How ‘Star Trek: Discovery’ uses virtual production | Spotlight | Unreal Engine
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- Learn how VFX house Pixomondo (PXO) took Unreal Engine’s virtual production tools and a massive AR wall and created unique environments for the latest season of Star Trek: Discovery. The holodeck is here!
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This looks like the foundations of holodecks being created, Awesome!
True. A big room with some AR glasses would make for some cool laser tag games.
Its a fitting franchise to push that technology forward then! (Although I'll be a happy man if we never see a holodeck episode again. Those things where generall insufferable)
So... Star Trek writers invented the holodeck and now Star Trek is actually being made on the closest thing we have to a holodeck! Awesome.
Wow this is a huge LED volume I wonder if they went bigger than Stagecraft
If this Film Studio need some Floor Panels, too. They could use the Glass Plates from Glass Bridges in China and such, use them to protect the Display under their Feet. They are sturdy enough to withstand some scratches and weight.
My GPU melted just by looking at the footage of 2750 LED panels. crazy
So astounding, thanks for sharing!
ILM/The Mandalorian invented the tech
The production quality of this show is some of the best out there
All that effort and talent, wasted on Discovery...
That’s the first thing I was thinking and money waisted. Spend that budget on Picard not Discovery what a bad show.
I hate that I have to agree. All that sci-fi potentials wasted on childish drama.
WOW...............love these BTS videos! That's how the magic is created!
I'd like to see an animated Trek series done un UE5 using metahuman characters. If people accept Lower Decks and Prodigy. They'll accept an entirely UE5-driven show. And there's something to be said about all elements existing in virtual space. No real limit on how many sets can be built, how many extras need to be in a scene, no need to get permission to film on location. and no worries about storing everything when production is done. For the first time, episodes of a Star Trek series could literally take place all over the Federation, not just on one ship or starbase.
I'd like to see a show that follows a close-knit group of Starfleet Academy graduates throughout their careers on diverse assignments, starting as ensigns. You don't make them the center of attention. the assignment and events that it involves is the centerpoint of the story. They are a member of the team/crew, but not necessarily the heroes.
Make this thing web-based with its own playlist filter and one could watch the series as a whole, bouncing from element to element just like in a production where multiple character arcs are going on, or choose to follow just one assignment and it would play like its own series unto itself.
Lower Decks in UE5 would be awesome!
INCREDIBLE !!!!
Impressive!
Most impressive...Obi-wan has taught you well...wait a minute, I'm in the wrong meme!
Too bad they can’t use Unreal engine to undo the harm Discovery has done to the franchise
Haha exactly. Cheers.
The mandolorian used the same thing and is wayyyy better
Lol, get over it. It's just a TV show. It'll end soon enough.
True dumbster fire.. Looks like technology doesn't equal brains
and now we got a 3. one Halo -.-
So sick!
Well that wasn't very informative.
Basically a commercial for a Star Trek that nobody watches.
I would like to know how the hell do they drive 2750 Panels... Has to be a hell of a GPU ;-)
Servers...
if only the writers were as good as the VFX...
This is what happens when they create quantity over quality and fans are fine with it.
BEAST SYSTEM
When will they sell for a house
Moments like this me seriously wonder why there a serious lack of AAA Star Trek games running under UE5. Would love a new Star Trek Armada or maybe a new Elite Force or heck maybe even a new Mass Effect style Trek game.
Nice 👍
WOW!!!
People are starting to learn lessons from how the Mandalorian series is made. :-)
Also used in a few Marvel shows, and Thor: Love and thunder (although ILM stopped using UE and now use a custom system).
Now spend some of that money on real writers
all that technology and effort to make a garbage tv show.
Exactly. I feel bad for all the artists involved.
Star Trek Discovery is maybe one of the worst series ever in History but the visuals and sound design is beautiiful
Cool technology, too bad Discovery s*cks
It's not a real holodeck.
the only good thing about that mess of a series
Nothing can help that show, it's a hot pile of burning garbage.
Technology wise STD was good, but story wise utterly garbage!
But is all the crying virtual, lol?? All that tech and they still can't save the dumpster fire that is Star Trek Diversity, lol
The production values of ST:D have been top notch, among the very best television has ever offered. Too bad the show running and writing make it so unwatchablely bad.
Such a fantastic technology that has been used brilliantly for The Mandalorian / STD. It's a shame that the show's writing brings down this excellent production quality.
i still think its hilarious that in season 2, someone designed the set of that room that the torpedo hit. someone spent hours of their life making that control panel with the handle. someone made the door with the glass screen on it. someone made all that. for them to film a scene were a character sacrifices themselves to pull a handle that literally half a foot on the other side of the "blast door", that they could have literally stood on the other side of the door, leant in, pulled the handle and leant back out of the room. instead the torpedo blows up a few meters away from this windowed blast door and even though it makes a giant hole in the ship pike is able to just stand there and stare at the explosion. For some reason as well the only doorway to that room on the ship is a turbolift too.. Its just 100% nonsense. all that time and effort to make the set and thats the garbage they shot in it, and then likely burnt the set a week later.
@@ge2719 They should just make all the ship hulls out of the material they use for the blast doors. It's an interesting thought though -- every time there's a big battle somewhere, all that should be left of the ships would be a bunch of blast doors floating in space.
and now Halo has the same story level -.-
@@ge2719 This is why I don't want a job in the industry. An individuals hard work is not recognized or properly compensated. No way in hell I'd be caught alive producing content for Disney these days. I made the right choice to remain independent.
I hope you realise this was first done by Disney on the Mandalorian.
old news!
@@supersupersocco yeah, exactly.
Lol - no.