It's actually very wack. With gholdengo existing setups are possible where it is 100% mathematically impossible for you to remove or prevent hazards outside of critting a decently strong scarf volt switch on the samurott then switching to a rocky helmet user
Don’t forget that hazard removal in gen 9 is almost entirely unavailable, due to a bunch of mons losing access to defog and Gholdengo being immune to both spin moves and defog itself.
I only just now noticed that you use different arenas for Ubers and non Ubers metagames in Battle Revolution in Gen 4. That's actually such a good way to visually convey the information and it's been working on me subliminally for years
@@zdelrod829 Seeing them go from the Stadium style games into actual standard gameplay for Black/White just makes me sad that we haven't had a Stadium style game in 5 generations...
@@Zyartif only Battle Revolutions hadn’t been a flop compared to its predecessors, Genius Sorority might still be in charge of giving us copious amounts of Pokémon Battle personality
@pokeperson1000 Battle Revolution actually sold pretty well, selling 1.2 million copies. And it was used in the 2006 Nintendo World Tour. Hell, it was revealed to be able to connect to the DS, which is a rare wii and ds function usage to begin with.
I love how Spikes, Sticky Web, and Toxic Spikes work. Toxic/Spikes can make a big different, but you have to spend 2/3 turns to fully set up. Compared to Stealth Rocks potentially doing a half of a Pokemon's health on switch from a single turn of set up. Stealth Rocks are an interesting idea, but there really should have been a turn-free way to clear Stealth Rocks. Like Poison absorbing toxic spikes. It would give Rock a bit of a buff if it could break/absorb Stealth Rock freely. Or even them breaking after dealing a specific amount/percentage of damage.
For some reason, I think of that clip from Tom and jerry where Jerry lays all those spikes on the ground for Tom to step on, with the cat crying out in pain and anguish at the hazards. Feels like a good analogy for spikes as a whole.
Yeah, and you DIDN’T press Protect? **cuts to Peter silently contemplating which move to pick out of Protect, Toxic, Soft-Boiled, and Seismic Toss** ***PICKS SEISMIC TOSS AND GIGGLES***
pysical non fire non flying be gone... The most overcentrelizing move ever, the users will get banned or the move will be or every team will have at least one of them (best user like more then 60% usage) and effected physical pokemon would just be nearly completly unviable or at least one tier lower. Even if they work like toxic spikes, it wouldnt matter
it doesn't really matter because toxic spikes are also a thing and you can only get 1 status move. It would permanently reduce the attack stat of an entire team by half though which is kinda broken. @@miikaroos3809
Glass Trap - Dark type, lowers defense upon entry Stun Wires - Electric type, paralyzes on entry Weird Bubble - Psychic, confuses on entry Malicious Wish - Fairy, blocks all forms of healing on entry (including Leftovers, held berry, healing effect of draining moves, Aqua Ring, Wish, etc)
@@dvillines26 all of these would more more op then everything we have rn... except maybe weird bubble, thats just really anoying and non-skill-based... and coulld be op as well
@@morningcolossusHowever, gen 9 is being talked about in this and other videos. Kevin doesnt play gen 9 but he reads resources and cooperates with active players such as Pokeaim all the time. If tgey are mentioning gen 9 in this video, then Dhengo spikestack and H-Samuroth shouldve had been mentioned and how they shape the entire meta around them (or rather used to dominate and get still a lot of usage)
@@morningcolossus I am relaxed, I dont think what made you think so but sure. I also was referring to the same thing. I am aware that you didnt say that they shouldnt. Theres a lot of interpretation of your part right here
Spikes is stealth rock but actually well designed in all aspects (i really hate the rock type damage interaction being the difference between 3% damage and 50%, that is unbelievably terrible game design)
My issue with Stealth Rock isn’t simply that it is super effective against Flying types. It’s that it’s also super effective against other Pokémon weak to Rock, which was entirely unnecessary, especially since it stacks with weakness.
I love how crazy singles battles are with Pokémon. I used to play only VGC format and the differences in viable Pokémon and strategies between the two are wild.
I always liked Spikes, mostly because I dislike how they balanced Stealth Rock since it seems to overreach. Spikes has that balance of having a bit more of a selection of Pokemon whose innate traits might let them be unaffected by Spikes. I also just kinda liked that consistency of damage on what it does affect. Just feels like they hit a sweet spot right from the start.
The more I watch these videos the more I hear BKC’s voice in them. The hatred towards gen 5 and the lack of info on the newer gens makes it very clear who the writer is
I just play randoms, but this made me realize some things i just picked up over time. You get your team, you check out the builds, and then you look for trap setters and figure out how to get them on the field safely- if the opponent gets traps and you don't, hope for Boots (Defog is almost useless when it shows up, Spin is better but is usually predictable). The meta is dense, thanks for the video!
Weird that Battle Revolution is the only game where entry hazards are always visible on the field. It's good to not have to remember that, hence why it's the same way in Showdown.
I have always viewed hazards similarly to boosting moves. If a DD adds 12.5% of a hp bar worth of damage and so does spikes, they both contribute to the same goal of a offense/HO style. You can now KO something that would have survived at 12% or less, meaning your outspeeding OHKOs are that much more likely. Spikes just also has the benefit of being usable on otherwise fairly defensive mons, meaning that otherwise teams that would have had to be fully offensively dedicated can afford to run a spiker as a defensive mon
I always thought Spikes was kind of pointless due to it needing three turns to get the best hazard damage output compared to Stealth Rock, thanks for showing its surprisingly good. Can't wait to see Toxic Spikes. Though I kinda wish it did do super effective damage like SR. Fire, Electric, Rock, Poison, and Steel have become more prevalent as of late.
I like spikes but as someone who has gotten into more comp pkmn around gen six, I see myself as more of a stealth rocks enjoyer just for how nutty that move can be. This vid makes me appreciate spikes more. I would appreciate if more discussion was had around the newer generations. I love all of FSG videos, you guys are awesome, but I really want to get an in depth analysis for gens 6-9, especially nine, as there is for the earlier generations :-)
It's funny that there were whispers here and there of possibly banning Heavy Duty Boots since Gen 8, but nothing has ever come of it. Probably because entry hazards would flourish too hard otherwise, especially in Gen 9 where so many got entry hazards.
I want them to introduce a new entry move • One that burns grounded but is removed by Fire types • One that sets up on your own side of the field that heals you • One that lowers all of the opponents PP by 1 on entry etc. There's a lot of potential with this mechanic.
After all these years, I still feel like there has to be a better way to check switching than entry hazards. Danged if I know what it is, though. PoGo-style cooldowns punish the first swap, and limited switches could slow down games.
I wonder what would happen to the usefulness of Spikes and Stealth Rock if they _weren't_ permanent until removed, but lasted 5 to 8 turns, similar to weather and terrains?
It's also worth pointing out that in Ubers people would run things like Latis, Origin Giratina, and Rayquaza since the vast majority of Ubers get hit by spikes and the % damage was incredibly valuable against the generally large hp pools
Kinda makes you wonder about how those would affect Gen 8 (& also Gen 7) tradeback metagaming that happens to be enabled by Pokémon Home considering the previously inaccessible support options being made available from Gen 9
Game Freak did NOT remove any of the entry hazard moves because they had a "good impact" on the competitive metagame. They also added Heavy-Duty Boots though to give it another check
I just wanna know why pokemon using roost dont take spikes damage if theyre on the field. "The user LANDS and rests its body" so why isnt it getting hurt? It loses its flying type for the turn for gods sake!
X/Y was my introduction to PvP, thanks to being able to just casually hop in a match with randos online instead of needing to go to organized events in person. That's when I learned the true horror of entry hazards. Web to slow ya down, toxic spikes to wear ya down, stealth rock to ruin your hp, and regular spikes to chip in their annoyance too. Got to the point where every time I switched in a pokemon, there were upwards of four extra text boxes and animations that played. I still won a decent chunk of matches just by using unga bunga bonk strats, but every single game was annoying, dragged out, and most of all NOT FUN. My first day of competitive pokemon was also my last because boy howdy was it a slog.
I wish Stealth Rocks had typeless damage like Spikes. I get why they don't, but I just find spikes to be a much healthier mechanic and it is at least partially due to the typeless damage.
Maybe a hot take but I really think that entry hazards should hit pokemon getting affected by moves that ground them, like Roost, gravity, smack down etc etc. It makes sense
This thumbnail art made me realize that Blissey (and a lot of other Pokemon) doesn't actually have knees
Knees are overrated anyway
She barely even has legs
Everyone got kirby syndrome
@@quijassajiuq900Run fast af in SV overworld though lmao
They hurt when you get old, so better have none at all.
Making Ceaseless Edge set up spikes was the perfect way to buff Samurott
It would be even quite good without that move IMO. STAB Knock Off and Sucker Punch are great tools.
Definitely made Hamurrot useful. Now give the og Unovarott a sig move that blasts away hazards.
It's actually very wack. With gholdengo existing setups are possible where it is 100% mathematically impossible for you to remove or prevent hazards outside of critting a decently strong scarf volt switch on the samurott then switching to a rocky helmet user
@@enoyna1001good sure, but no OU viable. Especially since neither gets the boost from Sharpness
@@enoyna1001I guess there can be wrong opinions
Moral: Wear Shoes
“Heavy Boots” equipped
*Wear timbs
@@Hello_World_not_taken ferrothorn: *haha knock off go brrrr*
I feel like gholdengo deserves a mention in the gen 9 section, simply due to how it facilitates spike stacking
He didn’t even mention the new Pokémon that can attack and set up spikes at the same time
I feel Gholdengo represents more the old spin blocker strategy, as his typing + ability brought it back from the dead aggresively.
Yeah he kindof brushed over the later gens. There's a lot to mention for gen 7/8/9 but those segments combined were shorter than gen 3
Bkc doesn't play modern gens soooo
@@yungmuney5903 the more I watch these videos the more I hear his voice in them. Just look at the gen 5 section
Don’t forget that hazard removal in gen 9 is almost entirely unavailable, due to a bunch of mons losing access to defog and Gholdengo being immune to both spin moves and defog itself.
"Only defog could block taunt, but it's not like you could switch in a taunt pkmn and prevent defog"
Gholdengo: "IT'S TIIIIME!"
I only just now noticed that you use different arenas for Ubers and non Ubers metagames in Battle Revolution in Gen 4. That's actually such a good way to visually convey the information and it's been working on me subliminally for years
iirc the one in Ubers that is used is the Gateway Colosseum, and I know for a fact that the one in non-ubers is Main Street Colosseum.
@@zdelrod829 Seeing them go from the Stadium style games into actual standard gameplay for Black/White just makes me sad that we haven't had a Stadium style game in 5 generations...
@@Zyartif only Battle Revolutions hadn’t been a flop compared to its predecessors, Genius Sorority might still be in charge of giving us copious amounts of Pokémon Battle personality
@pokeperson1000 Battle Revolution actually sold pretty well, selling 1.2 million copies. And it was used in the 2006 Nintendo World Tour. Hell, it was revealed to be able to connect to the DS, which is a rare wii and ds function usage to begin with.
@@Zyartjust imagine if Gens 8 and 9 had been open world, stadium/colosseum style games...
What surprises me is how he talked about spikes in gen 9 without mentioning gholdengo
Or samurott-edge
I love how Spikes, Sticky Web, and Toxic Spikes work. Toxic/Spikes can make a big different, but you have to spend 2/3 turns to fully set up. Compared to Stealth Rocks potentially doing a half of a Pokemon's health on switch from a single turn of set up.
Stealth Rocks are an interesting idea, but there really should have been a turn-free way to clear Stealth Rocks.
Like Poison absorbing toxic spikes. It would give Rock a bit of a buff if it could break/absorb Stealth Rock freely. Or even them breaking after dealing a specific amount/percentage of damage.
I can see that Stealth rocks was mainly used because of Talonflame, since he abuse a lot of Brave Bird, it was practical to set that up
For some reason, I think of that clip from Tom and jerry where Jerry lays all those spikes on the ground for Tom to step on, with the cat crying out in pain and anguish at the hazards.
Feels like a good analogy for spikes as a whole.
Then Gen 9 came in and gave Spikes to almost every Ground-type lol
They also gave Hydreigon stealth rock
And introduced the ultimate counter to hazard removal
@@rjante2236Gholdengo, right?
@@jaas0225 That's right
And Samurott, kinda
That's outrageous, Peter.
No it isn't. *Remember the time I had to block Kyogre's Water Spout?*
Underrated lmfao
You did not just identify Peter as a woman!!!🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
I like your philosophy bub.👊🏽
Yeah, and you DIDN’T press Protect?
**cuts to Peter silently contemplating which move to pick out of Protect, Toxic, Soft-Boiled, and Seismic Toss**
***PICKS SEISMIC TOSS AND GIGGLES***
@@lordhighkage7105 I hate the fact that my mind immediately read that as Brian.
Gen 10 introduce Lava Spikes makes it burns🔥
I hope not. Sticky Web is already too much...
pysical non fire non flying be gone... The most overcentrelizing move ever, the users will get banned or the move will be or every team will have at least one of them (best user like more then 60% usage) and effected physical pokemon would just be nearly completly unviable or at least one tier lower. Even if they work like toxic spikes, it wouldnt matter
it doesn't really matter because toxic spikes are also a thing and you can only get 1 status move. It would permanently reduce the attack stat of an entire team by half though which is kinda broken. @@miikaroos3809
Glass Trap - Dark type, lowers defense upon entry
Stun Wires - Electric type, paralyzes on entry
Weird Bubble - Psychic, confuses on entry
Malicious Wish - Fairy, blocks all forms of healing on entry (including Leftovers, held berry, healing effect of draining moves, Aqua Ring, Wish, etc)
@@dvillines26 all of these would more more op then everything we have rn... except maybe weird bubble, thats just really anoying and non-skill-based... and coulld be op as well
That thumbnail...
"Hey Lois, remember that time I tried to get into Pokemon battling?"
Spikes is like stealth rocks if it was cool and interesting and wasn’t on every single damn Pokémon
*Cries in Slaking*
and balanced
Spikes is so good they made Spike 2!!! (Toxic Spikes)
Spikes 2: Toxic Boogaloo
Remember Toxic? Well it’s back! In Spike form.
And Spike 3
@@furiouscorgi6614 Spike 3: Stealth Rockening
Sticky Web: A Spikes™ Story
Thumbnail game going absolutely insane 💯
And on top of Gen 9 giving Spikes to every Ground Type, they also gave us Gholdengo, the best counter to hazard removal this game has ever seen
Omg that Family Guy reference is beautiful
You know what move changed the metagame for decades till now?
Protect
In Doubles.
@@yourdaganA competitive metagame is a competitive metagame 🤷
and in gen 3 OU
what do you mean changed? It was always there...
@@ShinyTillDawnwith TSS being the core of the game it makes it so useful. Protect in gen 3 is one of my favorite parts of that meta
No mention of Ceaseless Edge making it easier to set Spikes up, or Gholdengo making it near impossible to remove them?
BKC doesn’t play much Gen 9 unfortunately
@@morningcolossusHowever, gen 9 is being talked about in this and other videos. Kevin doesnt play gen 9 but he reads resources and cooperates with active players such as Pokeaim all the time. If tgey are mentioning gen 9 in this video, then Dhengo spikestack and H-Samuroth shouldve had been mentioned and how they shape the entire meta around them (or rather used to dominate and get still a lot of usage)
@@Cobalt957 never said they shouldn’t have mentioned it. i explained why it probably wasn’t mentioned. relax
@@morningcolossus I am relaxed, I dont think what made you think so but sure.
I also was referring to the same thing. I am aware that you didnt say that they shouldnt. Theres a lot of interpretation of your part right here
I remember when I first encountered Spikes at the GSC Elite Four with Koga’s Forretress. I thought it was weird but interesting
Fantastic family guy reference.
the thumbnail is so top tier, absolutely amazing
lol omg but the title change tho. What was wrong with How GOOD were Spikes ACTUALLY? 😭😭😭
1:20
Fun fact: Stealth rocks also dont care if you quadruple resist ground.
Spikes is stealth rock but actually well designed in all aspects (i really hate the rock type damage interaction being the difference between 3% damage and 50%, that is unbelievably terrible game design)
My issue with Stealth Rock isn’t simply that it is super effective against Flying types. It’s that it’s also super effective against other Pokémon weak to Rock, which was entirely unnecessary, especially since it stacks with weakness.
The thumbnail art sold me on this video, and am glad I watched it
it made roselia viable in gen 3 OU as well :)
did i MENTION omastar??? goated.
Switching and how bug it affects a battle is the reason that shadow tag mons and arena trap are banned, and why chandelure never ended up getting it
The thumbnail image was so adorable lol
I love how crazy singles battles are with Pokémon. I used to play only VGC format and the differences in viable Pokémon and strategies between the two are wild.
I'd always misremembered spikes as being a steel move, it just makes more sense than ground
There was no mention of G-Max Copperajah's signature move. I know why, but... lol
In Gen 9 Ghold and H-Samurott had to be at least mentioned
That thumbnail artist deserves a massive raise
I always liked Spikes, mostly because I dislike how they balanced Stealth Rock since it seems to overreach. Spikes has that balance of having a bit more of a selection of Pokemon whose innate traits might let them be unaffected by Spikes. I also just kinda liked that consistency of damage on what it does affect. Just feels like they hit a sweet spot right from the start.
I think an ability that taunted or did a taunt effect on switch in would be kind of cool as another counter to hazards besides spins/absorbs
Good thing I've got my heavy duty boots! I'm in Chicago and we've got ice-type rocks here.
bro you might wanna equip some body armor while you're at it...
Peter "Blissey" Griffin on the thumbnail looks cursed ngl.
Surprised they didn't cover Gholdengo
Best thumbnail this channel has ever seen
The more I watch these videos the more I hear BKC’s voice in them. The hatred towards gen 5 and the lack of info on the newer gens makes it very clear who the writer is
Blissey i choose you!
Blissey *Hazards pain*
Blissey: FFFFFFFF, AUGH, FFF, AUGH
Best Thumbnail ever! XD
Spikes are better, more balanced Stealth Rock
I just play randoms, but this made me realize some things i just picked up over time. You get your team, you check out the builds, and then you look for trap setters and figure out how to get them on the field safely- if the opponent gets traps and you don't, hope for Boots (Defog is almost useless when it shows up, Spin is better but is usually predictable).
The meta is dense, thanks for the video!
Weird that Battle Revolution is the only game where entry hazards are always visible on the field. It's good to not have to remember that, hence why it's the same way in Showdown.
The thumbnail is amazing
Thumbnail had me feeling bad for Blissey until I realized it was a Family Guy reference
Man, why you didn’t talk about H Samurot?
This person Videos are always caliming and help me focus when doing my job at retail
Even just the thought of ground type spikes makes me shudder. That with stealth rocks would just remove fire types from the game
Qwilfidh had spikes too
I have always viewed hazards similarly to boosting moves. If a DD adds 12.5% of a hp bar worth of damage and so does spikes, they both contribute to the same goal of a offense/HO style. You can now KO something that would have survived at 12% or less, meaning your outspeeding OHKOs are that much more likely. Spikes just also has the benefit of being usable on otherwise fairly defensive mons, meaning that otherwise teams that would have had to be fully offensively dedicated can afford to run a spiker as a defensive mon
Just got done watching a Haydunn video and can confirm, spikes are popular today
Please do a theorem going over priority moves and their impact in battle. (Scizor theorem)
Dragonite would be more apt
@@MiffedKitten I feel like I could be either
Well congratulations 🥺
I always thought Spikes was kind of pointless due to it needing three turns to get the best hazard damage output compared to Stealth Rock, thanks for showing its surprisingly good. Can't wait to see Toxic Spikes.
Though I kinda wish it did do super effective damage like SR. Fire, Electric, Rock, Poison, and Steel have become more prevalent as of late.
This art was really cool. Blissey is so cute!
I like spikes but as someone who has gotten into more comp pkmn around gen six, I see myself as more of a stealth rocks enjoyer just for how nutty that move can be. This vid makes me appreciate spikes more.
I would appreciate if more discussion was had around the newer generations. I love all of FSG videos, you guys are awesome, but I really want to get an in depth analysis for gens 6-9, especially nine, as there is for the earlier generations :-)
I love the videos like this. Keep up the amazing work!
I came for the thumbnail art LOOOL
It's funny that there were whispers here and there of possibly banning Heavy Duty Boots since Gen 8, but nothing has ever come of it. Probably because entry hazards would flourish too hard otherwise, especially in Gen 9 where so many got entry hazards.
banning heavy duty boots would be so aids, i feel like it'd be healthier to just ban entry hazards lmao
That thumbnail is gold
Take a shot for everytime he says spike lol.
Good vid as usual FSG, loving the more experimental content
Bruh, you would literally die. That's, like, 50 shots in about 15 minutes.
Imagine 3 lawyers of Spikes in GSC
Lawyers?
You forgot Gholdengo, the Hazard Enabler.
It's not like the #1 Pokemon is a spinner that Earthquakes it into oblivion or anything...
@@Thund3rDrag0n12 Me when the funny string cheese mon is holding a balloon 🎈
Run home, Blissey!
Hope there’s no snake in your boot!
Amazing thumbnail
I want them to introduce a new entry move
• One that burns grounded but is removed by Fire types
• One that sets up on your own side of the field that heals you
• One that lowers all of the opponents PP by 1 on entry
etc.
There's a lot of potential with this mechanic.
the first hazard you mentioned would be instabanned for ruining physical attackers completely
I love the thumbnail.
I love the thumbnails on these types of videos
Dragalge, magcargo, drifblim or rotom and all of his forms! 💪💪💪
Is Blissey walking in front of the Griffin house?
I knew this was written by BKC when they started spitting facts about 2 vs 3 layers
In my opinion, the single most impactful move in Pokémon history.
I just wanna say, I usually always forfeit vs tspikes and sticky web if I can’t remove it
skill issue
Sticky Web is one of Game Freak's worst ideas ever. I HATE it.
After all these years, I still feel like there has to be a better way to check switching than entry hazards. Danged if I know what it is, though. PoGo-style cooldowns punish the first swap, and limited switches could slow down games.
the thumbnail is absolute gold
I wonder what would happen to the usefulness of Spikes and Stealth Rock if they _weren't_ permanent until removed, but lasted 5 to 8 turns, similar to weather and terrains?
It would be really nice to see Torkoal next!
Could you put spikes in the title? It'll be easier to reference to at later dates
I think it would be interesting to have a vid on what is the “best move” in Pokemon. Pursuit? Spikes? Stealth Rocks? U Turn?
Imagine a grass type stealth rock clone that, as well as the usual removal methods, could be removed with Sap Sipper Pokémon.
another ubers tier thumbnail
Beautiful thumbnail
I wonder if they plan to bring back the steel type spikes from Coperrajah’s G-Max move someday
It's also worth pointing out that in Ubers people would run things like Latis, Origin Giratina, and Rayquaza since the vast majority of Ubers get hit by spikes and the % damage was incredibly valuable against the generally large hp pools
Kinda makes you wonder about how those would affect Gen 8 (& also Gen 7) tradeback metagaming that happens to be enabled by Pokémon Home considering the previously inaccessible support options being made available from Gen 9
op thumbnail..loves ❤❤❤❤ to the artist who did it
Wait a minute. If anything the blissey line is the chicken from family guy. His signature move is soft boiled!
I'm at work but liking and commenting just for the thumbnail
Game Freak did NOT remove any of the entry hazard moves because they had a "good impact" on the competitive metagame. They also added Heavy-Duty Boots though to give it another check
I just wanna know why pokemon using roost dont take spikes damage if theyre on the field.
"The user LANDS and rests its body" so why isnt it getting hurt? It loses its flying type for the turn for gods sake!
Simply because spikes arent scattered every place. You can roost in a space between them , where as switching u dk where u will land.
@@voilent_sky5055 hmm, good point
I haven't watched yet but I need to say
NOOOOOOO POOR BLISSEY D:
I can hear BKC in the ADV section of the video
X/Y was my introduction to PvP, thanks to being able to just casually hop in a match with randos online instead of needing to go to organized events in person. That's when I learned the true horror of entry hazards. Web to slow ya down, toxic spikes to wear ya down, stealth rock to ruin your hp, and regular spikes to chip in their annoyance too. Got to the point where every time I switched in a pokemon, there were upwards of four extra text boxes and animations that played. I still won a decent chunk of matches just by using unga bunga bonk strats, but every single game was annoying, dragged out, and most of all NOT FUN. My first day of competitive pokemon was also my last because boy howdy was it a slog.
I wish Stealth Rocks had typeless damage like Spikes. I get why they don't, but I just find spikes to be a much healthier mechanic and it is at least partially due to the typeless damage.
Maybe a hot take but I really think that entry hazards should hit pokemon getting affected by moves that ground them, like Roost, gravity, smack down etc etc. It makes sense