This "Dead On" mechanic is such an amazing use of design space. Uses a mechanic that was never relevant in the base game, which has synergies with existing mechanics (draw, discard, exhaust, any hand manipulation), AND it's perfect for the flavor of a sharpshooter lining up a shot.
This could easily be an official character...the card illustrations, the animations, the unique mechanics...chapeau to whoever created this char, fantastic work!
40:49 Gold Bug actually answers your question; ALL enemies present on the first turn of an Elite fight are counted as Elites. This is proven by the fact Minions accompanying Elites on the first turn (e.g. Gremlin Mob's gremlins, Reptomancer's daggers) are considered Elites themselves and lose health from Bug, but Minions summoned AFTER the 'originals' are unaffected.
What a blessed run! You could've had a strong basic cards run, a crazy strong curses run, or a crazy strong dead eye run, with a double elite gift in act one !!!
I'm so excited. I don't own a PC so the only way I get to live this mod is through TH-camrs and the majority of TH-camrs I've watched just are either really rude or just not good at the game. I'm so excited.
Maintenance+ seems pretty dope, at least in concept. Interesting scaling option. I bet you could get some very fun runs with that and some other synergies, if you had the ability to play it many times.
@@alper9979 For Strikes, I think the change is irrelevant. But the change to Dex trades specialisation for flexibility; Defends suffer, but other defensive cards benefit. Currently, the card has been changed again to give 1 Dex at base and 2 Dex when upgraded, which combined with the cost reduction arguably make it a stronger card.
23:30 the reason why the bounty drop on the ground, instead of immediately giving it to you, is probably because it's different between different kinds of encounters: the card don't know what fight it is played in, but a reward can check after which fight was it dropped (same way after boss cards are always rare, and there is increase rare percentage for elite fights) ****edit**** p.s: I didn't do a good job at making this clear, but those assumptions. I haven't really looked into the code or anything, it's just the way it seems to behave ***edit 2*** so apparently I'm a moron🤦. as clearly shown by @TheLifeLaVita at 41:10, the bounty is a buff, like with hexaghost's seals. pretty damn embarrassing
@@TheLifeLaVita if anything, it proves the opposite. sure, giving the bounty is checked on kill, but were the bounty grade would be decided then as well, the kill should've given only 15 gold since he killed a "normal enemy" then
@@yahhav345 ehm idk why you're assuming stuff while there's video proof lmao. It doesn't prove the opposite because there's video proof, I told you in the comment. 41:10 there you go I searched it for you. Also how does "it checks on kill what grade of bounty it's given" prove that it doesn't check on kill what grade of bounty it's given? 😅
@@TheLifeLaVita A) you are absolutely right that we are both assuming. I thought it was clear while it seems that it wasn't, and I apologize for it B) the "science test" went the following way: in the slavers fight, there are 3 enemies. 2 of them (the left and the right ones) we know to behave like "normal" mobs when encountered in other fights, as we see both of them as "normal" enemies in act 1. the middle one, on the other hand, we only encounter in "elite" fights: the slaver fight and the colosseum second fight (which give relics, a tell that it's probably count as an elite fight. again: an assumption). now, the test itself: instead of using the "dead or alive" to kill the "elite", the middle one, he used it on the "normal" one, the left one. if the bounty gives 15 gold it means it checks the enemy, and if it gives 40 it might still check the enemy, but that means the status of an enemy is fluid, or it checks what type of battle it is. as we know, it gave 40 in the end, which is why baalord found it "interesting", and what made me make the assumptions. the time stamp I used is retroactive to what I thought is the first tell something like this might be happening, so there will be a better context (since the second one is already pointed at directly)
@@yahhav345 bruh... I gave you the timestamp too. In your comment you were thinking of the bounty checking for which reward to give during the reward. I gave you proof that it checks THE AMOUNT OF BOUNTY TO GIVE (15, 40, 100) when you kill the enemy DURING the battle, not at the reward after the battle, and it gives it to you already as a numbered debuff. I'm not assuming anything... I just watched the video and corrected you since you maybe missed it, because it would be reasonable to think that if there's only footage of bounties obtained through the last enemy, but there's footage so we know for sure. Long story short: You said what would be a reason to give bounties afterwards, I showed you that the reason you gave is false and not related to that choice
I thought you could rearrange your hand by changing the selection within a “choose a card in your hand” effect. Select a card, change to selecting a different card, the first card moves to the end of your hand
Sadistic nature is insanely OP in modded spire in general, there are so many weak debuffs that are easy to spam: Slime's goop, soulburn, Jorbs's wanderer applies debuffs with every attack if you have memory of envy and/or lust, chaser has a plethora of ways to cripple their enemies and so on...
I would usually collect all the [Spray and Prays] with [Shadow cloak] and [Determination] it makes a perfect 3 cards combo or Midnight and Shadow Cloak make for an easy win on every hallway fight..There is also a very rare invulnerable intangible combo related to drawing Rare cards and playing them over and over redu ing all dmg taken by up to 95% this character is crazy once you start thinking of synergies.
The bounty given after the fight ends instead of straight away (like Hand of Greed) is probably just for card aesthetics. Collecting a bounty involves killing the thing and bringing back proof of the kill to the person who issued the bounty to get paid for the job. It's pretty hilarious to think that the Hermit goes back down the spire every time he gets a kill to get paid but I'm sure that's what they were going for.
More runs other than Spire please. Don't get me wrong, I love the Spire runs, but stuff like this or some of this amazing Monster Train runs would be a great addition to the channel.
the only odd thing with this character is that it creates temporary curses. Curses are supposed to be permanent cards in your deck until you remove them for a price (or keep them for some reason), not temporary cards.
Yeah, essentially here they're getting used as intense statuses, but I will say the idea of a character juggling all those misfortunes in their fighting style is a compelling image
How do you scale with hermit? This run got hard carried by sadistic nature + red candle and ice cream. Dead on and self debuff are basically all frontload, strike/defend synergy requires obscene amount of energy to do what it wants and the curse "archetype" suffers greatly from hermit's abyssmal card draw.
Unfortunately the dude kinda got crippled with nerfs as of very recent. They nerfed Maintenance hard. And its very difficult to scale with him as only Deadeye, Determination, and Plated Armor provide real scaling. Still fun but he's not in a good spot
@@JulianHernandez-tn5gu But Maintenance is now 1-cost even at base, so the focus seems to be shifted to quantity rather than quality, i.e. playing it more by taking more copies and/or improving card draw. It's a bit early to tell if it's an objective downgrade.
@@hautakleightontam771 Good point. I see the main issue of Maintenance being the loss of the scaling for Defends as you now have to upgrade it to have defensive scaling. While yes it's probably a bad idea in general to have 2 in 1 scaling card it was mostly balanced by the fact you had to play Strikes and Defends. It's closest analogue is probably Reprogram, where you effectively cripple part of your character for large benefits. Also the Hermit has terrible card draw unfortunately. Only really Luck of the Draw or Dead Man's Hand are useful for it. It seems like a big nerf because the Hermit already struggles badly with card draw or deck thinning. Compounding issues basically. Sorry if it's a bit wordy
Did Baalor go the entire run without realizing that High Caliber/Body Armor exhaust? He kept mentioning how they'd add a card to his deck, but they don't, they just devolve into the respective basic card.
That's cool I wonder if Xbox would give an update for this character. I would also like the see something like the dubstep assassin killing nerds with sick beats hhahahaha😂
It's here!!!! Finally!!! I'm so excited. Hell yeah... Spoilers Well that's typical that he gets a freaking egg so early lmao.. and a membership card... Wow. Lmao good ol streamer luck.... Ok. Ok . What the heck is that relic luck... And then you get sadistic nature ... What. Whenever he started talking about how all the characters seem strong, he also has to take into account that he's actually good at the game. The majority of people I watched couldn't do anything near what he did this run. Even if it was his very first time playing that character it's still just so much better than the other players I watched. No offense to them but it is nice to watch someone who actually knows what they're doing
Do you play Downfall yet? If not, download it: store.steampowered.com/app/1865780/Downfall__A_Slay_the_Spire_Fan_Expansion/
Are they working on this for console as well?
@@braymo1911 Unfortunately not. This is a mod for the Steam version only.
@@anilykabarry4380 I'm not a fan of the boss characters, too convoluted, but Hermit should REALLY be added to the base game. It's that good.
Is downfall an official patch or pack for the game? Or just some modding by 3rd party person?
@@darkrebel123 It is not official -- it's a mod pack by a large group of people, containing several new characters, relics, events, etc.
This "Dead On" mechanic is such an amazing use of design space. Uses a mechanic that was never relevant in the base game, which has synergies with existing mechanics (draw, discard, exhaust, any hand manipulation), AND it's perfect for the flavor of a sharpshooter lining up a shot.
and Hermit has both discard and exhaust
This could easily be an official character...the card illustrations, the animations, the unique mechanics...chapeau to whoever created this char, fantastic work!
It's from the developers of another roguelite called Monolith, basically a shoot em up kinda thing. Only 8 dollars, very worth it.
40:49 Gold Bug actually answers your question; ALL enemies present on the first turn of an Elite fight are counted as Elites. This is proven by the fact Minions accompanying Elites on the first turn (e.g. Gremlin Mob's gremlins, Reptomancer's daggers) are considered Elites themselves and lose health from Bug, but Minions summoned AFTER the 'originals' are unaffected.
What a blessed run! You could've had a strong basic cards run, a crazy strong curses run, or a crazy strong dead eye run, with a double elite gift in act one !!!
No way! Literally commented I would love to see this yesterday if I remember correctly. Awesome, thank you man! Looking forward to this!
I'm so excited. I don't own a PC so the only way I get to live this mod is through TH-camrs and the majority of TH-camrs I've watched just are either really rude or just not good at the game. I'm so excited.
Love to see some Downfall! It's a catch of fresh air in the channel ☺️
Awesome vid, Baalor. This character seems just as polished as the mainline cast.
49:32 even the editor missed that dad joke
Maintenance+ seems pretty dope, at least in concept. Interesting scaling option. I bet you could get some very fun runs with that and some other synergies, if you had the ability to play it many times.
Maintenance has actually been pretty much completely reworked. It now says "Strikes do an additional 3(4) damage this combat. (Gain 1 Dexterity)"
@@hobez64 Why was it changed to that? Upgrades also increased their damage by +3 right, what was the reason for changing how it works?
@@alper9979 For Strikes, I think the change is irrelevant. But the change to Dex trades specialisation for flexibility; Defends suffer, but other defensive cards benefit. Currently, the card has been changed again to give 1 Dex at base and 2 Dex when upgraded, which combined with the cost reduction arguably make it a stronger card.
23:30 the reason why the bounty drop on the ground, instead of immediately giving it to you, is probably because it's different between different kinds of encounters: the card don't know what fight it is played in, but a reward can check after which fight was it dropped (same way after boss cards are always rare, and there is increase rare percentage for elite fights)
****edit****
p.s: I didn't do a good job at making this clear, but those assumptions. I haven't really looked into the code or anything, it's just the way it seems to behave
***edit 2***
so apparently I'm a moron🤦. as clearly shown by @TheLifeLaVita at 41:10, the bounty is a buff, like with hexaghost's seals. pretty damn embarrassing
it checks on kill as you could see on the "science test" elite kill. It gives a Bounty buff on the player of the specified amount
@@TheLifeLaVita if anything, it proves the opposite. sure, giving the bounty is checked on kill, but were the bounty grade would be decided then as well, the kill should've given only 15 gold since he killed a "normal enemy" then
@@yahhav345 ehm idk why you're assuming stuff while there's video proof lmao. It doesn't prove the opposite because there's video proof, I told you in the comment. 41:10 there you go I searched it for you. Also how does "it checks on kill what grade of bounty it's given" prove that it doesn't check on kill what grade of bounty it's given? 😅
@@TheLifeLaVita A) you are absolutely right that we are both assuming. I thought it was clear while it seems that it wasn't, and I apologize for it
B) the "science test" went the following way: in the slavers fight, there are 3 enemies. 2 of them (the left and the right ones) we know to behave like "normal" mobs when encountered in other fights, as we see both of them as "normal" enemies in act 1. the middle one, on the other hand, we only encounter in "elite" fights: the slaver fight and the colosseum second fight (which give relics, a tell that it's probably count as an elite fight. again: an assumption).
now, the test itself: instead of using the "dead or alive" to kill the "elite", the middle one, he used it on the "normal" one, the left one. if the bounty gives 15 gold it means it checks the enemy, and if it gives 40 it might still check the enemy, but that means the status of an enemy is fluid, or it checks what type of battle it is.
as we know, it gave 40 in the end, which is why baalord found it "interesting", and what made me make the assumptions.
the time stamp I used is retroactive to what I thought is the first tell something like this might be happening, so there will be a better context (since the second one is already pointed at directly)
@@yahhav345 bruh... I gave you the timestamp too. In your comment you were thinking of the bounty checking for which reward to give during the reward. I gave you proof that it checks THE AMOUNT OF BOUNTY TO GIVE (15, 40, 100) when you kill the enemy DURING the battle, not at the reward after the battle, and it gives it to you already as a numbered debuff. I'm not assuming anything... I just watched the video and corrected you since you maybe missed it, because it would be reasonable to think that if there's only footage of bounties obtained through the last enemy, but there's footage so we know for sure.
Long story short: You said what would be a reason to give bounties afterwards, I showed you that the reason you gave is false and not related to that choice
I thought you could rearrange your hand by changing the selection within a “choose a card in your hand” effect. Select a card, change to selecting a different card, the first card moves to the end of your hand
It seems like the clasped locket would’ve been a good pickup for three extra energy since you had ice cream and the bottled draw card
2 Injuries is a bitch though
Sadistic nature is insanely OP in modded spire in general, there are so many weak debuffs that are easy to spam: Slime's goop, soulburn, Jorbs's wanderer applies debuffs with every attack if you have memory of envy and/or lust, chaser has a plethora of ways to cripple their enemies and so on...
I can count the number of fan mods for any game that are actually balanced on one hand... after severing all of my fingers.
Mint the spire, relic stats and bestiary are all balanced, because they are all QOL and don't affect the gameplay. Checkmate
Really enjoy seeing downfall content on the youtube. It's a nice change of pace.
I would love to see more of the downfall mod, particularly see you play the gremlin gang or the bronze automaton
Love seeing these mod characters, hope to see a lot more!
Amazing! More downfall please!
Awesome to see Downfall. Unfortunately the Hermit got super nerfed as of recent. Hope he gets back into fighting shape
I would usually collect all the [Spray and Prays] with [Shadow cloak] and [Determination] it makes a perfect 3 cards combo or Midnight and Shadow Cloak make for an easy win on every hallway fight..There is also a very rare invulnerable intangible combo related to drawing Rare cards and playing them over and over redu ing all dmg taken by up to 95% this character is crazy once you start thinking of synergies.
Wish I wasn't on console, this is a fascinating new character!
What a great series of relics!
I do love the modded spire content!
The bounty given after the fight ends instead of straight away (like Hand of Greed) is probably just for card aesthetics. Collecting a bounty involves killing the thing and bringing back proof of the kill to the person who issued the bounty to get paid for the job.
It's pretty hilarious to think that the Hermit goes back down the spire every time he gets a kill to get paid but I'm sure that's what they were going for.
Thats the best act 1 i have ever seen
Interesting, when I heard the name Hermit, I never would have guessed wild west gunslinger.
More runs other than Spire please. Don't get me wrong, I love the Spire runs, but stuff like this or some of this amazing Monster Train runs would be a great addition to the channel.
He fits better than the watcher in this game
now that's a ring a ding ding deck if I do say so myself
the only odd thing with this character is that it creates temporary curses. Curses are supposed to be permanent cards in your deck until you remove them for a price (or keep them for some reason), not temporary cards.
Yeah, essentially here they're getting used as intense statuses, but I will say the idea of a character juggling all those misfortunes in their fighting style is a compelling image
This seems like a really cool character. Will definitely play some when I get time to.
This fella seems a tad bit over-tuned, but very cool
It's confusing how quite a few in the Steam community think they're 'weak' when they have so many good tools and such good synergy with relics.
How do you scale with hermit? This run got hard carried by sadistic nature + red candle and ice cream. Dead on and self debuff are basically all frontload, strike/defend synergy requires obscene amount of energy to do what it wants and the curse "archetype" suffers greatly from hermit's abyssmal card draw.
Unfortunately the dude kinda got crippled with nerfs as of very recent. They nerfed Maintenance hard. And its very difficult to scale with him as only Deadeye, Determination, and Plated Armor provide real scaling. Still fun but he's not in a good spot
@@JulianHernandez-tn5gu But Maintenance is now 1-cost even at base, so the focus seems to be shifted to quantity rather than quality, i.e. playing it more by taking more copies and/or improving card draw. It's a bit early to tell if it's an objective downgrade.
@@hautakleightontam771 Good point. I see the main issue of Maintenance being the loss of the scaling for Defends as you now have to upgrade it to have defensive scaling. While yes it's probably a bad idea in general to have 2 in 1 scaling card it was mostly balanced by the fact you had to play Strikes and Defends. It's closest analogue is probably Reprogram, where you effectively cripple part of your character for large benefits.
Also the Hermit has terrible card draw unfortunately. Only really Luck of the Draw or Dead Man's Hand are useful for it. It seems like a big nerf because the Hermit already struggles badly with card draw or deck thinning. Compounding issues basically. Sorry if it's a bit wordy
What is the mod he's using to highlight the path? I have a similar one, but I think this one looks nicer.
Did Baalor go the entire run without realizing that High Caliber/Body Armor exhaust? He kept mentioning how they'd add a card to his deck, but they don't, they just devolve into the respective basic card.
I think bounty is after for flavor. You have to bring in your bounty to get paid.
Id watch more of the hermit
Does Hermit have a "Form" power card?
Not necessarily a “form” as it were, but he has a Concentrate state
very nice character
This is cool!
Very nice
Wish this was DLC. :(
I just won a 21 power run on defect
That's cool I wonder if Xbox would give an update for this character. I would also like the see something like the dubstep assassin killing nerds with sick beats hhahahaha😂
More downfall please!
Damn what a start. Just how many question marks can you visit without an encounter? Sweet run!
Is this a mod I don't see this character
yes
Does anyone know how to unlock level 20 instantly and all the unlocks? it opens as a separate game for me and doesnt load my mods
You can use Downfall as the Steam mod instead - it's the same, and lets you use your mods. The Steam-packaged version is just an alternate launcher.
It's here!!!! Finally!!! I'm so excited.
Hell yeah...
Spoilers
Well that's typical that he gets a freaking egg so early lmao.. and a membership card... Wow. Lmao good ol streamer luck....
Ok. Ok . What the heck is that relic luck...
And then you get sadistic nature ... What.
Whenever he started talking about how all the characters seem strong, he also has to take into account that he's actually good at the game. The majority of people I watched couldn't do anything near what he did this run. Even if it was his very first time playing that character it's still just so much better than the other players I watched. No offense to them but it is nice to watch someone who actually knows what they're doing
Is this a mod
Why did you shave your head?