Ox, I reckon the stuff about the pineal gland is an in-game reference to Descartes - Descartes thought that was where the soul was located, so it makes sense that this would give the recipient psychic abilities if injected with FEV. As always, thanks for the amazing content you produce!
According to a lovecraft fanatic friend of mine, it is a direct reference to the exact same process being used in his fiction to awaken psychic powers.
@@coaxill4059 specifically the short story "From Beyond." The story's premise involves a machine that resonates with the pineal gland, which lets people percieve other dimensions intersecting with our own.
The pineal gland has been studied since the ancient Egyptians, and recently the pineal gland has been proven to produce and secrete DMT, ie the 'spirit molecule' - a chemical found within every single living organism and the chemical responsible for hallucinogenic states of conciousness, for example while dreaming or when you die.
In Fallout New Vegas, at the I88 Trading Post, the psychic kid under the overpass is wearing a psychic nullifier! It's his "medicine". So, some of the FEV psychics must of survived?
Nice content: important note: going to the master by having morpheus take you, will result in 1 permanent int and/or perception damage along with eye damage on your way out (if u convinced the master of his failure and not killed him ofc). I suspect the nullifier makes you immune to these damage types. Also, on Lasher's cathedral level, if you approach the SE purple robed shopkeeper (or whatever he is) with a gun in ur hand, he will shun you, then you can call him a "gun control fascist nut!", which turns him and the temple hostile.
Crazy to think just how much fallout 1 got right from the start, especially from a lore perspective. Such a deep, rich story and atmosphere to build upon.
Yeah... I makes me sad that I never played this or Fallout 2 and seeing how good the storytelling is in this game. I mean the game starts you out with an objective that has nothing to do with The Master yet you are already connected to him and destined to eventually meet and face him because of his plan and requirement of his FEV for human primes. As you continue your mission you run into many situations that all seemed isolated and unimportant yet some things are connected and the game leaves it up to you connect the dots. I must say I enjoyed the twist that Richard is the Master. I assumed that the Master just simply existed since the before the war and he was just either a soldier or scientist that only just recently begun moving in the wastes after finally getting out of his bunker or something. This twist was actually surprising and could've been guessed but it was the least obvious one to ever make.
The hidden second doomsday clock is a new one on me. I knew the longer you waited to complete the game the more the Super Mutants would spread, but I didn't know there was originally a deadline to complete the main quest after you fixed the vaults water problem. Interesting...
yes, that kid too is a psyker. NPCs like Gideon from fallout 1, Hakunin from fallout 2, Professor Calvert from fallout 3, the forecaster from fallout nv and lorenzo cabot from fallout 4 are all psykers
As someone who has literally just tried, I used lockpick on the bookshelf and discovered the switch. Then just clicking on the bookshelf opened the door. Commenting for anyone else playing for the first time.
The soundtrack on the first two fallouts is amazing... The bells and maracas? in this track are haunting, especially fitting for this scenario. So glad Obsidian decided to use some of those tracks for New Vegas. It was a good little throwback. So was bringing back the nightkin.
i'm currently playing through fallout 2 and i have to say i wish the newr titles had more variety in big guns than gatling laser, gatling gun and rocket launcher, the games need more heavy machine guns.
Oxhorn, thanks for covering fallout 1. Never got around to playing that or fallout 2. Your game narrating skills are epic and I look forward to many more videos from you.
BTW Something small you missed OX is if you've been to the Military Base and enlisted the help of brotherhood you can hack a terminal on the top floor of the cathedral and the brotherhood will send a pair of crack assault paladins to back you up for the encounter up until the Master. If you have a chance give it a look. Ether way this series has been stunning thank you for the effort.
Hearing David Warner (Morpheus and Jon Irenicus) brought back so many memories of Baldur's Gate 2... "Go for the eyes, Boo!" I miss Minsk _and_ his hamster...
Morpheus is voiced by David Warner. It took me a minute to work it out. I hate it when I hear a familiar voice and can't rest till I've remembered it. He was in everything in the 70s and 80s. He was Dillinger in Tron as well. I am enjoying these ones. Im looking forward to Fallout 2.
I say this with every fallout 1 vid Oxhorn makes, but this game had some excellent, excellent voice actors. Also, Warner was Jon Irenicus in Baldur's Gate, so.. if you like isometric RPGs, you know what to do.
I never even knew laura was a thing in the cathedral. I either sneaked in or cowboy'd my way in with the Hardened Power Armor and the Turbo Plasma Rifle. Even if I planned to talk the Master into submission, I always fought or snuck my way in. Neat to see some content that I even missed in multiple playthroughs of this game. Also cannot WAIT to see Oxhorn and the Master interact. Dis iz gonna be gud. *popcorn*
Hey if you look at the nullifier it looks familiar. Who do we know that has one like those. He's in the new vegas game, tells us important things, and is near Veronica. The boy I belive is a relative of the experiments.
Why do I get the creeping sensation that we have not seen the end of the Children of the Cathedral in Fallout yet? Also...I never realized the intricate plot twists and worldbuilding Interplay did in this little indy RTS RPG. So well done.
thank you so much for playing through this game. its been so long since i played it, I was 13 and dyslectic (still am) so my english reading was not so good, i understood the moste important things, But far from everything. i finished the game with a combo of understanding some things and pressing EVERYTHING. its been very interesting to see and understand the whole story, readd out with your great voice. keep up the rads
Good old games GOG.com My friend this game is highly repayable and FO2 too running a idiot, to a smooth talking pacifist gets different results, but with multiple ways to solve problems each build can work, some better or more fun than others. Plus if you want you can not kill a thing or depopulate the whole game and kill everything Mutant, Man, woman or child for better or worse - it is an option that's how flexible the game is.
When you think about how Fallout went from this Californian Post Apocalyptic greatness to the BGS garbage its impossible to not wish for a nuclear winter. Everything great and so much classic to the Franchise died under BGS (from the music to the writing to the RPG elements).
@@larochejaquelein3680 Well, I found it first on my Playthrough. Main factors that influence Random Encounters are Luck, Endurence, Intelligence and Outdoorsman Skill.
I wake up every morning looking forward to these videos. Thanks for what you do, Oxhorn! You're the *bomb*... Get it? "Bomb", cause... you know... *ahem*... sorry...
Soooo close, its pronounced (Pen-tic-ton). I was just shocked to see it in the game. If your in Seattle its only 5 hours and 33 minutes away. Great summer vacation spot across the line. Awesome video!
I’m loving these videos oxhorn! I started watching your videos just to learn the rewards for a dlc on fallout 4, and quickly fell in love with the way you narrate your play throughs. Keep up the great work!!
Gosh man just about my favorite thing is passing out trying to watch one of these and then waking up to finish it being bummed its over then realizing its the next day and the next vid is ready! So good. I work nights so new vids are ready right about bedtime for me hard to stay up watching. Love you ox keep on keepin on bro!
If you talk to the crazy guy enough, he gets it together and you can actually ask him about a bunch of stuff. He still says some weird stuff for some of the options though. Also, you can manually open the hidden door by using lockpick on the shelf itself which reveals a lever, then doing an action on it.
I wonder how old Dogmeat is, or if it's just a name passed down... *I wonder if Oxhorn will ever do a character profile of the doggo from FO1-FO4...* Would be cool.
The crazy guy reminds me a bit of Tabitha... "Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!" "Not the dreaded battle cattle trained to hunt mutants!"
I really like that invisible time limit idea with the Mutant invasion. I just wish it had a but more impact on the the other settlements and characters and affected how the game ended. Imagine if you arrived to one of the sacked towns before they reached the Brotherhood and then learned of the threat but maybe not the whole plan then went to the the Brotherhood after becoming an Initiate and then the Brotherhood actually goes to War with the Mutants opening a completely different way for the game to progress from there having major battles defending the rest of the settlements that haven't been destroyed and pushing the Mutants back to the Mariposa base and laying siege to it as it reveals the location of The Master leading to one last epic climatic battle for the wasted where the Children and Super Mutants have completely overhauled the Cathedral to act as a defensive fort that proves difficult to break and only you make it to the Master for the final confrontation. This would lead to either the Brotherhood claiming victory in the first major war after the Great War or defeat as The Master defeats the Vault Dweller or recruiting him to the point he takes the rest of the wastes.
Kathy Soucie is so goddamn talented, Laura is a great addition to the story! I love the use of all these career voice actors in Fallout, especially the early entries
Watching and just laughing at how bad I was at this game. I did the cathedral stuff WAY before I went to the military base. Helluva walk-through, I tried to play this a few months ago but couldn't get into it, happy you put the effort in.
Ahh....nothing better than sleeping in on the weekend. Waking up and looking for something to watch on TH-cam and finding it's best creator has uploaded. Thanks Oxhorn! Loved watching the videos on Fallout. Since I never played it, I will probably rewatch the whole series again since the series is finished.....I believe...?
What 10 people keep clicking on these videos to dislike it? Seriously. Every fallout 1 video has like 10 dislikes I have to guess it’s the same people. But why keep clicking on them?
Hey Oxhorn, I wanted to say you’re the best Fallout lore guy, hell if you did other franchises you’d be the best lore guy. Even though they can get lengthy, your attention to detail, seamless blending of alternate paths, and the way you tell it is so interesting and I’d argue perfect. Please keep up your work, maybe do Fallout 2 next, because I’m learning so much about Fallout’s world and origins (both lore and game wise) that isn’t shown in Fallout 4.
One time I was playing fallout 4 I was in fusion city and someone said "man I was so high on jet, I thought this was a game or something" killed her cause she knew the secret of fallout 4
I live in Penticton, British Columbia, its pronounced Pen-Tic-Ton I did get a little enjoyment hearing my city in a united stated made game. I wonder if one of the developers lived in my city before
Ik how old this is but little fun fact, if you use the key by holding it in an item slot the nightkin won’t attack you and let you pass immediately like the upstairs ones do with the original key
This game had a great voice cast: Ron Perlman, Jim Cummings, Keith David, David Warner, Tony Jay, Jeff Bennett to name but a few. God, the nostalgia hits hard.
Ok Ox. Real talk. I live on Main Street in Penticton, British Columbia..... when I heard that (albeit mispronounced) I damn near spat out my drink and had a heart attack. I have since screenshot it and plan on showing it to as many friends in town as I can.
Godsfriggingdarnit!! When you know how it all ends, but you are still on the edge of your seat, throws a fist in the air when the video ends because you want more, because Oxhorn is just that good at making videos and do storytelling.
I can understand and respect why they removed the invisible doom clock, but man. It sounds so cool. It reminds me strongly of the Death March from Star Control 2, which was one of the countless really awesome things about the game that gave it a lot more impact. The idea of the towns you visit and help out with quests just being obliterated, a wave of destruction across the Wasteland, is undoubtedly cool.
The more I hear about the fallout design the more i love it. Darkest Dungeon allows you to have a countdown timer to end game scenario in the hardest difficulty setting, and people have basically figured it out. I actually like that FO1 had these mechanics and DIDNT tell you about it.That makes it a living, breathing wold, like an MMO where factions change land holding while you're gone. They could've done an intelligent "patch" by havign an option at beginning like "Do you want to play as an rpg or as a pokemon". Maybe less flippant. But removing this design constraint, effectively, by adding years, still has the element of punishing people who mess around for a long time in the game, so it still miffs those players. Ideally, you love the journey, and you play the game for itself, not for playing barbie dress-up and getting all the cute dresses. Im just saying that it seems like an odd complaint. No one complains when they dont get out in time from metroid one's self det timer, or when they end up with no lives left in galaga. Its kind of like agreeing to an experience and then complaining about the one you're given. In old D&D games it was encouraged to keep track of world time so that you could say when events start and end, thus granting or depriving players of alternate stories, or even their success. I think evne matt colville says in his run the game youtube series that you should have such timers. Dithering around after accepting a quest to save a blacksmith's daughter from goblins (and we all know how lusty they are from goblin slayer, hue hue), SHOULD cause the quest to fail outright by finding only her corpse, or perhaps fail to reach her in time before something bad happens. It should Not be "you can go off for 20 days and look for treasure then come back and do it and everything will be as it was". Timers that end things in disappointing ways for the player are not REALLY any different than having dialogues or behaviors that give you alternate endings. if you make choices during the game, and the ending is affected, do people complain they didnt get "the real ending"? That'd be silly. Not liking a hidden timer mechanic is basically saying you don't like a world that "breathes" as you play. I guess that mindset has won out since unless you find niche games like DD, even which that one still makes it optional, you can't find that in mainstream games. Turns out people hate surprises. Even though they play jumpscare stuff.
Ox, I reckon the stuff about the pineal gland is an in-game reference to Descartes - Descartes thought that was where the soul was located, so it makes sense that this would give the recipient psychic abilities if injected with FEV. As always, thanks for the amazing content you produce!
That's a great connection!
@@oxhorn ox actually the paladins follow u in the mariposa miltsry base after you go to the chatedral
According to a lovecraft fanatic friend of mine, it is a direct reference to the exact same process being used in his fiction to awaken psychic powers.
@@coaxill4059 specifically the short story "From Beyond." The story's premise involves a machine that resonates with the pineal gland, which lets people percieve other dimensions intersecting with our own.
The pineal gland has been studied since the ancient Egyptians, and recently the pineal gland has been proven to produce and secrete DMT, ie the 'spirit molecule' - a chemical found within every single living organism and the chemical responsible for hallucinogenic states of conciousness, for example while dreaming or when you die.
Will Oxhorn survive his brush with the master?
What will happen to Dogmeat?
Tune in next time!
Same OX time!
Same OX channel!
Nananananananananana... Oxhorn!
Lol
love your picture!
@@uglybadstupid thanks it was taken Xmas day 2016, my little black cat Tibbs shes called, its fast asleep in the same place right now
aww that's so awesome I love cats, my pic is of my two that are brothers, Kit and simba, my best buds. Tibbs is beautiful! she has crazy cool eyes :D
[INT 3] Patrolling nuclear winter almost makes you wish for Mojave.
No that's INT 1
inkblotCrisis I hate the fact that that sentence makes sense
[PER 10] Did you say something?
[INT 2] ICE CREAM !
[All stats 1] I have no idea how to breathe.
In Fallout New Vegas, at the I88 Trading Post, the psychic kid under the overpass is wearing a psychic nullifier! It's his "medicine". So, some of the FEV psychics must of survived?
Keith Michael Yeah Oxhorn did a video about the kid and the psychics. Mama Murphy is most likely one also.
remember FEV slows growth or aging so...
@@potatoradio if mama Murphy is a fev psychic, she could be from fallout 1 maybe, or same timeline
Wow
@@potatoradio Likely a descendant of a Psyker
Nice content: important note: going to the master by having morpheus take you, will result in 1 permanent int and/or perception damage along with eye damage on your way out (if u convinced the master of his failure and not killed him ofc). I suspect the nullifier makes you immune to these damage types. Also, on Lasher's cathedral level, if you approach the SE purple robed shopkeeper (or whatever he is) with a gun in ur hand, he will shun you, then you can call him a "gun control fascist nut!", which turns him and the temple hostile.
Crazy to think just how much fallout 1 got right from the start, especially from a lore perspective. Such a deep, rich story and atmosphere to build upon.
Yep, Tim Cain and everybody else who made it are masters of storytelling
@@mrman31760 the master would be a vegan non binary trans
@@mrman31760 vegan supermutants
I watch all this, and think it's just insane that, like. This was the start. The origin. They came up with so much inventive stuff.
Yeah... I makes me sad that I never played this or Fallout 2 and seeing how good the storytelling is in this game. I mean the game starts you out with an objective that has nothing to do with The Master yet you are already connected to him and destined to eventually meet and face him because of his plan and requirement of his FEV for human primes. As you continue your mission you run into many situations that all seemed isolated and unimportant yet some things are connected and the game leaves it up to you connect the dots. I must say I enjoyed the twist that Richard is the Master. I assumed that the Master just simply existed since the before the war and he was just either a soldier or scientist that only just recently begun moving in the wastes after finally getting out of his bunker or something. This twist was actually surprising and could've been guessed but it was the least obvious one to ever make.
The hidden second doomsday clock is a new one on me. I knew the longer you waited to complete the game the more the Super Mutants would spread, but I didn't know there was originally a deadline to complete the main quest after you fixed the vaults water problem. Interesting...
You know the nullifier kinda looks like the crown the psychic kid wore, under the highway in fallout nv.
KazuCool Guy it is
this kid is a psychic
It is the same thing. I think Oxhorn did a video on the kid.
yes, that kid too is a psyker. NPCs like Gideon from fallout 1, Hakunin from fallout 2, Professor Calvert from fallout 3, the forecaster from fallout nv and lorenzo cabot from fallout 4 are all psykers
B Venkat isn’t Mama Murphy also a psychic?
Real talk the voice acting in this game while rare is phenomenal
interestingly contains some high value names such as Richard Dean Anderson or Jim Cummings
Kathy Soucie in this installment specifically is so good. Love the talent they got.
@@Argacyan Jim Cummings?! Winnie the Pooh?! Holy crap
Ohhh my, just clicked TH-cam to find something to watch and BOOM, Oxhorn video just posted. Thanks as always
Ox, you can activate the secret door by using the Trap skill in the bookshelf on the basement of the cathedral.
Liked and comment to help Oxhorn see. There's a couple other things in his videos I've been trying to point out to him!
As someone who has literally just tried, I used lockpick on the bookshelf and discovered the switch. Then just clicking on the bookshelf opened the door. Commenting for anyone else playing for the first time.
The soundtrack on the first two fallouts is amazing... The bells and maracas? in this track are haunting, especially fitting for this scenario.
So glad Obsidian decided to use some of those tracks for New Vegas. It was a good little throwback. So was bringing back the nightkin.
i'm currently playing through fallout 2 and i have to say i wish the newr titles had more variety in big guns than gatling laser, gatling gun and rocket launcher, the games need more heavy machine guns.
Trapasaurus Flex very true. Great company, Obsidian understanding consistancy of great and classic elements is important to a great Franchise.
Yeah fallout new Vegas was the last truly good fallout game 3 wasn’t awful but 4 is
And Marcus from FO2
Random Funny Person I loved 3. New Vegas as decent, but I prefer the atmosphere of 3.
It’s so amazing how you’re able to put a video out pretty much every day and still make every single one so great.
I dont even want to think about how long it takes to write the script and then record the lines.
@Marko Vujovic they should make him a follower! They could find him in fo5 seattle(i also live near oxhorn so iv always wanted a seattle fallout!)
Oxhorn, thanks for covering fallout 1. Never got around to playing that or fallout 2. Your game narrating skills are epic and I look forward to many more videos from you.
Do you feel compelled to play Fallout 1 and 2 now?
The first Fallout game I played was Fallout 3 then New Vegas then 4 - but then I tried Fallout 1 and 2 and wow. i regret not playing it sooner.
BTW Something small you missed OX is if you've been to the Military Base and enlisted the help of brotherhood you can hack a terminal on the top floor of the cathedral and the brotherhood will send a pair of crack assault paladins to back you up for the encounter up until the Master.
If you have a chance give it a look. Ether way this series has been stunning thank you for the effort.
Hearing David Warner (Morpheus and Jon Irenicus) brought back so many memories of Baldur's Gate 2... "Go for the eyes, Boo!" I miss Minsk _and_ his hamster...
OH BOY HAVE I GOT news for you!
Morpheus is voiced by David Warner. It took me a minute to work it out. I hate it when I hear a familiar voice and can't rest till I've remembered it. He was in everything in the 70s and 80s. He was Dillinger in Tron as well. I am enjoying these ones. Im looking forward to Fallout 2.
I say this with every fallout 1 vid Oxhorn makes, but this game had some excellent, excellent voice actors.
Also, Warner was Jon Irenicus in Baldur's Gate, so.. if you like isometric RPGs, you know what to do.
I marked out so hard when I recognized his voice. He's just the best.
I never even knew laura was a thing in the cathedral. I either sneaked in or cowboy'd my way in with the Hardened Power Armor and the Turbo Plasma Rifle. Even if I planned to talk the Master into submission, I always fought or snuck my way in. Neat to see some content that I even missed in multiple playthroughs of this game. Also cannot WAIT to see Oxhorn and the Master interact. Dis iz gonna be gud. *popcorn*
The music that plays in the Cathedral, “Acolytes of the New God”, is also used in Fallout New Vegas, most notably in the Ultra-Luxe.
Dead money too
The theme also plays in and near Cannibal Johnson's cave.
Wow I wouldn’t have expected fallout of all games to mention Penticton, British Columbia
Ox: This is probably the hardest battle in the game.
Me with the alien blaster and upgraded power armor: what was that?
Hey if you look at the nullifier it looks familiar. Who do we know that has one like those. He's in the new vegas game, tells us important things, and is near Veronica. The boy I belive is a relative of the experiments.
I thought Jeremiah was a bullfrog.
bpphantom He was a very good friend of mine...
Never understood a word he said but I helped him finish his wine
LOL,
Singing
"Jeremiah was ....blah, blah blah"
I literally laughed out loud!
Why do I get the creeping sensation that we have not seen the end of the Children of the Cathedral in Fallout yet? Also...I never realized the intricate plot twists and worldbuilding Interplay did in this little indy RTS RPG. So well done.
thank you so much for playing through this game. its been so long since i played it, I was 13 and dyslectic (still am) so my english reading was not so good, i understood the moste important things, But far from everything. i finished the game with a combo of understanding some things and pressing EVERYTHING. its been very interesting to see and understand the whole story, readd out with your great voice.
keep up the rads
The voice acting is fantastic in this game. I never got to play this as I was a console gamer in the 90s. I really missed out ^_^
Good old games GOG.com My friend this game is highly repayable and FO2 too running a idiot, to a smooth talking pacifist gets different results, but with multiple ways to solve problems each build can work, some better or more fun than others. Plus if you want you can not kill a thing or depopulate the whole game and kill everything Mutant, Man, woman or child for better or worse - it is an option that's how flexible the game is.
Daniel where is ur avi from
Patrolling the Mojave almost makes you wish for a nuclear winter.
How creative...
pretty sure this is california, not the mojave
Man, the Brahmin smell awful today.
When you think about how Fallout went from this Californian Post Apocalyptic greatness to the BGS garbage its impossible to not wish for a nuclear winter. Everything great and so much classic to the Franchise died under BGS (from the music to the writing to the RPG elements).
Brian Ogilby
In your opinion, which is not a very popular one.
Oxhorn, can you make a video about Random Encounters in F1 after you finish the main storyline?
Padre James
I‘ve been playing this game over and over,yet I still haven‘t seen the alien encounter
@@larochejaquelein3680 Well, I found it first on my Playthrough. Main factors that influence Random Encounters are Luck, Endurence, Intelligence and Outdoorsman Skill.
Gotta love the reference - won't say to what, for the youngins who've yet to have it (or unlucky - Sorry it is good.)
“Every type of Chem-Possible.”
Fallout version of Kim Possible😂
42:10
“I will stop the Motor” and “Ok Hank” is a reference to Atlas Shrugged
Perhaps a video on the many encounters in the Wasteland would be fun. So many pop culture references. Even more in Fallout 2.
I wake up every morning looking forward to these videos. Thanks for what you do, Oxhorn! You're the *bomb*... Get it? "Bomb", cause... you know... *ahem*... sorry...
Bum dim tiss
+TheMetalsail Let's just say my joke was an "atomic" failure... 🙃
Mine gotta wait until 1am 😐
@@jrgingerninja 😶😕😔
"You gotta watch out for those buffalo women, they'll drop a bison on ya so fast you wont know what hit ya!" LOL
Soooo close, its pronounced (Pen-tic-ton). I was just shocked to see it in the game. If your in Seattle its only 5 hours and 33 minutes away. Great summer vacation spot across the line. Awesome video!
Bro I'm glad you got 1 million you deserve it for your hard work
17:27 Your impromptu singing voice is actually pretty good Ox! Maybe you should sing some of the Fallout series' soundtracks!
I’m loving these videos oxhorn! I started watching your videos just to learn the rewards for a dlc on fallout 4, and quickly fell in love with the way you narrate your play throughs. Keep up the great work!!
Gosh man just about my favorite thing is passing out trying to watch one of these and then waking up to finish it being bummed its over then realizing its the next day and the next vid is ready! So good. I work nights so new vids are ready right about bedtime for me hard to stay up watching. Love you ox keep on keepin on bro!
Stop the motor the master gave me the power is from Ayn Rand Atlas Shrugged reference to Hank Rearden character
What did The Lone Wanderer tell to the Courier when they got out of the Corvega?
"Hey, did you *FALL OUT?"*
RoadRoller XDXD DDDDDXDCDXDXDXD
hooo boy now thats a knee slapper.
Bum dum tisss
Joey Bonzo ladies and gentlemen
Why specifically the LW and Courier?
Oxhorn you are the *BEST* :)
he is
oxy doxy
ox for president
I forgot how subtly supernatural Fallout can get~
The Master:
"I can read and control the minds of things in my stomach."
Also the Master: "My stomach has expanded over half this facility."
If you talk to the crazy guy enough, he gets it together and you can actually ask him about a bunch of stuff. He still says some weird stuff for some of the options though. Also, you can manually open the hidden door by using lockpick on the shelf itself which reveals a lever, then doing an action on it.
the music in this video is amazing. the atmosphere you set for us in this fallout one series utterly captivates me!
I wonder how old Dogmeat is, or if it's just a name passed down...
*I wonder if Oxhorn will ever do a character profile of the doggo from FO1-FO4...*
Would be cool.
The crazy guy reminds me a bit of Tabitha...
"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"
"Not the dreaded battle cattle trained to hunt mutants!"
Bridge to terabithia
Awe man.. the cliffhanger..
Great job OX. Keep it up, bro.
Man these dialogues are priceless compared to what Bethesda is calling a dialogue today.
I really like that invisible time limit idea with the Mutant invasion. I just wish it had a but more impact on the the other settlements and characters and affected how the game ended. Imagine if you arrived to one of the sacked towns before they reached the Brotherhood and then learned of the threat but maybe not the whole plan then went to the the Brotherhood after becoming an Initiate and then the Brotherhood actually goes to War with the Mutants opening a completely different way for the game to progress from there having major battles defending the rest of the settlements that haven't been destroyed and pushing the Mutants back to the Mariposa base and laying siege to it as it reveals the location of The Master leading to one last epic climatic battle for the wasted where the Children and Super Mutants have completely overhauled the Cathedral to act as a defensive fort that proves difficult to break and only you make it to the Master for the final confrontation. This would lead to either the Brotherhood claiming victory in the first major war after the Great War or defeat as The Master defeats the Vault Dweller or recruiting him to the point he takes the rest of the wastes.
Damn Penticton British Columbia is so cool that it was mentioned here crazy
I live less than an hour away from Penticicton. It's so cool to hear my area referenced in a fallout game
Where do you live
"My Kingdom for a Horse!"
XD
Kathy Soucie is so goddamn talented, Laura is a great addition to the story! I love the use of all these career voice actors in Fallout, especially the early entries
Keep it up Oxhorn. I played Fallout 1 back in the day and am loving reliving it thru your play through. Thanks so much!!
AN HOUR?! Holy crap Ox. So much appreciation to your dedication to these videos.
Congrats at 1 mill subs
10/10 best channel on TH-cam I have been watching you for a while you should have 10 mil
The moment I heard "I just wanna set the world on fiyaaaaaah" I started laughing. XD
this church and followers reminds me of a certain party named ingsoc
@ANGRYWOLVES I wonder who it is
'Morpheus' is a bad pun.
It's not a Greek reference. It's *'Morph us.'* He's the leader of the people getting transmogrified.
Love this series Oxhorn! I always wanted an in depth Fallout 1 walkthrough!
"she addresses us as brother"
Hulk Hogan is a child of the cathedral
What a cliffhanger ending, I love it! Thanks Oxhorn for another wonderful video!
Watching and just laughing at how bad I was at this game. I did the cathedral stuff WAY before I went to the military base. Helluva walk-through, I tried to play this a few months ago but couldn't get into it, happy you put the effort in.
"Lasher is the worst person ever" Imagine someone worse than First Citizen Lynette
Me and my son love this series Ox! It’s cool for me cause nostalgia, and I doubt without your involvement my son wouldn’t be interested in Fallout 1.
27:30 i used explosives to open the secret entrance
Ahh....nothing better than sleeping in on the weekend. Waking up and looking for something to watch on TH-cam and finding it's best creator has uploaded. Thanks Oxhorn! Loved watching the videos on Fallout. Since I never played it, I will probably rewatch the whole series again since the series is finished.....I believe...?
Ok...my mistake...an episode or few to go till the ending. I thought this was the last.
What 10 people keep clicking on these videos to dislike it? Seriously. Every fallout 1 video has like 10 dislikes I have to guess it’s the same people. But why keep clicking on them?
Cliffhanger...... Can't wait for tomorrows episode really looking forward to it. Thank you so much oxhorn for these videos
Hey Oxhorn, I wanted to say you’re the best Fallout lore guy, hell if you did other franchises you’d be the best lore guy. Even though they can get lengthy, your attention to detail, seamless blending of alternate paths, and the way you tell it is so interesting and I’d argue perfect. Please keep up your work, maybe do Fallout 2 next, because I’m learning so much about Fallout’s world and origins (both lore and game wise) that isn’t shown in Fallout 4.
One time I was playing fallout 4 I was in fusion city and someone said "man I was so high on jet, I thought this was a game or something" killed her cause she knew the secret of fallout 4
(Sorry my english) 17:07 This is my third favorite fallout, and I always forget that there is Jaden Smith in this room
Laura has a very recognizable voice. Dexter's mom!!
Been listening to these for a while now, just realized the music sounds like Final Fantasy X's Trial Rooms.
even the earliest game of fallout still being so interesting on this days! thanks oxhorn for sharing that...made me to enjoy fallout 1 again!
I live in Penticton, British Columbia, its pronounced Pen-Tic-Ton
I did get a little enjoyment hearing my city in a united stated made game.
I wonder if one of the developers lived in my city before
Gratz on 1 million!
Ik how old this is but little fun fact, if you use the key by holding it in an item slot the nightkin won’t attack you and let you pass immediately like the upstairs ones do with the original key
First Tony Jay, now David Warner. The voice acting in this game was amazing. :)
Keith david jim Cummings too
This game had a great voice cast: Ron Perlman, Jim Cummings, Keith David, David Warner, Tony Jay, Jeff Bennett to name but a few. God, the nostalgia hits hard.
Ok Ox. Real talk. I live on Main Street in Penticton, British Columbia..... when I heard that (albeit mispronounced) I damn near spat out my drink and had a heart attack. I have since screenshot it and plan on showing it to as many friends in town as I can.
Fucking rights, bud! I'm laying low in hoity toity land (wiltse). Fantastic to hear the Pen referenced in F1 of all games.
MAN... im waiting for fallout 2
The best fallout series youve ever done
Ya know I didn't know if I would like the series on fallout 1 but now I know that I absolutely love it
Godsfriggingdarnit!! When you know how it all ends, but you are still on the edge of your seat, throws a fist in the air when the video ends because you want more, because Oxhorn is just that good at making videos and do storytelling.
Hey voodoo baby 😙
OH, Oxhorn's famous cliffhangers, always enjoy it!
I can understand and respect why they removed the invisible doom clock, but man. It sounds so cool. It reminds me strongly of the Death March from Star Control 2, which was one of the countless really awesome things about the game that gave it a lot more impact. The idea of the towns you visit and help out with quests just being obliterated, a wave of destruction across the Wasteland, is undoubtedly cool.
The more I hear about the fallout design the more i love it. Darkest Dungeon allows you to have a countdown timer to end game scenario in the hardest difficulty setting, and people have basically figured it out. I actually like that FO1 had these mechanics and DIDNT tell you about it.That makes it a living, breathing wold, like an MMO where factions change land holding while you're gone. They could've done an intelligent "patch" by havign an option at beginning like "Do you want to play as an rpg or as a pokemon". Maybe less flippant. But removing this design constraint, effectively, by adding years, still has the element of punishing people who mess around for a long time in the game, so it still miffs those players. Ideally, you love the journey, and you play the game for itself, not for playing barbie dress-up and getting all the cute dresses. Im just saying that it seems like an odd complaint. No one complains when they dont get out in time from metroid one's self det timer, or when they end up with no lives left in galaga. Its kind of like agreeing to an experience and then complaining about the one you're given. In old D&D games it was encouraged to keep track of world time so that you could say when events start and end, thus granting or depriving players of alternate stories, or even their success. I think evne matt colville says in his run the game youtube series that you should have such timers. Dithering around after accepting a quest to save a blacksmith's daughter from goblins (and we all know how lusty they are from goblin slayer, hue hue), SHOULD cause the quest to fail outright by finding only her corpse, or perhaps fail to reach her in time before something bad happens. It should Not be "you can go off for 20 days and look for treasure then come back and do it and everything will be as it was".
Timers that end things in disappointing ways for the player are not REALLY any different than having dialogues or behaviors that give you alternate endings. if you make choices during the game, and the ending is affected, do people complain they didnt get "the real ending"? That'd be silly.
Not liking a hidden timer mechanic is basically saying you don't like a world that "breathes" as you play. I guess that mindset has won out since unless you find niche games like DD, even which that one still makes it optional, you can't find that in mainstream games. Turns out people hate surprises. Even though they play jumpscare stuff.
Perfect timing! Birthdays tomorrow. Thanks for the gift!
At 18:33 you can expend his dialogue and he will actually answer any questions you ask, you were so close!
Not going to lie but this game freaks me out more then the newer fallouts. The cutscenes are very freaky and feel like a horror movie sometimes.
Happy 1 million
Omg, that is the same voice as Irenicus from Baldur's Gate 2. Best voice actor in games ever.
the line about penticton BC through me off guard as was born and raised there.
Penticton BC represent! Raised here, living here now
ox i love this new series it reveals alot about the newer fallout games
God damn it Ox! The cliffhanger is kiiiilling me
The “That is the solution to all of your problems” quote from Lasher always stuck with me for some reason. I’m looking forward to the conclusion.
Again brilliantly narrated Ox
the voice acting in this game is actually so good
I look forward to the next episode! And thanks again for doing an amazing play through of this game, with your signature Oxhorn touch!