl000
      @xl000 3 ปีที่แล้ว +17

      kinda obvious when you look at the projection matrix.

    • @NStripleseven
      @NStripleseven 3 ปีที่แล้ว +6

      Makes sense

    • @Knobster826
      @Knobster826 3 ปีที่แล้ว

      Yep

    • @NightcorEDM
      @NightcorEDM 3 ปีที่แล้ว +2

      Fun fact: If you go to Endia 🇮🇳 you'll see lots of diirty disgusting stinky slums

  • @zocz9072
    @zocz9072 3 ปีที่แล้ว +1201

    When you install sketchy Minecraft shaders

    • @vii-ka
      @vii-ka 3 ปีที่แล้ว +17

      where did you find these i only found 4 of these types of shaders

    • @UltraNyan
      @UltraNyan 3 ปีที่แล้ว +6

      ​@@vii-ka MiningGodBruce made a few once, there were some others that are not worth mentioning but his are the best.

    • @catoticneutral
      @catoticneutral 3 ปีที่แล้ว +6

      Wait, this makes me wonder, what would hyperbolic minecraft look like?

    • @vii-ka
      @vii-ka 3 ปีที่แล้ว +11

      @@catoticneutral well for starters, there would be 5 squares at every corner instead of 4. also it would basically look like what hyperbolica looks like except with cubes.

    • @TheMamaluigi300
      @TheMamaluigi300 3 ปีที่แล้ว +3

      When you build Minecraft VR in Minecraft VR in Minecraft VR

  • @farley.gwazda
    @farley.gwazda 3 ปีที่แล้ว +724

    This reminds me of the Russian sci-fi novel "The Inhabited Island" (1969, a.k.a. "Prisoners of Power) by Arkady and Boris Strugatsky (who also wrote "Roadside Picnic," on which Andrei Tarkovsky's sci-fi masterpiece movie "Stalker" was based). In this book, a cosmonaut lands on a planet where atmospheric refraction of some sort (it's not explained) causes an illusion where the land bends upwards in the distance, making it so there is no horizon. The inhabitants believe they live on the inside of a hollow sphere with a "world light" at the center, and find the idea that they live on the outside of a sphere and that there are other planets to be incomprehensible. Of course, this isn't a curvature of space itself, as in this video, but in the book the metaphorical implications (of a closed society and insular ideology) are what's important.

    • @ldgaming4213
      @ldgaming4213 3 ปีที่แล้ว +31

      Holy moly that’s scary

    • @maxron6514
      @maxron6514 2 ปีที่แล้ว +6

      Sounds great

    • @smitty1647
      @smitty1647 2 ปีที่แล้ว +18

      my understanding is that venus actually has this to a small degree. the horizon looks like it curls up a bit and you're in a shallow bowl

    • @ldgaming4213
      @ldgaming4213 2 ปีที่แล้ว +9

      I just watched the movie and it's amazing. Only problem is that it's only dubbed in Russian and German, so I had to watch it with subtitles

    • @degenesis21
      @degenesis21 2 ปีที่แล้ว +5

      Very interesting, thanks for the heads up! I know what to read next 😁

  • @SumofluffyVIDS
    @SumofluffyVIDS 2 ปีที่แล้ว +156

    I'm curious on what an intelligent life form that evolved in an environment like this would react to euclidean geometry, since their brains would be structured to understand things as getting smaller then larger and reversed above them. I feel it'll be more alien to them than spherical geometry is to us.

    • @grimreapybones2875
      @grimreapybones2875 2 ปีที่แล้ว +10

      Ofcourse that I an unfair assumption
      They'd be as confused as we are Wich is to say not alot since they would have done the same math as we have ,to understand non euclidean,
      To understand euclidean
      Saying they'd be more confused is like saying
      A Russian won't understand french aswell
      As a France person would understand russain
      In truth neither of them would understand eachother at all

    • @razi_man
      @razi_man 2 ปีที่แล้ว +15

      I think that is kind of overthinking. The thing that would be interesting would be: How would they react to moving in eucledian space? Since in spherical space, objects will experience a squishing tidal force as they move through space. They would freak out since their brains would evolve to being able to tell they are moving through said tidal force, meaning that in eucledian geometry, they have no way of telling if they are moving through space or not, this would simpky be normal for un eucledian dwellers.

    • @Xblow23
      @Xblow23 9 หลายเดือนก่อน +2

      I see where you're coming from, but I am not sure that's the case. Actually, I think we are just missing out on non-flat space experience in our world, but Euclidean space is always there. Locally, everything is Euclidean! Curvature is a global effect only.

    • @ChenLiYong
      @ChenLiYong หลายเดือนก่อน

      “No, wait, are you saying the more I go this way, I will *NOT* eventually find my home again? What is this bizzare dimension??”

  • @hamsnadwich6767
    @hamsnadwich6767 3 ปีที่แล้ว +2209

    Imagine how much motion sickness this would give you playing in VR.

    • @Dreams_Of_Lavender
      @Dreams_Of_Lavender 3 ปีที่แล้ว +231

      I'm ready for it. Give me the exotic geometry induced nausea.

    • @samhainlegge9563
      @samhainlegge9563 3 ปีที่แล้ว +41

      This needs to be made now.

    • @minidreschi2
      @minidreschi2 3 ปีที่แล้ว +29

      Game will com to VR too :D
      Btw, imagine it, walking in straight life in real life, you would be in other room when in the game you get back where you started from and just made a circle around the house :D
      Something like go around the world.

    • @Bobylein1337
      @Bobylein1337 3 ปีที่แล้ว +72

      This already gave me nausea just from watching it full screen...

    • @darkflamesquirrel
      @darkflamesquirrel 3 ปีที่แล้ว +37

      I could barely handle watching this on my phone are you kidding

  • @Jabrils
    @Jabrils 3 ปีที่แล้ว +5219

    CP, I really like my brain, please take it out of the fryer.

    • @harrymack3565
      @harrymack3565 3 ปีที่แล้ว +24

      Yes, me too please.
      Also love your videos :D

    • @larsfrommars
      @larsfrommars 3 ปีที่แล้ว +11

      Oh hey! Just found your videos like 5 hours ago. small world :)

    • @nanamacapagal8342
      @nanamacapagal8342 3 ปีที่แล้ว +5

      *video ends
      Thank you.

    • @accountdisbanded
      @accountdisbanded 3 ปีที่แล้ว +1

      Me: I'm perfectly being fine
      Also me: fine

    • @thatoneguy9582
      @thatoneguy9582 3 ปีที่แล้ว +48

      -please don’t call him CP-

  • @techpriestsalok8119
    @techpriestsalok8119 3 ปีที่แล้ว +83

    The way I thing about it is spherical geometry is the inside of a sphere, not the outside. While it is not a perfect explanation it helps me wrap my mind around the space.

    • @Sgrunterundt
      @Sgrunterundt 2 ปีที่แล้ว +12

      But really it is neither, just the surface. It is not the inside of the sphere above him, just the "north pole" of the hyper sphere. Below him is the "south pole", so he could not escape by digging, and by going straight down he'd end up on the opposite side just as if going upwards.
      In the released game there is a well you can jump in to show that effect.

    • @joeyhardin5903
      @joeyhardin5903 3 หลายเดือนก่อน

      It kind of has that visual effect due to there being no sky. But I think what it really is is that you're confined to the surface of a 4d ball

  • @StylizedStation
    @StylizedStation 2 ปีที่แล้ว +367

    What a mind-blowing effect

    • @dawidek4267
      @dawidek4267 2 ปีที่แล้ว

      haha first under a verified youtuber

    • @opethium647
      @opethium647 2 ปีที่แล้ว

      check mark = likes

    • @Anudorini-Talah
      @Anudorini-Talah 2 ปีที่แล้ว +2

      What a casual response to this video
      More like, what a stupid effect utterly annoying

    • @loukad.4812
      @loukad.4812 2 ปีที่แล้ว

      @@Anudorini-Talah ?

    • @K-J-A
      @K-J-A 2 ปีที่แล้ว

      literally my mind even hurt a little

  • @Trashley652
    @Trashley652 3 ปีที่แล้ว +612

    "Yeah this whole place Is like a circle. But not like a normal circle, more like a freaky circle"

    • @MNanme1z4xs
      @MNanme1z4xs 3 ปีที่แล้ว +24

      You are not on the circle, you are the circle

    • @theninjascientist689
      @theninjascientist689 3 ปีที่แล้ว +17

      Piss off, ghost!

    • @johnallegood4469
      @johnallegood4469 3 ปีที่แล้ว +12

      I understood that reference

    • @CadetGriffin
      @CadetGriffin 3 ปีที่แล้ว +2

      @@theninjascientist689 Did you mean: *_ectoplasm_** off*

    • @tsmooties
      @tsmooties 3 ปีที่แล้ว +2

      "

  • @nikolasEMT
    @nikolasEMT 3 ปีที่แล้ว +1355

    3:23
    imagine the tutorial being:
    "now to complete the tutorial, please get out of this fence"

    • @lordspotato5032
      @lordspotato5032 3 ปีที่แล้ว +102

      “I’ve been playing this game for 5 hours and still haven’t gotten past the tutorial”

    • @peculiarjack617
      @peculiarjack617 3 ปีที่แล้ว +8

      Hmm

    • @NStripleseven
      @NStripleseven 3 ปีที่แล้ว +15

      Aaaaaand game over

    • @iznxai
      @iznxai 3 ปีที่แล้ว +29

      RIP game journalists

    • @horstherbert35
      @horstherbert35 3 ปีที่แล้ว +14

      just climb on top of the fence then

  • @gettergee1817
    @gettergee1817 2 ปีที่แล้ว +43

    Ah, yes, my horrific abstract nightmares as a kid simulator, would play 10/10

  • @optimer44
    @optimer44 8 หลายเดือนก่อน +8

    1:48 For some reason, seeing you walk around this area with this music gives me nostalgic feeling. Especially at 2:43 with the illusion of the reverse house with concave floor and a massive area. I just don’t know why

  • @bab.7796
    @bab.7796 3 ปีที่แล้ว +850

    FPS game using spherical geometry: headshotting the farthest player

    • @lev7509
      @lev7509 3 ปีที่แล้ว +31

      Noscope players be like:

    • @ap1evideogame44
      @ap1evideogame44 3 ปีที่แล้ว +14

      Oh wow, you're right! It would be so friggin' easy!

    • @ramirezcameron
      @ramirezcameron 3 ปีที่แล้ว +15

      if you crouch they'd be an even bigger target, but there'd be a smaller window they'd have to be in to be zoomed in like that.

    • @KyokuiGhostASMR
      @KyokuiGhostASMR 3 ปีที่แล้ว +27

      Keep in mind that aiming in and of itself is a headache to think about. Just imagine how weapon spread would work, when your bullets get bigger the farther away they are, however are still actually the same size.

    • @bab.7796
      @bab.7796 3 ปีที่แล้ว +8

      Oh my gosh I didn't even think about that! The bullet would get bigger as it approaches the face of the guy you shot at that already takes a lot of space in the sky

  • @dougthedonkey1805
    @dougthedonkey1805 3 ปีที่แล้ว +620

    “Are you fenced in or fenced out?”
    We should build a fence across the equator just for this reason

    • @WEBTEAM1000
      @WEBTEAM1000 3 ปีที่แล้ว +49

      You'd be fenced inside one hemisphere and fenced outside the other one.

    • @dougthedonkey1805
      @dougthedonkey1805 3 ปีที่แล้ว +13

      @Lotfi Adam bro...

    • @absolutehuman951
      @absolutehuman951 3 ปีที่แล้ว +45

      There is a comic strip
      where people built a fence to protect them from wildlife and as their city grew it eventually became a fence to protect the wildlife from them.

    • @conservativedemocracyenjoyer
      @conservativedemocracyenjoyer 3 ปีที่แล้ว +21

      @@absolutehuman951 I'm 14, and this is deep

    • @platogkrone7161
      @platogkrone7161 3 ปีที่แล้ว +3

      @@conservativedemocracyenjoyer False.

  • @ruok7057
    @ruok7057 3 ปีที่แล้ว +334

    "divide the level in half"
    looks at the fence on the map.
    The fence:
    C I R C L E

    • @supC_
      @supC_ 3 ปีที่แล้ว +33

      Yes, usually you use circles to divide spheres in half. The equator divides earth in half and if you looked from the north pole, it’d also be a circle.

    • @bramvanduijn8086
      @bramvanduijn8086 3 ปีที่แล้ว +23

      I challenge you to cut a sphere in half without using a circle.

    • @qaasi95
      @qaasi95 3 ปีที่แล้ว +8

      @@bramvanduijn8086 The map isn't portraying a sphere. The whole point of the demo is that it's showcasing a "flat" plane (Flatland) but in a spherical reference frame. The fence isn't a circle either, it's a straight line.

    • @ruok7057
      @ruok7057 3 ปีที่แล้ว +1

      I know that it's like an inside out sphere

    • @supC_
      @supC_ 3 ปีที่แล้ว +8

      @@qaasi95 Not quite, the issue is defining shapes in weird coordinate systems.
      'The formal definition of a circle is "The locus of all points equidistant from a fixed point called the center." To translate, that means all points (an infinite number) that are the same distance from the center.' (credit to google) Looking at the map, you can absolutely identify a point that is at the exact center of the fence (where the fence is about halfway up the wall all around). Thus, it is a circle.
      However, it is undeniably straight within the coordinate system, making it a line, so you aren't wrong there.
      But the Equator is also a line if you look straight down it as well as a circle centered on, well, the center of the earth, so there's no reason that I can see that it can't be both a line and a circle. (Although technically it would be a line segment at most because it does not extend infinitely, as evidenced by the fact that if you were to make a marking and follow the fence, you would eventually return to the marked spot and the fence is thereby not infinitely long)

  • @JoeDidIt
    @JoeDidIt 2 ปีที่แล้ว +25

    this is how mario feels after eating all them shrooms

  • @fozzzyyy
    @fozzzyyy 3 ปีที่แล้ว +461

    This game would probably be a neat educational tool, especially for encouraging people to studay maths at university

    • @SonGoku-iw4zk
      @SonGoku-iw4zk 3 ปีที่แล้ว +24

      Or independent study, perhaps under a mentor who knows a lot already.

    • @giin97
      @giin97 3 ปีที่แล้ว +14

      @@SonGoku-iw4zk which is arguably the far superior option.

    • @Damond_Warrior
      @Damond_Warrior 3 ปีที่แล้ว +6

      Nah its just a way to get nausea

    • @MM-yj7yt
      @MM-yj7yt 3 ปีที่แล้ว +7

      Baiting kids into university level math with some fancy trippy games. This just sounds cruel.

    • @danielmcelroy4505
      @danielmcelroy4505 3 ปีที่แล้ว

      Bump

  • @wessmall7957
    @wessmall7957 3 ปีที่แล้ว +524

    Imagine trying to play billiards in this world.

    • @globalincident694
      @globalincident694 3 ปีที่แล้ว +32

      I guess it wouldn't be that different, since you have to get close up to the table to play. Unless you had really extreme curvature.

    • @8bitMushroom
      @8bitMushroom 3 ปีที่แล้ว +38

      Imagine golf

    • @Mattstak
      @Mattstak 3 ปีที่แล้ว +9

      I think it might actually be easier, because your shots would be more accurate.

    • @ZenoRogue
      @ZenoRogue 3 ปีที่แล้ว +3

      There is actually a VR game "non-Euclidean billiards" by Jeff Weeks. It is quite cool, but I am not sure whether it is already publicly available. There is a paper in Bridges conference about it.

    • @phacey4444
      @phacey4444 3 ปีที่แล้ว

      @@8bitMushroom it would be hard for us but to someone used to this kinda world it probably wouldn't be that hard

  • @hashbrown777
    @hashbrown777 2 ปีที่แล้ว +36

    This NEEDS to be VR
    Having binocular depth perception would be absolutely fascinating watching our brains truly try to understand these worlds

    • @snoozieboi
      @snoozieboi ปีที่แล้ว +2

      There's at least the "4D toys" or whatever it's called, not about perspective but about the 4th Dimension

    • @user-fi9cu4ms7z
      @user-fi9cu4ms7z 2 หลายเดือนก่อน

      vomit vomit blargh blargh blegh

  • @CoolDudeClem
    @CoolDudeClem ปีที่แล้ว +4

    The reverse perspective part along with the background music, is all like some dream I had a long time ago as a kid and it always makes me feel nostalgic.

  • @nottherealpaulsmith
    @nottherealpaulsmith 3 ปีที่แล้ว +676

    I love the idea of seeing non-euclidean geometry like this. "Non-euclidean" is so often misused for locally euclidean spaces, but this is something truly alien. This is what HP Lovecraft was so terrified of.

    • @SSM24_
      @SSM24_ 3 ปีที่แล้ว +116

      Yeah, the title of his "Non-Euclidean Worlds Engine" video bothers me a lot because it's really just Euclidean space but with weird doorways and tunnels that put you in different places than you'd expect. But this? This is just something else.

    • @nathandeere683
      @nathandeere683 3 ปีที่แล้ว +79

      No kidding. This is so freaky, so alien, it's the stuff of nightmares. I remember seeing distortions like this when looking through the curved glass of tanks at the aquarium and how unsettling it was. Also, much more recently, when playing Psychonauts, there's a small part when fighting the lungfish where if you go up to the edge of the battle area (the wall of water), the water hands appear to keep you from going outside the boundary. However, when you move away, they too move away--but instead of getting smaller, they get _bigger._ I don't think it was meant to be creepy, but somehow, the idea of something getting bigger as it gets farther just freaks me out. No wonder Lovecraft referred to strange geometries so much.

    • @misterZalli
      @misterZalli 3 ปีที่แล้ว +18

      That, and miscegenation

    • @deangeloenriquez1603
      @deangeloenriquez1603 3 ปีที่แล้ว +5

      The world we live on is by definition non-Euclidean all parallel straight lines eventually converge
      In Euclidean space triangles always have an interior angle of 180° and only one corner can be 90° or more
      On earth starting from the equator heading north to the north pole turning 90° going back down towards the equator and returning to your point of origin you have created a triangle with three 90° angles

    • @nathandeere683
      @nathandeere683 3 ปีที่แล้ว +26

      @@deangeloenriquez1603 The world is a sphere, but it exists in Euclidean space. It is not spherical space. This is why when we travel in a "straight line" on the earth, we're actually curving around the surface, and it is visibly a curve. In true spherical space, you could travel in a straight line, but then if you moved perpendicular to it, it would appear curved--even though it would actually be straight.

  • @infinitesky1495
    @infinitesky1495 3 ปีที่แล้ว +33

    This could be the scene for such a great short story/game.
    Imagine someone wakes up one day, stuck in this world with one house, a pond, and a small grove of trees. Any direction they go they end up back where they started, not only that if they try to leave some area behind it only looms over them. Tired of the house? Even if they walked to the other side it weighs down on them from above like the demons of the characters past.
    There’s so many themes you could explore and I’m so excited to see where you take it in the game!

  • @joelhaggis5054
    @joelhaggis5054 ปีที่แล้ว +7

    In Hitchhiker's Guide to the Galaxy part 4, there's a guy named Wonko the Sane who comes to the conclusion that the entire world has gone mad and he's the only one with his head screwed on right. So, he does what any sane person would do, and builds an inside-out asylum, with the entire world on the "inside" and his home on the "outside." The book describes it as hadd to wrap your head around, but i imagine it would look some like 2:33

  • @LightweightJackal
    @LightweightJackal 2 ปีที่แล้ว +5

    So, when the outside of the house seemed to contain us, I immediately imagined this is what the outside of the asylum looked like in Douglas Adams' so long and thanks for all the fish.

  • @LCTesla
    @LCTesla 3 ปีที่แล้ว +447

    things I'd like to see:
    - jetpacking into the sky to the other side of the map (you'd have to flip halfway?)
    - a pole from one side to the other
    - no floor, just an "asteroid field" like situation (you would see yourself massively?)

    • @LCTesla
      @LCTesla 3 ปีที่แล้ว +15

      @@Painketsu if light can travel across, so can you

    • @LCTesla
      @LCTesla 3 ปีที่แล้ว +15

      @securitycountercheck if the self is solid, that "objects at infinity" thing will be irrelevant, because all light will be blocked by one's own body

    • @terdragontra8900
      @terdragontra8900 3 ปีที่แล้ว +13

      @securitycountercheck you can deal with the singularity (which is more accurately referred to as the "north pole" not the "center", thinking of the 2d example) by just having the gravity decrease to zero as you get closer to it (which is what would actually happen in such a universe) Of course the camera might need to flip abruptly, but you can solve that by having the camera be free when the gravity is low enough

    • @LCTesla
      @LCTesla 3 ปีที่แล้ว +6

      @securitycountercheck @securitycountercheck if there is no ground, you could look in any direction to see the other pole. also you would see past it and see your own pole again, with you projected massively on it (inside-out in every visible direction). even weirder is that, ignoring the gravity generated by the floor, every point on the map IS a "pole" and has a corresponding opposite pole.
      an interesting thought experiment would be to imagine the floor as a translucent membrane. at the gravitational poles (on both sides), the floor looks like a sphere. at the floor itself, it looks like a plane. now imagine it with two such membranes crossing each other perpendicularly... at the point they cross, both are planes, but there is also a point where one is a sphere and one is a plane.

    • @josepalacid
      @josepalacid 3 ปีที่แล้ว

      @@LCTesla Maybe you could add the correct amount of fog. Vision will depend on the ratio "radius of the sphere" / "light dispersion"

  • @circumplex9552
    @circumplex9552 3 ปีที่แล้ว +259

    This video makes me feel claustrophobic

    • @exoskeletons
      @exoskeletons 3 ปีที่แล้ว +30

      There's no sky

    • @durnsidh6483
      @durnsidh6483 3 ปีที่แล้ว +21

      Well, it is quite literally smaller than euclidean space.

    • @alotino
      @alotino 3 ปีที่แล้ว +13

      @@durnsidh6483 but... the fact that there *is* sky but you can't see it .... odd

    • @theuncalledfor
      @theuncalledfor 3 ปีที่แล้ว +1

      Well, it's a small world after all.

    • @raze7x
      @raze7x 3 ปีที่แล้ว +1

      Me too, I felt really uncomfortable!

  • @megaultralegomaster
    @megaultralegomaster 2 ปีที่แล้ว +14

    This is what flat earthers think a globe earth looks like.

    • @baronvonbeandip
      @baronvonbeandip 2 ปีที่แล้ว +5

      I don't think so. It's more that they don't think... anythinf at all.

  • @eg-draw
    @eg-draw 2 ปีที่แล้ว +7

    So... The sky does exist but person from this point of view can not um "experience" it? This is so cool and mind-blowing

  • @Nytrouse
    @Nytrouse 3 ปีที่แล้ว +570

    𝓈𝓅𝒽𝑒𝓇𝑒 𝓌𝒾𝓈𝒹𝑜𝓂𝓈:
    >running from your problems eventually makes them bigger.
    >don't 𝓋𝑜𝓂𝒾𝓉 in sphere land, it is an enclosed space.

    • @nicolasribeiro7914
      @nicolasribeiro7914 3 ปีที่แล้ว +21

      that is a good wisdom

    • @OfficialReggarf
      @OfficialReggarf 3 ปีที่แล้ว +7

      ba ba ba

    • @6exG
      @6exG 3 ปีที่แล้ว +25

      >switching to your pistol is always faster than reloading.

    • @Pete-Logos
      @Pete-Logos 3 ปีที่แล้ว +4

      "100π-th" person to like your comment!
      Well, approximately "100π-th" since
      100π ≈ 314.1592 ≈ 314-th like
      (Man, I just realized that I will take advantage of every opportunity I spot to utilize the new Math symbols locked to my clipboard. I can just paste without copying like "what!!") 🤓
      And now we wait...
      I just have to be patient,
      I got this.
      It's just a matter of time before the
      "square root" of "something" comes up naturally in a conversation & I can be ready like:
      "Ohhhhhhh, you mean √x right? I have no idea what 'sq rt' stood for; I was like 'is he trying to spell 'squirt?' Yeah, I get it, but now it's clear," (thanks to me.)
      Omg I would sound like a major d**k wad.
      (I'm doing it.)
      Oh, wow... look at that: my new symbol got used; that was so unexpected and natural. 😀
      (I recently broke up with my girlfriend; pasting that √ with 1 click was the high point in my day. She was such a foul mouthed little slut... I'm going to miss that the most.)😔
      Sorry guys, I need a moment.☝️😖
      😫→😭→😙💨 whew... oκ 🤧 I'll be oκ.
      (these→ arrows are also new.)
      edit :
      "I sound like a major d**k-wad"
      &
      "(these→ arrows are also new.)"

    • @Nytrouse
      @Nytrouse 3 ปีที่แล้ว +4

      @@Pete-Logos Yeah bro sometimes I just open my clipboard and all the
      ↑⇐←↦ℒℳℂℕℚℝℤ½¼∕⊥∥≪≫~ΓΔΛΞΠΣΦΨΩαβγδεζηθκλμνξπρστυφχψω⇒→⇔↔∈∉⊂⊆⊄⊈⊃∪∩∖∅∏∑¬∨∧⊕∀∃−±·×÷²³√∛≠≈≡≝≤≥°∠
      fall out and I'm just like... W̶h̶i̶c̶h̶ ̶o̶n̶e̶ ̶w̶i̶l̶l̶ ̶g̶e̶t̶ ̶m̶e̶ ̶b̶i̶t̶c̶h̶e̶s̶ ̶t̶o̶d̶a̶y̶?̶?̶?̶?̶?̶?̶? Where's that one I need to comment on the paper I'm grading?

  • @h-Films
    @h-Films 3 ปีที่แล้ว +325

    I would love to see DLC called Sphericala cause spherical looks so interesting

    • @DokterKaj
      @DokterKaj 3 ปีที่แล้ว +80

      If I remember correctly, spherical geometry will be in the main game.

    • @tobybug779
      @tobybug779 3 ปีที่แล้ว +62

      if you look closely in the trailer, you can see some stuff is spherical instead of hyperbolic. I suspect Hyperbolica just sounded cooler.

    • @nutmeggaming11261
      @nutmeggaming11261 3 ปีที่แล้ว +14

      @@tobybug779. I imagine there are different worlds or something. Some of them are inside out, and some arent

    • @h-Films
      @h-Films 3 ปีที่แล้ว +2

      @@tobybug779 I couldn't find it, timestamp?

    • @ninjacat230
      @ninjacat230 3 ปีที่แล้ว +9

      Take a look at 0:08 this s spherical x and y with a euclidian z, which is the correct spherical counterpart to the H2xE space most of the game takes place in. They use H2xE because gravity in hyperbolic space is freaking weird, and might not even work

  • @jhair5453
    @jhair5453 ปีที่แล้ว +2

    spheric geometry looking like those dreams in which you climb an impossibly steep road

  • @skrytetemnoty7590
    @skrytetemnoty7590 2 ปีที่แล้ว +2

    This is beautiful, I was always curious about this idea but was never knew how to visualize it, like _really_ visualize it. You've both quenched my curiosity and stirred it up more. Thank you

  • @jirehemanuel
    @jirehemanuel 3 ปีที่แล้ว +327

    This is like 360 fov but less tripping...

    • @andrasfogarasi5014
      @andrasfogarasi5014 3 ปีที่แล้ว +28

      imagine spherical geometry with 360 fov

    • @zuzka9061
      @zuzka9061 3 ปีที่แล้ว +16

      @@andrasfogarasi5014 either it looks like euclidian geometry or it becomes a monster

    • @erdmannelchen8829
      @erdmannelchen8829 3 ปีที่แล้ว +5

      @@zuzka9061 If you just look up you effectively have 360° Vision across the surface.

    • @cobalius
      @cobalius 3 ปีที่แล้ว

      Exactly xD

    • @maxwellli7057
      @maxwellli7057 3 ปีที่แล้ว +2

      @@zuzka9061 would just be a moving map with you looking down

  • @JustAnotherCommenter
    @JustAnotherCommenter 3 ปีที่แล้ว +449

    Me: watches a CodeParade video
    My brain cells: *Adios*

    • @harikishore2514
      @harikishore2514 3 ปีที่แล้ว +2

      Loved it

    • @theeveronever1554
      @theeveronever1554 3 ปีที่แล้ว +2

      Underrate

    • @josepalacid
      @josepalacid 3 ปีที่แล้ว

      Desde Chiquito de la Calzada se dice: "Hasta luego Lucas!". "No puido, no puido,.... cobbardee... "

  • @Invalid571
    @Invalid571 2 ปีที่แล้ว +3

    "Are you fenced in or out?"
    Yes!

  • @cazino4
    @cazino4 2 ปีที่แล้ว

    Woah this is trippy. Well done on creating an actual interactive, 3d visualisation, looks super cool!! Had to subscribe!!

  • @russellchido
    @russellchido 3 ปีที่แล้ว +270

    "are you fenced in or are you fenced out?"
    idk, but the grass looks greener on that side :)))

    • @SpaceMissile
      @SpaceMissile 3 ปีที่แล้ว +6

      nice. reminds me of Sir Ben Kingsley in Lucky Number Slevin: "I am a good man who does bad things. I live on both sides of the fence; my grass is always green."

    • @tristenarctician6910
      @tristenarctician6910 3 ปีที่แล้ว +3

      0,255,0

    • @SpaceMissile
      @SpaceMissile 3 ปีที่แล้ว +1

      @@tristenarctician6910 green?

    • @tristenarctician6910
      @tristenarctician6910 3 ปีที่แล้ว +1

      @@SpaceMissile :)

    • @codinghub3759
      @codinghub3759 3 ปีที่แล้ว

      @@tristenarctician6910 #00FF00

  • @thomashanson3476
    @thomashanson3476 3 ปีที่แล้ว +234

    2:20 "Now lets go to the opposite side of the level" Spacetime folds in on itself, you pray to whatever the god is of this twisted world that your death will be brief

    • @deadgonk1
      @deadgonk1 2 ปีที่แล้ว +15

      Death will be swift*
      A brief death would have you die for a moment, then bought back again to continue experience the wild dimension!

    • @lifeisgood420365
      @lifeisgood420365 2 ปีที่แล้ว +1

      @@deadgonk1 no it wouldn't

    • @marielikes2502
      @marielikes2502 2 ปีที่แล้ว +2

      life is good! Brief would imply something happened only for a little while

    • @lifeisgood420365
      @lifeisgood420365 2 ปีที่แล้ว +5

      @@marielikes2502 ah damn, you're right lol... It just sounded so wrong the first time

  • @joshuaevans4301
    @joshuaevans4301 3 หลายเดือนก่อน +1

    I'm so in love with this geometry. I think a multiplayer shooter in this kind of space would be extremely fun and interesting

  • @peabnuts123
    @peabnuts123 3 ปีที่แล้ว +115

    I find this geometry extremely scary for some reason. It was actually kind of hard to watch this video all the way through because I felt so scared looking at the scary nightmare world

    • @georgiangelov13
      @georgiangelov13 3 ปีที่แล้ว +13

      Ikr, I tend to be Carsick but the 3D Spherical Geometry World was way worse on the “Making me Dizzy to the Point I feel like Throwing up” Scale

    • @clintonleonard5187
      @clintonleonard5187 2 ปีที่แล้ว +9

      Yeah, I have a fear of voids, and this is terrifying.

    • @igorjosue8957
      @igorjosue8957 2 ปีที่แล้ว +3

      maybe claustrophobia but isnt a close space, in reality is a close space but not like inside a box, its much more like a tiny world that has limited space, but u only thinks is infinity becuz when u see at a side, u could see ur back

    • @Zero-pe7mc
      @Zero-pe7mc 2 ปีที่แล้ว

      @@georgiangelov13 Yeah, it was strange my mind periodically said:
      This is natural, but you're sick, throw up now!, and then
      So if light goes this way this is actually simple to understand!
      Then when it got tired
      QUICKLY! PUKE NOW!

    • @umotex12
      @umotex12 2 ปีที่แล้ว +6

      IMO its super claustrophobic, there is no escape and there is no sky

  • @sharpesttoolintheshed492
    @sharpesttoolintheshed492 3 ปีที่แล้ว +180

    Me after eating the sugar I found under my uncle's bed:

    • @ImehSmith
      @ImehSmith 3 ปีที่แล้ว +2

      🤣🤣🤣🤣🤣👍👍

    • @billyandrew
      @billyandrew 3 ปีที่แล้ว +1

      Yeah, a sweet, yet _strange_ tooth. 😂

  • @agsilverradio2225
    @agsilverradio2225 3 ปีที่แล้ว +115

    Personaly, my brain interprites this as being inside a concave sphere.

    • @RubelliteFae
      @RubelliteFae 3 ปีที่แล้ว +6

      Is that not what it is?

    • @thethievingmonkey
      @thethievingmonkey 2 ปีที่แล้ว +24

      ​@@RubelliteFae Not really. If it was a concave sphere in euclidean space, objects on the other side would look smaller rather than larger. Also if he were to dig straight down, he would end up in the surface at the opposite side, while in a concave sphere he would end up outside of the sphere.

    • @RubelliteFae
      @RubelliteFae 2 ปีที่แล้ว

      @@thethievingmonkey Oh, I see. ty

    • @yoursleepparalysisdemon1828
      @yoursleepparalysisdemon1828 2 ปีที่แล้ว +3

      @@thethievingmonkey
      That what I think, except to I feel like there is a magnifying glass in the sky. Like a sphere.

  • @jenjen462
    @jenjen462 4 หลายเดือนก่อน +1

    Why did I feel hypnotized and my brain went all "fainting-goat" as my eyes got heavy and I almost fell asleep. I don't think I was ready.

  • @SuperMaDBrothers
    @SuperMaDBrothers 2 ปีที่แล้ว +4

    An equivalent perspective, and one that's much more intuitive, is to think of spherical geometry as if you're on the inside of the spherical shell instead of the outside which is shown in the video.

    • @ordinarytree4678
      @ordinarytree4678 2 ปีที่แล้ว +1

      Ohhh!

    • @2fifty533
      @2fifty533 2 ปีที่แล้ว

      how?

    • @SSM24_
      @SSM24_ 2 ปีที่แล้ว

      Ehh, not really. It _kinda_ looks like that, but it's not really the same thing at all.

    • @2fifty533
      @2fifty533 2 ปีที่แล้ว

      that's not how it works, if you were inside a spherical shell then it would just be normal euclidean geometry
      and if you looked up you'd see the sky but that's obviously not the case

  • @vishalvibes_
    @vishalvibes_ 3 ปีที่แล้ว +184

    Meanwhile is parallel universe with spherical geometry : Euclidean geometry is so weird !!

    • @michaelleue7594
      @michaelleue7594 3 ปีที่แล้ว +10

      Honestly, it wouldn't be so extremely weird. Euclidean geometry is just what spherical geometry looks like on a small scale relative to the size of the "universe", so it would just seem like you've been shrunk by some amount. And if the size of your perception relative to the size of the spherical universe was small enough to begin with, you wouldn't even notice a difference. It's entirely within conception that our universe actually is spherical...just very, very large (although cosmological evidence points against it currently).

    • @MrJustSomeGuy87
      @MrJustSomeGuy87 2 ปีที่แล้ว +8

      Meanwhile in that same world: who’s Euclid?!

  • @Decessus117
    @Decessus117 3 ปีที่แล้ว +285

    I'm just imagining a team combat game in a spherical geometry world... how could combat and strategy work when everyone is visible at all times? Could you get used to this projection? Very cool stuff.

    • @CodeParade
      @CodeParade  3 ปีที่แล้ว +204

      Finite bullet speed or obstacles can make things more strategic, otherwise yeah you could shoot from anywhere to anywhere.

    • @WaterDroplet02
      @WaterDroplet02 3 ปีที่แล้ว +38

      @SArpnt then people could shoot you from above, from across the level. i mean i guess that could easily be countered with rooves.

    • @PedanticPig
      @PedanticPig 3 ปีที่แล้ว +119

      A battle royale where instead of the arena shrinking, space does.

    • @jasonalen7459
      @jasonalen7459 3 ปีที่แล้ว +7

      @@WaterDroplet02 Though you could easily hide from a specific player by hiding behind nearby objects

    • @Royvan7
      @Royvan7 3 ปีที่แล้ว +18

      more interesting is if you made a big enough space the mid distance from you would be too small to see but the farthest players from you would be very visible.
      well assuming you did this style of ground/gravity set up.

  • @boyoroyo
    @boyoroyo 2 ปีที่แล้ว +3

    when I first watched this, I was like "how badly could you get sick from this" and "isn't this is just walking around the inside of a sphere...?" but then I played that farm level in hyperbolica and after many migraines & hours of motion sickness later🤢 I realized that spherical geometry is still just another "flat" plane one travels on; it just didn't click until I experienced it.
    Also, the wells and their interaction with each other blows my mind.

  • @edoardosabellico8134
    @edoardosabellico8134 3 ปีที่แล้ว +23

    Menwhile, in a parallel universe with sferical geometry:
    A man sees a video called: ecludian geometry is very strange
    The man: what is this mess?

  • @clayupton7045
    @clayupton7045 3 ปีที่แล้ว +152

    i've never had so much desire to play around in mobius-land, or kleinbottle-land.

    • @Callie_Cosmo
      @Callie_Cosmo 3 ปีที่แล้ว +8

      Holy shit that would be like taking 5 acid tabs and taking a bath

    • @dreska255
      @dreska255 3 ปีที่แล้ว +2

      That's a pretty neat idea actually. Imagine like a wraparound toroidal map but you got to walk through the same area on a different "side" before coming back to where you come from

    • @henrikljungstrand2036
      @henrikljungstrand2036 3 ปีที่แล้ว

      Elliptic projective space works as well. It also has only one side, and you can move along a straight line to mirror invert the landscape and its inhabitants (or equivalently inverting yourself). At least it works for the elliptic 2d plane, in elliptic 3d space, i suppose things are merely flipped upside down when you return.

    • @henrikljungstrand2036
      @henrikljungstrand2036 3 ปีที่แล้ว

      @Electro_blob I would say 8 forms of LOCALLY EUCLIDEAN isotropic 3 dimensional geometry, using universal covers only. There are various forms of LOCALLY MINKOWSKY curved isotropic geometries also, in 2 and 3 dimensions. Like the 2d plane i like to call the Dual Hyperbolic plane, of indefinite signature and constant negative curvature, shaped like a torus. Or its quotient space with the topology of a Moebius band, which is in perfect 1 to 1 correspondence with the Hyperbolic plane, when interchanging points and lines, and interchanging squared distances, and squared sines of angles with each other.
      Going to higher dimensions than 3, there are more "flat" base geometries than Euclidean and Minkowsky.

  • @TomtheMagician21
    @TomtheMagician21 3 ปีที่แล้ว +159

    The second I got this notification I stopped everything I was doing (eating lunch) and went straight here. This is the most hyped I’ve ever been for a game and I actually cannot wait until it comes out! Keep up the good work

    • @dlfon99
      @dlfon99 3 ปีที่แล้ว +8

      I may end up late for work, but who cares when there's spherical geometry and Hyperbolica news!

    • @Henrix1998
      @Henrix1998 3 ปีที่แล้ว +7

      Why would you need to stop eating to watch a video?

    • @TomtheMagician21
      @TomtheMagician21 3 ปีที่แล้ว +1

      Henrix98 so I could watch it as soon as possible and then finish my lunch that I was eating at 3:00

    • @diakounknown1225
      @diakounknown1225 3 ปีที่แล้ว +1

      I got confused for a bit because currently it's 11pm in my country.

    • @DarkThomy
      @DarkThomy 3 ปีที่แล้ว +1

      I share the hype, beware not to burn out yourself still.

  • @pseudopsycho5596
    @pseudopsycho5596 2 ปีที่แล้ว +8

    I would be terrified of living if our world was like this.

  • @r.a.6459
    @r.a.6459 2 ปีที่แล้ว +3

    Euclidean space:
    Apparent size is inversely proportional to distance
    a ~ 1/d
    Hyperbolic space:
    Apparent size decreases _exponentially_ with distance
    a ~ e^-d
    Spherical space:
    Apparent size is inversely proportional to _sine_ of distance
    a ~ 1/sin d @ csc d

    • @SSM24_
      @SSM24_ 2 ปีที่แล้ว +1

      Huh, that's a good way to think about it. (I think it's more accurately 1/sinh(d) = csch(d) for hyperbolic space, but unless you're particularly close to the object then yeah it's basically the same thing.)

    • @r.a.6459
      @r.a.6459 2 ปีที่แล้ว

      @@SSM24_ for significantly big d, the e^-d term in sinh d is negligible so e^d - e^-d ≈ e^d
      however for small d it's more accurate to say a is inversely proportional to sinh d.

  • @pando4379
    @pando4379 3 ปีที่แล้ว +396

    the earth isnt round, reality is

    • @whammo5779
      @whammo5779 3 ปีที่แล้ว +12

      aCtUaLlY tHe eArTh iS fLaT

    • @ZX81v2
      @ZX81v2 3 ปีที่แล้ว +13

      Close... It's Doughnut shaped ! - Homer Theory :)

    • @jumbledfox2098
      @jumbledfox2098 3 ปีที่แล้ว +8

      @CrowGaming So close! Its actually a torus knot!

    • @SlenLen
      @SlenLen 3 ปีที่แล้ว +10

      @@jumbledfox2098 Still not right. Its a dinosaur.

    • @TheAechBomb
      @TheAechBomb 3 ปีที่แล้ว +5

      everybody knows the earth is an isododecahedron

  • @philguer4802
    @philguer4802 3 ปีที่แล้ว +88

    1:40 "Are you ready to go one dimension higher?"
    No,but do it anyway.

  • @QuirrelSquad
    @QuirrelSquad 3 ปีที่แล้ว +8

    I can imagine a real funky platformer game like this

  • @queijonoob1160
    @queijonoob1160 3 ปีที่แล้ว +7

    My friends dreams: I married my crush
    My dreams: 1:49

  • @Billiegoose
    @Billiegoose 3 ปีที่แล้ว +122

    Steam: "This game doesn't look like other things you've played in the past."
    Me: 😂

  • @JelleVermandere
    @JelleVermandere 3 ปีที่แล้ว +186

    👉 You’re fenced in!
    👈 No you’re fenced in!
    Life in a spherical world..

    • @TheAbsol7448
      @TheAbsol7448 3 ปีที่แล้ว +2

      You're breathtaking!

    • @KnekoKcat
      @KnekoKcat 3 ปีที่แล้ว +2

      We're perpetually fenced in!

  • @B455PL4Y3R
    @B455PL4Y3R 2 ปีที่แล้ว +1

    props for the labrynth style music with the fretless bass, perfect :)

  • @reallyWyrd
    @reallyWyrd 3 ปีที่แล้ว +3

    "Farther away objects can appear larger than closer ones."
    Me: "ah, so *that's* how you make a TARDIS's interior."

  • @theotherone5754
    @theotherone5754 3 ปีที่แล้ว +69

    I would love to see a much larger map in Sperical space...

    • @AAArnold
      @AAArnold 3 ปีที่แล้ว +4

      Same, I feel it might be much harder to comprehend when it's this small.

  • @greyblob1101
    @greyblob1101 3 ปีที่แล้ว +42

    Woah there's a giant beast out on the horizon!
    Oh that's just my cat.

    • @paulensor9984
      @paulensor9984 3 ปีที่แล้ว +1

      Why is your cat on the other side of the world?

  • @MoLassessss
    @MoLassessss 2 ปีที่แล้ว +7

    There should be a shooting game like this. The creativity is endless

  • @EpicMathTime
    @EpicMathTime 3 ปีที่แล้ว +2

    INCREDIBLE job with this!

  • @Ratsos12
    @Ratsos12 3 ปีที่แล้ว +91

    Sphere geometry bullet hell games would be terrifying.

    • @alexp.7068
      @alexp.7068 3 ปีที่แล้ว +16

      That bullet wasn't in front of you.

    • @Ratsos12
      @Ratsos12 3 ปีที่แล้ว +10

      Alex Popov and yet it struck me in the knee.

    • @alexp.7068
      @alexp.7068 3 ปีที่แล้ว +8

      @@Ratsos12 seems like you'll have to become a guard.

  • @Catboy34uwu
    @Catboy34uwu 3 ปีที่แล้ว +33

    Huge props to Code Parade, he made a whole new code that could just have easily been its own game just to explain this concept.

    • @FireyDeath4
      @FireyDeath4 3 ปีที่แล้ว

      It WILL be it's own game.store.steampowered.com/app/1256230/Hyperbolica/

    • @FireyDeath4
      @FireyDeath4 3 ปีที่แล้ว +5

      boof
      And who are you to tell me that this guy is joking when he could be simply not reading the description or watching the whole video?

    • @FireyDeath4
      @FireyDeath4 3 ปีที่แล้ว +3

      Well I assume you're just a layperson on the internet then, so...yeah

  • @euclidYT
    @euclidYT 4 หลายเดือนก่อน +1

    I think the coolest part is that you can still tell that far away things are far away

  • @spaceisntgreen3578
    @spaceisntgreen3578 2 ปีที่แล้ว +1

    the description of hyperbolic perspective makes me think it’d be excellent for horror games based around the more creepy type uncanny valley, while spheric geometry would be great for more “oh god that’s not x that’s DEFINITELY not x” uncanny valley

  • @IsisNiko
    @IsisNiko 3 ปีที่แล้ว +88

    ok but isn't this like, almost EXACTLY how a black hole bends light around itself? either way, could be utilized in horror REALLY well lol

    • @nicholasmitchell6025
      @nicholasmitchell6025 3 ปีที่แล้ว +17

      the corona formed by a black hole is just the light that reaches your eye. A large proportion of the light just falls thru the event horizon. Black holes don't really bend light around themselves, they just drag light towards them, and the rays that happen to be travelling tangentially to the event horizon go into orbit. It's a bit like saying the Sun bends the solar system and solar debris around itself, v strange wording.
      The analogy is interesting though, because a black hole is an extreme "tightening" distortion of space, so from the outside "looking in" the geometry would appear spherical. Falling in, the very edge of the hole would represent a greater distortion, the dot of space opposite you magnified to infinity, while the infinity of space shrinks to a pinprick behind you. Cool!

    • @altrag
      @altrag 3 ปีที่แล้ว +4

      It would be similar. Its what you would see if you could stand exactly at the event horizon and watch the light beams exactly circling around -- neither falling in nor escaping. Oh, and only for a non-rotating black hole with no charge.
      Of course none of that is plausible in the real universe:
      - You'd be spaghettified by tidal effects long before you got to the event horizon, never mind being able to stand on it/
      - Quantum mechanics means the photons in those those light beams would eventually fall in or escape due to uncertainty (and new photons would join the party from wherever in space they originated.)
      - Uncharged black holes are expected to be the norm (and we've so far never observed a charged one.) The universe as a whole has (essentially) zero net charge and there's little reason to believe a black hole would have a charge bias as it accumulates its mass. So that one wouldn't really be a problem. Phew!
      - Non-rotation is much less likely though. I mean I guess on the absolutely grandest of scales, angular momentum should be zero (unless we want to assume that whatever caused the big bang had some pre-existing angular momentum that it fed into the early universe!) But angular momentum is a vector quantity (unlike charge which is a scalar) and the chances that the accumulated material all has angular momentum that exactly adds to zero is vanishingly small. AFAIK, we've never observed a non-rotating black hole in nature.

    • @alexanderm5728
      @alexanderm5728 3 ปีที่แล้ว +5

      @@nicholasmitchell6025 Just a minor point: Rays that travel tangentially to the event horizon don't go into orbit, they go into the black hole. Photons can orbit around the photon sphere, 1.5 times farther out than the Schwarzschild radius/event horizon.
      Also, I think it's pretty reasonable to say that 'black holes bend light around themselves'. It's very close to the technical explanation, that is, that black holes (and other massive objects, for that matter) warp spacetime so that null geodesics go around the object in space.

    • @nicholasmitchell6025
      @nicholasmitchell6025 3 ปีที่แล้ว +3

      @Alexander M You're right! Tangential was a misnomer. But for your second point it's all a matter of perspective. This is more of a semantic concern, but I don't think it's accurate to say a black hole bends light around itself because it isn't an active pursuit. Black holes distort spacetime and a passive result of that is the "bending of light" (more of a straight line path in this curved space!).
      Saying that light is pulled towards them was completely wrong, though, it's not appropriate to use Newtonian physics in a discussion about black holes (lol). Probably should have looked that one over, it was late at night though. Thanks for pointing that out

    • @bowtiefrenchfry800
      @bowtiefrenchfry800 3 ปีที่แล้ว

      i feel like im being made fun of because I have no idea what yall are saying
      lost you guys a bit after photons and it just took off from there

  • @Shaymin1010
    @Shaymin1010 3 ปีที่แล้ว +37

    3:26 "Are you fenced in or fenced out?"
    ...
    Yes.

  • @frogman1
    @frogman1 2 ปีที่แล้ว +3

    i always come back to this video because it's just so magical. it reminds me of the final scene in the movie interstellar, when the main character looks out the window in the future and sees this surreal world where hills wrap around the sky and gravity is warped. i'd love to be able to simulate spherical realities too.

  • @MartianArk
    @MartianArk ปีที่แล้ว

    You're a great tutor. We appreciate you helping visual cortexes and concept cells. Thank you

  • @0.leo_
    @0.leo_ 3 ปีที่แล้ว +60

    Jesus this is so trippy, I love it.

  • @Felps
    @Felps 3 ปีที่แล้ว +132

    I'm so excited to play it! :D

    • @Hinigatsu
      @Hinigatsu 3 ปีที่แล้ว +1

      Fofo

    • @renomado8616
      @renomado8616 3 ปีที่แล้ว

      ô rapaz

    • @maxnewdf
      @maxnewdf 3 ปีที่แล้ว

      sim policial, é ele sim. quero uma multa de 40 mil agora nesse rapaz

    • @torn3621
      @torn3621 3 ปีที่แล้ว

    • @stacklysm
      @stacklysm 3 ปีที่แล้ว

      O que vc faz aqui

  • @tttm99
    @tttm99 2 ปีที่แล้ว +1

    "are you fenced in or fenced out" - like a box defined as excluding the universe. Your description immediately seemed casually familiar at the outset though, perhaps partly from playing a lot with incomplete convex mirror spheres. Fascinating stuff! But for some reason I'm imagining this sort of visualisation being used in dentistry... 🤔☺️😲

  • @diobrando8979
    @diobrando8979 2 ปีที่แล้ว +1

    Damn the visualization is neat, but the eerie and calming music adds so much to the video, great choice!

  • @jem5636
    @jem5636 3 ปีที่แล้ว +30

    This felt very comforting to me, like something out of my dreams. Maybe now I have an explanation for why they always feel like I'm both inside and outside - they take place in spherical space!

    • @ImehSmith
      @ImehSmith 3 ปีที่แล้ว +3

      My dream my fifth dimension was nightmarish ‼️
      . But it’s interesting to know others have had dreams of the fifth dimension spherical universe as well

    • @joshuascholar3220
      @joshuascholar3220 2 ปีที่แล้ว +2

      Feel the same. Cozy little worlds.

    • @shoesncheese
      @shoesncheese ปีที่แล้ว +2

      I said "holy sh*t" out loud when watching this because it was so close to something I dreamed. Even the realization that I was inside and outside a house at the same time.

  • @Awave3
    @Awave3 3 ปีที่แล้ว +91

    This makes me sick and dizzy. Imagine seeing it now in VR.

    • @daPvta
      @daPvta 3 ปีที่แล้ว +6

      I would panic. When the first person perspective started I got chills already.

    • @ImehSmith
      @ImehSmith 3 ปีที่แล้ว +1

      and seizures 👍👍👍🤦‍♀️🤦‍♀️🤦‍♀️

    • @sturmx96
      @sturmx96 3 ปีที่แล้ว +1

      Imagine playing it in vr stoned.

  • @TheTechAdmin
    @TheTechAdmin 2 ปีที่แล้ว +2

    3:27 "Are you fenced in, or are you fenced out?"
    Yes.

  • @chadfr1013
    @chadfr1013 2 ปีที่แล้ว

    This was so cool bro! Thanks for uploading! 👍👍

  • @averagesnail5437
    @averagesnail5437 3 ปีที่แล้ว +468

    House: *flips inside out*
    Me: _Brain.exe stopped working._
    (ITS A JOKE STOP ARGUING ABOUT IT)

    • @Minecraftrok999
      @Minecraftrok999 3 ปีที่แล้ว +27

      Actually it flips outside in

    • @averagesnail5437
      @averagesnail5437 3 ปีที่แล้ว +6

      thank you for clarifying

    • @angeljoshuacantuhernandez2414
      @angeljoshuacantuhernandez2414 3 ปีที่แล้ว +3

      @@RandomNameLastName811 CONDUsed ScrEAMiNG

    • @ultimatedude5686
      @ultimatedude5686 3 ปีที่แล้ว +2

      @@RandomNameLastName811 It appears inside out though. What you are seeing is the outside of the house, but it appears to be around you

    • @danielwilson8604
      @danielwilson8604 3 ปีที่แล้ว +4

      notice that the roof remains the roof is still right side up, relative to you, while the walls are upside down. And that you get out of being surrounded by approaching any given wall.

  • @Kwoog
    @Kwoog 3 ปีที่แล้ว +78

    Can't wait for flat earthers to misinterpret this as proof of a flat earth

    • @j.hawkins8779
      @j.hawkins8779 3 ปีที่แล้ว

      **GRABS SNIPER RIFLE; IM READY TO TURN PEOPLE INTO GIBBLETS*

    • @SpaceMissile
      @SpaceMissile 3 ปีที่แล้ว +2

      it is tho!

    • @benthomason3307
      @benthomason3307 3 ปีที่แล้ว +4

      @@SpaceMissile no it's not. you live on a spherical *object* resting in a *euclidian* space. this video is a demonstration of what would happen if *space itself* was spherical

    • @SpaceMissile
      @SpaceMissile 3 ปีที่แล้ว +4

      @@benthomason3307 (feedest ye not the trolls! lol)

    • @w.o.jackson8432
      @w.o.jackson8432 3 ปีที่แล้ว

      @@benthomason3307 If light was more strongly affected by gravity such that it was bound to the surface of the earth, would that simulate spherical space in that case?

  • @AnnSnowfrost
    @AnnSnowfrost 2 ปีที่แล้ว

    I love to seeing more games and videos exploring or explaining non-euclidean spaces like this. It is absolutely mind blowing!

  • @shadowspark
    @shadowspark 2 ปีที่แล้ว +1

    This would be so cool as a trippy puzzle game. You’d need to walk away from signs with small print to read them. You’d also be able to peek above objects by walking away. Finally, some objects will obscure your view as they grow from distance, and you’d need to figure out which position to be to observe something from afar.

  • @PDihax
    @PDihax 3 ปีที่แล้ว +123

    I have a question. Isn’t there a ray that travels parallel to the ecuator, goes all the way around the sphere and interesects the back of your Head, allowing you to see yourself?

    • @hasch5756
      @hasch5756 3 ปีที่แล้ว +48

      Yes! Even in higher-dimensional spheres such as the 3-sphere, every direction is described not by an extending coordinate, but by a periodic angle. In particular, there is a geodesic ("straight line") that starts and ends in your head. However, since the 3-sphere has finite volume, your enjoyment of seeing your back would not last long since any reliable source of light steadily fills the world with energy, and everything would melt or burn after some time

    • @AdenSerenity
      @AdenSerenity 3 ปีที่แล้ว +58

      It looks like he didn't use a model for his first-person avatar, so there wasn't a 'yourself' to see in his example. I'm not entirely sure what it would have looked like if he had.

    • @minskghoul
      @minskghoul 3 ปีที่แล้ว +27

      Earth block this ray in this particular set up. If you are floating in empty spherical space, then yes, you would see the specially inversed image of the back of your head.

    • @quads4407
      @quads4407 3 ปีที่แล้ว +38

      @@AdenSerenity The light ray coming from his eyes would hit the ground before getting to the back of his head, because on the sphere, the ground is a great circle but the light ray is also a great circle, and you can't make two different great circles that doesn't touch on a sphere.
      The same apply on a hypersphere.

    • @Royvan7
      @Royvan7 3 ปีที่แล้ว +17

      not really. if your head was actually at the equator then yes but otherwise the strait path would dip "up" and "down" a bit. in his example since his head was "above" the equator and everything below the equator was ground your line of sight must always hit the ground.
      more interesting landscapes will be more interesting tho. you can have a see the back of your head situation but it requires slightly different landscape.

  • @poopcatapult2623
    @poopcatapult2623 3 ปีที่แล้ว +3

    This "close things appear quite normal" effect is a defining property of manifolds. All n-dimensional Riemannian manifolds resemble R^n around every point in a small neighborhood. This video portrays that fact really nicely. Fantastic work.

    • @PokeNebula
      @PokeNebula 3 ปีที่แล้ว +2

      Thank you, poop catapult

  • @dylanpidwarko3593
    @dylanpidwarko3593 ปีที่แล้ว

    This absolutely trips me out. I watched it when it came out and just got reminded of it and it still blows my mind

  • @Jazzdude_
    @Jazzdude_ 9 หลายเดือนก่อน +3

    "Is that it? Is that how you turn a house inside out?"

    • @alexandermcclure6185
      @alexandermcclure6185 2 หลายเดือนก่อน

      now for the version that discusses incest >:)

  • @decreate952
    @decreate952 3 ปีที่แล้ว +30

    I remember seeing another video on what a galaxy in a spherical world would look like and honestly that house was such a better explanation/example of how things on the other end look inside out

  • @MPSpecial
    @MPSpecial 3 ปีที่แล้ว +37

    Me for the entire length of the demo:
    “whoa”
    “dude”
    “whoooa”
    “no way”
    “whoa”

  • @cerulean22b69
    @cerulean22b69 3 ปีที่แล้ว +1

    i was thinking about how much i'd love to play a game like this and then you said it was gonna be a game! this is a really cool effect!

  • @jormala840
    @jormala840 3 ปีที่แล้ว +1

    This video really made me want Hyperbolica. Nice job!