Spam ALL the Abilities! (SC2 Arcade - Direct Strike) - Starcraft 2[16]

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 94

  • @vagabondwastrel2361
    @vagabondwastrel2361 5 ปีที่แล้ว +160

    If you don't have a counter to the opponents air. Don't. This is a conceptual issue. You have units they have to counter and you have units you should counter. If you have units on the ground that get ignored before the wave is finished just mass produce those unit. Iif they don't counter them. They die.
    You literally use this mentality to your advantage in forts.

    • @TomFranklinX
      @TomFranklinX 5 ปีที่แล้ว +11

      Mass producing annihilators will just get you countered by the next wave Stukov, Incursus had to make Laser giraffes for splash.

    • @inteuniso
      @inteuniso 5 ปีที่แล้ว +6

      @@TomFranklinX He needed to upgrade his units! Even mirages would have been fine if he had just had some shield upgrades.

  • @DarkFenix2k5
    @DarkFenix2k5 5 ปีที่แล้ว +132

    First thing about Karax. *Always* upgrade the repair beam, it's extremely strong, and the ability to heal 5 units instead of 3 is brilliant. Sadly it got a nerf in a recent patch, it used to affect allied units too, now it's only yours. Still great though.
    Regarding playing ground Karax, you had about the right idea, but it's usually a good idea to put down more zealots (not against Tychus, as I'm sure you noticed, but against most others) simply because they have so much durability for their cost. And contrary to what you thought, Karax is one of the commanders it can be most important to fast-tech with, he has absolutely no splash damage until t3, making him extremely easy to overwhelm with units like marines, hydras, etc. His sole counter to any kind of mass ground is colossi, meaning he does unfortunately need early t3 quite often. Late game, both your zealots and immortals are really just there to make the enemy stand still while your colossi melt everything.
    Again you're drastically underestimating a commander's air power. Han & Horner's air units are strong... but only situationally. None of their air units have splash damage or extra damage vs light, making them incredibly ineffective against massed light air units like mirages, mutalisks, etc. Also, this deimos vikings look strong in the air, but that is only true against armoured units, which mirages aren't. Karax's air is capable of competing with the best of them, in spite of how limited it is, mirages are insanely tanky, more so with the repair beam, even more so with a support carrier repair beam too. And nothing needs saying about carriers, they're beefy units with absurd dps. Pure air Karax is another setup I use with reasonably frequency, though it's rather more risky than air Vorazun because you either have mirages and nothing else to start with, or you've burned a huge number of minerals on going straight carrier. It can pay off very well if your team can carry you for a few waves, and your opponent isn't one that can (and is smart enough to) hard-counter you immediately.
    Aside from that I just have a couple of tips. Firstly, use your ability whenever you can! I noted you were hesitant in the last video with Vorazun's vortex, and today with Karax's giant laser of doom. Those t3 abilities, used right, will outright wipe out an enemy wave, so you should use them pretty much whenever their cooldown is up to get the most advantage from them. The vortex is best used in support of the ally with the most splash damage, so someone who has loads of colossi, archons, banelings, whatever, it's beautiful to watch a whole wave disappear in a few shots. The death beam should just be used in any tough wave your team is struggling with, since it'll kill pretty much any wave on its own.
    And secondly, upgrades! Once you've reached a reasonable number of units, it becomes more cost effective to upgrade than to build more. Partly because the cost:damage ratio is good, and partly because only a finite number of units can be attacking at once (especially true with melee) so you want them as strong as possible. Protoss suffer a bit from very expensive upgrades, but Karax for instance has very little use for shield upgrades and can more or less ignore those until the very end.
    Regarding your specific question to a solution against those deimos vikings though, mass mirages. But to take on the question in a more generalist sense, you hit on one of the solutions, which is simply don't play their game. Some commanders just don't have the capability to compete against vikings in the air (or you just didn't use the right build for it), so they should just not bother, and instead keep a heavy anti-armoured ground presence. It's almost comedic to see vikings land in the face of a full row of immortals. Just like with your mirages, another solution is to mass cheap, small, non-armoured air units and just bring them down with weight in numbers, the only requirement here is to make sure your ground presence is strong enough to at least distract the widow mines (H&H's only source of anti-air splash damage).

    • @amateurishauthor2202
      @amateurishauthor2202 5 ปีที่แล้ว

      As someone who is never mad when he randoms Karax, I approve of this statement

    • @DarkFenix2k5
      @DarkFenix2k5 5 ปีที่แล้ว +5

      @pakman184 Top five? Let's see, #1 is definitely Zagara, she is completely unbeatable once she gets going. Aberrations are completely overpowered and pretty much uncounterable. They can't hit air units, but Zagara also has top notch air clearing power. She's merely adequate early game, but her early game units are easily good enough to drag the fight out longer. Also, she gets free units!
      #2 I would say Dehaka, as he's all but unbeatable once he gets going too, once you build to a certain number of creeper hosts with a good beefy tanking force in front. He's a lot more expensive and time consuming to reach that stage, but his early units are also better. Basically your objective is to reach the stage where your opponent is unable to reach your creeper hosts before your ally's wave arrives, when you hit that stage your opponent is screwed unless he can do something fast, because your creeper host swarm is only going to get bigger.
      After that things are a lot more even, nobody else has such a reliable "I-win" button. #3 and #4 go to Abathur and Vorazun, in no particular order. Both of them have an excellent all-round roster, complete with air and ground units to suit every role. They basically have no glaring weakness, no single hard counter to everything they do well, and no gaps in their capability.
      I'd argue those four can be fairly objectively said to be the best four commanders, but Zagara is the only one I get an impending sense of doom from when I encounter someone playing her. #5 is a tricky pick, I'm torn between Karax and Fenix... but I think Karax edges ahead for his stronger air presence late game. Both are very similar on the ground, zealot/adept, immortal, colossus being their core, but in the air mirages are simply better than scouts, armoured air units have too many counters, and the scout's anti-armour weapons are simultaneously bad against the typically light front line flyers they encounter. Karax also has the death star laser, which will outright win you the game used at the right moment.
      Also, you didn't ask, but I figured I'd give my opinion on the *worst* commanders too. Those being Swann and Tychus. Tychus is pretty much made of weaknesses, he's extremely vulnerable to massed units, he has no air presence at all, and he has to spend 700+ minerals to react every time the enemy throws a curveball. Swann is too one dimensional; his air presence is extremely weak and his ground units are *all* armoured with the exception of the hellbat, this leaves him incredibly easy to counter, as a single unit can frequently counter almost his entire roster. Also, Swann's t1 and t2 units are pretty barebones, he desperately needs t3 to compete against a lot of builds, which handicaps him terribly in the early game.

    • @amateurishauthor2202
      @amateurishauthor2202 5 ปีที่แล้ว +1

      @@DarkFenix2k5 I agree with all of this, when I play Zagara I rush T3 because abberations are just too good, if they go air I mass Scourges to counter. Dehaka steamrolls over people if they don't know the typical Dehaka starts, and I definitely agree with Tycus being the weakest. If you end up countering your enemy you'll win for a long time, but you take 5 waves on average to respond to whatever your enemy is doing, while he's shifting his build to be from light to armored to back again, and don't forget about air and the bugs.
      Crooked Sam is supposed to disable the detection on the target his charge is on, instead he's just undetectable even to a scan, the War Hound is supposed to be aa, but his aa doesn't fire reliably so you have to use Vega (who is really strong actually) But no matter what you can outmass Tycus typically. I watched a Fenix go Arbiter and mass carriers vs a Tycus and won, the only thing he's got going for him is that every unit is Heroic, meaning that they can't be devoured by Dehaka or mind controlled... But they're just too expensive, I'd argue that if Tycus was just a Terran Fenix he'd be much better

    • @DarkFenix2k5
      @DarkFenix2k5 5 ปีที่แล้ว

      Good to hear about Tychus, he badly needed some price cuts, though I imagine it'll be a few more patches before they get it just right.

    • @pg8971
      @pg8971 5 ปีที่แล้ว

      pakman184 choose Alarak, himself+supplicants+slayers+havoc can beat almost everything even with 3 gases rushed in early+mid game. For late game you have ascendants and robotic combo, but don’t go for pure voids or prism too early cuz they can be easily countered.

  • @RenTed.
    @RenTed. 5 ปีที่แล้ว +42

    Viking are best AA. Counter them with other air unit is just a waste. However, viking will land if they dont have air target and the Annihilator are much stronger than those Viking. Best way to kill them is to force them to land.

    • @jand.4737
      @jand.4737 5 ปีที่แล้ว

      they won't land when there are still colossi. And Incursus' goal was to kill the vikings without sacrificing his colossi

    • @RenTed.
      @RenTed. 5 ปีที่แล้ว +1

      @@jand.4737 Yet, i dont understand why he went Colossus either. They are not very good VS Mechanical/Heroes. Wave 2 and 3 were Mechanical and Heroes Units. If he would have only Spam Sentinels, Annihilator and Energizer. He would have melt Wave 2 and 3 by him self and only leaving a few wraiths and the BC alive which Wave 1 can deal with easily with all the Hydras he had.

    • @ayandragon2727
      @ayandragon2727 5 ปีที่แล้ว +5

      RenTed What? The stukov wave is hard countered by splash and bears nearly anything else.

    • @kalahatze
      @kalahatze 5 ปีที่แล้ว +6

      @@RenTed. He was beating the wave he was facing every time and then dying to the Stukov wave. Not really any point to beating a wave if you cannot get any permanent damage in, so he needed a way to beat the Stukov wave so he could damage their base.

  • @Nodjia
    @Nodjia 5 ปีที่แล้ว +8

    So, it may seem counter intuitive, but if you are willing to entirely forego air power, you can easily counter HNH vikings with dedicated anti-armor on ground

  • @captain_canada_playzz_1665
    @captain_canada_playzz_1665 5 ปีที่แล้ว +1

    I always like to watch your videos related to Starcraft, keep up the good work my dood! :)

  • @christopherg2347
    @christopherg2347 5 ปีที่แล้ว

    You propably figured it out, but just to be sure/for other people. Countering vikings as Karax:
    "Never start a land war in asia." is a miltary saying.
    In Direct Strike the saying should be "never start a air war with Horner, Raynor or Zagara" instead! Horner got super Vikings, Raynor got splash Vikings and Zagara got suicide air to just clean you up.
    The lack of any ground/AA units is a big issues for Karrax. In Coop Karax usually just builds turrets in the right places, rather then any units. You can win some missions without having every built anything other then a probe! So just staying out of the air just does not work.
    That being said, the Mirrages should be effective. The invulnerability does block most of the ability damage. And those vikings only deal 34 vs Armored, not a tag Phoenix variants have. But with mirrages, better check. Your colossi and carriers most certainly have armored.
    And the mirrages might have cost on their side too, so you could maybe outspam them.
    With other commanders it depends. A good counter to triggered invulnerabiltiy is high firerate or splash. It spreads the tagging around quickly.
    Lift is either countered by being a massive unit or just having to many units to be out-lifted.
    Artannis Phoenix might be able to beat Karax Mirrages. Artannis has double lift, high firerate and bonus damage vs light. You might have to turn off lifts, but otherwise it is a promising combination. It is mostly a price question and how much ground/air you can bring as you do not have to worry about Karax ground/air.
    Zagara scourge are questionable. They rely on hitting quickly, to not be under fire. Invulnerable blocks that and high firerate kills them. So it is mostly a price question,

  • @foxmcqwerty608
    @foxmcqwerty608 5 ปีที่แล้ว +1

    ironically enough i have a fun time spamming mirage against vikings as karax. immune to damage for a limited time allows you to out damage them easily if you have more mirage than their vikings

  • @nayaomos5327
    @nayaomos5327 5 ปีที่แล้ว +7

    yo incursus could u make like a letsplay of the campaign ?? that would be so nice gawd

  • @Choppytehbear1337
    @Choppytehbear1337 5 ปีที่แล้ว +14

    A big problem you were having is that your enemies had 3/3 while you had 0/1/0. By 15 minutes you should be fully upgraded.

  • @bean72
    @bean72 4 ปีที่แล้ว +5

    Try mass ground that can nerf air and ground like hydras, stalkers, or marines

    • @dilldowd8877
      @dilldowd8877 3 ปีที่แล้ว

      Damos do aoe on the ground that does not work

    • @bean72
      @bean72 3 ปีที่แล้ว +1

      @@dilldowd8877 that was 7 months ago mate

  • @sillysaili
    @sillysaili 5 ปีที่แล้ว +6

    reclamation in co-op destroys the controlled units when it expires iirc

    • @aierce
      @aierce 4 ปีที่แล้ว

      Not in this game mode

  • @shadowking931
    @shadowking931 5 ปีที่แล้ว +1

    to deal with a mass Deimos Viking spam, im going to guess use the annihilators to make them land, and have your team deal with contesting the skies...

  • @jand.4737
    @jand.4737 5 ปีที่แล้ว +1

    Tychus' meelee outlaw has 2 lifes. the moment he would die the first time, he gets invulnerable and full health.

  • @Weigazod
    @Weigazod 5 ปีที่แล้ว

    Mass Annihilators are probably your best solution. I usually don't use Annihilators much because i have to micro them in Coop game but in this Direct strike all are smart cast so mass Annihilators probably is the best for Karax to bust any heroes or epic units.

  • @ILoveWH40k
    @ILoveWH40k 5 ปีที่แล้ว

    As a han and horner player, the Demios Vikings are stupid good, but they tend to prioritize air. So the Karax mirages that can tank them tends to gum up their AI.

  • @2reinrein
    @2reinrein 5 ปีที่แล้ว

    The shielder unit for that commander can take control of enemy air, as well as the immortals having a single target power blast that can target air.

    • @jand.4737
      @jand.4737 5 ปีที่แล้ว

      the blasts are always on cooldown and he actually uses the "shielder"

  • @jconant6697
    @jconant6697 4 ปีที่แล้ว

    purifier sentries can mind control mechanical units; would that work on deimos Vikings?

  • @strigoi_guhlqueen8355
    @strigoi_guhlqueen8355 5 ปีที่แล้ว

    Oh this was gooood. Thanks.

  • @underfall2749
    @underfall2749 4 ปีที่แล้ว

    I would do wraiths or maybe phoenixs behind a ground line to lift them up ehile they are ground mode

  • @SuperiorFanBase
    @SuperiorFanBase 5 ปีที่แล้ว

    As Karax? More annihilators. No, more. More than that. Even more.

    • @SuperiorFanBase
      @SuperiorFanBase 5 ปีที่แล้ว

      If the vikings cannot shoot at up, they land - and become vulnerable to annihilator attacks.

  • @razrhawk0075
    @razrhawk0075 5 ปีที่แล้ว +1

    against those damn vikings i would go mirage's with their passive to be invurneble for 1.4 s it is great against they also have alot of dmg.

  • @drunkolxea8682
    @drunkolxea8682 5 ปีที่แล้ว +1

    "i dont know what the solution is"
    maybe... weapon/armor ups?

    • @TheHalogen131
      @TheHalogen131 5 ปีที่แล้ว

      The thing is Annihilator deals mostly spell damage which isn't upgradeable. Yes, they have their normal cannon as well, but it's their ability that was attacking flying Vikings. But yes, armour was lacking.

  • @TheSlick44y
    @TheSlick44y 3 ปีที่แล้ว

    Wait, why is the reclamation not permanent and or kill the unit after taking it like nova?

  • @xxyaoifangirl8220
    @xxyaoifangirl8220 5 ปีที่แล้ว

    Incursus if you put carriers I the VERY back, then they just eat up anything that stand in their way

  • @luunguyen4931
    @luunguyen4931 5 ปีที่แล้ว

    You can mass control energizer to screw up deimos viking, much cheaper too.

  • @josephbrewster1169
    @josephbrewster1169 5 ปีที่แล้ว

    Are you kidding? You have super Phoenixes!! Stop being crazy.

  • @karrde5566
    @karrde5566 5 ปีที่แล้ว

    MORE STAR CRAFT TWOOOOOOOOOO ! ! ! ! ! i dont really care who u be but i want to see more

  • @catsndogs98
    @catsndogs98 3 ปีที่แล้ว +1

    Sun tzu art of war: attack where the enemy is weak, make them attack where you are strong.

  • @STARSBarry
    @STARSBarry 5 ปีที่แล้ว

    Mass dragoon spam seems to counter vikings fairly easily

  • @epicsnake21
    @epicsnake21 5 ปีที่แล้ว

    R u going to play full release of Worbital on the 31st?

  • @Kogakaze
    @Kogakaze 3 ปีที่แล้ว

    Says they wont damage the bunker yet anyways, so he goes for more gas. Then they literally damage the bunker after that. Haha

  • @Suttlest
    @Suttlest 5 ปีที่แล้ว

    Mass widow mines with han and horner

  • @samuelhakansson6680
    @samuelhakansson6680 3 ปีที่แล้ว

    There are no solutions to vikings as Karax, unfortunately. You just have to rely on your teammates for that one. Energizers CAN be used to mindcontrol them, but its a late game option and relies on lucky positioning. Beam just causes them to blink, so definitely not recommended. I dunno of any matchup thats as onesided as Karax vs HnH atm. Vikings counter absolutely everything you can build, which is one of the reasons I dont bother with Karax anymore.

  • @amateurishauthor2202
    @amateurishauthor2202 5 ปีที่แล้ว

    Karax! A great commander, with Zealots that revive and immortals that destroy single targets whether air or ground, mirages that keep enemy anti air in place for an eternity and a half, carriers that repair, collossus that leave burning ground in it's wake. And then there's the laser, oh my word there's the laser.
    Edit: if you made pheonix's vs Tycus I would have questioned your sanity XD
    The solution to Demios Vikings is mixed aa, some ground and some air, or mass cheap air, as deminos have aoe ground but massive single target airial damage, making them spend time morphing makes them pretty awful

  • @Bukyru
    @Bukyru 5 ปีที่แล้ว

    Do it! But please read some of the comments for improveing gameplay

  • @xunnex.
    @xunnex. 5 ปีที่แล้ว +1

    Incursus: I need AA
    also Incursus: doesn't place mirages
    Me: excuse me what the frick

  • @bangfroggy
    @bangfroggy 5 ปีที่แล้ว

    Annihliators!!!

  • @brentramsten249
    @brentramsten249 5 ปีที่แล้ว +1

    i love how the defensive structures one shot the vikings you keep complaining about but you say they arent worth investing in

  • @oneblanket2544
    @oneblanket2544 5 ปีที่แล้ว +1

    Mirages vs Vikings

  • @rory8182
    @rory8182 4 ปีที่แล้ว +1

    Just use Raynor Vikings, they out stack Horner's as Raynor's have unreasonable aoe damage and are much cheaper per Viking

    • @optimusprime9931
      @optimusprime9931 3 ปีที่แล้ว

      Not sure if you can change the commander mid game, but i assume no, so he can't make Vikings as a protoss, mate.

  • @KingOfStuff-bq6bj
    @KingOfStuff-bq6bj 5 ปีที่แล้ว

    KingBenjai made a new mod called Tiny Weapons, do a review on it next forts episode.

  • @TheRavenDuke
    @TheRavenDuke 5 ปีที่แล้ว

    Lets go more pls

  • @LiamSierakowskiHatrickPatrick
    @LiamSierakowskiHatrickPatrick 5 ปีที่แล้ว

    Leaving a comment for more content.

  • @Giladrem
    @Giladrem 5 ปีที่แล้ว

    San can not be detect while invisable, his skill makes him invunerable not cloacked

  • @yolohead9920
    @yolohead9920 5 ปีที่แล้ว +2

    yeet i want more

  • @slashingghoul1282
    @slashingghoul1282 5 ปีที่แล้ว

    Can someone explain to me what the direct strike means exactly?

  • @IronJoeHorn
    @IronJoeHorn 5 ปีที่แล้ว

    cant your sentries here just mind control the vikings? i played as this recently and just spammed immos and sentries against a bunch of mech and it was easy

    • @Incursus
      @Incursus  5 ปีที่แล้ว

      Yes. However the mind control only lasts a couple seconds. Mind control is good to stun their wave for a couple seconds, but doesn't actually solve the problem.

    • @IronJoeHorn
      @IronJoeHorn 5 ปีที่แล้ว

      @@Incursus so you can make about 2 sentries for every viking in terms of minerals. Paired with annihilators, you can make them damage each other for 4 seconds each, and damage boost your own units. Could that not work?

  • @luunguyen4931
    @luunguyen4931 5 ปีที่แล้ว

    Mind control micro.

  • @Spartan-oq1yw
    @Spartan-oq1yw 5 ปีที่แล้ว

    Which commander has the deimos viking?

    • @Daz0n
      @Daz0n 5 ปีที่แล้ว

      Matt Horner and Mira, that 'duo' commander has the Deimos Vikings.

  • @ciemnymudzyn5282
    @ciemnymudzyn5282 5 ปีที่แล้ว

    As karax you cant do much Afganistanie those biling as they arę bad against ground aa like hydras/stalekers etc

  • @josephbrewster1169
    @josephbrewster1169 5 ปีที่แล้ว

    I have super tanky Phoenixes, what do I do about these heavy Vikings killing my Colossus? What?!?!?!?

    • @aierce
      @aierce 4 ปีที่แล้ว

      Mirage lose to vikings

  • @PervyAutomaton
    @PervyAutomaton 5 ปีที่แล้ว +1

    they are just normal Zealot, who can revive them selfs.
    when you say bigger and stronger you are talking about fenixs Zealots.

  • @Grazzxx
    @Grazzxx 5 ปีที่แล้ว

    How do you play this with the commanders?

    • @DoABarrelRol1l
      @DoABarrelRol1l 5 ปีที่แล้ว

      Grazzxx if you haven’t figured it out yet, there’s a drop down option for ‘Commander Mode’ when you host a Direct Strike game.

  • @glassdtomato4046
    @glassdtomato4046 5 ปีที่แล้ว

    How about forcing the vikings to land by not build air at all and so you can hit em with your ground?
    But in any case this won't work if they get the bc's though so... who knows?

    • @SH4D0W0733
      @SH4D0W0733 5 ปีที่แล้ว

      His main splash damage to contest the ground from the zerg is on stilts tall enough to count as air for the vikings.

  • @itsdripordrown7702
    @itsdripordrown7702 5 ปีที่แล้ว +3

    First, keep up the good work

  • @rickydawn6313
    @rickydawn6313 5 ปีที่แล้ว

    More Dehaka nonsense plz!

  • @travischristall2024
    @travischristall2024 5 ปีที่แล้ว

    Gg cool you to cool

  • @romainbigaut5435
    @romainbigaut5435 5 ปีที่แล้ว

    Gj

  • @pladom3835
    @pladom3835 5 ปีที่แล้ว

    Yaa

  • @michaelnator3000
    @michaelnator3000 5 ปีที่แล้ว

    Vora corrsirs or what ever their called cloaked anti air air units

  • @bangfroggy
    @bangfroggy 5 ปีที่แล้ว

    Apocolipcs

    • @bangfroggy
      @bangfroggy 5 ปีที่แล้ว

      Usually... ZERG monsters

  • @sparda169leon
    @sparda169leon 5 ปีที่แล้ว

    Leaving a comment down below for more direct strike :P

  • @Kronos10101
    @Kronos10101 5 ปีที่แล้ว

    6

  • @annamead7193
    @annamead7193 5 ปีที่แล้ว

    FIRST

  • @Firecracker762
    @Firecracker762 5 ปีที่แล้ว

    comment

  • @rickydawn6313
    @rickydawn6313 5 ปีที่แล้ว

    *cough cough*. Someone needs to fix those three misclicks..