My brain wasn't ready for Non-Euclidean gaming...

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  • เผยแพร่เมื่อ 13 มี.ค. 2022
  • As an engineer, my brain was not ready for Hyperbolica... The game uses Non-Euclidian visuals that create optical illusions and basically make you trip balls if you're too used to using geometry and trigonometry on a day to day basis!!
    LINKS!
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    MEMBERSHIP: / @realcivilengineergaming
    REDDIT: / realcivilengineer
    TWITCH: / realcivilengineer
    PADDY (MY DOG): / @paddytheapprentice
    STREAM ARCHIVE: / @realcivilengineerarchive
    PLAYLISTS!
    MINI MOTORWAYS: • Mini Motorways
    INFRA: • INFRA!
    DORFROMANTIK: • Dorfromantik
    CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
    KERBAL SPACE PROGRAM: • KSP
    POLY BRIDGE 2: • Poly Bridge 2
    HYDRONEER: • Hydroneer
    VARIETY PLAYLIST: • VARIETY PLAYLIST
    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    About Hyperbolica:
    Travel through Hyperbolica, a Non-Euclidean curved space like you've never experienced before. On this whimsical journey, you'll discover bizarre landscapes, solve puzzles, battle in a snowball fight, navigate a labyrinth, and much more. All with new challenges in this strange new world.
    How is hyperbolic space different?
    Hyperbolic space allows exponentially more volume to fit in the same 'space' than you'd normally expect. This allows you to explore enormous areas while taking very little time to walk anywhere. You'll find that building a mental map of your surroundings becomes impossible. Lines can no longer be parallel. Traversing the map can result in unexpected rotations. And many more strange consequences that will make you question reality. You'll also explore spherical space, which has the opposite outcomes. For example, a reverse-perspective: Objects appear larger the farther away they are.
    It's a difficult concept to explain, and first-hand experience really is the best way to understand and build an intuition about these interesting geometries. Hyperbolica was created specifically for this purpose, to break the mold and to have a fun experience in an alternative universe different from our own.
    store.steampowered.com/app/12...
    #RealCivilEngineer #Hyperbolica #NonEuclidian
  • เกม

ความคิดเห็น • 1.3K

  • @superguy1376
    @superguy1376 2 ปีที่แล้ว +2288

    Thanks for the help on my ViewTube video bro! Really Appreciated it! ☺️
    Peace, love and bridges ❤️

    • @RealHunterVR
      @RealHunterVR 2 ปีที่แล้ว +68

      **illuminati music meme plays**

    • @kandy5129
      @kandy5129 2 ปีที่แล้ว +29

      you made an awesome game showing what my first psychedelic trip felt like

    • @superguy1376
      @superguy1376 2 ปีที่แล้ว +125

      @@kandy5129 oh I didn’t make this game. The game made me ☺️

    • @gungu
      @gungu 2 ปีที่แล้ว +10

      DO NOT LIE! NOT YOU MADE THE GAME!

    • @superguy1376
      @superguy1376 2 ปีที่แล้ว +35

      @@gungu sorry mate but no I didn’t make the game.

  • @BrumeNoire
    @BrumeNoire 2 ปีที่แล้ว +3733

    Disclaimer : this game is not compatible with flat-earthers and architects

    • @pyrotechnika308
      @pyrotechnika308 2 ปีที่แล้ว +61

      But the map is flat

    • @ArifRWinandar
      @ArifRWinandar 2 ปีที่แล้ว +144

      This game is what flat earthers would use to prove that the earth is flat, and it only looks round because all the photos are from a fisheye lens.

    • @marcogenovesi8570
      @marcogenovesi8570 2 ปีที่แล้ว +12

      @@pyrotechnika308 just like the earth

    • @traniel123456789
      @traniel123456789 2 ปีที่แล้ว +43

      @@ArifRWinandar Actually this world is flatter than flat. A circular cutout of earth has a circumference shorter than pi * R * 2, while a on a flat planet it would be equal. In this game the diameter is significantly larger.

    • @ericgoldman7533
      @ericgoldman7533 2 ปีที่แล้ว +33

      I would counter that it is _only_ compatible with flat-earthers and architects, because it takes a disfunctional brain to comprehend hyperbolic space.

  • @vale.antoni
    @vale.antoni 2 ปีที่แล้ว +1158

    2:49 The dev actually said on his channel, that the main setback with the creation of this game was what engine to use. All engines are designed to run in Euclidian space, but if the premise of your game is to not run in that, than you are in trouble. So basically he had to not only design a game, but design a graphics engine, and all other support systems in house, too...

    • @michaelolynyk4319
      @michaelolynyk4319 2 ปีที่แล้ว +67

      Kinda weird as we exist in non-eucildian space, as we can exist on the surface of a sphere-like object and can have parallel lines that will meet.
      Eucildian geometry is still useful for most situations.
      The only reason everyone treats non-eucildian geometry as something unreal is because HP Lovecraft had a "constitution too weak for math".

    • @chrisfarmer4397
      @chrisfarmer4397 2 ปีที่แล้ว +114

      @@michaelolynyk4319 luckily our sphere world is so large Euclidian geometry works very well as an approximation. I think its mostly transportation and aerospace that this approximation starts to fail. To me this game moving seemed like running in a regular Euclidian space game.

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +46

      @@chrisfarmer4397 For the most part it seems almost like travelling around on the surface of a remarkably small sphere, but the game world is actually larger than it appears.
      Very strange

    • @fllthdcrb
      @fllthdcrb 2 ปีที่แล้ว +43

      @@MGSLurmey One of the NPCs even says that everything looks loo big and too small at the same time.

    • @NoNameAtAll2
      @NoNameAtAll2 2 ปีที่แล้ว +56

      except that dev explicitly said he did NOT want to make entire new game engine for this
      it is Unity with scripts instead

  • @edwardguise6440
    @edwardguise6440 2 ปีที่แล้ว +1604

    RCE: Spells Euclidean correctly.
    Also RCE: "Now what is "Eucludean"?"
    Me, a physicist: Please stop.
    Somewhere, a mathematician is having a meltdown.

    • @johnathon007
      @johnathon007 2 ปีที่แล้ว +45

      I had to pause the video for a minute there...

    • @evanbarnes9984
      @evanbarnes9984 2 ปีที่แล้ว +77

      That's me! I'm the one who lost his fucking mind for a minute

    • @Smithers888
      @Smithers888 2 ปีที่แล้ว +112

      Mathematician here. Can confirm his pronunciation of Euclidean was painful.

    • @darthplagueis13
      @darthplagueis13 2 ปีที่แล้ว +26

      That's what they deserve for putting letters into my numbers in high school.

    • @kayleescruggs6888
      @kayleescruggs6888 2 ปีที่แล้ว +43

      @@darthplagueis13 see, that's why you do higher level math. Numbers stop being mixed in with your letters. Although, you do Greek letters mixed in.

  • @Colemanbentz
    @Colemanbentz 2 ปีที่แล้ว +265

    I played this for 4 hours straight in VR and when I took the headset off my equilibrium was f**ked and I passed out trying to walk down the hallway.

    • @adrianlavy1541
      @adrianlavy1541 ปีที่แล้ว +24

      HAHA There should be a corner of the internet where people share their funniest experiences in this game!

    • @Druforithe
      @Druforithe ปีที่แล้ว +6

      that checks

    • @jacquelinefranjul3016
      @jacquelinefranjul3016 ปีที่แล้ว +3

      Woah haha

    • @pws354_8
      @pws354_8 ปีที่แล้ว +8

      That is what Arthur Square from the movie Flatland: The Movie, from his 2D universe, felt when he got into our 3D universe lol

  • @legitgopnik8431
    @legitgopnik8431 2 ปีที่แล้ว +412

    I tried it in VR, it was just as trippy. It didn't make me motion sick, but the smallest things became noticeable. A square building had ~70° corners, and making four 90° turns does not take you to where you came from. Weirdest of all, I usually have a good sense of direction and location, but this game gets me completely lost all the time.

    • @kertaspaper94
      @kertaspaper94 2 ปีที่แล้ว +22

      This game has VR support ???

    • @SuperAlgae
      @SuperAlgae 2 ปีที่แล้ว +73

      People with a good sense of direction often achieve that by building a mental map, which this game undermines unless you're used to building non-euclidean mental maps.
      Someone who tends to navigate by landmarks might actually have an easier time navigating this game.

    • @johnbuscher
      @johnbuscher 2 ปีที่แล้ว +15

      @@SuperAlgae That’s what I was going to say, landmarks will make this much easier to not get lost.

    • @r3dp9
      @r3dp9 2 ปีที่แล้ว +16

      @@SuperAlgae I could feel my brain reworking it's most basic assumptions when I played.

    • @legendgames128
      @legendgames128 2 ปีที่แล้ว +7

      A square in the lobby area actually has 60 degree corners. But in the maze area, the squares have 72 degrees. And in spherical geometry, there are 120 degree corners.

  • @spectral1178
    @spectral1178 2 ปีที่แล้ว +856

    Real civil engineer proceeds to walk in a circle
    Real civil engineer:" Is this a never-ending path?"

    • @sergey1519
      @sergey1519 2 ปีที่แล้ว +47

      while it might be a circle, there's more than 360 degrees of a circle

    • @totoshampoin
      @totoshampoin 2 ปีที่แล้ว +8

      Wait until you hear about horocycles

    • @FlamingKetchup
      @FlamingKetchup 2 ปีที่แล้ว +4

      @@sergey1519 No, circles are still 360 degrees, it's just that the circumference increases far faster than in euclidean space

    • @sheep4483
      @sheep4483 2 ปีที่แล้ว +7

      ​@@FlamingKetchup is that actually true? I feel like if a pentagon has 5 sides, each being 90 degrees, summing to a total of 450 degrees, then intuitively a circle would have 450 degrees instead of 360, would it not? why would that not be the case?

    • @FlamingKetchup
      @FlamingKetchup 2 ปีที่แล้ว +3

      @@sheep4483 One full rotation is 360 degrees by definition. Also, the pentagon has less, not more, total interior angle compared to Euclidean geometry (where it has 540 degrees).

  • @madladdie7069
    @madladdie7069 2 ปีที่แล้ว +1279

    Btw, when you described angles changing, they aren't actually changing. Basically a pentagon has 5 right angles in this reality and because of that, a planar surface can't be depicted in a planar surface of our reality. The warping is just what happens because of how the map is translated into Euclidean geometry.

    • @NelielSugiura
      @NelielSugiura 2 ปีที่แล้ว +69

      This made my head hurt whereas I could mostly watch the video without thinking too hard. Thanks. :(

    • @newstudent7473
      @newstudent7473 2 ปีที่แล้ว +21

      @@NelielSugiura Agreed, although I like that there's a logical solution

    • @zinc_magnesium
      @zinc_magnesium 2 ปีที่แล้ว +32

      I think you mean yakludian

    • @user-jc2lz6jb2e
      @user-jc2lz6jb2e 2 ปีที่แล้ว +42

      You CAN have a regular pentagon with 5 right angles, but not all of them are like that.
      All regular pentagons have angles that are GREATER than 108 degrees (108 is the measure of an angle in a regular pentagon in Euclidean geometry).
      So you can have a pentagon where all the angles are nearly 180 degrees, so like 179.999.
      HOWEVER, the area of the pentagon will be determined by the angles.
      It's not like Euclidean geometry where you can make a shape and then scale it up or down and maintain the angles. So a regular pentagon with all the angles equal to 179.999 would be quite huge, and one with angles of 108.001 would be very small.
      On small scales, hyperbolic and Euclidean geometry don't differ much.

    • @madladdie7069
      @madladdie7069 2 ปีที่แล้ว +11

      @@user-jc2lz6jb2e I'll be honest, I feel like this was too vague for me to understand. Were you saying that in Euclidean geometry a pentagon could have 5 right angles?

  • @gingerfurrdjedi6211
    @gingerfurrdjedi6211 2 ปีที่แล้ว +1844

    This is the first time watching someone play a game that makes me carsick.

  • @epicthief
    @epicthief 2 ปีที่แล้ว +195

    "The computer did mushrooms before it rendered" - Best Matt Quote of 2022

  • @Bigcheese-mz2tc
    @Bigcheese-mz2tc 2 ปีที่แล้ว +414

    RCE and the world of spherical coordinates, take away his triangles and what does that make him?

    • @wikansaktianto9215
      @wikansaktianto9215 2 ปีที่แล้ว +33

      An architect

    • @yoalyrodriguez94
      @yoalyrodriguez94 2 ปีที่แล้ว +13

      Very confused.

    • @justinhocevar4321
      @justinhocevar4321 2 ปีที่แล้ว +28

      Shhh! Don't tell him that the angles in a triangle no longer equal 180...itll hurt more

    • @isaipack
      @isaipack 2 ปีที่แล้ว +2

      nothing haha

    • @leandroakerley8615
      @leandroakerley8615 2 ปีที่แล้ว +3

      Genius playbou billionaire philanthropist

  • @b33thr33kay
    @b33thr33kay 2 ปีที่แล้ว +213

    As a physicist, this is why we make fun of engineers.

    • @LadyMapi
      @LadyMapi 2 ปีที่แล้ว +14

      As someone with a mathematical background, same.

    • @peezieforestem5078
      @peezieforestem5078 4 หลายเดือนก่อน +8

      As a software engineer, I am now glad we are not considered "real" engineers. If that's a real engineer, I don't want to be one.

    • @michaelcherokee8906
      @michaelcherokee8906 4 หลายเดือนก่อน +3

      As a writer, I enjoy how there seems to have been an architect-engineer-physicist tier system established.

    • @androkguz
      @androkguz 4 หลายเดือนก่อน +1

      It's not really that trippy or confusing, right? Maybe I'm just too used to quantum mechanics, relativity and fun maths in general to find this complicated

    • @five12man
      @five12man 21 วันที่ผ่านมา

      It's too important for him to understand it lol stop trying

  • @TheMeanAdmin
    @TheMeanAdmin 2 ปีที่แล้ว +189

    "Euclidean geometry" means "Geometry where all 5 Euclidean postulates hold true". That is you can draw a line through any 2 points, which make up a line segment, you can draw a specific circle using a line segment for a radius, all right angles are geometrically congruent and parallel line never intersect. Basically all that usually sums up to "Sum of angles in a triangle is always 180°". On a surface of a sphere, for example, the sum of angles of a triangle is always MORE than 180° (and the larger the area of the triangle - the closer it is to 360°), so surface of a sphere small enough to notice this discrepancy is a good example of a non-Euclidean geometry.
    And yeah, I do believe I feel significantly more comfortable in those than poor Euclidean Matt ^^;

    • @mastershooter64
      @mastershooter64 2 ปีที่แล้ว

      i wonder if explaining it using metric spaces would be essier

    • @TheMeanAdmin
      @TheMeanAdmin 2 ปีที่แล้ว +2

      @@mastershooter64 explaining - sure, understanding tho...

    • @TheMeanAdmin
      @TheMeanAdmin 2 ปีที่แล้ว

      @Heather Petersen More fun, I agree

  • @chromacat248
    @chromacat248 4 หลายเดือนก่อน +7

    I think this idea has potential for big open world games. Imagine seeing a village in the distance that looks like it’s a mile away, but you can walk to it in under a minute.

  • @screech3859
    @screech3859 2 ปีที่แล้ว +111

    Non-euclidean spaces have always confused me so much but this game does a great job of showing how it would work in reality. Very cool!

    • @kandy5129
      @kandy5129 2 ปีที่แล้ว +2

      take shrooms and you’ll see it in reality

    • @brodriguez11000
      @brodriguez11000 2 ปีที่แล้ว +1

      Just wait till the non-euclidean ads show up.

    • @fish3977
      @fish3977 4 หลายเดือนก่อน

      Earth is non euclidian

    • @absolutehuman951
      @absolutehuman951 4 หลายเดือนก่อน

      ​@@fish3977only very slightly because of its mass distorting spacetime. It's not really measurable even

  • @ATADSP
    @ATADSP 2 ปีที่แล้ว +168

    This game will trigger your motion sickness.
    Also a great example of how Anti de Sitter spacetime works. The map is actually based on the most famous conformal compactification of Anti de Sitter Space. MC Escher's circle limit 4.

    • @Jon-id7ki
      @Jon-id7ki 2 ปีที่แล้ว +9

      Yeah I was really confused about the repeated mentions of non Euclidean geometry as If that isn't what we encounter literally every day.

    • @jwalster9412
      @jwalster9412 2 ปีที่แล้ว +2

      This is what everything looks like when I take my Glasses off.

    • @fllthdcrb
      @fllthdcrb 2 ปีที่แล้ว +11

      @@Jon-id7ki TBF, the world doesn't _look_ non-Euclidean to our casual observation. We all think of it as Euclidean, and of course engineers like RCE use Euclidean geometry in their work, so something like this, where the non-Euclidean-ness is blatantly obvious, is likely to seem weird.

    • @userjames2009
      @userjames2009 2 ปีที่แล้ว +2

      *Pi is exactly three!*
      crowd gasps

    • @drdca8263
      @drdca8263 2 ปีที่แล้ว +3

      Wait, dS or AdS ?

  • @Suckeychicken
    @Suckeychicken 2 ปีที่แล้ว +70

    To put it in an engineering way: there are more degrees further away, which means things expand outward at an increased angle

  • @CoolguyMcCool
    @CoolguyMcCool 2 ปีที่แล้ว +4

    I fucking love non euclidian geometry. You take three turns, all right angles, and you come back to where you've started. It spits in the face of regular geometry

  • @empanada65
    @empanada65 2 ปีที่แล้ว +44

    I've been following the development of this game for ages, so watching someone finally play it is insane

  • @Cr480mx
    @Cr480mx 2 ปีที่แล้ว +160

    Time to start a drinking game. Everytime RCE says "I'm tripping bwalls", take a swig/shot. Then by the end of the video you'll see the game like normal!

    • @TheEPICskwock
      @TheEPICskwock 2 ปีที่แล้ว

      you would die. he says it like 70 times. (thats a guess)

    • @Avalanchanime
      @Avalanchanime 2 ปีที่แล้ว

      LMFAO GFHGJHKJHGJFHDGJHJGHFDGFSDGFHGHJ

  • @FloridatedH2O
    @FloridatedH2O 2 ปีที่แล้ว +163

    This games really makes you FEEL like humanity is such a limited vessel for consciousness.

    • @blinded6502
      @blinded6502 2 ปีที่แล้ว +8

      You just need to learn a bit of math.

    • @chie970
      @chie970 2 ปีที่แล้ว +12

      This game makes me feel like I haven't studied enough math

    • @gewuerzwanze5627
      @gewuerzwanze5627 2 ปีที่แล้ว +7

      We are adapted to comprehen the real world. Everything beyond that is novelty

  • @mastershooter64
    @mastershooter64 2 ปีที่แล้ว +22

    dude if 3-D space with a metric other than the eucledian metric is trippy af imagine what playing games in a 3-manifold without constant curvature would be like

  • @R.W.89
    @R.W.89 2 ปีที่แล้ว +182

    RCE about geometry: The cornerstone of engineering.
    Also RCE, this time about a square object that is taller than it is wide: That was actually a cube.
    :D

    • @user-jc2lz6jb2e
      @user-jc2lz6jb2e 2 ปีที่แล้ว +16

      If you go into the game, there's a bit where you go up a short distance (to clean windows), but when you look down, everything looks far away.
      In the z-axis, distances are exaggerated. So this may really have all the edges of the same length, but it just looks taller (hence a "cube").

    • @alessiobenvenuto5159
      @alessiobenvenuto5159 2 ปีที่แล้ว +1

      @@user-jc2lz6jb2e it's neither, it's vertices are less than 90° in that reality, so it is really considerable a cube?

    • @fllthdcrb
      @fllthdcrb 2 ปีที่แล้ว +2

      @@user-jc2lz6jb2e No, I don't think there is an axial bias. It's just somehow surprising to go up a short distance and find that the entire rest of the things in the world are within a tiny visual angle. In reality, the same phenomenon occurs when traveling horizontally: Go some distance into any of the different regions adjacent to the path, then look around, and you see that the region is almost all around you, and the way back is through just a narrow range of directions.

    • @forgivenid
      @forgivenid 2 ปีที่แล้ว +5

      @@alessiobenvenuto5159 it isn't a cube, it has right angles and you need to turn 5 times 90° to get around it. It is a pentagon prism, idk how to name it properly in English, I tried at least.

    • @forgivenid
      @forgivenid 2 ปีที่แล้ว

      That is not a cube, it has right angles and if you get that hyperbolic geometry in your mind right from devs videos (as I did rewatching videos 3 times in a row) you will clearly see it as a prism with a pentagon as a main plane. Idk how to describe it in English, but I think you got what I meant

  • @Valderg
    @Valderg 2 ปีที่แล้ว +48

    6000 hours in vr, and I can’t make it past 3 minutes watching this video without getting motion sick, this game is something different, I’ll leave it running because I love you and watch time matters but Jesus, that’s a lot to handle.

    • @Roxor128
      @Roxor128 6 หลายเดือนก่อน +1

      Having finished it on a regular computer, I can say that while you do get used to the perspective, it screws with your head for a couple of minutes when you go back to walking around the real world.

  • @jamesmarker3956
    @jamesmarker3956 2 ปีที่แล้ว +351

    I was going to say, jokingly, “I can’t wait until they release this game in VR”…
    Welp, apparently they already did.

    • @isaipack
      @isaipack 2 ปีที่แล้ว +19

      The game was made intended bo be VR, so... Don't need to wait

    • @marcogenovesi8570
      @marcogenovesi8570 2 ปีที่แล้ว +13

      gotta prepare the vomit bucket

    • @verrueckteriwan
      @verrueckteriwan 2 ปีที่แล้ว +4

      I was saying the same thing, now I have to buy it :(

    • @jwalster9412
      @jwalster9412 2 ปีที่แล้ว +1

      Could you imagine a game like this, but it's the opposite, your tiny, and everything around you is massive until you move towards it

    • @timehunter9467
      @timehunter9467 2 ปีที่แล้ว +2

      In this game’s case VR is Vomit Rocket.

  • @inclineddecent1408
    @inclineddecent1408 2 ปีที่แล้ว +82

    Few weeks later he will be like im addicted to this game

    • @recurvestickerdragon
      @recurvestickerdragon 2 ปีที่แล้ว +13

      "real life is starting to look weird to me"

    • @gustavosantiago1543
      @gustavosantiago1543 2 ปีที่แล้ว +2

      @@recurvestickerdragon "I mean, how do things look so close to me even though they're at 5 feet distance? That's weird"

    • @theodorealenas3171
      @theodorealenas3171 2 ปีที่แล้ว +1

      Non Euclidean geometry is amazing I eat non Euclidean geometry every day non Euclidean geometry is the best geometry there's nothing wrong with me

  • @monad_tcp
    @monad_tcp 2 ปีที่แล้ว +67

    This game is so cool, I followed its development since the beginnings.

  • @legendaryra3590
    @legendaryra3590 2 ปีที่แล้ว +13

    Mad respect for covering this, I'm a big code parade fan and he really deserves the publicity.
    Honestly wasn't expecting RCE to cover this on release, but thank you!

  • @grugnotice7746
    @grugnotice7746 2 ปีที่แล้ว +9

    Ok, now we need this engine to be used in the creation of a more "realistic" Lovecraftian horror game. Man, imagine actually getting to SEE the Mountains of Madness in all their true non-Euclidian glory. Now I see what he was talking about when he was always going on about "strange angles" and such.

  • @Toeken42
    @Toeken42 2 ปีที่แล้ว +81

    This actually gave me a headache watching, sorry man have to pass this one by. Have fun!

    • @timehunter9467
      @timehunter9467 2 ปีที่แล้ว +2

      Same, I actually gave up 6 minutes into the video because I felt sick.

  • @rocwelledwards8942
    @rocwelledwards8942 2 ปีที่แล้ว +7

    It might just be me but for some reason i felt like moving in this game felt more organic than any other game ever. The walking around and perspective just felt natural and realiztic even though the art was crazy

    • @BierBart12
      @BierBart12 4 หลายเดือนก่อน

      I somehow understand what you mean. It feels more like looking at the world through real eyes rather than a flat screen

  • @pulli23
    @pulli23 2 ปีที่แล้ว +2

    I find in such a game if you mentally split the world into "nodes + paths between nodes"it becomes much more easy. No longer are you wondering "left right" but instead it's just a node you walk to given a premade path. Works especially since this games seem to happen on a flat surface anyways.

  • @sidthesloth12
    @sidthesloth12 2 ปีที่แล้ว +13

    As a skateboarder who has watched many, many hours of video through fish-eye lenses...this doesnt actually look all that strange. Sure its not normal compared to the way our vision works, but i just dont get that "trippy" feeling from it.

    • @EidosX_
      @EidosX_ 2 ปีที่แล้ว +1

      It's not really the fish eye effect that's tripping me, but rather navigation. Like you walk a path with four 90° angles to the right, you expect to be back where you came from but nope! There's a fifth corner. And your rotation changed.
      The farm in spherical space was the trippiest to me

  • @imienazwisko6527
    @imienazwisko6527 2 ปีที่แล้ว +3

    The thing with hyperbolic space is that its curved in a weird say so that theres more "space" at a given distance than you expect
    its opposite of eliptical space where there's way less "space" at a given distance

  • @AndreiFierbinteanu
    @AndreiFierbinteanu 2 ปีที่แล้ว +1

    The best explanation I can think of is that it's an anti-sphere. If you follow the lines on the earth heading from the equator to the pole, they seem parallel at the equator, but meet up at the poles. So in a way it's as if the space between them gets shrunk as you walk along them. This is a hyperbolic space so the opposite is true. The lines that seem parallel at first, get further and further apart, so it's as if more space gets created between them. So looking into the distance, in your field of view, it seems as if the space is small, but it actually gets bigger and bigger the further you go.

  • @finalscore2983
    @finalscore2983 2 ปีที่แล้ว +15

    This didn't seem too bad to me. It's basically "the further away from you a line of unit distance is, the longer that line appears to be." Get closer and that distance appears to contract.

    • @legendgames128
      @legendgames128 2 ปีที่แล้ว

      Lines diverge in this space, you can have 5 squares around each vertex, and equidistant surfaces curve.

    • @svampebob007
      @svampebob007 ปีที่แล้ว

      @@legendgames128 although I like the concept of the game, this isn't a "ooh ball I'm tripping damns!" kind of game.
      It's more of a FOV game, if you were a 80-90's kid where your icons were all rocking that sick ass fish eye lens in their clip then this will look pretty "normal".
      A 90 degree angle will look less then 90 the further you are from it, and it will be more the closer you are... all the way up to 0 to 360 with a 360 degree lens.
      I like RCE and I like this concept for a game, but this video felt like smoking a joint with a narc "WOW I CAN TASTE PURPLE!!!!" (after drinking a cup of water before lighting up the joint)

    • @legendgames128
      @legendgames128 ปีที่แล้ว +1

      @@svampebob007 Actually, a 60 degree angle will look like a 90 degree angle from far away. A 90 degree angle would look obtuse from far away. Also, it isn't all FOV effects, the geometry really is different than that of Euclidean geometry. You have an infinite number of parallel lines to any one line (not possible in Euclidean geometry), curves whose points are equal distance to a line (not possible in Euclidean geometry), and places that seem small at first can actually turn out to be really big.

  • @lordfluff2394
    @lordfluff2394 2 ปีที่แล้ว +4

    Hearing engineers pronounce euclidean makes the math major in me cry

  • @batfan1939
    @batfan1939 2 ปีที่แล้ว +3

    Hyperbolica is set in a non-euclidean (you-clid-eee-in) space. Euclidean space is flat, like a sheet of paper. Spherical space curves away from you in all directions. Hyperbolic space has a saddle or Pringle shape to it. Because of this, angles appear "distorted" compared to what we expect.
    On a sphere, parallel lines always eventually cross. On a hyperbola, they diverge.
    On a sphere: the angles of a triangle always add up to a number greater than 180° (2π radians). On a hyperbola: less than 180°.
    Notable for this game is the fact that a straight line is no longer the shortest distance between points. An arc is.

    • @Carrymejane
      @Carrymejane 3 หลายเดือนก่อน

      Thanks!

  • @final_catalyst
    @final_catalyst 2 ปีที่แล้ว +1

    I think a good way to think about it how I see it at least is if you were to print the entire world onto a stretchy fabric or like a balloon with a print on it (uniflated) everything is scrunched up but as you move around its like pressing your thumb to stretch what is around you or more so imagine a large ball forcing the "fabric" to stretch and expand around it. The ball is your perception of space.
    Basically think of it like render distance in normal video games but if everything past the normal render distance instead of not existing was just make closer and closer together and it unfolds/uncompacts as you move to it and folds/compacts as you move away.

  • @WillTellU
    @WillTellU 2 ปีที่แล้ว +6

    feels like 3d unwrapping a sphere and then applying that to the render so it's like a flat plane but then you're still walking on the sphere so it rewraps around you. IDK, it's so god damn trippy.

    • @proideot
      @proideot 2 ปีที่แล้ว +1

      The geometry is actually hyperbolic- As in, any given square has 5 right angles!

    • @quantumsoul3495
      @quantumsoul3495 2 ปีที่แล้ว

      It's the opposite of a sphere

    • @legendgames128
      @legendgames128 2 ปีที่แล้ว

      @@proideot 2 conflicting definitions of a square in hyperbolic space.
      Square definition 1: 4 equal sides and 4 equal angles.
      Square definition 2: 5 equal sides and 5 right angles.

  • @swivvy3037
    @swivvy3037 2 ปีที่แล้ว +12

    First minute I was like oh that sounds like a cool idea, as soon as you took your first step I was like "NOPE!" And instantly transported back to being in the back of my dad's Mondeo driving down to Cornwall and being sick every 100 miles 🤢

  • @IxodesPersulcatus
    @IxodesPersulcatus 2 ปีที่แล้ว +4

    Don't you just love it when your regular pentagon has five right angles

  • @BinaryArmorOnline
    @BinaryArmorOnline 2 ปีที่แล้ว +38

    Fun fact: Due to the spherical nature of the earth, ALL terrestrial geometry is slightly non-Euclidian!

    • @MrNote-lz7lh
      @MrNote-lz7lh 2 ปีที่แล้ว +2

      Your mom is non euclidian.

    • @TheMeanAdmin
      @TheMeanAdmin 2 ปีที่แล้ว +4

      Sea navigators noted this centuries ago...

    • @BinaryArmorOnline
      @BinaryArmorOnline 2 ปีที่แล้ว +5

      @@TheMeanAdmin Fair play, however, RCE didn't note it at all :3

    • @alakani
      @alakani 2 ปีที่แล้ว +4

      Due to the electromagnetic nature of brains: with the right software, technically the Large Hadron Collider could get you super high

    • @TheMeanAdmin
      @TheMeanAdmin 2 ปีที่แล้ว +3

      @@BinaryArmorOnline He's an engineer, not a scientist - he's been trained to think rigidly enough to make sure the infrastructure he builds on specific scale will be built with minimum resources and remains standing for as long as needed. I was more disappointed in his performance dealing with Baba is you o_O

  • @arxeha
    @arxeha 2 ปีที่แล้ว +12

    Oh wow, just in time the dev published the game and you played this game!
    I've been watching the development progress, love to see it accomplished

  • @GhostRider-xy1wz
    @GhostRider-xy1wz 2 ปีที่แล้ว +10

    I love how he talks about dead ends in the maze when they clearly just do a distorted curve at the end

  • @VoicelessRabbit
    @VoicelessRabbit 2 ปีที่แล้ว +10

    There should be a nausea warning. O my god. I feel like I am going to puke.

    • @timehunter9467
      @timehunter9467 2 ปีที่แล้ว

      You too? I went to the bathroom just in case 🤦‍♂️

  • @AgentAllanDevelopment
    @AgentAllanDevelopment 4 หลายเดือนก่อน +1

    Watching him jump on the trampoline made me just realise that the dev probably messed with the projection matrix for the trippy scale effects

  • @timsudmeier6482
    @timsudmeier6482 4 หลายเดือนก่อน

    An interesting visualization of the hyperbolic plane. I actually just finished the lecture about hyperbolic space in my last semester and when you have experience with how "straight" lines work in hyperbolic space, this really makes sense.

  • @alansmithee419
    @alansmithee419 2 ปีที่แล้ว +6

    This seems to use something similar to the poincare disc model.
    Essentially, the entire universe is projected onto what to us looks like a finite space - this is why distant objects appear flattened against "walls." The near side of them is already so close to this outer edge that its far side can't be displayed as being significantly further away - even if the object is infinitely long.

  • @danser_theplayer01
    @danser_theplayer01 2 ปีที่แล้ว +4

    This perception is like if you would stare at the drawing and than go inside of it. So close and yet distant, small but actually big.

  • @kreuner11
    @kreuner11 2 ปีที่แล้ว +1

    An example of hyperbolic space (used in this game) is that a square still has 90 degree corners, but has 5 sides

  • @decoydesignz290
    @decoydesignz290 ปีที่แล้ว +1

    I absolutely love the concept of No-Euclidean spaces but watching this as someone who is extremely prone to motion sickness is incredibly difficult.

  • @SunroseStudios
    @SunroseStudios 2 ปีที่แล้ว +4

    the lore of this game is equal parts hilarious, cool, and terrifying, depending on what parts you look at.... kinda like hyperbolic geometry!

  • @realname4625
    @realname4625 2 ปีที่แล้ว +7

    I love how he says he follows the dev yet pronounces "euclidean" so badly...

  • @armyofthewolves
    @armyofthewolves 2 ปีที่แล้ว +1

    I've spent multiple hours in VR without taking the headset off, many times. I've gotten a little bit motion sick from games like Super Hot and that older grapple swinging one, but it was mild and infrequent.
    I played this game in VR for about 10 minutes then spent the next 2 hours laying in bed praying for the merciful embrace of death. It was the most nauseous I've ever been without the help of dangerous amounts of alcohol.

  • @LordRunty
    @LordRunty 2 ปีที่แล้ว +2

    My brain can follow what's going on reasonably well, but does make me feel queasy.

  • @olivertahoma7190
    @olivertahoma7190 2 ปีที่แล้ว +13

    I feel like throwing up just watching you play matt, this game truly created by architect

  • @vehicleboi5598
    @vehicleboi5598 2 ปีที่แล้ว +3

    You should try hyperrogue, it’s the precursor to this game and has some crazy visualizations

    • @ragingfirefrog
      @ragingfirefrog 2 ปีที่แล้ว +1

      Love that game, even if the final quest is really difficult.

  • @janjunker6458
    @janjunker6458 2 ปีที่แล้ว +2

    In non euclidean space, the most direct path isn't always the fastest

  • @TheDuckCow
    @TheDuckCow 2 ปีที่แล้ว +1

    3:03 my exact thoughts as I recently got a VR headset, but played this game before it arrived. My brain, too, was not ready.

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 2 ปีที่แล้ว +30

    "What is euclidian" he asks given that the game is non euclidian but he never asked what is bolica which I assume is a group of testicles

    • @valinorean4816
      @valinorean4816 26 วันที่ผ่านมา

      hyper-trippin'-bolica :)

  • @kik1kik
    @kik1kik 2 ปีที่แล้ว +10

    Cool video as always, looks like an interesting game! And I reckon Euclidean is hard to explain. Just as a friendly note, but it's spelled 'Euclidean', not 'Euclidian' (so 'ean' at the end) and is pronounced "yoo · kli · dee · uhn" (missed the kli sound in particular) :).

    • @killerbee.13
      @killerbee.13 2 ปีที่แล้ว

      @@gregoryvatrano2981 You can have any kind of geometry (Euclidean, hyperbolic, spherical, elliptical) in any number of dimensions > 1 (in 1 dimension there are no parallel lines and all are equivalent). The 3D geometry you're used to in real life is, for practical purposes, Euclidean, though relativity says that it is in fact a non-flat geometry of non-constant curvature, which makes it none of the above.
      Edit: I got a bit carried away on a tangent, but the point I originally wanted to make was simply that Euclidean and hyperbolic spaces also exist, not just planes. This game uses a hyperbolic space whereas most games use a euclidean space, and some specific games like flight simulators might (I have no idea if they do as it might not be worth the effort) use spherical/elliptical geometry for representing the space on and above an entire planet.
      The curvature of space is locally determined by mass-energy density, with empty space having negative curvature and space with a lot of matter having positive curvature. Positive curvature corresponds to spherical/elliptical geometry, while negative curvature corresponds to hyperbolic geometry, but technically in spacetime you actually use Minkowski space, de Sitter space and anti-de Sitter space for zero, positive and negative curvature respectively. I think these are just to account for time not being quite the same as a spacial dimension.
      So locally in spacetime, geometry is not necessarily Euclidean, but since you can only get space to be so empty, strong positive curvature is much more common than strong negative curvature. For instance, black holes and other massive objects cause parallel lines going around them to intersect, which we know as gravitational lensing (and it allows us to see the same object to both sides of a black hole when it's actually behind it). But on the largest scale we can measure, the universe appears to be almost perfectly flat-that is, the density of the *entire* universe appears to be almost exactly equal to the 'critical density' that results in flat spacetime, as the parts with a lot of mass (like galaxies) are so much smaller than the massive amounts of empty space between them that they cancel out.

  • @soulsofspirit9729
    @soulsofspirit9729 หลายเดือนก่อน

    That one kid in class: Can you break the rules of geometry? Hyperbolica: Yes!

  • @ARUCARDFTEPES
    @ARUCARDFTEPES 2 ปีที่แล้ว +1

    I actually had to look up Euclidian not that long ago because I was listening to Lovecraft and SCP stuff a lot. Very interesting and led to some other things I heard but never actually knew, like Pythagorean and Thale's theorums.

  • @vcprado
    @vcprado 2 ปีที่แล้ว +4

    Love seeing you play this game! I've been following the development too, awesome to see it getting recognition

  • @smtx11
    @smtx11 2 ปีที่แล้ว +6

    Hmmm, it must be the VR version that makes this make more...or I guess less sense. This wasn't very different looking than most first person games other than scaling on a sphere. Every time you said "it's so weird" I was like..."what is"? Maybe it's different when controlling it as well. Who know's, but it was fun listening to you be uncomfortable!

    • @touisbetterthanpi
      @touisbetterthanpi 2 ปีที่แล้ว +1

      I think playing it must feel very weird. Normally if you go forward, right, down, left, you’ll end up back where you started, and looking in the same direction. Here if you did that, you would still be a unit away from where you started and looking in a different direction (I think 90* rotated). Also normally the shortest difference between two points is a straight line, but here it’s a curve, and it can be really really curvy.

    • @Izzno
      @Izzno 2 ปีที่แล้ว +1

      Yeah it looks like it's just got super wide pov or uncommon focal length... I'm not sure what else there is to it.

    • @SepticFuddy
      @SepticFuddy 2 ปีที่แล้ว +2

      Agreed, all the comments of people getting nauseous confuse me. Just looked like watching a Quake pro play with high FOV

    • @MGSLurmey
      @MGSLurmey 2 ปีที่แล้ว +4

      All of you who are confused, look specifically at how the maze section looks compared to the overhead map of it. It's essentially the same layout as 4D space, with four 90-degree turns not actually adding up to a full 360 degrees.
      With high FOV in a normal euclidean environment, you can move forward 10 spaces, left 10 spaces, back 10 spaces and then right 10 spaces and end up at the same position you started. In this game, you'll still be 10 spaces away and facing a whole 90 degrees off without ever turning the camera.
      It's *similar* on the surface of a sphere, and technically moving around on Earth is a bit like this, but the scale makes all the difference.
      Edit to expand on it a little: try to imagine it's Minecraft, but instead of squares, it's pentagons, and the corners of the pentagons are all 90 degrees, not 108. It makes it seem weird because there's just too much surface and too high angles to fit in a flat plane, hence why it looks like a sphere, and why straight lines are actually curved (much like a 5-sided square.. or 90-degree angled pentagon, would need curved edges to be possible.)

    • @fllthdcrb
      @fllthdcrb 2 ปีที่แล้ว

      Just try actually navigating in this game yourself, then say the same thing, I DARE you. 😁

  • @RenneVangr
    @RenneVangr 2 ปีที่แล้ว +2

    If you play this in VR for a couple of hours, the real world becomes a bit weird for a little while.

  • @therealjibrano
    @therealjibrano 2 ปีที่แล้ว

    this is so interesting to watch because i have literally no issues interpreting the warped visual information. i have no idea why theres such a difference as i also have a background in engineering, i suspect its the difference between civil and electrical engineering and what skills you develop going into those fields. also i love photography and art, which may play a part in this. idk what artistic endeavors RCE has done tho so maybe this isnt something that should be considered.

  • @wikansaktianto9215
    @wikansaktianto9215 2 ปีที่แล้ว +5

    Euclidian for me is basically [REDACTED]. Anyway, seems fun to see Matty get trippin once in a while, waiting for the knobbest shape, and slowly turning him into Architect.

  • @TheBodgerIsGreat
    @TheBodgerIsGreat 2 ปีที่แล้ว +3

    Please could you play stormworks?

  • @AndrexD624
    @AndrexD624 2 ปีที่แล้ว +1

    It's a super wide angle GoPro vlog! You can see everything but recognize nothing. Exactly what I wanted to see while eating. 😵‍💫

  • @thebestroombachild2084
    @thebestroombachild2084 ปีที่แล้ว

    3:00 you can see the way they did it, using cleverly made and placed images and smoothely alternating between areas, your actually inside of a cylinder and your cilinder just changed every time you get close enough to the wall

    • @avraam7817
      @avraam7817 ปีที่แล้ว +1

      nah bro watch the devlogs, this shit is much crazier

  • @ShawnChristopher10101
    @ShawnChristopher10101 2 ปีที่แล้ว +4

    Was going to say, this almost emulates correct point of view in a video game...looks weird when you play it because you're not used to it.

  • @tonyanimations5377
    @tonyanimations5377 2 ปีที่แล้ว +3

    Huh, I don't understand what is wrong, everything seem normal to me 😐🙁

  • @andrewboedigheimer8675
    @andrewboedigheimer8675 2 ปีที่แล้ว +1

    Fun drinking game. Take a shot every time he says "I'm tripping balls".
    You will pass out before 6-minute mark.

  • @ArtamisBot
    @ArtamisBot 2 ปีที่แล้ว +1

    Super excited to have seen you play this

  • @raduminoiu8616
    @raduminoiu8616 2 ปีที่แล้ว +3

    You could try a game called sfs - SpaceFlight Simulator. Basically a 2d less complicated version of kerbal. It is also free. It's a mobile game btw. Really fun and not addictive.

    • @walorianfederation666
      @walorianfederation666 2 ปีที่แล้ว

      Yes he needs to try that and build a failure like every architect that roamed the Earth!

    • @walorianfederation666
      @walorianfederation666 2 ปีที่แล้ว

      Also there's a PC version under development!

  • @Meow_YT
    @Meow_YT 2 ปีที่แล้ว +3

    Watching this being coded and explained was awesome. Now someone playing is just sugoi... nyan desu yo

  • @vedrana.
    @vedrana. 2 ปีที่แล้ว +1

    Ooh, as someone who took few Non-Euclidean geometry classes in college, this is really fascinating. But I only got whole picture once you got map

  • @blitz8425
    @blitz8425 2 ปีที่แล้ว +2

    "How big is the game world?"
    "Yes."

  • @styx85
    @styx85 2 ปีที่แล้ว +5

    Sir his name wasn't Euclud, it was Euclid.

  • @tOhB_
    @tOhB_ 2 ปีที่แล้ว +13

    Funny first comment

  • @theclocktower3258
    @theclocktower3258 2 ปีที่แล้ว

    Its been a while since I've looked into this stuff but if im not mistaken the way it breaks reality is like this:
    Imagine you have a 4 way intersection. These would be 4 paths each at a right angle to one another.
    To make it noneuclidian you basically add more paths but keep them at right angles. If you're saying "thats impossible because there's only 4 right angles" you're right if were talking about our normal world.
    In this sense I guess you're sort of packing in more space per area, hence the extreme perspective shifts. Its likely pretty much all those paths in the forest are in fact right angles, they just don't look like it until you reach them

  • @r.a.6459
    @r.a.6459 ปีที่แล้ว +1

    Imagine combining these geometries with horror elements to make a game.

  • @ebreshea
    @ebreshea 2 ปีที่แล้ว

    I was looking into this game a while ago too. Excited to see how it's come along!

  • @MrJsbigred
    @MrJsbigred 2 ปีที่แล้ว

    I am so excited for your 1mil subs! You're getting so close!!! I'm so glad I found your channel around 300k

  • @Avalanchanime
    @Avalanchanime 2 ปีที่แล้ว +1

    "The computer did mushrooms before rendered" JHJGAHKJHGJFHDGFHGJHKJ

  • @lucaskohn5457
    @lucaskohn5457 2 ปีที่แล้ว +1

    RCE, the thing about hiperbolic space is that it can fit more stuff than euclidian space, the dev made videos about it and explained this concept. He also explained that, to make the game work he had to create a new way to define position, because game engines are all euclidian

  • @happyhafer1403
    @happyhafer1403 2 ปีที่แล้ว

    so to explain non-euclidian space simple:
    a square normally has 4 90° corners. so if you walk around four corners, you will end up where you started.
    in a non-euclidean space a square has more than four 90° corners. so if you if you go around four 90° corners you will not have reached the starting point. and the further the distance you walk, the more the space can stretch.
    which is why the little path at the beginning looks short but is long and why the jungle maze is so trippy. because a square got expanded to at least a pentagram and our sense of space doesn't know how to properly compute that.
    hope that helps a little.

  • @solsol9515
    @solsol9515 21 วันที่ผ่านมา

    9:25 The pure terror in his voice seeing an architect gahahaha

  • @thespazdragon
    @thespazdragon 2 ปีที่แล้ว +1

    So glad to see this game, I've been watching the developement for a long time. Basically in this world it takes 5 90degree turns to make a full rotation.

  • @Edmar_Thorn
    @Edmar_Thorn ปีที่แล้ว +1

    Took me a little but to understand how the world was working but now that I understand how it works it makes perfect sense...
    If you imagine the world is an arch, and you're always standing at the top, as you walk along, the world travels up and over the arch which is always under you.
    Does that make sense to anyone or did I explain it terribly? X'D

  • @The21stGamer
    @The21stGamer 4 หลายเดือนก่อน +1

    I'd imagine this would be a million times worse if the hyperbolic geometry also applied in the third dimension.

  • @santagonewrong
    @santagonewrong 2 ปีที่แล้ว

    Another great game exploring hyperbolic geometry, from a more abstract and top-down view (and thus less nauseating, but still bewildering) is Hyperrogue.

  • @Allicrocogator
    @Allicrocogator 4 หลายเดือนก่อน

    RCE: "I'm an engineer! I studied math!"
    Also RCE: "Iccleudean"

  • @yurr7408
    @yurr7408 2 ปีที่แล้ว

    I thought it would be really cool if maps have to be collected, and they are flat planes rather than a projection map...
    it would show you how the projection translates to something familiar,
    and would be cool to see the unexpected directions you move in on a plane

  • @jasmijnwellner6226
    @jasmijnwellner6226 2 ปีที่แล้ว

    I've been following the Hyperbolica devlogs too, and I was really excited to play this... only to get incredible motion sickness after playing for just a couple of minutes.

  • @kylerhewitt6932
    @kylerhewitt6932 2 ปีที่แล้ว

    so glad i took geometry last semester and we talked about hyperbolic space

  • @dovacraft5772
    @dovacraft5772 3 หลายเดือนก่อน

    to the best of my knowledge, an example of non-Euclidean space would be you on one corner of a pentagon path. to you the path looks like its at a 90 degree angle forming a square but you cant see the 5th corner, so you assume its a square and think if i go along the path four times ill end up back at the start. since the path is a pentagon with observable 90 degree angles, you dont end where you started.

  • @sarbanisarkar8748
    @sarbanisarkar8748 3 หลายเดือนก่อน

    Euclidean space is space where the angles of a triangle add up to 180 degrees. In hyperbolic space, the curvature is negative, so the angles don't quite reach 180 degrees, and approach 0 as the triangle gets bigger. In spherical space(like the surface of earth), the curvature is positive, so the angles exceed 180 degrees and approach 540 degrees as the triangle gets bigger and more like a circle.