AM2R understood the assignment and fully delivered at a time when Nintendo couldn't! In my eyes, AM2R is as official as it gets. I don't dismiss it as a spin-off or fan-game. DocM64 learned from SuperM, ZM, and Fusion on what makes a 2D Metroid game great!
same. samus returns means nothing to me; am2r feels like a loving, faithful, net-positive remake, whereas SR feels like a self-interested remake that veers from the tone and style and insists upon itself canonicity-wise.
Ironically thanks to the discontinuation of the 3DS and Nintendo sitting on most of their back catalogue like a dragon on it’s hoard of gold, AM2R is now far more available and accessible than Samus Returns
Very glad I found this video! I recently reviewed AM2R as well and was curious how this one would differ from it, and I really enjoyed it. Editing and narration are fantastic, and I really like the way that you approached this in direct comparison with Samus Returns. I’m excited to see more from you!
Agree about the Omegas needing to be harder. The Zetas kicked my ass when I played on Hard mode especially since they can swat your missiles away which added another layer of challenge, they should make the Omegas do the same to make it more challenging
whoa, that video is so well made i actually thought you were a big channel before scrolling down lol, great job here dude! keep up with the good work! :)
I love AM2R for me personally its right behind Fusion And Zero Mission as my top 3 favorite Metroid games. I absolutely love how it connect to so much of the Metroid series and fits almost perfectly in the lore. Also Distribution Center and The Tower have to be some of the greatest tracks ive ever heard in a Metroid game
Its worth thinking of AM2R as the 2D Metroid for the Nintendo DS that never happened, and it delivers. Bit rough around the edges( the Omegas do indeed go down sooner than expected ) but its definitely up there with Super, Fusion and Zero Mission. Samus Returns is worth seeing it for what it is; a 3DS Metroid with a fresh approach to the series. If it weren't for the frustrating Diggernaut chase( it put me off buying Dread ), and Ridley's gate crashing I would have been over the moon with it. The new controls and counters are snazzy and is still Metroid 2 at heart. At the end of the day we got two very different Metroid 2 remakes, and thus two very different games. And the best thing is that one is only a download away...
I love this game, and admittedly I have a lot of bias towards it. I've gone on record saying this game was my favorite 2D Metroid (before Dread) and while I wouldn't say it's one of the best....Man I just think this is a great one to pick up and play. DocM64 did a great job remaking Metroid 2, and applying Zero Mission's controls to the game just feel great compared to Super's controls. Not to mention I feel like this game is probably the most completionist-friendly Metroid outside of Super. Most items can be collected early on and once you get all the items it's a great stroll. Great video Flameguy :)
Good review, I will say that the ending of the game is definitely more geared towards giving the speedrunners a real challenge. The whole stretch from the end of Distribution Center to the Genetics Lab is a giant shinesparking gauntlet when you know what you're doing. Should say though that I never did play original 1.0 and am now curious about how hard Omegas were pre-nerf, because I do agree they were pretty easy with full loadouts. All we need now is a 2d metroid that combines the best aspects of AM2R and Dread's speedbooster. Take the AM2R speedbooster mechanics and add Dread's walljumps conserve speedboost plus downward shinesparks and you got yourself the perfect speed item.
This is a super well put-together review. Very well organized thoughts with some good criticisms. You (and many others) have been heard in regard to the segment from the start of the Nest to the Genetic Labs, and we've got a few ideas to address the complaints in 2.0 :)
Jus Started this aftr gettin too mad at final boss of Dread..... AND im hooked its so God Damn Good! Jus wish Nintendo would release it on Switch so more people could play this Masterpiece of a Remake.
Samus returns needs a remaster already, that's how dated it already is. It was dated before it came out. It looks so bricky and sluggish, I couldn't imagine that we went from Super Metroid (which has a TRUE successor, aka, AM2R) to a game that looks like it belongs on the N64, or GameCube at BEST. I will say, they still did a good job. Especially since they ended up stepping up their game and did a spectacular job on Metroid Dread.
It needs hd textures that actually already existed before it was made for 3ds, an updated counter, and Fusion mode not being unlocked from amiibos. We are not paying over $80 to play a harder difficulty on Metroid Samus Returns!
seriously the best metroid game after super metroid. it is as close to super metroid experience as it can get. i always felt dissapointed with the series after super metroid, all games lack atmospere, isolation, mystic. there are no words for how many respect i have for the creator of Amr2, he must feel the same as i and loved super metroid. let's hope he will do another project in the future😊 if not illegal then legal working at nintendo staff to bring in his experience what metroud fans realy want with metroid. my review of Amr2 a 9 out of 10.
What gripes you have about Omegas and ammo will be squashed as soon as you try your hand at Hard mode. Just did my first playthrough of the game, on Hard. After being kinda weirded out by the first save station I encountered also giving me ammo, I was downright thankful for it as soon as I started encountering metroids and, well, any tankier enemy variety really. My problem with the Zetas and Omegas is that they are too predictable; with the earlier floaty versions the fights became pretty dynamic with just a change in arena, which isn't really possible with the grounded varieties, so the lackluster AI shows. Also from the footage I see here, I wonder if Hard adds additional enemy behavior, because I didn't see the metroid "dodge" when you actually managed to stunlock one. That just didn't seem possible on my run, guessing it's the difficulty, or they patched something
Instead of talking about the game, which everyone on the planet by this point knows is really good, I think instead i'll talk about my experience as a fan here back at the time this whole legal drama took off. For a very long time, I was actually embarassed to be a fan of metroid. It felt like...the people I was surrounding myself with in fandom were consumed by a constant sense of outrage. For years. I felt trapped. I felt embarassed too. I will never forgive the people who proliferated the mistranslation of Sakamoto's words spreading lies that prime somehow wasn't canon or that Other M was only hated because Samus is a woman, he never said either, and he was made a pyrahha in the fandom. I will never forgive the people on smash boards, who went so far as to suggesting killing Sakurai, because in smash 4 he made the decision to make Ridley into a stage boss instead of a proper fighter. I will forever be angry at the people who were so irrationally angry at Federation Force for merely daring to exist, that they made an actual petition for the game to be cancelled, completely disregarding any and all damage that would do to the livlihoods and careers of anyone involved. This post Other M period, esepcailly from 2013 and onwards, was a loathsome time to be a fan of this series. No matter where you were, no matter how hard you tried to avoid it, you would be bombarded with a collasal wave of negativity at every single chance given. But this game, this game, for all of it's good graces, for what it is and how great that it is, was the straw that broke the camels back and almost made me walk away from the series entirely. It's not a secret that I don't like to be negative. I've long struggled with depressive episodes. Seeing that backlash, seeing how many people were so willing to burn any and all bridges that had been built as a community, how many turned against one another, I...just couldn't take it. I stopped calling myself a Metroid fan. I would say. "I'm not a metroid fan. I like the games, but I don't like being miserable." I said that for years. Misery online and Metroid had become so intertwined online that I had conflated the two. And i'm sure that others did too. It took a very long time for things to get better. Even at E3 2017, one of the best shows in Nintendo's history, where they revealed not one, but 2 new games, didn't wash away the discourse. Which I wasn't going to willingly subject myself to. In 2015 I had theorized that a new console Metroid, and a new 2D game were in development based on some comments made by Miyamoto in an interview in 2014. I was completely right. And I couldn't even be happy that my crackpot theory was deadon. Why? Because the people who had gone out of their way to make the fandom a living hell were now saying that Prime 4 was going to suck because Retro wasn't making it, and that Samus returns was made as a cheap copy of AM2R, despite the fact that 3DS games take multiple years to produce being common knolwedge. It felt like at that point, people were running out of legit reasons to be angry and were now freely inventing them. The dev of AM2R even told folks to check out Samus returns, but it was too little, too late. Samus returns sold like shit. I shudder to consider the reality where the game did so poorly that Dread never happened. People are entitled to their anger, they're also entitled to speak up when they feel that they are being disserviced. But its at that time that I learned that people AREN'T entitled to poisioning the well of discussion deliberately, and they AREN'T entitled to turning fans against one another because of internet drama involving fictional works. It felt like anyone who dared to talk about the copyright situation behind AM2R was ostracized, how it wasn't exactly a good look to have an offical remake for money on the market at the same time as an unoffical one for free simultaneously. Anyone who looked for silver linings was a fanboy, or in denial. Metroid was dead, long live Metroid. Anyone to say otherwise was full of themselves, right? It felt like the entire Metroid community went through an edgy teenager phase, that lasted for 5 fucking years. It was insufferable. Especially for an individual like me who, unlike most, does waste his time researching this sort of crap. I am the guy who sits there reading interviews, and reading wikipedia articles on development timelines. I am the guy who surfs fan fourms looking for discussion on some of my favorite games. I know the names of developers, the style they bring to projects. I pay attention to the inspirations and influences on creators and how they themselves would create works that do the same. I even started to learn stuff about music, a subject I couldn't be bothered with for most of my life before then, because of games and the production of them. I am the one who listens to the stories behind the games we play, the real life ones. I was just...so tired. So, so, tired by the end of it all. It's a good thing that the 3DS reboot of Dread failed. That we didn't get a rushed forced piece of junk in 2015. Same in the previous generation. It's probably a good thing that Metroid 64 wasn't produced, the gamecube's power was probabbly needed to make a worthy followup to super. Other M does not erase Sakamoto's legacy, and it does not entitle people to say that his entire career is a fluke because of one bad misfire in a lifetime of impressive art. Sakamoto did not say prime was non canon, that fact is made even more maniacal to suggest now by the pressence of Meta Ridley in samus returns. Sakurai does not hate western fans and didn't shit on Ridley specifically. Nintendo did not produce federation force to deliberately insult fans or their intelligence; and claims thereof are absolute fucking lunacy. AM2R's shutdown was purely a business decision, not one made out of malace towards fans and it's creator; especially when it was allowed to release at all with a decade of dev time behind it, sakamoto and the team at Mercury Steam had even heard of the game when they started making samus returns. But the collective mob online would have you believe all of the former. It's tiring. So fucking tiring. I guess thankfully for my sanity, it seems that the worst of the toxicity looks to have disintergrated when Prime 4 rebooted under Retro, and when Ridley got into smash. At least the ones that pushed out actual lies or mistranslations. Maybe it did, but then again it's also equally possible that those people worked their ways into other fandoms such as Hollow Knight or Axiom Verge. Either way, I care little. I can be a fan of metroid and not be called nasty things by people online for stupid reasons. I loved Dread. I enjoy AM2R. I also very much so liked Samus Returns and I even kind of somewhat liked Federation Force. I am also eagerly anticipating that now heavily rumoured and given the cancellation, probably ensured Prime 1 remake, and obviously, Prime 4. I think the future's now brighter then it has been for a long time. The online discussion is nowhere near as disgstungly overly toxic as it used to be. It seems that, either a new generation of fans have emerged, or perhaps, those teens who yelled at everyone and everything once upon a time finnaly grew up. Eitherway, i'm finnaly happy to love Metroid. It's an astonishing thing for me to say now, given what my past self may say in responce.
Individual basement coders doing what LAZY, multi-billion dollar Nintendo can't. Just like when modders got Mario 64 got running at 60fps...which was too much for lazy, incompetent Nintendo.
AM2R have the Metroid 2 touch, I've played Metroid 2 Remake for 3DS and its kinda disappointment, i don't like using touchscreen while fighting and the intro fanfare music Nintendo used is Metroid Prime recycled.
Good video, have my sub. But like honeymoon's over, where's the dread review? Guess I'll just go watch what you have to say about the absolute best Kirby game while I wait
Yo, I didn't know YellowAfterlife was behind AM2Rrc. That's the person that did the "impossible" GameMaker rollback netcode implementation for Rivals of Aether
3:23 - I hate to be that "Um, actually" guy, but I think your comparison is flawed between AM2R's community updates, and fans modding official games. You state that (as far as you know, anyway), it's perfectly legal for fans to be modding and improving AM2R because they don't involve the original author. From my (admittedly limited) knowledge of copyright law, I don't believe that's true. The legality of modding official games is somewhat of a grey area. If the author of the game didn't intend for it to be moddable, then it usually requires someone to have reverse-engineered or hacked the game to make mods possible, and that falls into the same realm as piracy, from a legal standpoint. On the other hand, if the author makes their game moddable intentionally, or they give their blessing to the community making the mods even though they had to hack the game, then it's quite legal. AM2R isn't really in that category. For one, it's a "derivative work" - it's a Metroid game written from scratch using Nintendo's IP and assets, and without Nintendo's permission. Great a fan game as it is, Nintendo has not only the right but an obligation to clamp down on it in order to protect their IP. Even without the coincidence of Samus Returns, Nintendo would still be in that position. They sent the C&D to Gausti, which definitively means that AM2R, as a property itself, wasn't okay. They did what they needed to to protect the Metroid franchise, so if it came to it, they would be able to prove that in court. Now, having a separate group of people continue working on it doesn't make AM2R any more legal or more okay with Nintendo - they would still be well within their right to go after the newer community if they wanted to. In short, AM2R still infringes on Nintendo's copyright no matter who's working on it. That said, there are several reasons why Nintendo can't or shouldn't care to do anything about it at this point. The main one is that AM2R no longer has any single "owner", so there's no particular person they can go after. They could try to get it taken down from the sites that are hosting it, but like anything "underground" these days, that's a fool's errand. The community is just going to move it to another location. And a lot of the sites where this game is available aren't likely to comply with C&Ds in the first place, especially if they're hosted outside of the US and Japan. It just wouldn't be worth the effort, and could in fact damage their brand much more than the original C&D to Gausti would have. Apart from that, Nintendo probably also no longer needs to care so much, since Samus Returns has been out for years now, Dread is out, they've been re-releasing the older Metroid games via Switch Online, and we're all still looking forward to Prime 4. AM2R isn't "competing" with Samus Returns anymore, so the risk of harm to their sales is vastly lower now. Again, probably not worth the effort. Big wall of text, sorry. But thought I'd clear this up a bit.
@bigg_dripp To be perfectly honest I never cared about AM2R the moment I heard about it, and the constant complaining Samus Returns got over it didn't increase my desire to download it at all.
@@robertkenny1201 Samus Returns is great but already dated and needs an overhaul on switch to finally see success. If you only played AM2R, you would absolutely love it, it's different from SR but it brings a lot of new mechanics to the table.
@juanchol21 It Otta be considering how you people constantly boycotted Samus Returns over it despite it being against the said fanmade games own creators own wishes to the point its bloody annoying.
AM2R understood the assignment and fully delivered at a time when Nintendo couldn't! In my eyes, AM2R is as official as it gets. I don't dismiss it as a spin-off or fan-game. DocM64 learned from SuperM, ZM, and Fusion on what makes a 2D Metroid game great!
same. samus returns means nothing to me; am2r feels like a loving, faithful, net-positive remake, whereas SR feels like a self-interested remake that veers from the tone and style and insists upon itself canonicity-wise.
Ironically thanks to the discontinuation of the 3DS and Nintendo sitting on most of their back catalogue like a dragon on it’s hoard of gold, AM2R is now far more available and accessible than Samus Returns
Very glad I found this video! I recently reviewed AM2R as well and was curious how this one would differ from it, and I really enjoyed it. Editing and narration are fantastic, and I really like the way that you approached this in direct comparison with Samus Returns. I’m excited to see more from you!
Agree about the Omegas needing to be harder. The Zetas kicked my ass when I played on Hard mode especially since they can swat your missiles away which added another layer of challenge, they should make the Omegas do the same to make it more challenging
whoa, that video is so well made i actually thought you were a big channel before scrolling down lol, great job here dude! keep up with the good work! :)
But he is a big channel! At heart, he is. Forget the numbers
I should Note: The Game is spaghetti code. The fact that you wouldn’t know this unless someone told you shows how polished it is.
I was really glad that you included what became of the creator because about 4 seconds before you mentioned I was about to google it xD
I love AM2R for me personally its right behind Fusion And Zero Mission as my top 3 favorite Metroid games. I absolutely love how it connect to so much of the Metroid series and fits almost perfectly in the lore. Also Distribution Center and The Tower have to be some of the greatest tracks ive ever heard in a Metroid game
I like AM2R more than Fusion. But nothing beats Super Metroid
@@paulhart7739 for me I have Dread at the top followed by Super Metroid and AM2R.
Its worth thinking of AM2R as the 2D Metroid for the Nintendo DS that never happened, and it delivers. Bit rough around the edges( the Omegas do indeed go down sooner than expected ) but its definitely up there with Super, Fusion and Zero Mission.
Samus Returns is worth seeing it for what it is; a 3DS Metroid with a fresh approach to the series. If it weren't for the frustrating Diggernaut chase( it put me off buying Dread ), and Ridley's gate crashing I would have been over the moon with it. The new controls and counters are snazzy and is still Metroid 2 at heart.
At the end of the day we got two very different Metroid 2 remakes, and thus two very different games. And the best thing is that one is only a download away...
I love this game, and admittedly I have a lot of bias towards it. I've gone on record saying this game was my favorite 2D Metroid (before Dread) and while I wouldn't say it's one of the best....Man I just think this is a great one to pick up and play. DocM64 did a great job remaking Metroid 2, and applying Zero Mission's controls to the game just feel great compared to Super's controls. Not to mention I feel like this game is probably the most completionist-friendly Metroid outside of Super. Most items can be collected early on and once you get all the items it's a great stroll.
Great video Flameguy :)
Good review, I will say that the ending of the game is definitely more geared towards giving the speedrunners a real challenge. The whole stretch from the end of Distribution Center to the Genetics Lab is a giant shinesparking gauntlet when you know what you're doing. Should say though that I never did play original 1.0 and am now curious about how hard Omegas were pre-nerf, because I do agree they were pretty easy with full loadouts. All we need now is a 2d metroid that combines the best aspects of AM2R and Dread's speedbooster. Take the AM2R speedbooster mechanics and add Dread's walljumps conserve speedboost plus downward shinesparks and you got yourself the perfect speed item.
Great video dude! You deserve way more views and subs!
This is a super well put-together review. Very well organized thoughts with some good criticisms. You (and many others) have been heard in regard to the segment from the start of the Nest to the Genetic Labs, and we've got a few ideas to address the complaints in 2.0 :)
Metroid Dread was incredible! I got it the day it came out. Also it came out on my birthday of all days! Thanks for the birthday gift Nintendo.
AMR2 is my best Metroid game. The music is sooooo good 👍.
Same. My fav is am2r then prime 1 then zm then fusion
Perfect remake! The only thing i wish they did was make the Omega Metriods look like the one from fusion
Jus Started this aftr gettin too mad at final boss of Dread..... AND im hooked its so God Damn Good!
Jus wish Nintendo would release it on Switch so more people could play this Masterpiece of a Remake.
I liked this one better than the official remake
Samus returns needs a remaster already, that's how dated it already is. It was dated before it came out. It looks so bricky and sluggish, I couldn't imagine that we went from Super Metroid (which has a TRUE successor, aka, AM2R) to a game that looks like it belongs on the N64, or GameCube at BEST.
I will say, they still did a good job. Especially since they ended up stepping up their game and did a spectacular job on Metroid Dread.
It needs hd textures that actually already existed before it was made for 3ds, an updated counter, and Fusion mode not being unlocked from amiibos.
We are not paying over $80 to play a harder difficulty on Metroid Samus Returns!
Oh shut up.
Playing AM2R on a modded ps4 a must have.😮😮😮😮
seriously the best metroid game after super metroid. it is as close to super metroid experience as it can get.
i always felt dissapointed with the series after super metroid, all games lack atmospere, isolation, mystic. there are no words for how many respect i have for the creator of Amr2, he must feel the same as i and loved super metroid.
let's hope he will do another project in the future😊 if not illegal then legal working at nintendo staff to bring in his experience what metroud fans realy want with metroid.
my review of Amr2 a 9 out of 10.
It’s too bad what happened to this game, because it looks really well done.
You can still find it online
i find it funny how M2SM has only lik 20 something likes and this one has 396! more than M3 even! bonkers! love how the community speaks with actions.
What gripes you have about Omegas and ammo will be squashed as soon as you try your hand at Hard mode. Just did my first playthrough of the game, on Hard. After being kinda weirded out by the first save station I encountered also giving me ammo, I was downright thankful for it as soon as I started encountering metroids and, well, any tankier enemy variety really. My problem with the Zetas and Omegas is that they are too predictable; with the earlier floaty versions the fights became pretty dynamic with just a change in arena, which isn't really possible with the grounded varieties, so the lackluster AI shows. Also from the footage I see here, I wonder if Hard adds additional enemy behavior, because I didn't see the metroid "dodge" when you actually managed to stunlock one. That just didn't seem possible on my run, guessing it's the difficulty, or they patched something
Its my third favorite metroid.
the real problem with this game is that I can't connect the Joycons to it.
im still waiting for another metroid 2 video btw
Where is the link for the latest version please? Thank you!
Instead of talking about the game, which everyone on the planet by this point knows is really good, I think instead i'll talk about my experience as a fan here back at the time this whole legal drama took off. For a very long time, I was actually embarassed to be a fan of metroid. It felt like...the people I was surrounding myself with in fandom were consumed by a constant sense of outrage. For years. I felt trapped. I felt embarassed too. I will never forgive the people who proliferated the mistranslation of Sakamoto's words spreading lies that prime somehow wasn't canon or that Other M was only hated because Samus is a woman, he never said either, and he was made a pyrahha in the fandom. I will never forgive the people on smash boards, who went so far as to suggesting killing Sakurai, because in smash 4 he made the decision to make Ridley into a stage boss instead of a proper fighter. I will forever be angry at the people who were so irrationally angry at Federation Force for merely daring to exist, that they made an actual petition for the game to be cancelled, completely disregarding any and all damage that would do to the livlihoods and careers of anyone involved. This post Other M period, esepcailly from 2013 and onwards, was a loathsome time to be a fan of this series. No matter where you were, no matter how hard you tried to avoid it, you would be bombarded with a collasal wave of negativity at every single chance given. But this game, this game, for all of it's good graces, for what it is and how great that it is, was the straw that broke the camels back and almost made me walk away from the series entirely.
It's not a secret that I don't like to be negative. I've long struggled with depressive episodes. Seeing that backlash, seeing how many people were so willing to burn any and all bridges that had been built as a community, how many turned against one another, I...just couldn't take it. I stopped calling myself a Metroid fan. I would say. "I'm not a metroid fan. I like the games, but I don't like being miserable." I said that for years. Misery online and Metroid had become so intertwined online that I had conflated the two. And i'm sure that others did too. It took a very long time for things to get better. Even at E3 2017, one of the best shows in Nintendo's history, where they revealed not one, but 2 new games, didn't wash away the discourse. Which I wasn't going to willingly subject myself to. In 2015 I had theorized that a new console Metroid, and a new 2D game were in development based on some comments made by Miyamoto in an interview in 2014. I was completely right. And I couldn't even be happy that my crackpot theory was deadon. Why? Because the people who had gone out of their way to make the fandom a living hell were now saying that Prime 4 was going to suck because Retro wasn't making it, and that Samus returns was made as a cheap copy of AM2R, despite the fact that 3DS games take multiple years to produce being common knolwedge. It felt like at that point, people were running out of legit reasons to be angry and were now freely inventing them. The dev of AM2R even told folks to check out Samus returns, but it was too little, too late. Samus returns sold like shit. I shudder to consider the reality where the game did so poorly that Dread never happened.
People are entitled to their anger, they're also entitled to speak up when they feel that they are being disserviced. But its at that time that I learned that people AREN'T entitled to poisioning the well of discussion deliberately, and they AREN'T entitled to turning fans against one another because of internet drama involving fictional works. It felt like anyone who dared to talk about the copyright situation behind AM2R was ostracized, how it wasn't exactly a good look to have an offical remake for money on the market at the same time as an unoffical one for free simultaneously. Anyone who looked for silver linings was a fanboy, or in denial. Metroid was dead, long live Metroid. Anyone to say otherwise was full of themselves, right? It felt like the entire Metroid community went through an edgy teenager phase, that lasted for 5 fucking years. It was insufferable. Especially for an individual like me who, unlike most, does waste his time researching this sort of crap. I am the guy who sits there reading interviews, and reading wikipedia articles on development timelines. I am the guy who surfs fan fourms looking for discussion on some of my favorite games. I know the names of developers, the style they bring to projects. I pay attention to the inspirations and influences on creators and how they themselves would create works that do the same. I even started to learn stuff about music, a subject I couldn't be bothered with for most of my life before then, because of games and the production of them. I am the one who listens to the stories behind the games we play, the real life ones. I was just...so tired. So, so, tired by the end of it all.
It's a good thing that the 3DS reboot of Dread failed. That we didn't get a rushed forced piece of junk in 2015. Same in the previous generation. It's probably a good thing that Metroid 64 wasn't produced, the gamecube's power was probabbly needed to make a worthy followup to super. Other M does not erase Sakamoto's legacy, and it does not entitle people to say that his entire career is a fluke because of one bad misfire in a lifetime of impressive art. Sakamoto did not say prime was non canon, that fact is made even more maniacal to suggest now by the pressence of Meta Ridley in samus returns. Sakurai does not hate western fans and didn't shit on Ridley specifically. Nintendo did not produce federation force to deliberately insult fans or their intelligence; and claims thereof are absolute fucking lunacy. AM2R's shutdown was purely a business decision, not one made out of malace towards fans and it's creator; especially when it was allowed to release at all with a decade of dev time behind it, sakamoto and the team at Mercury Steam had even heard of the game when they started making samus returns. But the collective mob online would have you believe all of the former. It's tiring. So fucking tiring.
I guess thankfully for my sanity, it seems that the worst of the toxicity looks to have disintergrated when Prime 4 rebooted under Retro, and when Ridley got into smash. At least the ones that pushed out actual lies or mistranslations. Maybe it did, but then again it's also equally possible that those people worked their ways into other fandoms such as Hollow Knight or Axiom Verge. Either way, I care little. I can be a fan of metroid and not be called nasty things by people online for stupid reasons. I loved Dread. I enjoy AM2R. I also very much so liked Samus Returns and I even kind of somewhat liked Federation Force. I am also eagerly anticipating that now heavily rumoured and given the cancellation, probably ensured Prime 1 remake, and obviously, Prime 4. I think the future's now brighter then it has been for a long time. The online discussion is nowhere near as disgstungly overly toxic as it used to be. It seems that, either a new generation of fans have emerged, or perhaps, those teens who yelled at everyone and everything once upon a time finnaly grew up. Eitherway, i'm finnaly happy to love Metroid. It's an astonishing thing for me to say now, given what my past self may say in responce.
you care way too much about things that dont matter
Individual basement coders doing what LAZY, multi-billion dollar Nintendo can't.
Just like when modders got Mario 64 got running at 60fps...which was too much for lazy, incompetent Nintendo.
AM2R have the Metroid 2 touch, I've played Metroid 2 Remake for 3DS and its kinda disappointment, i don't like using touchscreen while fighting and the intro fanfare music Nintendo used is Metroid Prime recycled.
Good video, have my sub. But like honeymoon's over, where's the dread review? Guess I'll just go watch what you have to say about the absolute best Kirby game while I wait
Yo, I didn't know YellowAfterlife was behind AM2Rrc. That's the person that did the "impossible" GameMaker rollback netcode implementation for Rivals of Aether
Without YellowAfterlife AM2R would have stopped at version 1.1
So this guy's not allowed to make a fan remake but Chris Chan was allowed to sell plagiarized Sonichu medallions.
Were you drinking while recording this? 😂 solid video though
I appreciate the fan commitment, however I personally will never play this game.
zoom on
Why can’t Nintendo play nice for once and cut a check to dr m64 and get this version on the switch ugh
3:23 - I hate to be that "Um, actually" guy, but I think your comparison is flawed between AM2R's community updates, and fans modding official games. You state that (as far as you know, anyway), it's perfectly legal for fans to be modding and improving AM2R because they don't involve the original author. From my (admittedly limited) knowledge of copyright law, I don't believe that's true.
The legality of modding official games is somewhat of a grey area. If the author of the game didn't intend for it to be moddable, then it usually requires someone to have reverse-engineered or hacked the game to make mods possible, and that falls into the same realm as piracy, from a legal standpoint. On the other hand, if the author makes their game moddable intentionally, or they give their blessing to the community making the mods even though they had to hack the game, then it's quite legal.
AM2R isn't really in that category. For one, it's a "derivative work" - it's a Metroid game written from scratch using Nintendo's IP and assets, and without Nintendo's permission. Great a fan game as it is, Nintendo has not only the right but an obligation to clamp down on it in order to protect their IP. Even without the coincidence of Samus Returns, Nintendo would still be in that position. They sent the C&D to Gausti, which definitively means that AM2R, as a property itself, wasn't okay. They did what they needed to to protect the Metroid franchise, so if it came to it, they would be able to prove that in court.
Now, having a separate group of people continue working on it doesn't make AM2R any more legal or more okay with Nintendo - they would still be well within their right to go after the newer community if they wanted to. In short, AM2R still infringes on Nintendo's copyright no matter who's working on it.
That said, there are several reasons why Nintendo can't or shouldn't care to do anything about it at this point. The main one is that AM2R no longer has any single "owner", so there's no particular person they can go after. They could try to get it taken down from the sites that are hosting it, but like anything "underground" these days, that's a fool's errand. The community is just going to move it to another location. And a lot of the sites where this game is available aren't likely to comply with C&Ds in the first place, especially if they're hosted outside of the US and Japan. It just wouldn't be worth the effort, and could in fact damage their brand much more than the original C&D to Gausti would have.
Apart from that, Nintendo probably also no longer needs to care so much, since Samus Returns has been out for years now, Dread is out, they've been re-releasing the older Metroid games via Switch Online, and we're all still looking forward to Prime 4. AM2R isn't "competing" with Samus Returns anymore, so the risk of harm to their sales is vastly lower now. Again, probably not worth the effort.
Big wall of text, sorry. But thought I'd clear this up a bit.
Thus game doesn't look any better then Samus Returns to me.
Because you've never played it.
That’s not to call it “bad”, but in my opinion, Nintendo did it better.
I would hope a multi billion dollar product would be "superior."
But as a fan game for no profit he did some astounding service to the franchise.
AM2R is pretty bloody overrated in my opinion.
then you never played it
@bigg_dripp To be perfectly honest I never cared about AM2R the moment I heard about it, and the constant complaining Samus Returns got over it didn't increase my desire to download it at all.
@@robertkenny1201 Samus Returns is great but already dated and needs an overhaul on switch to finally see success. If you only played AM2R, you would absolutely love it, it's different from SR but it brings a lot of new mechanics to the table.
@@robertkenny1201 i played both, am2r is a lot better
@juanchol21 It Otta be considering how you people constantly boycotted Samus Returns over it despite it being against the said fanmade games own creators own wishes to the point its bloody annoying.