Sailor Moon’s full screen dash/jump is one of the funniest things in fighting games. Also Uranus’s dash forward into command grab is legitimately terrifying.
It's really cool to see the guy who spawned this whole scene be active in it. I don't think he ever expected it to grow so large, and seeing the community give back to him is one of the most wholesome things I've seen in the past week.
Ignore naysayers who look down on “bad games” and never stop supporting what you love. That’s how you’ll find others who share the same passion, and as we saw, there’s no telling where it will go from there!
@Shin Shaman I'm not comparing them at all, i'm addressing a comment that said nothing about the sailormoon game, the comment was about supposed bad games. It was a general comment about games people found trash, and at one point people found MVC2 trash. Its funny how people try to judge someone's whole character off one comment about a game. I could say the fact that you can't spell correctly means you're in 4th grade and that tells me all I need to know about you, but that'd be stupid and a jump to conclusions. Then again looking at your channel you seem to get off on vids calling things garbage. So it seems like you don't really like discussions and instead like ways to write someones opinion off cause it doesn't fit your own.
@Shin Shaman Both Sailor Moon S and MvC2 are cheaply made kusoge, and that’s what makes them som great. The things that made both of these games so enduring was never intended game design, it was players breaking them to find a hidden gem underneath. When MvC2 first released, when players where still trying to play it ”as intended” within the boundaries of its intended game design, most players hated it; and rightfully so, as it’s just a cheaply thrown together game made up of 90% stripped down art assets from other games. But once players started to find ways to play it beyond what was intended, they found layers of depth that where never even meant to be there. That’s what made it a legendary game, just like Sailor Moon S.
@Shin Shaman It doesn’t just take assets from CotA and the Marvel games, though. It also take sprites from the SF Alpha, CvS and Darkstalkers games, removes frames from their animations, and the just add them all together into a single game with some quickly made 3D backgrounds. I like MvC2 as much as the next person, but pretending like it’s anything more than just a mish mash of assets hastily thrown together in less than a year, filled with more glitches and bugs than even its predecessors, is just silly. Heck, for whatever it’s worth, Sailor Moon S has more original art assets than MvC2 does. I’m not saying one is better than the other, because that’s subjective. But both are most defintiely buggy kusoges. You don’t have to let your nostalgia blind you to reality, nor does seeing the game for what it is mean you can’t enjoy it. The way you keep acting like it’s some artistic peak in game design is kinda embarassing, especially since the majority of what makes it great was by pure chance and unintended.
Preservation and not paying a premium help tremendously. Sometimes you need a good laugh. I enjoy bugs in old games, or seeing stupid stuff in new ones sometimes though no way I'd pay full price just like with tcgs with bad loops.
Pleased as punch to have talked with you, and give as much of a detailed history lesson as I could muster for this awesome game. For people that have any more questions that weren't addressed, I'm here in the comments, so feel free to AMA.
I hadn't heard of this game until now but as someone that's only very briefly played Super Smash Brothers competitively, I have to ask what's the most insane BS you've seen from this game? Like broken/absurdly OP things. Btw have you heard of Digimon Rumble Arena 2? It's like a mix of Playstation Battle All Stars and Super Smash Brothers. It's a game where every character is so inherently broken and has a number of infinite/zero to death combos (it runs on a health system) or spammable moves it turns back into being balanced. The only character that's slightly more OP than the others is Diaboromon which has a spammable ranged attack that covers 1/4 of the entire stage. It's so bad and broken it transcends itself into becoming laughably amazing. The physical game disks are expensive, since it's obscure as hell, but was released for PS2, Xbox, and Gamecube so it's easy to get a copy of the game to a usb drive to play it.
@@empoleonmaster6709 I mean, there's numerous things. Sailor Mercury being able to counter hit kill 70% damage with her desperation was definitely one of the first moments the scene here realized how nuts the game could be. But really, you have the Uranus infinite (and the wide arrays in which they can be executed), the Jupiter 100% combo, the Chibi infinite backdash that stick out as the craziest things that exist. But the crazy part for me is that for the most part, there's answers to deal with every piece of that from every character. some of it requires matchup experience, others still require mechanical knowledge of the engine, and others just require just unlearning bad habits from every game. It keeps the game being absolutely busted and revolving solely around one single piece of tech.
@@SMRTMinako I have to ask, what do you even do after the Chibi infinite backdash? Isn't your opponent just waiting until you stop so they can punish you?
@@empoleonmaster6709 That depends on the scenario: If you have the life lead, what do you have to do but continue doing it? The one way they can mess up your inputs if you have the rhythm down is to cross you up, but there is an OS for making sure backdash occurs on either side by moving the joystick left and right, and allow that to buffer. If you don't have the life lead, you can proceed to either mix them up with butt slam, slide and throw if they're in close, or wait until end of round where you get desperation and spam it out of backdash cancels and double jumps. These two strategies have literally allowed Chibi to steal sets when used in conjunction with her infinite backdash.
This is absolutely unreal. I found this game in the early 2000s on a rom site and played it with my siblings for years. I never thought I'd see it referenced in an esports context. Now I just need to see a competitive scene for the sailor moon puzzler for the snes
@@pallafox It won't be as broken but probably intentionally super unbalanced in the sense that anything can happen during a match lol. I think it will be similar to DBFighterZ though.
@@doublestarships646 I think I like the idea of a blindfolded handicapped, which is what this game is. New and pro players have an equal advantage of getting ripped unexpectedly. It’s entertaining to watch!
@@pallafox I think this is the only game where people don't get upset at each other for losing or winning because of how unbalanced it is. It's a casual fighter with an unintentionally deep learning curve. You can't really blame yourself or other for losing because of the unbalanced. I don't know maybe Arc sees the appeal in that and are aware of it.
@@pallafox I don't think it should be broken, but it should be simple yet insane. Fix actual bugs, leave in ridiculous combos and mechanics, and make sure everyone is equally as strong. It could be great.
Just saw this game today on this channel. I am a huge Sailor Moon fan, and this brings a smile to me as I’ve only played the adventure beat em up game that was based on the first season. I’ve always wanted Naoko Takeuchi to make a fighting game for Sailor Moon that matches Guilty Gear and Dragon Ball Z. Never would I have thought that Arc System had actually made it when I was a kid. Sadly, it did not come to the states and I was still a kid then. I’m surprised to see so many men playing a game “that’s for girls”. My father hated me watching Sailor Moon. He was so machismo that he said it would turn me “gay”watching Sailor Moon. Though being Mexican, he used a harsher word. As I am older and wiser now, I don’t care about his ideals and bullshit anymore. Just so glad to see this game and how everyone is actually playing it especially to put it on e sports. It’s fantastic and I hope I get to see more of this game. Hopefully maybe even get a huge makeover. Thanks for this.
Great stuff man, highlighting small community efforts should always be praised! Sailor Moon, TMNT Tournament Fighters rebalanced, and the recent ratio mods for MvC2 are proof that a fan's love runs deep!
"This game has the most over powered bull shit you'll ever see" As somebody who played this on a modded SNES as a kid. This was the most hard fighting game I've ever seen and played lol
This feels lile a fever dream. I got into watching Sailor Moon on a whim and thought I was dealing with a series that had long been forgotten by everyone yet treated as a the beloved classic that it is. And then Sailor Moon Eternal was announced, I start to get SM videos recommended that came out recently and now im finding out the snes game I checked out for a couple hours has an active scene up to this day? I guess I'll have to give it a second look.
GWED has a smaller scene but still passionate. I know Climax of Night tends to run GWED tournaments, but sadly that's the only one I can think of. I did play some GWED in Toronto, but definitely not at the level of zaniness I've seen out of that title. I did try helping someone start a scene for it here but efforts kinda fell flat for various reasons.
I remember I was shilling the game around the venue the first day he brought it to the hive. It was an easy sell. I had a one liner about how much freedom you had in the game because that's all you needed to know.
Since we're talking about overpowered characters, I've always thought it'd be a great idea if SNK made a fighting game with strictly their boss characters and making it over-the-top like Capcom's Marvel vs. series.
I played it in the 90s, because I was REALLY into Sailor Moon. A friend of mine who was also a big fan somehow managed to get her hands on a cart. It was ridiculously fun.
I would love to see this remade by arc system works. Seeing all the sailor scouts attacks redone as supers and instant kills would be amazing. Also, bring back the DiC va's or sound alikes if that's not possible
Nice to see this game getting some love after all these years. I played it around 25 years ago with some friends and althought it didn't look "cool" as other games like GW endless duel or TMNT fighters we played regularly because you can pull unexpected bs sometimes. Good memories.
I had heard of this game being regarded as fun and well received, but I thought that was purely on a more 'casual/party' level as it were. I certainly didn't expect a game with so many crazy elements to have a competitive scene but good for it. It was entertaining and informative learning how this Japan-early game rose to it's current popularity.
I used to play this a lot when I was younger, didn't know that it gained a following recently. Excited for the community and the growing scene it has now.
After every video I watch, I get the deep feeling that theScore is inferior Most of their videos are talking about CS GO and, to be honest, CS GO is not the main theme of the channel, so why bother talk so much about only one aspect of this scene when you can talk about several... It's just lame!
Fun fact: theScore staff (I think Daniel Rosen and someone else) was at Canada Cup 2017 and played Sailor Moon casuals. Yeah, they loved the game (and Rosen has roots in fighting games), but theScore plays it safe a LOOOOOOOOOOOOT, which is why no video has been made from them (aside from showing it in an Evo highlights video)
TH-cam must have auto-bodied my comment. Anyways. Game's great and balanced (Except for Uranus and her 15f forward dash). But the meta requires you understand guard canceling, backdashing, and how the input buffer works; if you dont, you're gonna have a bad time. You can fight Chibi infinite backdash. Online solution thru FC2 kind of sucks due to SNES9x being hot garbage compared to Bsnes, but some of us are still playing every Thursday night.
I discovered this game myself about 10 years ago. I was getting really into fighting games and I loved finding weird old games like this and the old Gundam fighters. This game seemed cool but I didn't dive deep enough to realize how busted it is. I love how there's an actual scene for it and definitely want to give it another shot
With Stun City going back to offline, I plan to bring tournament play back. May bring it for casuals on the 7th of July, just to ease everyone back in. Also want to do an exhibitions with NeoRussell once as a big welcome back to high level Canadian SMS play.
I have both good and bad thoughts about this. The good news is the series is getting an extra boost because of this fighting game. The bad news is 'why is a fighting game boosting the series as a whole instead of people getting into the series because of the fighting game?' And I don't just mean the anime. The other Sailor Moon games are amazing as well. Sailor Moon: Another Story is a classic JRPG that needs way more attention. Seriously, more people need to get involved with Sailor Moon as a whole.
@@Plasmawarrior i mean, not every fighting game lover is interested in RPGs. They play fighting games. And RPG gamers especially guys aren't really the type who would buy a game about middle school girls. Its like asking them to read shojo mangas. That's why this game wasnt popular at the first place coz it looks girly. But some guy eventually discovered that the battle system can be quite enjoyable as a fighting game and so people started playing it for the fights, not the characters or story.
Awesome how such a vintage classic anime fighting game still gets much love and revived in such a new generation like this, really inspires me to play Sailor Moon S fighting game, I'm Sailor Moon Sarina here and I say I should play this game in the future 💕🌙
I never cared about Sailor Moon except for the intro song but after watching this, I can only dream of one day Dev French-Bread being able to release a Sailor Moon FG with Melty Blood/Under Night graphics. Can't wait for the new Melty as well. Thank you for this video Akshon. #French-Bread/NewSailorMoonFG
@@Se7enRemain Same here. After watching what French-Bread is capable of making with their fighting games, I'm putting my money on them if they ever decide to release a Sailor Moon fg. Not on Capcom or Arc System Works even tho Arc sys produce beautiful 3D models that give the appearance of 2D, I love the art that they used for UNIS and MBTL. Heck, i will still buy it if they go full meme and do it a little unbalanced since this is the appeal of this game but still, one can only dream.
I never tried the game and I'm barely a casual nowadays, but: 1 - The story is freaking wholesome; 2 - The game sprites are really beautiful. Great video, man.
At Perú the game was available from back in the 90's . I own and play the game since those days and also the sequel (that is not so good). As good as this game is, I think the game GUNDAMWING THE ENDLESS DUEL also from SFamicom, is an even deeper and more adictive fighting game. Not to mention , is best looking.
(S)NES fighting games that aren’t well known seem to be the best fighting games. This games, the Gundam fighting games, Joy Mech Fight - they all seem to be very good fighting games with unique mechanics and depth.
"What makes Sailor Moon unique is its accessibility to new players." "has a forgiving window for executing complicated inputs" "allows newcomers to execute cool special moves that might be too difficult to do in other games" Funny how all of these things have been seen by the FGC as dumbing down a game, scrub mentality and fuel for "git gud" responses for decades.
Yeah, but that's because the fgc are a bunch of elitist whiners. This game didn't have an earlier, more awkward and less playable version for them to praise instead, so they accepted it ;)
@@FFKonoko Yep. A lot of toxicity directed at accessibility seems to be summarized as "I didn't have that option in arcades 30 years ago, so why should you?"
I think the argument is more like keeping the game the way they are and stop messing with the proven formula. Training and building skills on a video game is a huge investment of time and resources, and it would be discouraging for some that their hardwork will all turn to waste because the new version the game will invalidates all the skills sets they have mastered. If the community want "accessible"/dumbs down alternative, then create a new one or, like in the Sailormoon's case, introduce an already existing game. This isn't supposed to be an either or scenario, we can have both. But stay true to the original spirit of the games and introduce new games to fill in the gaps
what? who the fuck has said they don't want input buffer? this shit is standard in every game now basically and i don't think i know a single person who complains about the fact that they don't need to do super turbo-precision quarter circles?
This channel is fantastic! I've found your videos thanks to TH-cam algorithm and couldn't be more happy! Your content is wonderful and covers lots of small aspects of the esports scene! Thank you very much for this work!
oh my god, my brother modded his Xbox when I was younger and had this game as an emulator on it. My 12 yr old self thought I was going to have some fun with my favorite magical girls. Instead they brutalized me into submission and I swore off the game forever.
I'm glad this game is finally getting the recognition it deserves after I played it 💖💖💖 but we're forgetting about its sequal game: sailor moon super s also for the snes which adds sailor Saturn as a playable character and adds as well as changes a few other things, and sailor moon s on the 3DO which looks great out of all the sailor moon fighting games! And has some other differences compared to the snes version, there are also smaller sailor moon fighting games like the sharp X6800 and X6800, But we don't talk about the ps1, sega Saturn game, sailor moon various emotions, although I don't hate it I can't say the same for others 😧
I played this game way back in 98 on emulation and remember how fun it was back then. So to see it absolutely explode is so great to see. Though back then I didn't realize how absolutely fucking broken it was.
Woah I never knew this was an ArcSys game! I already love Sailor Moon and I've heard of this game before, and this looks like so much fun!! Thanks for covering this hidden gem. Great vid!
Great video, was really interesting. Just to add my two cents, I was never a big fighting game fan, if you're outside looking in it all seems very confusing and intimidating. And not to get hyperbolic but it seemed almost like trying to speak another language, where you would struggle to get up and just do an uppercut where as the comp would just rush up and infinite combo you into the ground. That said, my friend and I found this game randomly, thought we'd do a couple rounds as a joke then go out for dinner or something. We found ourselves playing it from 4PM and went on to 2AM without realizing it. The whole thing was a blast! It was just so accessable for us, and it also got us in a fighting game mind set that we didn't have before.
Yeah, Sailor Moon! XD Seeing all these people jump for joy over a Sailor Moon game is honestly the most wholesome and heartwarming thing I've seen in a long time.
You know, in hindsight, it is kinda weird we haven’t gotten a recent major game based on the Sailor Moon IP, especially with the recent remake anime and all. I’d like one. Or am I missing something?
The rights holders are HELLA protective of them. And there's a litany of rights holders for various aspects of the Sailor Moon franchise. I think if there were the opportunity for someone to want to make a Sailor Moon fighter in the modern era (Most likely ASW would want to undertake it), they'd have to talk to the rights holders for console/PC gaming for the franchise, which I think MIGHT be different than the rights holder for mobile games (IIRC Bandai Namco). Even for Sailor Moon to happen at Evo Japan 2020, the organizer (DBCade) had to sniff out the rights holders for the title and get permission from them and I think Naoko Takeuchi's company. They don't really bother with underground stuff in NA, but in their home territory it's really hard, else Evo Japan either wouldn't have let the tournament happen or let it be streamed.
While the way a player fights can be unique to the way a game is expected to fight, and fighting styles clashing can be cool, it sounds very anime when people come together to witness “fighting expression” even if they are correct.
I am a fan of the series and all its games, but I never thought that it would have had this sudden fame, I love it and I would like to have the opportunity to participate in one of those tournaments, but unfortunately in my country you can not T_T
I saw the original jp game playthrough back in 2013-2014 on TH-cam itself. When Crystal reboot of the anime was announced, I was hoping there would be new revisions to the game from the Crystal arc for the Nintendo DS/3DS/Switch consoles.
Oh boy just wait until they found out that Sailor Moon Super S exists Sailor Moon Super S being a Sequel of Sailor Moon S or so they say that but in reality it is more like what happended with Street Fighter 2 and Street Fighter 2 Turbo you know? All 4 games listed above are in the Super Nintendo or Super Familly Computer
I desperately have wanted one of any of the sailor moon fighting games to be rebooted into modern times. I feel like it’s such a waste of a good opportunity. Since childhood I’ve seen these games released in Japan and never in the western world and have always wanted to play them. I’ll keep hoping.
I'm surprised there aren't many recent fighting games with magical girls in it, that just sounds like a huge untapped potential market There are diehards of both series (fans of fighting games, and fans of magical girl stuff) that would bring in alot of money
I remember playing the rom of this back in the late 90s in college. I loved this game. Mostly because I use to live Sailor Moon S, but also because it was fun.
Just found out playing this game that if you finish with Sailor Moon the Story mode on the hardest difficulty you get to see the real ending with credit scenes and same applies in Super S you play as Super Sailor Chibi Moon and finish the story hardest difficulty and you get to see the real ending.
Definitely play this game. They didn’t do the best job displaying how absurdly broken some of these characters are.
Which are your favorite top 3 fighting games?
@@Vizorfam Strive, Smash Ultimate, and Footsies because I haven’t played anything else 😭
@@dylanh.3793 footsies goat
I love being juggled to death in one combo /s
@@dylanh.3793 same here. I need to play more fighting games. Replace Strive with DBFZ lmao
Sailor Moon’s full screen dash/jump is one of the funniest things in fighting games. Also Uranus’s dash forward into command grab is legitimately terrifying.
It's like Potemkin dashing.
@@flipkiller8521 Now I gotta play this game
don't talk about my anus like that bud.
The dash *is* the command grab
Yes Sailor Uranus’s Forward Command Grab is even more broken than Marth’s Medium Ranged Grab in SSBM.
It's really cool to see the guy who spawned this whole scene be active in it. I don't think he ever expected it to grow so large, and seeing the community give back to him is one of the most wholesome things I've seen in the past week.
The OG DOA girls….where the game had the gals and the story….. :D
one of the old fightsticks of EVO has Missing Person showing off his like custom OC sailor scout fightstick
I thought everybody being overpowered would be fun. Until I saw the Sailor Moon fighting game
yea man
Which are your favorite top 3 fighting games?
It is tho. Sailor Moon is some of the most fun Ive ever had with fighting games
Then you remembered JOJO hftf exists and agree that everyone being overpowered is fun.
look at SF2 Super turbo its super fun and everyone is buster in one way or another.
Ignore naysayers who look down on “bad games” and never stop supporting what you love. That’s how you’ll find others who share the same passion, and as we saw, there’s no telling where it will go from there!
@Shin Shaman Sure, but mvc2 was considered a trash game at one time as well.
@Shin Shaman I'm not comparing them at all, i'm addressing a comment that said nothing about the sailormoon game, the comment was about supposed bad games. It was a general comment about games people found trash, and at one point people found MVC2 trash.
Its funny how people try to judge someone's whole character off one comment about a game. I could say the fact that you can't spell correctly means you're in 4th grade and that tells me all I need to know about you, but that'd be stupid and a jump to conclusions.
Then again looking at your channel you seem to get off on vids calling things garbage. So it seems like you don't really like discussions and instead like ways to write someones opinion off cause it doesn't fit your own.
@Shin Shaman Both Sailor Moon S and MvC2 are cheaply made kusoge, and that’s what makes them som great.
The things that made both of these games so enduring was never intended game design, it was players breaking them to find a hidden gem underneath. When MvC2 first released, when players where still trying to play it ”as intended” within the boundaries of its intended game design, most players hated it; and rightfully so, as it’s just a cheaply thrown together game made up of 90% stripped down art assets from other games. But once players started to find ways to play it beyond what was intended, they found layers of depth that where never even meant to be there. That’s what made it a legendary game, just like Sailor Moon S.
@Shin Shaman It doesn’t just take assets from CotA and the Marvel games, though. It also take sprites from the SF Alpha, CvS and Darkstalkers games, removes frames from their animations, and the just add them all together into a single game with some quickly made 3D backgrounds.
I like MvC2 as much as the next person, but pretending like it’s anything more than just a mish mash of assets hastily thrown together in less than a year, filled with more glitches and bugs than even its predecessors, is just silly. Heck, for whatever it’s worth, Sailor Moon S has more original art assets than MvC2 does. I’m not saying one is better than the other, because that’s subjective. But both are most defintiely buggy kusoges.
You don’t have to let your nostalgia blind you to reality, nor does seeing the game for what it is mean you can’t enjoy it. The way you keep acting like it’s some artistic peak in game design is kinda embarassing, especially since the majority of what makes it great was by pure chance and unintended.
Preservation and not paying a premium help tremendously. Sometimes you need a good laugh. I enjoy bugs in old games, or seeing stupid stuff in new ones sometimes though no way I'd pay full price just like with tcgs with bad loops.
Every time missing person is mentioned: I hope they find him.
Hi. I'm in undisclosed location and safe. Please put 100,000 dollars in burlap sack and wait for instructions.
@@SMRTMinako Are you my Nigerian prince? Where's that fortune you promised me?
Pleased as punch to have talked with you, and give as much of a detailed history lesson as I could muster for this awesome game.
For people that have any more questions that weren't addressed, I'm here in the comments, so feel free to AMA.
THIS MAN IS THE REAL DEAL.
I hadn't heard of this game until now but as someone that's only very briefly played Super Smash Brothers competitively, I have to ask what's the most insane BS you've seen from this game? Like broken/absurdly OP things.
Btw have you heard of Digimon Rumble Arena 2? It's like a mix of Playstation Battle All Stars and Super Smash Brothers. It's a game where every character is so inherently broken and has a number of infinite/zero to death combos (it runs on a health system) or spammable moves it turns back into being balanced. The only character that's slightly more OP than the others is Diaboromon which has a spammable ranged attack that covers 1/4 of the entire stage. It's so bad and broken it transcends itself into becoming laughably amazing. The physical game disks are expensive, since it's obscure as hell, but was released for PS2, Xbox, and Gamecube so it's easy to get a copy of the game to a usb drive to play it.
@@empoleonmaster6709 I mean, there's numerous things. Sailor Mercury being able to counter hit kill 70% damage with her desperation was definitely one of the first moments the scene here realized how nuts the game could be.
But really, you have the Uranus infinite (and the wide arrays in which they can be executed), the Jupiter 100% combo, the Chibi infinite backdash that stick out as the craziest things that exist.
But the crazy part for me is that for the most part, there's answers to deal with every piece of that from every character. some of it requires matchup experience, others still require mechanical knowledge of the engine, and others just require just unlearning bad habits from every game. It keeps the game being absolutely busted and revolving solely around one single piece of tech.
@@SMRTMinako I have to ask, what do you even do after the Chibi infinite backdash? Isn't your opponent just waiting until you stop so they can punish you?
@@empoleonmaster6709 That depends on the scenario:
If you have the life lead, what do you have to do but continue doing it? The one way they can mess up your inputs if you have the rhythm down is to cross you up, but there is an OS for making sure backdash occurs on either side by moving the joystick left and right, and allow that to buffer.
If you don't have the life lead, you can proceed to either mix them up with butt slam, slide and throw if they're in close, or wait until end of round where you get desperation and spam it out of backdash cancels and double jumps. These two strategies have literally allowed Chibi to steal sets when used in conjunction with her infinite backdash.
ArcSys should take the piss on an anniversary by either releasing a balance ROM patch or a remake, warts and all.
I just want the fighterZ treatment, man
A sailor moon fighting game chuck full of reference and love for the series
@@runman624 no... in tired of flying goku junk...
@@johnynoway9127 lol what
@@johnynoway9127 git gud
@@DoomsayerStudios nah not cuz im "bad' at it.
Its just so many clones of the same thing.
Its really really boring
This is absolutely unreal. I found this game in the early 2000s on a rom site and played it with my siblings for years. I never thought I'd see it referenced in an esports context. Now I just need to see a competitive scene for the sailor moon puzzler for the snes
Ah, a fellow ROM site enjoyer I see
Which of the 4 Sailor Moon SNES puzzle games?
Thanks for interviewing me and including a clip from it in the video. I am actually blown away.
It was our pleasure!
Love ya Justice pfp, you have good Helltaker taste
WE NEED A NEW SAILOR MOON FIGHTING GAME ARC!
Should it be broken again? There was a follow up game after this. SUPERS and some of the bugs were fixed.
@@pallafox It won't be as broken but probably intentionally super unbalanced in the sense that anything can happen during a match lol. I think it will be similar to DBFighterZ though.
@@doublestarships646 I think I like the idea of a blindfolded handicapped, which is what this game is. New and pro players have an equal advantage of getting ripped unexpectedly. It’s entertaining to watch!
@@pallafox I think this is the only game where people don't get upset at each other for losing or winning because of how unbalanced it is. It's a casual fighter with an unintentionally deep learning curve. You can't really blame yourself or other for losing because of the unbalanced. I don't know maybe Arc sees the appeal in that and are aware of it.
@@pallafox I don't think it should be broken, but it should be simple yet insane. Fix actual bugs, leave in ridiculous combos and mechanics, and make sure everyone is equally as strong. It could be great.
Just saw this game today on this channel. I am a huge Sailor Moon fan, and this brings a smile to me as I’ve only played the adventure beat em up game that was based on the first season. I’ve always wanted Naoko Takeuchi to make a fighting game for Sailor Moon that matches Guilty Gear and Dragon Ball Z. Never would I have thought that Arc System had actually made it when I was a kid. Sadly, it did not come to the states and I was still a kid then. I’m surprised to see so many men playing a game “that’s for girls”. My father hated me watching Sailor Moon. He was so machismo that he said it would turn me “gay”watching Sailor Moon. Though being Mexican, he used a harsher word. As I am older and wiser now, I don’t care about his ideals and bullshit anymore. Just so glad to see this game and how everyone is actually playing it especially to put it on e sports. It’s fantastic and I hope I get to see more of this game. Hopefully maybe even get a huge makeover. Thanks for this.
Fighting games are pure love everyone should play more fighting games and thank you so much for bringing another video on this akshon
Hands down better than thescore
@@thadex454 that channel now only covers controversies and mostly fps games
@@Vizorfam in its defense i really like valorant and they cover it
@@luisalpjax3929 yeah all I meant was now they don't cover much of fighting games like before
Facts!!!!
Great stuff man, highlighting small community efforts should always be praised! Sailor Moon, TMNT Tournament Fighters rebalanced, and the recent ratio mods for MvC2 are proof that a fan's love runs deep!
"Yeah i play games..."
"Oh really? What do you play?"
"Wellllll...."
"This game has the most over powered bull shit you'll ever see" As somebody who played this on a modded SNES as a kid. This was the most hard fighting game I've ever seen and played lol
This feels lile a fever dream. I got into watching Sailor Moon on a whim and thought I was dealing with a series that had long been forgotten by everyone yet treated as a the beloved classic that it is. And then Sailor Moon Eternal was announced, I start to get SM videos recommended that came out recently and now im finding out the snes game I checked out for a couple hours has an active scene up to this day? I guess I'll have to give it a second look.
I was obsessed with this game when I was a kid, thank you so much for this video!
I remember recommending this on twitter a while ago in your dms. Thank you so much
Thanks for the recommendation
I wish there were a scene like this for Gundam Wing Endless Duel, I love that game and it's similar to this game in some ways.
GWED has a smaller scene but still passionate. I know Climax of Night tends to run GWED tournaments, but sadly that's the only one I can think of.
I did play some GWED in Toronto, but definitely not at the level of zaniness I've seen out of that title. I did try helping someone start a scene for it here but efforts kinda fell flat for various reasons.
Imagine the G Gundam one showing up!
More love to the community and the love of Sailor Moon in general.
Arc System works HAS to run it back with a new Sailor Moon fighting game one day!
I remember I was shilling the game around the venue the first day he brought it to the hive. It was an easy sell. I had a one liner about how much freedom you had in the game because that's all you needed to know.
Since we're talking about overpowered characters, I've always thought it'd be a great idea if SNK made a fighting game with strictly their boss characters and making it over-the-top like Capcom's Marvel vs. series.
SNK Boss Duel and give it CvS ratios and SFIII isms.
I,d love for Arc to try a Sailor Moon fighting game again
I played it in the 90s, because I was REALLY into Sailor Moon. A friend of mine who was also a big fan somehow managed to get her hands on a cart. It was ridiculously fun.
This is so cool! I love Sailor Moon fighting games, and all this time I had no idea there was such a big community for the Sailor Moon S game!
I would love to see this remade by arc system works. Seeing all the sailor scouts attacks redone as supers and instant kills would be amazing.
Also, bring back the DiC va's or sound alikes if that's not possible
Wow this video is so wholesome, i love it man. Showing the passion and story of people
Nice to see this game getting some love after all these years. I played it around 25 years ago with some friends and althought it didn't look "cool" as other games like GW endless duel or TMNT fighters we played regularly because you can pull unexpected bs sometimes. Good memories.
Great video, I had no idea the game grew out of the Toronto scene! I knew it was popular here, but it goes so much deeper
❌Balancing the game by carefully crafting movesets to make each fighter fair
✔️Balancing the game by making everyone broken to ridiculous levels
9:56 shoutouts to Gerald (CoreA Gaming) in the background
Would love to see a video on melty blood
All the Famicom Sailor Moon games are fun. Another Story is a masterpiece.
Remember kids, you don’t have to be “good” at a fighting game to enjoy it.
It was nice to see a video about this game on your channel, made me remember Hokuto no Ken vsf aswell, thanks for your work!
Now we know why Arksys has gone the edgy anime fighter route...it's because they started with the cutest anime fighter ever ^^
Infinite backdash for Chibimoon is such a perfect troll!!!
This game is truly a dream come true for me, being both huge fans of the FGC and Sailor Moon lol. So stupid but so much fun!
Girl 1: Usagi is my favorite character because she is so relatable
Girl 2: I know right!
Boys talking about Sailor Moon:
I was 10 years old when I first played this on a snes emu. To think there were tournaments for it is just mind blowing. Thank you for this video!
I had heard of this game being regarded as fun and well received, but I thought that was purely on a more 'casual/party' level as it were. I certainly didn't expect a game with so many crazy elements to have a competitive scene but good for it. It was entertaining and informative learning how this Japan-early game rose to it's current popularity.
8:22 Jupiter's kill is so satisfying to watch.
I used to play this a lot when I was younger, didn't know that it gained a following recently. Excited for the community and the growing scene it has now.
Arc Sys Works should remake this in Xrd/DBFZ/Granblue graphics!
Akshon covering the games thescore is too afraid to
After every video I watch, I get the deep feeling that theScore is inferior
Most of their videos are talking about CS GO and, to be honest, CS GO is not the main theme of the channel, so why bother talk so much about only one aspect of this scene when you can talk about several...
It's just lame!
Fun fact: theScore staff (I think Daniel Rosen and someone else) was at Canada Cup 2017 and played Sailor Moon casuals. Yeah, they loved the game (and Rosen has roots in fighting games), but theScore plays it safe a LOOOOOOOOOOOOT, which is why no video has been made from them (aside from showing it in an Evo highlights video)
TH-cam must have auto-bodied my comment.
Anyways. Game's great and balanced (Except for Uranus and her 15f forward dash). But the meta requires you understand guard canceling, backdashing, and how the input buffer works; if you dont, you're gonna have a bad time.
You can fight Chibi infinite backdash. Online solution thru FC2 kind of sucks due to SNES9x being hot garbage compared to Bsnes, but some of us are still playing every Thursday night.
I discovered this game myself about 10 years ago. I was getting really into fighting games and I loved finding weird old games like this and the old Gundam fighters. This game seemed cool but I didn't dive deep enough to realize how busted it is. I love how there's an actual scene for it and definitely want to give it another shot
cool to know that I live in Toronto & can potentially play this game at a local not far from me (once local tournaments are back of course)
With Stun City going back to offline, I plan to bring tournament play back. May bring it for casuals on the 7th of July, just to ease everyone back in.
Also want to do an exhibitions with NeoRussell once as a big welcome back to high level Canadian SMS play.
I have both good and bad thoughts about this. The good news is the series is getting an extra boost because of this fighting game. The bad news is 'why is a fighting game boosting the series as a whole instead of people getting into the series because of the fighting game?' And I don't just mean the anime. The other Sailor Moon games are amazing as well. Sailor Moon: Another Story is a classic JRPG that needs way more attention. Seriously, more people need to get involved with Sailor Moon as a whole.
I never beaten it but I did love playing another story it's just so complex and the rpg feel of it is fantastic.
Maybe just becoz people aint interested jn the story but just the battle system
@@mathieud1256 You don't have to know the story behind Sailor Moon to play the other games.
@@Plasmawarrior i mean, not every fighting game lover is interested in RPGs. They play fighting games. And RPG gamers especially guys aren't really the type who would buy a game about middle school girls. Its like asking them to read shojo mangas. That's why this game wasnt popular at the first place coz it looks girly. But some guy eventually discovered that the battle system can be quite enjoyable as a fighting game and so people started playing it for the fights, not the characters or story.
WE NEED A NEW SAILOR MOON FIGHTING GAME! Thanks for that backstory! this video is gold!
Awesome how such a vintage classic anime fighting game still gets much love and revived in such a new generation like this, really inspires me to play Sailor Moon S fighting game, I'm Sailor Moon Sarina here and I say I should play this game in the future 💕🌙
I never cared about Sailor Moon except for the intro song but after watching this, I can only dream of one day Dev French-Bread being able to release a Sailor Moon FG with Melty Blood/Under Night graphics.
Can't wait for the new Melty as well. Thank you for this video Akshon.
#French-Bread/NewSailorMoonFG
I would love a new sailor moon game, that's equally as fucked up. Keep the spirit the same way the Marvel series did.
@@Se7enRemain Same here. After watching what French-Bread is capable of making with their fighting games, I'm putting my money on them if they ever decide to release a Sailor Moon fg. Not on Capcom or Arc System Works even tho Arc sys produce beautiful 3D models that give the appearance of 2D, I love the art that they used for UNIS and MBTL.
Heck, i will still buy it if they go full meme and do it a little unbalanced since this is the appeal of this game but still, one can only dream.
@@8-Frames copyright issue ...
As soon as he said arc system works i knew i had to save this video to my "read comments" playlist.
I never tried the game and I'm barely a casual nowadays, but:
1 - The story is freaking wholesome;
2 - The game sprites are really beautiful.
Great video, man.
At Perú the game was available from back in the 90's . I own and play the game since those days and also the sequel (that is not so good). As good as this game is, I think the game GUNDAMWING THE ENDLESS DUEL also from SFamicom, is an even deeper and more adictive fighting game. Not to mention , is best looking.
(S)NES fighting games that aren’t well known seem to be the best fighting games. This games, the Gundam fighting games, Joy Mech Fight - they all seem to be very good fighting games with unique mechanics and depth.
"What makes Sailor Moon unique is its accessibility to new players."
"has a forgiving window for executing complicated inputs"
"allows newcomers to execute cool special moves that might be too difficult to do in other games"
Funny how all of these things have been seen by the FGC as dumbing down a game, scrub mentality and fuel for "git gud" responses for decades.
Yeah, but that's because the fgc are a bunch of elitist whiners.
This game didn't have an earlier, more awkward and less playable version for them to praise instead, so they accepted it ;)
@@FFKonoko Yep. A lot of toxicity directed at accessibility seems to be summarized as "I didn't have that option in arcades 30 years ago, so why should you?"
I think the argument is more like keeping the game the way they are and stop messing with the proven formula.
Training and building skills on a video game is a huge investment of time and resources,
and it would be discouraging for some that their hardwork will all turn to waste because the new version the game will invalidates all the skills sets they have mastered.
If the community want "accessible"/dumbs down alternative, then create a new one or, like in the Sailormoon's case, introduce an already existing game.
This isn't supposed to be an either or scenario, we can have both.
But stay true to the original spirit of the games and introduce new games to fill in the gaps
what? who the fuck has said they don't want input buffer? this shit is standard in every game now basically and i don't think i know a single person who complains about the fact that they don't need to do super turbo-precision quarter circles?
This channel is fantastic!
I've found your videos thanks to TH-cam algorithm and couldn't be more happy! Your content is wonderful and covers lots of small aspects of the esports scene!
Thank you very much for this work!
oh my god, my brother modded his Xbox when I was younger and had this game as an emulator on it. My 12 yr old self thought I was going to have some fun with my favorite magical girls. Instead they brutalized me into submission and I swore off the game forever.
You have no idea how much I’d kill for ArcSys to make a new Sailor Moon fighting game.
It would be the greatest fighting game of all time. Too bad they're not smart enough to make it a reality.
I'm glad this game is finally getting the recognition it deserves after I played it 💖💖💖 but we're forgetting about its sequal game: sailor moon super s also for the snes which adds sailor Saturn as a playable character and adds as well as changes a few other things, and sailor moon s on the 3DO which looks great out of all the sailor moon fighting games! And has some other differences compared to the snes version, there are also smaller sailor moon fighting games like the sharp X6800 and X6800, But we don't talk about the ps1, sega Saturn game, sailor moon various emotions, although I don't hate it I can't say the same for others 😧
used to play this on my own with a snes emulator. looks nice to see this was actually popular /
I played this game way back in 98 on emulation and remember how fun it was back then. So to see it absolutely explode is so great to see.
Though back then I didn't realize how absolutely fucking broken it was.
Mustain is a good guy. I've done commentary with him a few times and he is good at what he does.
My friends and I were playing this back in 1999-2004.
It was so intense. lol
Woah I never knew this was an ArcSys game! I already love Sailor Moon and I've heard of this game before, and this looks like so much fun!! Thanks for covering this hidden gem. Great vid!
I remember seeing this game on Scrublords way back in the day. "Chibi Moon! Top tier!"
Love this game, love this community, love you for making this vid!
I Didn't know that a Sailor Moon's Fighting Game Exist LMAO
Your favorite top 3 fighting games?
@@Vizorfam I am not a Big F.G Fan but for My low experiencie:
1- Mortal Kombat 9 and X
2- Smash Bros Ultimate
3- Dragon Ball Fighterz
Its created by DBFZ creator ARCYS in the past before they even made Guilty Gear
what next? Nickelodeon smash?
*Y E S*
Spongebob wavedashing
I want a modern take on this game. Especially with how big Arc is now.
Great video, was really interesting.
Just to add my two cents, I was never a big fighting game fan, if you're outside looking in it all seems very confusing and intimidating. And not to get hyperbolic but it seemed almost like trying to speak another language, where you would struggle to get up and just do an uppercut where as the comp would just rush up and infinite combo you into the ground.
That said, my friend and I found this game randomly, thought we'd do a couple rounds as a joke then go out for dinner or something. We found ourselves playing it from 4PM and went on to 2AM without realizing it. The whole thing was a blast!
It was just so accessable for us, and it also got us in a fighting game mind set that we didn't have before.
Yeah, Sailor Moon! XD Seeing all these people jump for joy over a Sailor Moon game is honestly the most wholesome and heartwarming thing I've seen in a long time.
You know, in hindsight, it is kinda weird we haven’t gotten a recent major game based on the Sailor Moon IP, especially with the recent remake anime and all. I’d like one. Or am I missing something?
The rights holders are HELLA protective of them. And there's a litany of rights holders for various aspects of the Sailor Moon franchise. I think if there were the opportunity for someone to want to make a Sailor Moon fighter in the modern era (Most likely ASW would want to undertake it), they'd have to talk to the rights holders for console/PC gaming for the franchise, which I think MIGHT be different than the rights holder for mobile games (IIRC Bandai Namco).
Even for Sailor Moon to happen at Evo Japan 2020, the organizer (DBCade) had to sniff out the rights holders for the title and get permission from them and I think Naoko Takeuchi's company. They don't really bother with underground stuff in NA, but in their home territory it's really hard, else Evo Japan either wouldn't have let the tournament happen or let it be streamed.
Imagine if Bandai Namco rereleases this game (with French Bread sprites and ASW publishing) and adds more characters to more broken wackiness.
"Freedom of expression" is still one of the funniest buzzword-type phrases the fighting game community has made up to make their games sound cooler
While the way a player fights can be unique to the way a game is expected to fight, and fighting styles clashing can be cool, it sounds very anime when people come together to witness “fighting expression” even if they are correct.
I am a fan of the series and all its games, but I never thought that it would have had this sudden fame, I love it and I would like to have the opportunity to participate in one of those tournaments, but unfortunately in my country you can not T_T
As a St. Louisian I'm glad my hometown is the reason why there's interest in this game.
Still surprised this game hasn’t gotten an English patch from the community
Its wild to me that this gets played in Evo
I don't play fighting games, but I legit want to play this Sailor Moon fighting game.
Into back dash
Which are your favorite top 3 fighting games?
@@Vizorfam Tekken 6 n 7 are all the fighting games i played, why?
@@iamrei856 nothing just casually want to know in which fighting game are most people interested in, btw have you played king of fighters?
@@Vizorfam seen it but haven't played it
This was hilarious to watch 😆 I would love to see a tournament to watch how busted it is just like the Fist of the North Star tournament
Fun, I played this game as a kid on emulator. Cute to see that other folks never knew about it but now fall in love with it.
I saw the original jp game playthrough back in 2013-2014 on TH-cam itself. When Crystal reboot of the anime was announced, I was hoping there would be new revisions to the game from the Crystal arc for the Nintendo DS/3DS/Switch consoles.
Oh boy just wait until they found out that Sailor Moon Super S exists
Sailor Moon Super S being a Sequel of Sailor Moon S or so they say that but in reality it is more like what happended with Street Fighter 2 and Street Fighter 2 Turbo you know?
All 4 games listed above are in the Super Nintendo or Super Familly Computer
The story is simple but kinda dark!
They’re fighting to become the main character
Wait seriously? I cant see Ami/Mercury fight for the main character title. She's just so nice.
I'm not surprised that this masterpiece was created by ArcSys who are known for such gems like BlazBlue Calamity Trigger and original Guilty Gear
This was my first Super Famicom game. I was a fan of the show and imported it to play on my SNES
1:25 Whoever placed Mars and Tuxedo knew exactly what they were doing.
Still sailor moon, 🌙 my best favorite anime, & games, until now, ☺️😊
They gonna have a tournament for this game at Toomany games phill next week, not sure if I’ll see that though
I desperately have wanted one of any of the sailor moon fighting games to be rebooted into modern times. I feel like it’s such a waste of a good opportunity. Since childhood I’ve seen these games released in Japan and never in the western world and have always wanted to play them. I’ll keep hoping.
I'm surprised there aren't many recent fighting games with magical girls in it, that just sounds like a huge untapped potential market
There are diehards of both series (fans of fighting games, and fans of magical girl stuff) that would bring in alot of money
I remember playing the rom of this back in the late 90s in college. I loved this game. Mostly because I use to live Sailor Moon S, but also because it was fun.
2:53 it’s the crowd wailing over this for me 😂😂😂
Just found out playing this game that if you finish with Sailor Moon the Story mode on the hardest difficulty you get to see the real ending with credit scenes and same applies in Super S you play as Super Sailor Chibi Moon and finish the story hardest difficulty and you get to see the real ending.
I can't believed I watched the whole thing. It was quite fascinating.
All it takes is one person to make a game legendary.
*Bernie Sanders voice* I am once again recommending Guild Wars 2 PvP for a video.
*Also Bernie Sanders voice* (casually sits with oversized mittens and crossed arms)