A Guide on FCS, Firearm Specialization, Missile Correction, and Target Tracking - Armored Core 6

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • FCS and Firearm Specialization: the target tracking question has never been fully covered yet for Armored Core VI (AC6)... until now! アーマードコア6
    Please help me continue my TH-cam journey by buying my fantasy novel! (both ebook and paperback available): www.amazon.com/dp/B0B6XNQH7D/...
    P.S. The e-book is cheaper at $9.99 and I actually get a bit more of the cut, so if you just want to support me, please buy this like you would a Patreon. Send me the proof of your purchase to request any topic from me! (either on discord or to my gmail: chrightt@gmail.com)
    0:00 Missile Lock Correction
    4:10 Firearm/Target Tracking/FCS Assist & Tests
    12:37 Overall Tracking Metric?
    16:50 FCS
    20:17 Summary
    If you really don't read:
    my Patreon: / chrightt
    Discord (for resources and come duel with us!): / discord
    My AC6 Spreadsheet (top left - file - make a copy): docs.google.com/spreadsheets/...
    The cute blue avatar I'm using is called Bugcat Capoo! The artist's name is Yara (all credits to her): / capoocat

ความคิดเห็น • 386

  • @Chrightt
    @Chrightt  9 หลายเดือนก่อน +149

    For those of you who don't understand why using more EN load = bad even if you have output to spare, you might want to check out my generator video: th-cam.com/video/qE4wTrKPDqw/w-d-xo.html
    For those of you who have seen the generator video and know already, 🤫let them find out.
    P.S. Recoil is controlled within the tests which is why I am single firing.

    • @BaBaNaNaBa
      @BaBaNaNaBa 9 หลายเดือนก่อน +9

      you have to keep in nind though, the closer you are to a target the bigger its hitbox becomes relatively on your screen.
      For a lot of weapons you are forced to sacrifice that firearm specialization anyways, in order to keep that so called recoil (actually cone of fire) in check.
      Lastly latency is likely the most relevant factor for dodging shots at any give distance. For good latency the range doesn't matter too much... but on bad latency dodging shots becomes much harder especially up close because the projectile travel speed is much shorter.
      I really felt that today against explosive spamming lag lord. Hitting shots on me late, while I was miles away from the explosion.

    • @daggan1394
      @daggan1394 9 หลายเดือนก่อน +7

      I think I watched the generator video about 15 times. And I’ll probably watch it another 50 to jam all that math into my memory

    • @ryughvilgefortz7538
      @ryughvilgefortz7538 9 หลายเดือนก่อน +1

      @@BaBaNaNaBa does kicks also work that way? enemy kick doesnt reach me yet i get kicked and staggered

    • @HiroyaFujimiya
      @HiroyaFujimiya 9 หลายเดือนก่อน

      ​@@ryughvilgefortz7538it maybe ping related shenanigans. Experience that a lot if the match with western player( im in asia region)

    • @martinkamenov4664
      @martinkamenov4664 9 หลายเดือนก่อน +3

      bro your videos are so good

  • @ParasiteOmega
    @ParasiteOmega 9 หลายเดือนก่อน +265

    Literally all of your deep dive vids have been essential for helping me internalize info about the game. Good on you, man, and thank you.

    • @aSSGoblin1488
      @aSSGoblin1488 7 หลายเดือนก่อน +1

      he has helped me double my pvp win loss ratio
      from 1% to %2

  • @thundertwonk1090
    @thundertwonk1090 9 หลายเดือนก่อน +147

    I literally picked up AC6 because of the Generator video. I'm absolutely in love with the game, and these stat videos are indispensable for anyone.

    • @Chrightt
      @Chrightt  9 หลายเดือนก่อน +68

      :o You picked up the game because I made a breakdown video on generators? I hope it's cause the game looks fun to build different ACs!

    • @theTahnoktrapper
      @theTahnoktrapper 9 หลายเดือนก่อน +16

      Huh I never thought about it that way, but I also pretty much bought the game the day after the Generator video! It was a great showcase of the build depth in AC6, i guess :)

    • @colecarmichael5724
      @colecarmichael5724 8 หลายเดือนก่อน

      Welcome brother! This is my first ac game as well god im hooked

  • @madwaluigi2860
    @madwaluigi2860 9 หลายเดือนก่อน +166

    for a game in its infancy on its accurate mechanics and how everything works since we haven't data-mined how things are calculated, youtubers like you are a gold mine of content. things like what FCS or generator to choose while keeping in mind what parts and how affected each are, is hard without a guide. i would personally love a guide on arms. like a build for melee finisher on weapon bay and twin needle launchers, what type of arms needs

    • @biggierocc1935
      @biggierocc1935 9 หลายเดือนก่อน

      Well until that happens, high melee spec. stat on arms makes your melee weapons do more damage.
      In assumption with the other relations in this video I assume it's on the same scale of "100=base value" and every point above/below is 1% increase/decrease

  • @JustSnowglow
    @JustSnowglow 9 หลายเดือนก่อน +188

    Wrecker arms recoil control makes them amazing for dual gatling guns. I was experimenting and found that the firearm control at close range was way less important than spread management. I love how [almost] everything has at lease a niche use in this game.

    • @renmcmanus
      @renmcmanus 9 หลายเดือนก่อน +51

      It's nice they did that. Bit it also seems to be why they cut so many parts. Only 2 quad and 2.5 tank legs is disappointing.
      I'm OK with hover legs being cut though. Making that part of quad was inspired.

    • @arcturus960
      @arcturus960 9 หลายเดือนก่อน +13

      Meanwhile the joso generator:

    • @tristanm2090
      @tristanm2090 9 หลายเดือนก่อน +6

      Never would've known that had you not said it. I took one look at that firearm+melee specialization and decided they were a useless meme part and didn't even buy them 😂

    • @arcturus960
      @arcturus960 9 หลายเดือนก่อน +1

      @@tristanm2090 the possibilities feel endless when you have everything and have done everything

    • @IceIfrit666
      @IceIfrit666 9 หลายเดือนก่อน +2

      I like to do that but with small bursts. It keeps it almost 100% accurate.

  • @LFOtobot
    @LFOtobot 9 หลายเดือนก่อน +16

    8:15 "It's like shooting at a ghost from 3 seconds ago."
    Chrightt, you're a poet.

  • @DeslikKarcasso
    @DeslikKarcasso 9 หลายเดือนก่อน +42

    You should cover shields next. People are starting to discover that shields are actually pretty good.

    • @Chrightt
      @Chrightt  9 หลายเดือนก่อน +19

      Definitely covering shields, but next few vids planned already :\

    • @ghoulbuster1
      @ghoulbuster1 9 หลายเดือนก่อน +9

      coral shield is insane and hard counters stagger builds

    • @warriorfire8103
      @warriorfire8103 9 หลายเดือนก่อน +4

      I suspected shields were good, just that they had a high skill requirement.

    • @thalanoth
      @thalanoth 9 หลายเดือนก่อน +2

      ​@warriorfire8103 I feel like the IG duration and bonus is similar to powershielding in smash bros

    • @williamhanna9718
      @williamhanna9718 8 หลายเดือนก่อน +1

      Most players will just opt for a fourth weapon for max offensive capability.

  • @ghoulbuster1
    @ghoulbuster1 9 หลายเดือนก่อน +15

    I did almost the same testing but instead of long range, I tested in close range only.
    I discovered two very interesting and useful things.
    1. FCS affects hard lock way more than in soft lock, it's more likely to miss with hard lock if you use an FCS with a low Stat for the range you're fighting.
    2. The tracking of your mech also affects your accuracy when you're dodging aswell, this is huge on single shot weapons because the tracking lowers the delay between a boost dodge and shooting.
    Most weapons have very slow velocity and getting close is required of you want to hit anything.

  • @Corsair114
    @Corsair114 9 หลายเดือนก่อน +65

    One addition, and apologies if you mention this later in the video or already did and I missed it: Recoil control directly affects (or at least appears to directly correlate to) cone of fire/dispersion of direct-fire handheld weapons, both for first-shot accuracy and continuous fire, excepting weapons that innately spread out like shotguns or are guided such as missiles. Sorry, putting the Wrecker arms on with your Zimmermans doesn't turn them into rifles, at least not in any testing I've done. It does however mean a weapon like the Scudder or Linear Rifles or Pistols will basically drill the core of a target on every shot. Machine guns, too, but with the exception of doubling up on gattling guns (at least in my observations, further testing required).

    • @IsraTheBlack
      @IsraTheBlack 9 หลายเดือนก่อน +13

      I tested all the handguns and rifles with low and high recoil arms and I noticed that only some weapons get really bad recoil with continuous fire and that you don't really need a lot of recoil control on your arms. The laser pistols for example are very accurate even with very low recoil but the final couple of shots will spread out a lot, getting only a little recoil control to around 130 is more than enough to completely eliminate the recoil. The stunguns have a lot of recoil from the getgo, but even these only need around 130 recoil arms and only the last shot will deviate a little. In most cases getting arms with balanced recoil and firearm specialization is more than enough to manage recoil on weapons that really need it. The nachtreiher arms for example have 160 firearm specialization but atrocious recoil to the point where you just can't use it on rapid fire weapons. The Hal arms are pretty good and balanced, but iirc there was another one with even better balance but less defense.

    • @LazyMaybe
      @LazyMaybe 9 หลายเดือนก่อน +14

      You don't need Wrecker arms to totally mitigate the recoil from dual Scudders. Any arms with recoil control over 130 will reset the bloom fast enough that it's effectively zero, since your reticule will only be expanded between shots.
      As a result you can equip arms with MUCH better firearms specialization than wrecker arms while still having effectively 0 recoil. Don't use wrecker arms for setups like dual scudders, it's not good.

    • @Loe7
      @Loe7 9 หลายเดือนก่อน +3

      @@IsraTheBlackwould rapid fire also account for repeated laser pistol firing? I have a dual las pistol build, that I’m slowly improving bit by bit, and I’m wondering if I need to swap these nacht arms.

    • @IsraTheBlack
      @IsraTheBlack 9 หลายเดือนก่อน +5

      @@Loe7 Yes, those were my first weapons that I tested. You can easily try it yourself by going to the practice testing place and spam the guns from a distance to the wall and then use arms with better recoil. If I remember correctly the laser weapons have low recoil to begin with and only the last couple of shots before overheating suffer from recoil issues.

    • @Corsair114
      @Corsair114 8 หลายเดือนก่อน

      @@LazyMaybe Never said it was necessary, you should go back re-read what I was saying.
      Recoil Control directly correlates to cone of fire on non-rapid fire weapons and will affect the the size of it.
      Wrecker arms simply represent the highest possible recoil and completely, or as nearly as possible, eliminate that cone of fire.

  • @Enterblathnir
    @Enterblathnir 9 หลายเดือนก่อน +5

    The Talbot seems so good. High close and mid range with over 100 missile correction. Poor long range, sure, but there aren't very many pve long range encounters and in pvp if you are playing long range you are probably a missile boat build that tries to fly out of reach and missile correction is a more important stat anyway, in which case you will probably use one of the furlong FCS with high missile correction.

  • @stevenluoma1268
    @stevenluoma1268 9 หลายเดือนก่อน +7

    I prefer the abbot as well. Because your reticle STARTS closer from the almost triple midrange assist. So unless you are permanently in 130m range (you won't be), the abbot outperforms the ocelus, even on an only-close build.

  • @alucarddracula7
    @alucarddracula7 9 หลายเดือนก่อน +10

    I’m an old school AC fan, but I’m still finding your breakdowns informative. Great work. You earned that like.

  • @masterofcorgis4975
    @masterofcorgis4975 9 หลายเดือนก่อน +43

    Loving all the work you put into these videos! Keep up the good work Chrightt!

  • @Genmakentensho
    @Genmakentensho 9 หลายเดือนก่อน +10

    Thank you for this! Firearm spec has definitely been one of the most difficult stats for the playerbase to agree on, and despite we having no 100% confirmed way to tell the true hard data of how it affects your accuracy, your video provides ample evidence of a tangible difference between each combination. You've helped me decide to use the Melander C3 arms as someone who runs a mixed build that doesn't like sacrificing durability, when previously I wasn't sure how much I truly valued firearm spec.
    Cheers!

  • @solarupdraft
    @solarupdraft 9 หลายเดือนก่อน +8

    absolutely unreal degree of thoroughness, and well explained

  • @TheRazgrizSnake
    @TheRazgrizSnake 9 หลายเดือนก่อน +9

    Thank you so much for the explanation on how this works, FCS is one of the most confusing parts for me and your video made it so clear, i hope you make more videos like this!

  • @CreativityNull
    @CreativityNull 9 หลายเดือนก่อน +2

    I eventually figured out the multi missile lock thing after awhile. Every other AC game I had played before required me to get my reticle over a target for multilock so I was working off of muscle memory lol.
    Oh yeah, easy way of stating the difference between firearm specialization the target tracking (per distance): Target tracking assist controls how quickly you will gain a lock on a moving target at a steady speed at each distance and Firearm Specialization controls how likely you are to hit that locked on target.

  • @Majber
    @Majber 9 หลายเดือนก่อน +4

    Your channel it's true a gem. It should be subsidised by fromsoftware for explaining things to players.

  • @seoulmandan
    @seoulmandan 9 หลายเดือนก่อน +12

    Most accurate and useful information. Clear and concise presentation. The deep research you do to share with all of us is extremely appreciated. Excellent work, as always! On behalf of all Ravens, old and new: Thank you.

  • @AutistiCat2406
    @AutistiCat2406 9 หลายเดือนก่อน +15

    Huge, fcs are always a bit tricky for me

  • @dabzilla05
    @dabzilla05 9 หลายเดือนก่อน

    I can now effectively "um actually" another topic in AC6. Thank you Chrightt

  • @darkwhispersstories47
    @darkwhispersstories47 9 หลายเดือนก่อน

    Ngl i did come here for the missile accuracy video, i platinumed the game and had no idea that the 4 yellow marks were for the rockets lock on this will certainly help my "rockets only* Playtrough so much appreciated 👍 you earned a sub

  • @Dragonrealms245
    @Dragonrealms245 9 หลายเดือนก่อน +2

    Your videos have been such a help in my new builds, keep up the amazing work

  • @cbrwng
    @cbrwng 8 หลายเดือนก่อน

    Appreciate your videos going into these various stats in-depth - thank you!

  • @azurespectrum1985
    @azurespectrum1985 9 หลายเดือนก่อน +2

    Another banger from the main man! Thanks for the video!!

  • @quarterpounderingurmom4086
    @quarterpounderingurmom4086 9 หลายเดือนก่อน +2

    Thank you for your detailed analysis I appreciate the time you put into this

  • @Bottom_Hat
    @Bottom_Hat 9 หลายเดือนก่อน +2

    I love your videos they’re so helpful to understand all the different stats in this game more thoroughly. Excited to your booster video

  • @CantComplain3k
    @CantComplain3k 8 หลายเดือนก่อน +1

    Excellent video, my friend. I appreciate the time and effort you put into testing and analysis! I loved the generator video, and I look forward to your eventual deep dive into boosters.

  • @samhill7817
    @samhill7817 9 หลายเดือนก่อน

    Best information videos on AC6, digestible and to the point. Thanks for the effort you put in

  • @AntonYatsu
    @AntonYatsu 9 หลายเดือนก่อน

    Thank you for this in depth analysis of the AC parts! I enjoyed it a lot and hope to see more soon!

  • @00bmx1
    @00bmx1 9 หลายเดือนก่อน +1

    top tier work! finally this is starting to make sense. 100 subbed!

  • @fjordojustice
    @fjordojustice 5 หลายเดือนก่อน +1

    Love your videos. Obviously they've helped me improve my builds a ton, but more importantly they've made the building process so much more fun to engage with. When you know what the different stats do you can meaningful decisions about what's important to your build and what feels right to you, rather than just guessing based on what has the biggest number.
    Like, I've made a fair few builds using the Nachtrieher arms, simply because they had the highest firearm specialization and I didn't want to worry about it. Now that I know how tracking works, I'm realizing that it isn't as important as I thought for some weapons, and I'm excited that I now get to upgrade those builds' arms to better fit what they actually need.

  • @nocturnenoble2468
    @nocturnenoble2468 9 หลายเดือนก่อน +1

    I really appreciate your in-depth analysis. Thank you for all your theories and research.

  • @oldmanwinter0066
    @oldmanwinter0066 9 หลายเดือนก่อน +2

    The legend strikes again! Critical breakdown and translating the data for the rest of us is top notch. Thank you!

  • @user-pn7wq9cl1g
    @user-pn7wq9cl1g 3 หลายเดือนก่อน

    8:30 what shooting at an AC would feel like as an infantryman 😂😂😂
    wonderful video as always, you're like bootcamp for ACVI PvP ❤

  • @LordEverlost
    @LordEverlost 9 หลายเดือนก่อน

    Holy moly this is an eye opener. Thank you!

  • @davidwright8094
    @davidwright8094 9 หลายเดือนก่อน +1

    You've got some of the best vids on the different stats in the game. Not only in explaining what is going on, but on how you came to that conclusion. Love to see more!

  • @kwisatzhaderach9591
    @kwisatzhaderach9591 9 หลายเดือนก่อน +3

    These vids have been amazing thank you!
    I never cared too much about stats in games as long everything goes how I want.
    Playing AC 6 the customization is fun to get into, and thanks for the help in finding best ways to utilize builds!

  • @corneliuslung3259
    @corneliuslung3259 9 หลายเดือนก่อน +1

    Love your indepth videos, cant wait to see your findings on recoil control and how it affects rapid fire or dual-wielding firearms

  • @justpassingthrough7728
    @justpassingthrough7728 9 หลายเดือนก่อน

    Great vid, thanks for taking the time to do the tests and explaining this to us

  • @serene-illusion
    @serene-illusion 9 หลายเดือนก่อน +3

    legitimately the best informative videos on AC out there

  • @greenspace3279
    @greenspace3279 9 หลายเดือนก่อน +2

    I found your channel through your video breaking down generators. Your presentation style has been such a big help while trying to better understand mechanics that are pretty esoteric to a new AC player. Thank you for the work to put this together! :)

  • @dustinhatfield22
    @dustinhatfield22 8 หลายเดือนก่อน

    Man not even a minute in and you are already blowing my mind.

  • @holmesholmes.8784
    @holmesholmes.8784 9 หลายเดือนก่อน +1

    with every video of your analysis my AC is becoming more and more refined. I am very excited to wait for your research on the boosters and legs

  • @-m3x1
    @-m3x1 9 หลายเดือนก่อน +1

    as an Armored Core content creator your information has been invaluable

  • @jesusftw
    @jesusftw 9 หลายเดือนก่อน

    incredible work, would LOVE a booster breakdown next!!

  • @Bob1sgod
    @Bob1sgod 9 หลายเดือนก่อน +2

    Doing the hard work so we don’t have to. I appreciate all your videos.

  • @octagram2955
    @octagram2955 6 หลายเดือนก่อน

    Wow, this explained more than any other ac6 video i can think of. Had no idea i didnt have to look at everything for multilock

  • @cherrycapp
    @cherrycapp 9 หลายเดือนก่อน +1

    Bro im so happy you made this. As you've said i go with "higher is better" thinking without knowing what bigger number means.

  • @QuestionableObject
    @QuestionableObject 8 หลายเดือนก่อน

    Thanks for these videos, cleared up a lot of confusion and uncertainty

  • @WhittleDragon
    @WhittleDragon 8 หลายเดือนก่อน

    I’m glad you asked the recoil question. Cause that does get affected by types of weapons with their rate of fire.

  • @shagglez
    @shagglez 9 หลายเดือนก่อน +1

    another banger bro, cheers

  • @Legocrop75
    @Legocrop75 9 หลายเดือนก่อน

    Thank you for making this. You have no idea how much pain I have been in scratching my brain trying to understand this stuff.

  • @samuelbirdwell3167
    @samuelbirdwell3167 9 หลายเดือนก่อน

    Fantastic data as always

  • @joshhobbs4862
    @joshhobbs4862 9 หลายเดือนก่อน

    We love you Chrightt ❤

  • @chino794
    @chino794 9 หลายเดือนก่อน +3

    Great video! This is what the AC community wants to see!

  • @Snowcen
    @Snowcen 9 หลายเดือนก่อน

    Fantastic work as always.

  • @leafgreenbeast
    @leafgreenbeast 9 หลายเดือนก่อน

    much appreciated for the detailed explanations!

  • @karellan1978
    @karellan1978 9 หลายเดือนก่อน +1

    This is great! I didn’t know about missile guidance in fcs, so this helps a lot.
    You should do a video on jumping. I recently discovered how the upward thrust and leg jump stat combine with total weight when my reverse joint AC flew halfway to the ceiling of the test area without boosting. Combined with what I know about generators, I now have an AC that kind of plays like a third generation AC game, bunny hopping and recharging in the air. It’s crazy how that works.

  • @undersky596
    @undersky596 9 หลายเดือนก่อน

    Loving these. Thanks.

  • @DuelistRL
    @DuelistRL 9 หลายเดือนก่อน

    You're doing the core lords work dude bless you.

  • @cake2806
    @cake2806 9 หลายเดือนก่อน +1

    thank god for your youtube channel. I was about to get a friend and test this shit for hours.

  • @morioh6623
    @morioh6623 9 หลายเดือนก่อน

    Another banger video.
    Just a heads up at 17:32 the occelus extra EN requirements tend to be a nonfactor if you run coral generators.
    Cant wait for the next one.

  • @are3287
    @are3287 9 หลายเดือนก่อน

    Quite enlightening, that was pretty much what I really wanted to understand more deeply

  • @michaelgodborn
    @michaelgodborn 9 หลายเดือนก่อน

    Another stellar video

  • @rz3264
    @rz3264 9 หลายเดือนก่อน +3

    Great video, looks like i'm on the right track by using Melander C3 arm part in most of my build because it gives good average on every stat.

    • @sakethtasupalli3748
      @sakethtasupalli3748 9 หลายเดือนก่อน

      Or use Basho and get really close 🦾🗡

  • @Ninebreak999
    @Ninebreak999 9 หลายเดือนก่อน

    The video we've all been waiting for🤓🤓🤓

  • @notlineeydupppz43
    @notlineeydupppz43 9 หลายเดือนก่อน

    i appreciate your hardwork sir

  • @YukitoOnline
    @YukitoOnline 9 หลายเดือนก่อน

    Thank you for checking it out for us.
    You're a true "Dominant".

  • @LorenTR
    @LorenTR 9 หลายเดือนก่อน

    Thank you for another great video.

  • @Manny-Prime
    @Manny-Prime 9 หลายเดือนก่อน +1

    Hey man
    I noticed you did Elden Ring videos, and I liked your Greataxe and axe videos. Love what you do, keep it up!!!

  • @bigmikufan737
    @bigmikufan737 5 หลายเดือนก่อน

    Yesss chrightt tell me abt FCS 😍😍

  • @Saybin
    @Saybin 9 หลายเดือนก่อน

    Thanks for all your hard work dude

    • @Saybin
      @Saybin 9 หลายเดือนก่อน

      And to add to that, as a missile focused player, I hope we see either some guidance enhancement but lock on penalty or vice versa.
      Right now almost all my missile builds use the lock on correction.
      I find the multi lock correction only really usable in PVE or in niche team play scenarios to spread damage.

  • @ancientsnail6360
    @ancientsnail6360 9 หลายเดือนก่อน

    just found your channel. great content man. really informative stuff. subbed.

  • @Knights_of_the_Nine
    @Knights_of_the_Nine 9 หลายเดือนก่อน +1

    Glad to see i was at least somewhat correct in my assumption of how tracking works!
    Thank you SOOOO much for this video! This is absolutely INVALUABLE.

    • @Chrightt
      @Chrightt  9 หลายเดือนก่อน +1

      No problem! :D I actually saw your comment late (like yesterday) and I figured "oh well, next video will clear things up better than a reply at this point!

    • @Knights_of_the_Nine
      @Knights_of_the_Nine 9 หลายเดือนก่อน

      @@Chrightt Ya nobody is testing these very vital things, which blows my mind.
      I'm currently testing which decisions ACTUALLY matter for getting the 3rd ending. It's crazy to me that EVERY SINGLE ONLINE ARTICLE IS WRONG. They just list seeming random combinations of decisions to get all the endings, when clearly only 1 decision tree matters for two of the endings.
      I have a sneaking suspicion that very few decisions actually matter for the 3rd ending, but I have to play through an entire NG, NG+, NG++ and choose the same options / refuse the dam both times to confirm...

  • @poly_g6068
    @poly_g6068 9 หลายเดือนก่อน +1

    Not only is it educational, but mad props for exposing some of the scam FCS choices!

  • @SS4Metal
    @SS4Metal 7 หลายเดือนก่อน

    this was very helpful, thank you

  • @xSpocKx
    @xSpocKx 9 หลายเดือนก่อน +1

    And subscribed!
    Thank-you for the data!

  • @Ohanzea
    @Ohanzea 9 หลายเดือนก่อน

    Best ac6 info vids hand downs

  • @xombie337
    @xombie337 9 หลายเดือนก่อน

    I really like your videos. I think it's really important to point out that the game only tracks flat velocity when doing gun tracking. you'll notice this most when a properly tracked target jumps, the actual bullet will be aimed far above the height of the jump purely because of the high upward velocity at the start of the jump. This is where you see bullets go stray, the guns are tracking correctly, but they have a travel time and only track velocity not a simulated trajectory of the target. Thus, anything that (de)accelerates often or constantly will be able to dodge bullets at ranges determined by bullet travel time, even with mathematically perfect tracking. QB can be used when the target needs to dodge homing projectiles or aoe weapons. These reasons are why I like the reverse joint legs most of all.

  • @xianfa1708
    @xianfa1708 9 หลายเดือนก่อน +1

    regarding missile tracking, it's funny that the fat missile has very low tracking capability, but due to its slow propulsion, it seems to perform better on some missiles that has higher tracking stas

  • @TheMarmaluke
    @TheMarmaluke 9 หลายเดือนก่อน +1

    To someone who doesn’t play AC6, I feel like these analyses could be S tier meditation/sleep videos.

    • @Chrightt
      @Chrightt  9 หลายเดือนก่อน +3

      I promise playing the playlist will put you to sleep 100% I've heard its better than ASMR while you're sleeping too.

    • @TheMarmaluke
      @TheMarmaluke 9 หลายเดือนก่อน

      Lmao for real though. The cadence of your speech combined with your scientific approach is hypnotizing. Love these videos.

  • @jeremyparsons2944
    @jeremyparsons2944 9 หลายเดือนก่อน

    qwik 'n dirty (if I'm understanding it correctly)
    missile correction = lock time adjustment
    range = reticle stickiness
    tracking = how fast the reticle recovers
    firearm spec = how fast the arms can adjust trajectory, affected by weapon weight

  • @lillyclarity9699
    @lillyclarity9699 9 หลายเดือนก่อน

    I love when people talk about that RAD set of weapons and core parts. Soup, Main Dish, Aperitif, it's all pretty comical to me. I knew I was going to have a good time when people started making content about those parts when I first saw them lol

  • @gold664
    @gold664 8 หลายเดือนก่อน

    Huge thanks for the formula on how to figure a decent idea how good our aim will be. I run Truenos, so I desperately wanted the highest missile correction. It looks like with Nachtreiher arms, I'll be able to get away with it.

  • @sbiird
    @sbiird 9 หลายเดือนก่อน

    Cant wait for your kinetic videos… hopefully you make one!!!

  • @Taziod
    @Taziod 9 หลายเดือนก่อน

    The quality of these videos is are bittersweet. I go from looking at the expanse of parts in awe of their possibilities, only to watch one of these videos and realize based on my build I can only really pick from two , and one of them is lighter. lol

    • @Chrightt
      @Chrightt  9 หลายเดือนก่อน

      There are some parts that are a lot more varied like the generators/arms/legs :) I'm sure you'll enjoy those breakdowns.

    • @Taziod
      @Taziod 9 หลายเดือนก่อน

      @@Chrightt oh i have and WILL be watching every single breakdown. having beat the game 3 times already and just casually going for s ranks, i'm more interested in how my original builds align with the realities of these insights now. it's cool to see what i did based on what little knowledge I had, then compare to what i could be doing. and when it comes to s ranks I want every cheese advantage i can get.

  • @finalsix7195
    @finalsix7195 9 หลายเดือนก่อน

    You are a godsend my dude

  • @thatsleepytitan769
    @thatsleepytitan769 9 หลายเดือนก่อน

    Holy shit this makes so much sense, applying this knowledge to all my builds rn. The missile correction stuff I knew, cause MISSLE BOOOOAT

  • @HIIMPIEZ
    @HIIMPIEZ 9 หลายเดือนก่อน +2

    I'm early! Great vids my man, you're making me build my ACs way more efficiently.
    Any new viewers, give this guy a sub if you really care about maximizing your ACs potential.

  • @zamidare9038
    @zamidare9038 9 หลายเดือนก่อน +5

    In old gen AC, you can't just shoot even if you see the enemy inside your reticle or target box, and even if they are locked on and red colored, it is important to match the shooting to the right angle the player is positioned in and the angle the enemy is positioned in. That's why bunny hop is useful because you don't waste energy when falling down and you can dodge shots that way sometimes or a simple left and right to confuse the targeting system. If it is a predictable free fall, then the targeting system can handle that but not with a multiple strafing left and right movement. It is also sometimes useful to use angling then shoot while in mid air dodging left and right. Also, I've seen a manual aim build that uses a cloud that disrupts lock on. What kind of build with lock on will be able to go even with that manual aim build. Another thing is if there is an effect to lock on while in AB and using quick turn.

  • @gjdalupang4219
    @gjdalupang4219 9 หลายเดือนก่อน

    Basically choosing what FCS you'd need would come down to the effective range stat of your weapon choices and the range assist of the FCS (if not using missiles), if using missiles you just opt for the fastest lock correction, if using a mix of weapon choices just balance them out.

  • @BackwardsPancake
    @BackwardsPancake 9 หลายเดือนก่อน

    Nice!
    Hoping to see a video about leg choices at some point, since that part in particular seems to have a bunch of hidden mechanics and weird inconsistencies that the game doesn't explain.
    (E.g., if you go by the stats screen, you'd think the reverse joints are completely worthless.)

  • @512playa
    @512playa 9 หลายเดือนก่อน +1

    Thanks you so much for this man forreal like and subscribe from me sadly no one I know plays or I would recommend you, very good work man keep it up

  • @aayushyadav3365
    @aayushyadav3365 9 หลายเดือนก่อน

    FINALLY, I hope you help me out brother :3

  • @ougioshino6940
    @ougioshino6940 9 หลายเดือนก่อน

    Dam, I have been using a double trueno build with an FCS with really bad missile correction. I need to change that. Thanks for making this video

  • @TheRyderShotgunn
    @TheRyderShotgunn 9 หลายเดือนก่อน

    im currently using dual sweet sixteens, and since i need to be up close anyway, i opted to take a hit on FCS tracking in exchange for better missile lock speed (both my back weapons are double active homing missiles). that said, though, i did specifically choose arms that have higher firearm spec to try to make up for it. i think i made the right choice

  • @hyperfixatedd
    @hyperfixatedd 9 หลายเดือนก่อน +1

    Thanks man

  • @dribanlycan
    @dribanlycan 9 หลายเดือนก่อน

    so i HAVE been running the right fcs for my double minigun, double soup build, cool

  • @ratking1330
    @ratking1330 9 หลายเดือนก่อน +2

    Optimizing a maxed out redshift nebula laser build and this helps. Was having trouble hitting faster guys at close range using the balanced coral fcs

    • @stockingsstuffer6302
      @stockingsstuffer6302 9 หลายเดือนก่อน

      That's funny, just got my coral build up ad running too. Are you using Walter's (coral) rifle? If so, from me to you that thing is dead accurate free aimed. Ive taken to just soft locking at anything closer than medium and it does superb, I feel like coral gear is really great at it
      Edit, sorry, you literally said redshift right there.

    • @ratking1330
      @ratking1330 9 หลายเดือนก่อน +1

      @stockingsstuffer6302 I like it free aimed but in up close engagements where people leave your field of view some tracking can be nice. Are you using the 1.5 energy weapon specialization generator? These things hit like a truck with that one. Combined with wheelchair legs it's scary fast and good, just no shoulder weapons

    • @stockingsstuffer6302
      @stockingsstuffer6302 9 หลายเดือนก่อน

      @@ratking1330 I use the oversized coral gen for my coral warrior, single shoulder missile, shield, WLT rifle and the redshift moonlight. The aorta gen is the 1.5x right? I need to make a downright lightweight coral to truly put it to the test already, from the sound of it the RS rifle is the way to go. And on lock, Ive been working to confidently swap between hard and soft if and when I need it, I think simply learning to click hard lock when you *know* theyre about to escape your vision has been the hardest part for myself, but I just... hard lock feels so inconsistent

    • @ratking1330
      @ratking1330 9 หลายเดือนก่อน

      @@stockingsstuffer6302 do not listen to me the coral version of the nebula does not use energy weapon specialization (I literally just learned this)