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เข้าร่วมเมื่อ 13 ธ.ค. 2021
Living Memory Theme (Post MSQ) - FFXIV: Dawntrail OST
Needed this uploaded somewhere to listen to!
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SEND OP.GG TO fruit.bat or juujstar2 on discord
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This area and theme are a good reminder that sometimes no matter how much we want to hold on to something, that we realize we have to just let it go and that everything has an ending.
It's pretty topical that in Endwalker we bring a facsimile of life to a lifeless void and then in Dawntrail we turn a city full of a facsimile of life into a lifeless void
I always try to avoid going to this place as much as I can, otherwise I start to cry. It reminds me so much of "The Caretaker - It's just a burning memory" during the late stage of dementia and it's even more depressing to me.
This version of this theme sound like "Everywhere at the end of time" by The Caretaker.
Imagine skipping the cutscenes in this place. How hollow that would make all of this feel. I couldn’t imagine doing it myself…
The MSQ wasn't perfect, but i loved it for what it was. Once i got to this area, i cried so much. 😢
They will always be remembered 😢...
A haunting melody. Its theme being quiet and distant, that you can't fully make out anymore without turning up the volume is so perfect, symbolizing that things will never be the same again. I was caught off-guard when I first heard this, shaken to my core. Incredibly tragic.
The way the music phases in and out, like a fleeting memory faintly lingering on. Has anyone ever seen that song that’s supposed to be a representation of someone having Alzheimer’s? That’s what this reminds me of, this version specifically. Especially 2:33
The Caretaker? it reminds me of that too.
Yoshi p really gave us the power to kill an entire city for good
This theme in the distance and the howling wind....Also the devs asking us if we really want to shut down the pillars is just cruel
Feels like theme park music you can hear from the distance. But now the theme park is defunct, the speaker is just barely working. Fits so good into the second part with Otis....
Its crazy sad that we're basically hanging out in a beautiful yet dead reflection/shard that is now empty (minus the robot npcs that will keep functioning till theres no one left to fix them)
The final location of the last 3 expansions seems to have a pattern: In Shadowbringers, an ancient city reformed from the memories of a broken man desperate to return what he has lost In Endwalker, the remnants and memories of fallen worlds, it's people fallen to despair, all long lost to time In Dawntrail, the memories of the departed, living in complete bliss after their death, waiting to pass on
I love this because since the theme of DT is flipped from Endwalker, so is the last area. The theme of Endwalker is that the small things in life are what makes it worth living for, so you spend time on Ultima Thule building it and its denizens up, until you give them a new beginning in the allied tribe quests. Dawntrail meanwhile is about how to deal with death, that one can keep the departed in their heart, and the final area is you tearing it down so that the memory constructs there can finally find peace. In the Omicron tribe quests, we even see the birth of new life, the Miw Miisv, while here it's just... this.
I may be the odd one out here, but I kinda like the post-msq look just as much as I like the pre-msq look. Nice to go back and reminisce. A sad story, but it was beautiful. Before and after. I had one of my dearest friends was guiding me while he saw everything empty, sad, and gone.
Bygone serenity became Long-gone serenity..
Storywise it was great but now we have a shell of a zone. I honestly have not revisited this place.
I got no choice as a gatherer...it's easier with the music off, but only just.
Of all the areas this left the biggest impression on me, care taker album was so depressing. The WOL is capable of doing some really messed up stuff. we saw it back in EW when Zenos took our body and we see it in this zone us snuffing out what is basically the remnants of happy life w/o trying to find an alternate solution... because we deem them "not natural life I felt absolutely disgusted when they all celebrated in the end. Like you didn't do a good action here why are you happy? even if you consider that they were not alive I'm sure Krile's parents would have looked forward to seeing her again if she could return. the more I think on this ending the less I like it....
Where's is the OST ? All i'm hearing is almost silence
this is the ost-
@@arcticjedimaster Then this is shit lmao
@@HibariVongola25 all i'm hearing is that you haven't played the game
I find it odd we're connected to another shard now and seemingly it's going to be forgotten about as content.
I think it’s implied that the rest of the world is in ruin, like the First
This so lowkey I appreciate when we started 2.0 till now the memories we have all we have visited. Great job ffxiv team👏
"The price of eternity is joy; Its gift, unending sorrow." - From the Final Words, Final Thoughts side quest in Ultima Thule
The Warrior of Light really went "I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you." and then turned off an entire race to save our own. Guess we really *are* walking the path Emet-Selch wanted us to.
"My dormant brethren, dream now of a dark tomorrow!" The WOL in 6 years time.
i think this is also a reminder to us players, to stop comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW, a story that was 10 years in the making. ARR was also not a Storytelling Masterpiece but look where it leaded us too. Every Story has to start somewhere. We are now on a new journey, with new adventures, new friends, new enemy's and possibility's. "let it go" don't be sad its over, be glad it happened.
>comparing this expansion to what happend before. DT was not suposed to be bigger and greater then EW Nobody is doing that. Dawntrails problems arnt just "Its not EW". There are genuine issues with its pacing, characterization, and just internal logic.
@MadamePianissima, unfortunately, I have seen players say that. But keep in mind these are new players that probably skipped most of the game just to get to EW to play DT. Sad really 😞
@@kyronmckinney i play since mid ARR and didnt skip ^^ i dont have many problems with the story, im just giving wuk and DT a chance to bring more to the table, i didnt like the scions at first either, special the twins
@TalesDelma Exactly my point. You gave the story a chance to grow and were rewarded for it. But these players I mentioned are part of my FC and have shared their hyper-critical takes that missed the point of the expansion while not adding anything that might have improved it. For example, they would say they hate playing babysitter, even though the entire point is that we're letting someone else take the lead for once as we protect/mentor them. I swear some people just don't know a fun and chilled premise if it hit them in the face.
Also, remember that this is the first part of a new storyline, and it's only in its first part. The post MSQ has a chance to expand on the base story to cap it off that might even improve it.
What jacket is that?
It's just a burning memory...
when the skybox changed, it felt like daylight shining into an empty hospital room the morning after its occupant passed. coming back to this place with the burden of memory feels as terrible as it should.
This has some "Everywhere At The End Of Time" feelings and how both are about memories dissapear even tho one is about a mental disease and this one about erasing the memories of the endless
It occurs to me that the only way short of running an alt to see this zone in its original state is through ng+, which is just another layer of the concept of rememberance
This zone hit me on so many emotional levels. Watching it slowly get turned off like you're the guy turning the lights off for the last time in a place where people used to laugh and have a good time. It's sad.
Something tragic has happened. This zone and theme is so fucked up. It really is a wonderful sweet zone, yet at the same time incredibly tragic. This was really hard to play through, I think the only other thing that comes close is Ultima Thule or Elpis and even then.. it was such a gutpunch. My stomach felt uneasiness through the entirety of it and it still kinda does. Makes you really question yourself and your motives, really hits home that not everything is as black or white. Something tragic has happened and it's not pretty. I think this and Heritage Found are my favourite zones. Alexandria was absolutely phenomenal.
Its empty, grey and lifeless then the world boss pops.
I got chills when I noticed the music because it made me think of “Everywhere at the End of Time”. The zone’s music is now faded and quiet, as if you’re slowly forgetting it. Never before have I been playing FFXIV and hit a point where I saw a message that made me want to not progress, well done FFXIV team.
I also made this connection when I first heard this version. It's heartbreaking to listen to it now, even though it's beautiful.
Un-Living Melancholy
"Remember...remember us... Remember... that we once lived."
"Finding the City of Gold, thats not the hard part "It's letting go"
I absolutely love that parallel here. Even though we went and turned off all the nodes, and shut the whole place down, it will always live on. It lives on because we remember the people.
@@Sonnabend00 "Begin again. But know when to let go."
I did cry my way through completing this last part - was very hard to progress through it. Taking the beauty of the city away, seeing your fellow companions saying good bye to those dearest to them. Soken captured the essence of what needs to be done with his music beautifully (once again)
Christ, this is...hard to look at. Like yeah, its just a video game but its also a work of art and this art specifically tells a depressing story. It now looks like the ruins of a city that was bombed during wartime, like Dresdan. A part of me wants this city to be brought back to life but the other part of me acknowledges that doing so would ultimately ruin the message of the zone. Probably best to let it finally rest, especially since the message hit hard for me with a relative I lost a year ago
"It's just a burning memory"
I was reminded of that as early as the Outskirts cutscene :'( I was hoping there would be a moment of terminal lucidity.
This also plays during the last walk to the Meso Terminal, before Final Battle. Man, the final zone hit hard. It's no ShB & EW, but DT is already up there with HW up until 3.3 for me. If the patches deliver...
I can't wait until the devs come up with some BS reason to restore this zone and bring back all the endless because they found some technology that permits a loophole in the aetherial flow that can sustain them for a natural lifespan going forward or some other such nonsense.😅
god i hope not, that would kill the message of the MSQ so bad
I'm all for bringing NEW life to the zone again. But they shouldn't restore the zone to the way it was nor bring back the endless.
I kept thinking "They're gonna fix it by the end, right? At least make it less completely dead?" But that relief never comes. You basically killed this place, and even if it was to save the star and the reflections, it doesn't make what you did less painful.
It's Ultima Thule without the hope or "happy end". It's literally letting go and turning off the lights.. and living with the choice we made.
It was already dead, friend.
@@MadrickIce We just turned off the lights in an empty house.
The devs said "you get a day/night cycle with weather and literally any music at all, take it or leave it" and I can respect that
It’s kinda crazy cause it can just straight up be sunny in this area. Like this isn’t just some simulation, this is real. All of it was *real*. It wasn’t like Ultima Thule, which was basically dynamis illusions. The people, the scenery… now all but a fleeting memory.
I actually think it's the other way around; the people of living memory were just that, the extracted memories of the souls, given form to roam in this artificial heaven meanwhile the residents of Ultima thule were living creatures born out of dynamis
@@88Zuke Living Memory used to be a recreational facility for living people, so its more like half and half. The actual "place" Living Memory was real, the Endless residing there were not, though. edit: I guess a lot of Living Memory is like, light shows turned on by electrope also. But the buildings are real (and neglected!)
@@bjupiter58 Living memory is fake in the same way any thematic amusement park is and their residents were "fake" becuase they were essentially AIs given the extracted memories, so even thought they would act like the diseased they were more like a copy of them
I legit salute the bravery of the team to have the balls to never turn back the original theme or look of the zone ever again. Really hits the message of the MSQ in so so much more.
At first I was pretty sad, maybe even little upset that such a beautiful place will no longer be available too me, telling myself with each closing of memories "surely I'll be able to restore this place" I've since grown to appreciate and understand their decision. Yes I can ng+ it but I now feel like I shouldn't
are... are we going to just ignore that you can restore the entire town back with NG+
@@Cherryblossoms110Absolutely.
I agree, even if some bitter people get mad about it, I'm glad they made the change permanent, it makes the zone feel so much more real and really fit thematically
@@Naoto-kun1085 it's the only real choice they could've made that feels natural, IMO
“My memory isn’t what it use to be…”
This must have been what it was like for meteion as she destroyed the worlds she visited..... the sadness and depression at the end... Endsinger did nothing wrong
Shes wrong because Hermes was wrong, a sad and pathetic man in search of something imposible
Its really chilling coming here after MSQ. It just remains very eerily hollow feeling. Devoid of all life and color and even music
I hope they never let you restore this place and they keep the gold version in ng+. I feel like the loss is the point. Amazingly themed area, definitely one of the most powerful in the game. Up there with amarot for me
I wish they don't make us restore it, but bring new live into it instead. Having actual living people live there and making it different from how it was before but still less sterile and dead looking. Could be a nice backdrop for an Allied Society questline or a new Ishgard Restoration, even if we only come back to it during 8.x
@@elecrom_9757It worked pretty well in Ultima Thule in the Omicron beast tribe.
this has nothing to do with the theme itself, but good on you for the au ra in this vid having the best hairstyle in the game for them Edit: changed pic to vid because well, that's what it is.
Why are we almost always far too late save a world but our own...? Why are we always the undertaker?
This world was lost thousands of years ago.....
because we fight for those we can yet save. sometimes we can't. they passed on, and we have to move on. "The dead cannot be returned to us."
Hey, we didn't pull the plug on the First, nor the Thirteenth. The First is recovering, and the Thirteenth may well yet (although not in our lifetime). Some day even The Burn might heal. But living memory wasn't just dying, it was already dead, ghosts puppeted by programs.
We're definitely saving thirteenth in a near expansion soon.@@BobisOnlyBob