Can you do more of these "Sculpt along" 3DCoat videos? Trying to get the hang of the software, and I am NOT an artist, by any stretch. Its helpful watching how others accomplish their end goal. Also helpful when they use the same software. Thanks
I was wondering if there's a way to add Subsurface scattering to the model/ certain parts of the model only (for example I want only the fleshy bits to scatter light while shell would be solid but they're both part of the same volume) in 3Dcoat. If not, is there a way to add that later in Blender?
I think you can manually paint it. I haven’t tried it a whole lot honestly. As far as blender goes I’m pretty sure theres a way to do it had a friend who was telling me that its possible
@3:45 you say you hit Alt-X and it mirrored the top, but I tried that like 20 times and nothing happened. Also, why does your mirror axis there say Y? For me to have symmetry where you did for the "mouth" I have to set it to Z.
Very nice tutorial!! Thank you for sharing those sculpting and texturing steps in 3d coat, extremely helpful!
You’re welcome! I’m glad it helped 💪🏼
Can you do more of these "Sculpt along" 3DCoat videos? Trying to get the hang of the software, and I am NOT an artist, by any stretch. Its helpful watching how others accomplish their end goal. Also helpful when they use the same software. Thanks
This is a good one. Can you make a video making stylised character next time? Pretty rare to see that with 3dcoat. Thanks man
For sure man! I honestly haven’t played around with characters a lot but its definitely an area i wanna explore
I was wondering if there's a way to add Subsurface scattering to the model/ certain parts of the model only (for example I want only the fleshy bits to scatter light while shell would be solid but they're both part of the same volume) in 3Dcoat. If not, is there a way to add that later in Blender?
I think you can manually paint it. I haven’t tried it a whole lot honestly. As far as blender goes I’m pretty sure theres a way to do it had a friend who was telling me that its possible
the problem with eevee not showing mist pass properly, might have something to do with 3d coat export default set material to alpha blend
Ohh that could be the case! I’ll check it out thanks 🙏🏽
when i press export objects and textures,dont shows that window
@3:45 you say you hit Alt-X and it mirrored the top, but I tried that like 20 times and nothing happened. Also, why does your mirror axis there say Y? For me to have symmetry where you did for the "mouth" I have to set it to Z.
no UV?
Oh i think i forgot to record it. But if you select one of your layers and hit retopo visible objects. It’ll automatically uv map it
you have no idea what you are doing.
Always 😂