I legit salute the bravery of the team to have the balls to never turn back the original theme or look of the zone ever again. Really hits the message of the MSQ in so so much more.
At first I was pretty sad, maybe even little upset that such a beautiful place will no longer be available too me, telling myself with each closing of memories "surely I'll be able to restore this place" I've since grown to appreciate and understand their decision. Yes I can ng+ it but I now feel like I shouldn't
I agree, even if some bitter people get mad about it, I'm glad they made the change permanent, it makes the zone feel so much more real and really fit thematically
Was accompanying friend in this place, i already finished msq and he just arrived in this area. He said the view is incredibly beautiful, while i can only give a smile because what we currently see is different. I said to him to enjoy the moment while he still can. Seeing this area post msq feels like a lingering regrets as well and a reminder to spend your time with your loved one, cherish it, appreciate the moment while they still here with you.
yeah i witness 2 player g-pose on this zone. they both level 99. so i bet is beautiful zone they see. while mine is already done with msq. having fun are we? i said to them. and they seems happy. i just smile and said have fun, and i go. damn.... this feel odd and sad
when the skybox changed, it felt like daylight shining into an empty hospital room the morning after its occupant passed. coming back to this place with the burden of memory feels as terrible as it should.
The devs wanted us to feel what Sphene felt, and they nailed it. The sense of loss that fills me in my chest every time I visit this area is so immense that it actually stresses me out. I feel so much grief...
I'm rather obsessed with this place while Fate Grinding. It's like some form of mix with Amaurot, Ultima Thule and Nier. The absence of life and color entirely after the facade is shut down forever is such a unique melancholy opposite from Ultima Thule that I quite enjoy for some odd reason. Especially since it's a reflection that's entirely dead. It's not some small virtual pocket existing on its own, it's literally just the small remains of a dead world and when the sun rose above its now silent, dormant imitation of a city did that fact become more floor and haunting. The concept of how it recently operated also reminds me of a short anime film from 1995 called Magnetic Rose. I recommend looking it up. This place fascinates me and wasn't what I expected from Dawntrail at all.
Absolutely true. The facades of Amaurot, the feeling of a civilization gone and passed Ultima Thule offers, and the fact that the sky is normal, like nothing ever happened, like all is right in the world, just makes it worse. People lived here, and they are gone. Yet the world keeps on going, as it always did.
YES, thank you! Glad somebody remembers about Magnetic Rose. The whole idea about giving memories physical form. But under the layer of illusion, it's all nothing but metal and stone husks. Damn...
I hadn't thought it like that, where the reflection is dead. I assumed that there was a small living group from it like there was in the First who survived the flood of light, but if this small group is technically "merged" with the Source now, then the reflection itself is dead and devoid of life. How eerie. Fascinating storytelling and I thoroughly enjoy lore on other reflections, so glad it made a prominent role. It kind of reminds me of Fallout, how we venture out from our safe haven of vaults only to find out the story of other, less fortunate vaults. This kind of gives that same vibe but with reflections.
I kept thinking "They're gonna fix it by the end, right? At least make it less completely dead?" But that relief never comes. You basically killed this place, and even if it was to save the star and the reflections, it doesn't make what you did less painful.
I absolutely love that parallel here. Even though we went and turned off all the nodes, and shut the whole place down, it will always live on. It lives on because we remember the people.
I got chills when I noticed the music because it made me think of “Everywhere at the End of Time”. The zone’s music is now faded and quiet, as if you’re slowly forgetting it. Never before have I been playing FFXIV and hit a point where I saw a message that made me want to not progress, well done FFXIV team.
This zone hit me on so many emotional levels. Watching it slowly get turned off like you're the guy turning the lights off for the last time in a place where people used to laugh and have a good time. It's sad.
It’s kinda crazy cause it can just straight up be sunny in this area. Like this isn’t just some simulation, this is real. All of it was *real*. It wasn’t like Ultima Thule, which was basically dynamis illusions. The people, the scenery… now all but a fleeting memory.
I actually think it's the other way around; the people of living memory were just that, the extracted memories of the souls, given form to roam in this artificial heaven meanwhile the residents of Ultima thule were living creatures born out of dynamis
@@88Zuke Living Memory used to be a recreational facility for living people, so its more like half and half. The actual "place" Living Memory was real, the Endless residing there were not, though. edit: I guess a lot of Living Memory is like, light shows turned on by electrope also. But the buildings are real (and neglected!)
@@bjupiter58 Living memory is fake in the same way any thematic amusement park is and their residents were "fake" becuase they were essentially AIs given the extracted memories, so even thought they would act like the diseased they were more like a copy of them
I may be the odd one out here, but I kinda like the post-msq look just as much as I like the pre-msq look. Nice to go back and reminisce. A sad story, but it was beautiful. Before and after. I had one of my dearest friends was guiding me while he saw everything empty, sad, and gone.
A haunting melody. Its theme being quiet and distant, that you can't fully make out anymore without turning up the volume is so perfect, symbolizing that things will never be the same again. I was caught off-guard when I first heard this, shaken to my core. Incredibly tragic.
This has some "Everywhere At The End Of Time" feelings and how both are about memories dissapear even tho one is about a mental disease and this one about erasing the memories of the endless
It occurs to me that the only way short of running an alt to see this zone in its original state is through ng+, which is just another layer of the concept of rememberance
The final location of the last 3 expansions seems to have a pattern: In Shadowbringers, an ancient city reformed from the memories of a broken man desperate to return what he has lost In Endwalker, the remnants and memories of fallen worlds, it's people fallen to despair, all long lost to time In Dawntrail, the memories of the departed, living in complete bliss after their death, waiting to pass on
I did cry my way through completing this last part - was very hard to progress through it. Taking the beauty of the city away, seeing your fellow companions saying good bye to those dearest to them. Soken captured the essence of what needs to be done with his music beautifully (once again)
I hope they never let you restore this place and they keep the gold version in ng+. I feel like the loss is the point. Amazingly themed area, definitely one of the most powerful in the game. Up there with amarot for me
I wish they don't make us restore it, but bring new live into it instead. Having actual living people live there and making it different from how it was before but still less sterile and dead looking. Could be a nice backdrop for an Allied Society questline or a new Ishgard Restoration, even if we only come back to it during 8.x
I always try to avoid going to this place as much as I can, otherwise I start to cry. It reminds me so much of "The Caretaker - It's just a burning memory" during the late stage of dementia and it's even more depressing to me.
I love this because since the theme of DT is flipped from Endwalker, so is the last area. The theme of Endwalker is that the small things in life are what makes it worth living for, so you spend time on Ultima Thule building it and its denizens up, until you give them a new beginning in the allied tribe quests. Dawntrail meanwhile is about how to deal with death, that one can keep the departed in their heart, and the final area is you tearing it down so that the memory constructs there can finally find peace. In the Omicron tribe quests, we even see the birth of new life, the Miw Miisv, while here it's just... this.
This also plays during the last walk to the Meso Terminal, before Final Battle. Man, the final zone hit hard. It's no ShB & EW, but DT is already up there with HW up until 3.3 for me. If the patches deliver...
Interesting to note that, while this is a shard that may have been rejoined, or destroyed by lightning, that the outside is nothing but clouds and sunshine, meaning that perhaps rejoined shards remain, unhindered, but lifeless
@loomingdeath1758 but if it IS a rejoined shard, wouldn't that mean that the planet itself remains? I thought every part of the shard would be absorbed back into the source
@@SprDrumio64 we cant see much of anything outside this cityscape, and its supposed to be connected to the Everkeep. its possible nothing at all exists outside the barrier but some traces and scraps, too little for the ascians to have cared about.
This honestly was confusing me the entire time, it's obviously a reflection that rejoined with lightning calamity which I believe was one of the first 2 rejoinings?
Something tragic has happened. This zone and theme is so fucked up. It really is a wonderful sweet zone, yet at the same time incredibly tragic. This was really hard to play through, I think the only other thing that comes close is Ultima Thule or Elpis and even then.. it was such a gutpunch. My stomach felt uneasiness through the entirety of it and it still kinda does. Makes you really question yourself and your motives, really hits home that not everything is as black or white. Something tragic has happened and it's not pretty. I think this and Heritage Found are my favourite zones. Alexandria was absolutely phenomenal.
I genuinley couldnt look at this zone after finishing it it felt heartbreaking, i think we will be revisiting it though theres no way they would leave it that morbid.
Considering how they showed the crown Sphene wore in the end credits (still glowing by the way), I feel like it's a safe bet that we'll be seeing her again or maybe something else. I dunno, it feels odd thinking they'd specifically show that. It's like when a show mentions a specific group that turns into a huge bombshell of what's about to come
@@chelsthegameruiner8669 Yes as soon as I saw that crown pop up.. I knew something big will happen. It's Chekhovs gun waiting to be fired. I am really intrigued, is Sphene alive (her original backup inside the crown, as the sphene we met and fought was a tailored version as Cahciua said)? Is data inside the crown that will give us more information about their shard or something? Will we go there eventually? Maybe it was just a neat little "scene", but I believe there will be more to it. It's also interesting to see how the sky clears up, maybe it's hinting as others have said that their world is not completely destroyed or fully covered in thunderstorms after all and Alexandria dwelled for too long in isolation in their protective bubble. Was it even deliberate? I think something like this would have potential. It's also still unclear what is the status of Alexandrias shard, cuz it's implied that it has been rejoined (by ascians meddling?) but not outright confimed yet. There are things pointing in the other direction as well, who even build the portal to the city of gold? What's the connection between that shard and the source? To me it seems there is still a lot to come and I cant wait as I find the whole concept of Alexandria etc really fascinating.
Feels like theme park music you can hear from the distance. But now the theme park is defunct, the speaker is just barely working. Fits so good into the second part with Otis....
this has nothing to do with the theme itself, but good on you for the au ra in this vid having the best hairstyle in the game for them Edit: changed pic to vid because well, that's what it is.
i think this is also a reminder to us players, to stop comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW, a story that was 10 years in the making. ARR was also not a Storytelling Masterpiece but look where it leaded us too. Every Story has to start somewhere. We are now on a new journey, with new adventures, new friends, new enemy's and possibility's. "let it go" don't be sad its over, be glad it happened.
>comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW Nobody is doing that. Dawntrails problems arnt just "Its not EW". There are genuine issues with its pacing, characterization, and just internal logic.
@MadamePianissima, unfortunately, I have seen players say that. But keep in mind these are new players that probably skipped most of the game just to get to EW to play DT. Sad really 😞
@@kyronmckinney i play since mid ARR and didnt skip ^^ i dont have many problems with the story, im just giving wuk and DT a chance to bring more to the table, i didnt like the scions at first either, special the twins
@TalesDelma Exactly my point. You gave the story a chance to grow and were rewarded for it. But these players I mentioned are part of my FC and have shared their hyper-critical takes that missed the point of the expansion while not adding anything that might have improved it. For example, they would say they hate playing babysitter, even though the entire point is that we're letting someone else take the lead for once as we protect/mentor them. I swear some people just don't know a fun and chilled premise if it hit them in the face.
Also, remember that this is the first part of a new storyline, and it's only in its first part. The post MSQ has a chance to expand on the base story to cap it off that might even improve it.
Christ, this is...hard to look at. Like yeah, its just a video game but its also a work of art and this art specifically tells a depressing story. It now looks like the ruins of a city that was bombed during wartime, like Dresdan. A part of me wants this city to be brought back to life but the other part of me acknowledges that doing so would ultimately ruin the message of the zone. Probably best to let it finally rest, especially since the message hit hard for me with a relative I lost a year ago
@@ReyReyzzzit is not, and in a sense, a shame they had already tied the idea of Memoria to the 13th. OP is talking about FFIX, and given the inspiration for the expansion, it would have been another good homage to that game to call it Memoria! (:
@@ReyReyzzz the final part of this expansion was more of What IF FF9 got a bad ending since Zidane never existed. A lot of aspect for this part of MSQ related a lot to FF9. All WoL was doing was just putting a end to this madness created by a Evil version of Garnet that never met Zidane named Sphene
I wonder if dynamis will save this place. I really hope we revive this place in the next few patches with dynamis. The music feels like it’s playing underwater.
I know. One of my biggest gripes with this storyline was how Dynamis could literally save them. Its much more powerful, much more plentiful, and produced by feelings and thoughts. The Endless had nothing else. If the Loporits could remake a new star out of Dynamis and repopulate six extinct species with it, it can definitely keep the Living Memory systems going. And if each individual Endless could be made to produce enough Dynamis to keep they themselves going, then between that, Sphene, and the occasional memory service in Solution Nine to drum up sentiment you could make something sustainable. But no, Scions had to forget Dynamis exists because it would offer too clean a solution.
@DenarianLord the issue there is we don't know if memory is enough to produce/sustain dynamis. The other issue is that sphene never really gave us a chance to work it out. Had sphene relented and engaged in open dialogue, I am pretty sure the subject of dynamis would have been brought up as a potential solution. The problem is that, the scions were never going to let her or Zorral Ja know while they were a potential enemy faction. The last thing we needed was giving a High tech enemy faction access to even better energy production. I honestly believe Had she not been programmed in such a way, or at least tried to talk to us more, dynamis being a solution would have been talked about and explored
Maybe they will have a mechanic similar to The Empty in ShB? Where we slowly restore it? I doubt it though, we wanted for the memories and souls to go free, why pull them back?
@@DenarianLord what happened in Ultima Thule wasn't Lopporits doing, but Ultima Thule "hope for living" aka the dynamis of the area. It created new life out lf hope. Besides, Dynamis is something only the WoL, the End singer and Omega in a what if scenario are capable of using. The scions got no idea what that is only by name
The Warrior of Light really went "I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you." and then turned off an entire race to save our own. Guess we really *are* walking the path Emet-Selch wanted us to.
The way the music phases in and out, like a fleeting memory faintly lingering on. Has anyone ever seen that song that’s supposed to be a representation of someone having Alzheimer’s? That’s what this reminds me of, this version specifically. Especially 2:33
Hey, we didn't pull the plug on the First, nor the Thirteenth. The First is recovering, and the Thirteenth may well yet (although not in our lifetime). Some day even The Burn might heal. But living memory wasn't just dying, it was already dead, ghosts puppeted by programs.
Just as a word of advice, but you may wanna edit the name of your video and put up a less spoilery thumbnail, especially since the expansion isn't even a week old yet. TH-cam is apparently recommending this video to some ff14 players and it's gonna suck if this spoils the final zone.
@@fruit5176I think you can say "Final area 2nd theme", and put a generic thumbnail that doesn't show abything for now, could be just like a promo artwork for Dawntrail.
@@fruit5176 Use promo art for Dawntrail or even just the expansion's logo IMO. And Changing the name to something like "Dawntrail Final Zone theme (POST MSQ)" would help ward off thumbnail spoilering
Of all the areas this left the biggest impression on me, care taker album was so depressing. The WOL is capable of doing some really messed up stuff. we saw it back in EW when Zenos took our body and we see it in this zone us snuffing out what is basically the remnants of happy life w/o trying to find an alternate solution... because we deem them "not natural life I felt absolutely disgusted when they all celebrated in the end. Like you didn't do a good action here why are you happy? even if you consider that they were not alive I'm sure Krile's parents would have looked forward to seeing her again if she could return. the more I think on this ending the less I like it....
I can't wait until the devs come up with some BS reason to restore this zone and bring back all the endless because they found some technology that permits a loophole in the aetherial flow that can sustain them for a natural lifespan going forward or some other such nonsense.😅
This must have been what it was like for meteion as she destroyed the worlds she visited..... the sadness and depression at the end... Endsinger did nothing wrong
Its crazy sad that we're basically hanging out in a beautiful yet dead reflection/shard that is now empty (minus the robot npcs that will keep functioning till theres no one left to fix them)
I legit salute the bravery of the team to have the balls to never turn back the original theme or look of the zone ever again. Really hits the message of the MSQ in so so much more.
At first I was pretty sad, maybe even little upset that such a beautiful place will no longer be available too me, telling myself with each closing of memories "surely I'll be able to restore this place" I've since grown to appreciate and understand their decision. Yes I can ng+ it but I now feel like I shouldn't
are... are we going to just ignore that you can restore the entire town back with NG+
@@Cherryblossoms110Absolutely.
I agree, even if some bitter people get mad about it, I'm glad they made the change permanent, it makes the zone feel so much more real and really fit thematically
@@Naoto-kun1085 it's the only real choice they could've made that feels natural, IMO
This whole dungeon was like pulling the plug on a dying loved one...
In EW, we brought the music back, but in DT we took it away.
Mhm. As important as holding on is, sometimes, you just have to let go and accept the loss.
Was accompanying friend in this place, i already finished msq and he just arrived in this area. He said the view is incredibly beautiful, while i can only give a smile because what we currently see is different. I said to him to enjoy the moment while he still can.
Seeing this area post msq feels like a lingering regrets as well and a reminder to spend your time with your loved one, cherish it, appreciate the moment while they still here with you.
You can restore it with New Game+ so you can enjoy it with friends.
This is surreal as hell holy shit
This comment broke me down cause I did this part of the msq with a good friend and we had really fun there together before all of the area got dark 🥹
yeah i witness 2 player g-pose on this zone. they both level 99. so i bet is beautiful zone they see. while mine is already done with msq. having fun are we? i said to them. and they seems happy. i just smile and said have fun, and i go. damn.... this feel odd and sad
@@ragateguh2825 you can New Game+ to bring it back :)
The Mall is now closing ....
"We did it, Patrick! We saved the city!"
when the skybox changed, it felt like daylight shining into an empty hospital room the morning after its occupant passed. coming back to this place with the burden of memory feels as terrible as it should.
The devs wanted us to feel what Sphene felt, and they nailed it. The sense of loss that fills me in my chest every time I visit this area is so immense that it actually stresses me out. I feel so much grief...
I'm rather obsessed with this place while Fate Grinding.
It's like some form of mix with Amaurot, Ultima Thule and Nier. The absence of life and color entirely after the facade is shut down forever is such a unique melancholy opposite from Ultima Thule that I quite enjoy for some odd reason.
Especially since it's a reflection that's entirely dead. It's not some small virtual pocket existing on its own, it's literally just the small remains of a dead world and when the sun rose above its now silent, dormant imitation of a city did that fact become more floor and haunting.
The concept of how it recently operated also reminds me of a short anime film from 1995 called Magnetic Rose. I recommend looking it up.
This place fascinates me and wasn't what I expected from Dawntrail at all.
The writers must have seen Magnetic Rose when writing this.
Absolutely true. The facades of Amaurot, the feeling of a civilization gone and passed Ultima Thule offers, and the fact that the sky is normal, like nothing ever happened, like all is right in the world, just makes it worse. People lived here, and they are gone. Yet the world keeps on going, as it always did.
YES, thank you! Glad somebody remembers about Magnetic Rose. The whole idea about giving memories physical form. But under the layer of illusion, it's all nothing but metal and stone husks. Damn...
As much as I liked the appearance before, this new one hits so much harder and I'll definitely keep it when FATE grinding
I hadn't thought it like that, where the reflection is dead. I assumed that there was a small living group from it like there was in the First who survived the flood of light, but if this small group is technically "merged" with the Source now, then the reflection itself is dead and devoid of life. How eerie. Fascinating storytelling and I thoroughly enjoy lore on other reflections, so glad it made a prominent role.
It kind of reminds me of Fallout, how we venture out from our safe haven of vaults only to find out the story of other, less fortunate vaults. This kind of gives that same vibe but with reflections.
I kept thinking "They're gonna fix it by the end, right? At least make it less completely dead?" But that relief never comes. You basically killed this place, and even if it was to save the star and the reflections, it doesn't make what you did less painful.
It's Ultima Thule without the hope or "happy end". It's literally letting go and turning off the lights.. and living with the choice we made.
It was already dead, friend.
@@MadrickIce We just turned off the lights in an empty house.
The devs said "you get a day/night cycle with weather and literally any music at all, take it or leave it" and I can respect that
"Remember...remember us...
Remember... that we once lived."
"Finding the City of Gold, thats not the hard part
"It's letting go"
I absolutely love that parallel here. Even though we went and turned off all the nodes, and shut the whole place down, it will always live on. It lives on because we remember the people.
@@Sonnabend00 "Begin again. But know when to let go."
I got chills when I noticed the music because it made me think of “Everywhere at the End of Time”. The zone’s music is now faded and quiet, as if you’re slowly forgetting it. Never before have I been playing FFXIV and hit a point where I saw a message that made me want to not progress, well done FFXIV team.
I also made this connection when I first heard this version. It's heartbreaking to listen to it now, even though it's beautiful.
This zone hit me on so many emotional levels. Watching it slowly get turned off like you're the guy turning the lights off for the last time in a place where people used to laugh and have a good time.
It's sad.
It’s kinda crazy cause it can just straight up be sunny in this area. Like this isn’t just some simulation, this is real. All of it was *real*. It wasn’t like Ultima Thule, which was basically dynamis illusions. The people, the scenery… now all but a fleeting memory.
I actually think it's the other way around; the people of living memory were just that, the extracted memories of the souls, given form to roam in this artificial heaven meanwhile the residents of Ultima thule were living creatures born out of dynamis
@@88Zuke Living Memory used to be a recreational facility for living people, so its more like half and half. The actual "place" Living Memory was real, the Endless residing there were not, though.
edit: I guess a lot of Living Memory is like, light shows turned on by electrope also. But the buildings are real (and neglected!)
@@bjupiter58 Living memory is fake in the same way any thematic amusement park is and their residents were "fake" becuase they were essentially AIs given the extracted memories, so even thought they would act like the diseased they were more like a copy of them
Everywhere at the end of time - ff14 edition
living memory becoming a burning memory
I may be the odd one out here, but I kinda like the post-msq look just as much as I like the pre-msq look. Nice to go back and reminisce. A sad story, but it was beautiful. Before and after. I had one of my dearest friends was guiding me while he saw everything empty, sad, and gone.
A haunting melody. Its theme being quiet and distant, that you can't fully make out anymore without turning up the volume is so perfect, symbolizing that things will never be the same again. I was caught off-guard when I first heard this, shaken to my core. Incredibly tragic.
I can't believe it's just a Living Memory
Its really chilling coming here after MSQ. It just remains very eerily hollow feeling. Devoid of all life and color and even music
“My memory isn’t what it use to be…”
The most strongest "will you let it go to move on" message from any media I ever had.
"The price of eternity is joy;
Its gift, unending sorrow."
- From the Final Words, Final Thoughts side quest in Ultima Thule
This has some "Everywhere At The End Of Time" feelings and how both are about memories dissapear even tho one is about a mental disease and this one about erasing the memories of the endless
It makes me so sad to listen to but I can't stop!
It occurs to me that the only way short of running an alt to see this zone in its original state is through ng+, which is just another layer of the concept of rememberance
The final location of the last 3 expansions seems to have a pattern:
In Shadowbringers, an ancient city reformed from the memories of a broken man desperate to return what he has lost
In Endwalker, the remnants and memories of fallen worlds, it's people fallen to despair, all long lost to time
In Dawntrail, the memories of the departed, living in complete bliss after their death, waiting to pass on
I did cry my way through completing this last part - was very hard to progress through it. Taking the beauty of the city away, seeing your fellow companions saying good bye to those dearest to them. Soken captured the essence of what needs to be done with his music beautifully (once again)
I hope they never let you restore this place and they keep the gold version in ng+. I feel like the loss is the point. Amazingly themed area, definitely one of the most powerful in the game. Up there with amarot for me
I wish they don't make us restore it, but bring new live into it instead. Having actual living people live there and making it different from how it was before but still less sterile and dead looking.
Could be a nice backdrop for an Allied Society questline or a new Ishgard Restoration, even if we only come back to it during 8.x
@@elecrom_9757It worked pretty well in Ultima Thule in the Omicron beast tribe.
"It's just a burning memory"
I was reminded of that as early as the Outskirts cutscene :'(
I was hoping there would be a moment of terminal lucidity.
Its empty, grey and lifeless
then the world boss pops.
I always try to avoid going to this place as much as I can, otherwise I start to cry. It reminds me so much of "The Caretaker - It's just a burning memory" during the late stage of dementia and it's even more depressing to me.
Imagine skipping the cutscenes in this place. How hollow that would make all of this feel. I couldn’t imagine doing it myself…
This theme in the distance and the howling wind....Also the devs asking us if we really want to shut down the pillars is just cruel
This map is giving off the vibe of both waking up and lullaby.
Like waking up to reality after a long good dream, only wish to slumber back to dream.
I love this because since the theme of DT is flipped from Endwalker, so is the last area. The theme of Endwalker is that the small things in life are what makes it worth living for, so you spend time on Ultima Thule building it and its denizens up, until you give them a new beginning in the allied tribe quests. Dawntrail meanwhile is about how to deal with death, that one can keep the departed in their heart, and the final area is you tearing it down so that the memory constructs there can finally find peace.
In the Omicron tribe quests, we even see the birth of new life, the Miw Miisv, while here it's just... this.
This also plays during the last walk to the Meso Terminal, before Final Battle. Man, the final zone hit hard. It's no ShB & EW, but DT is already up there with HW up until 3.3 for me. If the patches deliver...
They will always be remembered 😢...
Interesting to note that, while this is a shard that may have been rejoined, or destroyed by lightning, that the outside is nothing but clouds and sunshine, meaning that perhaps rejoined shards remain, unhindered, but lifeless
I doubt it was probably spared due to it being isolated but remember history told us a rejoining did happen for source the calamity of lightning
@loomingdeath1758 but if it IS a rejoined shard, wouldn't that mean that the planet itself remains? I thought every part of the shard would be absorbed back into the source
@@SprDrumio64 we cant see much of anything outside this cityscape, and its supposed to be connected to the Everkeep. its possible nothing at all exists outside the barrier but some traces and scraps, too little for the ascians to have cared about.
This honestly was confusing me the entire time, it's obviously a reflection that rejoined with lightning calamity which I believe was one of the first 2 rejoinings?
We're still uncertain whether this is the Twelfth Reflection or not - it really depends what exists beyond Living Memories' borders, if anything.
Bygone serenity became Long-gone serenity..
This so lowkey I appreciate when we started 2.0 till now the memories we have all we have visited. Great job ffxiv team👏
It's just a burning memory...
Something tragic has happened. This zone and theme is so fucked up. It really is a wonderful sweet zone, yet at the same time incredibly tragic. This was really hard to play through, I think the only other thing that comes close is Ultima Thule or Elpis and even then.. it was such a gutpunch. My stomach felt uneasiness through the entirety of it and it still kinda does. Makes you really question yourself and your motives, really hits home that not everything is as black or white. Something tragic has happened and it's not pretty.
I think this and Heritage Found are my favourite zones. Alexandria was absolutely phenomenal.
Haunting.
I genuinley couldnt look at this zone after finishing it it felt heartbreaking, i think we will be revisiting it though theres no way they would leave it that morbid.
Considering how they showed the crown Sphene wore in the end credits (still glowing by the way), I feel like it's a safe bet that we'll be seeing her again or maybe something else.
I dunno, it feels odd thinking they'd specifically show that. It's like when a show mentions a specific group that turns into a huge bombshell of what's about to come
@@chelsthegameruiner8669 Yes as soon as I saw that crown pop up.. I knew something big will happen. It's Chekhovs gun waiting to be fired. I am really intrigued, is Sphene alive (her original backup inside the crown, as the sphene we met and fought was a tailored version as Cahciua said)? Is data inside the crown that will give us more information about their shard or something? Will we go there eventually? Maybe it was just a neat little "scene", but I believe there will be more to it. It's also interesting to see how the sky clears up, maybe it's hinting as others have said that their world is not completely destroyed or fully covered in thunderstorms after all and Alexandria dwelled for too long in isolation in their protective bubble. Was it even deliberate? I think something like this would have potential. It's also still unclear what is the status of Alexandrias shard, cuz it's implied that it has been rejoined (by ascians meddling?) but not outright confimed yet. There are things pointing in the other direction as well, who even build the portal to the city of gold? What's the connection between that shard and the source? To me it seems there is still a lot to come and I cant wait as I find the whole concept of Alexandria etc really fascinating.
Feels like theme park music you can hear from the distance. But now the theme park is defunct, the speaker is just barely working. Fits so good into the second part with Otis....
This version of this theme sound like "Everywhere at the end of time" by The Caretaker.
me too plus feels like Silent Hill which it makes it all much more unnerving and unsettling O_o
this has nothing to do with the theme itself, but good on you for the au ra in this vid having the best hairstyle in the game for them
Edit: changed pic to vid because well, that's what it is.
The MSQ wasn't perfect, but i loved it for what it was. Once i got to this area, i cried so much. 😢
i think this is also a reminder to us players, to stop comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW, a story that was 10 years in the making. ARR was also not a Storytelling Masterpiece but look where it leaded us too. Every Story has to start somewhere.
We are now on a new journey, with new adventures, new friends, new enemy's and possibility's.
"let it go" don't be sad its over, be glad it happened.
>comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW
Nobody is doing that. Dawntrails problems arnt just "Its not EW". There are genuine issues with its pacing, characterization, and just internal logic.
@MadamePianissima, unfortunately, I have seen players say that. But keep in mind these are new players that probably skipped most of the game just to get to EW to play DT. Sad really 😞
@@kyronmckinney i play since mid ARR and didnt skip ^^ i dont have many problems with the story, im just giving wuk and DT a chance to bring more to the table, i didnt like the scions at first either, special the twins
@TalesDelma Exactly my point. You gave the story a chance to grow and were rewarded for it. But these players I mentioned are part of my FC and have shared their hyper-critical takes that missed the point of the expansion while not adding anything that might have improved it. For example, they would say they hate playing babysitter, even though the entire point is that we're letting someone else take the lead for once as we protect/mentor them. I swear some people just don't know a fun and chilled premise if it hit them in the face.
Also, remember that this is the first part of a new storyline, and it's only in its first part. The post MSQ has a chance to expand on the base story to cap it off that might even improve it.
Christ, this is...hard to look at. Like yeah, its just a video game but its also a work of art and this art specifically tells a depressing story.
It now looks like the ruins of a city that was bombed during wartime, like Dresdan. A part of me wants this city to be brought back to life but the other part of me acknowledges that doing so would ultimately ruin the message of the zone. Probably best to let it finally rest, especially since the message hit hard for me with a relative I lost a year ago
Yoshi p really gave us the power to kill an entire city for good
TAKE ME BACK TO THE GOLDEN CITY. PLEASE!
New Game + will do that
@@seekittycat Our own little Endless system.
everything has to die, but will live on in your memories....
UNTIL NEW GAME+ !
In all manners that actually mater, we can never go back... ):
That place never exists
Man they lost such opportunity to name location "Memoria"
but living memory still retains the whole meaning of the place (while there was still "people" there tho lol)
The zone isn’t related to the 13th or its lore though, unless i forgot something lol
@@ReyReyzzzit is not, and in a sense, a shame they had already tied the idea of Memoria to the 13th. OP is talking about FFIX, and given the inspiration for the expansion, it would have been another good homage to that game to call it Memoria! (:
Unfortunately the name was already used in another part of the game, like every other FF-related word.
@@ReyReyzzz the final part of this expansion was more of What IF FF9 got a bad ending since Zidane never existed. A lot of aspect for this part of MSQ related a lot to FF9.
All WoL was doing was just putting a end to this madness created by a Evil version of Garnet that never met Zidane named Sphene
I find it odd we're connected to another shard now and seemingly it's going to be forgotten about as content.
I think it’s implied that the rest of the world is in ruin, like the First
I am .. sad .. empty, please... we need help this zone ... 😢😢
I wonder if dynamis will save this place. I really hope we revive this place in the next few patches with dynamis.
The music feels like it’s playing underwater.
I know. One of my biggest gripes with this storyline was how Dynamis could literally save them. Its much more powerful, much more plentiful, and produced by feelings and thoughts. The Endless had nothing else. If the Loporits could remake a new star out of Dynamis and repopulate six extinct species with it, it can definitely keep the Living Memory systems going. And if each individual Endless could be made to produce enough Dynamis to keep they themselves going, then between that, Sphene, and the occasional memory service in Solution Nine to drum up sentiment you could make something sustainable. But no, Scions had to forget Dynamis exists because it would offer too clean a solution.
@DenarianLord the issue there is we don't know if memory is enough to produce/sustain dynamis. The other issue is that sphene never really gave us a chance to work it out. Had sphene relented and engaged in open dialogue, I am pretty sure the subject of dynamis would have been brought up as a potential solution. The problem is that, the scions were never going to let her or Zorral Ja know while they were a potential enemy faction. The last thing we needed was giving a High tech enemy faction access to even better energy production. I honestly believe Had she not been programmed in such a way, or at least tried to talk to us more, dynamis being a solution would have been talked about and explored
Maybe they will have a mechanic similar to The Empty in ShB? Where we slowly restore it? I doubt it though, we wanted for the memories and souls to go free, why pull them back?
@@ViniciusGso I don’t know, maybe they’ll revive it another way, like repopulate the place with real people.
@@DenarianLord what happened in Ultima Thule wasn't Lopporits doing, but Ultima Thule "hope for living" aka the dynamis of the area. It created new life out lf hope. Besides, Dynamis is something only the WoL, the End singer and Omega in a what if scenario are capable of using. The scions got no idea what that is only by name
The Warrior of Light really went "I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you." and then turned off an entire race to save our own.
Guess we really *are* walking the path Emet-Selch wanted us to.
"My dormant brethren, dream now of a dark tomorrow!"
The WOL in 6 years time.
A city devoted to post The Vault dungeon.
Un-Living Melancholy
The way the music phases in and out, like a fleeting memory faintly lingering on.
Has anyone ever seen that song that’s supposed to be a representation of someone having Alzheimer’s? That’s what this reminds me of, this version specifically. Especially 2:33
The Caretaker? it reminds me of that too.
Why are we almost always far too late save a world but our own...? Why are we always the undertaker?
This world was lost thousands of years ago.....
because we fight for those we can yet save. sometimes we can't. they passed on, and we have to move on. "The dead cannot be returned to us."
Hey, we didn't pull the plug on the First, nor the Thirteenth. The First is recovering, and the Thirteenth may well yet (although not in our lifetime). Some day even The Burn might heal. But living memory wasn't just dying, it was already dead, ghosts puppeted by programs.
We're definitely saving thirteenth in a near expansion soon.@@BobisOnlyBob
Where's is the OST ? All i'm hearing is almost silence
this is the ost-
@@arcticjedimaster Then this is shit lmao
@@HibariVongola25 all i'm hearing is that you haven't played the game
What jacket is that?
Just as a word of advice, but you may wanna edit the name of your video and put up a less spoilery thumbnail, especially since the expansion isn't even a week old yet. TH-cam is apparently recommending this video to some ff14 players and it's gonna suck if this spoils the final zone.
@@ToxicCalamari what would be the best way to make it less spoilery?
@@fruit5176I think you can say "Final area 2nd theme", and put a generic thumbnail that doesn't show abything for now, could be just like a promo artwork for Dawntrail.
@@fruit5176 Use promo art for Dawntrail or even just the expansion's logo IMO. And Changing the name to something like "Dawntrail Final Zone theme (POST MSQ)" would help ward off thumbnail spoilering
xD
Totally agree
Of all the areas this left the biggest impression on me, care taker album was so depressing.
The WOL is capable of doing some really messed up stuff. we saw it back in EW when Zenos took our body and we see it in this zone us snuffing out what is basically the remnants of happy life w/o trying to find an alternate solution...
because we deem them "not natural life
I felt absolutely disgusted when they all celebrated in the end. Like you didn't do a good action here why are you happy?
even if you consider that they were not alive I'm sure Krile's parents would have looked forward to seeing her again if she could return. the more I think on this ending the less I like it....
Storywise it was great but now we have a shell of a zone. I honestly have not revisited this place.
I got no choice as a gatherer...it's easier with the music off, but only just.
I can't wait until the devs come up with some BS reason to restore this zone and bring back all the endless because they found some technology that permits a loophole in the aetherial flow that can sustain them for a natural lifespan going forward or some other such nonsense.😅
god i hope not, that would kill the message of the MSQ so bad
I'm all for bringing NEW life to the zone again. But they shouldn't restore the zone to the way it was nor bring back the endless.
This must have been what it was like for meteion as she destroyed the worlds she visited..... the sadness and depression at the end...
Endsinger did nothing wrong
Shes wrong because Hermes was wrong, a sad and pathetic man in search of something imposible
Its crazy sad that we're basically hanging out in a beautiful yet dead reflection/shard that is now empty (minus the robot npcs that will keep functioning till theres no one left to fix them)