One thing to keep in mind, we can decontaminate water using badwater pumps. We could put a few in the horse shoe and slowly clean it up for extra irrigation. Provides we can get the materials.
@@JCTheBeard You don't need to decontaminate the water in the horseshoe if you don't pump the clean water from the horseshoe. It's even better to just leave it there. As long as the contamination % is low enough it can keep the ground irrigated. Evaporation will remove clean and badwater at the same rate, so cleansing by pumping the badwater only results in having dry ground faster.
I have returned because I remembered the other thing I wanted to tell you / had been screaming at my screen about for half this episode and much of last episode: Use more of the green space around the horseshoe for crops. It's in range of the farmhouse. You have idle farmers. Plant more. Build more of a stockpile. Since you're gonna be turning that into juice later, you'll be needing a lot more production than you have now, and a healthy stockpile can help bridge the gap - and a gap there will be, droughts are only going to get longer and you cannot afford On this kind of map and/or on hard mode especially, Emberpelts having early(er) juice production can reduce their need for water pumping all the way to the point that a drought doesn't affect them, like, at all - pump water and store it, use only for fluid dumps on 3x3 poke holes or levee pools. The consumption of a 3x3 pond is about 4 units of water per day, and can irrigate, IIRC, about 1050 tiles in total on flat ground. That gives enough green space to grow the food needed to make, likely, at least 200 units of juice per day (and that's quite possibly a VERY lowball estimate, but it would also require several presses - since each has a max output rate of 90/day with a 24h workday - and multiple farmhouses - since each one can generally harvest/replant a max of about 70~100 tiles per day depending on distance). Or to grow around 280 logs/day, if you want to use the space for oak trees.
4:40 I was hoping you'd move the pumps downstream of your oxbow, that way the maximum saturation of clean water runs by your farms. I'm worried that having them upstream won't improve the batwater dilution much
You NEED to build floodgates across your water.... horseshoe. My first Wipe on this map was when a badtide destroyed my crops :( I built floodgates on my main dam across the river and i found that a minimum of 5 was needed to avoid flooding (overflow) One of the first things you should start looking into now that your across the river is getting up that mountain so you can dam off that one badwater source! (which will be shunted straight off of the map). In Conan, its known as the Wheel of Pain!
This episode was hilarious. Honestly surprised you didn't have any crisis deaths. Definitely the right call to scrap those inventors. Edit: Only one crisis death is pretty good.
I think you’re looking at at least 5 dams as well. If you notice the restricted section (middle of the horseshoe) it being 5 wide and the water really speeds up and almost bulges up at that choke point, so 5 may not even be enough when you restrict the flow further through the dams. Also, you may want to pause the pump in the horseshoe first so you don’t inadvertently create a contamination concentration right next to the crops.
As long as water is flowing the location of the pumps isn't an issue. While the river is flowing the pumps can't remove enough clean water to make the mixed water harmfull to crops. It's only an issue during droughts at which point you don't want to pump inside the horseshoe, because then you'll significantly increase the % of badwater in the watermix resulting in contamination.
Perhaps you could place the emergency pump (for however long you need it) at the lake near the 2 lumberjack flags. This way you won't mess up the horseshoe when you need to use it.
Something to keep in mind for the future. When Berry Bushes are still important, do everything you can to NOT "surround" them with paths UNLESS you want to LIMIT their natural spreading. So for the path going to the levees and dams i would have snugged the pathway behind the crops and given the berries more room to naturally spread towards the crop fields, only because berries are so important at this stage you should always allow them to spread as much as possible until you really have no use for them anymore.
The river flooded once the 4th levee was build. so for the 8 tile wide river it seems like you'll need 5 dam pieces and 3 levees to prevent flooding. I would also build some levees at the horseshoe entry to guide the water into the horseshoe. Or maybe a 2nd dam with 3 dampieces and the rest levees (it shouldn't flood, only increase flow into the horseshoe) That will help fill up the horseshoe a bit faster after a drought. Getting irrigation to your crops that little bit faster could save a few crops from drying out.
→ Maybe pause one of the lodges (while it's still empty) until your water situation is under control? (That was written at a time when there were 4 free beds, at the end everything is full again.) → Just one idea for the next series: start with normal mode, and then later (when your colony is established) change the settings using dev mode towards harder mode? This way you actually get something to do which is not just fighting for survival. (Or, if you can estimate how long this takes, just set the handicap period at the beginning somewhat longer/lower.)
So the semi-circle at the end of the initial lane before the drop -- I had to have that entire bit covered in dams, or the whole thing overflowed eventually. If I had to guess, likely the minimum number of damns is somewhere around 6. Re Food, Grilled Corn is your best friend early on -- that 1-to-4 ratio is a godsend, and the grill only needs 6 clay so it might be reasonable to mainline it with a single beaver. Good to see I'm not the only one who thinks this is a bit of a challenge!
I tried this map yesterday, and once I fully dammed the main channel, once the water started flowing again, I faced some flooding in the horseshoe. there is over 15cms from the main water source, not counting the badwater sources. flooding is super easy to happen at that flow rate.
If the short-term idea is to keep the water flowing through the horseshoe for irrigation, then you should probably unlock floodgates next and place them at the openings so that when you do get a badtide, it doesn't kill all the crops. If the longish-term idea is to use fluid dumps to splash the horseshoe, then you should probably unlock floodgates next and place them at the openings so that when you do get a badtide, it doesn't kill all the crops before you get the levees, dump, and adequate water supply in place.
Thanks for the great content! Maybe move the forester to the oak area so that trees can grow continuously? I'm concerned about getting sufficient wood with trees only growing half (or less) of the time.
Quick thing: you could've just spent 24 logs total on 8 small warehouses (IIRC they're 3 logs each, if they're 4 like the small piles it's only 32) to bridge across to the oaks. They're solid buildings, so you can put a path on them, and water flows through them unobstructed so no worry about making the river overflow during the wet season/badtide. Same cost as the two levees you initially built lol
If you don't want to do this hack, you could have waited with the forester and built 2 stairs to go across to pick some of the oaks during the dry... I screamed at the screen but you didn't hear me
@@Bama_Boy No, but it helps get to wood so you can build the water retaining stuff more easily. You're spending 24 logs to get to a few hundred easily accessible ones. Also, a better place to put the dam would be connected to the island, so the horseshoe can actually flow if needed. Bridge with warehouses, build the dam in the better spot
The disappearing logs could be in transit from lumberjack flag to storage (or in a using building, but teh lumbermill is paused) - the counter on top only adds up storage and production buildings, so anything currently carried or in a building using it isn't listed. doesn't matter at 1,000+, but at 31...
Given that there dam is starting to overtop with an open spot there, I think you need five dams to handle the water coming through the water sources. Four dams would be just enough to constantly overflow.
having watched a lot of your videos. I can tell you that you consistently under estimate how much water you need and how many people you need pumping water while on hard mode. the wet seasons are very short on hard mode so you have to be pumping with more storage.
Once the dam is built I think the next order of business is just to build two campfires, the happiness would be very valuable right now. From there lots of different paths but campfires are more important than you think
if you have to put those dams back by the pumps, move them one over and then you should be able to walk over them into the centre of the horse shoe that would gain you valuable land for next to no effort. its also a shorter route there for damming off the main river but may force too much water into the horse shoe.
Just a suggestion. I would place my forester on the other side of the river where you where cutting trees at the end of the episode. With the levees and damns, you will constantly have water in that area.
I was sitting watching you build that dam and was thinking how long will it be before he realises that will cause a catastrophic flood .Realy enjoyed .
"I think ill just leave it for now" Meanwhile im over here looking into the background and getting concerned about the overflow thats already happening... MAKE THE SACRIFICE!!! have one beaver as a builder, send him out to break down as many of those blockages in the back river as possible (remove them in a smart order) before things get out of hand... because remember Bad Tides have more flow so that will totally overflow.
Time to levee off the horseshoe and fill it with a fluid dump or 2? Similar thing with the Fully bad water pond that it now evaporating? may want to put some levees in to block the surge possibility from the pure bad water?
in the past i had seen that the small warehouse that builds for 4 logs, can also be used a cheap way to build levee that block water and allow walking over. hopefully I am not misremembering
@@Lysdexis that is also useful. it can be used to cross the water using 4 logs each, and then once we have more logs from other side then we can place levee or dam as required.
Hello jc I've been having a hard time lately watching your videos is probably the only thing i look forward to and enjoy doing at the moment Also you make so many mistakes but you always find a solution and fix things by never giving up i can relate to that so much never change Your an amazing content creator
I can't do it without you! Thank you so much for being here and being a supporter for a long, long time. Remember - when times are tough, we can lean on each other. The routine of posting videos and the joy of interacting with all of you guys here has helped me through some terrible times more than I'm comfortable admitting. Hang in there and keep moving forward and you'll make it ❤
Edit: nvm. At 43:00 you did what I was thinking Having never played the game myself, can beavers walk over blockages? If so, can you set up a lumberjack to the south(?) of the forester?
Bingo! (this kind of predictive commenting happens a whole lot, please keep guessing what I might do in a video and enjoy when you predict the future!)
❓ question: if a dam piece is built 1 unit upstream from a levee wall (water can enter 3 sides), then the levee piece blocking water EXITING the dam piece gets demolished ... Is the amount of water that flows thru different than if the dam piece was built inline ❓❓❓🤔🤔🤔 ... ( Water folding thru dam pieces ❓❓❓)
Early game, can you not use small warehouses to use as a bridge? The water will go through it but they only take 3 logs to build if ypur goal is just to get across
two stairs instead of the forester to get the logs to make more planks to make the forester. man, watching you is very cringe sometimes. it's almost like you don't know the production chains of the game
One thing to keep in mind, we can decontaminate water using badwater pumps. We could put a few in the horse shoe and slowly clean it up for extra irrigation. Provides we can get the materials.
Once we have metal, sure. That's going to end up being a good strategy 😎
It may not be very efficient but you can also use a normal water pump water and use a water dump to fill the horseshoe with clean water.
@Jacob-5949 That would work.. would take a ton of beavers though.
@@JCTheBeard You don't need to decontaminate the water in the horseshoe if you don't pump the clean water from the horseshoe. It's even better to just leave it there. As long as the contamination % is low enough it can keep the ground irrigated. Evaporation will remove clean and badwater at the same rate, so cleansing by pumping the badwater only results in having dry ground faster.
@@Jacob-5949 another plan is to leeve the horse shoe and then add the water dump so over time in will get clean
I have returned because I remembered the other thing I wanted to tell you / had been screaming at my screen about for half this episode and much of last episode:
Use more of the green space around the horseshoe for crops. It's in range of the farmhouse. You have idle farmers. Plant more. Build more of a stockpile. Since you're gonna be turning that into juice later, you'll be needing a lot more production than you have now, and a healthy stockpile can help bridge the gap - and a gap there will be, droughts are only going to get longer and you cannot afford
On this kind of map and/or on hard mode especially, Emberpelts having early(er) juice production can reduce their need for water pumping all the way to the point that a drought doesn't affect them, like, at all - pump water and store it, use only for fluid dumps on 3x3 poke holes or levee pools. The consumption of a 3x3 pond is about 4 units of water per day, and can irrigate, IIRC, about 1050 tiles in total on flat ground. That gives enough green space to grow the food needed to make, likely, at least 200 units of juice per day (and that's quite possibly a VERY lowball estimate, but it would also require several presses - since each has a max output rate of 90/day with a 24h workday - and multiple farmhouses - since each one can generally harvest/replant a max of about 70~100 tiles per day depending on distance). Or to grow around 280 logs/day, if you want to use the space for oak trees.
Honestly, this is one of the better designed maps I've seen... Good job to the creator!
4:40 I was hoping you'd move the pumps downstream of your oxbow, that way the maximum saturation of clean water runs by your farms. I'm worried that having them upstream won't improve the batwater dilution much
Definitely go with the fluid dump. It'll let you fill a pond with pure water thus irrigating significantly more land than the mixed water.
You NEED to build floodgates across your water.... horseshoe. My first Wipe on this map was when a badtide destroyed my crops :(
I built floodgates on my main dam across the river and i found that a minimum of 5 was needed to avoid flooding (overflow)
One of the first things you should start looking into now that your across the river is getting up that mountain so you can dam off that one badwater source! (which will be shunted straight off of the map).
In Conan, its known as the Wheel of Pain!
This episode was hilarious. Honestly surprised you didn't have any crisis deaths. Definitely the right call to scrap those inventors.
Edit: Only one crisis death is pretty good.
he had one crisis death near the end, of thirst
@frankfuller975 Oh, did he? Must've missed that. Still, pretty good results.
@@NoodleKeeperyup, happened at 52:09
@@frankfuller975 Yeah, saw that just now.
with 4 inventor make me cry ... a lot
I think you’re looking at at least 5 dams as well. If you notice the restricted section (middle of the horseshoe) it being 5 wide and the water really speeds up and almost bulges up at that choke point, so 5 may not even be enough when you restrict the flow further through the dams.
Also, you may want to pause the pump in the horseshoe first so you don’t inadvertently create a contamination concentration right next to the crops.
You should move the pumps to the "exit: side of the horseshoe. That should keep the clean water coming in on the crop side.
As long as water is flowing the location of the pumps isn't an issue. While the river is flowing the pumps can't remove enough clean water to make the mixed water harmfull to crops.
It's only an issue during droughts at which point you don't want to pump inside the horseshoe, because then you'll significantly increase the % of badwater in the watermix resulting in contamination.
I vote you call the large power wheel a "beard ripper"
You are still concentrating the level of badwater right at the intake of the horseshoe. Putting it as late as possible would benefit you the most.
distracted. hehehe "attention deficit... ooh shiny!"
... and one beaver died of thirst, so yes, more water tanks.
You're going to need a lot more pumps until you get the water supply cleaned up. The contamination really impacts their output.
Perhaps you could place the emergency pump (for however long you need it) at the lake near the 2 lumberjack flags. This way you won't mess up the horseshoe when you need to use it.
Something to keep in mind for the future.
When Berry Bushes are still important, do everything you can to NOT "surround" them with paths UNLESS you want to LIMIT their natural spreading.
So for the path going to the levees and dams i would have snugged the pathway behind the crops and given the berries more room to naturally spread towards the crop fields, only because berries are so important at this stage you should always allow them to spread as much as possible until you really have no use for them anymore.
The river flooded once the 4th levee was build. so for the 8 tile wide river it seems like you'll need 5 dam pieces and 3 levees to prevent flooding.
I would also build some levees at the horseshoe entry to guide the water into the horseshoe. Or maybe a 2nd dam with 3 dampieces and the rest levees (it shouldn't flood, only increase flow into the horseshoe)
That will help fill up the horseshoe a bit faster after a drought. Getting irrigation to your crops that little bit faster could save a few crops from drying out.
→ Maybe pause one of the lodges (while it's still empty) until your water situation is under control? (That was written at a time when there were 4 free beds, at the end everything is full again.)
→ Just one idea for the next series: start with normal mode, and then later (when your colony is established) change the settings using dev mode towards harder mode? This way you actually get something to do which is not just fighting for survival. (Or, if you can estimate how long this takes, just set the handicap period at the beginning somewhat longer/lower.)
So the semi-circle at the end of the initial lane before the drop -- I had to have that entire bit covered in dams, or the whole thing overflowed eventually. If I had to guess, likely the minimum number of damns is somewhere around 6. Re Food, Grilled Corn is your best friend early on -- that 1-to-4 ratio is a godsend, and the grill only needs 6 clay so it might be reasonable to mainline it with a single beaver.
Good to see I'm not the only one who thinks this is a bit of a challenge!
I tried this map yesterday, and once I fully dammed the main channel, once the water started flowing again, I faced some flooding in the horseshoe. there is over 15cms from the main water source, not counting the badwater sources. flooding is super easy to happen at that flow rate.
If the short-term idea is to keep the water flowing through the horseshoe for irrigation, then you should probably unlock floodgates next and place them at the openings so that when you do get a badtide, it doesn't kill all the crops.
If the longish-term idea is to use fluid dumps to splash the horseshoe, then you should probably unlock floodgates next and place them at the openings so that when you do get a badtide, it doesn't kill all the crops before you get the levees, dump, and adequate water supply in place.
Thanks for the great content! Maybe move the forester to the oak area so that trees can grow continuously? I'm concerned about getting sufficient wood with trees only growing half (or less) of the time.
Quick thing: you could've just spent 24 logs total on 8 small warehouses (IIRC they're 3 logs each, if they're 4 like the small piles it's only 32) to bridge across to the oaks. They're solid buildings, so you can put a path on them, and water flows through them unobstructed so no worry about making the river overflow during the wet season/badtide. Same cost as the two levees you initially built lol
If you don't want to do this hack, you could have waited with the forester and built 2 stairs to go across to pick some of the oaks during the dry... I screamed at the screen but you didn't hear me
It doesnt help retain water though
@@Bama_Boy No, but it helps get to wood so you can build the water retaining stuff more easily. You're spending 24 logs to get to a few hundred easily accessible ones.
Also, a better place to put the dam would be connected to the island, so the horseshoe can actually flow if needed. Bridge with warehouses, build the dam in the better spot
The disappearing logs could be in transit from lumberjack flag to storage (or in a using building, but teh lumbermill is paused) - the counter on top only adds up storage and production buildings, so anything currently carried or in a building using it isn't listed. doesn't matter at 1,000+, but at 31...
Given that there dam is starting to overtop with an open spot there, I think you need five dams to handle the water coming through the water sources. Four dams would be just enough to constantly overflow.
An idea for an official name for the large power wheel.
Its obviously the Merry-go-round
Sadistic. I love it 😂
having watched a lot of your videos. I can tell you that you consistently under estimate how much water you need and how many people you need pumping water while on hard mode. the wet seasons are very short on hard mode so you have to be pumping with more storage.
Once the dam is built I think the next order of business is just to build two campfires, the happiness would be very valuable right now.
From there lots of different paths but campfires are more important than you think
if you have to put those dams back by the pumps, move them one over and then you should be able to walk over them into the centre of the horse shoe that would gain you valuable land for next to no effort. its also a shorter route there for damming off the main river but may force too much water into the horse shoe.
Pity the lumberjacks were paused down the bottom when there were trees that could be cut!!
Was yelling this myself. Talking about not having trees while having ready to cut trees just waiting.
If/when I have a beaver, he volunteers to jump in the badwater to remove blockages or whatever is needed. cos he's a little nuts 🤪
Just a suggestion. I would place my forester on the other side of the river where you where cutting trees at the end of the episode. With the levees and damns, you will constantly have water in that area.
Eventually we will end up taking advantage of much more of that area. Just takes time
I was sitting watching you build that dam and was thinking how long will it be before he realises that will cause a catastrophic flood .Realy enjoyed .
"I think ill just leave it for now"
Meanwhile im over here looking into the background and getting concerned about the overflow thats already happening... MAKE THE SACRIFICE!!! have one beaver as a builder, send him out to break down as many of those blockages in the back river as possible (remove them in a smart order) before things get out of hand... because remember Bad Tides have more flow so that will totally overflow.
42:57 trees!!!!
Instead of the Levee's, should try to use the new Floodgate in the mod, can change the water level while doubling as a bridge.
Time to levee off the horseshoe and fill it with a fluid dump or 2?
Similar thing with the Fully bad water pond that it now evaporating? may want to put some levees in to block the surge possibility from the pure bad water?
in the past i had seen that the small warehouse that builds for 4 logs, can also be used a cheap way to build levee that block water and allow walking over. hopefully I am not misremembering
They work like a platform vs like a levee
@@Lysdexis that is also useful. it can be used to cross the water using 4 logs each, and then once we have more logs from other side then we can place levee or dam as required.
Hello jc I've been having a hard time lately watching your videos is probably the only thing i look forward to and enjoy doing at the moment
Also you make so many mistakes but you always find a solution and fix things by never giving up i can relate to that so much never change
Your an amazing content creator
I can't do it without you! Thank you so much for being here and being a supporter for a long, long time. Remember - when times are tough, we can lean on each other. The routine of posting videos and the joy of interacting with all of you guys here has helped me through some terrible times more than I'm comfortable admitting. Hang in there and keep moving forward and you'll make it ❤
57:00 hard map with a hard faction and pumping not pure water, gonna be hard hard
Edit: nvm. At 43:00 you did what I was thinking
Having never played the game myself, can beavers walk over blockages? If so, can you set up a lumberjack to the south(?) of the forester?
Bingo! (this kind of predictive commenting happens a whole lot, please keep guessing what I might do in a video and enjoy when you predict the future!)
Can't you use the small storages to get across the river? They use less logs, right?
By the looks of it you will need 5 dams min
57:40 ruh roh
Hey JC why don’t you use the stream gauge anymore? Is it not worth it? Also what are your thoughts on the teaser for update 7 if you’ve seen it?
3:35 rehydrated
GG. You must be part mouse because you keep squeaking by. 🐁🤣
58:30 no way you're gonna do the calculation for how much water is going that way
all you can know, is that its more than 9 with what is built
55:15 nope. even on normal on my playthrough, found them to be more challenging than the base factions
Really? I've found the Emberpelts to be a bit easier.
It is real.
Num ba crunch ah!
❓ question: if a dam piece is built 1 unit upstream from a levee wall (water can enter 3 sides), then the levee piece blocking water EXITING the dam piece gets demolished ... Is the amount of water that flows thru different than if the dam piece was built inline ❓❓❓🤔🤔🤔 ... ( Water folding thru dam pieces ❓❓❓)
47:46 those who know 💀🥭🥭🥭
Early game, can you not use small warehouses to use as a bridge? The water will go through it but they only take 3 logs to build if ypur goal is just to get across
You absolutely can. I choose not to do that, though, as it's not in the spirit of the challenge
👍
Hmm.. how many times were the same things built, destroyed, rebuilt, destroyed
you are so cruel ,,, with 4 inventor ... in this map
two stairs instead of the forester to get the logs to make more planks to make the forester. man, watching you is very cringe sometimes. it's almost like you don't know the production chains of the game
3:00 ... was a good "wrong button" , cos got to see who's beavering so far 🦫
Your the best beaver manager ever. It was a pleasure being your worker Sir! 🫡 (even if we had to work a little parched sometimes.)