My favorite projectile character is definitely Adon. Now, you may be saying "Adon doesnt have any". Youre wrong his voice is so annoying it's basically a fireball hitting me irl.
I like Cody's projectile. Alot of his opponents are using chi/ki to use as a projectile. But Cody throws rocks..... It sounds stupid compared to a fireball, but its so practical that it makes him a true Street Fighter.
Peacock (Skullgirls) takes projectiles to their -annoying- logical extreme. "Keep-away game" is her bread and butter, and you want nothing more than to get in close and smash her cartoon-y face in.
And when she gets in close you get a Bang. and a Bang! and a football and a bomb and good god she doesn't get less obnoxious up close, there's a reason she's designed as Obnoxiousness Incarnate, and it works great
It's never too late to learn but if I had to offer any advice or factors that will sway you it would be the following: 1) Not having muscle memory and execution will frustrate the hell out of you but the satisfaction of succeeding feels especially good. 2) Starting with a new game is both a curse and a boon since you can learn at the same time as someone else but you'll get trounced in no time. 3) You learn to lose a lot and appreciate games in a different way.
Also when you do win after many many losses it is thrilling. I've played around 40 games of SFV at this point and have won 3. Am I good? No. Am I better than I was 5 days ago? Oh yes. That's what is keeping me playing.
Playing fighting games require a special kind of temperament an ability to munch defeat like a casual snack That is what I learned, about why I cannot play fighting games at all after 10+ years of trying to get into it I am just taking every moment and every defeat too seriously, and that made fighting games impossible for me. I love watching people play but I don't think I will ever get the mental cool to get into the thing.
It’s a tradition for me to watch all you videos, forget you exist for a few months, find you again, and procédé to rewatch all your videos once again. It’s an infinite cycle.
Hi Core, I must say I am absolutely loving the quality of your videos. I've appreciated fighting games for a long time (never been proficient at any though!) and the vast amount of factors that you bring to light (such as mind game, theories, game design etc) just show how intricate these games actually are. I hope to see more from you in the future, keep doing what you do! :D
back in the days of tekken tag and tekken 4 i mastered tactical zoning with lei wulong. it was so awesome when they just got scared of you.....i even hit someone with an unblockable.....
Fox and Falco in Melee are perfect examples of fireballs in Smash. They can cause you to become frustrated and force you to approach. Falco's lasers stun you, making you act more defensive. Fox's lasers don't cause stun, but rack up damage fast, forcing you to approach and be offensive. I love it how these two moves that are almost the exact same cause you to do completely different things
My favorite projectile fighters are Gouken and Gardevoir. Gouken is the opposite of Akuma in that he has anti-air fireballs so you can make a game out of how your opponent reacts to normal fireballs. Gardevoir just takes projectiles to a whole new level in Pokken, easily one of the top 5 zoning characters in all of fighting games.
Man I just discovered your content, I'm not even into fighting games but I can't stop watching your videos. It's a wealth of knowledge as well as witty and funny. Hope you're doing okay.
As bad competitively as he is, I really liked Remy from 3rd Strike. Mixing Sagat's highs and lows with Guile's charge commands and overall playstyle is a fun idea, and I especially like that the EX versions of his projectiles throw two at once that travel in wacky trajectories. If they ever bring him back for another SF game I would love to see the developers tinker around more with him.
Your analysis videos such as this one have gotten me into fighting games. I don't think I would have been able to appreciate these games as much as I do now if it weren't for them.
Favorite Projectile Character? Nu-13 from the Blazblue series. Fireballs are her game...or rather, Swords are her game. Lots and lots and lots of swords. It's some pretty great stuff.
@@MorphRed Mario using fireballs when recovering from being sent high, excellent way to force an opponent to make a snap decision about where to go, and Mario almost always can respond to make it back safely, but in Ultimate that's not a new or special thing, almost all characters have some way of making it back relatively safely. ... Almost all. *Cries in Mac*
I love Makoto from BlazBlue. My favorite thing about her projectiles is that you can form them, but then not throw them. So someone may block and dash, thinking you’ll throw it, but then they dash into one that’s still where you were just standing.
Stray Dog Hadoukens can kill, however like said in the video, they are mostly used for spacing and control over the opponent. In that case they are far more dangerous than Hadoukens.
My favourite fireball character will always be Sagat. He's just so fundamentally sound. Low and high mixup, good anti-air game to beat late jump ins, good normals,decent damage, the whole shebang. It feels satisfying to get a win because you don't feel like you just cheesed your opponent, even if they're salty you threw so many fireballs :P
@@themilkomedanodyssey6053 ahh, a fellow soku player, (i main youmu and utsuho, what's your main) both of them were groundbreaking imo IaMP invented the conecpt of grazing and replaced footsies with projectiles soku (and SWR) added to this concept by adding flight and the deck system (which is one of the things i miss in the floaters)
@@MansMan42069 oh yeah, that definitely is a disadvantage when playing chargers, but once you get used to it, you even start to do it for instinct, sometimes I start the rounds charging my specials with gill...
There's a difference between Zoning and Spamming. Spamming is just literally throwing out the same move without really thinking about it, whereas zoning is using fireballs for keepaway and with strategy.
What I like about you my friend, is that you manage to be hilarious, and demure at the same time. The various inserted animations I have very much enjoyed. An unexpected pleasure to be entertained so thoroughly with information and humor. I finally understood what the thumbnail to this video was representing after completing it. I must say, well done, well done. HDKN = SPAM by the way the last time I touched a joystick to a fighting game was back when streetfighter with Blanca was in the arcade. I just find this whole evolution of competitive fighting game play to be fascinating enough to want to try and understand it. This channel of yours has been a boon.
One of your best and the most thought-provoking video ever. Been waiting for your next video over a month ago but it was worth it 👊😉. Keep up the good work man and you deserved more subs IMO.
Just an opinion but I think it is a good think if they make the game more accessible at first then slowly make it more complex. That way developers can both increase the number of customers and the size of the community in long run.
It's tough to talk about fantasy strike without talking about sirlin's work as a whole. It's tough to say FS in particular is part of a trend when Sirlin has been doing this forevvvvver. I think Rising Thunder, even if it's dead, would fit that subject better. I hope that doesn't sound like a endorsement of FS, for the record. I run very hot and cold with his various projects.
Yo, these videos are some incredible insight. As an aspiring game dev and someone who likes but sucks at these games, I'm really enjoying your content and learning a lot. Have a sub.
There isn't a single video here that truly emphasizes what I am about to say, so I randomly picked this one: I am an indie game dev. I make shooter games, not fighter games. That said, I have always felt that the balance and mechanics of a fighter teach a TREMENDOUS AMOUNT about game balance in general. As such, I not only enjoy your videos, but seriously believe they should be taught to ANYONE entering the game development scene. Your videos are honestly some of the best at teaching the right mindset for game development, even if you are only trying to break it down for players and not devs.
7:30 I discovered something similar with Guy back in Super Street Fighter 4 where I used a crouching medium kick and his animation makes him dodge fireballs too.
Fantastic video, as per usual. I've never been a huge SF guys, but your analysis makes me appreciate it more and more every time. As for projectile characters -- Samus in SSB4. I feel like her projectile game in Melee was greatly underemphasised, and that it really started coming together in 4 (even if she IS kind of a shitty character).
not to be that guy, but samus' projectiles are waaaaayyyyy waaayy more powerful in melee. Not only do her super missiles kill, but with use of missile canceling she can fire twice as many at her opponent.
Toomnyusernae If memory serves, there's a rebalanced version of USF4 you can play on PC (probably only with other people using the mod, I imagine) so maybe there's hope we can get something like that for UMvC3?
Sometimes those little quirks are better left in than get changed. I doubt Capcom and Marvel would churn out an update for the game. It's crazy enough that they've decided to do a re-release on PS4. Hopefully they'll allow for MvC2 and that Marvel Origins to return to the Psn.
My one true projectile love is the girl from TvC that had the giant laser, bullets, and grenade. I think her name was Saku and she was the only character to have a laser in that game. Oh the spam!
Hey Gerald, can you do a video comparing SF vs. Tekken? A few people I know don't Like SF because of the spamming you mentioned in this video so they switch to Tekken which they feel is a better game and some people don't like tekken because it's hard and stick to simpler 2d fighters. I like your channel, keep up with the great videos!
My favorite projectile character is probably venom in xrd or nu 13 in most games she shows up in. Venom has the most interesting case of setup and manipulation of his projectiles I've ever seen, allowing a complex mix of aggression and zoning while nu completely shifts how your average character is since she is a zoner that actually combos and mixes from Fullscreen, but still has reasons to advance occasionally
hey maybe you talk about this in another video, and feel free to say it is a lame semantic argument...the beginning is anyway, but I would argue that the fireball didn't "re-invent" anything, before Street Fighter 2, there were no other "true" fighting gmes. It is the defacto fighting game. It is the Doom, or Tetris, or Mario Bros of it's genre. That being said, I think the actual invention or "reinvention" of fighting games is based on the combo. While SFI and MK1 & 2 had many other problems they didn't have proper combos and they DID have fireballs, and non of those games truly shook the gaming world, at least from a design perspective. Tekken didn't even have fireballs (does anyone talk about Battle Arena Toshinden as a serious fighting game now?...the one with projectiles). It was the inclusion of combos (and by proxy the relationship between startup/recovery) that made Street Fighter 2 Street Fighter 2, so much so that it is the language that you use to talk about fireballs in this video. What fireballs actually did was create a character archetype, or spectrum thereof, that allowed the game to not just have characters with aesthetic differences or gimmicks or sexist/maaaaaaaaaybe racist qualites (ie fat/thin, man/woman, brown/white, karate guy/wrestler guy...etc), but to pick a mode of battle that has given the game longevity. This was the problem with a lot of the shotoclones that no one really talks about today (besides saturation of the market), they didn't get this.
I don't know man but as someone who's learning, I learn a lot from this video I don't know if you already get it, but spacing, full screen utilization, baiting someone to evade your fireball and then hit them in midair, pushback, fake hadouken motion, the whole concept of risk and reward it all made sense to me, it this is not a 're'invention, it's still an invention nonetheless, and an important one at that.
Neet yeah the video totally makes sense and is well made. Just trying to make the point that SF2's contribution to fighting games is bigger than spacing and the fireball. It is my favorite game of all time TBH. The Hadouken is important though, I said why in my last comment. I wish he talked more about spam and the idea of "cheapness" and the proliferation of meters in fighting games. I think saying something is spammy is such a weak argument, I think a lot of times it is admitting you are bad. You think that they would have made a game where you can do one move all the time and win? What do you think the game designers and testers are doing when the game is getting made?
I'm gonna disagree with you, but based solely on the fact that street fighter 1 is what introduced fireballs, not SF2. And while yes, SF2 brought a whole new level of polish and finesse to the genre, it would never have existed without SF1. SF1 introduced SO MUCH of what makes SF2 such a great game. 2 just polished it up, brought it to new levels.
its not sexist or racist for a character to be different aesthetically, or in gameplay. its racist if its being racist. not if it shows a big buff black guy, or a small asian girl.
I like how unique spacie lasers are in Melee. Both Fox and Falco have projectiles which are much, much faster than a standard fireball, and they both have unique effects.
How to beat daigo:
"Being good is a real strength of yours."
Holy shit you've won EVO
You'd still eat 20 umeshoryus and lose, that's how Daigo rolls
@@NinthSettler "Being not terrible is a real strength of yours.", I have optimised the Daigo meta
"Hey Daigo you're really good at plugging in your controller"
no no no, if you REALLY want to win, you say "your greatest strength is your unpredicatbility" like, how do you deal with that?
"I can see why some people would call it spam."
*Highlights High Sodium Levels*
I love you.
I can’t believe I didn’t catch that omg.
@@azu_crystal Yes, we got the joke. Thanks.
I love how Harada talks about the fireball when most of the games hes made have had no projectiles til recently
One can argue that Devil Jin laser is sort of projectile. And it was there since Tekken 3
@@UmbrellaSound actually, the laser has been there there since tekken 2, where it was used by devil and angel
@@liamsemicolon thanks for correction mate.
@@UmbrellaSound noprobs dude
Jinpachi in Tekken Tag 2 can shoot fireballs.
My favorite projectile character is definitely Adon. Now, you may be saying "Adon doesnt have any". Youre wrong his voice is so annoying it's basically a fireball hitting me irl.
Muting the game is my counterpick.
AAAHHH JAGUAR KICK!
@@Freefork that way you dont have to block
@@misterrandom3544 I still have to block the entire match... my ears are still exposed when the audience starts shouting for Adon.
@@Freefork I WILL SEE THEM WURSHIP ME AS A GAWD!! Lol
I like Cody's projectile. Alot of his opponents are using chi/ki to use as a projectile. But Cody throws rocks..... It sounds stupid compared to a fireball, but its so practical that it makes him a true Street Fighter.
In street fighter 5 cody throws tornado :p
Agreed.
True that
Or a knife/Tornado
literal devil vs some guy who throws rocks
Peacock (Skullgirls) takes projectiles to their -annoying- logical extreme. "Keep-away game" is her bread and butter, and you want nothing more than to get in close and smash her cartoon-y face in.
And when she gets in close you get a Bang. and a Bang! and a football and a bomb and good god she doesn't get less obnoxious up close, there's a reason she's designed as Obnoxiousness Incarnate, and it works great
But brass knuckle super armor.
Peacock is western Mech-Hisui
@@kiracomfortinghishomie8351 Right back atcha
The game even somewhat tells you to play campy
Blanka has the best "fireball" game. Because he _is_ the fireball!
Shout of Earth baby. Not a true fireball but it has the reach and gives the best fuzzy feeling for chipping to death.
Confirmed: Captain Falcon is a Blanka clone.
Lmao one must not only think like a fireball but become the fireball xD
Chau Nguyen and then you realize: there is no fire ball...
iamfiefo i think your forgetting about Kano
I added Spanish subtitles since December, please C-AG, enable them!
I want to help some guys in my community who don't speak english.
I'm not into Fighting Games and probably never will but your videos are always interesting. Thank you.
It's never too late to learn but if I had to offer any advice or factors that will sway you it would be the following:
1) Not having muscle memory and execution will frustrate the hell out of you but the satisfaction of succeeding feels especially good.
2) Starting with a new game is both a curse and a boon since you can learn at the same time as someone else but you'll get trounced in no time.
3) You learn to lose a lot and appreciate games in a different way.
Also when you do win after many many losses it is thrilling. I've played around 40 games of SFV at this point and have won 3. Am I good? No. Am I better than I was 5 days ago? Oh yes. That's what is keeping me playing.
aotero u Y tho
Playing fighting games require a special kind of temperament
an ability to munch defeat like a casual snack
That is what I learned, about why I cannot play fighting games at all after 10+ years of trying to get into it
I am just taking every moment and every defeat too seriously, and that made fighting games impossible for me.
I love watching people play but I don't think I will ever get the mental cool to get into the thing.
same
i have never been a fighting guy,i only really like skullgirls,but all the intricacies and the culture behind this genre are mind boggling
It’s a tradition for me to watch all you videos, forget you exist for a few months, find you again, and procédé to rewatch all your videos once again. It’s an infinite cycle.
4:30 Sun Tzu's Art of War. Don't let your opponent know their strengths and weaknesses.
*Technoblade would like to know your location*
@@derushcore9514 you fool, don’t reveal all of your secrets in a TH-cam video, you fool, you moron
-Sun Tzu
2:18 Thought that said "SHIT SUPER COMBO."
i mean compared to the long ass combos we know today, 5 hits is kinda shit
well, technically it is
Favourite projectile character is hol horse from Jjba heritage to the future
Its a fucking godlike move for zoning
No Just No I take a liking to Middler in that game. Cars are fun.
I was not expecting somebody to bring up jojo in the comments
@@apex9580 Mariah best girl.
I wish they had a port of that came for newer gen consoles
Hi Core, I must say I am absolutely loving the quality of your videos. I've appreciated fighting games for a long time (never been proficient at any though!) and the vast amount of factors that you bring to light (such as mind game, theories, game design etc) just show how intricate these games actually are. I hope to see more from you in the future, keep doing what you do! :D
My favourite projectile fighter? Hugo
My favorite Projectile? R. Mika's ass.
ew275x Yeh, you know it bro
Nice Shot Hugo
Hugo is number one.
Nice Shot Hugo
Them: cheap projectile spamming. I, an intellectual: tactical zoning
back in the days of tekken tag and tekken 4 i mastered tactical zoning with lei wulong.
it was so awesome when they just got scared of you.....i even hit someone with an unblockable.....
*me
Favourite projectile character
Sean ft.Basketball
Adds pressure, builds up your stun output when it connects, super stereotypitcal, what's not to love about it ^_^
zackdoom yea throw the basketball at there ass
Zacharis best way to ko someone with Sean.
+Zacharis & Dudley's rose throw for the ladies ԅ(≖‿≖ԅ)
Basketball kills are hilarious
5:50 when Ken floats in the background. This editing is genius.
Wait what
"Spam" meat and "spam" as I use it today are actually related?
Whoa
And great video as always, thanks! I hate projectiles with a passion, so it's valuable info.
Learn something new everyday!
I learned that in school from my history teacher when learning about WW2
it's weird how spam evolved to "spam" lmao
and thats goes to show the genious of monthy phyton.
Marcos Danilo I wasn't aware that they were responsible for that till now.
Fox and Falco in Melee are perfect examples of fireballs in Smash. They can cause you to become frustrated and force you to approach. Falco's lasers stun you, making you act more defensive. Fox's lasers don't cause stun, but rack up damage fast, forcing you to approach and be offensive. I love it how these two moves that are almost the exact same cause you to do completely different things
To answer my own question, Crow from Rising Thunder. RIP.
Vlad and his TK rocket. :'(
Core-A Gaming Did you get to ask S-Kill about his work at Riot when you interviewed him? :D
Core-A Gaming crow was literally the worst thing. but I played talos so I may be biased. lol
Brayden Banks That was a clip from the I Am Street Fighter documentary. I highly recommend it.
3s Remy.
7:18 This is actual next level comedy
My favorite projectile fighters are Gouken and Gardevoir. Gouken is the opposite of Akuma in that he has anti-air fireballs so you can make a game out of how your opponent reacts to normal fireballs. Gardevoir just takes projectiles to a whole new level in Pokken, easily one of the top 5 zoning characters in all of fighting games.
Energy Ball and its followup would legit be a top 5 move in any game that wasn't Pokken
God I miss that game
"Hey you know that Daigo guy?"
"yea, he's super good at not losing."
i just ruined his competitive career :)
Damn, you really just did that.
7:36
"After 20 years, how we just found out a new trick?"
That was just magic.
5:58
Oh mannn, that's from a thread I made on SRK years ago! This is so exciting to me! Almost showing up in a Gerald video. Hahaha.
Man I just discovered your content, I'm not even into fighting games but I can't stop watching your videos. It's a wealth of knowledge as well as witty and funny. Hope you're doing okay.
that HDKN on a spam can is genius.
As bad competitively as he is, I really liked Remy from 3rd Strike. Mixing Sagat's highs and lows with Guile's charge commands and overall playstyle is a fun idea, and I especially like that the EX versions of his projectiles throw two at once that travel in wacky trajectories. If they ever bring him back for another SF game I would love to see the developers tinker around more with him.
Your analysis videos such as this one have gotten me into fighting games. I don't think I would have been able to appreciate these games as much as I do now if it weren't for them.
How the hadouken reinvented 2D fighting: Zoners wanted something to do
Favorite Projectile Character?
Nu-13 from the Blazblue series. Fireballs are her game...or rather, Swords are her game. Lots and lots and lots of swords. It's some pretty great stuff.
Ayyy J Gamer I didn't know you watched this stuff too
Also projectiles from opponents back are really good.
*Ayyy* There's that boi, oh shit what up?!
Course I watch this stuff bro (I just wish he'd bring up Blazblue a bit more but it's cool)
JGamer king Agreed, she is so cool looking
Was about to say the same but another cool aspect is how a lot of her special attacks weave her in and out of attack range.
i love watching core a gaming cuz sometimes he just goes way off topic and you just learn something you didn’t think you would.
I've always found Mario's bouncing fireballs in Smash to be my favorite tool in distraction and chip damage.
I can't count the number of matches where a Mario started with a fireball
@@MorphRed Mario using fireballs when recovering from being sent high, excellent way to force an opponent to make a snap decision about where to go, and Mario almost always can respond to make it back safely, but in Ultimate that's not a new or special thing, almost all characters have some way of making it back relatively safely.
... Almost all. *Cries in Mac*
Belmont, I’m extremely late to the party, but Belmont
i really can't get enough of your videos!
keep it up, man!!!
gcfffggxds
If your opponent is spamming a move, you're spamming a mistake.
I love Makoto from BlazBlue. My favorite thing about her projectiles is that you can form them, but then not throw them. So someone may block and dash, thinking you’ll throw it, but then they dash into one that’s still where you were just standing.
Obviously the best projectile character is Melee Falco.
I feel like ChrisG would pee his pants if he ever discovered that Falco's projectiles land-cancel and move across the stage in no time.
its disgusting what they did to Falco in sm4sh. that laser has more lag than smash attacks.
yeah but you can't kill someone with lasers like you can with hadoukens
Stray Dog if they are off stage and trying to recover they can
Stray Dog Hadoukens can kill, however like said in the video, they are mostly used for spacing and control over the opponent. In that case they are far more dangerous than Hadoukens.
My favourite fireball character will always be Sagat. He's just so fundamentally sound. Low and high mixup, good anti-air game to beat late jump ins, good normals,decent damage, the whole shebang. It feels satisfying to get a win because you don't feel like you just cheesed your opponent, even if they're salty you threw so many fireballs :P
Just wanna say that as a very casual fighting game fan, you produce the most interesting content BY FAR! I m glad I found you! Keep up the great work!
"Analysis: How the Hadouken Reinvented 2D Fighting"
Sagat: *am i a joke to you?*
well... in earlier release of Street Fighter arcade, you can't play as Sagat.
*laughs in Sonic boom*
*laughs in IaMP*
*laughs in soku*
@@themilkomedanodyssey6053 ahh, a fellow soku player, (i main youmu and utsuho, what's your main)
both of them were groundbreaking imo
IaMP invented the conecpt of grazing and replaced footsies with projectiles
soku (and SWR) added to this concept by adding flight and the deck system (which is one of the things i miss in the floaters)
Your videos continue to impress. Not just as an analysis of fighting games, but of the underlying dynamics that all games adhere to.
You are doing gods work! If I buy sfv, it's because of this video.
I don't even play fighting games but have watched all of your videos because they're so thorough and well put together.
"If someone says I'm good at something, I deny it and try to do other things"
Me: Wow, you're really good at winning
Your videos are combination of great research and execution. They are high level production quality.
7:17 I see what you did there lol #salty
JFn Cho ii
Where's the chlorine?
Peacock from Skullgirls - her insane arsenal of projectiles and loony toons aesthetic make for a hilariously frustrating match.
"The recovery is usually as long as the jump-in"
That is unless you play Guile
Compensation for having to charge
@@MansMan42069 personally I think charge > command,I just feel like charging is way easier
@@idk72. Not that it's easier, but because you need to keep it in mind.
@@MansMan42069 oh yeah, that definitely is a disadvantage when playing chargers, but once you get used to it, you even start to do it for instinct, sometimes I start the rounds charging my specials with gill...
remember guys, when we do it, it's spamming
when the pros do it, it's zoning lol
There's a difference between Zoning and Spamming. Spamming is just literally throwing out the same move without really thinking about it, whereas zoning is using fireballs for keepaway and with strategy.
Dr. Earthworm Robotnik, thing is both absolutely incinerate scrubs, one just does it faster with less brain effort required
@@kingkrispy5289 Spamming jab
MorphRed me and the boys boutta walk at someone on their wake up then block their DP
Both are a pain to deal with
Meanwhile in Street Fighter 3 Third Strike:
**parry the projectile**
RIP Cammy in the bottom screen 2017 2:49 ~ 2:51
no more alpha Cammy, gone, reduced to ashes
I think fox has an interesting projectile.
Who knew that a laser that does no stun and 3% on hit would be so effective?
What I like about you my friend, is that you manage to be hilarious, and demure at the same time. The various inserted animations I have very much enjoyed. An unexpected pleasure to be entertained so thoroughly with information and humor. I finally understood what the thumbnail to this video was representing after completing it. I must say, well done, well done. HDKN = SPAM by the way the last time I touched a joystick to a fighting game was back when streetfighter with Blanca was in the arcade. I just find this whole evolution of competitive fighting game play to be fascinating enough to want to try and understand it. This channel of yours has been a boon.
1:46 "Calculations and reads"
**Proceeds to show ChrisG's soulfist spam clip**
"Sure dood"
i actually dont know why i binge watch your videos, i dont even listen to you man but its addicting in some strange sense
One of your best and the most thought-provoking video ever.
Been waiting for your next video over a month ago but it was worth it 👊😉.
Keep up the good work man and you deserved more subs IMO.
Thanks for waiting, I know they take awhile.
In the ssb series, if you use the same move too much, it does less damage
Can't believe a fucking Family Guy clip taught me about spacing
A clip about a kick mid boxing match taught me about frame data, and it was from this same channel
Poongko's dance at 2:00 are top tier lol
nice stick bruv
Just not-so-subtle bragging lol.
I dont play much fighting games and I always love watching videos like this
Can you do a video about the trend of trying to make fighting games more "accessible?"
I have been thinking about this a lot recently, especially with Fantasy Strike coming out.
Core-A Gaming I hope you do one, no rush. There's so much to say on the subject.
Just an opinion but I think it is a good think if they make the game more accessible at first then slowly make it more complex. That way developers can both increase the number of customers and the size of the community in long run.
It's tough to talk about fantasy strike without talking about sirlin's work as a whole. It's tough to say FS in particular is part of a trend when Sirlin has been doing this forevvvvver. I think Rising Thunder, even if it's dead, would fit that subject better.
I hope that doesn't sound like a endorsement of FS, for the record. I run very hot and cold with his various projects.
I agree, do this.
so glad I stumbled across this channel. This is some of the most interesting content I've found in awhile. Happy new sub.
I watch for you for your analysis, I love you for your analysis. Give me more analysis
I play Akuma because what's better than a character with a fireball? A fireball character with more fireballs.
great video! it makes me stoked for the new Akuma the cowardly lion... he's gonna be my mane.
Yo, these videos are some incredible insight. As an aspiring game dev and someone who likes but sucks at these games, I'm really enjoying your content and learning a lot. Have a sub.
2:25
it still baffles me how a family guy gag explains spacing so well
I come back to this video just to watch that clip
Thumbnail: *PUT ME ON A SHIRT*
Worst projectile character?
PK FIRE 🔥PK FIRE 🔥PK FIRE🔥
If your ptsd just got triggered, you know who I’m talking about.
Like it isn't recognizable...
Fighting Ness is the one time where I condone child abuse!
lol remember when sdi existed
You people are bein babies... either that or Ridley (Whom I main) is really good at countering Ness... I’ll choose the former.
or scorpion from mortal kombat 9
I really love how you do your research
Morrigan from UMvC3 Kappa
Misstah J SO-SO! SO-SO! SO-SO!
wtf so annoying
Fuck Morrigan! I HATE THAT BITCH! OMG so many bad memories in Capcom vs SNK 2. LOL
There isn't a single video here that truly emphasizes what I am about to say, so I randomly picked this one: I am an indie game dev. I make shooter games, not fighter games. That said, I have always felt that the balance and mechanics of a fighter teach a TREMENDOUS AMOUNT about game balance in general. As such, I not only enjoy your videos, but seriously believe they should be taught to ANYONE entering the game development scene. Your videos are honestly some of the best at teaching the right mindset for game development, even if you are only trying to break it down for players and not devs.
7:30 I discovered something similar with Guy back in Super Street Fighter 4 where I used a crouching medium kick and his animation makes him dodge fireballs too.
Ok thanks. I couldn’t see what they were amazed by
5 years later and this video is still good
Strange Sunset nice.
2:25 LOLOLOLOL
Me looking at the preview:
"It looks like a can of spam... Oh right."
Fantastic video, as per usual. I've never been a huge SF guys, but your analysis makes me appreciate it more and more every time. As for projectile characters -- Samus in SSB4. I feel like her projectile game in Melee was greatly underemphasised, and that it really started coming together in 4 (even if she IS kind of a shitty character).
not to be that guy, but samus' projectiles are waaaaayyyyy waaayy more powerful in melee. Not only do her super missiles kill, but with use of missile canceling she can fire twice as many at her opponent.
Yeah, this was strongly focused on SF, but I'll be mixing it up a lot in the coming videos.
smash and melee are not fighting games tbqh
toromoreno Soup isn't a type of food tbh
correct ReviewRapeUSA
Favorite projectile character? Probably Spinal from Killer Instinct. They're skulls that drain/stop meters. SKULLS!
Arthur from UMVC3 helped me learn and practice executing Hado's consistently, so I have some memories with him
ok full screen haduken canceldash forward shoryuken. there now you can hit those jumpers. bonus if you launch him bacwards into your fireball
CPU Ryu says this with his gameplay
"See how i revolutionized Fighting games with this simple move? Now Taste the Revolution"
2:11 I need this clip of Daigo in a lab coat for research reasons
where can i get it
/watch?v=q9GdfG1kd_0 daigo teaching kuroda the secrets of the fireball
Samir Velshi
Thank you. You are a scholar and a gentleman.
why is it so fitting that the person talking like le ebin redditor is racist
Loved the subtle editing in 2:53
Best projectile character? Morrigan hands down. Just soul fist, soul fist, soul fist and soul fist.
Not in her debut though.
I still don't understand why Morrigan does decent damage on block with that.
Maybe it was an oversight that would have been fixed if Capcom kept up with the updates and patches. Stuck now.
Toomnyusernae
If memory serves, there's a rebalanced version of USF4 you can play on PC (probably only with other people using the mod, I imagine) so maybe there's hope we can get something like that for UMvC3?
Sometimes those little quirks are better left in than get changed. I doubt Capcom and Marvel would churn out an update for the game. It's crazy enough that they've decided to do a re-release on PS4. Hopefully they'll allow for MvC2 and that Marvel Origins to return to the Psn.
Your videos are so cool and informing and funny , keep up the good work . 💓
My one true projectile love is the girl from TvC that had the giant laser, bullets, and grenade. I think her name was Saku and she was the only character to have a laser in that game. Oh the spam!
Jordan H *Saki
But I agree. I never played TvC, but I'd main her.
Jordan H She felt busted alright. Mina from Samurai Showdown 5 also felt busted.
Jordan H She felt busted alright. Mina from Samurai Showdown 5 also felt busted.
Your content is amazing buddy!
Keep the good job!
Hey Gerald, can you do a video comparing SF vs. Tekken? A few people I know don't Like SF because of the spamming you mentioned in this video so they switch to Tekken which they feel is a better game and some people don't like tekken because it's hard and stick to simpler 2d fighters. I like your channel, keep up with the great videos!
Kuro Shinko I think you got that last bit mixed up
My favorite projectile character is probably venom in xrd or nu 13 in most games she shows up in. Venom has the most interesting case of setup and manipulation of his projectiles I've ever seen, allowing a complex mix of aggression and zoning while nu completely shifts how your average character is since she is a zoner that actually combos and mixes from Fullscreen, but still has reasons to advance occasionally
Old Sagat. Cause I'm an asshole.
Alpha 1 Sagat's Tiger Uppercut is boss
Every one of your videos is fire! Keep up the great work!
4:30 but what if someone says that avoiding doing what someone said is a strength of Diago's?
I don't even play fighting game like this but your video is tons of fun to watch.
hey maybe you talk about this in another video, and feel free to say it is a lame semantic argument...the beginning is anyway, but I would argue that the fireball didn't "re-invent" anything, before Street Fighter 2, there were no other "true" fighting gmes. It is the defacto fighting game. It is the Doom, or Tetris, or Mario Bros of it's genre. That being said, I think the actual invention or "reinvention" of fighting games is based on the combo. While SFI and MK1 & 2 had many other problems they didn't have proper combos and they DID have fireballs, and non of those games truly shook the gaming world, at least from a design perspective. Tekken didn't even have fireballs (does anyone talk about Battle Arena Toshinden as a serious fighting game now?...the one with projectiles). It was the inclusion of combos (and by proxy the relationship between startup/recovery) that made Street Fighter 2 Street Fighter 2, so much so that it is the language that you use to talk about fireballs in this video.
What fireballs actually did was create a character archetype, or spectrum thereof, that allowed the game to not just have characters with aesthetic differences or gimmicks or sexist/maaaaaaaaaybe racist qualites (ie fat/thin, man/woman, brown/white, karate guy/wrestler guy...etc), but to pick a mode of battle that has given the game longevity. This was the problem with a lot of the shotoclones that no one really talks about today (besides saturation of the market), they didn't get this.
I don't know man but as someone who's learning, I learn a lot from this video I don't know if you already get it, but spacing, full screen utilization, baiting someone to evade your fireball and then hit them in midair, pushback, fake hadouken motion, the whole concept of risk and reward it all made sense to me, it this is not a 're'invention, it's still an invention nonetheless, and an important one at that.
Neet yeah the video totally makes sense and is well made. Just trying to make the point that SF2's contribution to fighting games is bigger than spacing and the fireball. It is my favorite game of all time TBH. The Hadouken is important though, I said why in my last comment.
I wish he talked more about spam and the idea of "cheapness" and the proliferation of meters in fighting games. I think saying something is spammy is such a weak argument, I think a lot of times it is admitting you are bad. You think that they would have made a game where you can do one move all the time and win? What do you think the game designers and testers are doing when the game is getting made?
I'm gonna disagree with you, but based solely on the fact that street fighter 1 is what introduced fireballs, not SF2. And while yes, SF2 brought a whole new level of polish and finesse to the genre, it would never have existed without SF1. SF1 introduced SO MUCH of what makes SF2 such a great game. 2 just polished it up, brought it to new levels.
its not sexist or racist for a character to be different aesthetically, or in gameplay. its racist if its being racist. not if it shows a big buff black guy, or a small asian girl.
I like how unique spacie lasers are in Melee. Both Fox and Falco have projectiles which are much, much faster than a standard fireball, and they both have unique effects.
Give Gief a fireball
Give Ken a command grab :p
just for a laugh I would like to see how ken with a command grab would turn out xD
check out Sol Badguy in Guilty Gear ;]
Give Gief a gun
Banishing Flat/Green Hand has been able to outright reflect fireballs once and once only. Guess where.
King from the AOF and KOF series. Has the option of a double fireball, plenty of anti air to punish jumps, and has an attack for almost every range.