Learning WWise with Unreal Engine 5 | L05 RTPC & Effects

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 9

  • @SlightlyLucyy
    @SlightlyLucyy 2 ปีที่แล้ว +1

    Hey! How did you create the RTPC Parameter in Unreal? (The ones you see in the dropdown menu on the Set RTPC Node)

    • @OmnisepherGameSound
      @OmnisepherGameSound  2 ปีที่แล้ว +1

      Hi, if you have created rtpc game parameters in your Wwise project, this will show up in your unreal wwise picker too. If not, try to generate sound data in wwise picker, or enable/disable in project settings > wwise, or enable asset synchronization in project settings > wwise > integration.
      But the creation is based in your wwise project entirely, also you should generate your soundbank in wwise project after you creating rtpc.

    • @SlightlyLucyy
      @SlightlyLucyy 2 ปีที่แล้ว +1

      @@OmnisepherGameSound Hi! Thanks for your quick reply!
      I've followed all the steps above, I can see the Parameters inside the Wwise Picker as I could do before but they still aren't appearing in the dropdown. I've restarted both Unreal and Wwise and generated on both. Any further advice??

    • @OmnisepherGameSound
      @OmnisepherGameSound  2 ปีที่แล้ว

      If you have been using event package system, you could be seen events and rtpc in content browser. Can you spot them in there?

    • @SlightlyLucyy
      @SlightlyLucyy 2 ปีที่แล้ว

      @@OmnisepherGameSound You've lost me there I'm afraid.
      There are events in the content browser but only events that our programmers have made that correspond to the same events in Wwise

    • @SlightlyLucyy
      @SlightlyLucyy 2 ปีที่แล้ว

      @@OmnisepherGameSound But as for the RTPC values, I haven't been able to find any in there

  • @vehemintMojito
    @vehemintMojito ปีที่แล้ว

    Is there a way to specify the RTPC to be global or object/actor based outside of editing code?

    • @OmnisepherGameSound
      @OmnisepherGameSound  ปีที่แล้ว +1

      Sure, in SetRtpc node/code, if you don't specify actor (basicslly leave it empty) and it will be global. If you specify actor it will be local to that wwise game object.