Nice! I love the idea of that tool. Definitely a different approach from what I was thinking. I'm working out a potential LUA or python script that might help in this direction and help with the rotation, I will share with you once it's compiled.
Thanks. The thing is: in theory I have everything I need to figure out the normal vector, but I don't know enough math to turn that vector into a rotation matrix. If I knew the formula to go from one to another it would be pretty easy to do.
@@ShadowMakerSdR The point cloud node, whatever is going on under the hood there, is the direction I was going in. I don't know how to access the internals of fusion to see whats going on with the "create aligned shape" option. But whatever is happening with that operation, it gives you the rotation too. If you know how to access that info it might help with the rotation. By the way, I love the simplicity of drag and drop in your macro. I don't know if what I was thinking would be that smooth.
@@prophetless I think I've solved it. I need to a little more testing, but I rigged something up that works so far. It's not a very clean solution, but it works. I'm incredibly proud of myself now.
@@ShadowMakerSdR And so you should be! That's great! Besides the original intent I can see other uses for this tool. Can't wait to see what you end up with. 👍
@@prophetless The new version of the macro is online now. It supports alignment and it's 200% more useful now. Check out the video: th-cam.com/video/A99rXztTaqU/w-d-xo.html
Amazing video!!!
Excellent video! You have a new sub
Thanks. If you like this video, be sure to watch Fuseday 5 - this has a much improved version of this macro. Well worth your time!
Great tutorial! Thank you. And thanks for the tool. Appreciated.
Woww thanks so good
supercool, looking for more fusion tuts!!
Nice! I love the idea of that tool. Definitely a different approach from what I was thinking. I'm working out a potential LUA or python script that might help in this direction and help with the rotation, I will share with you once it's compiled.
Thanks. The thing is: in theory I have everything I need to figure out the normal vector, but I don't know enough math to turn that vector into a rotation matrix. If I knew the formula to go from one to another it would be pretty easy to do.
@@ShadowMakerSdR The point cloud node, whatever is going on under the hood there, is the direction I was going in. I don't know how to access the internals of fusion to see whats going on with the "create aligned shape" option. But whatever is happening with that operation, it gives you the rotation too. If you know how to access that info it might help with the rotation. By the way, I love the simplicity of drag and drop in your macro. I don't know if what I was thinking would be that smooth.
@@prophetless I think I've solved it. I need to a little more testing, but I rigged something up that works so far. It's not a very clean solution, but it works. I'm incredibly proud of myself now.
@@ShadowMakerSdR And so you should be! That's great! Besides the original intent I can see other uses for this tool. Can't wait to see what you end up with. 👍
@@prophetless The new version of the macro is online now. It supports alignment and it's 200% more useful now. Check out the video: th-cam.com/video/A99rXztTaqU/w-d-xo.html
Much appreciated it. :)
Good onya mate!