I'm glad to see PGI introducing some new crazier mech quirks allowing stuff like this. For so long it's largely been most mechs just being near carbon copies of one another. If they start doing more stuff like this it stands to start really making stuff much more interesting.
That's a lot of the flaw with these mechwarrior games in general as well when it comes to loadouts. Mechs are just carbon copies of each other where you pretty much always want to be at tonnage breakpoints and there isn't really any value point to going lighter tonnage per bracket of 35/55/75/100 when it's all the same equipment choices when the gameplay is primarily focused on peekaboo poke DPS above anything else.
my opinion for decades has been that the problem is that all the mechs have the same amount of slots , how a light or a assault fit the same amount of double heatsinks in a side torso breaks the game @@CatalystDestiny
@@MrRafagigapr That's a fair point and could be very interesting if redesigned. The higher tonnage the mech the more open slots it has available with rebalanced engine/frame weight account for much bigger mechs having a lot more space for utility and support equipment.
@@MrRafagigapr the absolutely massive maps of MW:LL helped with this, I think. I mean aside from having preset load outs there was value in having a mix if assault vs fast response mediums and lights. I'm also of the opinion body mounted weapons shouldn't be gimbaled. It will give smaller mechs more survivability and make arm weapons more valuable.
I’m new to MWO and I love watching your videos! Has really helped me learn I don’t suck, only my builds do. Hopefully I learn more from watching you! You’re funny and engaging and keep up the great work!
Unless you need the extra range, keep the LPL. It's 0.2 dps higher, but 1 heat per second less. You can also fit the extra heat sinks, making it even better overall.
Yep, near identical in DPS, but with LPL being easier to control and cooler. Binary just has 20% more range: LPL does 11 damage over 0.788s with a 0.004s recharge, full cycle of 0.792s for 13.889 dps. BLC does 18 damage over 1.313s with a 0.004s recharge, full cycle of 1.317s for 13.667 dps LPL generates 7 heat per cycle for 8.838 heat per second, or 6.265 heat / 7.910 per sec with full heat reduction skills BLC generates 13 heat per cycle for 9.870 heat per second, or 11.635 heat / 8.834 per sec with full heat reduction skills
Appreciate you doing the math. I can check again ingame but that's not what I saw in terms of how quickly my target melted down. It's entirely possible your math is correct and the game just insists on being funky as it likes to be. Can you include LXPL in your calculation as well?
@@TTBprime Here is the video I made to time the ttk side by side for my testing. Most notable thing learned from the test was... add a SP into cooldown for the meme ;) th-cam.com/video/lYi-qeO97S8/w-d-xo.html
@@TTBprime I've done the math here for the three lasers I would say are worth considering, as well as the trap LXPL. All stats assume -15% laser duration is taken in the skill tree to keep things real world, and a slight shortcut of assuming 100% cooldown instead of 99.9. Expect a
Honestly, even the (49.9)50% effective base energy cooldown bonus is tremendous as a single-PPC carrier instead. And more shoot-and-scooty. But the constant laser beam is memeworthy and somewhat effective, whether you go with any big laser.
Binary and LXPL have 20% more range. LPL and Binary are similar in DPS, but the LPL has the highest DPS and lower heat. LXPL has the best heat generation, but massively falls behind in DPS, not even cracking a full 10 dps, even with skills. I posted the math onto the forums, but here's how they compare: LPL does 11 damage over 0.788s with a 0.004s recharge, full cycle of 0.792s for 13.889 dps. BLC does 18 damage over 1.313s with a 0.004s recharge, full cycle of 1.317s for 13.667 dps LPL generates 7 heat per cycle for 8.838 heat per second, or 6.265 heat / 7.910 per sec with full heat reduction skills BLC generates 13 heat per cycle for 9.870 heat per second, or 11.635 heat / 8.834 per sec with full heat reduction skills With the LPL you can put in two additional heat sinks, BLC just has 20% higher optimal/max ranges. With decent speed and the jump jets to allow you to get into good firing positions, the base 400/800m range of the LPL is plenty to work with and the shorter firing cycle gives greater control when you need to avoid hitting nearby friendlies or cut line of sight with the enemy. Personally, I run the LPL - I prefer more shots over slightly better range.
@@JRaney At brawling ranges definitely, but TTB seemed to find himself out of effective range several times, even with the BL which has 20% more range than a LPL. Hence the question, how much dps do you have to sacrifice with a ERLL, since that will almost always be in range. I'm guessing it's less effective at LPL optimal ranges, but if it's even close then it might be better overall since it will probably outperform a LPL at 600m+ range. Depends on how different the dps is.
So what happens when you take the cool down skill tree as well, can you trick the game engine into starting one laser burn before the first one is finished?
Im pretty sure the cooldown happens only once the burntime is done as with other laser weapons so with such a short cooldown period holding the fire button would be better.
the downside is this mech has a +50% laser duration quirk so the already very long duration time of the ER becomes even longer and your DPS really suffers for it. the nice part though is that you can shoot indefinitely and never overheat with the ER, the LPL and BL cant do that even with no JJ's The pulse laser gets the most out of it since its shorter duration isnt as badly increased and its DPS is higher than the BLC for 2 less tons
Ya'd have to run the actual numbers to figure out DPS. I dont know exact numbers by heart but... LxP is what, 2.4 damage per .25 seconds... so it'd fire 4 times in that second thus being 9.6 DPS (or 10 machine guns!) LL is 9 dmg in .9 burn time? so also 10 machine guns. LP is 11 damage in a .75 second burn? so it's closer to 15 machine guns! BLC is 18 damage in 1.2 second burn? so like 16 machine guns. Not even close to being worth that weight and heat.
@@hohenzollern6025 so a large x pulse should be doing 3.6 damage per laser too match a standard large pulse. Maybe 3.3 damage per a little more face time but better heat efficiency for same damage.
@@JonathanJollimore-w9v Just as an example... LxP has a .25 cool down plus .25 burn, so it normally does 4.8 dps. LP with 4 second cool down plus .75 burn comes out to like 2.5 dps. Those numbers are probably wrong, but you get the jist of it i hope. X-pulse is almost double pulse dps. Ya just need to stare at the enemy, cant hide or twist between shots like normal lasers. Also they must be held on target for 2.5 seconds usually to match a single pulse shot. So there are trade offs for that dps.
@catgirlvs8528 2 days ago @TTBprime I've done the math here for the three lasers I would say are worth considering, as well as the trap LXPL. All stats assume -15% laser duration is taken in the skill tree to keep things real world, and a slight shortcut of assuming 100% cooldown instead of 99.9. Expect a
For most mechs, if you fire weapons *while* the JJs are active, the game adds a random amount of inaccuracy to your shot (to discourage pop-tarting if I remember correctly). So that means your shot will fire off-reticle in a random direction and to a random degree… (the inaccuracy can be small so it’s not always detrimental, but it can also be pretty severe). So, since the Jenner’s laser has low cooldown (but not zero), it’s firing over and over quickly, and as long as the JJs are active when the next firing cycle starts, there’s a constant random misalignment getting added and the laser looks like it’s drunk. Most pop tart mechs jump, release the JJ button, fire with accuracy, then reactivate JJs for a soft landing. But if you’re blasting through the air with a short cooldown weapon, not easy to do, and probably not something he or anyone could do reliably in that situation…) Hopefully that helps. There are a few mechs with no “JJ shake” that can fire while jumping with perfect accuracy. Perhaps this should be one of them?
@@hohenzollern6025 even x-pulse is doing better than binary with this, cus it manages to crank out more damage before overheating. It's not faster damage than a binary, but its much more heat efficient.
The loyalty mechs this year have been a huge disappointment. This one is just a meme that will last a week and most of the others are worse versions of the chassis because they can go a bit faster. The only one that's actually better is the ice fridge but it's a fucking ice fridge so nobody cares. Completely lame.
leave it to TTB to use the worst build. You have zero cooldown, thus constant burn... unless of course you force yourself to stop for heat. Use large pulse or er large like a normal human you weirdo. This is a DPS mech, so use the best DPS to heat weapon if you want to maximise damage. If large pulse has 75% of the burn time and does 75% of the damage of binary, it does the same DPS in this mech... so you gain nothing from that super hot, super heavy binary. I did see someone run the actual numbers, and the difference between pulse and binary was nowhere near worth the increased weight and heat. Was something like a .5 dps difference. ErLL does less dps, but allows you to be a pest at very long ranges, where you are near impossible to hit if yer being janky enough.
There are so many mistakes and wrong bits of information in this, I'mma just say: nope. It's not like we actually tested it on livestream today and the damage/second was BLC >> LPL >>>>>>> XLPL, with the heat exactly reversed. So long story short, BLC is going to deal the most amount of damage to the target in the least amount of time, which is what you want with a staring build. Or you can stare twice to four times as long with the peace of mind that you will not overheat while you eat all those gauss/ppc/laservomits from the added exposure.
@@TTBprime yes it's worth like an extra MG or two. For a crap ton more weight and heat. Yes its better dps, but not by enough to warrant the weight that could be used on better cooling, so you can hold that near same dps longer.
Build: A>i920Z0|PG|Jd|i^pN0|`@|i^qN0|i^r80s80tP0|PGuP0|PGv90w202020
Skills: a57158d8d744d8a460e49cdf5ef2e81422d0400008066124b16438420201c
I'm glad to see PGI introducing some new crazier mech quirks allowing stuff like this. For so long it's largely been most mechs just being near carbon copies of one another. If they start doing more stuff like this it stands to start really making stuff much more interesting.
That's a lot of the flaw with these mechwarrior games in general as well when it comes to loadouts. Mechs are just carbon copies of each other where you pretty much always want to be at tonnage breakpoints and there isn't really any value point to going lighter tonnage per bracket of 35/55/75/100 when it's all the same equipment choices when the gameplay is primarily focused on peekaboo poke DPS above anything else.
my opinion for decades has been that the problem is that all the mechs have the same amount of slots , how a light or a assault fit the same amount of double heatsinks in a side torso breaks the game @@CatalystDestiny
Cauldron*
@@MrRafagigapr That's a fair point and could be very interesting if redesigned. The higher tonnage the mech the more open slots it has available with rebalanced engine/frame weight account for much bigger mechs having a lot more space for utility and support equipment.
@@MrRafagigapr the absolutely massive maps of MW:LL helped with this, I think. I mean aside from having preset load outs there was value in having a mix if assault vs fast response mediums and lights.
I'm also of the opinion body mounted weapons shouldn't be gimbaled. It will give smaller mechs more survivability and make arm weapons more valuable.
I’m new to MWO and I love watching your videos! Has really helped me learn I don’t suck, only my builds do. Hopefully I learn more from watching you! You’re funny and engaging and keep up the great work!
MWO takes some time getting into. Welcome to the game, and make sure to hop onto my Discord. Chat's always happy to help with questions!
Its pretty fun with a single HPPC as well.
With max cooldown nodes.
Poptart!
Personally, I love two HPPCs on a blackjack :D
I'm disappointed that the only loyalty mech I missed was the one that turned out to be the pick of the litter.
I am in the same boat
Me too!
Honestly I would buy a Legend mech only for experimenting
I've been using it with a large pulse with some success. Needed to shed another two tons for the binary but couldn't settle on what to shed.
Unless you need the extra range, keep the LPL. It's 0.2 dps higher, but 1 heat per second less. You can also fit the extra heat sinks, making it even better overall.
I did a ttk test on the tourmaline atlas. LPL in close range had virtually the same TTK as the blaser but with less heat.
Yep, near identical in DPS, but with LPL being easier to control and cooler. Binary just has 20% more range:
LPL does 11 damage over 0.788s with a 0.004s recharge, full cycle of 0.792s for 13.889 dps.
BLC does 18 damage over 1.313s with a 0.004s recharge, full cycle of 1.317s for 13.667 dps
LPL generates 7 heat per cycle for 8.838 heat per second, or 6.265 heat / 7.910 per sec with full heat reduction skills
BLC generates 13 heat per cycle for 9.870 heat per second, or 11.635 heat / 8.834 per sec with full heat reduction skills
Appreciate you doing the math. I can check again ingame but that's not what I saw in terms of how quickly my target melted down. It's entirely possible your math is correct and the game just insists on being funky as it likes to be. Can you include LXPL in your calculation as well?
@@TTBprime Here is the video I made to time the ttk side by side for my testing. Most notable thing learned from the test was... add a SP into cooldown for the meme ;)
th-cam.com/video/lYi-qeO97S8/w-d-xo.html
TL;DW... LPL, BLC, LXP, LL
@@TTBprime I've done the math here for the three lasers I would say are worth considering, as well as the trap LXPL. All stats assume -15% laser duration is taken in the skill tree to keep things real world, and a slight shortcut of assuming 100% cooldown instead of 99.9. Expect a
yeaaaaah about that part "you want your teammates to be engaging the enemy". Good luck with that lol.
I think the LPL version of this actually wins out on DPS. EDIT: More control over your shot timing and heat, too.
Honestly, even the (49.9)50% effective base energy cooldown bonus is tremendous as a single-PPC carrier instead. And more shoot-and-scooty. But the constant laser beam is memeworthy and somewhat effective, whether you go with any big laser.
I did the binary on my jenner too when i got it, the -30% LB20X on that new jaeger tho, very strong.
I did a Wolfhound C build with a beamlaser in the arm and four ERMLS, its pretty fun running around poking at people.
Imagine the enemy players thinking for a moment they are just being painted with tag laser mtx. lol
That’s a torchlight, sir.
Binary Laser. 18 Damage, 13 Heat, 1.3 duration. 18/1.3 = *13.85 DPS* , 13/1.3 = *10 HeatPS*
Large Pulse Laser. 11 Damage, 7 heat, 0.75 duration. 11/0.75 = *14.67 DPS* , 7/0.75 = *9.33 HeatPS*
Large Pulse sacrifices a little range, but saves you 2 tons, 2 slots, deals more damage and causes less heat.
1:05 i had to pause after that first barrage into the hellbringer. I was laughing too hard
I think I'd have liked to see a match each with BL, LPL and ERLL to see which performs best.
Binary and LXPL have 20% more range.
LPL and Binary are similar in DPS, but the LPL has the highest DPS and lower heat.
LXPL has the best heat generation, but massively falls behind in DPS, not even cracking a full 10 dps, even with skills.
I posted the math onto the forums, but here's how they compare:
LPL does 11 damage over 0.788s with a 0.004s recharge, full cycle of 0.792s for 13.889 dps.
BLC does 18 damage over 1.313s with a 0.004s recharge, full cycle of 1.317s for 13.667 dps
LPL generates 7 heat per cycle for 8.838 heat per second, or 6.265 heat / 7.910 per sec with full heat reduction skills
BLC generates 13 heat per cycle for 9.870 heat per second, or 11.635 heat / 8.834 per sec with full heat reduction skills
With the LPL you can put in two additional heat sinks, BLC just has 20% higher optimal/max ranges. With decent speed and the jump jets to allow you to get into good firing positions, the base 400/800m range of the LPL is plenty to work with and the shorter firing cycle gives greater control when you need to avoid hitting nearby friendlies or cut line of sight with the enemy.
Personally, I run the LPL - I prefer more shots over slightly better range.
@@Dreznin Thanks for that. Is the ERLL similar or a long way behind? TTB did seem to find himself range limited at times.
@@Dreznin I hate how they screwed over XPL's. They should have been the pulse lasers but longer range instead of a laser machinegun.
For pure damage the LPL is best.
@@JRaney At brawling ranges definitely, but TTB seemed to find himself out of effective range several times, even with the BL which has 20% more range than a LPL. Hence the question, how much dps do you have to sacrifice with a ERLL, since that will almost always be in range. I'm guessing it's less effective at LPL optimal ranges, but if it's even close then it might be better overall since it will probably outperform a LPL at 600m+ range. Depends on how different the dps is.
behold the mighty laser pointer
Special Beam Cannon. FIRE!
LET HIM COOK!!!!!!!!!!!!! What a fun looking build 😂🔥
Did you see the in-game chat at 13:51? "It's TTB! Get him! XD"
First I thought this would be one of these funny event things they do sometimes but this to be an actual possibility. Oh boy. Still funny.
lol that is what xpulses are supposed to be like😂
wow that TAG laser is powerfull
Really wanted this but couldn't justify spending a bunch more for it.
Obligatory comment to support a favourite creator
Utterly ridiculous. Looks fun. Pity I can't just buy it though.
In a few months you can
Another good video, I like it without the music tho!
So what happens when you take the cool down skill tree as well, can you trick the game engine into starting one laser burn before the first one is finished?
The large x pulse works similarly to this as well with much less heat and like half the range
I did like 750 dmg on my first try, mainly because it does so little burst dmg ppl would just ignore me
Please Sir, what is this nuke warhorn from? Special Package bonus?
I believe it is from the Blight battlepass.
@@ghost13217 thank you! 🙂
lol that's hilarious
but in fact it's the same as x-pulse lasers
Damn how do you get this mech?!
it's pay2win only
Loyalty program. I've made a couple of videos speaking about it, and it was on mwomercs.com and ingame for months.
824 damage isn't a bad match for a light with one laser.
Does the math work out such that LPLs are the most efficient?
Do you do more damage tap firing or continuous fire?
Im pretty sure the cooldown happens only once the burntime is done as with other laser weapons so with such a short cooldown period holding the fire button would be better.
Nice finally pgi nerved more weapon systems now need ac nerved and srms😂
Does it work with the ER? It causes less damage but would be safer and more annoying.
the downside is this mech has a +50% laser duration quirk so the already very long duration time of the ER becomes even longer and your DPS really suffers for it. the nice part though is that you can shoot indefinitely and never overheat with the ER, the LPL and BL cant do that even with no JJ's
The pulse laser gets the most out of it since its shorter duration isnt as badly increased and its DPS is higher than the BLC for 2 less tons
Did they add an alternate fire mode to the binary? I only get a single fire with a cooldown, instead of what I'm seeing here as a sustained beam.
TTB mentions in the beginning; it's a quirk specific to that mech.
Massive cooldown reduction, but only a single hardpoint on the whole mech.
So X pulse could work if they were buffed enough too do enough damage
Ya'd have to run the actual numbers to figure out DPS.
I dont know exact numbers by heart but...
LxP is what, 2.4 damage per .25 seconds... so it'd fire 4 times in that second thus being 9.6 DPS (or 10 machine guns!)
LL is 9 dmg in .9 burn time? so also 10 machine guns.
LP is 11 damage in a .75 second burn? so it's closer to 15 machine guns!
BLC is 18 damage in 1.2 second burn? so like 16 machine guns. Not even close to being worth that weight and heat.
@@hohenzollern6025 so a large x pulse should be doing 3.6 damage per laser too match a standard large pulse. Maybe 3.3 damage per a little more face time but better heat efficiency for same damage.
@@JonathanJollimore-w9v
No it shouldnt, because this mech removes cooldown. With cooldown included, LxP blows the doors off every other laser.
@@JonathanJollimore-w9v
Just as an example...
LxP has a .25 cool down plus .25 burn, so it normally does 4.8 dps.
LP with 4 second cool down plus .75 burn comes out to like 2.5 dps.
Those numbers are probably wrong, but you get the jist of it i hope.
X-pulse is almost double pulse dps. Ya just need to stare at the enemy, cant hide or twist between shots like normal lasers. Also they must be held on target for 2.5 seconds usually to match a single pulse shot. So there are trade offs for that dps.
@@hohenzollern6025 they need some kind of buff to make them more competitive with standard lasers.
Seems like an LPL is more effective than a BLC in this chassis. maybe.
I'd say it is for sure.
I could be wrong but it feels like you're cutting off your own damage like it's firing before the burn is complete
how do you buy this
You can't get this mech anymore right?
I want to see ERLL just be funny, prob not optimal as just a laser pointer.
Set laser duration to...COOK
tested, xpulse was way better dps to heat ratio
@catgirlvs8528
2 days ago
@TTBprime I've done the math here for the three lasers I would say are worth considering, as well as the trap LXPL. All stats assume -15% laser duration is taken in the skill tree to keep things real world, and a slight shortcut of assuming 100% cooldown instead of 99.9. Expect a
at 2:17 why does your laser keep snaping to different spots on the mech? what setting does that?
Using Jump Jets does that.
For most mechs, if you fire weapons *while* the JJs are active, the game adds a random amount of inaccuracy to your shot (to discourage pop-tarting if I remember correctly). So that means your shot will fire off-reticle in a random direction and to a random degree… (the inaccuracy can be small so it’s not always detrimental, but it can also be pretty severe). So, since the Jenner’s laser has low cooldown (but not zero), it’s firing over and over quickly, and as long as the JJs are active when the next firing cycle starts, there’s a constant random misalignment getting added and the laser looks like it’s drunk. Most pop tart mechs jump, release the JJ button, fire with accuracy, then reactivate JJs for a soft landing. But if you’re blasting through the air with a short cooldown weapon, not easy to do, and probably not something he or anyone could do reliably in that situation…) Hopefully that helps.
There are a few mechs with no “JJ shake” that can fire while jumping with perfect accuracy. Perhaps this should be one of them?
The Binary is possibly the worst weapon to put on it.
LPL or (ER)LL are much better for that, at least from testing it myself.
I dont know about worse... x-pulse could possibly be worse. since the cooldown reduction means almost nothing with x-pulse.
@@hohenzollern6025 even x-pulse is doing better than binary with this, cus it manages to crank out more damage before overheating. It's not faster damage than a binary, but its much more heat efficient.
I love you TTB, but I fracking hate this mech.
That means it's working!
@@hohenzollern6025 Yes, I guess so.
Ooh, look at binaries, so weak cause nine tons, oooh 😮😮😂
Is it good? You bet the judge. Is it annoying as heck to fight against? You bet.
The loyalty mechs this year have been a huge disappointment. This one is just a meme that will last a week and most of the others are worse versions of the chassis because they can go a bit faster. The only one that's actually better is the ice fridge but it's a fucking ice fridge so nobody cares. Completely lame.
ни о чём
leave it to TTB to use the worst build.
You have zero cooldown, thus constant burn... unless of course you force yourself to stop for heat. Use large pulse or er large like a normal human you weirdo.
This is a DPS mech, so use the best DPS to heat weapon if you want to maximise damage. If large pulse has 75% of the burn time and does 75% of the damage of binary, it does the same DPS in this mech... so you gain nothing from that super hot, super heavy binary. I did see someone run the actual numbers, and the difference between pulse and binary was nowhere near worth the increased weight and heat. Was something like a .5 dps difference.
ErLL does less dps, but allows you to be a pest at very long ranges, where you are near impossible to hit if yer being janky enough.
There are so many mistakes and wrong bits of information in this, I'mma just say: nope. It's not like we actually tested it on livestream today and the damage/second was BLC >> LPL >>>>>>> XLPL, with the heat exactly reversed. So long story short, BLC is going to deal the most amount of damage to the target in the least amount of time, which is what you want with a staring build. Or you can stare twice to four times as long with the peace of mind that you will not overheat while you eat all those gauss/ppc/laservomits from the added exposure.
@@TTBprime
yes it's worth like an extra MG or two. For a crap ton more weight and heat. Yes its better dps, but not by enough to warrant the weight that could be used on better cooling, so you can hold that near same dps longer.