ขนาดวิดีโอ: 1280 X 720853 X 480640 X 360
แสดงแผงควบคุมโปรแกรมเล่น
เล่นอัตโนมัติ
เล่นใหม่
This lecture is so underated
"If your function lasts more than 5 minutes, please see a physician" 🤣🤣🤣This was incredibly informative and awesome! Thank you and Herbert for the excellent talk
"Rust could benefit from another word for `clone` indicating when it's not 'painful'" 50:30 YES!!!!!!!! Omg that would make so much sense to add.
otherwise google "baby steps rust claim"
Wonderful talk, thank you Herbert!
Great presentation!
Great presentation. Thanks!
Vitaly looks so happy to see Ferris! 😅
huh... in response to the in memory data base coment... I wonder if bevy could replace redis lol
I unironically usef bevy for an mmorpg backend (not the game itself), and I can tell that Bevy is flexible... really flexible...
@ uhh is that code public by chance. I’ve been wanting to use lightyear to attempt that
@@jamesgphillips91 not at all, due to legal reasons, the MMORPG in question used enet since the client wasn't written in rust but in C++
@@Mempler Do you have any articles regarding that journey? I'd be interested in seeing your thoughts and approaches.
This lecture is so underated
"If your function lasts more than 5 minutes, please see a physician" 🤣🤣🤣
This was incredibly informative and awesome! Thank you and Herbert for the excellent talk
"Rust could benefit from another word for `clone` indicating when it's not 'painful'" 50:30 YES!!!!!!!! Omg that would make so much sense to add.
otherwise google "baby steps rust claim"
Wonderful talk, thank you Herbert!
Great presentation!
Great presentation. Thanks!
Vitaly looks so happy to see Ferris! 😅
huh... in response to the in memory data base coment... I wonder if bevy could replace redis lol
I unironically usef bevy for an mmorpg backend (not the game itself), and I can tell that Bevy is flexible... really flexible...
@ uhh is that code public by chance. I’ve been wanting to use lightyear to attempt that
@@jamesgphillips91 not at all, due to legal reasons, the MMORPG in question used enet since the client wasn't written in rust but in C++
@@Mempler Do you have any articles regarding that journey? I'd be interested in seeing your thoughts and approaches.